Books on the topic 'Computer art Philosophy'

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1

A philosophy of computer art. New York, NY: Routledge, 2009.

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2

Wishart, Trevor. On sonic art. London: Routledge, 2002.

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3

Philosophie et art numérique: Un monde extraterrestre. Paris: L'Harmattan, 2014.

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4

Forno, Richard. The art of information warfare: Insight into the knowledge warrior philosophy. 2nd ed. [Parkland? Fla.]: Universal Publishers/UPUBLISH.COM, 1999.

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5

Migunov, A. S. Algoritmicheskai︠a︡ ėstetika. Sankt-Peterburg: Aleteĭi︠a︡, 2010.

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6

Berthélaine, Le. The work of art in the digital age: The painting and pixel : an essay. Copenhagen: Books on Demand, 2012.

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7

1950-, Emmerson Simon, ed. On sonic art. Amsterdam: Harwood Academic Publishers, 1996.

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8

Trevor, Wishart. On sonic art. York: Imagineering Press, 1985.

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9

Trevor, Wishart. On sonic art. York: Imagineering Press, 1985.

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10

1962-, Kasparian Raffi, ed. Java for artists: The art, philosophy, and science of object-oriented programming. Falls Church, Va: Pulp Free Press, 2006.

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11

Hipercubo/ok: Arte, ciencia y tecnología en contextos próximos. Bogotá: Comité de Investigaciones de la Facultad de Artes y Humanidades, Facultad de Ingeniería, Universidad de los Andes, 2002.

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12

Aymeric, Mansoux, and Valk Marloes de, eds. Floss + art. [Poitiers, France: GOTO 10, in association with OpenMute, 2008.

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13

The art of videogames. Malden, MA: Wiley-Blackwell, 2009.

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14

New philosophy for a new media. Cambridge, Mass: MIT Press, 2004.

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15

Wider den digitalen Götzendienst: Kritische Anmerkungen zum modischen Verhältnis von Kunstwissenschaft und "neuen Medien". München: Scaneg, 2012.

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16

Theoriegeschichte der Photographie. München: W. Fink, 2006.

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17

Stange, Ken. A smoother pebble, a prettier shell: Art & facts from a computerised expedition into the surreal land of science. [Ottawa]: Penumbra Press, 1996.

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18

Stakhov, A. P. Museum of Harmony and the Golden Section: Mathematical connections in nature, science and art. Vinnitsa: ITI, 2003.

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19

Ramin, Farnood, and Basmadjian Diran, eds. The art of modeling in science and engineering with Mathematica. 2nd ed. Boca Raton: Chapman & Hall/CRC, 2007.

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20

D-BA2: Etrees, digital nature, & bioarchitecture. Santa Fe: Lumen, 2009.

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21

Ward, Bynum Terrell, Moor James 1942-, and American Philosophical Association. Committee on Philosophy and Computers., eds. The digital phoenix: How computers are changing philosophy. Oxford: Blackwell Publishers, 1998.

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22

Alicia, Guerrero Yeste, and Massad Fredy, eds. A + a: Arquitecturanimació = architecturanimation. Barcelona: Actar, 2002.

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23

Time and the digital: Connecting technology, aesthetics, and a process philosophy of time. Hanover, N.H: Dartmouth College Press, 2012.

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24

Coval, S. C. Agency in action: The practical rational agency machine. Dordrecht: Kluwer Academic, 1992.

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25

Dovey, Jon. Game cultures: Computer games as new media. Maidenhead, Berkshire, England: Open University Press, 2006.

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26

Kozel, Susan. Closer: Performance, technologies, phenomenology. Cambridge, Mass: The MIT Press, 2008.

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27

Holtzman, Steven R. Digital mantras: The languages of abstract and virtual worlds. Cambridge,Mass: MIT Press, 1996.

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28

Digital mantras: The languages of abstract and virtual worlds. Cambridge, Mass: MIT Press, 1994.

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29

Barker, Timothy Scott. Time and the digital: Connecting technology, aesthetics, and a process philosophy of time. Hanover, N.H: Dartmouth College Press, 2012.

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30

Forester, Tom. Computer ethics: Cautionary tales and ethical dilemmas in computing. Cambridge, Mass: MIT Press, 1990.

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31

Perry, Morrison, ed. Computer ethics: Cautionary tales and ethical dilemmas in computing. 2nd ed. Cambridge, Mass: MIT Press, 1994.

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32

Perry, Morrison, ed. Computer ethics: Cautionary tales and ethical dilemmas in computing. Oxford, UK: B. Blackwell, 1990.

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33

Lopes, Dominic. Philosophy of Computer Art. Taylor & Francis Group, 2009.

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34

Lopes, Dominic. A Philosophy of Computer Art. Routledge, 2009. http://dx.doi.org/10.4324/9780203872345.

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35

Emmerson, Simon, and Trevor Wishart. On Sonic Art. Taylor & Francis Group, 1996.

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36

Emmerson, Simon, and Trevor Wishart. On Sonic Art. Taylor & Francis Group, 1996.

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37

Emmerson, Simon, and Trevor Wishart. On Sonic Art. Taylor & Francis Group, 1996.

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38

Emmerson, Simon, and Trevor Wishart. On Sonic Art. Taylor & Francis Group, 1996.

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39

Edmonds, Ernest A., and Margaret A. Boden. From Fingers to Digits: An Artificial Aesthetic. MIT Press, 2019.

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40

From Fingers to Digits: An Artificial Aesthetic. MIT Press, 2019.

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41

Edmonds, Ernest A., and Margaret A. Boden. From Fingers to Digits: An Artificial Aesthetic. MIT Press, 2019.

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42

Raffi, Kasparian. Java For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming. Pulp Free Press, 2006.

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43

C++ For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming. Pulp Free Press, 2004.

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44

Moving Without A Body Digital Philosophy And Choreographic Thought. MIT Press Ltd, 2013.

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45

Aymeric, Mansoux, and Valk Marloes de, eds. Floss + art. [Poitiers, France: GOTO 10, in association with OpenMute, 2008.

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46

Floss + art. [Poitiers, France: GOTO 10, in association with OpenMute, 2008.

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47

Blais, Joline, and Jon Ippolito. At the Edge of Art. Thames & Hudson, 2006.

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48

The Body and the Screen: Theories of Internet Spectatorship. The MIT Press, 2006.

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49

Basmadjian, Diran, and Ramin Farnood. Art of Modeling in Science and Engineering with Mathematica. Taylor & Francis Group, 2006.

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50

Basmadjian, Diran. Art of Modeling in Science and Engineering with Mathematica. Taylor & Francis Group, 2019.

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