Books on the topic 'Computer gaming and animation studies'
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Schönherr, Maximilian. Exploring Maya 4: 30 studies in 3D. Berkeley, CA: Peachpit Press, 2002.
Find full text1970-, Williams J. Patrick, and Smith Jonas Heide, eds. The players' realm: Studies on the culture of video games and gaming. Jefferson, N.C: McFarland & Co., 2007.
Find full textChristian, Wallraven, ed. Experimental design: From user studies to psychophysics. Boca Raton, FL: CRC Press, 2011.
Find full textSocial, casual and mobile games: The changing gaming landscape. New York: Bloomsbury Academic, 2016.
Find full textAsh, James. The interface envelope: Gaming, technology, power. New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing, Inc., 2015.
Find full textThe language of gaming. New York: Palgrave Macmillan, 2012.
Find full textEnsslin, Astrid. The language of gaming. New York: Palgrave Macmillan, 2012.
Find full textRaising the stakes: E-sports and the professionalization of computer gaming. Cambridge: MIT Press, 2012.
Find full textMcGurren, Julie Elizabeth. Gender considerations and influence in the digital media and gaming industry. Hershey: Information Science Reference, 2014.
Find full textStreet, Steve. Flash for the Real World. Upper Saddle River: Pearson Education, 2003.
Find full textPeter, Hall. Pause: 59 minutes of motion graphics : broadcast design, music video, animation, and experimental graphics from around the world. New York, NY: Universe, 2000.
Find full textPlunkett's games, apps and social media industry almanac 2012: Gaming industry market research, statistics, trends & leading companies. Houston, TX: Plunkett Research, 2011.
Find full textB, Kafai Yasmin, ed. Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming. Cambridge, Mass: MIT Press, 2008.
Find full text1965-, Carter David, ed. 3D studio Hollywood & gaming effects. Indianapolis, Ind: New Riders Pub., 1996.
Find full textPilling, Jayne. Reader in Animation Studies. Indiana University Press, 1998.
Find full textA Reader in Animation Studies. Indiana University Press, 1999.
Find full textJayne, Pilling, and Society of Animation Studies, eds. A reader in animation studies. London: J. Libbey, 1997.
Find full textSecrets of Digital Animation: A Master Class in Innovative Tools and Techniques. Rotovision, 2009.
Find full textSchönherr, Maximilian. Exploring Maya 4: 30 Studies in 3D. Pearson Education, 2001.
Find full textThe players' realm: Studies on the culture of video games and gaming. Jefferson, NC: McFarland & Co., 2007.
Find full text(Editor), J. Patrick Williams, and Jonas Heide Smith (Editor), eds. The Players' Realm: Studies on the Culture of Video Games and Gaming. McFarland & Company, Inc., Publishers, 2007.
Find full textWallraven, Christian, and Douglas W. Cunningham. Experimental Design: From User Studies to Psychophysics. CRC Press LLC, 2011.
Find full textLeaver, Tama, and Michele Willson. Social, Casual and Mobile Games: The Changing Gaming Landscape. Bloomsbury Publishing Plc, 2017.
Find full textEnsslin, Astrid. The Language of Gaming. Red Globe Press, 2011.
Find full textTaylor, T. L. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. MIT Press, 2012.
Find full textRaising the Stakes: E-Sports and the Professionalization of Computer Gaming. MIT Press, 2015.
Find full textTaylor, T. L. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. MIT Press, 2012.
Find full textStreet, Steve. Flash for the Real World: E-Commerce Case Studies. Sams, 2001.
Find full textAnimation, Embodiment, and Digital Media: Human Experience of Technological Liveliness. Palgrave Macmillan, 2013.
Find full textAnimation, Embodiment, and Digital Media: Human Experience of Technological Liveliness. Palgrave Macmillan Limited, 2013.
Find full textChow, K. Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness. Palgrave Macmillan, 2013.
Find full textWeb 3D. Laurence King Publishing, 2002.
Find full textDredge, Stuart. Web 3D: New Perspectives. Universe Publishing, 2002.
Find full textHall, Peter, Julie Hirschfeld, Stefanie Barth, and Andrea Codrington. Pause :59 Minutes of Motion Graphics. Universe Publishing, 2000.
Find full textCentury, Michael. Northern Sparks. The MIT Press, 2022. http://dx.doi.org/10.7551/mitpress/10818.001.0001.
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