Academic literature on the topic 'Computer Graphics Methodology'

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Journal articles on the topic "Computer Graphics Methodology"

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Nasritdinova, Umida. "Test problems composition methodology of different degrees of difficulties for the "Computer graphics" discipline." E3S Web of Conferences 264 (2021): 03007. http://dx.doi.org/10.1051/e3sconf/202126403007.

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Improving the effectiveness of education in the teaching of computer graphics is the organization of the educational process using new information and communication technologies, as well as quality control of the learning modules. With this in mind, the article provides a theoretical analysis of the methodology of compiling test questions from computer graphics and some related graphic disciplines. The relationship of factor theory to the graphical sciences has been identified. As a result, the three-level test task system structure based on specific formulas and their factors has been studied so far. Also, the system of assessment of students in four categories was tested using a general automated software tool for questionnaires and test control. Based on the results, mathematical statistical analysis was performed, and the range of variation of the four categories was shown.
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BOIKO, V. "COMPONENTS OF GRAPHIC TRAINING CONCEPT FOR FUTURE MECHANICAL ENGINEERS." ТHE SOURCES OF PEDAGOGICAL SKILLS, no. 29 (September 10, 2022): 38–42. http://dx.doi.org/10.33989/2075-146x.2022.29.264249.

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The article considers the components of graphic training concept for future mechanical engineers in institutions of higher and vocational education. The definition of «concept» is analyzed in various aspects of application. The essence of «didactic concept» is clarified and pedagogical theories that are embedded in the concept of the developed methodology are identified. It is determined that on the basis of the theory the methodology of learning at university is formed. It is proved that the implementation of this approach in training is based on both purely didactic principles and didactic principles of production training: polytechnic principle, the principle of combining learning with practical activities, the principle of modeling professional activity in the educational process, the principle of professional mobility, the principle of modularity, the principle of self-management in cognitive and production training, the principle of computerization of the pedagogical process, the principle of individuality, the principle of subjectivity, the principle of free choice, the principle of creative realization, the principle of developing potential. Principles of production training have their own characteristics, which are characterized in the article. It is determined that the detailed stage of the concept expresses the specific subject methodology and includes: the goals of teaching engineering graphics by means of computer modeling at the level of engineering and graphic training of future mechanical engineers, at the level of training of engineering and graphic disciplines (in particular, the educational discipline «Descriptive geometry, engineering and computer graphics»), at the level of organization of educational and cognitive subject activities training; didactic principles of structuring the content of engineering and graphic disciplines (including the discipline «Descriptive geometry, engineering and computer graphics»); interactive style of learning engineering graphics by means of computer modeling; criteria, indicators and levels of engineering and graphic training of students as a result of teaching engineering and graphic disciplines.
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Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (BALANCERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 282 (September 2020): 41–53. http://dx.doi.org/10.14489/hb.2020.09.pp.041-053.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – balancers) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (BALANCERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 282 (September 2020): 41–53. http://dx.doi.org/10.14489/hb.2020.09.pp.041-053.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – balancers) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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Villacís, César, Walter Fuertes, Margarita Zambrano, Carlos Cabascango, Edwin Cuichán, Ramiro Benavides, Fernando Solís, and Margarita Kostikova. "Computer Graphics of the Regular Polygons and their Applications." KnE Engineering 1, no. 2 (January 30, 2018): 58. http://dx.doi.org/10.18502/keg.v1i2.1486.

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Abstract. The computer graphics of regular polygons and their applications is a scarcely studied area that allows to create situations of significant learning by its mathematical and geometric content. This research presents the design and programming of regular polygons and composite sacred figures using computational analytical geometry and development tools such as C#, GDI+ graphics engine and Java with SWING graphical interface. In order to achieve this, the Agile Extreme Programming (XP) methodology has been used to translate computer graphics software applications, with the purpose of understanding how computer graphics work to generate combinations of geometric figures based on regular polygons, fully parameterizable. The proof of concept, which included the evaluation of the application performance in both the .NET framework and the NetBeans IDE were carried out with a student’s group of engineering in Computer Graphics subject.
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Fedosov, A. Yu, and M. V. Markushevich. "Elements of the methodology of teaching vector graphics based on the free graphic editor LibreOffice Draw at the level of basic general education." Informatics in school 1, no. 9 (December 22, 2021): 6–15. http://dx.doi.org/10.32517/2221-1993-2021-20-9-4-13.

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The article presents the methodology for teaching the theme "Creation and editing of vector graphic information" in basic school, which can be implemented both in full-time education and using distance learning technologies. The methodology is based on the use of the free vector graphic editor LibreOffice Draw and has been tested over several years in teaching vector computer graphics in the seventh grade in informatics course in full-time, as well as in a distance learning format in 2020. The authors substantiate the need to develop universal methods of teaching information technologies that are insensitive to the form of education (full-time or using distance educational technologies) based on the use of free software. Some principles of constructing a methodology for teaching vector graphics based on the new Federal State Educational Standard of Basic General Education are formulated. As the basic operating system used by the teacher, the domestic free operating system "Alt Education 9" is proposed. The article substantiates the choice of the graphic editor LibreOffice Draw as the optimal software tool to support teaching vector graphics in elementary school, formulates the criteria for choosing LibreOffice Draw as a basic tool for studying computer graphics in grades 6–9 for the implementation of distance learning. A universal scheme for the implementation of a distance lesson in teaching information technology based on the use of free cross-platform software, in particular, teaching vector graphics, is proposed.
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Peng, Chao. "High-performance computer graphics technologies in engineering applications." World Journal of Engineering 16, no. 2 (April 8, 2019): 304–8. http://dx.doi.org/10.1108/wje-05-2018-0158.

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Purpose The purpose of this paper is to investigate possibilities to adopt state-of-the-art computer graphics technologies for big data visualization in engineering applications. Toward this purpose, a conceptual heterogeneous system is proposed for graphical rendering, which is established with multiple central processing unit cores and multiple graphics processing unit GPUs. Design/methodology/approach The design of the system supports both general-purpose computation and graphics-related computation. Three processing components are discussed to fulfill the execution requirements in load balancing, data streaming and display. This design fully uses computational and memory resources and enhances the performance with the support of GPU-based parallelization. Findings The advantages and disadvantages of particular technical methods for each processing component are discussed. The possible ways to integrate them are analyzed. Originality/value This work has contributions of using computer graphics technologies in engineering applications.
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Markushevich, M. V. "Elements of the methodology of teaching the theme "Raster computer graphics" with the help of the GIMP free graphic editor at the level of basic general education." Informatics in school, no. 6 (December 17, 2022): 12–29. http://dx.doi.org/10.32517/2221-1993-2022-21-6-12-29.

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The article describes the framework of the methodology for teaching basic school students the technology of both processing digital photography and creating raster graphic images from scratch. As a software tool, it is proposed to use the free GIMP raster editor. Raster computer graphics is more complex in relation to vector graphics, since a large number of tools are used in raster graphics, and brush graphic tools (Brush, Pencil, Airbrush) are also actively used, the effective use of which requires user of basic artistic skills. The choice of the free graphic editor GIMP is due to a number of significant advantages of this software tool over analogues. These include the GNU GPL license for its use, cross-platform, relatively low system requirements, functionality close to professional raster editors, as well as a significant stack of educational and methodological literature on the technology of using GIMP in the educational process, that is generally not typical for free software. The complex user interface of the GIMP editor is due to the large number of tools and the full functionality of this software and can be mastered by basic school students, provided that an effective methodology for teaching raster graphics is used in the educational process. When creating a framework for teaching schoolchildren about raster graphics, the technology for using all groups of GIMP editor tools is demonstrated in the process of conducting practical work aimed at creating various raster graphics, the complexity of which gradually increases in proportion to the number of tools mastered by students. Also, the proposed teaching methodology takes into account all the main structural elements of professional raster graphics, namely: the technology for the effective use of the group of operations for selecting image fragments, the technology for the effective use of the group for the transformation operation, the technology for the effective use of the group of drawing tools, image layers, color channels, contours, built-in filters, creation of text elements, creation of GIF-animation.
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Nabi, Yskak, and Umirbai Ibishev. "Methodology for Determining the Laboriousness of Assignments by Graphic Disciplines." International Journal of Educational Studies 1, no. 2 (December 21, 2018): 141–48. http://dx.doi.org/10.53935/2641-533x.v1i2.82.

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The objective of this study is to develop the methodology for determining the laboriousness of assignments by graphic disciplines. The results determined the volume of students’ independent work performed on discipline "Descriptive Geometry and Engineering Graphics"; 2) determined the time expenses on 1 format A4 and indicated usage of this index to design the volume of students’ independent work; 3) determined how much time reduced for expenditures to show the drawings using a computer; 4) show a comparison of 2D and 3D systems by the index of time expenses. Conclusion: The obtained data gives the ability to determine the student's independently work laboriousness.
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Shopina, E., and M. Markova. "CREATING METHODOLOGY OF AN ART OBJECT USING SOFTWARE PACKAGES." Technical Aesthetics and Design Research 3, no. 2 (June 14, 2021): 14–21. http://dx.doi.org/10.34031/2687-0878-2021-3-2-14-21.

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Vector graphics and 3D modeling have opened up a wide range of perspectives for designers to create various art objects. The use of computer graphics greatly simplified the process of sketch creating, as it provided the ability to change, add colors, and edit entire groups of objects. 3D modeling made it possible to recreate products, taking into account the smallest details in a virtual environment, compose an interior, and perform animation of various processes. The research object is the computer programs Corel Draw and 3D max and their importance for the methodology of development and creation of art objects. As a result of the study, it was found that vector graphics and 3D modeling programs not only made it easier for designers to create art objects, but also made it possible to improve the level of design by changing the usual perception. According to the authors, software products influenced the development of design, which made it possible to create any objects in a virtual environment.
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Dissertations / Theses on the topic "Computer Graphics Methodology"

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Spicer, Richard. "Application of graphical techniques in archaeology and their implications on methodology." Thesis, Staffordshire University, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.293949.

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Karargyris, Alexandros. "A Novel Synergistic Diagnosis Methodology for identifying Abnormalities in Wireless Capsule Endoscopy videos." Wright State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=wright1276484974.

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Ingalls, Ricki Gene. "Qualitative simulation graph methodology and implementation /." Digital version accessible at:, 1999. http://wwwlib.umi.com/cr/utexas/main.

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Poštulka, Ondřej. "Metodika řízení VFX projektů ve filmové a reklamní postprodukci." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-124802.

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Post-product studios which finalise the results of authorial audiovisual products are an important part of the media space. In this thesis, I am dealing with one of the phases of post-production film processing -- the methodology of management and optimization of VFX projects, by which I mean the utilization of computer graphics in the creation of special visual effects in film and advertising. In order to optimize VFX projects I designed a sample project based on a typical, VFX postproduction which became the basis for the comparison of the general principles of the project management and actual procedure used in practice with the quest to optimize the management of the project. The purpose of this thesis is to establish a project management methodology for a VFX project which consists of four subsequent steps. The first step is the division of a VFX project into phases. The second step is the identification of auxiliary computer programmes for each phase, followed by an analysis of the risks and the evaluation of the optimal procedure. The first part of this thesis is devoted to the general definition of computer graphics and their use in post-production. The second part focuses on the development of the management methodology of VFX projects by testing it on a sample project.
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Vũ, John Huân. "Software Internationalization: A Framework Validated Against Industry Requirements for Computer Science and Software Engineering Programs." DigitalCommons@CalPoly, 2010. https://digitalcommons.calpoly.edu/theses/248.

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View John Huân Vũ's thesis presentation at http://youtu.be/y3bzNmkTr-c. In 2001, the ACM and IEEE Computing Curriculum stated that it was necessary to address "the need to develop implementation models that are international in scope and could be practiced in universities around the world." With increasing connectivity through the internet, the move towards a global economy and growing use of technology places software internationalization as a more important concern for developers. However, there has been a "clear shortage in terms of numbers of trained persons applying for entry-level positions" in this area. Eric Brechner, Director of Microsoft Development Training, suggested five new courses to add to the computer science curriculum due to the growing "gap between what college graduates in any field are taught and what they need to know to work in industry." He concludes that "globalization and accessibility should be part of any course of introductory programming," stating: A course on globalization and accessibility is long overdue on college campuses. It is embarrassing to take graduates from a college with a diverse student population and have to teach them how to write software for a diverse set of customers. This should be part of introductory software development. Anything less is insulting to students, their family, and the peoples of the world. There is very little research into how the subject of software internationalization should be taught to meet the major requirements of the industry. The research question of the thesis is thus, "Is there a framework for software internationalization that has been validated against industry requirements?" The answer is no. The framework "would promote communication between academia and industry ... that could serve as a common reference point in discussions." Since no such framework for software internationalization currently exists, one will be developed here. The contribution of this thesis includes a provisional framework to prepare graduates to internationalize software and a validation of the framework against industry requirements. The requirement of this framework is to provide a portable and standardized set of requirements for computer science and software engineering programs to teach future graduates.
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Kannavara, Raghudeep. "DESIGN AND PERFORMANCE ANALYSIS OF A SECURE PROCES-SOR SCAN-SP WITH CRYPTO-BIOMETRIC CAPABILITIES." Wright State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=wright1254532768.

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Diaz, Nava Mario. "Proposition d'une méthodologie de conception de circuits intégrés de communication : réalisation d'un communicateur pour le réseau local FIP." Phd thesis, Grenoble INPG, 1986. http://tel.archives-ouvertes.fr/tel-00320454.

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FIP=Factory Instrumentation Protocol. On réalise un circuit intégré de communication pour le réseau FIP, projet national de communication entre automates réflexes, capteurs et actionneurs. Le circuit intégré est spécifié pour permettre soit la connexion de capteurs simples, soit la connexion de capteurs intelligents ou des automates de réseau. La conception de ce circuit intégré «à la demande» résulte d'une méthodologie originale. Cette méthodologie est orientée vers la conception de circuits VLSI de communication à partir d'une bibliothèque d'opérateurs flexibles, d'une part pour réduire le temps de conception, d'autre part pour donner la possibilité aux ingénieurs non spécialistes en conception de concevoir eux-mêmes leur circuit
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Long, Jeremy. "Simulating visual systems using NPR techniques: methodology, framework, and case studies." Thesis, 2012. http://hdl.handle.net/1828/3887.

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In this dissertation I examine how research in non-photorealistic rendering, human perception, and game-based learning can be combined to produce illustrative simulations of different visual systems that effectively convey information about vision to unprimed observers. The Visual Differences Simulation (VDS) methodology and framework that I propose is capable of producing simulations of animal visual systems based on how they relate to human vision, and can represent differences in color vision, hyperspectral sensitivity, visual acuity, light sensitivity, field of view, motion sensitivity, and eye construction. The simulations produced by the VDS framework run in real time, allowing users to explore computer-generated environments from `behind the eyes' of an animal in an interactive and immersive manner. I also examine how cognitive principles and game-based learning can be leveraged to demonstrate and enhance the educational impact of the simulations produced by the VDS framework. Two case studies are presented, where simulations of the cat and the bee visual systems are used as the basis to design educational games, and are evaluated to show that embedding the simulations in educational games is an effective and engaging way to convey information about vision to unprimed observers.
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Elshehaly, Mai, D. Gračanin, M. Gad, H. G. Elmongui, and K. Matković. "Interactive Fusion and Tracking For Multi‐Modal Spatial Data Visualization." 2015. http://hdl.handle.net/10454/17884.

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Yes
Scientific data acquired through sensors which monitor natural phenomena, as well as simulation data that imitate time‐identified events, have fueled the need for interactive techniques to successfully analyze and understand trends and patterns across space and time. We present a novel interactive visualization technique that fuses ground truth measurements with simulation results in real‐time to support the continuous tracking and analysis of spatiotemporal patterns. We start by constructing a reference model which densely represents the expected temporal behavior, and then use GPU parallelism to advect measurements on the model and track their location at any given point in time. Our results show that users can interactively fill the spatio‐temporal gaps in real world observations, and generate animations that accurately describe physical phenomena.
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(11198013), Kevin Wee. "Creation, deconstruction, and evaluation of a biochemistry animation about the role of the actin cytoskeleton in cell motility." Thesis, 2021.

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External representations (ERs) used in science education are multimodal ensembles consisting of design elements to convey educational meanings to the audience. As an example of a dynamic ER, an animation presenting its content features (i.e., scientific concepts) via varying the feature’s depiction over time. A production team invited the dissertation author to inspect their creation of a biochemistry animation about the role of the actin cytoskeleton in cell motility and the animation’s implication on learning. To address this, the author developed a four-step methodology entitled the Multimodal Variation Analysis of Dynamic External Representations (MVADER) that deconstructs the animation’s content and design to inspect how each content feature is conveyed via the animation’s design elements.


This dissertation research investigated the actin animation’s educational value and the MVADER’s utility in animation evaluation. The research design was guided by descriptive case study methodology and an integrated framework consisting of the variation theory, multimodal analysis, and visual analytics. As stated above, the animation was analyzed using MVADER. The development of the actin animation and the content features the production team members intended to convey via the animation were studied by analyzing the communication records between the members, observing the team meetings, and interviewing the members individually. Furthermore, students’ learning experiences from watching the animation were examined via semi-structured interviews coupled with post- storyboarding. Moreover, the instructions of MVADER and its applications in studying the actin animation were reviewed to determine the MVADER’s usefulness as an animation evaluation tool.


Findings of this research indicate that the three educators in the production team intended the actin animation to convey forty-three content features to the undergraduate biology students. At least 50% of the student who participated in this thesis learned thirty-five of these forty-three (> 80%) features. Evidence suggests that the animation’s effectiveness to convey its features was associated with the features’ depiction time, the number of identified design elements applied to depict the features, and the features’ variation of depiction over time.


Additionally, one-third of the student participants made similar mistakes regarding two content features after watching the actin animation: the F-actin elongation and the F-actin crosslink structure in lamellipodia. The analysis reveals the animation’s potential design flaws that might have contributed to these common misconceptions. Furthermore, two disruptors to the creation process and the educational value of the actin animation were identified: the vagueness of the learning goals and the designer’s placement of the animation’s beauty over its reach to the learning goals. The vagueness of the learning goals hampered the narration scripting process. On the other hand, the designer’s prioritization of the animation’s aesthetic led to the inclusion of a “beauty shot” in the animation that caused students’ confusion.


MVADER was used to examine the content, design, and their relationships in the actin animation at multiple aspects and granularities. The result of MVADER was compared with the students’ learning outcomes from watching the animation to identify the characteristics of content’s depiction that were constructive and disruptive to learning. These findings led to several practical recommendations to teach using the actin animation and create educational ERs.


To conclude, this dissertation discloses the connections between the creation process, the content and design, and the educational implication of a biochemistry animation. It also introduces MVADER as a novel ER analysis tool to the education research and visualization communities. MVADER can be applied in various formats of static and dynamic ERs and beyond the disciplines of biology and chemistry.

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Books on the topic "Computer Graphics Methodology"

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Daniel, Thalmann, ed. Scientific visualization and graphics simulation. Chichester [England]: Wiley, 1990.

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Eye tracking methodology: Theory and practice. 2nd ed. London: Springer, 2007.

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Hagen, Hans. Focus on Scientific Visualization. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993.

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Patrikalakis, Nicholas M. Scientific Visualization of Physical Phenomena. Tokyo: Springer Japan, 1991.

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Earnshaw, Rae A. An Introductory Guide to Scientific Visualization. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992.

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Fisher, Bruce J. Methodology used to produce an encoded 1:100,000-scale digital hydrographic data layer for the Pacific Northwest. Portland, Or: U.S. Dept. of the Interior, U.S. Geological Survey, 1996.

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Fisher, Bruce J. Methodology used to produce an encoded 1:100,000-scale digital hydrographic data layer for the Pacific Northwest. Portland, Or: U.S. Dept. of the Interior, U.S. Geological Survey, 1996.

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Mary, Keller, ed. Visual cues: Practical data visualization. Los Alamitos, CA: IEEE Computer Society Press, 1993.

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Brunnett, Guido. Geometric Modeling for Scientific Visualization. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004.

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G, Brunnett, ed. Geometric modelling for scientific visualization. New York: Springer, 2004.

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Book chapters on the topic "Computer Graphics Methodology"

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Bielecka, Marzena, Andrzej Bielecki, Mariusz Korkosz, Marek Skomorowski, Wadim Wojciechowski, and Bartosz Zieliński. "Application of Shape Description Methodology to Hand Radiographs Interpretation." In Computer Vision and Graphics, 11–18. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15910-7_2.

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Pham, S. "Satellite Images in Raster Graphics: A New Methodology." In New Advances in Computer Graphics, 369–92. Tokyo: Springer Japan, 1989. http://dx.doi.org/10.1007/978-4-431-68093-2_24.

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Allan, J. B., B. Wyvill, and I. H. Witten. "A Methodology for Direct Manipulation of Polygon Meshes." In New Advances in Computer Graphics, 451–69. Tokyo: Springer Japan, 1989. http://dx.doi.org/10.1007/978-4-431-68093-2_29.

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Śluzek, Andrzej, Aamna Alali, Amna Alzaabi, and Alia Aljasmi. "Visual Target Tracking Using a Low-Cost Methodology Based on Visual Words." In Computer Vision and Graphics, 498–508. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-46418-3_44.

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Tromp, Jolanda G., Chung V. Le, and Tho L. Nguyen. "User-Centered Design and Evaluation Methodology for Virtual Environments." In Encyclopedia of Computer Graphics and Games, 1–5. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_167-1.

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Al Kafri, Ala S., Sud Sudirman, Abir J. Hussain, Paul Fergus, Dhiya Al-Jumeily, Mohammed Al-Jumaily, and Haya Al-Askar. "A Framework on a Computer Assisted and Systematic Methodology for Detection of Chronic Lower Back Pain Using Artificial Intelligence and Computer Graphics Technologies." In Intelligent Computing Theories and Application, 843–54. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-42291-6_83.

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Farbiarz, Jackeline Lima, Alexandre Farbiarz, Guilherme Xavier, and Cynthia Macedo Dias. "Gamification for Graphic Education: A Case Study on Innovative Methodology." In Communications in Computer and Information Science, 208–19. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-37983-4_16.

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Wang, Chaohui, Yun Zeng, Dimitris Samaras, and Nikos Paragios. "Modeling Shapes with Higher-Order Graphs: Methodology and Applications." In Shape Perception in Human and Computer Vision, 459–71. London: Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5195-1_31.

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Vinjamuri, Sudhir, and Viktor Prasanna. "Hierarchical Dependency Graphs: Abstraction and Methodology for Mapping Systolic Array Designs to Multicore Processors." In Lecture Notes in Computer Science, 284–98. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03275-2_28.

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da Silva, João Carlos Riccó Plácido, Luis Carlos Paschoarelli, and José Carlos Plácido da Silva. "The Teaching Method of Graphic Design in Brazil, Methodology of Brand Development and Their Market Outcomes." In Communications in Computer and Information Science, 433–38. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-21380-4_73.

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Conference papers on the topic "Computer Graphics Methodology"

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Tian, Li, Nadia Magnenat-Thalmann, Daniel Thalmann, and Jianmin Zheng. "A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands." In Computer Graphics International 2018. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3208159.3208182.

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Kaprow, Alyce, Joel Slayton, Paul Souza, and Rob Haimes. "Computer graphics and the changing methodology for artists and designers." In ACM SIGGRAPH 88 panel proceedings. New York, New York, USA: ACM Press, 1988. http://dx.doi.org/10.1145/1402242.1402247.

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Blanc, Carole, Pascal Guitton, and Christophe Schlick. "A Methodology for Description of Geometrical Deformations." In Proceedings of the Second Pacific Conference on Computer Graphics and Applications, Pacific Graphics '94. WORLD SCIENTIFIC, 1994. http://dx.doi.org/10.1142/9789814503860_0004.

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Haimes, Rob, Joel Slayton, and Paul Souza. "Computer graphics and the changing methodology for artists and designers (panel session)." In the 15th annual conference. New York, New York, USA: ACM Press, 1988. http://dx.doi.org/10.1145/54852.378549.

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Neto, Vilar F. da Camara, and Mario Fernando M. Campos. "An Improved Methodology for Image Feature Matching." In 2009 XXII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI). IEEE, 2009. http://dx.doi.org/10.1109/sibgrapi.2009.24.

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Sun, Binwen. "Methodology and application of GAN algorithms." In International Conference on Computer Graphics, Artificial Intelligence, and Data Processing (ICCAID 2021), edited by Feng Wu, Jinping Liu, and Yanping Chen. SPIE, 2022. http://dx.doi.org/10.1117/12.2631155.

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Ziemek, Tina R., Sarah H. Creem-Regehr, and William B. Thompson. "Using mental rotation as a methodology to evaluate shape perception in computer graphics." In the 5th symposium. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1394281.1394327.

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8

Sataev, Alexandr Alexandrovich, and Vyacheslav Viktorovich Andreev. "Methodology of Visualization of non-Isothermal Mixing Processes Under the Influence of External Dynamic Forces." In 32nd International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2022. http://dx.doi.org/10.20948/graphicon-2022-356-361.

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Abstract:
This article considers the problem of taking into account the influence of a change in spatial orientation on thermal-hydraulic processes. To obtain the parameters of non-isothermal mixing and create a database of these processes, first of all, an experimental method was used to study these processes on a small-scale model. The obtained parameters were visualized and further graphic images were analyzed using the OpenCV library (Open Source Computer Vision Library - an open source computer vision library). A new approach to visualization of mixing processes of non- isothermal flows is proposed. The result of this analysis was the integral and local characteristics of the process of non-isothermal mixing of flows. To assess the degree of influence of a change in the nature of the problem on the integral characteristics of the process of mixing of non-isothermal flows, a series of experiments was carried out for various types of problems. The research is limited by the scale of the model, and there is also a need to develop other criteria for assessing the nonisothermal mixing of flows under the influence of external forces. The value of the article is a new approach to the evaluation of non-isothermal mixing processes. The analysis of the obtained images makes it possible to study the process of non-stationary heat transfer under the conditions of external dynamic influences and to identify areas of non-uniform mixing.
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Dianova, Yu V., and S. A. Dianov. "Project Bases of the use of Russian CAD in the Process of Teaching Geometric and Graphic Disciplines." In 32nd International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2022. http://dx.doi.org/10.20948/graphicon-2022-859-867.

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The article considers traditional and modern approaches to the content of the academic discipline "Engineering Geometry and Computer Graphics". The need for such changes is dictated by the increased demand (including the development program "Advanced Engineering Schools") for the training of highly qualified engineering personnel. The organization of educational process for teaching the disciplines of engineering-graphic training requires appropriate software. In modern conditions, the possibility of using CAD in educational classes is determined by the condition of domestic product development. It is also proposed to introduce an applied component based on virtual reality technology into the teaching methodology. The choice of software - T-flex CAD together with T-flex VR, which will allow the student to design his or her own models for further work in the virtual environment, is substantiated. The arguments in favor of this software complex, based on the prospects and relevance of design solutions for modern engineering education, are given. A list of topics and types of classes that are appropriate to implement in the development of the mentioned discipline is formulated. As a practical example, the problem of constructing projections of a segment in electronic format for demonstration in the VR-environment is described. Conclusions are made about the prospects of implementing T-flex CAD and VR to provide the training discipline "Engineering Geometry and Computer Graphics" for students of the Aerospace Department of Perm Polytechnic University.
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Tommy, Robin, Meghana Mhaisekar, Sangeeta Kallepally, Libin Varghese, Shabbir Ahmed, and Madhuri Devi Somaraju. "Dynamic quality control in agile methodology for improving the quality." In 2015 IEEE International Conference on Computer Graphics, Vision and Information Security (CGVIS). IEEE, 2015. http://dx.doi.org/10.1109/cgvis.2015.7449927.

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