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Journal articles on the topic 'Computer art'

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1

Mason, C. "Computer Art." ITNOW 53, no. 2 (February 25, 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwq254.

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2

Mason, C. "Computer Art." ITNOW 53, no. 3 (May 1, 2011): 32. http://dx.doi.org/10.1093/itnow/bwr014.

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Mason, C. "Computer Art." ITNOW 53, no. 4 (July 1, 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwr030.

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Mason, C. "Computer Art." ITNOW 53, no. 5 (August 31, 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwr046.

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5

Wilson, Stephen, and Herbert W. Franke. "Computer Graphics: Computer Art." Leonardo 19, no. 4 (1986): 348. http://dx.doi.org/10.2307/1578386.

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6

Kunii, Tosiyasu L., and Herbert W. Franke. "Computer graphics — Computer art." Visual Computer 2, no. 3 (July 1986): 131–33. http://dx.doi.org/10.1007/bf01900322.

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7

Venturelli, Suzete. "Computer art: software art design." ANIAV - Revista de Investigación en Artes Visuales, no. 8 (March 31, 2021): 79. http://dx.doi.org/10.4995/aniav.2021.14944.

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El artículo presenta trabajos artísticos desarrollados en el Computational Art Research Laboratorio Media Lab / UnB, realizado en equipo, bajo mi coordinación. La producción artística y teórica buscaba defender la idea de que el arte computacional es una nueva forma de arte apreciado, basado en el supuesto de que contiene muchos de los componentes de una filosofía completa de una forma de arte, que se puede resumir en cuatro referencias básicas: una definición, una ontología, características estéticas y el reconocimiento de su condición de arte. Lo que actualmente se llama arte computacional se basa en la observación de que los experimentos en este dominio implican problemas comunes más generales, in statu nascendi, a los dominios artísticos y tecnocientíficos, que proporcionan los modos de estructuración, la metodología y las técnicas de programación, introducidas en el proceso. El arte computacional no siempre usa la computadora, a veces es basado únicamente en operaciones lógico‐ matemáticas. Sin embargo, las computadoras tenían un profundo impacto en las artes, y con el fin de realizar una síntesis parcial, basada en un teoría de la estética en la actualidad, se seleccionó un conjunto de obras artísticas que engloban los temas siguientes: la computadora como un amplificador de complejidad (métodos computacionales de la creación); lenguaje computacional; el artista desarrollador; arte computacional como arte de la multitud y no del individuo; trabajo de laboratorio; software art (presentación y análisis de algoritmos históricos como permutación, aleatorio, etc.); la apreciación de la interfaz hombre‐computadora (destacando la importancia del juego), que posibilitó una mayor interactividad pública con la obra artística; la apropiación de los medios con fines artísticos; el compromiso artístico con los problemas sociales y ecológicos originados por los avances tecnocientíficos y la política de informatización de la sociedad y proposiciones relacionadas con el futuro, formuladas filosóficamente en la era posbiológica. Buscamos desarrollar poéticas que resultaron de la colaboración entre seres vivos y máquinas.
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8

Tamblyn, Christine. "Computer Art as Conceptual Art." Art Journal 49, no. 3 (1990): 253. http://dx.doi.org/10.2307/777116.

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9

Pickover, Clifford A. "Is Computer Art Really Art?" Idealistic Studies 23, no. 1 (1993): 75–85. http://dx.doi.org/10.5840/idstudies19932318.

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10

Tamblyn, Christine. "Computer Art as Conceptual Art." Art Journal 49, no. 3 (September 1990): 253–56. http://dx.doi.org/10.1080/00043249.1990.10792699.

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11

Clements, Robert D. "Adolescents' Computer Art." Art Education 38, no. 2 (March 1985): 6. http://dx.doi.org/10.2307/3192836.

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12

Smith, Brian Reffin. "Beyond Computer Art." Leonardo. Supplemental Issue 2 (1989): 39. http://dx.doi.org/10.2307/1557942.

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13

Gunpinar, Erkan, Sagit Asman, and Gershon Elber. "Computer Sand Art." Computer-Aided Design and Applications 18, no. 1 (May 22, 2020): 1–23. http://dx.doi.org/10.14733/cadaps.2021.1-23.

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14

Magnenat-Thalmann, Nadia. "Computer Art Forum." Visual Computer 6, no. 4 (July 1990): 242. http://dx.doi.org/10.1007/bf02341049.

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15

Thalmann, Nadia Magnenat. "Computer Art Forum." Visual Computer 2, no. 4 (August 1986): 261. http://dx.doi.org/10.1007/bf01900350.

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16

Magnenat-Thalmann, Nadia. "Computer Art Forum." Visual Computer 10, no. 6 (June 1994): 360–61. http://dx.doi.org/10.1007/bf01900832.

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17

Thalmann, Nadia Magnenat. "Computer art forum." Visual Computer 9, no. 1 (January 1992): 57–58. http://dx.doi.org/10.1007/bf01901029.

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18

Magnenat-Thalmann, Nadia. "Computer art forum." Visual Computer 3, no. 6 (November 1988): 389. http://dx.doi.org/10.1007/bf01901196.

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19

Thalmann, Nadia Magnenet. "Computer art forum." Visual Computer 4, no. 5 (September 1988): 277. http://dx.doi.org/10.1007/bf01901283.

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20

Magnenat-Thalmann, Nadia. "Computer art forum." Visual Computer 6, no. 1 (January 1990): 50. http://dx.doi.org/10.1007/bf01902629.

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21

Magnenat-Thalmann, Nadia. "Computer art forum." Visual Computer 4, no. 4 (July 1988): 223. http://dx.doi.org/10.1007/bf01887595.

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22

Magnerat-Thalmann, Nadia. "Computer art forum." Visual Computer 3, no. 3 (October 1987): 170. http://dx.doi.org/10.1007/bf01962898.

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23

Thalmann, Nadia Magnenat. "Computer art forum." Visual Computer 5, no. 5 (September 1989): 324. http://dx.doi.org/10.1007/bf01914790.

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24

Magnenat-Thalmann, Nadia. "Computer Art Forum." Visual Computer 2, no. 5 (September 1986): 327. http://dx.doi.org/10.1007/bf02020434.

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25

Magnenat-Thaimann, Nadia. "Computer Art Forum." Visual Computer 3, no. 1 (February 1987): 57. http://dx.doi.org/10.1007/bf02153651.

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26

Magnenat-Thalmann, Nadia. "Computer art forum." Visual Computer 3, no. 2 (August 1987): 109. http://dx.doi.org/10.1007/bf02153667.

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27

Magnenat-Thalmann, Nadia. "Computer art forum." Visual Computer 5, no. 4 (July 1989): 259. http://dx.doi.org/10.1007/bf02153754.

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28

Thalmann, Nadia Magnenat. "Computer art form." Visual Computer 4, no. 6 (November 1988): 348. http://dx.doi.org/10.1007/bf01908879.

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29

Magnenat-Thatmann, Nadia. "Computer art forum." Visual Computer 4, no. 3 (May 1988): 172. http://dx.doi.org/10.1007/bf01908900.

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30

Scott, Tony. "Computer-Mediated Art Education: Extending the Paradigm of Computer Art." Arts Education Policy Review 94, no. 1 (October 1992): 27–33. http://dx.doi.org/10.1080/10632913.1992.9940921.

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31

Oberquelle, Horst, and Oskar Beckmann. "Beckmann's Studio Computers Specified for Early Computer Art." IEEE Annals of the History of Computing 30, no. 3 (July 2008): 20–31. http://dx.doi.org/10.1109/mahc.2008.40.

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32

Wright, Richard. "The Image in Art and 'Computer Art'." Leonardo. Supplemental Issue 2 (1989): 49. http://dx.doi.org/10.2307/1557944.

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33

Yong-Qin, Liu, and Hu Nong. "Computer Art in China." Leonardo 22, no. 2 (1989): 264. http://dx.doi.org/10.2307/1575242.

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34

Greenfield, Gary R. "The Next Computer Art." Leonardo 32, no. 4 (August 1999): 339–43. http://dx.doi.org/10.1162/002409499553352.

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35

Falco, Charles M. "Computer Vision and Art." IEEE Multimedia 14, no. 2 (April 2007): 8–11. http://dx.doi.org/10.1109/mmul.2007.31.

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36

Shamir, Lior, and Jane A. Tarakhovsky. "Computer analysis of art." Journal on Computing and Cultural Heritage 5, no. 2 (July 2012): 1–11. http://dx.doi.org/10.1145/2307723.2307726.

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37

Schwartz, Lillian. "The Art Historian's Computer." Scientific American 272, no. 4 (April 1995): 106–11. http://dx.doi.org/10.1038/scientificamerican0495-106.

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38

Sasaki, Mutsuko K., and Tateaki Sasaki. "Techniques in computer art." Visual Computer 2, no. 2 (May 1986): 106–11. http://dx.doi.org/10.1007/bf01900319.

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39

Huitric, Herve, and Monique Nahas. "Experiments in computer art." Visual Computer 2, no. 3 (July 1986): 166–68. http://dx.doi.org/10.1007/bf01900328.

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40

Kammerer-Luka, G. "Architecture — related computer art." Visual Computer 2, no. 3 (July 1986): 187–88. http://dx.doi.org/10.1007/bf01900337.

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41

Owen, John. "Computer art and graphics." Computers & Education 9, no. 2 (January 1985): 141. http://dx.doi.org/10.1016/0360-1315(85)90036-3.

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42

Beigie, Darin. "Computer-Generated Fractal Art." Mathematics Teaching in the Middle School 10, no. 6 (February 2005): 262–69. http://dx.doi.org/10.5951/mtms.10.6.0262.

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Computer Software Can be a Powerful tool in both the study and creation of fractals. The Snowflake Fractal Generator (Shodor Education Foundation, www.shodor.org) is an appealing example of software that allows students to make fractals similar to the classic Koch snowflake (see fig. 1).
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43

Lehman, James D. "Ward's Computer Clip Art: Rat Anatomy.Ward's Computer Clip Art: Plant Micro-Anatomy." Quarterly Review of Biology 70, no. 4 (December 1995): 554. http://dx.doi.org/10.1086/419264.

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44

Manovich, Lev. "Friendly Alien: Object and Interface." Artifact 1, no. 1 (March 1, 2007): 30–32. http://dx.doi.org/10.1386/art.1.1.30_1.

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Abstract Since 1996, artist Miltos Manetas has done paintings that systematically portray the new essential objects of contemporary life: joysticks, computers, computer game consoles, and computer cables (lots of them). Manetas also paints people who are usually intensely engaged in the activities made possible by consumer electronics devices, such as playing a computer game. But he never shows what games they are playing or what images they are looking at. Instead, he focuses on the humancomputer interface: hands clutching a joystick, a body stretched across the floor in the intense concentration or, alternatively, relaxing besides a laptop, a computer console, or a TV.
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45

Ursyn, Anna. "Computer art graphics integration of art and science." Learning and Instruction 7, no. 1 (March 1997): 65–86. http://dx.doi.org/10.1016/s0959-4752(96)00011-4.

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46

You, Juan. "Application of Computer Network of Virtual Reality in Design of Art." Applied Mechanics and Materials 644-650 (September 2014): 3178–80. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.3178.

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The 21st century, which is called times of information or E-times by people, is a digital era based on electronic computer. Computer art design is an emerging comprehensive science, art design innovation applying computer and computer software as well as other instruments as main tools. Computers applied in design innovation, as significant tools in a new technology revolution, are more advanced than traditional design tools in terms of design technique, visual effect, working efficiency, work storage and medication.
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47

Pan, Yue. "Application of Computer Visual Art in Digital Media Art." Journal of Physics: Conference Series 1961, no. 1 (July 1, 2021): 012059. http://dx.doi.org/10.1088/1742-6596/1961/1/012059.

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48

Hubbard, Guy, and M. Resch. "Computer Art in Context: SIGGRAPH '89 Art Show Catalog." Studies in Art Education 32, no. 4 (1991): 250. http://dx.doi.org/10.2307/1320878.

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49

Fabris, Annateresa. "Waldemar Cordeiro: Computer Art Pioneer." Leonardo 30, no. 1 (1997): 27. http://dx.doi.org/10.2307/1576372.

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50

Peterson, I. "The Art of Computer Graphics." Science News 132, no. 6 (August 8, 1987): 87. http://dx.doi.org/10.2307/3972142.

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