Academic literature on the topic 'Computer art'
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Journal articles on the topic "Computer art"
Mason, C. "Computer Art." ITNOW 53, no. 2 (February 25, 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwq254.
Full textMason, C. "Computer Art." ITNOW 53, no. 3 (May 1, 2011): 32. http://dx.doi.org/10.1093/itnow/bwr014.
Full textMason, C. "Computer Art." ITNOW 53, no. 4 (July 1, 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwr030.
Full textMason, C. "Computer Art." ITNOW 53, no. 5 (August 31, 2011): 32–33. http://dx.doi.org/10.1093/itnow/bwr046.
Full textWilson, Stephen, and Herbert W. Franke. "Computer Graphics: Computer Art." Leonardo 19, no. 4 (1986): 348. http://dx.doi.org/10.2307/1578386.
Full textKunii, Tosiyasu L., and Herbert W. Franke. "Computer graphics — Computer art." Visual Computer 2, no. 3 (July 1986): 131–33. http://dx.doi.org/10.1007/bf01900322.
Full textVenturelli, Suzete. "Computer art: software art design." ANIAV - Revista de Investigación en Artes Visuales, no. 8 (March 31, 2021): 79. http://dx.doi.org/10.4995/aniav.2021.14944.
Full textTamblyn, Christine. "Computer Art as Conceptual Art." Art Journal 49, no. 3 (1990): 253. http://dx.doi.org/10.2307/777116.
Full textPickover, Clifford A. "Is Computer Art Really Art?" Idealistic Studies 23, no. 1 (1993): 75–85. http://dx.doi.org/10.5840/idstudies19932318.
Full textTamblyn, Christine. "Computer Art as Conceptual Art." Art Journal 49, no. 3 (September 1990): 253–56. http://dx.doi.org/10.1080/00043249.1990.10792699.
Full textDissertations / Theses on the topic "Computer art"
Buchholtz, Carol A. "The integration of computer art in the art curriculum." Online version, 1999. http://www.uwstout.edu/lib/thesis/1999/1999buchholtzc.pdf.
Full textMao, Yuhan-Lin. "Computer art and creative tool making." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/78802.
Full textMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.
Includes bibliographical references (leaves 124-126).
A digital paint package has been developed which places attention on the design of personal "brush " patterns. The user generates an image by iterating these pattern modules on the raster display. During the application of a pattern, it can grow, shrink, and change in opacity level under the user's control. This method of digitally creating images was developed in light of the problem of representing visual characteristics effectively while "painting" with a computer graphics system . Allowing the user to design personal brush patterns, which can be stored in a library of patterns, and to make marks by repeating them, expands the potential visual qualities of the image as demonstrated by sample images included in this thesis. Software functions are provided for creating and editing patterns through a menu of selections. These functions treat individual shapes and colors in a pattern as separate entities that can be manipulated. Shapes can be manipulated individually, or as a selected group. The manipulation functions include the following: move, copy, scale, and delete. Software functions are also provided for the editing of color components. One method allows a color's red, green, and blue components to be adjusted. And the other allows its hue, lightness, and saturation levels to be adjusted.
by Yuan-Lin Mao.
M.S.V.S.
Greh, Deborah Ellen. "Computers in art education /." Access Digital Full Text version, 1987. http://pocketknowledge.tc.columbia.edu/home.php/bybib/10778184.
Full textBell, Stephen Charles Davenport. "Participatory art and computers : identifying, analysing and composing the characteristics of works of participatory art that use computer technology." Thesis, Loughborough University, 1991. https://dspace.lboro.ac.uk/2134/7207.
Full textCai, Tengjiao. "Recognizing Art Pieces in Subway using Computer Vision." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-156433.
Full textMargerison, Paul. "An algorithmic and interactive approach to computer art." Thesis, Open University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.240001.
Full textTaylor, Grant D. "The machine that made science art : the troubled history of computer art 1963-1989." University of Western Australia. Visual Arts Discipline Group, 2005. http://theses.library.uwa.edu.au/adt-WU2005.0114.
Full textKeating, Marla Jo Matlick. "Computers in college art and design programs /." Online version of thesis, 1992. http://hdl.handle.net/1850/11630.
Full textHall, Jennifer A. "The human interface in three dimensional computer art space." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/74325.
Full textMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH
Bibliography: leaves 61-68.
by Jennifer A. Hall.
M.S.V.S.
Kent, Marina. "Evolving Art: Modifying Context Free Art with a Genetic Algorithm." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/scripps_theses/1033.
Full textBooks on the topic "Computer art"
Franke, Herbert W. Computer Graphics — Computer Art. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4.
Full textW, Franke Herbert. Computer graphics - Computer Art. Berlin, Germany: Springer, 1985.
Find full textW, Franke Herbert. Computer Graphics - Computer Art. Berlin, Heidelberg: Springer, 1986.
Find full textW, Franke Herbert. Computer graphics - Computer Art. 2nd ed. New York City, USA: Springer, 1985.
Find full textBaines, Alan. The Art of computer art. [London]: Middlesex Polytechnic, 1989.
Find full textFranke, Herbert W., and Horst Helbig, eds. Computer Science Art. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-662-06383-5.
Full textAngell, Ian O. Computer geometric art. New York: Dover, 1985.
Find full textFenton, Erfert. Canned art: Clip art for the Macintosh. 2nd ed. Berkeley, Calif: Peachpit Press, 1992.
Find full textImage, Digital, ed. Computer graphics art work. Tokyo: Graphic-sha, 1992.
Find full textcielny, Ziemowit Kos. PROC: Towards computer art. [London]: Middlesex University, 1992.
Find full textBook chapters on the topic "Computer art"
Hunt, John. "Creating Computer Art." In Advanced Guide to Python 3 Programming, 23–33. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25943-3_4.
Full textFranke, Herbert W., and Horst Helbig. "Computer Science Art." In Computer Science Art, 6–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-662-06383-5_1.
Full textHunt, John. "Computer Generated Art." In Advanced Guide to Python 3 Programming, 109–19. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-40336-1_13.
Full textFranke, Herbert W. "History of Computer Art." In Computer Graphics — Computer Art, 93–152. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4_2.
Full textBoy, Guy André. "Art." In Human–Computer Interaction Series, 187–205. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-30270-6_10.
Full textSasaki, Mutsuko K., and Tateaki Sasaki. "Techniques in Computer Art." In Computer Graphics, 311–19. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7_21.
Full textWeik, Martin H. "art." In Computer Science and Communications Dictionary, 64. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_852.
Full textColonna, Jean-François. "Computer, Mathematics and Art." In Mathematics and Modern Art, 47–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-24497-1_5.
Full textO’Toole, Michael. "Art versus Computer Animation." In The Hermeneutic Spiral and Interpretation in Literature and the Visual Arts, 95–105. New York : Routledge, 2017. | Series: Routledge studies in multimodality ; 22: Routledge, 2018. http://dx.doi.org/10.4324/9781315145525-8.
Full textFranke, Herbert W. "Theoretical Foundations of Computer Art." In Computer Graphics — Computer Art, 153–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 1985. http://dx.doi.org/10.1007/978-3-642-70259-4_3.
Full textConference papers on the topic "Computer art"
Nake, Frieder. "Computer art." In the 5th conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056224.1056234.
Full textNake, Frieder. "Computer art." In the 6th ACM SIGCHI conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1254960.1255041.
Full textSmith, B. R. "Beyond computer art." In SIGGRAPH 89 Art show catalog - Computer art in context. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/73877.73885.
Full textPetrovich, Lucy, Maurice Benayoun, Tammy Knipp, Thomas Lehner, and Christa Sommerer. "Experiential computer art." In ACM SIGGRAPH 99 Conference abstracts and applications. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/311625.311931.
Full textWright, R. "The image in art and `computer art'." In SIGGRAPH 89 Art show catalog - Computer art in context. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/73877.73887.
Full textPokrywka, Agnieszka. "Computer Art for Non-computer People." In 2011 Second International Conference on Culture and Computing (Culture Computing). IEEE, 2011. http://dx.doi.org/10.1109/culture-computing.2011.22.
Full textClark, Sean. "Leicester Computer Art Pioneers." In Proceedings of EVA London 2024. BCS Learning & Development, 2024. http://dx.doi.org/10.14236/ewic/eva2024.36.
Full textWands, Bruce. "CREATING CONTINUITY BETWEEN COMPUTER ART HISTORY AND CONTEMPORARY ART." In CAT 2010: Ideas before their time : Connecting the past and present in computer art. BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/cat2010.21.
Full textSourin, Alexei. "Functionally based virtual computer art." In the 2001 symposium. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/364338.364369.
Full text"Cover Art." In 2013 International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2013. http://dx.doi.org/10.1109/cadgraphics.2013.100.
Full textReports on the topic "Computer art"
Willson. L51756 State of the Art Intelligent Control for Large Engines. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), September 1996. http://dx.doi.org/10.55274/r0010423.
Full textWalton, C., G. Gilmer, A. Wemhoff, and L. Zepeda-Ruiz. Full-Process Computer Model of Magnetron Sputter, Part I: Test Existing State-of-Art Components. Office of Scientific and Technical Information (OSTI), September 2007. http://dx.doi.org/10.2172/922114.
Full textSchubert, Wulf, and Nedim RADONCIC. COMPUTER AIDS FOR DESIGN AND CONSTRUCTION OF UNDERGROUND STRUCTURES: THE AUSTRIAN STATE-OF-THE-ART. Cogeo@oeaw-giscience, September 2011. http://dx.doi.org/10.5242/iamg.2011.0666.
Full textKayser, M. B., and A. G. Collins. Computer simulation models relevant to ground water contamination from EOR or other fluids - state-of-the-art. Office of Scientific and Technical Information (OSTI), March 1986. http://dx.doi.org/10.2172/6003706.
Full textPapadakis, Stamatios, Арнольд Юхимович Ків, Hennadiy M. Kravtsov, Viacheslav V. Osadchyi, Maiia V. Marienko, Olga P. Pinchuk, Mariya P. Shyshkina, et al. Revolutionizing education: using computer simulation and cloud-based smart technology to facilitate successful open learning. Криворізький державний педагогічний університет, March 2023. http://dx.doi.org/10.31812/123456789/7375.
Full textLitzelfelner. L51592 Development of Pipeline Stability Design Guidelines for Liquefaction and Scour. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), February 1989. http://dx.doi.org/10.55274/r0010541.
Full textMichalopoulos, C. D. PR-175-420-R01 Submarine Pipeline Analysis - Theoretical Manual. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), December 1985. http://dx.doi.org/10.55274/r0012171.
Full textSeidametova, Zarema S., Zinnur S. Abduramanov, and Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4626.
Full textOsadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov, and Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4417.
Full textTkachuk, Viktoriia V., Vadym P. Shchokin, and Vitaliy V. Tron. The Model of Use of Mobile Information and Communication Technologies in Learning Computer Sciences to Future Professionals in Engineering Pedagogy. [б. в.], November 2018. http://dx.doi.org/10.31812/123456789/2668.
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