Books on the topic 'Computer adventure games'
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Huffman, Eddie. Classic computer games. Greensboro, N.C: Compute Books, 1994.
Find full textSimon, Marvin Kenneth. Keys to solving computer adventure games. Englewood Cliffs, N.J: Prentice-Hall, 1987.
Find full textMcGath, Gary. Compute!'s guide to adventure games. Greensboro, North Carolina: Compute! Publications, 1985.
Find full textMichael, Knight, ed. Hottest PC games. Rocklin, Calif: Prima Pub., 1998.
Find full textRymaszewski, Michael. Prima's computer strategy games bible: Unauthorized. Rocklin, Calif: Prima Pub., 1996.
Find full textInc, Robin Computing, ed. Computer novel construction set: User manual. Lowell, MA (600 Suffolk St., Lowell 01854): Hayden Software Co., 1985.
Find full textGruber, Diana. Action arcade adventure set. Scottsdale, Ariz: Coriolis Group, 1994.
Find full textDavid, Mitchell. An adventure in programming techniques. Wokingham England: Addison-Wesley Pub. Co., 1986.
Find full textLueders, Raymond. Compute's adventure game player's handbook. Greensboro, N.C: Compute Books, 1993.
Find full textStuart, S. D. Herobrine rises: A Minecraft adventure. London: Ramblin' Prose Publishing, 2013.
Find full textGeus, A. F. de. Adventure description language: A new way to generate adventure programs. Wilmslow: Sigma, 1985.
Find full textNystul, Mike. Pokémon: Choose your own pathway to adventure. San Francisco: Sybex, 2000.
Find full textSibylle, Omlin, ed. The games 2000-2009. [Basel]: Christoph Merian Verlag, 2009.
Find full textGreg, Sepelak, ed. Grandia III: BradyGames official strategy guide. Indianapolis, Ind: BradyGames, 2005.
Find full textAlphonso, Patrick M. The GameFanatic's guide to PC cheats. New York: Avon Books, 1997.
Find full textPardoe, Blaine. Official mech warrior 2: 31st century combat : battle guide. Indianapolis, Ind: Brady Games, 1995.
Find full textWilliam, Mann. Online games: In-depth strategies and secrets. [Rocklin, Calif.]: Prima Pub., 1996.
Find full textBarba, Rick. Empires: Dawn of the modern world : official strategy guide. Indianapolis, Ind: BradyGAMES Pub., 2004.
Find full textInc, Blizzard Entertainment, ed. WarCraft III: Reign of chaos : game manual. Irvine, CA: Blizzard Entertainment, 2002.
Find full textNeedler, Matthew. Minecraft: Construction Handbook. Edited by Stephanie Milton. London: Egmont, 2014.
Find full textMarcus, Milton, ed. Creating a database: Adventure game. New York: Gloucester Press, 1985.
Find full textBogenn, Tim. Sonic riders: BradyGames official strategy guide. Indianapolis, Ind: BradyGames, 2006.
Find full textEric, Mylonas, ed. The official Everquest II atlas. Roseville, CA: Prima Games, 2006.
Find full textKeith, William H. Official Riven, the sequel to Myst: Hints and solutions. Indianapolis, Ind: BradyGames, 1997.
Find full textFarkas, Bart. The Outfit official strategy guide. Indianapolis, Ind: BradyGames, 2006.
Find full textRenko, Hal. The antagonists, a microworld adventure for your IBMPC/PCjr. Wokingham: Addison-Wesley, 1985.
Find full textRenko, Hal. The antagonists, a microworld adventure for your Commodore 64. Wokingham: Addison-Wesley, 1985.
Find full textSierra, On-Line Inc. Police quest: Swat 2. Oakhurst, CA: Sierra, 1998.
Find full textDeMaria, Rusel. Oddworld: Abe's Oddysee : the official strategy guide. Rocklin, Calif: Prima Pub., 1997.
Find full textComputer Games Strategy Plus (Firm). The best action & arcade games: Strategies & secrets. San Francisco: Sybex, 1997.
Find full text(Firm), Blizzard Entertainment. WarCraft II: Tides of darkness. Irvine, CA: Blizzard Entertainment, 1996.
Find full textAndrovich, Mark. Teen Titans: Official strategy guide. Indianapolis, Ind: BradyGames, 2006.
Find full textMilton, Stephanie. Minecraft: The Survivors' book of secrets. New York: Random House Publishing Group, 2016.
Find full textRenko, Hal. The antgonists, a microworld adventure for your XZ Spectrum. wokingham: Addison-Wesley, 1985.
Find full textStuart, S. D. The dark temple: A Minecraft adventure. [Place of publication not identified]: Ramblin' Prose Publishing, 2014.
Find full textRenko, Hal. The antagonists, a microworld adventure of your Apple II/IIe. Wokingham: Addison-Wesley, 1985.
Find full text(Firm), Bethesda Softworks. The skyrim library: The histories. London: Titan Books, 2015.
Find full text(Firm), Triumph Books. Master the Mods!: Minecraft℗ʼ secrets & cool ways to take your building games to another level. Chicago, IL: Triumph Books LLC, 2015.
Find full textSmith, Brandon. Tom Clancy's splinter cell: Pandora tomorrow : Prima's official strategy guide. Roseville, CA: Prima Games, 2004.
Find full text(Firm), Blizzard Entertainment. WarCraft II: Battle.net edition. Irvine, CA: Blizzard Entertainment, 1999.
Find full textEpstein, Joe. Marvel vs. Capcom 3: Fate of two worlds. Indianapolis, IN: BradyGames, 2011.
Find full textBirlew, Dan. The matrix: Path of Neo : official strategy guide. Indianapolis, Ind: BradyGames, 2005.
Find full textMike, Pondsmith, Ackerman Dave, and Wildermoth Glenn, eds. Near orbit: The cyberpunk space supplement. Berkeley, CA: R. Talsorian Games, 1989.
Find full textLockhart, Lesley. Granny's garden: A programme of work based on the computer adventure program Granny's garden by Mike Matson. (Ayr?): (Strathclyde Department of Education, Ayr Division), 1986.
Find full textComputer adventure games secrets. Rocklin, CA: Prima Pub., 1994.
Find full textHolmes, Kirsty. Action-Adventure Games. Secret Book Company, The, 2019.
Find full textHolmes, Kirsty. Action-Adventure Games. Crabtree Pub Co, 2019.
Find full textAdventure Games for Microcomputers. Meckler Publishing Corporation, 1991.
Find full textCreating Adventure Games For Teens. Course Technology, 2012.
Find full textJohn, Murray, Anastasia Salter, and Aaron A. Reed. Adventure Games: Playing the Outsider. Bloomsbury Publishing Plc, 2021.
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