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Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Color computer graphics.'
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MacDonald, L. W. "Using color effectively in computer graphics." IEEE Computer Graphics and Applications 19, no. 4 (1999): 20–35. http://dx.doi.org/10.1109/38.773961.
Brewer, Cynthia A. "Interactive Color: A Guide for Color in Computer Graphics." Cartographic Perspectives, no. 12 (March 1, 1992): 7–9. http://dx.doi.org/10.14714/cp12.1029.
MASUDA, Yutaka. "Automobil Color Design System by Computer Graphics." Journal of the Japan Society of Colour Material 69, no. 12 (1996): 801–9. http://dx.doi.org/10.4011/shikizai1937.69.801.
Rougeron, Gilles, and Bernard Péroche. "Color Fidelity in Computer Graphics: a Survey." Computer Graphics Forum 17, no. 1 (March 1998): 3–15. http://dx.doi.org/10.1111/1467-8659.00212.
Meyer, G. W., and D. P. Greenberg. "Color-defective vision and computer graphics displays." IEEE Computer Graphics and Applications 8, no. 5 (September 1988): 28–40. http://dx.doi.org/10.1109/38.7759.
Satou, Yoshimasa, Hideyuki Shimada, Mitsuru Shiono, and Yoshiya Miyagaki. "Computer Graphics. Computer Graphics Representation of Deformation and Color Change in Objects during Combustion." Journal of the Institute of Image Information and Television Engineers 55, no. 7 (2001): 1026–34. http://dx.doi.org/10.3169/itej.55.1026.
Erickson, Austin, Kangsoo Kim, Alexis Lambert, Gerd Bruder, Michael P. Browne, and Gregory F. Welch. "An Extended Analysis on the Benefits of Dark Mode User Interfaces in Optical See-Through Head-Mounted Displays." ACM Transactions on Applied Perception 18, no. 3 (July 31, 2021): 1–22. http://dx.doi.org/10.1145/3456874.
Light-on-dark color schemes, so-called “Dark Mode,” are becoming more and more popular over a wide range of display technologies and application fields. Many people who have to look at computer screens for hours at a time, such as computer programmers and computer graphics artists, indicate a preference for switching colors on a computer screen from dark text on a light background to light text on a dark background due to perceived advantages related to visual comfort and acuity, specifically when working in low-light environments. In this article, we investigate the effects of dark mode color schemes in the field of optical see-through head-mounted displays (OST-HMDs), where the characteristic “additive” light model implies that bright graphics are visible but dark graphics are transparent . We describe two human-subject studies in which we evaluated a normal and inverted color mode in front of different physical backgrounds and different lighting conditions. Our results indicate that dark mode graphics displayed on the HoloLens have significant benefits for visual acuity and usability, while user preferences depend largely on the lighting in the physical environment. We discuss the implications of these effects on user interfaces and applications.
Dissertations / Theses on the topic "Color computer graphics":
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Rose, Brian J. "Color logic : interactively defining color in the context of computer graphics /." Online version of thesis, 1992. http://hdl.handle.net/1850/11614.
Fang, Chong he. "A high performance colour graphics display system." Title page, contents and summary only, 1987. http://web4.library.adelaide.edu.au/theses/09SM/09smf2115.pdf.
Collery, Michael T. "Color in three-dimensional shaded computer graphics and animation." The Ohio State University, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=osu1102107854.
Hodgkinson, Derek Anthony Martin. "Computer graphics applications in offshore hydrodynamics." Thesis, University of British Columbia, 1987. http://hdl.handle.net/2429/26705.
The results of hydrodynamic analyses of two problems involving offshore structures are displayed graphically. This form of presentation of the results and the liberal use of colour have been found to significantly help the ease in which the results are interpreted.
For the transformation of waves around an artificial island, a time history of the evolution of the regular, unidirectional wave field around an artificial island is obtained. Through the use of colour, regions in which wave breaking occurs have been clearly defined. The numerical technique used is based on the finite element method using eight noded isoparametric elements. The determination of the transformed wave field takes wave breaking, wave refraction, diffraction, reflection and shoaling into account. The graphical display is achieved by using a plotting program developed for the output of finite element analyses.
The motions of a semi-submersible rig are computed from the RAO curves of the rig, used to obtain its' small response in a random sea. The numerical technique used in the analysis assumes that the vertical members are slender and may be analysed using the Morison equation whereas the hulls are treated as large members which are discretised and analysed using diffraction theory. The discretisation of the cylinders and hulls together with the time history of the rig's motions are displayed graphically. Once again, the graphical display is plotted using a program developed for the output of finite element analyses for four noded elements. In this case, a finite element technique has not been employed but the results were ordered to act as though this is the case. The slender members (cylinders) and large members (hulls) are clearly distinguishable by using different colours. The elements used in the analysis are also clearly shown.
The VAX 11/730 system was used to obtain the results shown. A video tape, using the results of a time stepping procedure, was made by successively recording the hardcopies produced by the VAX printer. The time stepping could also be seen, in real time, on the IRIS. Applied Science, Faculty of Civil Engineering, Department of Graduate
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Poe, Daryl Thomas. "One- and two-pass color quantization methods in computer graphics." The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1335454027.
Yang, Steve Wuter. "Display of molecular models with interactive computer graphics /." Online version of thesis, 1987. http://hdl.handle.net/1850/10347.
Traditional global illumination lighting techniques like Radiosity and Monte Carlo sampling are computationally expensive. This has prompted the development of the Point-Based Color Bleeding (PBCB) algorithm by Pixar in order to approximate complex indirect illumination while meeting the demands of movie production; namely, reduced memory usage, surface shading independent run time, and faster renders than the aforementioned lighting techniques.
The PBCB algorithm works by discretizing a scene’s directly illuminated geometry into a point cloud (surfel) representation. When computing the indirect illumination at a point, the surfels are rasterized onto cube faces surrounding that point, and the constituent pixels are combined into the final, approximate, indirect lighting value.
In this thesis we present a performance enhancement to the Point-Based Color Bleeding algorithm through hardware acceleration; our contribution incorporates GPU-accelerated rasterization into the cube-face raster phase. The goal is to leverage the powerful rasterization capabilities of modern graphics processors in order to speed up the PBCB algorithm over standard software rasterization. Additionally, we contribute a preprocess that generates triangular surfels that are suited for fast rasterization by the GPU, and show that new heterogeneous architecture chips (e.g. Sandy Bridge from Intel) simplify the code required to leverage the power of the GPU. Our algorithm reproduces the output of the traditional Monte Carlo technique with a speedup of 41.65x, and additionally achieves a 3.12x speedup over software-rasterized PBCB.
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Koutsogiannis, Vassilis. "A study of color image data compression /." Online version of thesis, 1992. http://hdl.handle.net/1850/11060.
The interaction of light in our world is immensely complex, but with mod-
ern computers and advanced rendering algorithms, we are beginning to reach
the point where photo-realistic renders are truly difficult to separate from real
photographs. Achieving realistic or believable global illumination in scenes with
participating media is exponentially more expensive compared to our traditional
polygonal methods. Light interacts with the particles of a volume, creating com-
plex radiance patterns.
In this thesis, we introduce an extension to the commonly used point-based
color bleeding (PCB) technique, implementing volume scatter contributions. With
the addition of this PCB algorithm extension, we are able to render fast, be-
lievable in- and out-scattering while building on existing data structures and
paradigms.
The proposed method achieves results comparable to that of existing Monte
Carlo integration methods, obtaining render speeds between 10 and 36 times
faster while keeping memory overhead under 5%.
United States. National Aeronautics and Space Administration. Scientific and Technical Information Division., ed. Realtime multi-plot graphics system. [Washington, DC]: National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Division, 1990.
United States. National Aeronautics and Space Administration. Scientific and Technical Information Division., ed. Realtime multi-plot graphics system. [Washington, DC]: National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Division, 1990.
Péroche, Bernard, Samuel Delepoulle, and Christophe Renaud. "Rendering and Computer Graphics." In Digital Color, 93–118. Hoboken, NJ USA: John Wiley & Sons, Inc., 2013. http://dx.doi.org/10.1002/9781118562680.ch4.
Reinhard, Erik, and Garrett Johnson. "Color." In Fundamentals of Computer Graphics, 493–514. Fourth edition. | Boca Raton: CRC Press, Taylor & Francis Group, [2016]: A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315372198-19.
Reinhard, Erik, and Garrett Johnson. "Color." In Fundamentals of Computer Graphics, 503–24. 5th ed. Boca Raton: A K Peters/CRC Press, 2021. http://dx.doi.org/10.1201/9781003050339-18.
Stone, Maureen C. "Color Printing for Computer Graphics." In Computer Graphics Techniques, 79–127. New York, NY: Springer New York, 1990. http://dx.doi.org/10.1007/978-1-4612-4472-1_4.
Salomon, David. "Color." In Computer Graphics and Geometric Modeling, 557–73. New York, NY: Springer New York, 1999. http://dx.doi.org/10.1007/978-1-4612-1504-2_7.
Geshwind, D. M. "Computer-Assisted Color Conversionsm." In New Trends in Computer Graphics, 593–600. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-83492-9_54.
Guha, Sumanta. "Color and Light." In Computer Graphics Through OpenGL, 329–78. Third edition. | Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, 2018.: Chapman and Hall/CRC, 2018. http://dx.doi.org/10.1201/9780429464171-11.
Meyer, Gary W. "Image Synthesis and Color Vision." In Computer Graphics Techniques, 45–77. New York, NY: Springer New York, 1990. http://dx.doi.org/10.1007/978-1-4612-4472-1_3.
Tastl, Ingeborg, and Werner Purgathofer. "Color Spaces and Human Color Perception." In Photorealistic Rendering in Computer Graphics, 219–26. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-57963-9_22.
Li, Yunzhen, and Kok-Lim Low. "Automatic registration of color images to 3D geometry." In Computer Graphics International. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1629739.1629742.
Lindbloom, Bruce J. "Accurate color reproduction for computer graphics applications." In the 16th annual conference. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/74333.74345.
Lado, L., M. Ortega, A. Fernández, and M. G. Penedo. "Color Information Analysis for Face Differentiation." In Computer Graphics and Imaging. Calgary,AB,Canada: ACTAPRESS, 2010. http://dx.doi.org/10.2316/p.2010.679-056.
Zhbanova, V. L., and I. V. Yakimenko. "Research of Author's Color Separation Systems for Image Acquisition." In 32nd International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2022. http://dx.doi.org/10.20948/graphicon-2022-698-705.
The purpose of the work is to study the developed color separation systems based on the color triangle. Similar systems are planned to be used for matrix photodetectors of digital microscopes. Within the framework of this goal, the following tasks were formulated: development of color separation systems and their study. To solve the problems of developing a color separation system for a matrix photodetector, the main provisions of colorimetry, colorimetric systems, their transformations and methods for creating color spaces were used to determine the optimal color space with a color gamut of up to 100% of the visible color, the characteristics of which do not have negative branches, which will allow them to be implemented in the system color separation based on light filters. Based on the results of a mathematical study, a universal set with a GLC-3 system was selected with an average deviation from 14 nominal color values from the Munsell atlas of 0.0083. The selected space has a color gamut of 100% visible colors and an operating range of 400 nm to 730 nm. According to the results of the calculation, it can be assumed that the GLC-3 color space is the most suitable due to the similarity of the addition curves of this system with the curves of the CIEXYZ 1931 system, where the red channel curve is also slightly higher than the green one. Further, it is planned to introduce the developed color separation system into a digital microscope for further study of the obtained color images.
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Shen, Jianbing, Hanqiu Sun, Xiaoyang Mao, Yanwen Guo, and Xiaogang Jin. "Color-Mood-Aware Clothing Re-texturing." In 2011 12th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2011. http://dx.doi.org/10.1109/cad/graphics.2011.9.
Tonkoglaz, Anastasia, Evgeniya Vekhter, and Aleksey Shklyar. "The Relationship of Musical and Color Preferences of a Person in Computer Graphics." In 31th International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/graphicon-2021-3027-781-785.
User-oriented design allows to develop design solutions based on user’s needs and desires. In order to meet user’s needs better, designers work on understanding and adaptation of human perception principles. Later this data would be used in design processes. The article is relevant due to the problem of interrelation of perceived information about environmental objects through different channels. The existence of this relation is confirmed by empirical studies, but its features and nature are not fully clarified. This article is devoted to the search and analysis of the relationship of information, which was received from different perception channels. This information allows to get input data about client's color and musical preferences. The article considers the comparability of colors and sound, which were obtained by testing a group of respondents. The work includes selection of associative color series for a fragment of a musical composition, which allows to analyze results and to make conclusions about its coincidence and discrepancy. Obtained results show connection of music and color based on artistic and figurative basis. Coincidences can be used in computer graphics while color spaces composing and in design at the stage of coloristic selection.
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Gong, Ming, Ping Hu, Weiguo Cao, and Hua Li. "A Kind of Shape-Color Moment Invariants." In 2011 12th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE, 2011. http://dx.doi.org/10.1109/cad/graphics.2011.49.
Cowan, William B. "The Computational Approach to Colour Reproduction." In Color Appearance. Washington, D.C.: Optica Publishing Group, 1987. http://dx.doi.org/10.1364/ca.1987.tuc1.
We can now manipulate images pixel by pixel using computer graphics techniques. This ability eliminates many of the technical difficulties associated with colour reproduction. The outstanding problem is to decide what colour we wish a given pixel to be, a colour appearance problem. This review addresses questions of this type raised by a recent project to do practical digital colour reproduction.