Books on the topic 'Computer art Philosophy'
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A philosophy of computer art. New York, NY: Routledge, 2009.
Find full textWishart, Trevor. On sonic art. London: Routledge, 2002.
Find full textPhilosophie et art numérique: Un monde extraterrestre. Paris: L'Harmattan, 2014.
Find full textForno, Richard. The art of information warfare: Insight into the knowledge warrior philosophy. 2nd ed. [Parkland? Fla.]: Universal Publishers/UPUBLISH.COM, 1999.
Find full textMigunov, A. S. Algoritmicheskai︠a︡ ėstetika. Sankt-Peterburg: Aleteĭi︠a︡, 2010.
Find full textBerthélaine, Le. The work of art in the digital age: The painting and pixel : an essay. Copenhagen: Books on Demand, 2012.
Find full text1950-, Emmerson Simon, ed. On sonic art. Amsterdam: Harwood Academic Publishers, 1996.
Find full textTrevor, Wishart. On sonic art. York: Imagineering Press, 1985.
Find full textTrevor, Wishart. On sonic art. York: Imagineering Press, 1985.
Find full text1962-, Kasparian Raffi, ed. Java for artists: The art, philosophy, and science of object-oriented programming. Falls Church, Va: Pulp Free Press, 2006.
Find full textHipercubo/ok: Arte, ciencia y tecnología en contextos próximos. Bogotá: Comité de Investigaciones de la Facultad de Artes y Humanidades, Facultad de Ingeniería, Universidad de los Andes, 2002.
Find full textAymeric, Mansoux, and Valk Marloes de, eds. Floss + art. [Poitiers, France: GOTO 10, in association with OpenMute, 2008.
Find full textThe art of videogames. Malden, MA: Wiley-Blackwell, 2009.
Find full textNew philosophy for a new media. Cambridge, Mass: MIT Press, 2004.
Find full textWider den digitalen Götzendienst: Kritische Anmerkungen zum modischen Verhältnis von Kunstwissenschaft und "neuen Medien". München: Scaneg, 2012.
Find full textTheoriegeschichte der Photographie. München: W. Fink, 2006.
Find full textStange, Ken. A smoother pebble, a prettier shell: Art & facts from a computerised expedition into the surreal land of science. [Ottawa]: Penumbra Press, 1996.
Find full textStakhov, A. P. Museum of Harmony and the Golden Section: Mathematical connections in nature, science and art. Vinnitsa: ITI, 2003.
Find full textRamin, Farnood, and Basmadjian Diran, eds. The art of modeling in science and engineering with Mathematica. 2nd ed. Boca Raton: Chapman & Hall/CRC, 2007.
Find full textD-BA2: Etrees, digital nature, & bioarchitecture. Santa Fe: Lumen, 2009.
Find full textWard, Bynum Terrell, Moor James 1942-, and American Philosophical Association. Committee on Philosophy and Computers., eds. The digital phoenix: How computers are changing philosophy. Oxford: Blackwell Publishers, 1998.
Find full textAlicia, Guerrero Yeste, and Massad Fredy, eds. A + a: Arquitecturanimació = architecturanimation. Barcelona: Actar, 2002.
Find full textTime and the digital: Connecting technology, aesthetics, and a process philosophy of time. Hanover, N.H: Dartmouth College Press, 2012.
Find full textCoval, S. C. Agency in action: The practical rational agency machine. Dordrecht: Kluwer Academic, 1992.
Find full textDovey, Jon. Game cultures: Computer games as new media. Maidenhead, Berkshire, England: Open University Press, 2006.
Find full textKozel, Susan. Closer: Performance, technologies, phenomenology. Cambridge, Mass: The MIT Press, 2008.
Find full textHoltzman, Steven R. Digital mantras: The languages of abstract and virtual worlds. Cambridge,Mass: MIT Press, 1996.
Find full textDigital mantras: The languages of abstract and virtual worlds. Cambridge, Mass: MIT Press, 1994.
Find full textBarker, Timothy Scott. Time and the digital: Connecting technology, aesthetics, and a process philosophy of time. Hanover, N.H: Dartmouth College Press, 2012.
Find full textForester, Tom. Computer ethics: Cautionary tales and ethical dilemmas in computing. Cambridge, Mass: MIT Press, 1990.
Find full textPerry, Morrison, ed. Computer ethics: Cautionary tales and ethical dilemmas in computing. 2nd ed. Cambridge, Mass: MIT Press, 1994.
Find full textPerry, Morrison, ed. Computer ethics: Cautionary tales and ethical dilemmas in computing. Oxford, UK: B. Blackwell, 1990.
Find full textLopes, Dominic. Philosophy of Computer Art. Taylor & Francis Group, 2009.
Find full textLopes, Dominic. A Philosophy of Computer Art. Routledge, 2009. http://dx.doi.org/10.4324/9780203872345.
Full textEmmerson, Simon, and Trevor Wishart. On Sonic Art. Taylor & Francis Group, 1996.
Find full textEmmerson, Simon, and Trevor Wishart. On Sonic Art. Taylor & Francis Group, 1996.
Find full textEmmerson, Simon, and Trevor Wishart. On Sonic Art. Taylor & Francis Group, 1996.
Find full textEmmerson, Simon, and Trevor Wishart. On Sonic Art. Taylor & Francis Group, 1996.
Find full textEdmonds, Ernest A., and Margaret A. Boden. From Fingers to Digits: An Artificial Aesthetic. MIT Press, 2019.
Find full textFrom Fingers to Digits: An Artificial Aesthetic. MIT Press, 2019.
Find full textEdmonds, Ernest A., and Margaret A. Boden. From Fingers to Digits: An Artificial Aesthetic. MIT Press, 2019.
Find full textRaffi, Kasparian. Java For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming. Pulp Free Press, 2006.
Find full textC++ For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming. Pulp Free Press, 2004.
Find full textMoving Without A Body Digital Philosophy And Choreographic Thought. MIT Press Ltd, 2013.
Find full textAymeric, Mansoux, and Valk Marloes de, eds. Floss + art. [Poitiers, France: GOTO 10, in association with OpenMute, 2008.
Find full textFloss + art. [Poitiers, France: GOTO 10, in association with OpenMute, 2008.
Find full textBlais, Joline, and Jon Ippolito. At the Edge of Art. Thames & Hudson, 2006.
Find full textThe Body and the Screen: Theories of Internet Spectatorship. The MIT Press, 2006.
Find full textBasmadjian, Diran, and Ramin Farnood. Art of Modeling in Science and Engineering with Mathematica. Taylor & Francis Group, 2006.
Find full textBasmadjian, Diran. Art of Modeling in Science and Engineering with Mathematica. Taylor & Francis Group, 2019.
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