Books on the topic 'Computer games'

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1

Cazenave, Tristan, Mark H. M. Winands, and Hiroyuki Iida, eds. Computer Games. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05428-5.

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2

Cazenave, Tristan, Mark H. M. Winands, and Abdallah Saffidine, eds. Computer Games. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75931-9.

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3

Cazenave, Tristan, Mark H. M. Winands, and Yngvi Björnsson, eds. Computer Games. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-14923-3.

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4

Cazenave, Tristan, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, and Julian Togelius, eds. Computer Games. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57969-6.

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5

Cazenave, Tristan, Abdallah Saffidine, and Nathan Sturtevant, eds. Computer Games. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24337-1.

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6

Cazenave, Tristan, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, and Julian Togelius, eds. Computer Games. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39402-2.

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7

L, Levy David N., ed. Computer games. New York: Springer-Verlag, 1988.

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8

Marcus, Milton, Betts Robin, and Waldock Henry, eds. Games. New York: Gloucester Press, 1985.

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9

Levy, David N. L., ed. Computer Games I. New York, NY: Springer New York, 1988. http://dx.doi.org/10.1007/978-1-4613-8716-9.

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10

Levy, David N. L., ed. Computer Games II. New York, NY: Springer US, 1988. http://dx.doi.org/10.1007/978-1-4613-8754-1.

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11

Huffman, Eddie. Classic computer games. Greensboro, N.C: Compute Books, 1994.

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12

Koskelin, Al. Linux games. San Francisco, Calif: No Starch Press, 2000.

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13

Browne, Cameron, Akihiro Kishimoto, and Jonathan Schaeffer, eds. Advances in Computer Games. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11488-5.

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14

Plaat, Aske, Jaap van den Herik, and Walter Kosters, eds. Advances in Computer Games. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27992-3.

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15

van den Herik, H. Jaap, and Pieter Spronck, eds. Advances in Computer Games. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12993-3.

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16

Winands, Mark H. M., H. Jaap van den Herik, and Walter A. Kosters, eds. Advances in Computer Games. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71649-7.

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17

van den Herik, H. Jaap, Shun-Chin Hsu, Tsan-sheng Hsu, and H. H. L. M. Donkers, eds. Advances in Computer Games. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11922155.

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18

van den Herik, H. Jaap, and Aske Plaat, eds. Advances in Computer Games. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31866-5.

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19

Cazenave, Tristan, Jaap van den Herik, Abdallah Saffidine, and I.-Chen Wu, eds. Advances in Computer Games. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-65883-0.

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20

Herik, H. Jaap, Hiroyuki Iida, and Ernst A. Heinz, eds. Advances in Computer Games. Boston, MA: Springer US, 2004. http://dx.doi.org/10.1007/978-0-387-35706-5.

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21

Ltd, Mintel International Group, ed. Video and Computer Games. London: Mintel International, 1996.

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22

Ltd, Mintel International Group, ed. Video and computer games. London: Mintel International, 2002.

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23

Group, Mintel International, ed. Video and computer games. London: Mintel International Group, 2002.

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24

Group, Mintel International, ed. Video and computer games. London: Mintel International Group, 1998.

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25

Hartisch, Michael, Chu-Hsuan Hsueh, and Jonathan Schaeffer, eds. Advances in Computer Games. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-54968-7.

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26

Fabio, Policarpo, ed. 3D games. Harlow: Addison-Wesley, 2001.

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27

Calero, Pedro A. González. Artificial Intelligence for Computer Games. New York, NY: Springer Science+Business Media, LLC, 2011.

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28

Peterson, Mark. Computer Games and Language Learning. New York: Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137005175.

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29

González-Calero, Pedro Antonio, and Marco Antonio Gómez-Martín, eds. Artificial Intelligence for Computer Games. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-8188-2.

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30

Sageng, John Richard, Hallvard Fossheim, and Tarjei Mandt Larsen, eds. The Philosophy of Computer Games. Dordrecht: Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-4249-9.

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31

Rucker, Rudy v. B. Software engineering and computer games. New York: Addison Wesley, 2002.

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32

Rucker, Rudy v. B. Software engineering and computer games. Harlow: Addison Wesley, 2003.

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33

Cazenave, Tristan, Hiroyuki Iida, and Mark H. M. Winands. Computer Games. Springer, 2014.

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34

Computer Games. Greenhaven Publishing LLC, 2023.

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35

Cazenave, Tristan, Mark H. M. Winands, and Abdallah Saffidine. Computer Games. Springer, 2018.

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36

Cazenave, Tristan, Mark H. M. Winands, and Yngvi Björnsson. Computer Games. Springer, 2014.

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37

Grady, Patricia. Computer Games. Kingfisher, 1985.

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38

Thielscher, Michael, Stefan Edelkamp, Tristan Cazenave, Julian Togelius, Mark H. M. Winands, and Stephan Schiffel. Computer Games. Springer, 2016.

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39

Computer Games. Greenhaven Publishing LLC, 2023.

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40

Levy, David N. L. Computer Games II. Springer-Verlag, 1988.

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41

Computer games I. New York: Springer-Verlag, 1987.

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42

Computer games II. New York: Springer-Verlag, 1988.

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43

Levy, David N. L. Computer Games II. Springer, 2012.

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44

Computer: Net Games. Ramboro Books PLC, 1998.

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45

Pehcevski, Jovan. Computer Games Technology. Arcler Education Inc, 2021.

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46

Computer Games Designer. Capstone Global Library Ltd, 2013.

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47

Levy, David N. L. Computer Games I. Island Press, 1988.

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48

Computer Games I. New York, NY: Springer New York, 1988.

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49

Tyler, Jenny, and Chris Oxlade. Computer Horror and Spy Games (Computer Games and Adventures). Childrens Pr, 1985.

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50

Top of the Mountain Publishing. Computer Games Cd-Rom: 100 Computer Games Mega Pack. Top of the Mountain Publishing, 1995.

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