Dissertations / Theses on the topic 'Computational Learning Sciences'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Computational Learning Sciences.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Grover, Ishaan. "A semantics based computational model for word learning." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/120694.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 73-77).
Studies have shown that children's early literacy skills can impact their ability to achieve academic success, attain higher education and secure employment later in life. However, lack of resources and limited access to educational content causes a "knowledge gap" between children that come from different socio-economic backgrounds. To solve this problem, there has been a recent surge in the development of Intelligent Tutoring Systems (ITS) to provide learning benefits to children. However, before providing new content, an ITS must assess a child's existing knowledge. Several studies have shown that children learn new words by forming semantic relationships with words they already know. Human tutors often implicitly use semantics to assess a tutee's word knowledge from partial and noisy data. In this thesis, I present a cognitively inspired model that uses word semantics (semantics-based model) to make inferences about a child's vocabulary from partial information about their existing vocabulary. Using data from a one-to-one learning intervention between a robotic tutor and 59 children, I show that the proposed semantics-based model outperforms (on average) models that do not use word semantics (semantics-free models). A subject level analysis of results reveals that different models perform well for different children, thus motivating the need to combine predictions. To this end, I present two methods to combine predictions from semantics-based and semantics-free models and show that these methods yield better predictions of a child's vocabulary knowledge. Finally, I present an application of the semantics-based model to evaluate if a learning intervention was successful in teaching children new words while enhancing their semantic understanding. More concretely, I show that a personalized word learning intervention with a robotic tutor is better suited to enhance children's vocabulary when compared to a non-personalized intervention. These results motivate the use of semantics-based models to assess children's knowledge and build ITS that maximize children's semantic understanding of words.
"This research was supported by NSF IIP-1717362 and NSF IIS-1523118"--Page 10.
by Ishaan Grover.
S.M.
Kim, Richard S. M. Massachusetts Institute of Technology. "A computational model of moral learning for autonomous vehicles." Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/122897.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 75-81).
We face a future of delegating many important decision making tasks to artificial intelligence (AI) systems as we anticipate widespread adoption of autonomous systems such as autonomous vehicles (AV). However, recent string of fatal accidents involving AV reminds us that delegating certain decisions making tasks have deep ethical complications. As a result, building ethical AI agent that makes decisions in line with human moral values has surfaced as a key challenge for Al researchers. While recent advances in deep learning in many domains of human intelligence suggests that deep learning models will also pave the way for moral learning and ethical decision making, training a deep learning model usually encompasses use of large quantities of human-labeled training data. In contrast to deep learning models, research in human cognition of moral learning theorizes that the human mind is capable of learning moral values from a few, limited observations of moral judgments of other individuals and apply those values to make ethical decisions in a new and unique moral dilemma. How can we leverage the insights that we have about human moral learning to design AI agents that can rapidly infer moral values of human it interacts with? In this work, I explore three cognitive mechanisms - abstraction, society-individual dynamics, and response time analysis - to demonstrate how these mechanisms contribute to rapid inference of moral values from limited number of observed data. I propose two Bayesian cognitive models to express these mechanisms using hierarchical Bayesian modeling framework and use large-scale ethical judgments from Moral Machine to empirically demonstrate the contributions of these mechanisms to rapid inference of individual preferences and biases in ethical decision making.
by Richard Kim.
S.M.
S.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences
Fusté, Lleixà Anna. "Hypercubes : learning computational thinking through embodied spatial programming in augmented reality." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/120690.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 116-120).
Computational thinking has been described as a basic skill that should be included in the educational curriculum. Several online screen-based platforms for learning computational thinking have been developed during the past decades. In this thesis we propose the concept of Embodied Spatial Programming as a new and potentially improved programming paradigm for learning computational thinking in space. We have developed HyperCubes, an example Augmented Reality authoring platform that makes use of this paradigm. With a set of qualitative user studies we have assessed the engagement levels and the potential learning outcomes of the application. Through space, the physical environment, creativity and play the user is able to tinker with basic programming concepts that can lead to a better adoption of computational thinking skills.
by Anna Fusté Lleixà.
S.M.
Dasgupta, Sayamindu. "Learning with data : a toolkit to democratize the computational exploration of data." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/78203.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 93-95).
This thesis explores the space of programming with data, focusing on the data-ecosystem opened up by the Internet and Cloud technologies. The central argument of this thesis is that the act of democratizing programmatic access to online data can further unleash the generative powers of this emerging ecosystem, and enable explorations of a new set of concepts and powerful ideas. To establish the validity of this argument, this thesis introduces a learning framework for the computational exploration of online data, a system that enables children to program with online data, and then finally describes a study of children using the system to explore wide variety of creative possibilities, as well as important computational concepts and powerful ideas around data.
by Sayamindu Dasgupta.
S.M.
Roque, Ricarose Vallarta. "Family creative learning : designing structures to engage kids and parents as computational creators." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/107577.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 127-132).
The ability to create, design, and express oneself with technology is an important fluency for full participation in today's digitally mediated society. Social support can play a major role in engaging and deepening what young people can learn and do with technology. In particular, parents can play many roles, such as being collaborators, resource providers, and co-learners with their kids. In this dissertation, I explore the possibilities of engaging kids and their families as computational creators - providing opportunities and support to enable them to create things they care about with computing, to see themselves as creators, and to imagine the ways they can shape their world. I especially focus on families with limited access to resources and social support around computing. I describe the design of a community-based outreach program called Family Creative Learning, which invites kids, their families, and other families in their community to create and learn together using creative technologies. I use a qualitative approach to document the complex and diverse learning experiences of families. Through studies of family participation, I examine how kids and their parents supported one another and how the Family Creative Learning environment, activities, tools, and facilitation supported families in their development as computational creators. As families built projects, they also built perspectives in how they saw themselves, each other, and computing - developing identities as computational creators.
by Ricarose Roque.
Ph. D.
Vosoughi, Soroush. "Interactions of caregiver speech and early word learning in the Speechome corpus : computational explorations." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/62082.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 107-110).
How do characteristics of caregiver speech contribute to a child's early word learning? What is the relationship between a child's language development and caregivers' speech? Motivated by these general questions, this thesis comprises a series of computational studies on the fined-grained interactions of caregiver speech and one child's early linguistic development, using the naturalistic, high-density longitudinal corpus collected for the Human Speechome Project. The child's first productive use of a word was observed at about 11 months, totaling 517 words by his second birthday. Why did he learn those 517 words at the precise ages that he did? To address this specific question, we examined the relationship of the child's vocabulary growth to prosodic and distributional features of the naturally occurring caregiver speech to which the child was exposed. We measured fundamental frequency, intensity, phoneme duration, word usage frequency, word recurrence and mean length of utterances (MLU) for over one million words of caregivers' speech. We found significant correlations between all 6 variables and the child's age of acquisition (AoA) for individual words, with the best linear combination of these variables producing a correlation of r = -. 55(p < .001). We then used these variables to obtain a model of word acquisition as a function of caregiver input speech. This model was able to accurately predict the AoA of individual words within 55 days of their true AoA. We next looked at the temporal relationships between caregivers' speech and the child's lexical development. This was done by generating time-series for each variables for each caregiver, for each word. These time-series were then time-aligned by AoA. This analysis allowed us to see whether there is a consistent change in caregiver behavior for each of the six variables before and after the AoA of individual words. The six variables in caregiver speech all showed significant temporal relationships with the child's lexical development, suggesting that caregivers tune the prosodic and distributional characteristics of their speech to the linguistic ability of the child. This tuning behavior involves the caregivers progressively shortening their utterance lengths, becoming more redundant and exaggerating prosody more when uttering particular words as the child gets closer to the AoA of those words and reversing this trend as the child moves beyond the AoA. This "tuning" behavior was remarkably consistent across caregivers and variables, all following a very similar pattern. We found significant correlations between the patterns of change in caregiver behavior for each of the 6 variables and the AoA for individual words, with their best linear combination producing a correlation of r = -. 91(p < .001). Though the underlying cause of this strong correlation will require further study, it provides evidence of a new kind for fine-grained adaptive behavior by the caregivers in the context of child language development.
by Soroush Vosoughi.
S.M.
Hooper, Paula Kay 1961. "They have their own thoughts : children's learning of computational ideas from a cultural perspective." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/41022.
Wagner, Alex Handler. "Computational methods for identification of disease-associated variations in exome sequencing." Diss., University of Iowa, 2014. https://ir.uiowa.edu/etd/1513.
Bodily, Paul Mark. "Machine Learning for Inspired, Structured, Lyrical Music Composition." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/6930.
Bhattacharya, Sanmitra. "Computational methods for mining health communications in web 2.0." Diss., University of Iowa, 2014. https://ir.uiowa.edu/etd/4576.
Svensson, Frida. "Scalable Distributed Reinforcement Learning for Radio Resource Management." Thesis, Linköpings universitet, Tillämpad matematik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-177822.
Det finns en stor potential automatisering och optimering inom radionätverk (RAN, radio access network) genom att använda datadrivna lösningar för att på ett effektivt sätt hantera den ökade komplexiteten på grund av trafikökningar and nya teknologier som introducerats i samband med 5G. Förstärkningsinlärning (RL, reinforcement learning) har naturliga kopplingar till reglerproblem i olika tidsskalor, såsom länkanpassning, interferenshantering och kraftkontroll, vilket är vanligt förekommande i radionätverk. Att förhöja statusen på datadrivna lösningar i radionätverk kommer att vara nödvändigt för att hantera utmaningarna som uppkommer med framtida 5G nätverk. I detta arbete föreslås vi en syetematisk metodologi för att applicera RL på ett reglerproblem. I första hand används den föreslagna metodologin på ett välkänt reglerporblem. Senare anpassas metodologin till ett äkta RAN-scenario. Arbetet inkluderar utförliga resultat från simuleringar för att visa effektiviteten och potentialen hos den föreslagna metoden. En lyckad metodologi skapades men resultaten på RAN-simulatorn saknade mognad.
Schenkel, Timmy, Oliver Ringhage, and Nicklas Branding. "A Comparative Study of Facial Recognition Techniques : With focus on low computational power." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17216.
DiSalvo, Elizabeth (Betsy). "Glitch game testers: the design and study of a learning environment for computational production with young African American males." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/43646.
Ozturel, Adnan Ismet. "A Computational Model Of Social Dynamics Of Musical Agreement." Master's thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613693/index.pdf.
Bilmes, Jeffrey Adam. "Timing is of the essence : perceptual and computational techniques for representing, learning, and reproducing expressive timing in percussive rhythm." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/62091.
Sjöholm, Johan. "Probability as readability : A new machine learning approach to readability assessment for written Swedish." Thesis, Linköpings universitet, NLPLAB - Laboratoriet för databehandling av naturligt språk, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78107.
Detta examensarbete utforskar möjligheterna att bedöma svenska texters läsbarhet med hjälp av maskininlärning. Ett system som använder fyra nivåer av lingvistisk analys har implementerats och testats med fyra olika etablerade algoritmer för maskininlärning. Det nya angreppssättet har sedan jämförts med etablerade läsbarhetsmått för svenska. Resultaten visar att den nya metoden fungerar markant bättre för läsbarhetsklassning av både meningar och hela dokument. Systemet har också testats med så kallad mjuk klassificering som ger ett sannolikhetsvärde för en given texts läsbarhetsgrad. Detta sannolikhetsvärde kan användas för rangordna texter baserad på sannolik läsbarhetsgrad.
Clark, Eric Michael. "Applications In Sentiment Analysis And Machine Learning For Identifying Public Health Variables Across Social Media." ScholarWorks @ UVM, 2019. https://scholarworks.uvm.edu/graddis/1006.
Nyshadham, Chandramouli. "Materials Prediction Using High-Throughput and Machine Learning Techniques." BYU ScholarsArchive, 2019. https://scholarsarchive.byu.edu/etd/7735.
Settelmeier, Jens. "Theoretical Fundamentals of Computational Proteomics and Deep Learning- Based Identification of Chimeric Mass Spectrometry Data." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-294322.
En komplicerande faktor för peptididentifiering genom MS / MS- experiment är närvaron av “chimära” spektra eller “chimera”, där åtminstone två föregångare med liknande retentionstid och massa sameluerar in i masspektrometern och resulterar i ett spektrum som är en superposition av individuella spektra. Eftersom dessa chimära spektra gör identifieringen av peptider mer utmanande behövs ett detekteringsverktyg för att förbättra identifieringsgraden för peptider. I detta arbete fokuserade vi på GLEAMS, en lärd inbäddning för effektiv gemensam analys av miljontals masspektrum. Först simulerade vi chimära spektra. Sedan presenterar vi en ensembleklassificering baserad på olika maskininlärnings- och djupinlärningsmetoder som lär sig att skilja på simulerad chimera och rena spektra. Resultatet visar att GLEAM fångar “chimärheten” i ett spektrum, vilket kan leda till högre identifieringsgrad av protein samt ge stöd till utvecklingsprocesser för biomarkörer.
Strack, Robert. "Geometric Approach to Support Vector Machines Learning for Large Datasets." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/3124.
Palaniappan, Krishnaveni. "Predicting "Essential" Genes in Microbial Genomes: A Machine Learning Approach to Knowledge Discovery in Microbial Genomic Data." NSUWorks, 2010. http://nsuworks.nova.edu/gscis_etd/268.
Gustavsson, Hanna, and Hanna Karlsson. "The Virtual Learning Environment : Patterns for Structuring Web based Teaching." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4851.
Ganey, Raeesa. "Principal points, principal curves and principal surfaces." Master's thesis, University of Cape Town, 2015. http://hdl.handle.net/11427/15515.
Polianskii, Vladislav. "An Investigation of Neural Network Structure with Topological Data Analysis." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-238702.
Artificiella neuronnät har för närvarande uppnått märkbar popularitet och visar häpnadsväckande resultat i många maskininlärningsuppgifter. Dock leder detta också till nackdelen att förståelsen av de processer som sker inom inlärningsalgoritmerna minskar. I många fall måste man använda intuition och ställa in parametrar manuellt under processen att välja en nätverksarkitektur. Därför är det viktigt att bygga en stark teoretisk bas inom detta område, både för att försöka minska manuellt arbete i framtiden och för att få en bättre förståelse för kapaciteten hos neuronnät. I detta examensarbete undersöktes idéerna om att tillämpa olika topologiska och geometriska metoder för analys av neuronnät. Många av svårigheterna härrör från det nya tillvägagångssättet, såsom en begränsad mängd av relaterade studier, men några lovande nätverksanalysmetoder upprättades och testades på standarddatauppsättningar för maskininlärning. Ett av de mest anmärkningsvärda resultaten av examensarbetet visar hur neurala nätverk bevarar de topologiska egenskaperna hos data när den projiceras till vektorrum med låg dimensionalitet. Till exempel bevaras den topologiska persistensen för MNIST-datasetet med tillagda rotationer av bilder efter projektion i ett tredimensionellt vektorrum med användning av en basal autoencoder; å andra sidan kan autoencoders med en relativt hög viktregleringsparameter förlora denna egenskap.
Middleton, Anthony M. "High-Performance Knowledge-Based Entity Extraction." NSUWorks, 2009. http://nsuworks.nova.edu/gscis_etd/246.
Tang, Yuchun. "Granular Support Vector Machines Based on Granular Computing, Soft Computing and Statistical Learning." Digital Archive @ GSU, 2006. http://digitalarchive.gsu.edu/cs_diss/5.
Chen, Xiujuan. "Computational Intelligence Based Classifier Fusion Models for Biomedical Classification Applications." Digital Archive @ GSU, 2007. http://digitalarchive.gsu.edu/cs_diss/26.
Heath, Derrall L. "Using Perceptually Grounded Semantic Models to Autonomously Convey Meaning Through Visual Art." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/6095.
Skone, Gwyn S. "Stratagems for effective function evaluation in computational chemistry." Thesis, University of Oxford, 2010. http://ora.ox.ac.uk/objects/uuid:8843465b-3e5f-45d9-a973-3b27949407ef.
Levin, Fredrik. "Simulating Artificial Recombination for a Deep Convolutional Autoencoder." Thesis, Uppsala universitet, Människans evolution, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-448312.
Källman, Britt-Marie, and Lenita Färje. "Kommunikationens redskap och språkets betydelse för analog programmering, ur ett sociokulturellt perspektiv." Thesis, Uppsala universitet, Institutionen för pedagogik, didaktik och utbildningsstudier, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-455542.
Cockroft, Nicholas T. "Applications of Cheminformatics for the Analysis of Proteolysis Targeting Chimeras and the Development of Natural Product Computational Target Fishing Models." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu156596730476322.
Nalenz, Malte. "Horseshoe RuleFit : Learning Rule Ensembles via Bayesian Regularization." Thesis, Linköpings universitet, Statistik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-130249.
Chen, Xi. "Learning with Sparcity: Structures, Optimization and Applications." Research Showcase @ CMU, 2013. http://repository.cmu.edu/dissertations/228.
Lindblom, Rebecca. "News Value Modeling and Prediction using Textual Features and Machine Learning." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-167062.
Holmström, Oskar. "Exploring Transformer-Based Contextual Knowledge Graph Embeddings : How the Design of the Attention Mask and the Input Structure Affect Learning in Transformer Models." Thesis, Linköpings universitet, Artificiell intelligens och integrerade datorsystem, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-175400.
Iqbal, Sumaiya. "Machine Learning based Protein Sequence to (un)Structure Mapping and Interaction Prediction." ScholarWorks@UNO, 2017. http://scholarworks.uno.edu/td/2379.
Moussa, Ahmed S. "On learning and visualizing lexicographic preference trees." UNF Digital Commons, 2019. https://digitalcommons.unf.edu/etd/882.
Meuth, Ryan James. "Meta-learning computational intelligence architectures." Diss., Rolla, Mo. : Missouri University of Science and Technology, 2009. http://scholarsmine.mst.edu/thesis/pdf/Meuth_09007dcc80722172.pdf.
Vita. The entire thesis text is included in file. Title from title screen of thesis/dissertation PDF file (viewed January 5, 2010) Includes bibliographical references (p. 152-159).
Alabdulkareem, Ahmad. "Analyzing cities' complex socioeconomic networks using computational science and machine learning." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119325.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 133-141).
By 2050, it is expected that 66% of the world population will be living in cities. The urban growth explosion in recent decades has raised many questions concerning the evolutionary advantages of urbanism, with several theories delving into the multitude of benefits of such efficient systems. This thesis focuses on one important aspect of cities: their social dimension, and in particular, the social aspect of their complex socioeconomic fabric (e.g. labor markets and social networks). Economic inequality is one of the greatest challenges facing society today, in tandem with the eminent impact of automation, which can exacerbate this issue. The social dimension plays a significant role in both, with many hypothesizing that social skills will be the last bastion of differentiation between humans and machines, and thus, jobs will become mostly dominated by social skills. Using data-driven tools from network science, machine learning, and computational science, the first question I aim to answer is the following: what role do social skills play in today's labor markets on both a micro and macro scale (e.g. individuals and cities)? Second, how could the effects of automation lead to various labor dynamics, and what role would social skills play in combating those effects? Specifically, what are social skills' relation to career mobility? Which would inform strategies to mitigate the negative effects of automation and off-shoring on employment. Third, given the importance of the social dimension in cities, what theoretical model can explain such results, and what are its consequences? Finally, given the vulnerabilities for invading individuals' privacy, as demonstrated in previous chapters, how does highlighting those results affect people's interest in privacy preservation, and what are some possible solutions to combat this issue?
by Ahmad Alabdulkareem.
Ph. D. in Computational Science & Engineering
Mercier, Chloé. "Modéliser les processus cognitifs dans une tâche de résolution créative de problème : des approches symboliques à neuro-symboliques en sciences computationnelles de l'éducation." Electronic Thesis or Diss., Bordeaux, 2024. http://www.theses.fr/2024BORD0065.
Integrating transversal skills such as creativity, problem solving and computational thinking, into the primary and secondary curricula is a key challenge in today’s educational field. We postulate that teaching and assessing transversal competencies could benefit from a better understanding of the learners’ behaviors in specific activities that require these competencies. To this end, computational learning science is an emerging field that requires the close collaboration of computational neuroscience and educational sciences to enable the assessment of learning processes. We focus on a creative problem-solving task in which the subject is engaged into building a “vehicle” by combining modular robotic cubes. As part of an exploratory research action, we propose several approaches based on symbolic to neuro-symbolic formalisms, in order to specify such a task and model the behavior and underlying cognitive processes of a subject engaged in this task. Despite being at a very preliminary stage, such a formalization seems promising to better understand complex mechanisms involved in creative problem solving at several levels: (i) the specification of the problem and the observables of interest to collect during the task; (ii) the cognitive representation of the problem space, depending on prior knowledge and affordance discovery, allowing to generate creative solution trajectories; (iii) an implementation of reasoning mechanisms within a neuronal substrate
Navér, Norah. "The past, present or future? : A comparative NLP study of Naive Bayes, LSTM and BERT for classifying Swedish sentences based on their tense." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446793.
Språkteknologi är område inom datavetenskap som som har blivit allt viktigare. En viktig del av språkteknologi är förmågan att sortera texter till det förflutna, nuet eller framtiden, beroende på när en händelse skedde eller kommer att ske. Syftet med denna avhandling var att använda textklassificering för att klassificera svenska meningar baserat på deras tempus, antingen dåtid, nutid eller framtid. Vidare var syftet även att jämföra hur lemmatisering skulle påverka modellernas prestanda. Problemet hanterades genom att implementera tre maskininlärningsmodeller på både lemmatiserade och icke lemmatiserade data. Maskininlärningsmodellerna var Naive Bayes, LSTM och BERT. Resultatet var att den övergripande prestandan påverkades negativt när datan lemmatiserade. Den bäst presterande modellen var BERT med en träffsäkerhet på 96,3 \%. Resultatet var användbart eftersom den bäst presterande modellen hade mycket hög träffsäkerhet och fungerade bra på nybyggda meningar.
Lund, Max. "Duplicate Detection and Text Classification on Simplified Technical English." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158714.
Hauschild, Jennifer M. "Fourier transform ion cyclotron resonance mass spectrometry for petroleomics." Thesis, University of Oxford, 2012. http://ora.ox.ac.uk/objects/uuid:8604a373-fb6b-4bc0-8dc1-464a191b1fac.
Kanade, Varun. "Computational Questions in Evolution." Thesis, Harvard University, 2012. http://dissertations.umi.com/gsas.harvard:10556.
Engineering and Applied Sciences
Lundström, Robin. "Machine Learning for Air Flow Characterization : An application of Theory-Guided Data Science for Air Fow characterization in an Industrial Foundry." Thesis, Karlstads universitet, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-72782.
Industriarbetare utsätts för skadliga luftburna ämnen vilket över tid leder till högre prevalens för lungsjukdomar så som kronisk obstruktiv lungsjukdom, stendammslunga och lungcancer. De nuvarande luftmätningsmetoderna genomförs årligen under korta sessioner och ofta vid få selekterade platser i industrilokalen. I denna masteruppsats presenteras en teorivägledd datavetenskapsmodell (TGDS) som kombinerar en stationär beräkningsströmningsdynamik (CFD) modell med en dynamisk maskininlärningsmodell. Både CFD-modellen och maskininlärningsalgoritmen utvecklades i Matlab. Echo State Network (ESN) användes för att träna maskininlärningsmodellen och Gaussiska Processer (GP) används som regressionsteknik för att kartlägga luftflödet över hela industrilokalen. Att kombinera ESN med GP för att uppskatta luftflöden i stålverk genomfördes första gången 2016 och denna modell benämns Echo State Map (ESM). Nätverket använder data från fem stationära sensorer och tränades på differensen mellan CFD-modellen och mätningar genomfördes med en mobil robot på olika platser i industriområdet. Maskininlärningsmodellen modellerar således de dynamiska effekterna i industrilokalen som den stationära CFD-modellen inte tar hänsyn till. Den presenterade modellen uppvisar lika hög temporal och rumslig upplösning som echo state map medan den också återger fysikalisk konsistens som CFD-modellen. De initiala applikationerna för denna model påvisar att de främsta egenskaperna hos echo state map och CFD används i symbios för att ge förbättrad karakteriseringsförmåga. Den presenterade modellen kan spela en viktig roll för framtida karakterisering av luftflöden i industrilokaler och fler studier är nödvändiga innan full förståelse av denna model uppnås.
Greenberg, Benjamin S. "Humanization of computational learning in strategy games." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106018.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 89-90).
I review and describe 4 popular techniques that computers use to play strategy games: minimax, alpha-beta pruning, Monte Carlo tree search, and neural networks. I then explain why I do not believe that people use any of these techniques to play strategy games. I support this claim by creating a new strategy game, which I call Tarble, that people are able to play at a far higher level than any of the algorithms that I have described. I study how humans with various strategy game backgrounds think about and play Tarble. I then implement 3 players that each emulate how a different level of human players think about and play Tarble.
by Benjamin S. Greenberg.
M. Eng.
Sloan, Robert Hal. "Computational learning theory : new models and algorithms." Thesis, Massachusetts Institute of Technology, 1989. http://hdl.handle.net/1721.1/38339.
Includes bibliographical references (leaves 116-120).
by Robert Hal Sloan.
Ph.D.
Kronbäck, Susanna, and Jevgenia Hendsel. "Algebra på gymnasiet = Svårt?! : Förekomst av felsvar och feltyper vid åk 1-gymnasieelevers beräkningar inom algebra." Thesis, Linköpings universitet, Institutionen för beteendevetenskap och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158649.
Xu, Jie S. M. Massachusetts Institute of Technology. "Learning to fly : computational controller design for hybrid UAVs with reinforcement learning." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/122772.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 51-54).
Hybrid unmanned aerial vehicles (UAV) combine advantages of multicopters and fixed-wing planes: vertical take-off, landing, and low energy use. However, hybrid UAVs are rarely used because controller design is challenging due to its complex, mixed dynamics. In this work, we propose a method to automate this design process by training a mode-free, model-agnostic neural network controller for hybrid UAVs. We present a neural network controller design with a novel error convolution input trained by reinforcement learning. Our controller exhibits two key features: First, it does not distinguish among flying modes, and the same controller structure can be used for copters with various dynamics. Second, our controller works for real models without any additional parameter tuning process, closing the gap between virtual simulation and real fabrication. We demonstrate the efficacy of the proposed controller both in simulation and in our custom-built hybrid UAVs. The experiments show that the controller is robust to exploit the complex dynamics when both rotors and wings are active in flight tests.
by Jie Xu.
S.M.
S.M. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science