Academic literature on the topic 'Computer adventure games'
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Journal articles on the topic "Computer adventure games"
Ju, Edward, and Christian Wagner. "Personal computer adventure games." ACM SIGMIS Database: the DATABASE for Advances in Information Systems 28, no. 2 (April 1997): 78–92. http://dx.doi.org/10.1145/264701.264707.
Full textBaltra, Armando. "Language Learning through Computer Adventure Games." Simulation & Gaming 21, no. 4 (December 1990): 445–52. http://dx.doi.org/10.1177/104687819002100408.
Full textCosta, Liliana Vale, and Ana Isabel Veloso. "Factors Influencing the Adoption of Video Games in Late Adulthood." International Journal of Technology and Human Interaction 12, no. 1 (January 2016): 35–50. http://dx.doi.org/10.4018/ijthi.2016010103.
Full textLessard, Jonathan. "AdventureBefore Adventure Games." Games and Culture 8, no. 3 (May 2013): 119–35. http://dx.doi.org/10.1177/1555412012473364.
Full textNosachev, Pavel G. "GAME OCCULTURE: WESTERN ESOTERICISM AND ADVENTURE COMPUTER GAMES." Study of Religion, no. 2 (2018): 131–39. http://dx.doi.org/10.22250/2072-8662.2018.2.131-139.
Full textKossuth, Karen C. "USING THE ADVENTURE FORMATS FOR CALI." CALICO Journal 3, no. 2 (January 14, 2013): 13–17. http://dx.doi.org/10.1558/cj.v3i2.13-17.
Full textRussell, Glenn. "Implications of Context-Based Software Development for Education." Australian Journal of Education 38, no. 2 (August 1994): 157–73. http://dx.doi.org/10.1177/000494419403800206.
Full textLickhardt, Maren. "Game Logic in the TV Series The Walking Dead: On Transmedial Plot Structures and Character Layouts." Open Cultural Studies 1, no. 1 (December 20, 2017): 359–68. http://dx.doi.org/10.1515/culture-2017-0033.
Full textSaito, Kumiko. "From Novels to Video Games: Romantic Love and Narrative Form in Japanese Visual Novels and Romance Adventure Games." Arts 10, no. 3 (June 25, 2021): 42. http://dx.doi.org/10.3390/arts10030042.
Full textUiphanit, Thanakorn, Satien Janpla, Thatsanan Chutosri, Pongpisid Liangyoo, Natcha Wattanaprapa, Pongsakorn Kingsuwankul, Wannarat Bunchongkien, Phachaya Chiewchan, Aekkaphob Intarapoo, and Chunyarat Nititerapad. "Code Adventure: An Educational Game for Learning JAVA Programming." International Journal of Interactive Mobile Technologies (iJIM) 17, no. 22 (November 27, 2023): 26–37. http://dx.doi.org/10.3991/ijim.v17i22.42307.
Full textDissertations / Theses on the topic "Computer adventure games"
Moser, Robert B. Computer Science & Engineering Faculty of Engineering UNSW. "A methodology for the design of educational computer adventure games." Awarded by:University of New South Wales. Computer Science and Engineering, 2000. http://handle.unsw.edu.au/1959.4/18613.
Full textBuckles, Mary Ann. "Interactive fiction : the computer storygame adventure /." Diss., Connect to 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 1985. http://wwwlib.umi.com/cr/ucsd/fullcit?p8517895.
Full textAfram, Rabi. "Puzzle Design in Adventure Games." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1916.
Full textMolley, Sean. "Ta Da! - The Text Adventure Design Assistant a Visual Tool for the Development of Adventure Games." TopSCHOLAR®, 1997. http://digitalcommons.wku.edu/theses/347.
Full textRogers, Elise, and n/a. "Observed interaction between students using computers." University of Canberra. Education, 1995. http://erl.canberra.edu.au./public/adt-AUC20061107.154847.
Full textLee, Benjamin Nelson. "Lude behavior designing contexts for playing out the kingdom of God /." Theological Research Exchange Network (TREN), 2005. http://www.tren.com/search.cfm?p062-0272.
Full textMagnuson, Markus Amalthea. "The Dig : De grafiska äventyrsspelen som flyktigt medium." Thesis, Stockholms universitet, Filmvetenskapliga institutionen, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-179044.
Full textHedenskog, Jens. "Exploring Game Design Pitfalls through patterns : Experiences when making our first game." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1618.
Full textMoser, Robert B. "A methodology for the design of educational computer adventure games /." 2000. http://www.library.unsw.edu.au/~thesis/adt-NUN/public/adt-NUN20021003.141152/index.html.
Full textRaková, Michaela. "Historie a kontext produkce počítačových her žánru adventure v České republice." Master's thesis, 2013. http://www.nusl.cz/ntk/nusl-322012.
Full textBooks on the topic "Computer adventure games"
Huffman, Eddie. Classic computer games. Greensboro, N.C: Compute Books, 1994.
Find full textSimon, Marvin Kenneth. Keys to solving computer adventure games. Englewood Cliffs, N.J: Prentice-Hall, 1987.
Find full textMcGath, Gary. Compute!'s guide to adventure games. Greensboro, North Carolina: Compute! Publications, 1985.
Find full textMichael, Knight, ed. Hottest PC games. Rocklin, Calif: Prima Pub., 1998.
Find full textRymaszewski, Michael. Prima's computer strategy games bible: Unauthorized. Rocklin, Calif: Prima Pub., 1996.
Find full textInc, Robin Computing, ed. Computer novel construction set: User manual. Lowell, MA (600 Suffolk St., Lowell 01854): Hayden Software Co., 1985.
Find full textGruber, Diana. Action arcade adventure set. Scottsdale, Ariz: Coriolis Group, 1994.
Find full textDavid, Mitchell. An adventure in programming techniques. Wokingham England: Addison-Wesley Pub. Co., 1986.
Find full textLueders, Raymond. Compute's adventure game player's handbook. Greensboro, N.C: Compute Books, 1993.
Find full textStuart, S. D. Herobrine rises: A Minecraft adventure. London: Ramblin' Prose Publishing, 2013.
Find full textBook chapters on the topic "Computer adventure games"
Bundren, Dawson, and Newton Lee. "Sonic Adventure 2, an Analysis." In Encyclopedia of Computer Graphics and Games, 1700–1702. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-23161-2_340.
Full textBundren, Dawson, and Newton Lee. "Sonic Adventure 2, an Analysis." In Encyclopedia of Computer Graphics and Games, 1–2. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-319-08234-9_340-1.
Full textRexing, Brayden, and Newton Lee. "God of War (2018), an Action-Adventure Game." In Encyclopedia of Computer Graphics and Games, 847–49. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-23161-2_526.
Full textRexing, Brayden, and Newton Lee. "God of War (2018), An Action-Adventure Game." In Encyclopedia of Computer Graphics and Games, 1–3. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-319-08234-9_526-1.
Full textKellner, Gudrun, Paul Sommeregger, and Marcel Berthold. "Towards Guidelines for Educational Adventure Games Creation (EAGC)." In Lecture Notes in Computer Science, 550. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33263-0_66.
Full textColeman, Douglas W. "Collaborative Creation of Adventure Games in the ESL One-Computer Classroom." In Global Interdependence, 125–30. Tokyo: Springer Japan, 1992. http://dx.doi.org/10.1007/978-4-431-68189-2_15.
Full textCornillie, Frederik, Igor Jacques, Stefan De Wannemacker, Hans Paulussen, and Piet Desmet. "Vocabulary Treatment in Adventure and Role-Playing Games: A Playground for Adaptation and Adaptivity." In Communications in Computer and Information Science, 131–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20074-8_11.
Full textCai, Xingquan, and Chao Chen. "Ocean Adventure Cell Phone Adventure Game Design and Implementation." In Advances in Computer Science and Ubiquitous Computing, 320–27. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-7605-3_53.
Full textAndreou, Panayiotis, George Nicou, Irene Polycarpou, Panagiotis Germanakos, and Nearchos Paspallis. "CodeAdventure: An Adventure Game for Computer Science Education." In Lecture Notes in Computer Science, 423–32. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58509-3_33.
Full textŠvelch, Jaroslav. "Adventures in Everyday Spaces: Hyperlocal Computer Games in 1980s–1990s Czechoslovakia." In Game History and the Local, 17–35. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-66422-0_2.
Full textConference papers on the topic "Computer adventure games"
Sarinho, Victor Travassos. "GEnEbook: A Game Engine to Provide Electronic Gamebooks for Adventure Games." In 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). IEEE, 2021. http://dx.doi.org/10.1109/sbgames54170.2021.00017.
Full textKuehn, Eileen, and Juergen Sieck. "Location and Situation Based Services for Pervasive Adventure Games." In 2010 12th International Conference on Computer Modelling and Simulation. IEEE, 2010. http://dx.doi.org/10.1109/uksim.2010.95.
Full textZahari, Ana Syafqah, Lukman Ab Rahim, and Mazlina Mehat. "A review of modelling languages for adventure educational games." In 2016 3rd International Conference on Computer and Information Sciences (ICCOINS). IEEE, 2016. http://dx.doi.org/10.1109/iccoins.2016.7783265.
Full textAnthony T. Cangao, Christian, Pamela A. Custodio, and Ma Teresita Borja-Osalla. "Learning as an adventure: how online video gaming values can recreate the traditional classroom." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2010. http://dx.doi.org/10.5176/978-981-08-5480-5_116.
Full textDubinsky, Alexey, and Yana Zhykharieva. "THE PROJECT OF TEXT ADVENTURE GAME FOR STUDYING THE PARAMEDICAL ALGORITHMS." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-004.
Full textDumitrache, Anisoara, Bogdan Logofatu, and Beatrice Almasan. "GBL AND CREATIVITY IN CLASSES." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-144.
Full textYip, David. "Between passive viewing and active choosing in storytelling." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002037.
Full textHo, Pei-Chi, Chun-Hsiung Huang, and Szu-Ming Chung. "A Computer Adventure Game Applied in E-Learning." In The 2007 International Conference on Intelligent Pervasive Computing (IPC 2007). IEEE, 2007. http://dx.doi.org/10.1109/ipc.2007.76.
Full textStadler, Viktor, and Helmut Hlavacs. "Blind Adventure - A Game Engine for Blind Game Designers." In CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3242671.3242703.
Full textGuerreiro, Gustavo, Lucas Vargas, Igor Zafriel Schmidt, and Ricardo De la Rocha Ladeira. "Two Kingdoms: Relato de Desenvolvimento de um Jogo Utilizando Godot Engine." In Computer on the Beach. São José: Universidade do Vale do Itajaí, 2021. http://dx.doi.org/10.14210/cotb.v12.p571-574.
Full textReports on the topic "Computer adventure games"
Ismailova, L. Yu, S. V. Kosikov, V. S. Zaytsev, and I. O. Sleptsov. educational computer game THE ADVENTURES OF THE GUSARIK" OR THE BASIS OF THE THEORY OF THE STATE AND LAW (version 1.0). SIB-Expertise, July 2022. http://dx.doi.org/10.12731/er0577.04072022.
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