Dissertations / Theses on the topic 'Computationnal geometry'
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Baer, Lawrence H. "Numerical aspects of computational geometry." Thesis, McGill University, 1992. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=22507.
Hussain, R. "Computational geometry using fourier analysis." Thesis, De Montfort University, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.391483.
Eades, Patrick Fintan. "Uncertainty Models in Computational Geometry." Thesis, University of Sydney, 2020. https://hdl.handle.net/2123/23909.
Pirzadeh, Hormoz. "Computational Geometry with the Rotating Calipers." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0027/MQ50856.pdf.
Doskas, Michael. "Various stabbing problems in computational geometry." Thesis, McGill University, 1987. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=66153.
Pătrașcu, Mihai. "Computational geometry through the information lens." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/40526.
Includes bibliographical references (p. 111-117).
This thesis revisits classic problems in computational geometry from the modern algorithmic perspective of exploiting the bounded precision of the input. In one dimension, this viewpoint has taken over as the standard model of computation, and has led to a powerful suite of techniques that constitute a mature field of research. In two or more dimensions, we have seen great success in understanding orthogonal problems, which decompose naturally into one dimensional problems. However, problems of a nonorthogonal nature, the core of computational geometry, have remained uncracked for many years despite extensive effort. For example, Willard asked in SODA'92 for a o(nlg n) algorithm for Voronoi diagrams. Despite growing interest in the problem, it was not successfully solved until this thesis. Formally, let w be the number of bits in a computer word, and consider n points with O(w)-bit rational coordinates. This thesis describes: * a data structure for 2-d point location with O(n) space, and 0( ... )query time. * randomized algorithms with running time 9 ... ) for 3-d convex hull, 2-d Voronoi diagram, 2-d line segment intersection, and a variety of related problems. * a data structure for 2-d dynamic convex hull, with O ( ... )query time, and O ( ... ) update time. More generally, this thesis develops a suite of techniques for exploiting bounded precision in geometric problems, hopefully laying the foundations for a rejuvenated research direction.
by Mihai Pǎtraşcu.
S.M.
Selmi-Dei, Fabio Pakk. "Um visualizador para uma extensão de CGAL ao plano projetivo orientado." [s.n.], 2005. http://repositorio.unicamp.br/jspui/handle/REPOSIP/276388.
Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação
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Resumo: Visualizadores são softwares capazes de gerar, através de recursos gráficos computacionais, figuras geométricas a partir de estruturas de dados e seus estados. Suas imagens facilitam a compreensão e depuração de algoritmos, bem como aumentam a intuição do usuário sobre os objetos geométricos e o espaço que os abriga. O presente trabalho descreve o projeto e a criação de um visualizador geométrico para uma extensão de CGAL ao plano projetivo orientado ('T POT 2'). CGAL é uma biblioteca de algoritmos geométricos e estruturas de dados desenvolvida por um consórcio de universidades com o objetivo de ser uma ferramenta de fácil acesso usada no desenvolvimento de aplicações que necessitem resolver problemas geométricos em 'R POT 2'. Através do trabalho [dO04], esta biblioteca foi estendida para incorporar 'T POT 2', preservando sua robustez, corretude e confiabilidade. O plano projetivo orientado é um espaço geométrico estritamente maior que o plano cartesiano 'R POT 2', porém com geometria semelhante. Uma das principais características de 'T POT 2' é o uso de coordenadas homogêneas sinaladas, o que permite lidar com o conceito de pontos no infinito de maneira homogênea ao tratamento dos pontos do plano, possibilitando o projeto de algoritmos geométricos que não mais precisam tratar separadamente muitos casos particulares, tornando-os mais simples e sucintos. Neste contexto, o visualizador aqui descrito tem por finalidade a criação de um ambiente de visualização que permite a observação das características intrínsecas à geometria projetiva orientada, o que é de grande benefício para o usuário-programador da extensão de CGAL para 'T POT 2'
Abstract: A graphical viewer is a software that enables the display of geometric figures from data structures and their varying states. The images it provides improve comprehension, make debugging easier and raise the users' intuition regarding geometric objects and their embedding space. The present work describes the design and creation of a geometrical viewer for an oriented projective plane ('T POT 2') extension of CGAL. CGAL is a library of geometric algorithms and data structures developed by a consortium of universities with the goal of producing an easy-to-use tool for building applications that require problem solving in 'R POT 2'. In [dO04], Oliveira describes an extension of this library that incorporates 'T POT 2' into CGAL, while adhering to its robustness, correctness and reliability. The oriented projective plane is a geometric space strictly larger than the Cartesian plane R2, though with similar geometry. One of the main features of 'T POT 2' is the use of signed homogeneous coordinates, which enables one to work with points at infinity in a way similar to working with proper points on the plane, allowing for the design of algorithms that no longer need to handle many particular cases, making them simpler and shorter. In this context, the viewer described here has the purpose of providing a visualization system that allows for the perception of the intrinsic characteristics of the oriented projective geometry, which is of great benefit to programmers of the extension of CGAL to 'T POT 2'
Mestrado
Geometria Computacional
Mestre em Ciência da Computação
Lundqvist, Samuel. "Computational algorithms for algebras." Doctoral thesis, Stockholm : Department of Mathematics, Stockholm University, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-31552.
At the time of doctoral defence, the following papers were unpublished and had a status as follows: Paper 3: Manuscript. Paper 4: Manuscript. Paper 5: Manuscript. Paper 6: Manuscript. Härtill 6 uppsatser.
Murri, Riccardo. "Computational techniques in graph homology of the moduli space of curves." Doctoral thesis, Scuola Normale Superiore, 2013. http://hdl.handle.net/11384/85723.
Scibilia, Francesco. "Explicit Model Predictive Control:Solutions Via Computational Geometry." Doctoral thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for teknisk kybernetikk, 2010. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11627.
Colley, Paul. "Visibility problems and optimization in computational geometry." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ27818.pdf.
Teillaud, Monique. "Towards dynamic randomized algorithms in computational geometry /." Berlin [u.a.] : Springer, 1993. http://www.loc.gov/catdir/enhancements/fy0815/93023628-d.html.
Petrauskas, Karolis. "Computational Modelling of Biosensors of Complex Geometry." Doctoral thesis, Lithuanian Academic Libraries Network (LABT), 2011. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110701_105911-89480.
Biojutikliai yra įrenginiai, skirti medžiagoms aptikti bei jų koncentracijoms matuoti. Siekiant sumažinti biojutiklių gamybos kaštus yra pasitelkiamas matematinis biojutikliuose vykstančių procesų modeliavimas. Disertacijoje nagrinėjami matematiniai ir kompiuteriniai biojutiklių modeliai, aprašantys biojutiklių, sudarytų iš kelių, skirtingas savybes turinčių dalių, veikimą. Nagrinėjami modeliai yra formuluojami vienmatėje bei dvimatėje erdvėse, aprašomi diferencialinėmis lygtimis dalinėmis išvestinėmis su netiesiniais nariais ir yra sprendžiami skaitiškai, naudojant baigtinių skirtumų metodą. Skaitiniai modeliai yra įgyvendinami kompiuterine programa. Disertacijoje pateikiamas originalus matematinis modelis biojutikliui su anglies nanovamzdelių elektrodu, nustatyti kriterijai, apibrėžiantys, kada biojutiklį su perforuota membrana galima modeliuoti vienmačiu modeliu. Darbe susisteminti elementai, naudojami biojutiklių modelių formulavimui, pagrindinį dėmesį skiriant biojutiklio struktūrinėms savybėms modeliuoti. Apibrėžta biojutiklių modelių aprašo kalba ir sukurta programinė įranga, leidžianti modeliuoti biojutiklių veikimą vienmačiais modeliais arba modeliais, formuluojamais stačiakampėje dvimatės erdvės srityje. Taikant sukurtą biojutiklių modeliavimo programinę įrangą, ištirtas biojutiklio su anglies nanovamzdelių elektrodu modelio adekvatumas ir struktūrinių bei geometrinių savybių įtaka biojutiklio elgsenai.
Shifler, Ryan M. "Computational Algebraic Geometry Applied to Invariant Theory." Thesis, Virginia Tech, 2013. http://hdl.handle.net/10919/23154.
Master of Science
Valiveti, Natana Carleton University Dissertation Computer Science. "Parallel computational geometry on Analog Hopfield Networks." Ottawa, 1992.
Silva, André Carvalho 1987. "Sobre a caracterização de grafos de visibilidade de leques convexos." [s.n.], 2013. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275633.
Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação
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Resumo: Grafos de visibilidade entre vértices de polígonos são estruturas que resumem as informações de visibilidade de tais vértices. Existem três relevantes problemas relativos a grafos de visibilidade: caracterização, reconhecimento e reconstrução. O problema da caracterização consiste em encontrar um conjunto de condições necessárias e suficientes para a classe de grafos de visibilidade. A procura de uma forma algorítmica para se reconhecer quando um grafo é de visibilidade define o problema de reconhecimento. O problema de reconstrução trata da questão de se reconstruir um polígono a partir de um grafo de visibilidade de tal forma que este seja isomorfo ao grafo de visibilidade do polígono. Neste trabalho, abordamos estes problemas para uma subclasse destes grafos: grafos de visibilidade de leques convexos. Dois resultados principais são apresentados nesse trabalho. O primeiro deles é um conjunto de três condições necessárias que um grafo de visibilidade de um leque convexo deve satisfazer. Adicionalmente, mostramos que estas condições são necessárias e suficientes para grafos de visibilidade de pseudo-leques convexos. Um resultado colateral deste processo é a equivalência entre grafos de visibilidade entre vértices, e grafos de visibilidade vértice-aresta, para leques convexos em posição geral. O segundo resultado consiste em que podemos reduzir o problema de reconstrução de polígonos unimonótonos para o mesmo problema para leques convexos
Abstract: The (vertex) visibility graph of a polygon is a graph that gathers all the visibility information among the vertices of the polygon. Three relevant problems related to visibility graphs are: characterization, recognition and reconstruction. Characterization calls for a set of necessary and sufficient conditions that every visibility graph must satisfy. Recognition deals with the problem of determining whether a given graph is the visibility graph of some polygon. Reconstruction asks for the generation of a polygon whose visibility graph is isomorphic to a given visibility graph. In this work, we study these problems on a restricted class of polygons, namely, convex fans: polygons that contain a convex vertex in its kernel. This work is comprised of two main results. The first one presents three necessary conditions that visibility graphs of convex fans must satisfy. We also show that those conditions are necessary and sufficient for visibility graphs of convex pseudo-fans. As a byproduct, we show that we can construct the vertex-edge visibility graph of a convex fan in general position from its vertex visibility graph. In the second major result, we show that we can reduce the reconstruction problem of unimonotone polygons to the same problem for convex fans
Mestrado
Ciência da Computação
Mestre em Ciência da Computação
Wildman, Raymond A. "Geometry optimization and computational electromagnetics methods and applications /." Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file, 191 p, 2008. http://proquest.umi.com/pqdweb?did=1481670101&sid=23&Fmt=2&clientId=8331&RQT=309&VName=PQD.
Jost, Christine. "Topics in Computational Algebraic Geometry and Deformation Quantization." Doctoral thesis, Stockholms universitet, Matematiska institutionen, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-87399.
At the time of the doctoral defense, the following papers were unpublished and had a status as follows: Paper 2: Manuscript. Paper 3: Manuscript. Paper 4: Accepted.
Zhu, Binhai. "Computational geometry in two and a half dimensions." Thesis, McGill University, 1994. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=28561.
We investigate a series of fundamental problems regarding polyhedral terrains and present efficient algorithms to solve them. We propose an O(n) time algorithm to decide whether or not a geometric object is a terrain and an O(n log n) time algorithm to compute the shortest watchtower of a polyhedral terrain. We study the terrain guarding problem, obtain tight bounds for vertex and edge guards and O(n) algorithms to place these guards. We study the tetrahedralization of certain simple and non-simple polyhedra (which include some special classes of solid terrains) and present efficient algorithms to tetrahedralize them. We also investigate the problem of computing the $ alpha$-hull of a terrain. Finally, we present efficient algorithms for the intersection detection and computation of Manhattan terrains.
Khanban, Ali Asghar. "Basic algorithms in computational geometry with imprecise input." Thesis, Imperial College London, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.423319.
Smith, Justin W. "Problems and Results in Discrete and Computational Geometry." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1352402504.
Knight, Alan (Alan Evan) Carleton University Dissertation Computer Science. "Implementation of algorithms in a computational geometry workbench." Ottawa, 1990.
Machat, Mohamed. "Computational geometry for the determination of biomolecular structures." Thesis, Paris 6, 2017. http://www.theses.fr/2017PA066359/document.
Structural biology has allowed us expand our knowledge of living organisms. It is defined as the investigation of the structure and function of biological systems at the molecular level. Studying a biomolecule's structure offers insight into its geometry, as angles and distances between the biomolecule's atoms are measured in order to determine the biomolecular structure. The values of these geometrical parameters may be obtained from biophysical techniques, such as X-ray crystallography or nuclear magnetic resonance (NMR) spectroscopy. One of the most used methods to calculate protein structures from geometric restraints is simulated annealing. This method does not guarantee an exhaustive sampling of protein conformational space, which is a shortcoming as one protein may adopt multiple functional conformations, and it is important to determine them exhaustively. In this PhD project, the efficiency of a new method - derived from operations research and computational geometry - is studied in order to answer this question: How does this method explore the conformational spaces of small proteins? This method - implemented within the iBPprot software framework - treats protein structure determination as a distance geometry problem, which the interval branch-and-prune algorithm tries to solve by the full exploration of its solutions space. The results obtained by iBPprot on a set of test proteins, with sizes ranging from 24 to 120 residues and with known structures, are analyzed here. Using short-range exact distance restraints, it was possible to rebuild the structure of all protein targets, and for many of them it was possible to exhaustively explore their conformational spaces. In practice, it is not always possible to obtain exact distance restraints from experiments. Therefore, this method was then tested with interval data restraints. In these cases, iBPprot permitted the sampling of the positions of more than 70% of the atoms constituting the protein backbone for most of the targets. Furthermore, conformations whose r.m.s. deviations closer than 6 Angstrom to the target ones were obtained during the conformational space exploration. The quality of the generated structures was satisfactory with respect to Ramachandran plots, but needs improvement because of the presence of steric clashes in some conformers. The runtime for most performed calculations was competitive with existing structure determination method
Machat, Mohamed. "Computational geometry for the determination of biomolecular structures." Electronic Thesis or Diss., Paris 6, 2017. http://www.theses.fr/2017PA066359.
Structural biology has allowed us expand our knowledge of living organisms. It is defined as the investigation of the structure and function of biological systems at the molecular level. Studying a biomolecule's structure offers insight into its geometry, as angles and distances between the biomolecule's atoms are measured in order to determine the biomolecular structure. The values of these geometrical parameters may be obtained from biophysical techniques, such as X-ray crystallography or nuclear magnetic resonance (NMR) spectroscopy. One of the most used methods to calculate protein structures from geometric restraints is simulated annealing. This method does not guarantee an exhaustive sampling of protein conformational space, which is a shortcoming as one protein may adopt multiple functional conformations, and it is important to determine them exhaustively. In this PhD project, the efficiency of a new method - derived from operations research and computational geometry - is studied in order to answer this question: How does this method explore the conformational spaces of small proteins? This method - implemented within the iBPprot software framework - treats protein structure determination as a distance geometry problem, which the interval branch-and-prune algorithm tries to solve by the full exploration of its solutions space. The results obtained by iBPprot on a set of test proteins, with sizes ranging from 24 to 120 residues and with known structures, are analyzed here. Using short-range exact distance restraints, it was possible to rebuild the structure of all protein targets, and for many of them it was possible to exhaustively explore their conformational spaces. In practice, it is not always possible to obtain exact distance restraints from experiments. Therefore, this method was then tested with interval data restraints. In these cases, iBPprot permitted the sampling of the positions of more than 70% of the atoms constituting the protein backbone for most of the targets. Furthermore, conformations whose r.m.s. deviations closer than 6 Angstrom to the target ones were obtained during the conformational space exploration. The quality of the generated structures was satisfactory with respect to Ramachandran plots, but needs improvement because of the presence of steric clashes in some conformers. The runtime for most performed calculations was competitive with existing structure determination method
Silveira, Luís Fernando Schultz Xavier da. "Algoritmos para união de círculos e polígonos." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/45/45134/tde-25072016-184451/.
This work deals with two problems from the field of computational geometry: union of circles and union of (many) polygons. For the union of circles problem, the main algorithms in the literature are revised and a simple, albeit inefficient, algorithm is introduced. This algorithm is then adapted to solve the union of polygons problem, resulting in an algorithm that is competitive with the state of the art and, depending on the application, makes use of less storage.
Duménil, Charles. "Expected Size of the 3-Dimensional Delaunay Triangulation of Random Points on a Surface." Electronic Thesis or Diss., Université de Lorraine, 2022. http://www.theses.fr/2022LORR0050.
This thesis aims at evaluating the size of the Delaunay triangulation of points drawn on a surface with a random distribution. The Delaunay triangulation, is a geometrical object that appeared recurrently in the scientific history. In dimension 2, the Delaunay triangulation of X is the set of triangles for which the circumscribing circle does not contain other points of X. This definition is generalizable in higher dimensions. Today, the Delaunay triangulation is one the most studied structures in computational geometry. For the 2 dimensional case, we know that the size of the Delaunay triangulation remains linear with the number of points. In 3 dimension, it is not anymore the case. The size of the 3D-Delaunay triangulation can range from linear to quadratic. This size depends on how the points are distributed in R^3. On a surface, the size of the Delaunay triangulation will depend both on the surface and on how they are distributed on this surface. To model points, we choose to use a Poisson point process since it verifies properties of homogeneity and independence that are convenient for the computations. In order to prove the expected O(n log n) bound for the uniform sample distributed on a cylinder, Devillers et al. remarked that the intersection of the cylinder with a sphere passing though two points p and q on the cylinder always contains a specific triangle drawn on the cylinder. That leads them to study a 2-dimensional graph in which two points are neighbors if there exists such a triangle that does not contain other data points. Such a graph has expected size O(n log n), and this is how they obtain the O(n log n) bound. In Part II, we define a kind of empty region graphs, we formalize a method to compute lower and upper bounds on their expected size, and give tight results for such graphs. As Attali et al. pointed out, the intersection of a sphere with a generic surface has almost an elliptic shape, aligned with the curvature directions of the surface. This leads us to study a particular empty region graph for which the regions are axis-aligned ellipses. We prove, in Part II, that if theinvolved ellipses have an aspect ratio ranging from b to 1, with 0 < b < 1, then the expected number of neighbors of any point in the graph is O(ln b). In order to illustrate the method, we compute, in Part III, tight asymptotic bounds on the expected size of the 3D-Delaunay triangulation in two specific cases. In Part III, Chapter 12, we consider a cylinder of revolution and reprove the O(N ln N) bound but for a Poisson point process. Considering the similarity between uniform and Poisson sample, the goal of this chapteris mainly to present concretely the method in a 3-dimensional simple case. Then, in Chapter 13, we compute the size of the 3D-Delaunay triangulation of a Poisson process distributed on a flattened sphere. We show that the expected size of the triangulation is O(N). Finally in Part IV, we treat the case of generic surfaces. Even if an oblate spheroid is a specific surface, we will be able to reuse some computations in this part up to some adaptations. Indeed the oblate spheroid is the surface of a convex body, that is not generally the case. It has a lot of symmetries,that is not generally the case either. In this part, we focus more on how to deal with these adaptations than on the computations that were already quite tedious in the spheroid case
Kellar, William Patrick. "Geometry modeling in computational fluid dynamics and design optimisation." Thesis, University of Cambridge, 2003. https://www.repository.cam.ac.uk/handle/1810/251878.
Strandell, Ebbe. "Computational Geometry and Surface Reconstruction from Unorganized Point Clouds." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-96279.
TIAN, BINYU. "COMPUTATIONAL AEROELASTIC ANALYSIS OF AIRCRAFT WINGS INCLUDING GEOMETRY NONLINEARITY." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1070398084.
Tejada, Pedro J. "A Computational Geometry Approach to Digital Image Contour Extraction." DigitalCommons@USU, 2009. https://digitalcommons.usu.edu/etd/422.
Pennec, Xavier. "Statistical Computing on Manifolds for Computational Anatomy." Habilitation à diriger des recherches, Université de Nice Sophia-Antipolis, 2006. http://tel.archives-ouvertes.fr/tel-00633163.
Botnan, Magnus Bakke. "Three Approaches in Computational Geometry and Topology : Persistent Homology, Discrete Differential Geometry and Discrete Morse Theory." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for matematiske fag, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-14201.
Garcia-Puente, Luis David. "Algebraic Geometry of Bayesian Networks." Diss., Virginia Tech, 2004. http://hdl.handle.net/10919/11133.
Ph. D.
Neyer, Gabriele. "Algorithms, complexity, and software engineering in computational geometry : case studies /." [S.l.] : [s.n.], 2000. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=13586.
McAllister, Michael Joseph. "The computational geometry of hydrology data in geographic information systems." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0016/NQ48670.pdf.
Voruganti, Ravinder Srinivas. "Symbolic and computational conjugate geometry for design and manufacturing applications." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-03032009-041021/.
Lui, Lok Ming. "Computational conformal geometry and its applications to human brain mapping." Diss., Restricted to subscribing institutions, 2008. http://proquest.umi.com/pqdweb?did=1680018831&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.
Day, Andrew. "The serial and parallel implementation of geometric algorithms." Thesis, University of East Anglia, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.280057.
Sharrock, T. J. "Surface design with cyclide patches." Thesis, University of Cambridge, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.383950.
Brandt, Aléx Fernando 1990. "Algoritmos exatos para problemas de dilatação mínima em grafos geométricos." [s.n.], 2014. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275536.
Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação
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Resumo: Seja P um conjunto de pontos no plano. O grafo geométrico de P, G(P) = (P, E), é o grafo ponderado completo cujos vértices correspondem aos pontos de P e no qual o custo de uma aresta {i, j} é dado pela distância Euclidiana entre os pontos i e j. Inicialmente, considere um problema genérico em que se quer construir uma rede com boa qualidade de conexão ligando um conjunto de locais representados por pontos no plano. Em muitas aplicações deste tipo, o problema pode ser modelado com o auxílio de um grafo geométrico. Isso ocorre quando, por exemplo, para um par de pontos, a medida de qualidade é definida como a razão entre o comprimento do menor caminho que os conecta na rede projetada e a respectiva distância Euclidiana. Esta razão determina a dilatação daquele par de pontos na rede. Já a dilatação da rede construída em si é dada pela dilatação máxima sobre todos os pares de pontos. Nesta dissertação apresentamos métodos exatos para resolução dos problemas dedicados a encontrar uma árvore geradora ou uma triangulação planar de dilatação mínima, denominados, respectivamente, Problema da Árvore Geradora de Dilatação Mínima (MDSTP) e Problema da Triangulação de Dilatação Mínima (MDTP). Os métodos descritos são compostos principalmente pela formulação, redução e resolução de programas lineares inteiros mistos. A redução do tamanho destes modelos matemáticos é feita explorando-se a geometria dos problemas por meio de rotinas que determinam a presença ou da ausência de certos elementos da formulação em soluções com dilatação menor ou igual ao limitante primal fornecido por uma heurística. A aplicação destas rotinas em uma fase de pré-processamento permite uma redução significativa do tamanho do modelo levando à aceleração do seu tempo de resolução. Com a combinação destas técnicas obteve-se, pela primeira vez, soluções comprovadamente ótimas de instâncias até 20 pontos para o MDSTP e até 70 pontos para o MDTP. Os problemas e suas formulações, bem como suas formas de redução e de resolução, são apresentados em detalhes. Além disso, são feitas análises de desempenho computacional não só dos métodos exatos, mas também de algoritmos propostas por outros autores
Abstract: Let P be a set of points in the plane. The geometric graph of P, G(P) =(P, E), is the complete weighted graph whose vertices correspond to the points of P and in which the cost of an edge {i, j} is given by the Euclidean distance between the points i and j. Initially, consider a general problem where one wants to build a network with good connection quality joining a set of sites represented by points in the plane. In many applications of this kind, the problem can be modeled with the aid of a geometric graph. This occurs when, for example, for a pair of points, the quality measure is defined as the ratio of the length of the shortest path that connects them in the designed network and their Euclidean distance. This ratio determines the dilation of that pair of points in the network. On the other hand, the dilation of the built network itself is given by the maximum dilation over all pair of points. In this dissertation we present exact methods for solving problems dedicated to finding a spanning tree or a planar triangulation of minimum dilation, named, respectively, the Minimum Dilation Spanning Tree Problem (MDSTP) and Minimum Dilation Triangulation Problem (MDTP). The described methods are composed primarily by the formulation, downsizing and resolution of mixed integer linear programs. The downsizing of these mathematical models is done by exploiting the geometry of the problems by means of routines that determine the need of the presence or the absence of certain elements of the formulation in solutions with dilation less than or equal to the primal bound supplied by a heuristic. Applying these routines in a pre-processing phase allows a significant reduction of the model size leading to the acceleration of its resolution time. With the combination of these techniques, for the first time, proven optimal solutions of instances with up to 20 points for the MDSTP and up to 70 points to the MDTP were obtained. The problems and their formulations, as well as ways of reducing and solving them, are presented in detail. Furthermore, analyzes of computational performance not only of the exact methods, but also of algorithms proposed by other authors are made
Mestrado
Ciência da Computação
Mestre em Ciência da Computação
Kettner, Lutz. "Software design in computational geometry and contour-edge based polyhedron visualization /." [S.l.] : [s.n.], 1999. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=13325.
Côté, Brendan. "Applicability of advanced computational networks to the modelling of complex geometry." Thesis, McGill University, 2000. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=33387.
Three main computational tools were combined in this work to form the complete mine stope prediction model. The three modules are a learning module, an optimisation module, and an overall network architecture. The overall network architecture is a 3-D lattice of cellular automata (CA) and has the capability to implicitly capture the complexities in shape that render other types of models arduous or inapplicable. The learning module uses a Discrete Time Cellular Neural Network (DTCNN) to store and recall information about a given mapping. The optimisation module uses the Simulated Annealing (SA) algorithm to perform a non-linear optimisation on the set of weights used by the DTCNN.
Variations of the model, and different experiments, were performed to test and explore the model in depth. Concepts such as "Small-Worlds" and "Forgetting Factor" were investigated. The applicability of a Partial Least Squares (PLS) model as an alternative to the DTCNN transition rule was also explored.
wang, zhiqiang. "STUDYING COMPUTATIONAL METHODS FOR BIOMEDICAL GEOMETRY EXTRACTION AND PATIENT SPECIFIC HEMODYNAMICS." Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1493042299659479.
Schkolnik, Müller Demian Aley. "A robust void-finding algorithm using computational geometry and parallelization techniques." Tesis, Universidad de Chile, 2018. http://repositorio.uchile.cl/handle/2250/168498.
El modelo cosmológico actual y más aceptado del universo se llama Lambda Cold Dark Matter. Este modelo nos presenta el modelo más simple que proporciona una explicación razonablemente buena de la evidencia observada hasta ahora. El modelo sugiere la existencia de estructuras a gran escala presentes en nuestro universo: Nodos, filamentos, paredes y vacíos. Los vacíos son de gran interés para los astrofísicos ya que su observación sirve como validación para el modelo. Los vacíos son usualmente definidos como regiones de baja densidad en el espacio, con sólo unas pocas galaxias dentro de ellas. En esta tesis, presentamos un estudio del estado actual de los algoritmos de búsqueda de vacíos. Mostramos las diferentes técnicas y enfoques, e intentamos deducir la complejidad algorítmica y el uso de memoria de cada void-finder presentado. Luego mostramos nuestro nuevo algoritmo de búsqueda de vacíos, llamado ORCA. Fue construido usando triangulaciones de Delaunay para encontrar a los vecinos más cercanos de cada punto. Utilizando esto, clasificamos los puntos en tres categorías: Centro, borde y outliers. Los outliers se eliminan como ruido. Clasificamos los triángulos de la triangulación en triángulos de vacíos y centrales. Esto se hace verificando un criterio de distancia, y si los triángulos contienen outliers. Este método nos permite crear un algoritmo de búsqueda de vacíos rápido y robusto. Adicionalmente, se presenta una versión paralela del algoritmo.
Bose, Prosenjit. "Geometric and computational aspects of manufacturing processes." Thesis, McGill University, 1994. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=28686.
In the category of rapid prototyping systems, we concentrate on stereolithography, which is emerging as one of the most popular rapid prototyping systems. We model stereolithography geometrically and then study the class of objects that admit a construction in this model. For the objects that admit a construction, we find the orientations that allow a construction of the object.
In the category of casting processes, we concentrate on gravity casting and injection molding. We first model the process and its components geometrically. We then characterize and recognize the objects that can be formed using a re-usable two-part cast. Given that a cast of an object can be formed, we determine a suitable location for the pin gate, the point from which liquid is poured or injected into a mold. Finally, we compute an orientation of a mold that ensures a complete fill and minimizes the number of venting holes for molds used in gravity casting processes.
Gomes, de Oliveira Rodrigo. "Geographic referring expressions : doing geometry with words." Thesis, University of Aberdeen, 2017. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=232615.
Fazanaro, Dalton Ieda 1987. "Metamorfose planar via métodos Level Set e Particle Level Set para a reconstrução de superfícies tridimensionais." [s.n.], 2013. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275677.
Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação
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Resumo: Inicialmente centralizadas na solução de problemas científicos em Dinâmica dos Fluidos, as interfaces evolutivas, com o advento da modelagem mais eficiente e robusta provida pelo método Level Set, expandiram os seus limites originais de aplicabilidade, proporcionando uma nova frente de pesquisa para os campos dos mais diversos, com destaque à Ciência da Computação. Especificamente à área de Processamento de Imagens, os trabalhos até então apresentados, relacionando o Level Set à reconstrução de superfícies tridimensionais, concentram-se na reconstrução a partir de uma nuvem de dados dispersos no espaço; a abordagem baseada em fatias planas paralelas e transversais ao objeto a ser reconstruído evidencia-se ainda incipiente. Esse cenário fomenta, portanto, uma análise da viabilidade do Level Set para a reconstrução de superfícies tridimensionais. Fundamentando-se nessa constatação, a dissertação propõe-se a oferecer uma metodologia que agregue, simultaneamente, as idéias comprovadamente eficientes já publicadas sobre a aproximação em questão e as propostas para contornar as limitações inerentes ao método ainda não satisfatoriamente tratadas, em particular a suavização excessiva de características finas dos contornos em evolução sob o Level Set. Relativamente a esse ponto, o emprego da variante Particle Level Set é sugerido como uma possível solução, por sua intrínseca capacidade comprovada para a conservação de massa ou volume de fronteiras dinâmicas traduzirem-se, presumivelmente, em um controle ao problema destacado. Ao final, conjuntos de dados sintéticos e reais são utilizados para avaliar a metodologia de reconstrução de superfícies tridimensionais apresentada qualitativamente
Abstract: Evolving interfaces were initially focused on solutions to scientific problems in Fluid Dynamics. With the advent of the more efficient and robust modeling provided by Level Set method, their original boundaries of applicability were extended, offering a new front of research to the more diverse fields, especially to Computer Science. Specifically to Image Processing area, the works published until then, relating Level Set to tridimensional surface reconstruction, centered themselves on reconstruction from a data cloud dispersed in space; the approach based on parallel planar slices transversal to the object to be reconstructed is still incipient. Therefore, this scenario foments a feasibility analysis of Level Set to the reconstruction of tridimensional surfaces. Basing on this fact, this dissertation proposes to offer a methodology that simultaneously integrates the proved efficient ideas already published about such approximation and the proposals to process the inherent limitations of the method not satisfactorily treated yet, in particular the excessive smoothing of fine characteristics of contours evolving under Level Set. In relation to this, the application of the variant Particle Level Set is suggested as a possible solution, for its intrinsic proved capability to preserve mass or volume of dynamic fronts manifests itself, presumably, into a control of the stressed problem. At the end, synthetic and real data sets are used to evaluate the presented tridimensional surface reconstruction methodology qualitatively
Mestrado
Ciência da Computação
Mestre em Ciência da Computação
Zambon, Mauricio Jose de Oliveira 1990. "Soluções exatas para o Problema Cromático da Galeria de Arte." [s.n.], 2014. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275538.
Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação
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Resumo: Nesta dissertação, apresentamos a primeira abordagem algorítmica e os primeiros resultados experimentais da literatura para tratamento do Problema Cromático Discreto da Galeria de Arte (DCAGP). Trata-se de um problema de natureza geométrica que consiste de uma variante do clássico Problema da Galeria de Arte. Neste, deseja-se encontrar um conjunto de guardas com cardinalidade mínima que consiga vigiar toda uma dada galeria. Já no DCAGP temos por objetivo obter um conjunto de observadores que cubra a galeria e que admita uma coloração válida com o menor número de cores. Uma coloração é válida se dois observadores que veem um mesmo ponto recebem cores distintas. Abordamos a resolução deste problema através de duas abordagens: uma exata e uma heurística. Inicialmente, apresentamos uma heurística primal que fornece limitantes superiores de boa qualidade e, em seguida, um modelo de programação linear inteira para resolução exata do DCAGP. Este método foi capaz de resolver todas as instâncias de um extenso conjunto de galerias, representadas por polígonos simples aleatoriamente gerados, de até 2500 vértices, em menos de um minuto. Já num outro conjunto de instâncias onde a representação inclui polígonos com buracos e polígonos fractais de von Koch com até 800 vértices, o método encontrou soluções comprovadamente ótimas para 80% das instâncias em menos de 30 minutos. No contexto dessas soluções, discutimos o uso de lazy-constraints e de técnicas de fortalecimento do modelo, assim como uma breve análise da dificuldade das instâncias. Reportamos ainda resultados da utilização de relaxação Lagrangiana, para obtenção de bons limitantes, principalmente superiores, e também resultados obtidos por meio de uma variação da técnica relax-and-fix. Finalmente, discutimos um processo de branch-and-price para resolução exata do DCAGP
Abstract: In this dissertation, we present the first algorithmic approach and the first experimental results in the literature for solving the Discrete Chromatic Art Gallery Problem (DCAGP). This problem is geometric in nature and consists of a variation of the classic Art Gallery Problem. In the latter, we want to find a minimum cardinality guard set that is able to watch over a given gallery. On the other hand, in the DCAGP, the objective is to find a set of watchers that covers the gallery and admits a valid coloring with a minimum number of colors. A coloring is valid if two watchers that observe a same point are assigned different colors. To solve this problem we apply two approaches: an exact and a heuristic one. Firstly, we present a primal heuristic able to provide good quality upper bounds, and subsequently an integer programming model that yields exact solutions for the DCAGP. This method was able to solve all instances from an extensive set of galleries, represented by randomly generated simple polygons, of up to 2500 vertices, in less than one minute. On another set of instances, where the representation includes polygons with holes and fractal von Koch polygons, with up to 800 vertices, this method found proven optimal solutions for 80% of the instances in less than 30 minutes. In the context of these solutions, we discuss the use of lazy constraints and techniques for strengthening the model, besides a brief analysis of the hardness of the instances. Moreover, we report on results obtained through a Lagrangian relaxation, mainly as a means to obtain good upper bounds, as well as from a variation of the relax-and-fix technique. Lastly, we discuss a branch-and-price process for solving the DCAGP to exactness
Mestrado
Ciência da Computação
Mestre em Ciência da Computação
Oshiro, Marcio Takashi Iura. "Clustering de trajetórias." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/45/45134/tde-29102015-142559/.
This work aimed to study kinetic problems of clustering, i.e., clustering problems in which the objects are moving. The study focused on the unidimensional case, where the objects are points moving on the real line. Several variants of this case have been discussed. Regarding the movement, we consider the case where each point moves at a constant velocity in a given time interval, the case where the points move arbitrarily and we only know their positions in discrete time instants, the case where the points move at a random velocity in which only the expected value of the velocity is known, and the case where, given a partition of the time interval, the points move at constant velocities in each sub-interval. Regarding the kind of clustering sought, we focused in the case where the number of clusters is part of the input of the problem and we consider different measures of quality for the clustering. Two of them are traditional measures for clustering problems: the sum of the cluster diameters and the maximum diameter of a cluster. The third measure considered takes into account the kinetic characteristic of the problem, and allows, in a controlled manner, that a cluster change along time. For each of the variants of the problem, we present algorithms, exact or approximation, some obtained complexity results, and open questions.
Bhowmick, Santanu. "Multi-covering problems and their variants." Diss., University of Iowa, 2017. https://ir.uiowa.edu/etd/5418.