Books on the topic 'Computer animation – Data processing'
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John, Vince. Handbook of Computer Animation. London: Springer London, 2003.
Find full textOgao, Patrick Job. Exploratory visualization of temporal geospatial data using animation =: Exploratieve visualisatie van temporele ruimtelijke gegevens met behulp van animaties. [Enschede, The Netherlands: International Institute for Aerospace Survey and Earth Sciences], 2002.
Find full textDransch, Doris. Temporale und nontemporale Coumputer-Animation in der Kartographie. Berlin: Selbstverlag Fachbereich Geowissenschaften, Freie Universität Berlin, 1995.
Find full text1945-, House Donald, and Breen David E. 1960-, eds. Cloth modeling and animation. Natick, Mass: A K Peters, 2000.
Find full textThalmann, Daniel, and Nadia Magnenat-Thalmann. New trends in animation and visualization. Chichester: Wiley, 1991.
Find full textSassmannshausen, Volker. Architektur und Simulation: Animation als manipulierbares Darstellungswerkzeug in der Architektur. Berlin: Wissenschaft und Technik, 1998.
Find full textBradford, Rex E. Real-time animation tool-kit in C++. New York: Wiley, 1995.
Find full textMeier, Timothy W. Investigation into the use of texturing for real-time computer animation. Monterey, California: Naval Postgraduate School, 1988.
Find full textGeometric algebra: An algebraic system for computer games and animation. Dordrecht: Springer, 2009.
Find full textReal-time animation tool-kit in C [plus plus]. New York: Wiley, 1995.
Find full textShi nei she ji yu 3ds max xiao guo tu biao xian jiao cheng. Beijing: Qing hua da xue chu ban she, 2007.
Find full textHenrik, Weimer, ed. Subdivision methods for geometric design: A constructive approach. San Francisco: Morgan Kaufmann, 2002.
Find full textMalnack, Brent. Mastering Toaster technology: A step by step guide to Video Toaster production. Omaha, NE: Position Pub., 1993.
Find full textS, Pandzic Igor, and Forchheimer Robert, eds. MPEG-4 facial animation: The standard, implementation and applications. Chichester: J. Wiley, 2002.
Find full textBousquet, Michele. Linking AutoCAD to 3D studio R3 for architecture. Albany: Autodesk Press, 1996.
Find full textBousquet, Michele. Linking AutoCAD to 3D studio R2 for architecture. Albany, NY: Autodesk Press, 1996.
Find full textMeyer, Trish. Creating motion graphics with After Effects. Burlington, MA: Focal Press, 2010.
Find full textAfter Effects wen zi te xiao zong hui. Taibei Xian Xindian Shi: Zai sheng chu ban she, 2008.
Find full textMeyer, Trish. Creating motion graphics with After Effects. 5th ed. Amsterdam: Elsevier/Focal Press, 2010.
Find full textAfter Effects bei jing te xiao zong hui. Taibei Xian Xindian Shi: Zai sheng chu ban she, 2008.
Find full text1958-, Haines Eric, ed. Real-time rendering. 2nd ed. Natick, Mass: AK Peters, 2002.
Find full textMöller, Tomas. Real-time rendering. 2nd ed. Natick, Mass: AK Peters, 2002.
Find full textFlash CS5: Basic, student manual. [Rochester, NY]: Axzo Press, 2011.
Find full textMathematica for differential equations: Projects, insights, syntax and animations. Upper Saddle River, NJ: Pearson Prentice Hall, 2004.
Find full textZi wu shi jue wen hua chuan bo gong si, ed. Zhong wen ban After Effects CC ying shi zhi zuo quan shi li. Beijing Shi: Hai yang chu ban she, 2014.
Find full textZhong wen ban After Effects CC ying shi te xiao quan shi li. Beijing Shi: Hai yang chu ban she, 2015.
Find full textauthor, Cui Bingde editor, and Feng Tao editor author, eds. After effects ying shi hou qi te xiao she ji yu zhi zuo 200 li. Beijing Shi: Zhongguo tie dao chu ban she, 2015.
Find full textAdobe gong si beijing dai biao chu and DDC chuan mei, eds. Adobe After Effects 7.0 biao zhun pei xun jiao cai. Beijing: Ren min you dian chu ban she, 2007.
Find full textAfter Effects CC ying shi te xiao she ji yu zhi zuo an li ke tang. Beijing: Qing hua da xue chu ban she, 2014.
Find full textLanier, Lee. Professional digital compositing: Essential tools and techniques. Indianapolis, Ind: Wiley Pub., 2010.
Find full textBousquet, Michele. Linking AutoCAD to 3D studio R3 for architecture. Albany: Autodesk Press, 1996.
Find full text1961-, Meyer Chris, ed. Creating motion graphics with After Effects. San Francisco, CA: CMP Books, 2000.
Find full text1961-, Meyer Chris, ed. Creating motion graphics with After Effects. 5th ed. Amsterdam: Focal Press/Elsevier, 2010.
Find full textMullen, Tony. Blender studio projects: Digital movie-making. Indianapolis: Wiley Technology Pub., 2010.
Find full textMaya studio projects: Dynamics. Hoboken, N.J: Wiley, 2010.
Find full textAdobe Flash CS3 professional how-tos: 100 essential techniques. Berkely, CA: Peachpit, 2008.
Find full textSchaeffer, Mark. Adobe Flash CS4 professional how-tos: 100 essential techniques. Berkeley, CA: Adobe, 2009.
Find full textPutz, John F. Maple Animation. Taylor & Francis Group, 2003.
Find full textPutz, John F. Maple Animation. Taylor & Francis Group, 2018.
Find full textPutz, John F. Maple Animation. Taylor & Francis Group, 2018.
Find full textMaple Animation. Chapman & Hall/CRC, 2003.
Find full textPutz, John F. Maple Animation. Taylor & Francis Group, 2018.
Find full textPutz, John F. Maple Animation. Taylor & Francis Group, 2018.
Find full textPutz, John F. Maple Animation. Taylor & Francis Group, 2018.
Find full textMaple Animation. Taylor & Francis Group, 2018.
Find full textBensky, T. J. Exploring physics with computer animation and PhysGL. IOP Concise Physics, 2016.
Find full textCharacter Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. Elsevier Science & Technology Books, 2011.
Find full textRoberts, Steve. Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. CRC Press LLC, 2012.
Find full textRoberts, Steve. Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. CRC Press LLC, 2012.
Find full textCharacter Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. Taylor & Francis Group, 2017.
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