Books on the topic 'Computer animation – Data processing'

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1

John, Vince. Handbook of Computer Animation. London: Springer London, 2003.

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2

Ogao, Patrick Job. Exploratory visualization of temporal geospatial data using animation =: Exploratieve visualisatie van temporele ruimtelijke gegevens met behulp van animaties. [Enschede, The Netherlands: International Institute for Aerospace Survey and Earth Sciences], 2002.

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3

Dransch, Doris. Temporale und nontemporale Coumputer-Animation in der Kartographie. Berlin: Selbstverlag Fachbereich Geowissenschaften, Freie Universität Berlin, 1995.

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4

1945-, House Donald, and Breen David E. 1960-, eds. Cloth modeling and animation. Natick, Mass: A K Peters, 2000.

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5

Thalmann, Daniel, and Nadia Magnenat-Thalmann. New trends in animation and visualization. Chichester: Wiley, 1991.

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6

Sassmannshausen, Volker. Architektur und Simulation: Animation als manipulierbares Darstellungswerkzeug in der Architektur. Berlin: Wissenschaft und Technik, 1998.

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7

Bradford, Rex E. Real-time animation tool-kit in C++. New York: Wiley, 1995.

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8

Meier, Timothy W. Investigation into the use of texturing for real-time computer animation. Monterey, California: Naval Postgraduate School, 1988.

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9

Geometric algebra: An algebraic system for computer games and animation. Dordrecht: Springer, 2009.

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10

Real-time animation tool-kit in C [plus plus]. New York: Wiley, 1995.

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11

Shi nei she ji yu 3ds max xiao guo tu biao xian jiao cheng. Beijing: Qing hua da xue chu ban she, 2007.

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12

Henrik, Weimer, ed. Subdivision methods for geometric design: A constructive approach. San Francisco: Morgan Kaufmann, 2002.

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13

Malnack, Brent. Mastering Toaster technology: A step by step guide to Video Toaster production. Omaha, NE: Position Pub., 1993.

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14

S, Pandzic Igor, and Forchheimer Robert, eds. MPEG-4 facial animation: The standard, implementation and applications. Chichester: J. Wiley, 2002.

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15

Bousquet, Michele. Linking AutoCAD to 3D studio R3 for architecture. Albany: Autodesk Press, 1996.

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16

Bousquet, Michele. Linking AutoCAD to 3D studio R2 for architecture. Albany, NY: Autodesk Press, 1996.

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17

Meyer, Trish. Creating motion graphics with After Effects. Burlington, MA: Focal Press, 2010.

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18

After Effects wen zi te xiao zong hui. Taibei Xian Xindian Shi: Zai sheng chu ban she, 2008.

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19

Meyer, Trish. Creating motion graphics with After Effects. 5th ed. Amsterdam: Elsevier/Focal Press, 2010.

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20

After Effects bei jing te xiao zong hui. Taibei Xian Xindian Shi: Zai sheng chu ban she, 2008.

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21

1958-, Haines Eric, ed. Real-time rendering. 2nd ed. Natick, Mass: AK Peters, 2002.

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22

Möller, Tomas. Real-time rendering. 2nd ed. Natick, Mass: AK Peters, 2002.

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23

Flash CS5: Basic, student manual. [Rochester, NY]: Axzo Press, 2011.

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24

Mathematica for differential equations: Projects, insights, syntax and animations. Upper Saddle River, NJ: Pearson Prentice Hall, 2004.

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25

Zi wu shi jue wen hua chuan bo gong si, ed. Zhong wen ban After Effects CC ying shi zhi zuo quan shi li. Beijing Shi: Hai yang chu ban she, 2014.

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26

Zhong wen ban After Effects CC ying shi te xiao quan shi li. Beijing Shi: Hai yang chu ban she, 2015.

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27

author, Cui Bingde editor, and Feng Tao editor author, eds. After effects ying shi hou qi te xiao she ji yu zhi zuo 200 li. Beijing Shi: Zhongguo tie dao chu ban she, 2015.

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28

Adobe gong si beijing dai biao chu and DDC chuan mei, eds. Adobe After Effects 7.0 biao zhun pei xun jiao cai. Beijing: Ren min you dian chu ban she, 2007.

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29

After Effects CC ying shi te xiao she ji yu zhi zuo an li ke tang. Beijing: Qing hua da xue chu ban she, 2014.

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30

Lanier, Lee. Professional digital compositing: Essential tools and techniques. Indianapolis, Ind: Wiley Pub., 2010.

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31

Bousquet, Michele. Linking AutoCAD to 3D studio R3 for architecture. Albany: Autodesk Press, 1996.

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32

1961-, Meyer Chris, ed. Creating motion graphics with After Effects. San Francisco, CA: CMP Books, 2000.

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33

1961-, Meyer Chris, ed. Creating motion graphics with After Effects. 5th ed. Amsterdam: Focal Press/Elsevier, 2010.

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34

Mullen, Tony. Blender studio projects: Digital movie-making. Indianapolis: Wiley Technology Pub., 2010.

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35

Maya studio projects: Dynamics. Hoboken, N.J: Wiley, 2010.

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36

Adobe Flash CS3 professional how-tos: 100 essential techniques. Berkely, CA: Peachpit, 2008.

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37

Schaeffer, Mark. Adobe Flash CS4 professional how-tos: 100 essential techniques. Berkeley, CA: Adobe, 2009.

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38

Putz, John F. Maple Animation. Taylor & Francis Group, 2003.

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39

Putz, John F. Maple Animation. Taylor & Francis Group, 2018.

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40

Putz, John F. Maple Animation. Taylor & Francis Group, 2018.

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41

Maple Animation. Chapman & Hall/CRC, 2003.

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42

Putz, John F. Maple Animation. Taylor & Francis Group, 2018.

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43

Putz, John F. Maple Animation. Taylor & Francis Group, 2018.

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44

Putz, John F. Maple Animation. Taylor & Francis Group, 2018.

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45

Maple Animation. Taylor & Francis Group, 2018.

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46

Bensky, T. J. Exploring physics with computer animation and PhysGL. IOP Concise Physics, 2016.

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47

Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. Elsevier Science & Technology Books, 2011.

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48

Roberts, Steve. Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. CRC Press LLC, 2012.

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49

Roberts, Steve. Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. CRC Press LLC, 2012.

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50

Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. Taylor & Francis Group, 2017.

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