Dissertations / Theses on the topic 'Competitor collaboration'
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Luechaikajohnpan, Pinijsorn Economics Australian School of Business UNSW. "Collaboration and international trade." Publisher:University of New South Wales. Economics, 2008. http://handle.unsw.edu.au/1959.4/40905.
Full textKliegl, Reinhold. "Publication Statistics Show Collaboration, Not Competition." Universität Potsdam, 2008. http://opus.kobv.de/ubp/volltexte/2011/5719/.
Full textCai, Jinqiu. "Collaborating with competitors : pitfalls and paybacks." Thesis, Loughborough University, 2017. https://dspace.lboro.ac.uk/2134/25383.
Full textGoldingay, Harry J. "Agent Based Models of Competition and Collaboration." Thesis, Aston University, 2010. http://publications.aston.ac.uk/15212/.
Full textUsta, Mericcan. "Competition And Collaboration In Service Parts Management Systems." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612739/index.pdf.
Full textWolff, Georg [Verfasser], and Olaf N. [Akademischer Betreuer] Rank. "Clusters, collaboration, and competition: a social network approach." Freiburg : Universität, 2019. http://d-nb.info/1202438229/34.
Full textChambers, Morgan. "Dynamic, inter-subsidiary relationships of competition and collaboration." Thesis, Cranfield University, 2015. http://dspace.lib.cranfield.ac.uk/handle/1826/9383.
Full textChambers, Morgan. "Factors and mechanisms that influence intraorganisational collaboration and competition." Thesis, Cranfield University, 2011. http://dspace.lib.cranfield.ac.uk/handle/1826/6994.
Full textPolaha, Jodi, and Jennifer Funderburk. "Shark Tank: Competition to Evaluate Collaborative Care." Digital Commons @ East Tennessee State University, 2018. https://dc.etsu.edu/etsu-works/6650.
Full textMcDonald, Adam. "Collaboration, Competition, and Coercion: Canadian Federalism and Blood System Governance." Thesis, University of Waterloo, 2004. http://hdl.handle.net/10012/731.
Full textMcDonald, Adam David. "Collaboration, competition, and coercion Canadian federalism and blood system governance /." Waterloo, Ont. ; University of Waterloo, 2004. http://etd.uwaterloo.ca/etd/admcdona2004.pdf.
Full text"A thesis presented to the University of Waterloo in fulfillment of the thesis requirement for the degree of Master of Arts in Political Science." Includes bibliographical references.
Dinaburg, Mark P. (Mark Paul). "A Russian-American collaboration for the St. Petersburg master plan competition." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/65681.
Full textArvitrida, Niniet I. "Competition and collaboration in supply chains : an agent-based modelling approach." Thesis, Loughborough University, 2017. https://dspace.lboro.ac.uk/2134/25184.
Full textHenriques, Ana Catarina Ferreira Carvalho. "O impacto da cultura organizacional no estabelecimento de relacionamentos cooperativos e coopetitivos." Master's thesis, Instituto Superior de Economia e Gestão, 2015. http://hdl.handle.net/10400.5/10601.
Full textAs alterações das necessidades dos clientes e dos mercados empresariais conduziram as organizações a adotar novas estratégias, surgindo assim, novas formas de relacionamentos entre as organizações. A cultura organizacional espelha a identidade de uma organização e influencia as estratégias adotadas; o objetivo deste estudo foi o de explorar se existia uma relação entre a cultura organizacional e o tipo de relacionamentos externos que são criados, nomeadamente com concorrentes. A técnica de análise utilizada foi a análise de conteúdos, uma vez que os dados recolhidos são qualitativos. A recolha de informação foi concretizada através de um questionário, a três organizações que pertencem a diferentes setores (indústria, distribuição e serviços). Posteriormente, e de modo a completar a análise, concretizou-se uma chamada telefónica com cada organização observada. Identificou-se em cada organização, a sua cultura dominante, o tipo de relacionamento dominante estabelecido com os concorrentes e as razões que conduziram à preferência pelo modo de relacionamento dominante. Através da amostra recolhida, foi possível observar, uma aparente associação entre a cultura e os relacionamentos que as organizações criam a nível externo, uma vez que os tipos de cultura Mercado e Hierarquia, parecem estar associados ao estabelecimento de relacionamentos de pura competição com os concorrentes. Bem como, os tipos de cultura Clã e Adhocracy parecem estar relacionados com o estabelecimento de relacionamentos de cooperação ou colaboração com os concorrentes.
The changes in clients needs and business markets led organizations to adopt new strategies, thus emerging new ways of relationships between organizations. The organizational culture reflects the identity of an organization and influences the strategies adopted, the final purpose of this study was to identify whether there is a relationship between organizational culture and the type of external relationships that are especially established with competitors. The analysis technique utilized was the content analysis, due to the qualitative nature of the data collected. The information gathering was completed through a questionnaire, conducted to three organizations from different sectors (industrial, logistics and facilities). Subsequently, in order to complete the analysis, a phone call was made to each organization observed. It was identified in each organization, its dominant culture, the type of relationship established with competitors and the reasons that led to the preference for the type of dominant relationship. Through the collected sample, it was possible to observe an apparent association between culture and relationships that organizations establish externally. Since Market and Hierarchy types of culture appear to be associated with the establishment of relationships of pure competition with competitors. Such as the Clan and Adhocracy types of culture seem to be associated with the establishment of cooperation and collaboration relationships with competitors.
Chen, Shin-Horng. "Collaboration in industrial research and development : its nature, rationale and geography." Thesis, University of Newcastle Upon Tyne, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.241346.
Full textKarabas, Sukriye. "Collaboration And Competition In Presence Of Imperfect Information And Non-linear Pricing." Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614306/index.pdf.
Full textAvdan, Nazli. "‘Collaborative Competition’ : Stance-taking and Positioning in the European Parliament." Doctoral thesis, Linköpings universitet, Avdelningen för språk och litteratur, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139842.
Full textEuropaparlamentet (EP) är scenen där vissa frågor rörande mer än 500 miljoner ‘européer’ officiellt debatteras och där politiskt relevanta grupperingar diskursivt konstrueras [co-constructed]. Medan parlamentsmedlemmarna (MEPs) driver sina egna politiska agendor dras gränser mellan grupperna, och dessa gränser förstärks och/eller överträds. Talare intar oavbrutet vad man skulle kunna kalla för olika ‘hållningar’ (stances) för olika grupperingar i relation till vissa förutsatta andra grupperingar, och argumenterar för vad som skiljer ‘jaget/det egna’ (Self) från ‘de andra’ (Others). Denna studie undersöker språkmönster som används av parlamentsledamöterna när de hänger sig åt kontextuellt och historiskt situerade dialogiska processer rörande positionering mellan grupper (intergroup positioning) och stance-taking. Den fokuserar vidare på de strategiska och konkurrensutsatta aktiviteterna grouping (gruppformering), grounding (ung. legitimering av en talares stance) och alignment (när man placerar sig i linje med eller tar avstånd från en annan talares åsikter) för att urskilja den dynamiska konstruktionen av gränser mellan grupper. Studien baseras på en korpus av så kallade ‘Blue-card question-answer sequences’ från plenardebatter som hölls i EP under 2011, när statsskuldkrisen hade stabiliserats något men fortfarande utgjorde grunden för många kontroverser. Teoretiskt sett bygger studien på Stance-teori (Du Bois, 2007), Positionerings-teori (Davies & Harré, 1990) och ett flertal breda socialkonstruktivistiska infallsvinklar till diskursanalys (Fairclough, 1995). Analysen visar att positioneringen mellan de olika grupperingarna i EP framstår som något jag kallar ‘kollaborativ konkurrens’ mellan motstridiga ideologier och politiska agendor. Parlamentsledamöterna manipulerar strategiskt sina motståndares tidigare eller förutsedda yttranden för att positionera sig själva, en gruppering de står för, och därigenom dess meningsmotståndare. Alla deltagare agerar för att upprätthålla och förhandla gränsdragningen mellan grupperna, trots att gränserna nästan aldrig överensstämmer mellan de olika talarna. Diskursivt styckar de av några imaginära territorier, vilket lämnar deras motståndare i vaga positioner. När de ställer Blue-card questions använder sig parlamentsledamöterna av en särskild turtagningsorganisation, vilken inbegriper rutinformer av interaktionsenheter (interactional units), tilltal (addressing), hur frågor initieras (question framing), och frågeformer (question forms), av vilka var och en visar sig bidra till stance-taking. En dynamisk modell för stance-taking föreslås, vilket möjliggör en transformation av det kontinuerligt omdefinierade stance-objektet såväl som av de diskursivt konstruerade stance-takers. Medan Blue-card questions är avsedda att fungera som en strukturerad procedur för att få fram information från en talare demonstrerar analysen att parlamentsledamöterna lyckas med olika avledande manövrer som tjänar positioneringen mellan grupper. Avhandlingen bidrar på så vis till förståelsen av det diskursiva spelet i Europaparlamentet där parlamentsledamöterna strävar efter att konstruera sociala realiteter som tjänar deras politiska mål.
Khaki, Boukani Farzad, and Soundous Boufaim. "Collaborative materials management : A comparison of competitive and collaborative approaches to materials management in SCM." Thesis, Jönköping University, JIBS, Centre of Logistics and Supply Chain Management, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-11290.
Full textSupply Chain Management (SCM) presents the new paradigm in strategic and operational business management for the 21st century. By offering a cooperative and integrated model of the value-creation process in a cross-organizational perspective, it also places new challenges on business management methods and instruments used, in theory as in practice. In the field of materials management, the new SCM perspective led to major changes in the methods used and in the emphasis of the different process steps. This master thesis presents classical as well as supply-chain-based materials management methods, compares them and draws conclusion on their use in theory and practice.
Materials Management (MM) was long neglected by business management and economic theory. The role of materials management as a secondary activity in the organization and its supportive role to production were encouraged in classical materials management. SCM reevaluated the value chain of whole industries and therefore reemphasized the strategic role of materials management for the supply chain. MM is divided into 5 steps or activity fields: supporting activities, sourcing, distribution, storage and disposal. SCM changed the methods used in each separate step. In supporting activities for example SCM requires multi-dimensional, long-term and dynamic instruments to guide decision-making in materials management, using cross-organizational cooperation to succeed, such as advanced purchasing. In sourcing the strategic role of sourcing was reemphasized by SCM and new tools such as the use of procurement marketing, SCR, green sourcing, TCO, ethical sourcing, PCB, strategic alliances and TPB were introduced, due to the new cooperative paradigm in SCM. In distribution and storage too, cooperative instruments are used to keep up competitiveness, such as VMI and integrated logistics. In disposal, however, SCM provides a totally new philosophy, reducing the focus on waste and enhancing material cycles, environmental programs and new recycling programs, such as reverse logistics. Overall in SCM, the main focus was relocated from scheduling and storage planning that was the main activity of materials management in the classical perspective to strategic sourcing and disposal as the two main processes of materials management.
Concluding, the comparison of classical and supply-chain-based materials management showed, that SCM emphasizes on the strategic role of materials management by offering an integrated and process-oriented perspective on the value-creation process. Furthermore supply-chain-based materials management bases on communication, mutual interdependence and decreasing short-term competition to stay competitive in the long run as an entity, represented by the supply-chain. The long-term, complex and dynamic perspective of SCM and the pursuing of multiple and conflicting goals in SCM are mirrored in the methods used in supply-chain-based Materials Management. Recapitulatory, SCM reemphasized the strategic role of materials management as a cooperative, process-oriented primary activity within the supply-chain that has major potential for the competitiveness of the supply chain in the long-run.
Saunders, Clare. "Collaboration, competition and conflict : social movement and interaction dynamics of London's environmental movement." Thesis, University of Kent, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.412465.
Full textStephens, Charles. "Enablers and inhibitors to horizontal collaboration between competitors : an investigation in UK retail supply chains." Thesis, Cranfield University, 2006. http://hdl.handle.net/1826/1574.
Full textLi, Mo. "Competition vs. collaboration in the generation and adoption of a sequence of new technology." Thesis, University of Warwick, 2012. http://wrap.warwick.ac.uk/49679/.
Full textBelghith, Yasmine. "The Social Structures of OSINT: Examining Collaboration and Competition in Open Source Intelligence Investigations." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/103944.
Full textMaster of Science
Investigations are increasingly conducted online by not only novice investigators but also by professionals, such as private investigators or law enforcement agents. These investigations are conducted in competitive environments, such as Capture The Flag (CTF) events where contestants solve crimes and mysteries, but also in collaborative environments, such as teams of investigative journalists joining skills and knowledge to uncover and report on crimes and/or mysteries. These investigations rely on publicly available information called open source intelligence (OSINT) which includes public social media posts, public databases of information, public satellite imagery...etc. OSINT investigators collect and authenticate open source intelligence in order to conduct their investigations and synthesize the authenticated information they gathered to present their findings. However, due to their online nature, OSINT investigations often present coordination, technological, and ethical challenges. Through semi-structured interviews with 14 professional OSINT investigators from nine different organizations, we examine how these professionals conduct their investigations, and how they coordinate the different individuals and investigators involved throughout the process. By analyzing these processes, we can discern the social collaboration and competition patterns that enable these professionals to conduct their investigations. Instead of purely competitive or purely collaborative social models, we find that OSINT organizations employ a combination of both, and that each has its own advantages and disadvantages. In other words, professional OSINT investigators compete with each other but also collaborate with each other at different stages of their investigations or for different investigative tasks. We also describe investigators' use of and challenges with existing OSINT tools and technologies. Finally, we conclude with a discussion on supporting investigators with tools that can adapt to their different needs and investigation types and making investigations more social.
Bergendahl, Magnus. "Collaboration and competition in firm-internal ideation management : Two alternatives – and a third way out." Doctoral thesis, KTH, Integrerad produktutveckling, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-172534.
Full textQC 20150831
Nag, Sreeja. "Collaborative competition for crowdsourcing spaceflight software and STEM education using SPHERES Zero Robotics." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/78499.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 231-236).
Crowdsourcing is being researched as a technique to develop small-scale spaceflight software by issuing open calls for solutions to large crowds of people with the incentive of prizes. There is widespread investment of resources in the fields of Science, Technology, Engineering, Mathematics (STEM) education to improve STEM interests and skills. This thesis tackles the dual objectives of building crowdsourcing cluster flight software and educating students using collaborative gaming and competition, both in virtual simulation environments and on real hardware in space. The concept is demonstrated using the SPHERES Zero Robotics Program which is a robotics programming competition. The robots are nanosatellites called SPHERES - an experimental testbed to test navigation, formation flight and control algorithms - onboard the International Space Station (ISS). Zero Robotics allows students to access SPHERES through a web-based interface and the robust programs run on the hardware in microgravity, supervised by astronauts. The apparatus to investigate the influence of collaboration was developed by (1) building new web infrastructure and an Integrated Development Environment where intensive interparticipant collaboration is possible, (2) designing and programming a game to solve a relevant formation flight problem, collaborative in nature - and (3) structuring a tournament such that inter-team collaboration is mandated. The web infrastructure was built using crowdsourcing competitions too, to demonstrate feasibility of building software end-to-end through crowdsourcing. The multi-objective design of experiments had three types of collaborations as variables - within matches (to achieve game objectives), inter-team alliances and unstructured communication on online forums. The data used to evaluate objective achievement were simulation competition scores, website usage statistics, post-competition surveys and satellite telemetry from ISS hardware demonstrations. All types of collaboration showed positive influence on the quality of solutions achieved. Educationally, they showed mixed results and lessons on improving their process of implementation for more impact have been documented. Overall, this thesis ratifies the applicability of the developed framework for crowdsourcing spaceflight software and educating students and maps the utility of collaboration in this framework. A systems dynamics model for generalizing the framework into other programs for simultaneous crowdsourcing and education outreach has been proposed and management policy concerns highlighted.
by Sreeja Nag.
S.M.
S.M.in Technology and Policy
Kneissl, Lukas, and Christian Modre. "Dental Laboratory Crisis: How is Chinese competition affecting the Swedish dental industry?" Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-35676.
Full textGreening, Philip. "The influence of market structure, collaboration and price competition on supply network disruptions in open and closed markets." Thesis, Cranfield University, 2013. http://dspace.lib.cranfield.ac.uk/handle/1826/8473.
Full textFellner, Angela N. "The Effects of Emotional Intelligence on Performance of a Cognitive Task in the Context of Collaboration vs. Competition." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1227269628.
Full textCartwright, James A. "An Investigation of a Highly Successful Team Environment: The Case of the Male French National Whitewater Slalom Single Canoe and Kayak Team." Thesis, Université d'Ottawa / University of Ottawa, 2011. http://hdl.handle.net/10393/19738.
Full textMachado, Let?cia dos Santos. "Empirical studies about collaboration in competitive software crowdsourcing." Pontif?cia Universidade Cat?lica do Rio Grande do Sul, 2018. http://tede2.pucrs.br/tede2/handle/tede/8256.
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Software Crowdsourcing (SW CS) ? uma estrat?gia emergente de desenvolvimento de software onde um grande n?mero de pessoas tem se engajado para contribuir em v?rias atividades de software. Tal estrat?gia (baseada na multid?o), tem sido utilizada pelas empresas que est?o buscando aumentar a velocidade de seus esfor?os em desenvolvimento de software. SW CS est? geralmente estruturado em torno de plataformas que permitem que um solicitante submeta uma tarefa e conecte-a com uma multid?o de pessoas que ir? pr?ver solu??es para a tarefa. Essas plataformas geralmente exploram uma abordagem competitiva para realiza??o da tarefa: membros da multid?o, independentemente, criam uma solu??o para a tarefa enquanto competem uns contra os outros em busca de uma premia??o financeira ao final da tarefa entregue. Uma vez que a competi??o pode reduzir a colabora??o, recentes estudos, surpreendentemente, indicam que a colabora??o existe em plataformas de SW CS. Estes estudos t?m focado em dois aspectos. O primeiro, em problemas de colabora??o entre plataforma e solicitante com rela??o a atribui??o da multid?o e as tarefas a serem desenvolvidas nos desafios de competi??o (aloca??o e submiss?o de tarefas) e, o segundo aspecto, relacionado ao impacto da colabora??o entre membros da multid?o e a qualidade das solu??es submetidas. Outros aspectos referentes a colabora??o entre os membros da multid?o ainda s?o amplamente inexplorados. Nessa tese, nosso objetivo ? identificar barreiras e caracter?sticas de colabora??o enfrentadas pelos membros da multid?o em SW CS competitivo. Para alcan?ar este objetivo, n?s conduzimos m?ltiplos estudos utilizando diferentes m?todos de pesquisa divididos em duas fases: explorat?ria e avaliatoria. Para a fase explorat?ria, os dados coletados foram obtidos a partir de: (i) partes envolvidas em projetos de SW CS (solicitante, multid?o e plataforma) atrav?s de entrevistas semi-estruturadas com profissionais e empresas, (ii) estudos selecionados atrav?s da revis?o da literatura e; (iii) estudo emp?rico sobre como desenvolvedores colaboram entre si em uma plataforma de SW CS competitivo ? TopCoder. A barreira de colabora??o mais frequente encontrada est? associada a falta de comunica??o apropriada entre as partes. Baseado nessa barreira decidimos na fase avaliat?ria conduzir uma (iv) an?lise qualitativa do principal canal de comunica??o utilizado pela multid?o: f?rums hospedados na plataforma TopCoder e, finalmente, (v) realizamos um survey destinado aos desenvolvedores que competiram na TopCoder para avaliar a influ?ncia da colabora??o no desempenho da tarefa. Os resultados obtidos nos estudos avaliat?rios sugerem que a colabora??o entre os membros da multid?o est? correlacionada com a entrega de solu??es de software vencedoras nos desafios de SW CS.
Software Crowdsourcing (SW CS) is an emergent software development strategy where a large number of people have been engaged to contribute in several software activities. Such strategy (based on the crowd), has been used for companies who are seeking to increase the speed of their software development efforts. This strategy is usually structured around platforms that allow a requester submit a task to be performed and connect with the crowd that assigned and provide a solution for the task. These platforms usually explore a competitive approach: members of the crowd independently create a solution while compete against each other by monetary rewards for task completion. While competition usually reduces collaboration, some recent studies surprisingly indicate that there is collaboration in SW CS platforms. These studies have focused on two aspects. First, collaboration concerns between platform and requester in terms of crowd?s assignment to the challenges (task allocation and submission) and second, the impact of the collaboration among crowd members in the quality of the submitted solutions. Other aspects of the collaboration among crowd members have been largely unexplored. In this thesis, our goal is to identify collaboration?s characteristics and barriers faced by crowd members in competitive software crowdsourcing. To achieve this goal, we have conducted multiple studies, using mixed research methods divided in two phases: one exploratory and one evaluatory. For the exploratory phase, we used data collected from: (i) the three involved parties in SW CS projects (requester, crowd and platform) through semi structured interviews with practitioners and companies, (ii) studies selected via literature review; and (iii) an empirical study about how developer collaborated with each other in a SW CS competitive platform ? TopCoder. The most frequent collaboration barrier was associated to lack of proper communication among the parties. Based on this barrier we decided, in the evaluatory phase, to conduct a (iv) qualitative analysis of the main communication channel used by the crowd: forums hosted on TopCoder platform and (v) a survey aimed at developers who had competed on TopCoder to assess the influence of collaboration in task performance. Our results from these evaluatory studies suggest that collaboration among crowd members is correlated with delivering winning solutions in SW CS challenges.
Nunes, Mateus Bisotto. "Running Wheel : proposta e análise de um exergame motivacional para corrida." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2014. http://hdl.handle.net/10183/105009.
Full textDeveloping countries like Brazil are witnessing important changes on demographics with increasing rates of overweight and obese children and young adults. These trends may lead to an increase of diseases, which in turn can cause an impact on public funds of health and social security. Considering this picture, exergames - class of games that combine health promotion to video games and thus fun - may bring an important contribution to change society. However, it’s necessary to acknowledge the main ways and features of stimulus that can be leveraged in this class of application, to promote a better incentive on the virtual gaming environment. In this work we introduce Running Wheel, an exergame with single player and multiplayer (competitive or collaborative) modes with real time capture of heartbeat rhythm and speed of a treadmill. The Running Wheel system is described and a methodology for its evaluation is presented, investigating two hypotheses: (a) there is difference between users that ran with the competitive mode versus the single player mode; and (b) there is difference in performance depending on the kind of competitor picked (three virtual competitors were tested: against oneself, against a better player or free selection from a list). We evaluated Running Wheel with 12 volunteers which performed at least 6 jogging sessions of 12 minutes each, following Cooper’s Fitness Test. Ten users preferred the competitive mode over the single player and reported the main source of motivation being the avatar (5 participants) followed by the virtual environment (4 participants). Volunteers of the competitive mode showed a superior level of effort with a heart beat rhythm 5.9% above when compared to those exercising on single player. However we did not find statistically significant differences of distance or among the different kinds of participants which should be addressed on a future research. Results confirmed that this exergame could change users’ behavior on competitiveness. Even volunteers that initially reported not being competitive at all had this perception changed after experimenting Running Wheel. Future works should investigate the collaborative mode against other modes and personalization features such as customized goals and incentive messages, more realistic avatars based on player’s physical appearance and scenarios modeled from real locations.
Flora, Bethany Hope. "The Professional Lives of Higher Education Center Administrators." Diss., Virginia Tech, 2008. http://hdl.handle.net/10919/26651.
Full textPh. D.
Poon, Ka Yan. "Co-producing a cold war cosmopolitan fantasy: collaboration and competition between Hong Kong and Japanese Cinema in the 1950s and 1960s." HKBU Institutional Repository, 2018. https://repository.hkbu.edu.hk/etd_oa/548.
Full textLista, Andrea. "The application of Article 101 of the Treaty of Lisbon to forms of horizontal collaboration in the Financial Services Sector." Thesis, Queen Mary, University of London, 2011. http://qmro.qmul.ac.uk/xmlui/handle/123456789/8558.
Full textPinto, Barrios Jean Paul, and Estrada Lucía Alejandra Guzmán. "Towards a New Competition Law: Some Comments on the Reform. Interview with Dr. Alejandro Falla Jara." Derecho & Sociedad, 2016. http://repositorio.pucp.edu.pe/index/handle/123456789/118521.
Full textLa presente entrevista busca dar algunos puntos de vista respecto a la reforma a la Ley de Competencia. En esa línea, el entrevistado nos da su opinión general sobre la reforma, los aportes que brinda y aquellos aspectos que considera faltaron regularse, centrando su opinión en aquellos temas de combate de prácticas anticompetitivas y control de regulaciones anticompetitivas.
Blohm, Ivo, Ulrich Bretschneider, Michael Huber, Jan Marco Leimeister, and Helmut Krcmar. "Collaborative Filtering in Ideenwettbewerben: Evaluation zweier Skalen zur Teilnehmerbewertung." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-141909.
Full textBlohm, Ivo, Ulrich Bretschneider, Michael Huber, Jan Marco Leimeister, and Helmut Krcmar. "Collaborative Filtering in Ideenwettbewerben: Evaluation zweier Skalen zur Teilnehmerbewertung." Technische Universität Dresden, 2009. https://tud.qucosa.de/id/qucosa%3A27997.
Full textBuchinger, Diego. "Sherlock dengue 8: the Neighborhood - um jogo sério colaborativo-competitivo para combate à dengue." Universidade do Estado de Santa Catarina, 2014. http://tede.udesc.br/handle/handle/2044.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
The dengue fever disease is a public health problem in many countries. Whilst efforts on creating a vaccine have been expended, the adopted practice for controlling this disease is raising the population awareness about this problem. Teaching to youngsters however, has proven a challenging task. In this sense, using Serious Games is a way for increasing motivation, and the use of collaborative and competitive interactions altogether can provide more learning. Thus, a new collaborative-competitive Serious Game about dengue was designed and developed. As no design methodology to this type of game was found, motivational fundaments for games were adopted in order to guide the game design. The game was promoted and used by various audiences, from K-12 to post-graduates, in joint efforts for dengue fever awareness. In order to assess learning, 71 joint effort participants answered a questionnaire of dengue fever knowledge and confidence before and after the game usage. Based on the data gathered, an increase of 17.35% in the participants mean knowledge about dengue fever and an increase of 51.23% in the answers confidence were observed. Also, there was an increase of 74.07% participants that have obtained a grade equal to or greater than seven, on a scale of zero to ten. The results are strong evidence that Sherlock Dengue 8 can promote learning and confidence on the knowledge regarding dengue fever.
A doença da dengue tem se mostrado um problema de saúde pública em muitos países. Enquanto esforços estão sendo despendidos para a criação de uma vacina, a prática adotada para o controle desta doença é a conscientização da população sobre este problema. Ensinar os jovens entretanto, tem se mostrado uma tarefa desafiadora. Neste sentido, a proposta do uso de Jogos Sérios é um meio de aumentar a motivação e, o uso de interações colaborativas e competitivas, juntas, pode trazer maior aprendizado. Assim, um Jogo Sério Colaborativo-Competitivo sobre dengue foi projetado e desenvolvido. Como não se encontrou uma metodologia de design para este tipo de jogo, adotaram-se os fundamentos da área motivacional de jogos para orientar o design. O jogo foi promovido e utilizado por diversos públicos, do ensino fundamental à pós-graduação em mutirões de conscientização sobre a dengue. A fim de avaliar a aprendizagem com a utilização do jogo, 71 participantes responderam a um questionário de conhecimento e confiança antes e após o uso do jogo. Com base nos dados obtidos foi verificado um aumento médio de 17,35% no conhecimento sobre dengue, um aumento médio de 51,23% na confiança nas respostas e um aumento de 74,07% no número de participantes que obtiveram nota igual ou superior a sete, numa escala de zero a dez. Os resultados são fortes indícios de que o Sherlock Dengue 8 pode promover aprendizado e confiança no conhecimento sobre a dengue.
Vutula, Noncedo. "The scope and functionality of the National Innovation Competition as an instrument to promote academic entrepreneurship in South Africa." Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/1522.
Full textThis study focuses on academic entrepreneurship. It commences with a literature review on international trends in academic entrepreneurship, with a particular focus on incentive schemes used by selected countries to encourage innovativeness in academic institutions. Linkages between these incentives schemes and the improvement in the level of innovations made are demonstrated. This study will also show that in some countries, such as Brazil and Finland, these innovation incentives have led to the formation of start-up companies and an increased number of patents. The international scenario in academic entrepreneurship is linked to the South African scenario, as presented in the chapter on the science and technology landscape in South Africa. The main focus of the South African scenario will be on the National Innovation Competition (NIC), which is an instrument of the Innovation Fund specifically aimed at encouraging and providing innovation incentives at the level of higher education institutions. This research report also provide findings of interviews with different people within the academic entrepreneurship fraternity as well as an assessment of the differences between the winning and the non-winning business plans, which are used as a basis of providing incentives to the winners of the NIC. Recommendations are made in an attempt to provide solutions to the challenges encountered in the NIC at both institutional levels, as participants, and at government level, as funders of the NIC. This will hopefully improve the effectiveness and efficiency of the NIC. Although the NIC was only started in 2004, it is envisaged that areas of improvement can be identified at this early stage. This, coupled with the lessons learnt from the international literature review, will provide a mechanism that will make the NIC a powerful instrument to encourage innovation at HEI (Higher Education Institution) level. The conclusions drawn from this report include lessons learnt from the international literature review.
Demarquette, Maximilien. "Essais en microéconomie financière et appliquée." Thesis, Paris 2, 2016. http://www.theses.fr/2016PA020006/document.
Full textThis thesis contains three distinct papers related to the behavior of investors or firms acting under imperfect competition. First, we consider a Kyle’s (1985) model where investors can produce either a (fundamental) signal on the value of the risky asset, or a (non fundamental)signal on the forth coming demand from noise traders. We show that reducing the cost of the non-fundamental signal worsens price informativeness as well as the welfare of noise traders under some conditions. Then, we extend the model by allowing non fundamental traders to submit limit orders. Their activity is then analogous to front running. By this mean, we enrich our results and show that the potentially detrimental effect of non-fundamental information still pertains. Then, we consider a market à la Kyle (1985) where uninformed hedgers trade for risk sharing purposes with investors located on a network, who share their signal with their“contacts”. This hypothesis formalizes a better diffusion of information. We evaluate its effect on speculative gains and hedgers’ expected utility which depends on the risk sharing role of the market. We show that the introduction of the network might simultaneously improve these two welfare measures as well as price informativeness. An original result that cannot be obtained otherwise. Finally, we consider a contribution game between two competitors of different sizes. We obtain the value of their (irreversible) contributions during each period of the game. We show that the asymmetry between the two firms strongly slowers the collaboration process,high lighting the importance of contractual arrangements in some circumstances. Also, we obtain that increasing competition might be detrimental to social welfare, because it harms the ability of the two firms to set up a mutually beneficial process of collaboration
Abu-Talib, Noraini. "Commercialization and its discontents." Thesis, University of Stirling, 2007. http://hdl.handle.net/1893/390.
Full textBradburn, Suzie. "Les systèmes d'échanges locaux." Thesis, Bordeaux, 2015. http://www.theses.fr/2015BORD0280.
Full textBorn in France in 1994 in the rural areas in reply to a difficult economic situation, Local ExchangesSystems became an alternative of the dominant economic model, which enables members to exchange goods,services and know-how thanks to a conventional currency based upon time, which is a competitive licit solutionof the existing legal currency.The fear of seeing people using the LES to hide a remunerative econonomical activity would be taken away assoon as a clear distinction is made between private-members, who take part in exchanges occasionally to add asmall additionnal income, and those who become professional by developping a permanent and lucrative activitywithin professional conditions. This category of members must abide by the same rule that applies toprofessionals, subject to sanctions.In order to organize the exchanges, the members can use a legal structure. This would give them the necessaryhelp for their development by providing a catalogue of offers and demands and the creation of a multilateralcurrent account. Even if a type of company structure is possible, an association is better adapted for the needs ofthe legal organization of the LES. It corresponds to their non lucrative and philosophical goals based uponhuman values and solidarity
Boukouyen, Fatiha. "Analyse compréhensive du comportement opportuniste des acteurs sur les plateformes de co-création." Thesis, Normandie, 2020. http://www.theses.fr/2020NORMC025.
Full textThe literature on co-creation platforms has been mainly focused on studying the crowds (i.e., participants) and that by investigating their motivations, their characteristics, and the strategies they use (i.e., cooperation, competition, coopetition). Therefore, researchers did not study opportunism even if its importance has been emphasized in prior research. To fill this gap, our research aims to explore and understand opportunistic behavior of actors or co-creators (i.e., brands, platforms, and participants) in the virtual context, especially that of co-creation platforms, using the method of Netnography in two famous co-creation platforms and a forum which is dedicated to different creators. Our research background, the main results as well as theoretical, methodological, and practical implications are presented in the related chapters
Gibson, Laila. "Learning Destinations : The complexity of tourism development." Doctoral thesis, Karlstad University, Faculty of Social and Life Sciences, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-435.
Full textOur world is becoming increasingly complex, and is rapidly changingwith distances being reduced. Societies today are also in atransition from traditional production industries to increasingreliance on communication, consumption, services and experience. Asone of these emerging ‘new industries’, tourism is part of thismovement. Globalisation also makes further development of tourismpossible through, amongst other things, the spreading of languages;the development of low-cost carriers; international monetary systems;telecommunications and other technological innovations. Tourismcontributes to the globalisation of society and at the same time is aproduct of it. This is confirmed by complexity theories that stressthe systematic and dynamic nature of globalisation and theinterdependence of the global and the local. Hence, in this thesis,it is argued that acknowledging the complexity of tourism isnecessary for understanding tourism development, and more knowledgeabout tourism also leads to greater knowledge of our society.
The main aim of this thesis is to understand the complexity of localand regional tourist destination development, by exploring social andcultural factors that influence this development. In order to fulfilthis aim, analysis has been conducted at three different levels:places, projects and people. More specifically, by examining placesand how they develop as destinations; investigating the structure of,and processes within, groups and networks important for destinationdevelopment and by exploring the roles, resources and attitudes ofenterprising people who are seen as key for development. The thesisis based on a research project including three studies of tourismdestinations and projects in Northern Sweden and Scotland.
The social and cultural factors connected to tourism development arein turn part of learning processes, which in this thesis are seen asfundamental mechanisms for processes of development. A frameworkcalled ‘Learning Destinations’ is introduced that demonstrates howimportant social and cultural factors manifest themselves at each ofthe three levels: places, projects and people. History and heritageand rationales are the main cultural factors discussed, whilstinteraction and boundaries are prominent social factors found toinfluence tourism development. It is suggested that the framework of‘Learning Destinations’ may serve as a tool for understanding thecomplexity of local and regional tourism development.
FERRARIO, SUSANNA. "LAVORO AUTONOMO E INTERESSI COLLETTIVI: RAPPRESENTANZA, ORGANIZZAZIONE E AZIONE SINDACALE DI TUTELA." Doctoral thesis, Università Cattolica del Sacro Cuore, 2008. http://hdl.handle.net/10280/257.
Full textThe search starts with the reconstruction of socio-economic processes. Moving from these reflections, it's possible to see that today's companies take advantage of increasingly self-employed coordinated and continuous and, after d.lgs. 276/2003 “lavoratori a progetto”. These employees are, therefore, subject to a power (contractual) coordination of the customer that, at times, it adds up to a state of economic dependence by the same. It then creates an internal differentiation into autonomy area that does not seem properly valued by the ordinary legislator, but that seems to involve trade unions. Given that in reality there are different representations, we move to circumscribe the scope of applicability of the Arts. 39 and 40 Const. The absence of a genuine interest and genuine self activities suggest that employees "strong" and its associations can only benefit from the protections posed by Arts. 2, 18 and 41 Const. At the end tackling the problems so that the reconstruction turn raises, namely how to ensure the effectiveness of the safeguards recognized unionism collaborators "weak" and reconcile the associations of employees "strong" with the antitrust law.
Huang, Chung-Hao, and 黃重豪. "Model Checking Collaboration,Competition and Dense Fault Resilience." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/22398042253671313459.
Full text國立臺灣大學
電子工程學研究所
104
In this thesis, I introduce BSIL(basicstrategy-interactionlogic) and TCL(temporal cooperation logic) which can help in formally define and verify the strategy interaction property of a game. The former, BSIL, is an extension to ATL (alternating-timelogic)for the specification of strategies interaction of players in a system. BSIL is able to describe one system strategy that can cooperate with several strategies of the environment for different requirements. Such properties are important in practice and Is how that such properties are notexpressibleinATL*,GL(gamelogic),andAMC(alternatingμ-calculus). Specifically, BSIL is more expressive than ATL but incomparable with ATL*, GL, and AMC in expressiveness. I show that, for fulfilling a specification in BSIL, a memoryful strategy is necessary. I also show that the model checking complexity of BSIL is PSPACE-complete and is of lower complexity than those of ATL*, GL, AMC, and the general strategy logics. Which may imply that BSIL can be useful in closing the gap between large scale real-world projects and the time consuming game-theoretical results. I then show the feasibility of our techniques by implementation and experiment with our PSPACE model-checking algorithm for BSIL. On the other hand, TCL allows successive definition of strategies for agents and agencies. Like BSIL the expressiveness of TCL is still incompa rable with ATL*, GL and AMC. However, it can describe deterministic Nash equilibria while BSIL cannot. I prove that the model checking complexity of TCL is EXPTIME-complete. TCL enjoys this relatively cheap complexity by disallowing a too close entanglement between cooperation and competition while allowing such entanglement leads to an on-elementary complexity. I have implemented a model checker for TCL and shown the feasibility of model checking in the experimentonsomebenchmarks. Although BSIL and TCL have decent expressive power and benefit from relatively low complexity. PSPACE-complete and EXPTIME-complete is still not good enough for real problem. To adopt the game concept to real world problem, I introduce an algorithm to calculatethe highest degr ee of fault tolerance a system can achieve with the control of a safety critical systems. Which can be reduced to solving a game between a malicious environment and a controller. During the game play, the environment tries to break the system through injecting failures while the controller tries to keep the system safe by making correct decisions. I found a new control objective which offers a better balance between complexity and precision for such systems: we seek systems that are k-resilient. A systemisk-resilient means it is able to rapidly recover from a sequence of small number, up to k, of local faults infinitely many times if the blocks of up to k faults are separated by short recovery periods in which no fault occurs. k-resilience is a simple abstraction from the precise distribution of local faults, but I believe it is much more refined than the traditional objective to maximize the number of local faults. I will provide detail argument of why this is the right level of abstraction for safety critical systems when local faults are few and far between. I have proved, with respect to resilience, the computational complexity of constructing optimal control is low. And a demonstration of the feasibility through an implementation and experimental results will be in following chapters.
Naidoo, Soogandhree. "A management dilemma : internal competition versus internal collaboration." Diss., 2013. http://hdl.handle.net/2263/40636.
Full textDissertation (MBA)--University of Pretoria, 2013.
lmgibs2014
Gordon Institute of Business Science (GIBS)
MBA
Unrestricted
Erzurumlu, Sadik Sinan. "Competition and collaboration issues in technology development and deployment." Thesis, 2007. http://hdl.handle.net/2152/3209.
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Chen, Cheng-Huan, and 陳政煥. "Effects of Multi-touch Collaborative Design-based Learning Supported by Collaboration Scripts with Intergroup Competition among Elementary School Boys and Girls in Classrooms." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/dzr494.
Full textVakili, Keyvan. "The Interaction between Competition, Collaboration and Innovation in Knowledge Industries." Thesis, 2013. http://hdl.handle.net/1807/43744.
Full textChen, Wan-Jung, and 陳婉蓉. "Competition Learning through Cross-Disciplinary Collaboration in the Entrepreneur Competitions." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/74020505696110494204.
Full text遠東科技大學
行銷與供應鏈管理研究所
101
As entrepreneurial education has seized much attention in the world, plenty of entrepreneur competitions have been held increasingly. Cross-disciplinary collaboration entrepreneurial teams have been enthusiastic to attend related competitions and expect to learn from these competitions. This study is to survey whether the competition learning effects is significant when participant entrepreneur competitions. Since most decision making are based on subjective or imprecise data, a questionnaire of fuzzy linguistic variables are constructed. The objectives are those team-members who participant an international entrepreneur competition and the Far East University entrepreneurial team-members, due to that international entrepreneur competitions have been qualified by a series of local competitions. On the other hand, the learning-effects of different cultural backgrounds can be identified. The Far East University entrepreneurial team-members are studying in their living environment with high homogeneity; however, members with different educational backgrounds heterogeneity are high. The results show that teamwork, communication, and emotional management ability are significant and the results show that team-members tend to have consistent goals and to have positive attitude toward learning. When considering different cultural backgrounds, there are some differences on communications and collaborations. Cross-disciplinary collaboration better than functional teams to enhance team effectiveness, and promote communication and knowledge exchange, an expectation that the results provided to the Far East University and enterprises as a reference, but also to promote combined interdisciplinary team involved in entrepreneurship competition, combined with the academic theory, increase the practical experience.