Journal articles on the topic 'Computer Graphics Methodology'

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1

Nasritdinova, Umida. "Test problems composition methodology of different degrees of difficulties for the "Computer graphics" discipline." E3S Web of Conferences 264 (2021): 03007. http://dx.doi.org/10.1051/e3sconf/202126403007.

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Improving the effectiveness of education in the teaching of computer graphics is the organization of the educational process using new information and communication technologies, as well as quality control of the learning modules. With this in mind, the article provides a theoretical analysis of the methodology of compiling test questions from computer graphics and some related graphic disciplines. The relationship of factor theory to the graphical sciences has been identified. As a result, the three-level test task system structure based on specific formulas and their factors has been studied so far. Also, the system of assessment of students in four categories was tested using a general automated software tool for questionnaires and test control. Based on the results, mathematical statistical analysis was performed, and the range of variation of the four categories was shown.
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BOIKO, V. "COMPONENTS OF GRAPHIC TRAINING CONCEPT FOR FUTURE MECHANICAL ENGINEERS." ТHE SOURCES OF PEDAGOGICAL SKILLS, no. 29 (September 10, 2022): 38–42. http://dx.doi.org/10.33989/2075-146x.2022.29.264249.

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The article considers the components of graphic training concept for future mechanical engineers in institutions of higher and vocational education. The definition of «concept» is analyzed in various aspects of application. The essence of «didactic concept» is clarified and pedagogical theories that are embedded in the concept of the developed methodology are identified. It is determined that on the basis of the theory the methodology of learning at university is formed. It is proved that the implementation of this approach in training is based on both purely didactic principles and didactic principles of production training: polytechnic principle, the principle of combining learning with practical activities, the principle of modeling professional activity in the educational process, the principle of professional mobility, the principle of modularity, the principle of self-management in cognitive and production training, the principle of computerization of the pedagogical process, the principle of individuality, the principle of subjectivity, the principle of free choice, the principle of creative realization, the principle of developing potential. Principles of production training have their own characteristics, which are characterized in the article. It is determined that the detailed stage of the concept expresses the specific subject methodology and includes: the goals of teaching engineering graphics by means of computer modeling at the level of engineering and graphic training of future mechanical engineers, at the level of training of engineering and graphic disciplines (in particular, the educational discipline «Descriptive geometry, engineering and computer graphics»), at the level of organization of educational and cognitive subject activities training; didactic principles of structuring the content of engineering and graphic disciplines (including the discipline «Descriptive geometry, engineering and computer graphics»); interactive style of learning engineering graphics by means of computer modeling; criteria, indicators and levels of engineering and graphic training of students as a result of teaching engineering and graphic disciplines.
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3

Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (BALANCERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 282 (September 2020): 41–53. http://dx.doi.org/10.14489/hb.2020.09.pp.041-053.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – balancers) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (BALANCERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 282 (September 2020): 41–53. http://dx.doi.org/10.14489/hb.2020.09.pp.041-053.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – balancers) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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5

Villacís, César, Walter Fuertes, Margarita Zambrano, Carlos Cabascango, Edwin Cuichán, Ramiro Benavides, Fernando Solís, and Margarita Kostikova. "Computer Graphics of the Regular Polygons and their Applications." KnE Engineering 1, no. 2 (January 30, 2018): 58. http://dx.doi.org/10.18502/keg.v1i2.1486.

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Abstract. The computer graphics of regular polygons and their applications is a scarcely studied area that allows to create situations of significant learning by its mathematical and geometric content. This research presents the design and programming of regular polygons and composite sacred figures using computational analytical geometry and development tools such as C#, GDI+ graphics engine and Java with SWING graphical interface. In order to achieve this, the Agile Extreme Programming (XP) methodology has been used to translate computer graphics software applications, with the purpose of understanding how computer graphics work to generate combinations of geometric figures based on regular polygons, fully parameterizable. The proof of concept, which included the evaluation of the application performance in both the .NET framework and the NetBeans IDE were carried out with a student’s group of engineering in Computer Graphics subject.
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Fedosov, A. Yu, and M. V. Markushevich. "Elements of the methodology of teaching vector graphics based on the free graphic editor LibreOffice Draw at the level of basic general education." Informatics in school 1, no. 9 (December 22, 2021): 6–15. http://dx.doi.org/10.32517/2221-1993-2021-20-9-4-13.

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The article presents the methodology for teaching the theme "Creation and editing of vector graphic information" in basic school, which can be implemented both in full-time education and using distance learning technologies. The methodology is based on the use of the free vector graphic editor LibreOffice Draw and has been tested over several years in teaching vector computer graphics in the seventh grade in informatics course in full-time, as well as in a distance learning format in 2020. The authors substantiate the need to develop universal methods of teaching information technologies that are insensitive to the form of education (full-time or using distance educational technologies) based on the use of free software. Some principles of constructing a methodology for teaching vector graphics based on the new Federal State Educational Standard of Basic General Education are formulated. As the basic operating system used by the teacher, the domestic free operating system "Alt Education 9" is proposed. The article substantiates the choice of the graphic editor LibreOffice Draw as the optimal software tool to support teaching vector graphics in elementary school, formulates the criteria for choosing LibreOffice Draw as a basic tool for studying computer graphics in grades 6–9 for the implementation of distance learning. A universal scheme for the implementation of a distance lesson in teaching information technology based on the use of free cross-platform software, in particular, teaching vector graphics, is proposed.
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Peng, Chao. "High-performance computer graphics technologies in engineering applications." World Journal of Engineering 16, no. 2 (April 8, 2019): 304–8. http://dx.doi.org/10.1108/wje-05-2018-0158.

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Purpose The purpose of this paper is to investigate possibilities to adopt state-of-the-art computer graphics technologies for big data visualization in engineering applications. Toward this purpose, a conceptual heterogeneous system is proposed for graphical rendering, which is established with multiple central processing unit cores and multiple graphics processing unit GPUs. Design/methodology/approach The design of the system supports both general-purpose computation and graphics-related computation. Three processing components are discussed to fulfill the execution requirements in load balancing, data streaming and display. This design fully uses computational and memory resources and enhances the performance with the support of GPU-based parallelization. Findings The advantages and disadvantages of particular technical methods for each processing component are discussed. The possible ways to integrate them are analyzed. Originality/value This work has contributions of using computer graphics technologies in engineering applications.
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Markushevich, M. V. "Elements of the methodology of teaching the theme "Raster computer graphics" with the help of the GIMP free graphic editor at the level of basic general education." Informatics in school, no. 6 (December 17, 2022): 12–29. http://dx.doi.org/10.32517/2221-1993-2022-21-6-12-29.

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The article describes the framework of the methodology for teaching basic school students the technology of both processing digital photography and creating raster graphic images from scratch. As a software tool, it is proposed to use the free GIMP raster editor. Raster computer graphics is more complex in relation to vector graphics, since a large number of tools are used in raster graphics, and brush graphic tools (Brush, Pencil, Airbrush) are also actively used, the effective use of which requires user of basic artistic skills. The choice of the free graphic editor GIMP is due to a number of significant advantages of this software tool over analogues. These include the GNU GPL license for its use, cross-platform, relatively low system requirements, functionality close to professional raster editors, as well as a significant stack of educational and methodological literature on the technology of using GIMP in the educational process, that is generally not typical for free software. The complex user interface of the GIMP editor is due to the large number of tools and the full functionality of this software and can be mastered by basic school students, provided that an effective methodology for teaching raster graphics is used in the educational process. When creating a framework for teaching schoolchildren about raster graphics, the technology for using all groups of GIMP editor tools is demonstrated in the process of conducting practical work aimed at creating various raster graphics, the complexity of which gradually increases in proportion to the number of tools mastered by students. Also, the proposed teaching methodology takes into account all the main structural elements of professional raster graphics, namely: the technology for the effective use of the group of operations for selecting image fragments, the technology for the effective use of the group for the transformation operation, the technology for the effective use of the group of drawing tools, image layers, color channels, contours, built-in filters, creation of text elements, creation of GIF-animation.
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9

Nabi, Yskak, and Umirbai Ibishev. "Methodology for Determining the Laboriousness of Assignments by Graphic Disciplines." International Journal of Educational Studies 1, no. 2 (December 21, 2018): 141–48. http://dx.doi.org/10.53935/2641-533x.v1i2.82.

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The objective of this study is to develop the methodology for determining the laboriousness of assignments by graphic disciplines. The results determined the volume of students’ independent work performed on discipline "Descriptive Geometry and Engineering Graphics"; 2) determined the time expenses on 1 format A4 and indicated usage of this index to design the volume of students’ independent work; 3) determined how much time reduced for expenditures to show the drawings using a computer; 4) show a comparison of 2D and 3D systems by the index of time expenses. Conclusion: The obtained data gives the ability to determine the student's independently work laboriousness.
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10

Shopina, E., and M. Markova. "CREATING METHODOLOGY OF AN ART OBJECT USING SOFTWARE PACKAGES." Technical Aesthetics and Design Research 3, no. 2 (June 14, 2021): 14–21. http://dx.doi.org/10.34031/2687-0878-2021-3-2-14-21.

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Vector graphics and 3D modeling have opened up a wide range of perspectives for designers to create various art objects. The use of computer graphics greatly simplified the process of sketch creating, as it provided the ability to change, add colors, and edit entire groups of objects. 3D modeling made it possible to recreate products, taking into account the smallest details in a virtual environment, compose an interior, and perform animation of various processes. The research object is the computer programs Corel Draw and 3D max and their importance for the methodology of development and creation of art objects. As a result of the study, it was found that vector graphics and 3D modeling programs not only made it easier for designers to create art objects, but also made it possible to improve the level of design by changing the usual perception. According to the authors, software products influenced the development of design, which made it possible to create any objects in a virtual environment.
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Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "3D-MODELLING OF THE AIRCRAFT ASSEMBLIES AND PARTS USING COMPAS-3D. AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (HOLDERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 281 (August 2020): 44–56. http://dx.doi.org/10.14489/hb.2020.08.pp.044-056.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – holders) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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12

Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "3D-MODELLING OF THE AIRCRAFT ASSEMBLIES AND PARTS USING COMPAS-3D. AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (HOLDERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 281 (August 2020): 44–56. http://dx.doi.org/10.14489/hb.2020.08.pp.044-056.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – holders) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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13

RAKHIMZHANOVA, L. B., S. N. ISSABAYEVA, M. A. ZHUMARTOV, K. T. NAZARBEKOVA, and K. E. TURGANBAY. "MODELING IN STUDYING COMPUTER GRAPHICS IN THE FUNDAMENTALIZATION OF COMPUTER SCIENCE." Periódico Tchê Química 16, no. 32 (August 20, 2019): 755–67. http://dx.doi.org/10.52571/ptq.v16.n32.2019.773_periodico32_pgs_755_767.pdf.

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The aim of the study was to develop an effective method of teaching computer graphics using information models. The authors conducted a pedagogical experiment, which consisted of two stages: ascertaining and teaching. The experiment involved 30 students and teachers in computer science. At the ascertaining stage, the state of students' practical knowledge and skills in computer graphics was analyzed. The authors had the following tasks at the first stage: to develop and describe the components, evaluation criteria and development levels of the motivation for studying computer graphics; design a diagnostic complex aimed at studying the development of the main components of the motivation for studying computer graphics; to identify the features of the development of the main components and levels of motivation for studying computer graphics in traditional learning environments. The teaching stage allowed to check the effectiveness of the task system developed by the authors, as well as the author’s methodology of using information modeling in computer graphics. In order to test the accuracy of experimental learning, the authors used the method of comparing the level of mastering the educational material of students in the control and experimental classes and the probabilistic method. For this purpose, control tests were conducted, the results of which were subjected to qualitative analysis. The results of the pedagogical experiment indicated the effectiveness of the proposed method of using computer information modeling in teaching computer graphics. Also, the authors developed a set of teaching and applied research tasks.
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Хейфец, Aleksandr Kheyfets, Васильева, and Vera Vasileva. "The Course Computer Graphics for Students Building Specialties." Geometry & Graphics 3, no. 1 (April 17, 2015): 31–39. http://dx.doi.org/10.12737/10456.

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The article considers the state and trends in the development of content and methodology of teaching of engineering graphics at universities, in particular at South Ural State University (SUSU). It is noted that the development goes in the direction of computerization of the course and of the expansion of the scope of application of 3D modeling and drawing. The author overviews the content and methodology of teaching construction engineering students of SUSU computer graphics. The course is designed for the AutoCAD package. The article introduces three graphical tasks that reveal features of construction drawing. The topics of the abovementioned tasks are the perspective and shadows, drawing of civil buildings, and drawing of truss nodes. The course focuses on modern design technologies in construction. To perform the aforementioned tasks the author implements both traditional 2D (computer) methods of drawing and modern 3D design methods which are actively developing. Work goals and objectives for each task are given, as well as the examples of drawings, 3D models and the sequence of their construction. The author shows methods of studying properties of geometrical projections and of shadowing difficult elements of building on the example of 3D modeling. The article gives the examples of photorealistic rendering done by the students for building visual images. The article also exposes shadowing in the orthographic projections on the example of smaller architectural projects and civil constructions. Shadows are built both in the automatic 3D modelling and visualization mode and in traditional 2D methods. The author dwells on modern means of automation of geometric construction as well as shows the example of parameterization in the process of determining optimal parameters of perspective projections. The article reveals the construction of the dynamic block as a means of storing graphical information of modern CAD systems. The example of block construction in the process of truss node creation is also given. The author provides the requirements for the contents of the semester report, the list of additional competencies acquired by the student after the development of the course.
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Ovcharuk, Iryna, and Volodymyr Ovcharuk. "Computer Graphics. Overview of CAD Technologies." Digital Platform: Information Technologies in Sociocultural Sphere 5, no. 2 (December 27, 2022): 321–35. http://dx.doi.org/10.31866/2617-796x.5.2.2022.270135.

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The purpose of the article is to review computer-aided design systems (CAD systems), types of CAD systems and their features. The research methodology consists in reviewing and conducting an analysis of modern technologies designed to automate design work in various industries, analyzing the advantages and disadvantages of existing design systems. The novelty of the study. The types of CAD systems, namely CAE/CAD/CAM systems, which are used in various sectors of the national economy; classification and examples of systems by application, namely architectural and construction (AEC CAD), mechanical (MCAD), electronic (ECAD), technological (CAPP) are considered. The article also presents product data management systems, engineering calculation support and analysis systems and examples of such systems. Conclusions. The material presented in the article makes it possible to form an idea of the full life cycle of manufacturing a product in various fields of industrial and agricultural activity from the preliminary design, which is designed by the system, to the final stage of design – process control, preservation of complete information about the product from geometric characteristics to the analysis and calculation of engineering characteristics, which include, for example, solid mechanics and solving various problems in the field of physics, namely fluid dynamics, voltage, electromagnetics Without these systems today it is impossible to imagine high-quality production of structures, devices in any field of industrial and agricultural activity.
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Gershon, Nahum D., Keith R. Porter, and Mark A. McNiven. "Three Dimensional Structure of the Cell Center Revealed by Computer Graphics Methodology." Biophysical Journal 49, no. 1 (January 1986): 65–66. http://dx.doi.org/10.1016/s0006-3495(86)83594-9.

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Haimes, Rob, Joel Slayton, and Paul Souza. "Computer graphics and the changing methodology for artists and designers (panel session)." ACM SIGGRAPH Computer Graphics 22, no. 4 (August 1988): 347. http://dx.doi.org/10.1145/378456.378549.

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Reshetnikova, Elena Sergeevna, Irina Aleksandrovna Savelyeva, and Ekaterina Anatolyevna Svistunova. "Methods of geometric modeling and computer graphics based on the WorldSkills Occupational Standards “Engineering CAD Software”." Педагогика и просвещение, no. 2 (February 2021): 1–12. http://dx.doi.org/10.7256/2454-0676.2021.2.32225.

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This article examines the questions of preparation of students of technical specialties in the higher educational institutions based on the WorldSkills Occupational Standards “Engineering CAD Software”. The relevance of implementation of 3D modeling standards in modern computer-aided design systems into the educational process is substantiated by the need in preparation of highly qualified internationally recognized specialists in different industry fields. The author analyzed competitive tasks of the WorldSkills championships, as well as assesses the importance of graphic training for the development of competences of a modern specialist, who use CAD in their professional activity. The article examines the methodology of geometric-graphic preparation of students of the specialty 15.05.01 Design of Technological Machines and Complexes, specialization in the Design of Metallurgical Machines and Complexes, implemented in the Magnitogorsk State Technical University. A distinct advantage of this methodology is the use of various CAD software and development of the skills for manual sketching of details of mechanical engineering within the framework of studying engineering graphics. The results are acquired of successful implementation of competitive tasks of the Worldskills championships in the educational process. The author concludes that the use of the developed methodology in educational process allowed improving the efficiency of preparation of students.
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Tarkhan, Lenuza Zapaevna, Lenara Yusufovna Useinova, and Zera Ruslanovna Velilyaeva. "Organization of studying graphic direction subjects in the informational educational environment." KANT 42, no. 2 (March 15, 2022): 319–25. http://dx.doi.org/10.24923/2222-243x.2022-42.61.

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The purpose of the study is to reveal the peculiarities of studying graphic disciplines in the information environment. The article discusses the main ways of using system-aided design in the educational process. The difficulties encountered by students in the study of computer-aided design and graphic editors of vector graphics in a distance learning format and performing independent extracurricular work are noted. The scientific novelty lies in the description of the teaching methodology for working with computer-aided design systems for teachers of vocational training in the sewing profile in the context of distance learning. As a result, the methods of increasing the effectiveness of teaching in computer-aided design were revealed in the course of practical and laboratory work being taught.
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J, Benjamin Douglas. "Analysis of Ray Tracing Methodology and Techniques and its Distinction from other Render Models." International Journal for Research in Applied Science and Engineering Technology 10, no. 8 (August 31, 2022): 1205–9. http://dx.doi.org/10.22214/ijraset.2022.46397.

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Abstract: In 3D computer-generated graphics, ray tracing is a form of rendering technique for calculating light transport for the purpose of giving a photo-realistic image. This survey paper mainly focuses on the brief working of ray tracing methodology and various techniques available to achieve this. This helps to understand one how ray tracing can be applied in the field of computer graphics to produce stunning realistic renders. At present time ray tracing is primarily available for gaming (real-time ray tracing) and also for visual effects in cinema industry. This paper also gives a detailed study about hardware and software components used for ray tracing
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Booch, Grady, Brian Henderson-Sellers, Ivar Jacobson, Steve Mellor, James Rumbaugh, Rebecca Wirfs-Brock, and David Monarchi. "Methodology standards." ACM SIGPLAN Notices 29, no. 10 (October 1994): 223–28. http://dx.doi.org/10.1145/191081.191115.

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Chen, Sun. "Water Pollution Simulation over a River Basin Using a Computer Graphic Model." Water Science and Technology 24, no. 6 (September 1, 1991): 101–8. http://dx.doi.org/10.2166/wst.1991.0145.

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A Computer Graphic Model (CGM) was realized on a personal computer for the purpose of river water pollution simulation and planning. With the aid of common software AutoCAD, a color map of a complex river system was established and a suite of graphic symbol blocks such as pollution source, water intake, wastewater treatment plant etc. was designed to fit the needs of basin pollution management and planning. A person can insert, move/remove or modify these symbol blocks in the CGM of the river basin freely. While a new idea is confirmed, a simulation program POLSIM (written with AutoLISP) can be started which redraws the river with different width and color by the mean flow quantity and water quality. The result of a case study and a group of photographs is presented. The methodology of CGM makes the planning process of basin water pollution control easier, visual and interactive. CGM is a friendly tool to link the decision maker, planner and system analyst with active graphics.
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Korostel, P. V. "METHODICAL PRINCIPLES STUDIES COMPUTER GRAPHICS OF FUTURE TEACHERS VOCATIONAL TRAINING." Innovative Solution in Modern Science 2, no. 38 (March 30, 2020): 119. http://dx.doi.org/10.26886/2414-634x.2(38)2020.10.

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Based on the analysis of the labour market and the rapid development of the educational process are determined by the priorities of the new educational methods of computer graphics, developing the potential of students, their creativity, innovation and professionalism. The search for new methodological approaches to training of a competent specialist, rationale and implementation components of the methods of teaching computer graphics, development of guidance and manuals for studying of the discipline «Computer graphics» – all that remains open and requires further implementation. In the study the following methods were used: analysis and studying training programs and plans, manuals, monographs, training and regulatory documentation, psychological, pedagogical, methodological and special literature, articles, conference proceedings, and periodicals to determine the status and prospects of the research problem, the conversation with scientists and students, observation during the learning process; the generalization of private teaching experience.The article is scientifically justified methods of teaching computer graphics, which includes items related to the selection of appropriate methods and forms. The analysis, systematization and classification of means of studying two-dimensional vector graphics editor in the process of professional training of future teachers of vocational training. The study of this topic suggests that the provision of the developed technique of training of computer graphics provides advanced training for students from the perspective of the requirements of the education region, which will improve the efficiency of formation of subject competences, the development of aesthetic taste, spatial imagination and creative abilities of future teachers.Key words: method, model, methodology of teaching, information and communication technology, visualization.
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Prusinkiewicz, P. W., W. R. Remphrey, C. G. Davidson, and M. S. Hammel. "Modeling the architecture of expanding Fraxinus pennsylvanica shoots using L-systems." Canadian Journal of Botany 72, no. 5 (May 1, 1994): 701–14. http://dx.doi.org/10.1139/b94-091.

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This paper presents a mathematical model of Fraxinus pennsylvanica (green ash) shoots, which yields realistic computer graphics images of shoot geometry, and makes it possible to visualize shoot expansion using computer animation. The model is based on the mathematical formalism of Lindenmayer systems (L-systems). The paper emphasizes the process of model construction, with the aim of making the methodology applicable to other plant species. The central issue is the identification of field data necessary to build a comprehensive developmental model of plant architecture. Key words: Fraxinus pennsylvanica, plant architecture, shoot expansion, modeling, L-system, computer graphics.
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Chang, Danni, and Chun-Hsien Chen. "Digital design and manufacturing of wood head golf club in a cyber physical environment." Industrial Management & Data Systems 117, no. 4 (May 8, 2017): 648–71. http://dx.doi.org/10.1108/imds-07-2016-0280.

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Purpose The purpose of this paper is to establish a cyber physical environment for digital product design and manufacturing. To realize this goal, the specific issue of integrating design knowledge-based system (KBS) and 3D printing (3DP) system is focused. A graphics generation method is thereby developed to transform the KBS outputs into graphical format which can be directly read and manufactured by 3DP system. Design/methodology/approach A graphics generation method is proposed in this paper. Through organizing alphanumeric outputs of the consultation session with a design KBS into parametric format, the consultation results can be directly used by computer-aided design (CAD) tools to generate graphical models which can be further exported into a 3DP system to produce physical objects. Findings The proposed graphics generation method can be effective to link design KBS and 3DP. Therefore, the seamless connection between design and prototyping systems can be realized, which further lays the communication foundation for a cyber physical environment for digital design and manufacturing. Originality/value This study provides research insights about potential cyber physical system applications in digital design and manufacturing area. Moreover, this paper contributes an effective technique to integrate design KBS and 3DP.
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Popov, Oleksandr, and Oleksiy Chystiakov. "On the Efficiency of Algorithms with Multi-level Parallelism." Physico-mathematical modelling and informational technologies, no. 33 (September 5, 2021): 133–37. http://dx.doi.org/10.15407/fmmit2021.33.133.

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The paper investigates the efficiency of algorithms for solving computational mathematics problems that use a multilevel model of parallel computing on heterogeneous computer systems. A methodology for estimating the acceleration of algorithms for computers using a multilevel model of parallel computing is proposed. As an example, the parallel algorithm of the iteration method on a subspace for solving the generalized algebraic problem of eigenvalues of symmetric positive definite matrices of sparse structure is considered. For the presented algorithms, estimates of acceleration coefficients and efficiency were obtained on computers of hybrid architecture using graphics accelerators, on multi-core computers with shared memory and multi-node computers of MIMD-architecture.
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Karshakova, Lidiia Borisovna, and Nadezhda Konstantinovna Bespyatova. "Preprofessional orientation of teenagers by means of computer art." Современное образование, no. 3 (March 2021): 34–41. http://dx.doi.org/10.25136/2409-8736.2021.3.26114.

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This article examines the system of designing classes aimed at immersion of teenagers in modern professions related to computer art. The relevance of this topic is substantiated by modern trends in socioeconomic development of our country. The development of creative abilities is a good foundation for acquiring new scientific and technical information; it accelerates the processing and generation of novel and useful ideas. The object of this research is preprofessional orientation of teenagers. The subject is the methodology of teaching graphic editors based on the specificity of its use in modern professions. The article employs the modeling, analysis, and generalization. The project laboratory of computer graphics and design at the premises of Lyceum in the town of Balashikha under the Bauman Moscow State Technical University, became the framework for this research. The conclusion is made that project work helps teenagers to acquire strong knowledge in the area of application of modern graphic editors, valuable practical skills and abilities, such as hard work, discipline, work culture, teamwork. In the course of this research, the author examined the possibility of application of modern instrumental and software tools for creating animated videos using the stop-motion technique, as well as developed the instruction on using technical means to achieve the set goals.
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Smith, Reid. "Panel on design methodology." ACM SIGPLAN Notices 23, no. 5 (May 1988): 91–95. http://dx.doi.org/10.1145/62139.62151.

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Markushevich, M. V. "Elements of the methodology of teaching computer 3d graphics at the level of basic general education using KOMPAS-3D LT V12." Informatics in school, no. 3 (August 23, 2022): 53–66. http://dx.doi.org/10.32517/2221-1993-2022-21-3-53-66.

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3D computer graphics is information technology that is not mandatory for studying at the level of basic general education. Its study is more related to pre-profile training in advanced programs used in such educational projects as the Mathematical Vertical. In this regard, there is a certain shortage of teaching methods for this topic, using Russian free or open source software as software tools.As the best software to support the teaching of the topic "3D computer graphics", it is proposed to consider both the domestic free 3D modeling system KOMPAS-3D LT V12 for non-commercial and educational purposes, and the free 3D parametric modeling system FreeCAD. The choice of KOMPAS-3D LT V12 is primarily due to the need to use domestic software in the face of constant tightening of economic sanctions against the Russian Federation by a number of unfriendly Western states. These sanctions also have a negative impact on the information infrastructure of Russian educational institutions.The author's method of teaching the topic "3D computer graphics" in basic school has the following characteristic features: it can be used both for distance learning and for full-time education; is based on domestic software, in connection with which the infrastructure of Russian educational organizations does not fall under the threat of an unmotivated refusal of licenses to use foreign proprietary software. In addition, the use of free versions of software in the educational process optimizes government spending on education.
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Queiroz, Rossana B., Soraia R. Musse, and Norman I. Badler. "Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces." Presence: Teleoperators and Virtual Environments 23, no. 2 (August 1, 2014): 191–208. http://dx.doi.org/10.1162/pres_a_00180.

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Due to varied personal, social, or even cultural situations, people sometimes conceal or mask their true emotions. These suppressed emotions can be expressed in a very subtle way by brief movements called microexpressions. We investigate human subjects' perception of hidden emotions in virtual faces, inspired by recent psychological experiments. We created animations with virtual faces showing some facial expressions and inserted brief secondary expressions in some sequences, in order to try to convey a subtle second emotion in the character. Our evaluation methodology consists of two sets of experiments, with three different sets of questions. The first experiment verifies that the accuracy and concordance of the participant's responses with synthetic faces matches the empirical results done with photos of real people in the paper by X.-b. Shen, Q. Wu, and X.-l. Fu, 2012, “Effects of the duration of expressions on the recognition of microexpressions,” Journal of Zhejiang University Science B, 13(3), 221–230. The second experiment verifies whether participants could perceive and identify primary and secondary emotions in virtual faces. The third experiment tries to evaluate the participant's perception of realism, deceit, and valence of the emotions. Our results show that most of the participants recognized the foreground (macro) emotion and most of the time they perceived the presence of the second (micro) emotion in the animations, although they did not identify it correctly in some samples. This experiment exposes the benefits of conveying microexpressions in computer graphics characters, as they may visually enhance a character's emotional depth through subliminal microexpression cues, and consequently increase the perceived social complexity and believability.
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PARK, JUNG-YONG, and JONG-HEE PARK. "EVENT NORMALIZATION METHODOLOGY FOR COMPUTER GAME ENVIRONMENT SIMULATION." International Journal of Software Engineering and Knowledge Engineering 19, no. 07 (November 2009): 913–32. http://dx.doi.org/10.1142/s0218194009004453.

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Computer gaming is a key component of the rapidly growing entertainment industry. Computer games are a multi-billion pound worldwide part of the entertainment industry. However, they are a relatively new type of software product and as such the manner in which they are designed and developed is still evolving. Computer games can be highly complex software systems that involve the expertise of a wide range of professionals ranging from programmers to animators, artists and musicians. When designing computer games, new game concepts can be difficult to communicate. In addition, the creative process could be benefited if game design ideas were capable of being shared widely and discussed. In this paper, we are to some extent shifting the focus from real world situation to what we shall term game world situation. That is, a logically simulated environment is created by defining situations and events based on the hierarchy structure of the situation. Our study defines event type, causality events and event normalization, and aims to develop a logical simulation method. These methods allow us to understand the communication of new game environment design. Specially, the introduction of the definition of events allows us to approach game design in a structural manner rather than by their classification. The proposed method was implemented in the context of changing among natural phenomena in a game environment.
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Weiderman, Nelson H., A. Nico Habermann, Mark W. Borger, and Mark H. Klein. "A methodology for evaluating environments." ACM SIGPLAN Notices 22, no. 1 (January 1987): 199–207. http://dx.doi.org/10.1145/390012.24231.

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Marick, Brian. "Methodology work is ontology work." ACM SIGPLAN Notices 39, no. 12 (December 2004): 64–72. http://dx.doi.org/10.1145/1052883.1052892.

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34

Борисова, A. Borisova, Степура, Ekaterina Stepura, Полежаев, and Yu Polezhaev. "«Engineering geometric-graphy» with elements of computerization (methodology, curriculum)." Geometry & Graphics 1, no. 3 (December 3, 2013): 16–20. http://dx.doi.org/10.12737/2126.

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The continuous pedagogical experiment in the framework of scientific research and didactic developments on optimization program related to the study of complex consisting of geometry, graph and their engineering applications is realized in MGSU during 30 years. This program with the traditional name of «descriptive geometry, engineering graphics» is well corresponding by its content to «Engineering geometric-graphy» with computer technology elements. This program meets two fundamental problems of pedagogy methodology: course theory elements perfection and considerations of material and technical means related to its realization in the area of practical applications. The program of the course «Engineering geometric-graphy» with computerization elements is presented in this paper.
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Bernátová, Renáta, Milan Bernát, Janka Poráčová, Ladislav Rudolf, and Andrea Kľučarová. "Elements of Smart Computer Graphics – A Potential Basis for New Experimental Method of Teaching and Learning." International Journal of Emerging Technologies in Learning (iJET) 15, no. 13 (July 10, 2020): 221. http://dx.doi.org/10.3991/ijet.v15i13.13481.

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This paper outlines the possibilities of implementing the elements of smart computer graphics (applets and animations) into the curriculum of science-oriented school subjects. Applet is a purposeful (especially educational) program, which was developed on the platform of modern elements of smart computer graphics. These elements allow us to visualize technical and natural objects, phenomena or processes in such a degree of clarity which cannot be achieved by traditional ways of visualisation or by using traditional technological techniques. To be more specific, thanks to computer animations and simulations it is possible to slow down, speed up or shred the processes over time as well as phenomena taking place in natural systems. Moreover, we are able to visualize objects that cannot be seen with the naked eye because of their size (too small or too large), inaccessibility to humans or, in fact, their non-existence. Application components called Interactive Computer Graphics (hypertext, drag and drop, etc.) as well as Flash animations included into the teaching-learning process are together with a comprehensive methodology of their application, a part of newly designed teaching method. The efficiency of this method is verified by pedagogical experiment.
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36

McNeal, J. C., H. G. Nilsen, and J. J. Mathews. "CAD/CAM Applications to Mass Properties." Journal of Ship Production 1, no. 02 (May 1, 1985): 79–87. http://dx.doi.org/10.5957/jsp.1985.1.2.79.

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In the shipbuilding industry, it is relatively common knowledge that CAD/CAM (Computer Aided Design/ Computer Aided Manufacturing) systems can generate accurate and consistent drawings. These drawings can then be used for production support lofting, parts generation, reference material and so forth. However, one of the most significant advantages of utilizing a CAD/CAM system is not so commonly known: the development of a design database. While conventional computer systems generate, store and analyze numerical or textual databases or both, CAD/CAM systems generate, store and analyze data bases of graphics. This paper illustrates methods which optimize use of a graphic data base, focusing on the application of CAD/CAM analytical capabilities to mass properties analyses (as practiced in naval ship design). These methods are results of combining CAD/CAM technology with existing systems and knowledge to achieve cost-effective, technically superior, more accurate methods of performing engineering tasks. Accordingly, methodology, actual productivity comparisons and other related applications are presented.
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Tropin, S. L., N. G. Surkova, and L. R. Yurenkova. "Improving the methodology of teaching the discipline «Engineering graphics»." Glavnyj mekhanik (Chief Mechanic), no. 1 (January 1, 2023): 57–63. http://dx.doi.org/10.33920/pro-2-2301-08.

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The article presents an innovative methodology for teaching the discipline «Engineering Graphics», aimed at increasing the level of preparedness of students of engineering specialties to perform drawings of parts of complex geometric shapes. Students experience the greatest difficulties when applying dimensions due to the fact that they do not have sufficient knowledge of the production technology of practical experience. The novelty of the technique lies in the application of some provisions of the section of geometry called «Graph Theory». Training maps have been developed that contain algorithms of actions for the stage of applying dimensions to drawings. Particular attention of students is drawn to the knowledge gained in the study of the section of descriptive geometry «Surfaces». As the experience of introducing the new methodology has shown, thanks to the algorithms that organize the sequence of actions of students when applying dimensions to drawings, it is possible not only to help students overcome difficulties in completing an educational task. In addition, since the «Graph Theory» has some elements of the game, it is possible to captivate students with the task. It would not be superfluous to quote the words of the French writer Anatole France (1844-1924): «Only by having fun, they learn.»
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Boroń, Krzysztof, Piotr Bratek, and Andrzej Kos. "Graphical touch screen of thermal signs for the blind people – clinic tests." Microelectronics International 24, no. 2 (April 24, 2007): 23–27. http://dx.doi.org/10.1108/13565360710745566.

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PurposeThe paper aims to present the prototype of a graphical touch screen of thermal signs for the blind.Design/methodology/approachThe surface of every Peltier pump is a touch point that demands the thermal stabilization. Miniature Peltier modules can work both as heat and cold generators. They are also able to measure the required dot temperature. Graphical screen of thermal signs displays a simple symbol or Brail text. Special computer program was made to control this innovative device. The software enables monitoring the temperature of each Peltier module.FindingsThe experiments carried out with blind people show that they are able to recognize hot and cold dots. Infrared photos of the device have been made using the thermographic MK525 camera.Originality/valueThe paper illustrates that it is possible to display simple graphics by using Peltier micropumps.
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39

Qureshi, M. Rizwan Jameel. "Agile software development methodology for medium and large projects." IET Software 6, no. 4 (2012): 358. http://dx.doi.org/10.1049/iet-sen.2011.0110.

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40

Henri H., Achten. "New Design Methods for Computer Aided Architectural Design Methodology Teaching." International Journal of Architectural Computing 1, no. 1 (January 2003): 72–91. http://dx.doi.org/10.1260/147807703322467441.

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Architects and architectural students are exploring new ways of design using Computer Aided Architectural Design software. This exploration is seldom backed up from a design methodological viewpoint. In this paper, a design methodological framework for reflection on innovate design processes by architects that has been used in an educational setting is introduced. The framework leads to highly specific, weak design methods, that clarify the use of the computer in the design process. The framework allows students to grasp new developments, use them in their own design work, and to better reflect on their own position relative to CAAD and architectural design.
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41

Broadbent, John. "Generations in Design Methodology." Design Journal 6, no. 1 (March 2003): 2–13. http://dx.doi.org/10.2752/146069203790219335.

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42

Stairs, David. "Altruism as Design Methodology." Design Issues 21, no. 2 (March 2005): 3–12. http://dx.doi.org/10.1162/0747936053630214.

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43

Rhyne, Jim, Roger Ehrich, John Bennett, Tom Hewett, John Sibert, and Terry Bleser. "Tools and methodology for user interface development." ACM SIGGRAPH Computer Graphics 21, no. 2 (April 1987): 78–87. http://dx.doi.org/10.1145/24919.24921.

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44

Li, Tun, Xu He, Wanxia Qu, and Hai Wan. "Survey on Microprocessor Agile Design Methodology and Technology." Journal of Computer-Aided Design & Computer Graphics 33, no. 2 (February 1, 2021): 298–309. http://dx.doi.org/10.3724/sp.j.1089.2021.18229.

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45

Itzhaky, Shachar, Sumit Gulwani, Neil Immerman, and Mooly Sagiv. "A simple inductive synthesis methodology and its applications." ACM SIGPLAN Notices 45, no. 10 (October 17, 2010): 36–46. http://dx.doi.org/10.1145/1932682.1869463.

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46

Mulet, Philippe, Jacques Malenfant, and Pierre Cointe. "Towards a methodology for explicit composition of metaobjects." ACM SIGPLAN Notices 30, no. 10 (October 17, 1995): 316–30. http://dx.doi.org/10.1145/217839.217870.

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47

Farrow, R., and A. G. Stanculescu. "A VHDL compiler based on attribute grammar methodology." ACM SIGPLAN Notices 24, no. 7 (July 1989): 120–30. http://dx.doi.org/10.1145/74818.74829.

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48

Herlihy, M. "A methodology for implementing highly concurrent data structures." ACM SIGPLAN Notices 25, no. 3 (March 1990): 197–206. http://dx.doi.org/10.1145/99164.99185.

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49

Nawfal, Sura, and Fakhrulddin Ali. "The acceleration of 3D graphics transformations based on CUDA." Journal of Engineering, Design and Technology 16, no. 6 (December 4, 2018): 925–37. http://dx.doi.org/10.1108/jedt-04-2018-0072.

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Purpose The purpose of this paper is to achieve the acceleration of 3D object transformation using parallel techniques such as multi-core central processing unit (MC CPU) or graphic processing unit (GPU) or even both. Generating 3D animation scenes in computer graphics requires applying a 3D transformation on the vertices of the objects. These transformations consume most of the execution time. Hence, for high-speed graphic systems, acceleration of vertex transform is very much sought for because it requires many matrix operations (need) to be performed in a real time, so the execution time is essential for such processing. Design/methodology/approach In this paper, the acceleration of 3D object transformation is achieved using parallel techniques such as MC CPU or GPU or even both. Multiple geometric transformations are concatenated together at a time in any order in an interactive manner. Findings The performance results are presented for a number of 3D objects with paralleled implementations of the affine transform on the NVIDIA GPU series. The maximum execution time was about 0.508 s to transform 100 million vertices using LabVIEW and 0.096 s using Visual Studio. Other results also showed the significant speed-up compared to CPU, MC CPU and other previous work computations for the same object complexity. Originality/value The high-speed execution of 3D models is essential in many applications such as medical imaging, 3D games and robotics.
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Cavalcanti Bueno, Andre Luis, Noemi de La Rocque Rodriguez, and Elisa Dominguez Sotelino. "An adaptive methodology for multi-GPU programming in OpenCL." Engineering Computations 34, no. 4 (June 12, 2017): 1277–92. http://dx.doi.org/10.1108/ec-12-2015-0392.

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Purpose The purpose of this work is to present a methodology that harnesses the computational power of multiple graphics processing units (GPUs) and hides the complexities of tuning GPU parameters from the users. Design/methodology/approach A methodology for auto-tuning OpenCL configuration parameters has been developed. Findings This described process helps simplify coding and generates a significant gain in time for each method execution. Originality/value Most authors develop their GPU applications for specific hardware configurations. In this work, a solution is offered to make the developed code portable to any GPU hardware.
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