Academic literature on the topic 'Computer embedded products'

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Journal articles on the topic "Computer embedded products"

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Havlicek, Hans, and Corrado Zanella. "On embedded products of Grassmannians." Discrete Mathematics 267, no. 1-3 (June 2003): 153–58. http://dx.doi.org/10.1016/s0012-365x(02)00610-6.

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Deng, Wei, and Jiansong Fang. "The Wireless Communication of the Embedded Microprocessor Contributes to the Industrialization of Intangible Cultural Heritage Products." Mobile Information Systems 2022 (September 14, 2022): 1–11. http://dx.doi.org/10.1155/2022/7056883.

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Intangible cultural heritage is very important for the development of a nation. There are clear instructions for the history and inheritance of a country. Tao represents the inheritance of a country in time, and the sustainable development of the protection and inheritance of intangible cultural heritage and derivative cultural products is of great significance. From the past to the present, people's research on intangible cultural heritage has gradually transitioned to industrialization. This article aims to study the influence of wireless communication using embedded microprocessors on the industrialization of intangible cultural heritage products and aims to help the industrial development of intangible cultural heritage products through in-depth understanding of wireless communication. This article puts forward the relevant knowledge of the MIMO system, by introducing the operating process of the wireless communication of the embedded microprocessor, the necessity of the industrialization of intangible cultural heritage products, and the relevant knowledge of how to commercialize it; finally, the industrialization development model of intangible cultural heritage under the support of new technology is drawn. In the experiment, this paper discusses the application of wireless communication technology of embedded microprocessor in the design of intangible heritage products and, based on this, discusses the road of industrialization of intangible heritage products assisted by wireless communication. Finally, the experimental results of this paper show that compared with traditional intangible cultural heritage products, the popularization rate of intangible cultural heritage products produced by wireless communication technology of embedded microprocessor has increased by 15–20%.
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Chen, Chen. "Teaching Reform and Innovation of Embedded System Development in the Context of Artificial Intelligence." Region - Educational Research and Reviews 2, no. 2 (June 9, 2020): 18. http://dx.doi.org/10.32629/rerr.v2i2.95.

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Embedded system is a special computer application system embedded in the object system. It is a combination of software and hardware. After decades of development, embedded systems have gradually entered many important industries such as industrial production, military, aerospace, transportation, wireless communications, and consumer electronics products, and their applications are extensive. The diversity of embedded systems has driven the rapid development of the embedded product market. In this paper, we analyze the teaching reform of embedded system development from the perspective of artificial intelligence. The sample models are integrated to help understand the proposed methodology. The numerical analysis proves the novelty.
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Ge, Qian Qian. "Design and Implementation of Human-Computer Interaction Terminal Shockproof Device Based on LPC2478." Advanced Materials Research 459 (January 2012): 553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.459.553.

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With the extensive use of embedded mobile terminal in everyday life, embedded terminals are getting more and more powerful,but there is no significant improvement in shock proof and use protection.The paper introduces an implementation method of embedded mobile terminal shockproof device based on LPC2478. The device has wifi communication,multi-channel sampling, real-time measurement for temperature, humidity, horizontal and vertical conditions.It measures the device distances with other objects and triaxial acceleration to achieve parametric statistical analysis and diagnostics. Its characteristics of multipoint direction identification shock proof, wireless self-synchronous firmware upgrade and power management based on users’ action mode identification provide good protection for mobile terminal products, achieving the target of shockproof.
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Chen, Tung-Chun, Yu-Shen Liang, Po-Sheng Ko, Ping-Tsan Ho, and Jui-Chan Huang. "Wireless Communication Using Embedded Microprocessor-5G Embedded E-Commerce System Oriented to Fruit Ordering, Sales, and Logistics." Wireless Communications and Mobile Computing 2022 (February 18, 2022): 1–15. http://dx.doi.org/10.1155/2022/1544447.

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With the birth of the Internet, information and data can flow in both directions, and, after that, it has spread to thousands of households. On this basis, e-commerce was also born, and it took a very short time from the field that no one cared about at the beginning to the hot focus field now. The development of e-commerce has broadened the sales channels of farmers, which has further increased the sales benefits of fruits and other agricultural products, conformed to the development of the times, and further supplemented the sales of fruits and other agricultural products. Based on the use of embedded microprocessors, this paper constructs an e-commerce system integrating sales and logistics. Based on the logistics model in the e-commerce platform, an e-commerce logistics identification model is constructed to measure the e-commerce logistics service level of agricultural products such as fruits. The article analyzes the sales and transportation methods of fruits and other agricultural products. Through a detailed analysis of the traditional e-commerce system, the e-commerce sales system has been optimized and improved by combining the reference cases and the data obtained from the Internet, especially in the aspect of logistics transportation. According to the data experiments in this article, it is shown that, after using the data formula for calculation, the best plan for transporting fruits and other agricultural products can be obtained. In the calculation result of the formula, the cost of delivery without considering customer satisfaction is 586 yuan, and the average delivery time of the vehicle is 5.625 hours, but the average satisfaction is only 78.5%. Compared with customer satisfaction, although the cost is about 15 yuan more and the delivery time is a few minutes longer, the customer satisfaction is about 21% higher than the customer satisfaction without considering the customer. Based on the optimized and transformed e-commerce system, this article will further improve the e-commerce platform for fruits and other agricultural products.
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Son, Sung Hoon. "Design of Virtual Machine Monitor for Embedded Systems." Applied Mechanics and Materials 263-266 (December 2012): 1629–32. http://dx.doi.org/10.4028/www.scientific.net/amm.263-266.1629.

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Recently virtualization has been one of the most popular research topics in system software area. While there are many commercial virtualization products for general-purpose computer system, little efforts are made to virtualize embedded system. In this paper, we design and implement a virtual machine monitor which divides each physical hardware resource of an embedded system into logical ones and reorganizes them into many virtual machines so that several real-time operating systems run concurrently on a single embedded system. We measure various performance metrics of the virtual machine monitor developed on a real embedded system. The results of the measurement study show that our virtual machine monitor has enough potentiality of its application to real-world embedded systems.
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Guan, Bei Bei, Li Guo Tian, Zhen Zhong Cheng, Zhi Liang Chen, and Xing Li Wu. "Design of μC/GUI Interface Based on STM32 Embedded System." Applied Mechanics and Materials 303-306 (February 2013): 1485–88. http://dx.doi.org/10.4028/www.scientific.net/amm.303-306.1485.

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The wide use of GUI (Graphic User Interface - graphical User Interface) is one of the great achievements in today's computer development. μC/GUI, as one of the mature GUI technology, becomes more and more common in embedded products. It has a small kernel, occupying less resources, high performance and high reliability etc, and can be designed as powerful and complex man-machine interface for embedded system. it uses the STM32 development board as the carrier. Software system is composed of hardware drivers, μC/OS-Ⅱ real-time operating system, FATFS file system, μC/GUI graphical interface system and so on. Analyzing the process and steps of μC/GUI transplantation, through the design of interface we can realizes simple human-computer interaction function. After tested, it works well.
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Anirudh, VJST, and M. Kiran Kumar. "A Conceptual Study on Fundamentals and Characteristics of Embedded Systems." International Journal of Engineering Technology and Management Sciences 4, no. 4 (July 28, 2020): 23–25. http://dx.doi.org/10.46647/ijetms.2020.v04i04.004.

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An embedded system is an electronic/electro-mechanical system designed to perform a specific function and is a combination of firmware and hardware. A complete system on a chip is called an embedded system. It is a special purpose system in which the computer is encapsulated on a single chip which performs a specific task. Every system is unique and the hardware as well as the firmware is inevitable part of any product or equipment in all the fields including household appliances, telecommunications, medical equipment, consumer products etc. This paper highlights the fundamental concepts and characteristics of ES. Keywords: Embedded Systems.
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Grand, Joe. "Protecting your crown jewels: an introduction to embedded security for hardware-based products." Computer Fraud & Security 2005, no. 10 (October 2005): 13–20. http://dx.doi.org/10.1016/s1361-3723(05)70266-9.

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Osipov, Sergey, Ivan Shcherbatov, Andrey Vegera, Pavel Bryzgunov, and Bulat Makhmutov. "Computer Flow Simulation and Verification for Turbine Blade Channel Formed by the C-90-22 A Profile." Inventions 7, no. 3 (August 4, 2022): 68. http://dx.doi.org/10.3390/inventions7030068.

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Currently, software products for numerical simulation of fluid dynamics processes (Ansys, Star CCM+, Comsol) are widely used in the power engineering industry when designing new equipment. However, computer simulation methods embedded in proprietary software products make specialists choose grid settings, boundary conditions, and a solver providing the minimal deviation from experimental data with the maximal calculation speed. This paper analyzes the influence of the main grid settings and boundary conditions in the Ansys software package on the error in the computer simulation of flows in standard elements of power equipment and gives recommendations for their optimal choice. As standard elements were considered blade turbine channels formed by C-90-22 A profiles.
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Dissertations / Theses on the topic "Computer embedded products"

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Hare, Joanna. "Physicality in the design and development of computer embedded products." Thesis, Cardiff Metropolitan University, 2015. http://hdl.handle.net/10369/7550.

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Computers have become commonplace in our daily lives; they are embedded within so many products that they have largely become invisible. Furthermore, computers are used to aid in the design of those products and it is possible for the entire design process to be performed digitally. But humans are physical beings; evolved to have an innate understanding of the physical world. In contrast, this digital world is very new. This research is an exploration of physicality in relation to the design and development of computer embedded products. Physicality is loosely defined for this thesis as the physical aspects or qualities of both an object and its interaction; this includes our physical bodies in relation to that object. The physical manifestations, or prototypes, used during the design of computer embedded products need to appear responsive to a user’s action. These prototypes can be made interactive through embedding electronics within the prototype or ‘faking’ the interaction. At the core of this research are two extensive studies for which a series of prototypes were created to answer the research question: can a better understanding of physicality help in the creation of more effective low-fidelity physical interactive prototypes? These studies uncovered significant new knowledge into the role of physicality in the design of computer embedded products. Specifically, the notion of active and passive physicality is proposed. Results suggest that, with a better understanding of active and passive physicality, designers can make more effective interactive prototypes for early stage user trials. Comparison of all the prototypes constructed revealed insights suggesting that the most effective prototypes balance both active and passive physicality equally. In addition, the notion of physicality can demonstrate why, in these studies; paper prototyping, screen-based prototypes and even Arduino prototypes produced unsatisfactory user data.
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Liu, Shih-hsi. "QOSPL a quality of service-driven software product line engineering framework for design and analysis of component-based distributed real-time and embedded systems /." Birmingham, Ala. : University of Alabama at Birmingham, 2007. https://www.mhsl.uab.edu/dt/2007p/liu-shih-hsi.pdf.

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Thesis (Ph. D.)--University of Alabama at Birmingham, 2007.
Additional advisors: Jeff G. Gray, Marjan Mernik, Rajeev Raje, Chengcui Zhang. Description based on contents viewed Feb. 7, 2008; title from title screen. Includes bibliographical references (p. 216-230).
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Books on the topic "Computer embedded products"

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Frey, Markus. Closed-loop product life cycle management: Using smart embedded systems. Triangle Park, NC: International Society of Automation, 2011.

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Fowler, Kim. What Every Engineer Should Know About Developing Real-Time Embedded Products. London: Taylor and Francis, 2007.

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Frey, Markus. Closed-loop product life cycle management: Using smart embedded systems. Triangle Park, NC: International Society of Automation, 2011.

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Fowler, Kim. What every engineer should know about developing real-time embedded products. Boca Raton, FL: CRC Press, 2008.

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Smart Products Smarter Services Strategies For Embedded Control. Cambridge University Press, 2010.

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Fowler, Kim. Developing and Managing Embedded Systems and Products: Methods, Techniques, Tools, Processes, and Teamwork. Elsevier, 2017.

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Fowler, Kim. Developing and Managing Embedded Systems and Products: Methods, Techniques, Tools, Processes, and Teamwork. Elsevier Science & Technology Books, 2014.

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Fowler, Kim. Developing and Managing Embedded Systems and Products: Methods, Techniques, Tools, Processes, and Teamwork. Elsevier Science & Technology Books, 2014.

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What Every Engineer Should Know About Developing Real-Time Embedded Products (What Every Engineer Should Know). CRC, 2007.

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Salvador, Otavio, and Daiane Angolini. Embedded Linux Development using Yocto Projects: Learn to leverage the power of Yocto Project to build efficient Linux-based products, 2nd Edition. Packt Publishing - ebooks Account, 2017.

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Book chapters on the topic "Computer embedded products"

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Kubler, Sylvain, William Derigent, Éric Rondeau, André Thomas, and Kary Främling. "Embedded Data on Intelligent Products – Impact on Real-Time Applications." In Communications in Computer and Information Science, 25–34. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-03737-0_4.

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Dang, Hongshe, Jinguo Song, and Qin Guo. "An Embedded Agricultural Products Quality Detecting System Based on Image Vision." In Communications in Computer and Information Science, 633–40. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23226-8_82.

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Niemelä, Eila, Harri Perunka, and Tomi Korpipää. "A Software Bus as a Platform for a Family of Distributed Embedded System Products." In Lecture Notes in Computer Science, 14–23. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-68383-6_4.

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Beringer, Jörg, and Markus Latzina. "Socially Embedded Technology: The Pathway to Sustainable Product Development." In Computer Supported Cooperative Work, 11–18. London: Springer London, 2015. http://dx.doi.org/10.1007/978-1-4471-6720-4_2.

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Kim, Haeng-Kon. "Knowledge Acqusition for Mobile Embedded Software Development Based on Product Line." In Lecture Notes in Computer Science, 1131–38. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11552413_161.

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Knoch, Sönke, Matthieu Deru, Simon Bergweiler, and Jens Haupert. "Novel Consumer-to-Product Interactions with Context-Aware Embedded Platforms." In Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 513–24. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07446-7_50.

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Braga, Rosana T. Vaccare, Onofre Trindade Junior, Kalinka Regina Castelo Branco, Luciano De Oliveira Neris, and Jaejoon Lee. "Adapting a Software Product Line Engineering Process for Certifying Safety Critical Embedded Systems." In Lecture Notes in Computer Science, 352–63. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33678-2_30.

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Xi, Lei, Wei Guo, Yinchao Che, Hao Zhang, Qiang Wang, and Xinming Ma. "DEVELOPMENT AND IMPLEMENTATION OF PRODUCTION AREA OF AGRICULTURAL PRODUCT DATA COLLECTION SYSTEM BASED ON EMBEDDED SYSTEM." In Computer and Computing Technologies in Agriculture II, Volume 3, 1769–81. Boston, MA: Springer US, 2009. http://dx.doi.org/10.1007/978-1-4419-0213-9_27.

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Possamai Bastos, Rodrigo, Fernanda Lima Kastensmidt, and Ricardo Reis. "Designing Low-Power Embedded Software for Mass-Produced Microprocessor by Using a Loop Table in On-Chip Memory." In Lecture Notes in Computer Science, 59–68. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11556930_7.

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Lei, Tian, Xu Liu, Lei Wu, Ziliang Jin, Yuhui Wang, and Shuaili Wei. "The Influence of Matching Degree of the User’s Inherent Mental Model and the Product’s Embedded Mental Model on the Mobile User Experience." In Lecture Notes in Computer Science, 320–29. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39516-6_31.

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Conference papers on the topic "Computer embedded products"

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Zha, Xuan F., Ram D. Sriram, and Satyandra K. Gupta. "Information and Knowledge Modeling for Computer Supported Micro Electro-Mechanical Systems Design and Development." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-85607.

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In this paper, we present a preliminary research effort towards an effective computer support environment for the design and development of micro-electro-mechanical systems (MEMS). We first identify the characteristics of MEMS product design and development processes and examine the state-of-the-art of MEMS CAD and simulation systems. We then propose a function-(environment-effect)-behavior-(principle-state)-form (FEEBPSF) framework based on the NIST core product model and its extensions for modeling MEMS products, and apply the OESM (open embedded system model) developed to model information and knowledge for embedded MEMS design and development. Moreover, in order to tackle the knowledge-intensive tasks of design and development for MEMS products, we develop a general and flexible knowledge repository, called KR-MEMS, based on the FEEBPSF framework and the UML/XML model, and integrate KR-MEMS into a web-based MEMS design support system. Throughout the paper, a micro fluidic dispensing device (a biomedical device for drug-delivery) is used as an example to illustrate the concepts, models, and knowledge bases necessary to support the MEMS product design and development.
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Shetty, Devdas, Naresh Poudel, and Esther Ososanya. "Design of Robust Mechatronics Embedded Systems by Integration of Virtual Simulation and Mechatronics Platform." In ASME 2015 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/imece2015-52784.

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Increasing demands on the productivity of complex systems, such as machine tools and their steadily growing technological importance will require the application of new methods in the product development process. This paper shows that the analysis of the simulation results from the simulation based mechatronic model of a complex system followed by a procedure that allows a better understanding of the dynamic behavior and interactions of the components. Mechatronics is a design philosophy, which is an integrating approach to engineering design. Through a mechanism of simulating interdisciplinary ideas and techniques, mechatronics provides ideal conditions to raise the synergy, thereby providing a catalytic effect for the new solutions to technically complex situations. This paper shows how the mechatronic products can exhibit performance characteristics that were previously difficult to achieve without the synergistic combination. The paper further examines an approach used in modeling, simulation and optimization of dynamic machine tools and adopts it for general optimized design of mechatronics instrumentation and portable products. By considering the machine tool as a complete mechatronic system, which can be broken down into subsystems, forms the fundamental basis for the procedure. Starting from this point of view it is necessary to establish appropriate simulation models, which are capable of representing the relevant properties of the subsystems and the dynamic interactions between the machine components. Many real-world systems can be modeled by the mass-spring-damper system and hence considering one such system, namely Mechatronics Technology Demonstrator (MTD) is discussed here. MTD is a portable low cost, technology demonstrator, developed and refined by the authors. It is suitable for studying the key elements of mechatronic systems including; mechanical system dynamics, sensors, actuators, computer interfacing, and application development. An important characteristic of mechatronic devices and systems is their built-in intelligence that results through a combination of precision, mechanical and electrical engineering, and real time programming integrated to the design process. The synergy can be generated by the right combination of parameters, that is, the final product can be better than just the sum of its parts. The paper highlights design optimization of several mechatronic products using the procedures derived by the use of mass spring damper based mechatronic system. The paper shows step by step development of a mechatronic product and the use of embedded software for portability of hand held equipment. A LabVIEW based platform was used as a control tool to control the MTD, perform data acquisition, post-processing, and optimization. In addition to the use of LabVIEW software, the use of embedded control system has been proposed for real-time control and optimization of the mass-spring-damper system. Integrating embedded control system with the mass-spring-damper system makes the MTD a multi-concepts Mechatronics platform. This allows interface with external sensors and actuators with closed-loop control and real-time monitoring of the physical system. This teaches students the skill set required for embedded control: design control algorithms (model-based embedded control software development, signal processing, communications), Computer Software (real-time computation, multitasking, interrupts), Computer hardware (interfacing, peripherals, memory constraints), and System Performance Optimization. This approach of deriving a mathematical model of system to be controlled, developing simulation model of the system, and using embedded control for rapid prototyping and optimization, will practically speed product development and improve productivity of complex systems.
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Koumpan, Elizabeth, Ram Ravishankar, and Periasamy Girirajan. "On Demand Loans Real Time Service: Essential User Feature by the Banks in Society 5." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002254.

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Investing for a Sustainable Future is driving major client buying behaviors and long-term corporate strategies. We are currently at the transition between the 3rd Industrial Revolution (the computer / Internet based information industry), and the 4th Industrial Revolution (driven by digital transformation, AI, IoT, Blockchain), emerging into the 5th Industrial Revolution. This transition drives an unprecedented connection of business to purpose, democratizing technology for consumers with ease of use and integration of cyberspace with physical space In addition, Covid-19 has acted as a catalyst accelerating the virtual way people work, learn, buy, and how businesses interact with their consumers, partners, and one another, which will be forever changed. With much of life shifted online, such use of embedded finance products, transacting with e-commerce systems, etc. now demands a new level of data gathering, sharing, and management. This change in life drives the optimization of the entire social and organizational systems. In the Financial Services industry, “Buy Now, Pay Later” (BNPL) is one of the strongest trends, that redefines processes around digital payments, embedded lending, and e-commerce. With BNPL, retailers could minimize the risk of capital management during a period of huge economic uncertainty, worldwide lockdowns, and the temporary closure of non-essential physical stores. BNPL type process naturally evolves into digital frictionless user experience, replicated across channels, expanding into services such as event tickets and vacations (tailored to behavioral patterns and personalized shopping recommendations), offerings on interest-bearing financing and over-the-top payments with any merchant via their smartphone apps, QR codes, and virtual cards, making a range of goods and services more affordable.What would be the next moves? Winners in this market will be companies that combine strong consumer and merchant relationships into a composite cross-industry business process that translates to a robust value proposition and a potentially new set of business models. BNPL does not only produce monetary benefits. Because the providers have relationships with consumers and merchants, they generate powerful insights from the data exhaust, and can provide merchant partners with valuable data to understand :•Who their customers are and their target customer segments. •The types of products customers prefer. •Where customers shop. •Trading and micro-lendingIn the future, Data wallets will enable both individuals and businesses to control their participation in the new ecosystems based on their preferences, augmented by ecosystem-centric loyalty schemes, providing the foundation for new engagement models.Sustainability Linked Loans (SLLs) will support the achievement of the borrower’s environmental and social objectives, & United Nations ESG / sustainability metrics. People, Jobs, Economic Inclusion, and Sustainability will be at the heart of everybody. Banks need to turn BNPL into an opportunity, by applying technology and optimizing, automating, and even monetizing, through exponential technologies like BPA and AI. Banks should leverage their huge base of retail customers with a variety of credit products, and many established banking providers, that have merchant acquiring services. It is essential for businesses that intersect payments, lending, and e-commerce to formulate a BNPL strategy
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Takeuchi, Shingo, and Kazuhiro Saitou. "Design for Product-Embedded Disassembly." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-85260.

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This paper presents a computational method for designing assemblies with a built-in disassembly pathway that maximizes the profit of disassembly while satisfying regulatory requirements for component retrieval. Given component revenues and components to be retrieved, the method simultaneously determines the spatial configurations of components and locator features on the components, such that the product can be disassembled in the most profitable sequence, via a domino-like “self-disassembly” process triggered by the removal of one or a few fasteners. The problem is posed as optimization and a multi-objective genetic algorithm is utilized to search for Pareto-optimal designs in terms of three objectives: 1) the satisfaction of distance specification among components, 2) the efficient use of locator features on components, and 3) the profit of overall disassembly process under the regulatory requirements. A case study with different costs for removing fasteners demonstrates the effectiveness of the method in generating design alternatives under various disassembly scenarios.
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Behdad, Sara, Minjung Kwak, Harrison Kim, and Deborah Thurston. "Selective Disassembly and Simultaneous End-of-Life Decision Making for Multiple Products." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87405.

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Environmental protection legislation, consumer interest in “green” products, a trend towards corporate responsibility and recognition of the potential profitability of salvaging operations have resulted in increased interest in product take-back. However, the cost-effectiveness of product take-back operations is hampered by many factors, including the high cost of disassembly and a widely varying feedstock of dissimilar products. Two types of decisions must be made; how to carry out the disassembly process in the most efficient manner to “mine” the value-added that is still embedded in the product, and then how to best utilize that value-added once it is recovered. This paper presents a method for making those decisions. The concept of a transition matrix is integrated with mixed integer linear programming to determine the extent to which products should be disassembled, and simultaneously determine the optimal end of life (EOL) strategy for each resultant component or subassembly. The main contribution of this paper is the simultaneous consideration of selective disassembly, multiple products, and the value added that remains in each component or subassembly. Shared disassembly operations and capacity limits are considered. An example using two cell phone products illustrates application of the model.
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Albrecht, Katharina, and Reiner Anderl. "Applying Actual Development Progress Into Education." In ASME 2014 12th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/esda2014-20472.

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Todays’ product development process is characterized by an increasing use of embedded software solutions integrated into mechatronic products. The development is more and more translocated into a virtual environment. New software methods and tools have to be developed. Industry 4.0 is an approach to highlight the tendency of modern development. Communication between smart products, communication via internet technologies, cyber-physical systems and the Internet of Things are the basis of Industry 4.0. Owing this development, used project management methodologies have to be adjusted. In special the well-known V-Model is now extended to the W-Model to cope with the new requirements like communications between different disciplines. New approaches in virtual development have to be adapted to modern teaching techniques. Therefore a course for first semester mechanical engineering students is conducted by the department of Computer Integrated Design at the Technische Universität Darmstadt. Industry 4.0 fundamentals are taught as well as the development process underlying the so called W-Model. The students will apply this knowledge while they participate in exercises. A web-based tutorial is provided every week with different learning packages. With these learning packages, the students learn to use the project management techniques as well as software development techniques to solve different tasks. Later complex data structures and algorithms can be coded and are applied. The software development techniques, established in development of information technologies, gets more important in mechanical engineering. Therefore the students learn these aspects. Over three months length the students work in groups and use all their skills to realize a bigger software-project — a digital factory. They use a virtual testing environment (ViTMeS 3.0) to develop their solution. The presented ViTMeS 3.0 is a further development of a virtual testing environment used in last year’s team work. Later they can test their code with a real life example. This example, the digital factory, built with LEGO Mindstorms, is an important part of teaching students the foundations of communication and information techniques as well as software development and programming skills. The last step of the team work is the coding of a graphical user interface for appropriate visualization.
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7

Sosa, Manuel E., Tyson Browning, and Ju¨rgen Mihm. "Studying the Dynamics of the Architecture of Software Products." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-34761.

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This paper reports on an exploratory study of how the architecture of a software product evolves over time. Because software is embedded in many of today’s complex products, and it is prone to relatively rapid change, it is instructive to study software architecture evolution for general insights into product design. We use metrics to capture the intrinsic complexity of software architectures as they evolve through successive generations (version releases). We introduce a set of product representations and metrics that take into account two important features used to manage the complexity in software products: layers and modules. We also capture organizational data associated with the product under development. We propose a three-step approach for the analysis and illustrate it using successive versions of an open source product, Ant. One of our findings is that software architectures seem to evolve in a non-linear manner similar to the S-shaped curve that characterizes technology evolution at the industry level. We also find several parallel patterns among architectural and organizational dynamics. Implications for research and practice are discussed.
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Donaldson, Krista M., Kosuke Ishii, and Sheri D. Sheppard. "Customer Value Chain Analysis." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57783.

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Customer Value Chain Analysis (CVCA) is an original methodological tool that enables design teams in the product definition phase to comprehensively identify pertinent stakeholders, their relationships with each other, and their role in the product’s life cycle. By performing CVCA, design teams are better able to recognize diverse product requirements and their relative priority for undertaking Product Definition Assessment and downstream Design for X (DfX) tools, such as Quality Function Deployment (QFD) and Failure Modes and Effects Analysis (FMEA). This paper discusses the evolution of the CVCA in response to the need for a DfX tool which is able to delineate customer needs early in the product development process. A step-by-step guide clarifies the implementation of CVCA with an example. Further, three case studies highlight the tool’s broad utility and important features to support design decision-making, including: 1) confirmation of the product’s business model, 2) recognition of the critical stake-holders, and 3) clarification of the value proposition to be embedded in the product.
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Kuroiwa, Takeru, and Noriyuki Kushiro. "Testing environment for embedded software product lines." In 2015 IEEE/ACS 12th International Conference of Computer Systems and Applications (AICCSA). IEEE, 2015. http://dx.doi.org/10.1109/aiccsa.2015.7507260.

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Xu, Qianli, Feng Zhou, and Jianxin Roger Jiao. "Petri Net-Based Affective-Cognitive Modeling for Product Ecosystem Design." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-48916.

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Product ecosystem design that emphasizes user experience (UX) with both users’ affective and cognitive aspects lends itself to be of primary importance to value-added user satisfaction. In a product ecosystem, there are human users, multiple products, and the ambience. Thus it involves complex human-product-ambience interactions, which contribute to UX evolution with its ambiguous affective states in conjunction with the cognitive process. In order to optimize UX in the context of product ecosystems, this paper formulates the architecture of product ecosystems with a particular focus on event-driven UX. Further, the causal relations embedded in users’ affective perception and cognitive processes are modeled by a technique called colored dynamic fuzzy Petri net. A subway station design is exemplified to illustrate the proposed methodology. Preliminary results by simulation show the potential and feasibility of the proposed method.
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