Dissertations / Theses on the topic 'Computation'
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Cattinelli, I. "INVESTIGATIONS ON COGNITIVE COMPUTATION AND COMPUTATIONAL COGNITION." Doctoral thesis, Università degli Studi di Milano, 2011. http://hdl.handle.net/2434/155482.
Full textBerzowska, Joanna Maria 1972. "Computational expressionism : a study of drawing with computation." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/61101.
Full textIncludes bibliographical references (leaves 68-73).
This thesis presents computational expressionism, an exploration of drawing using a computer that redefines the concepts of line and composition for the digital medium. It examines the artistic process involved in computational drawing, addressing the issues of skill, algorithmic style, authorship, re-appropriation, interactivity, dynamism, and the creative/evaluative process. The computational line augments the traditional concept of line making as a direct deposit or a scratching on a surface. Digital representation is based on computation; appearance is procedurally determined. The computational line embodies not only an algorithmic construction, but also dynamic and interactive behavior. A computer allows us to construct drawing instruments that take advantage of the dynamism, interactivity, behavioral elements and other features of a programming environment. Drawing becomes a two-fold process, at two distinct levels of interaction with the computer. The artist has to program the appearance and behavior of lines and subsequently draw with these lines by dragging a mouse or gesturing with some other input device. The compositions incorporate the beauty of computation with the creative impetus of the hand, whose apparent mistakes, hesitations and inspirations form a complex and critical component of visual expression.
by Joanna Maria Berzowska.
S.M.
Miller, Jacob K. "Disentanglement Puzzles and Computation." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1500630352520138.
Full textBogan, Nathaniel Rockwood. "Economic allocation of computation time with computation markets." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/32603.
Full textIncludes bibliographical references (leaves 88-91).
by Nathaniel Rockwood Bogan.
M.Eng.
Giannakopoulos, Dimitrios. "Quantum computation." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1999. http://handle.dtic.mil/100.2/ADA365665.
Full textBrekne, Tønnes. "Encrypted Computation." Doctoral thesis, Norwegian University of Science and Technology, Faculty of Information Technology, Mathematics and Electrical Engineering, 2001. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-27.
Full textThe ability to construct software, call it a functional ciphertext, which can be remotely executed in encrypted form as an entirely self-contained unit, has the potential for some interesting applications. One such application is the construction of autonomous mobile agents capable of entering into certain types of legally binding contracts on behalf of the sender. At a premium in such circumstances is the ability to protect secret cryptographic keys or other secret information, which typically is necessary for legally binding contracts. Also important is the ability to do powerful computations, that are more than just one-off secure function evaluations.
The problem of constructing computation systems that achieve this, has been attempted by many to little or no avail. This thesis presents three similar cryptographic systems that take a step closer to making such encrypted software a reality.
First is demonstrated how one can construct mappings from finite automata, that through iteration can do computations. A stateless storage construction, called a Turing platform, is defined and it is shown that such a platform, in conjunction with a functional representation of a finite automaton, can perform Turing universal computation.
The univariate, multivariate, and parametric ciphers for the encryption of multivariate mappings are presented and cryptanalyzed. Cryptanalysis of these ciphers shows that they must be used very carefully, in order to resist cryptanalysis. Entirely new to cryptography is the ability to remotely and securely re-encrypt functional ciphertexts made with either univariate or multivariate encryption.
Lastly it is shown how the ciphers presented can be applied to the automaton representations in the form of mappings, to do general encrypted computation. Note: many of the novel constructions in this thesis are covered by a patent application.
Barenco, Adriano. "Quantum computation." Thesis, University of Oxford, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.360152.
Full textGourlay, Iain. "Quantum computation." Thesis, Heriot-Watt University, 2000. http://hdl.handle.net/10399/568.
Full textLi, Fulu 1970. "Community computation." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/63016.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 171-186).
In this thesis we lay the foundations for a distributed, community-based computing environment to tap the resources of a community to better perform some tasks, either computationally hard or economically prohibitive, or physically inconvenient, that one individual is unable to accomplish efficiently. We introduce community coding, where information systems meet social networks, to tackle some of the challenges in this new paradigm of community computation. We design algorithms, protocols and build system prototypes to demonstrate the power of community computation to better deal with reliability, scalability and security issues, which are the main challenges in many emerging community-computing environments, in several application scenarios such as community storage, community sensing and community security. For example, we develop a community storage system that is based upon a distributed P2P (peer-to-peer) storage paradigm, where we take an array of small, periodically accessible, individual computers/peer nodes and create a secure, reliable and large distributed storage system. The goal is for each one of them to act as if they have immediate access to a pool of information that is larger than they could hold themselves, and into which they can contribute new stuff in a both open and secure manner. Such a contributory and self-scaling community storage system is particularly useful where reliable infrastructure is not readily available in that such a system facilitates easy ad-hoc construction and easy portability. In another application scenario, we develop a novel framework of community sensing with a group of image sensors. The goal is to present a set of novel tools in which software, rather than humans, examines the collection of images sensed by a group of image sensors to determine what is happening in the field of view. We also present several design principles in the aspects of community security. In one application example, we present community-based email spain detection approach to deal with email spams more efficiently.
by Fulu Li.
Ph.D.
Pratt, Gill. "Pulse computation." Thesis, Massachusetts Institute of Technology, 1990. http://hdl.handle.net/1721.1/14260.
Full textIncludes bibliographical references (leaves 134-135).
by Gill Andrews Pratt.
Ph.D.
Amos, Martyn. "DNA computation." Thesis, University of Warwick, 1997. http://wrap.warwick.ac.uk/4238/.
Full textLucas, Christoph. "Combining computational and information-theoretic security in multi-party computation." Zurich : ETH, Swiss Federal Institute of Technology, Department of Computer Science, Institute of Theoretical Computer Science, 2008. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=426.
Full textSanders, Tom. "Sensory computation and decision making in C. elegans : a computational approach." Thesis, University of Leeds, 2016. http://etheses.whiterose.ac.uk/15442/.
Full textRinker, Robert E. "Reducing Computational Expense of Ray-Tracing Using Surface Oriented Pre-Computation." UNF Digital Commons, 1991. http://digitalcommons.unf.edu/etd/26.
Full textDelgado, Pin Jordi. "On Collective Computation." Doctoral thesis, Universitat Politècnica de Catalunya, 1997. http://hdl.handle.net/10803/6662.
Full textRoland, Jérémie. "Adiabatic quantum computation." Doctoral thesis, Universite Libre de Bruxelles, 2004. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/211148.
Full textDoctorat en sciences appliquées
info:eu-repo/semantics/nonPublished
Thorup, Mikkel. "Topics in computation." Thesis, University of Oxford, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.357621.
Full textLie, Nga-sze, and 李雅詩. "Abduction and computation." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2012. http://hub.hku.hk/bib/B4819928X.
Full textpublished_or_final_version
Philosophy
Doctoral
Doctor of Philosophy
Woodfin, Thomas R. (Thomas Richard) 1979. "Self-distributing computation." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/8074.
Full textIncludes bibliographical references (leaves 54-55).
In this thesis, I propose a new model for distributing computational work in a parallel or distributed system. This model relies on exposing the topology and performance characteristics of the underlying architecture to the application. Responsibility for task distribution is divided between a run-time system, which determines when tasks should be distributed or consolidated, and the application, which specifies to the runtime system its first-choice distribution based on a representation of the current state of the underlying architecture. Discussing my experience in implementing this model as a Java-based simulator, I argue for the advantages of this approach as they relate to performance on changing architectures and ease of programming.
by Thomas R. Woodfin.
M.Eng.
Mansinghka, Vikash Kumar. "Natively probabilistic computation." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/47892.
Full textIncludes bibliographical references (leaves 129-135).
I introduce a new set of natively probabilistic computing abstractions, including probabilistic generalizations of Boolean circuits, backtracking search and pure Lisp. I show how these tools let one compactly specify probabilistic generative models, generalize and parallelize widely used sampling algorithms like rejection sampling and Markov chain Monte Carlo, and solve difficult Bayesian inference problems. I first introduce Church, a probabilistic programming language for describing probabilistic generative processes that induce distributions, which generalizes Lisp, a language for describing deterministic procedures that induce functions. I highlight the ways randomness meshes with the reflectiveness of Lisp to support the representation of structured, uncertain knowledge, including nonparametric Bayesian models from the current literature, programs for decision making under uncertainty, and programs that learn very simple programs from data. I then introduce systematic stochastic search, a recursive algorithm for exact and approximate sampling that generalizes a popular form of backtracking search to the broader setting of stochastic simulation and recovers widely used particle filters as a special case. I use it to solve probabilistic reasoning problems from statistical physics, causal reasoning and stereo vision. Finally, I introduce stochastic digital circuits that model the probability algebra just as traditional Boolean circuits model the Boolean algebra.
(cont.) I show how these circuits can be used to build massively parallel, fault-tolerant machines for sampling and allow one to efficiently run Markov chain Monte Carlo methods on models with hundreds of thousands of variables in real time. I emphasize the ways in which these ideas fit together into a coherent software and hardware stack for natively probabilistic computing, organized around distributions and samplers rather than deterministic functions. I argue that by building uncertainty and randomness into the foundations of our programming languages and computing machines, we may arrive at ones that are more powerful, flexible and efficient than deterministic designs, and are in better alignment with the needs of computational science, statistics and artificial intelligence.
by Vikash Kumar Mansinghka.
Ph.D.
Pritchard, David (David Alexander Griffith). "Robust network computation." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/37069.
Full textIncludes bibliographical references (p. 91-98).
In this thesis, we present various models of distributed computation and algorithms for these models. The underlying theme is to come up with fast algorithms that can tolerate faults in the underlying network. We begin with the classical message-passing model of computation, surveying many known results. We give a new, universally optimal, edge-biconnectivity algorithm for the classical model. We also give a near-optimal sub-linear algorithm for identifying bridges, when all nodes are activated simultaneously. After discussing some ways in which the classical model is unrealistic, we survey known techniques for adapting the classical model to the real world. We describe a new balancing model of computation. The intent is that algorithms in this model should be automatically fault-tolerant. Existing algorithms that can be expressed in this model are discussed, including ones for clustering, maximum flow, and synchronization. We discuss the use of agents in our model, and give new agent-based algorithms for census and biconnectivity. Inspired by the balancing model, we look at two problems in more depth.
(cont.) First, we give matching upper and lower bounds on the time complexity of the census algorithm, and we show how the census algorithm can be used to name nodes uniquely in a faulty network. Second, we consider using discrete harmonic functions as a computational tool. These functions are a natural exemplar of the balancing model. We prove new results concerning the stability and convergence of discrete harmonic functions, and describe a method which we call Eulerization for speeding up convergence.
by David Pritchard.
M.Eng.
Margolus, Norman. "Physics and computation." Thesis, Massachusetts Institute of Technology, 1987. http://hdl.handle.net/1721.1/14862.
Full textDelgado, Jordi. "On Collective Computation." Doctoral thesis, Universitat Politècnica de Catalunya, 1997. http://hdl.handle.net/10803/6662.
Full textBader, Christoph Ph D. Massachusetts Institute of Technology. "Translational design computation." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/112913.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 175-183).
This thesis introduces, demonstrates and implements translational design computation: a theoretical approach and technical framework for mediating living and nonliving matter through design computation. I propose that computational design can act as a "language" for the enablement of design at the intersection of the material and the biological domains. I support and validate this proposition by formulating, deploying and evaluating a triad of strategies as follows: (1) Programmable Matter-utilizing computational design in combination with synthetic material systems to enable biologically inspired and informed design; (2) Programmable Templating-utilizing computational design in combination with, and at the intersection of, synthetic and biological systems in order to facilitate their synergetic relationships; and (3) Programmable Growth-utilizing computational design in combination with biological systems to grow material architectures.
Each of these design strategies is demonstrated through specific design challenges. For Programmable Matter; a data-driven material modeling method that allows to reinterpret visual complexities found in nature is presented and subsequently extended to a design framework for the 3D printing of functionally graded structures. For Programmable Templating; a design approach for creating a macrofluidic habitat, exploring phototrophic and heterotrophic bacterial augmentation templated by continuous opacity gradients, is presented. Following, spatio-temporal templating of engineered microorganisms via 3D printed diffusion gradients is investigated. Finally, for Programmable Growth; a framework is proposed with the objective of importing computer-aided design capabilities to biology. Enforcing the design-centric approach, a design collection called Vespers-a reinterpretation of the practice of the ancient death mask-is presented and discussed in the context of the introduced concepts.
Thesis contributions are not limited to innovations in computational design and digital fabrication but also to materials engineering and biology by proposing new ecological perspectives on and for design.
by Christoph Bader.
S.M.
S.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences
Bader, Christoph Ph D. Massachusetts Institute of Technology. "Translational design computation." Thesis, Massachusetts Institute of Technology, 2021. https://hdl.handle.net/1721.1/130836.
Full textCataloged from the official PDF of thesis.
Includes bibliographical references (pages 218-240).
Synergetic tensions have evolved the dichotomy between the physical and digital design domains into a symbiotic unity. New capabilities in digital fabrication give rise to sophisticated tools of computational design, while new affordances in computational design inspire innovation in digital fabrication. The role of design in this process is that of synthesis through mediation. As designers, we mediate between different principles and fields, and their synergies and conflicts generate new elements of design. The challenge to mediate in a universal language across domains becomes critical as a third domain encompassing biological entities grows more amenable to design. Biological systems offer reproduction, self-organization and growth -- among other features and benefits --
which in turn enable previously unattainable properties to design systems. At the same time, their own modes of intelligence, expression, and agency demand a promising shift in design thinking. This thesis hypothesizes that the relations across design domains can be established through translational design computation, which is a framework that uses computational design as a language to mediate between physical, digital, and biological entities. We build this framework in two parts --
Systems and Mediations. The first part, Systems, explores whether computational design can serve as a mediating language between the three entities. The second part, Mediations, examines how these mediations can occur. In Systems, we show that computational design can mediate between living and nonliving matter along the spectrum of biomimetic, biointegrated, and biosynthetic systems. As part of this, we demonstrate three systems of computational mediation: (i) programmable matter applies computational design to physical systems to enable biologically inspired design strategies, (ii) programmable templating applies computational design to the intersection of physical and biological systems to facilitate synergistic relationships, and (iii) programmable growth applies computational design to biological systems to give rise to material architectures.
In Mediations, we present dynamic, synergetic, and emergent strategies for how computational mediations can occur within cocreation systems. The living and nonliving parts of any cocreation system may interact to form synergies. Combined, these synergies produce complexes that give rise to new macro-level organizations -- products of the synergies of the parts and not simply of the parts themselves. Thus, the mediation between physical, digital, and biological entities needs to address the design of dynamic relations guiding synergetic behaviors, the design of the synergetic behaviors themselves or ultimately, the design of emergent self-expression of the system. Throughout this thesis, the framework is developed theoretically and applied in practice. It is documented in publications such as Making Data Matter and Hybrid Living Materials and projects such as Wanderers, Living Mushtari, the Vespers Series, Rottlace, Lazarus, Totems, Fiberbots, and Silk Pavilion II.
by Christoph Bader.
Ph. D.
Ph.D. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences
Dong, Renren. "Secure multiparty computation." Bowling Green, Ohio : Bowling Green State University, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=bgsu1241807339.
Full textBarker, Blake. "Evans function computation /." Diss., CLICK HERE for online access, 2009. http://contentdm.lib.byu.edu/ETD/image/etd3004.pdf.
Full textBarker, Blake H. "Evans Function Computation." BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/1796.
Full textBIANCHI, MARCO STEFANO. "Superspace computation 3D." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2011. http://hdl.handle.net/10281/27052.
Full textDau, Hai Dang. "Sequential Bayesian Computation." Electronic Thesis or Diss., Institut polytechnique de Paris, 2022. http://www.theses.fr/2022IPPAG006.
Full textThis thesis is composed of two parts. The first part focuses on Sequential Monte Carlo samplers, a family of algorithms to sample from a sequence of distributions using a combination of importance sampling and Markov chain Monte Carlo (MCMC). We propose an improved version of these samplers which exploits intermediate particles created by the application of multiple MCMC steps. The resulting algorithm has a better performance, is more robust and comes with variance estimators. The second part analyses existing and develops new smoothing algorithms in the context of state space models. Smoothing is a computationally intensive task. While rejection sampling has been proposed as a solution, we prove that it has a highly variable execution time. We develop algorithms which have a more stable computational cost and thus are more suitable for parallel environments. We also extend our framework to handle models with intractable transition densities
Vadivelu, Somasundaram. "Sensor data computation in a heavy vehicle environment : An Edge computation approach." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-235486.
Full textI ett tungt fordonsscenario är internetanslutningen inte tillförlitlig, främst eftersom lastbilen ofta reser på avlägsna platser nätverket kanske inte är tillgängligt. Data som genereras av sensorer kan inte skickas till internet när anslutningen är dålig och det är därför bra att ackumulera och göra en viss grundläggande beräkning av data i det tunga fordonet och skicka det till molnet när det finns en bra nätverksanslutning. Processen att göra beräkning nära den plats där data genereras kallas Edge computing. Scania har sin egen Edge Computing-lösning, som den använder för att göra beräkningar som förbehandling av sensordata, lagring av data etc. Jämförelsen skulle vara vad gäller data efficiency, CPU load och memory consumption. I slutsatsen visar det sig att Greengrass-lösningen fungerar bättre än den nuvarande Scania-lösningen när det gäller CPU-belastning och minnesfotavtryck, medan det i data-effektivitet trots att Scania-lösningen är effektivare jämfört med Greengrass-lösningen visades att när lastbilen går vidare i Villkor för att öka datastorleken kan Greengrass-lösningen vara konkurrenskraftig för Scania-lösningen. För att realisera Edge computing används en mjukvara som heter Amazon Web Service (AWS) Greengrass.Ett annat ämne som utforskas i denna avhandling är digital twin. Digital twin är den virtuella formen av någon fysisk enhet, den kan bildas genom att erhålla realtidssensorvärden som är anslutna till den fysiska enheten. Med hjälp av sensorns värden kan ett system med ungefärligt tillstånd av enheten inramas och som sedan kan fungera som digital twin. Digital twin kan betraktas som ett viktigt användningsfall vid kantkalkylering. Den digital twin realiseras med hjälp av AWS Device Shadow.
Dodd, Jennifer L. "Universality in quantum computation /." [St. Lucia, Qld], 2004. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe18197.pdf.
Full textConde, Pueyo Núria 1983. "Biological computation in yeast." Doctoral thesis, Universitat Pompeu Fabra, 2014. http://hdl.handle.net/10803/320193.
Full textEn el camp de la biologia sintètica els esforços s'han dirigit a construir dispositius computacionals artificials connectant les unitats lògiques bàsiques (portes lògiques). Aquests esforços, estan limitats per l'anomenat “wiring problem”: cada connexió entre les unitats lògiques s'ha d'implementar amb una molècula diferent. En aquesta tesi es mostra una manera no-estàndard d'implementar funcions lògiques que redueix el nombre de cables necessaris gràcies a un disseny multicel·lular amb una distribució de la sortida en diferents cèl·lules. Es presenta una implementació pràctica utilitzant una llibreria de cèl·lules de llevat enginyeritzades, on cada constructe genètic defineix una funció lògica. Això posa de manifest el gran potencial que suposa la re-utilització dels elements genètics per construir les diferents cèl·lules. Al mateix temps, les cèl·lules es poden combinar de múltiples maneres permetent la construcció fàcil de diferents circuits sintètics complexes. En el primer article, proposem un disseny en múltiples capes. Les cèl·lules modificades genèticament poden realitzar les lògiques: IDENTITY, NOT, AND i NIMPLIES i són capaces de comunicar-se utilitzant dues connexions diferents. Com a demostració experimental, s'han implementat varies portes lògiques i circuits més complexos tals com un sumador d'un bit. En el segon article, es proposa una arquitectura general, que defineix un consorci cèl·lular, capaç d'implementar qualsevol circuit independentment de la seva complexitat. Aquest disseny es basa en cèl·lules que realitzen les lògiques IDENTITY i NOT, organitzades en dues capes. L’aspecte clau d’aquesta arquitectura és l’aïllament espaial. Aquest disseny permet implementar funcions lògiques molt complexes tals com multiplexor—4a1 utilitzant una sola molècula cable.
Fox, Paul James. "Massively parallel neural computation." Thesis, University of Cambridge, 2013. https://www.repository.cam.ac.uk/handle/1810/245013.
Full textForrest, Michael. "Biophysics of Purkinje computation." Thesis, University of Warwick, 2008. http://wrap.warwick.ac.uk/84008/.
Full textHurlbert, Anya C. "The Computation of Color." Thesis, Massachusetts Institute of Technology, 1989. http://hdl.handle.net/1721.1/7021.
Full textCho, Eun Hea. "Computation for Markov Chains." NCSU, 2000. http://www.lib.ncsu.edu/theses/available/etd-20000303-164550.
Full textA finite, homogeneous, irreducible Markov chain $\mC$ with transitionprobability matrix possesses a unique stationary distribution vector. The questions one can pose in the area of computation of Markov chains include the following:
- How does one compute the stationary distributions?
- How accurate is the resulting answer?
In this thesis, we try to provide answers to these questions.
The thesis is divided in two parts. The first part deals with the perturbation theory of finite, homogeneous, irreducible Markov Chains, which is related to the first question above. The purpose of this part is to analyze the sensitivity of the stationarydistribution vector to perturbations in the transition probabilitymatrix. The second part gives answers to the question of computing the stationarydistributions of nearly uncoupled Markov chains (NUMC).
Block, Aaron. "Quantum computation an introduction /." Diss., Connect to the thesis, 2002. http://hdl.handle.net/10066/1468.
Full textVines, Susan Karen. "Bayesian computation in epidemiology." Thesis, University of Cambridge, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.285259.
Full textChaplin, Jack Christopher. "Computation with photochromic memory." Thesis, University of Nottingham, 2013. http://eprints.nottingham.ac.uk/13850/.
Full textUrban, Christian. "Classical logic and computation." Thesis, University of Cambridge, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.621950.
Full textKırlı, Zeliha D. "Mobile computation with functions." Thesis, University of Edinburgh, 2002. http://hdl.handle.net/1842/369.
Full textGrimmelmann, James Taylor Lewis. "Quantum Computation: An Introduction." Thesis, Harvard University, 1999. http://nrs.harvard.edu/urn-3:HUL.InstRepos:14485381.
Full textHeggarty, Jonathan W. "Parallel R-matrix computation." Thesis, Queen's University Belfast, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.287468.
Full textMarshall, Joseph. "Computation in hyperbolic groups." Thesis, University of Warwick, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.369403.
Full textShelley, A. J. "Reconfigurable logic for computation." Thesis, University of Sheffield, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.287658.
Full textMarshall, G. S. "Muiticomponent fluid flow computation." Thesis, Teesside University, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.384659.
Full textHearn, Robert A. (Robert Aubrey) 1965. "Games, puzzles, and computation." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/37913.
Full textIncludes bibliographical references (p. 147-153).
There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept of alternating nondeterminism, which is intimately connected with two-player games. In the first half of this thesis, I develop the idea of game as computation to a greater degree than has been done previously. I present a general family of games, called Constraint Logic, which is both mathematically simple and ideally suited for reductions to many actual board games. A deterministic version of Constraint Logic corresponds to a novel kind of logic circuit which is monotone and reversible. At the other end of the spectrum, I show that a multiplayer version of Constraint Logic is undecidable. That there are undecidable games using finite physical resources is philosophically important, and raises issues related to the Church-Turing thesis. In the second half of this thesis, I apply the Constraint Logic formalism to many actual games and puzzles, providing new hardness proofs. These applications include sliding-block puzzles, sliding-coin puzzles, plank puzzles, hinged polygon dissections, Amazons, Kohane, Cross Purposes, Tip over, and others.
(cont.) Some of these have been well-known open problems for some time. For other games, including Minesweeper, the Warehouseman's Problem, Sokoban, and Rush Hour, I either strengthen existing results, or provide new, simpler hardness proofs than the original proofs.
by Robert Aubrey Hearn.
Ph.D.
Streeter, Kenneth Brett. "A partitioned computation machine." Thesis, Massachusetts Institute of Technology, 1990. http://hdl.handle.net/1721.1/80459.
Full textIncludes bibliographical references (leaves 86-88).
by Kenneth Brett Streeter.
M.S.
Idsardi, William James. "The computation of prosody." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/12897.
Full text