Dissertations / Theses on the topic 'College of Architecture and Design'
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Richards, Sylvia Tove-Ann. "Environment supports design : Alvaro Siza and Wellesley College." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/69307.
Full textIncludes bibliographical references (p. 63).
The antecedent of this thesis is a reaction to a history of imposition on architectural solutions and the notion that there are architectural equations or languages that can repeatedly answer design and social issues regardless of time and place. This position does not advocate designing in a vacuum, quite the opposite. As Siza says in the quote on page 34: " ... proposals which refuse to set limits to reality cannot be based in a fixed image nor can they have a linear development." If the focused priority holds on the whole problem at that very moment and place, the result will become a response to some of the much larger questions, and that singular project will be able to use the greater body of knowledge which we all accrue over time, and not vise versa. The intent of this thesis is to explore some of the works of one architect, Alvaro Siza, as an exercise in understanding a process of form-making. The Portuguese architect was chosen for his unique stance in the recent past's and present time's architectural situation, and for the author's continual attraction to his work. The research of Siza's projects becomes a springboard for approaching an investigation into a design project for Wellesley College. A dialogue with the work of Alvaro Siza will supply feedback and examples. Inevitably, the research will have a life within the exploration of the Wellesley project as the movement from one to the other forces better understanding of both.
Sylvia Tove-Ann Richards.
M.Arch.
Fox, Anthony Ryan. "Convergence at Wellesley College." Manhattan, Kan. : Kansas State University, 2009. http://hdl.handle.net/2097/1509.
Full textJia, Yunyan. "Burnout and its relationship with architecture students' job design in Hong Kong." Click to view the E-thesis via HKUTO, 2009. http://sunzi.lib.hku.hk/hkuto/record/B42841136.
Full textChiappina, Federico. "Space and education a proposal for the design of a College of Architecture." Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/23796.
Full textJimenez, Jesus Mangaoang. "For Earth's sake closing the chasm between theory and practice in sustainable interior design education /." Atlanta, Ga. : Georgia State University, 2009. http://digitalarchive.gsu.edu/art_design_theses/36/.
Full textTitle from title page (Digital Archive@GSU, viewed June 25, 2010) Michael White, committee chair; Amy Landesberg, committee member. Includes bibliographical references (p. 21).
Warden, James. "Senses, Perception, and Video Gaming: Design of a College for Video Game Design and Production." Cincinnati, Ohio : University of Cincinnati, 2005. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1116113863.
Full textLindgren, Jones. "Saint Simons Island campus of Columbia Bible College." Thesis, Georgia Institute of Technology, 1985. http://hdl.handle.net/1853/22344.
Full textJia, Yunyan, and 賈云艷. "Burnout and its relationship with architecture students' job design inHong Kong." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2009. http://hub.hku.hk/bib/B42841136.
Full textWood, Mary Elisabeth. "Defining interior architecture : necessitating academic and professional collaboration and creating collaborative social spaces within the university setting." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1314218.
Full textDepartment of Architecture
Gaydos, Michael C. "An architectural vernacular and the design of college park airport museum." Thesis, Virginia Polytechnic Institute and State University, 1998. http://hdl.handle.net/10919/53445.
Full textMaster of Architecture
McBride, Stephanie. "Veloci-Nati, Using Collage to Design a Bicycle Center." University of Cincinnati / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1243304443.
Full textErasmus, Elmie. "Designing for living systems : a living laboratory for the University of Pretoria's south campus." Pretoria : [s.n.], 2009. http://upetd.up.ac.za/thesis/available/etd-11262008152545.
Full textOlette, Denis. "A sense of place: architecture and territoriality." Thesis, Virginia Polytechnic Institute and State University, 1993. http://hdl.handle.net/10919/64023.
Full textMartin, J. Garrett. "Some Assembly Required: The Structural Condition of Collage in Architecture and Urbanism." Thesis, Virginia Tech, 1997. http://hdl.handle.net/10919/36718.
Full textMaster of Architecture
Johannesson, Krister. "I främsta rummet : planerandet av en högskolebiblioteksbyggnad med studenters arbete i fokus." Doctoral thesis, Högskolan i Borås, Institutionen Biblioteks- och informationsvetenskap / Bibliotekshögskolan, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-3529.
Full textAkademisk avhandling som med tillstånd av samhällsvetenskapliga fakulteten vid Göteborgs universitet för vinnande av doktorsexamen framläggs till offentlig granskning klockan 13.15 fredagen den 4 december 2009 i sal D207, Högskolan i Borås, Allégatan 1
Corwin, Scott O. "Freight warehouse to architecture school: a representation of ideas in hardline, sketch, and text." Thesis, Virginia Polytechnic Institute and State University, 1994. http://hdl.handle.net/10919/53369.
Full textMaster of Architecture
Rao, Mala R. "An experience in learning: design of a multi-disciplinary university at Timbuktu, Mali." Thesis, Virginia Polytechnic Institute and State University, 1987. http://hdl.handle.net/10919/53157.
Full textMaster of Architecture
Whitted, Roger K. "Introductory handbook for College of Architecture lighting system." Virtual Press, 1985. http://liblink.bsu.edu/uhtbin/catkey/426080.
Full textDepartment of Architecture
Bakhlina, Anna. "Vocal college on Langholmen." Thesis, KTH, Arkitektur, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-34709.
Full textZelenock, Julie Ann. "Ecology, architecture, education, design." PDF viewer required Home page for entire collection, 2008. http://archives.udmercy.edu:8080/dspace/handle/10429/9.
Full textHorn, Patricia. "Application of a Green Roof on the College of Architecture, Planning, and Landscape Architecture." The University of Arizona, 2016. http://hdl.handle.net/10150/623464.
Full textIn the United States, commercial rooftops are too often an afterthought, serving only to house HVAC systems and other utilitarian building components. Rooftops are the most underutilized valuable spaces in buildings. They comprise a great deal of real estate that could help boost a building’s energy efficiency, aesthetics, and even the wellness of occupants. Buildings are the leading contributors to energy consumption in the country, and implementing green roofs could significantly mitigate this energy use, so costly to society in so many ways. This proposal studies the benefits of implementing a green roof on the College of Architecture, Planning, and Landscape Architecture (CAPLA) in Tucson, Arizona. Extensive research was conducted on the implementation of a green roof in this hot arid region, as well as a survey among a pool of 50 occupants. The conclusions drawn: a green roof would be utilized by occupants, and would bring about benefits including cleaner air, an expanded roof lifespan, and reduced heat island effect. Conclusions also demonstrate that the cost of implementing a green roof might not be offset by energy savings alone, but when considering the benefits and costs to society, a green roof ultimately proves beneficial economically as well.
Vardouli, Theodora. "Design-for-empowerment-for-design : computational structures for design democratization." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/72864.
Full text"June 2012." Cataloged from PDF version of thesis.
Includes bibliographical references (p. 107-112).
The vision to engage non-architects in the design of their habitat through the mediation of computer aids, dates back to the early computational era (1960s-1970s) and is currently being recast under cyber-cultural and technological influences. The computational tools enabling this architectural do-it-yourself-ism have been traditionally conceptualized as mediating "infrastructures:" neutral and non-defining control systems, which ensure the validity of the designs produced by the non-expert users without distorting their personal hypotheses. Through a critical comparative analysis of two basal computational systems for design "democratization," as discussed in Yona Friedman's and Nicholas Negroponte's early 1970s writings, this thesis illustrates that the "infrastructure" metaphor was engendered and still resides in a positivist paradigm of design, allowing for little freedom or intuition on behalf of the user. Rather than denouncing the internal contradictions of the "structure for freedom" model, this thesis inquires into the computational structures of Friedman's and Negroponte's proto-computational proposals in order to identify and critique the assumptions which underpin their optimism about the non-paternalistic character of their control systems. By exposing the discursive role of the internal workings of the two systems in their authors' arguments, along with their cultural and historical biases, this research aims to problematize inherited approaches to computational tools for user empowerment in design which persist until the present, and to hint to new programmatic agendas.
by Theodora Vardouli.
S.M.in Architecture Studies
Taylor, Rives Trau. "The American college and its architecture : an institutional imperative." Thesis, Massachusetts Institute of Technology, 1988. http://hdl.handle.net/1721.1/78082.
Full textIncludes bibliographical references (leaves 256-268).
The architectural form of the American college campus is shaped by broader cultural and philosophical factors which themselves are based on the notion of an architectural environment able to control the intellectual growth of the individual. This thesis investigates the artistic and philosophical preconceptions of the profession of architecture during the American period of 1880 to 1920 using the college campus of Carnegie-Mellon University and the work o f Henry Hornbostel as the means of investigation. The architecture of the campus reflected the values and ideals of a diverse number of parties who were all interested in improving society along a "progressive" but conservative ideology. Their tools of reform were the Fine Arts and a system of higher education. They based this education on both a utilitarian pragmatism and a hegemony of cultural ideals. As they affect the campus form I will investigate the social ideals and the means to achieve those ideals as advocated by the patron Andrew Carnegie, by his lieutenants in Pittsburgh, by the city fathers of Pittsburgh, by the architectural profession (both the practicing and educational branches), by the wider academic community, and by the architect himself. This thesis investigates the notion of the Institutional Imperative in America at the turn of the century so to understand both the evolution of American civic architecture and the process whereby the individual architect made his formal decisions with respect to his larger philosophies and national context.
by Rives Trau Taylor.
M.S.
Grinham, Jonathan Lorne. "Appliance Architecture in the Invisible College: a Pedagogical Text." Thesis, Virginia Tech, 2011. http://hdl.handle.net/10919/31240.
Full textMaster of Architecture
Han, Sonya Lei. "Improving mental wellbeing on college campuses through participatory art installation." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106406.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 45-46).
In recent years, the mental wellbeing of the students and faculty here at MIT has generated a lot of discussion, both on campus and in the press. In response to this, a large number of student-lead and institute-lead mental health initiatives have been launched, promoting conversation and acceptance, and providing a wide range of social and medical resources. However, can we further supplement our community's mental wellbeing through altering our physical surroundings? This thesis draws on precedent research and case studies in the fields of psychology, biology, and art, and combines it with site-specific observational studies of student life on campus. The culmination is the proposal and implementation of a public art installation that uses properties of soil, nature, and customizable components that users can interact with. This installation aims to improve the mental wellbeing of the community at MIT and/or anyone who comes into contact with the art objects through different modes of active interaction and passive interaction. The thesis concludes with an examination of the installation and a discussion of the feedback gained from users as well as observed behaviors exhibited in relation to the objects.
by Sonya Lei Han.
S.B.
Ho, Wing-ming. "Design Centre." Hong Kong : University of Hong Kong, 1997. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25954854.
Full textAustin, Ty (Roydrick Tyrone). "Makivism design : Social Media Participatory Design (SMPD)." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/118500.
Full textCataloged from PDF version of thesis. "June 2018."
Includes bibliographical references (page 60).
We live in a world today where instantaneous transparency is the rule of thumb. Social media platforms such as Facebook or Linkedin have become the primary modes of communication and connectivity amongst professional and personal circles. Building Information Modeling, or BIM, is a 3D parametric modeling software. BIM visually assists architecture and engineering design teams remotely collaborate, innovate, and connect instantaneously with colleagues clients in more productive ways to create efficient construction projects. However, BIM's strengths in efficient transparency are often not extended to the principal stakeholders of any project: the community. This thesis will examine an intersectional interest known as Social Media Participatory Design (SMPD) or Makivism Design. SMPD is the integration of both 3D parametric modeling with social media. Network platforms, such as Facebook or Linkedin, are the primary modes of communication and connectivity amongst design professionals and community leaders today. By implementing SMPD into the built environment sector, community stakeholders can attain instantaneous access into the design process of a project through their favorite social media app. The primary research objective of this thesis is examine whether SMPD provides the designer, or user, the knowledge and communication they need to make the informed, transparent and inclusive design making decisions needed to collaborate on community-based projects. We will determine whether SMPD has the potential to empower those who feel marginalized and demand designers and clients alike to be more inclusive.
by Ty Austin.
S.M. in Architecture Studies
Fasoulaki, Eleftheria. "Integrated design : a generative multi-performative design approach." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/43750.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
MIT Institute Archives copy: with CD-ROM; divisional library copy with no CD-ROM.
Includes bibliographical references (leaves 70-72).
There are building systems, called "modularized", in which the component systems (for structure, lighting, etc) can be analyzed and synthesized independently since their performance and design do not interact or affect one another. There are other building systems, called "coupled", in which the component systems do interact and influence one another. The thesis acknowledges that in a building there are both sub-systems that act independently and others that interact. While many design processes have been proposed for dealing with discrete sub-systems, there is no systematic study for building sub-systems that interrelate. This thesis examines a different design approach called integrated. The term "integrated" has a dual utilization in this study. The first use refers to the integration of form and building performance. The second use refers to the integration of interrelated and diverse building performances involving multiple disciplines. The integrated design approach analyzes and evaluates several interrelated design systems involving different disciplines in the early design phase. The goal of the approach is the generation of design alternatives guided simultaneously by two basic objectives: the aspiration for form exploration and the satisfaction of the performances of interrelated systems. After defining a framework for an integrated design approach, which includes inter-disciplinary collaboration, unified design, optimization, simulation, and other formal and digital techniques, the approach will be demonstrated in a case study. The objective of the case study is to demonstrate that the integrated design approach has validity and can be realized, in this case, for the generation of high-rise buildings guided by structural, lighting, zoning codes, and aesthetic criteria.
by Eleftheria Fasoulaki.
S.M.
Haymaker, John R. (John Riker) 1966. "Filter mediated design : generating coherence in (collaborative) design." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/66787.
Full textIncludes bibliographical references (leaves 67-69).
Architectural design involves the integration of diverse, sometimes conflicting, concepts and requirements into a coherent single composition. This paper proposes a method for negotiating architectural design across domains, by examining issues of ontology, perception, generation and evaluation, and detailing a prototype in which these mechanisms are augmented using computational agents for achieving coherence and innovation in remote collaborative design. The paper proposes a common geometric and topological database, from which multiple semantic models are constructed. Filter Mediated Design is intended to explore the processes and strategies of constructing intelligent designs and design intelligence.
by John R. Haymaker.
S.M.
Ström, David. "Purposes of Software Architecture Design." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2830.
Full textMjukvarudesign är ett område inom mjukvaruindustrin som utvecklats omfattande under de senaste 15 åren, vilket synliggjorts av de nya metoder, designstilar, designmönster och paradigmer som gjorts tillgängliga för mjukvaruutvecklare idag. Den här uppsatsen gör en djupgranskning av syftena bakom detta arbetsområde för att upptäcka eventuella skillnader mellan de syften som framhålls av befintliga arkitekturmetoder och de syften som åtsträvas av utövare inom mjukvaruindustrin.
Conocimiento, Dirección de Gestión del. "Interiors: Design, Architecture and Culture." Taylor & Francis Group, 2004. http://hdl.handle.net/10757/655317.
Full textBernal, Jorge L. "Design and Architecture High School." Thesis, Virginia Tech, 2001. http://hdl.handle.net/10919/31126.
Full textMaster of Architecture
Altman, Andrew. "Branding Architectural Corporate Design." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337362892.
Full textYazgan, Kerem. "Designography Of Architecture." Phd thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/531228/index.pdf.
Full textSaslaw, Ellen. "Design acts." Thesis, Massachusetts Institute of Technology, 1987. http://hdl.handle.net/1721.1/77323.
Full textMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.
Vita.
Includes bibliographical references (leaves 48-49).
What an architect does, designing, is a design act and not the making of an object, a design. A design act is an intentional act about built use. We give reasons for intentional acts and are responsible for knowing that the reasons we give for design acts are as relevant and correct as we can know them in terms of their built use. The reasons we give for design acts distinguish them from other acts, such as drawing, which is the making of objects. One of the reasons we may give for our design acts is that they are following a rule. For a design act to be following a rule, there must be a fit between the rule and what we do in practice. For a design act to be about construction, a form act, there must be a fit between the form act and what gets done in the field.
by Ellen Saslaw.
M.Arch.
Dritsas, Stylianos 1978. "Design operators." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/17919.
Full textIncludes bibliographical references (leaves 58-61).
Design operators is a thesis that investigates the nature and characteristics of the design process by examining the interaction of computation with architectural design. The effects of the introduction of these media in design are traced and their quantitative and qualitative characteristics are identified. The thesis hints for an emerging design mentality delineated by the implementation, documentation and critical evaluation of a series of experimental projects in computational design.
by Stylianos Dritsas.
S.M.
McLain, James R. "Design - Make : the translation of design intention to fabrication." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41565.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (leaves 98-99).
The process of making innovative buildings is stifled by our current methodology of communicating design information. Advances in new techniques, technologies, methods, materials and knowledge for both designers and constructors have failed to successfully be implemented into the building industry because of our reliance on traditional methods of transmission and exchange. The purpose of this thesis is to survey our current methods and propose an alternative process of communicating complex design information through a hypothetical design problem and subsequent physical fabrication. The objective of the research is to develop a process for designing, communicating and making of innovative parts / assemblies that will allow designers and fabricators to efficiently increase the quality of the products they produce.
by James R. McLain, Jr.
S.M.
Rosenberg, Daniel Ph D. Massachusetts Institute of Technology. "Transformational design : a mindful practice for experience-driven design." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/101502.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 297-301).
After our initial hype over the digital revolution, we are realizing that interactive technologies, such as personal computers, smartphones, and tablets, are changing our daily experiences exponentially, without necessarily improving the way we live. Although contemporary design practitioners are increasingly interested is a more human-centered design, they objectify the experiences of the people they are designing for by not considering their own experiences during the design process. As a result, these designers do not have the means to observe, talk and reflect about the implications that their design practices and products have on their own experience and that of others. I propose a radical alternative to contemporary practices conceiving and developing new interactive technologies. I call this Transformational Design-a mindful, hands-on, and collaborative practice that allows designers to bring forth their own experiences within their creative process (designer's experience) and then talk and think about the experiences of others (user's experience) in terms of what they have directly experienced. This practice combines Mindfulness practice (Vipassana) with exploratory design (Shape Grammars) using interactive materials, including sensors, microcontrollers, and effectors. In this dissertation, I present the foundations of Transformational Design, including the conceptual guidelines-a vocabulary and models-along with the exercises to apply them in practice. In these exercises, participants express their experiences and design by putting together interactive and recycled materials. They also play as users and designers, exchanging their expressions and products, and then observing one another. I built this practice by simultaneously conceiving the foundations and exploring them in workshops with many others. In total, I conducted 14 workshops with 188 participants in Chile, India, and the US. I have found that with Transformational Design, participants can become mindful, and then express their experiences as a construction: can bring forth new experiences by engaging with their designs in ways they have not done before; and can begin reflecting on how these experiences change the lives of others in ways they could not have predicted. It is my hope that this practice will pave a meaningful alternative path, one that designers can use to begin reflecting as they are putting together new technologies, for themselves and others.
by Daniel Rosenberg.
Ph. D. in Architecture: Design and Computation
Colakoglu, M. Birgul (Meryem Birgul) 1966. "Design by grammar : algorithmic design in an architectural context." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/8372.
Full textIncludes bibliographical references (leaves 135-139).
An experimental study was performed to explore the practical applicability of the rule based design method of shape grammars. The shape grammar method is used for the analysis and synthesis of the hayat house type in a particular context. In the analysis part, the shape grammar method is used to extract basic compositional principles of the hayat house. In the synthesis part, first the evolution of a new hayat house prototype is illustrated. An algorithmic prototype transformation is considered. This transformation is achieved in two ways: by changing the values assigned to the variables that define the component objects of the form, and by replacing the vocabulary elements of the form with new ones. Then, the application of the rule based design method for housing pattern generation is explored. The design of a housing complex is illustrated using this method.
by M. Birgul Colakoglu.
Ph.D.
Maxwell, Marc A. "Informing design decisions : an approach to corporate building design." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/78826.
Full textMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.
Includes bibliographical references (p. 247-251).
This thesis is an investigation into design methodologies. How do we, as designers, prepare ourselves for decision making and evaluate our assumptions and decisions? The intent is to employ this information as a basis for integration of architectural design processes with economic principles, decision methods and management techniques widely used in related disciplines. Given that architects do use heuristics based on common knowledge and values, it is appropriate to analyze these constructs. Re-evaluation, in light of changes in society, technology and the practice of our profession, will enhance the usefulness of such techniques. The myriad of decisions required in all design processes force the designer to economize. Conventions are employed to save designers from the rediscovery of past solutions. Once a procedure or physical configuration has been accepted into our 'set of rules', how is it kept current and consistent with its original intent? How can we use more analytical procedures (i.e., life-cycle costing) to heighten our understanding of the designs we create. Integration of architectural design into the larger process of building development is a parallel concern. As buildings become more complex, so too does the process of designing them. How architects interact with their clients and users can determine the success o r failure of a project . The relationships established between collaborators in each design exercise, also influence both the process and the product of our efforts. This study is the author's search for a more systematic and integrated approach to challenging or corroborating existing conventions. Formalizing their uses and organizing the process of acquiring such procedures is equally important. The value of such heuristics is greater efficiency in the building design process. Understanding of the overall development process can help designers make more informed decisions, leading to better designs and buildings. The intent of this study is to illustrate that issues confronting the architect's client can aid the designer in his/her tasks and selections without unduly constraining design goals and inspiration.
by Marc A. Maxwell.
M.Arch.
Campbell, Keith A. (Keith Anthony). "Back to the crossroads of Flatbush--the junction--student housing for Brooklyn College." Thesis, Massachusetts Institute of Technology, 1988. http://hdl.handle.net/1721.1/64844.
Full textBibliography: p. 65-67.
The crossroads of Flatbush (often called The Junction) is a five point intersection of vehicular and pedestrian traffic. A crossroad where ethnic groups step beyond subtle neighborhood boundaries and merge to use public services and shops. Steel gates roll up at the beginning of each day and pushcarts slip onto the sidewalk. Pedestrians jostle vendors and vendors strike bargains. Senior citizens seeks unlit corners after tracing the sun's path. Night shift workers yawn while gradually adjusting to the morning rush. High school and college students dart in and out of donut shops as they make their way to classes. The electricity emitted from such an urban environment has a lasting effect. It is this energy that I wish to capture in my design exploration for student housing. The development of a physical form that would reflect the vibrancy of The Junction.
by Keith A. Campbell.
M.Arch
Kenney, Caitlin. "Scripps College: A Photogenic Campus." Scholarship @ Claremont, 2015. http://scholarship.claremont.edu/scripps_theses/599.
Full textMulvey, Christopher P. (Christopher Paul) 1975. "Probing the black box : experiments in design and design education." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/68804.
Full textIncludes bibliographical references (leaves 75-77).
Conventional analysis and design methods based on preexisting methods and assumptions preconditions and limits the designer's level of engagement with the specific context that is under investigation. A structural analysis is concerned with the disclosure of [subconscious] tendencies and agendas from within a form or site. This thesis develops methods that facilitate the organization and evaluation of 'design information' gathered from a structural analysis. The methodologies developed in this thesis place an equal emphasis on excavating the logic and tendencies of both the physical context and the logic of the conceptual structuring of the designer's processes. This approach acknowledges that each situation offers its own specific truths and that each project needs to readdress the issue as to what constitutes the discipline of architecture. The methodologies developed in this thesis analyze the site through the lens of events as a means to suspend preconceptions and investigate the tendencies of the designer. It takes as axiom that some thoughts and intentions cannot be reached frontally, but rather require analogies, metaphors or other such strategies to uncover the subconscious meaning. The design methodology developed in this research is a proposal for such a strategy. This suspension allows for the emergence of intuitions and strategies directly from site and the context. These methods also become a means to elicit, record and classify the 'conceptual schema' or the structure of the designer's thought. They attempt, in a constructivist manner, to aid the students in clarifying their thought processes. This thesis will explore the mapping of concepts and approaches clearly and externally as a means to create an intellectual space for the designer to work within. This space becomes a way to test and evaluate ideas, and intuitions within a 'conversational approach'. This approach defines the role of the designer as both writer and reader.
by Christopher P. Mulvey.
S.M.
Knight, Joseph M. (Joseph McCarty). "Explorations of computer-based design tools for urban design projects." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/39039.
Full textIncludes bibliographical references (leaves 117-118).
This thesis is an investigation into issues involving computers, information, and automation in the designing of large-scale environments. It is an attempt to understand the issues at root in developing an "intelligent" design environment which provides tools for handling tasks often too mundane and distracting for sustained design activity. In the process of devising these tools, fundamental issues regarding the elements or objects of design, their characteristics, and the transformations they undergo are revealed in light of the particular capabilities of the computer. This study was undertaken as an attempt to discover these issues for myself by working to create a system of tools on top of an existing computer-aided design program - a personalized design environment. The path of discovery taken is reconstructed in this paper, in part to illustrate some of the pitfalls of dealing with real-world programming tasks, and also to demonstrate the revelation of the inherent issues that are involved when attempting such a project. Although the programmed end-product is incomplete and greatly simplifies the true nature of such a design problem, the lessons learned are distilled and clarified to provide a basis for further work and investigation in this field. The first part is a synopsis of issues related to computer-aided design: an historic overview, current applications, on-going research and forecasts. This section is provided to illustrate the foundation of understanding that I had when undertaking to develop tools of my own. The second part includes the initial tool concepts and their intended purposes, a discussion of hardware and software platforms, and numerous considerations I was compelled to address while developing modeling and information-handling components of the design environment. Part three deals in depth with a sophisticated tool proposal for instantiating urban type elements for illustrating a possible "realization" of a schematic design; this tool was not able to be developed on the chosen platform. I have also included some possible scenarios for using the modeling and information handling tools.
by Joseph M. Knight.
M.S.
Nip, Kam-cheong. "Fashion Design Centre." Hong Kong : University of Hong Kong, 1997. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25954726.
Full textCHUNDUR, SAMANTHA. "URBAN DESIGN SCHEME: COLLEGE HILL BUSINESS DISTRICT." University of Cincinnati / OhioLINK, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=ucin974407441.
Full textKeating, Marla Jo Matlick. "Computers in college art and design programs /." Online version of thesis, 1992. http://hdl.handle.net/1850/11630.
Full textArida, Saeed 1977. "Contextualizing generative design." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/17917.
Full textIncludes bibliographical references (p. 107-[110]).
Generative systems have been widely used to produce two- and three-dimensional constructs, in an attempt to escape from our preconceptions and pre-existing spatial language. The challenge is to use this mechanism in real-world architectural contexts in which complexity and constraints imposed by the design problem make it difficult to negotiate between the emergent output, the context, and the controllability desired by the human designer. This thesis investigates how generative systems address contextual parameters, including the designer, client, user, meaning, aesthetics, environment, and function. This is demonstrated through my case studies, in which my aim was to avoid computerized unprocessed formalism that does not implicitly allow for any contextual and cultural content. I sought to extend simple algorithmic form-generation processes to allow for the subtleties of a given context to be effectively addressed. Some challenges and questions arose from these case studies. By interrogating different generative machines, common threads and challenges, similar to mine encountered in the case studies, were found. All of the processes that strove towards the creation of a generative system struggled with similar issues: How can we use rule-based systems without sacrificing meaning or function or the humanistic touch? How can we address contextual parameters without a loss?
by Saeed Arida.
S.M.
Guignon, Christopher Tohru. "Design for decline." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/57864.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 88-89).
The turn of the millennium has been marked by global economic and environmental instability. Sustainability has emerged as the prevailing response to the destabilizing nature of unchecked growth and shortsighted planning; however, in achieving mainstream recognition, sustainability has been co-opted into the Western, neo-liberal ideology of progress. Molded to fit the ideological framework it once deemed unsustainable, and given the task of sustaining indefinite progress, sustainability has lost its capacity to envision possible futures beyond growth.As the depletion of resources and the instability of ecological and economic systems quickly outpace development of renewable technologies, nations must abandon a linear history of progress and come to terms with the possibility of decline. The architect's habit of designing for obsolescence is evident in the abandoned buildings of former boomtowns. Designed with growth in mind, obsolete architecture is both a symptom of, and contributor to, urban decay. By redefining sustainability as a strategic tool for facilitating the transition between growth and descent, could we envision an architecture that-facing obsolescence, foreclosure, and neglect-both transforms itself spatially and repays its initial material investment to better serve its inhabitants and a community in transition? Design for Decline investigates how one might design multiple "lives" into a building by superimposing an appropriate "architecture" for a society in decline on top of an architecture for our current growth society.
(cont.) The key aspect of the project is to design a bank such that it can transform itself physically-with minimal or no intervention-to better serve the changing needs of a post-growth society and beyond. Contingency plans, designed into the bank, become operative when triggered by a catalytic event, such as a fundamental shift in the local economy. Designed to accommodate scenarios beyond the present, the architecture breaks the cycle of obsolescence and destruction that typifies architects current approach to their discipline. The purpose is not to create ruins to glorify the past, but to design an architecture that anticipates a possible future beyond progress.
by Christopher Tohru Guignon.
M.Arch.
Rader, Nicolas Glen. "DESIGN [fabrication] BUILD." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/34425.
Full textIncludes bibliographical references (p. 73-75).
DESIGN [fabrication] BUILD proposes a new relationship among the architect, homeowner, and fabricator/assembler through the use of parametric software in order to create a truly customizable prefabricated home. This customization is possible through the combination of the software with CNC machinery and a material yet to be fully explored by architects, honeycomb composite panel. The result is a kit of parts that is efficient in terms of time and cost in design, production, and assembly, it is offered as an improvement from contracted stick built construction.
by Nicolas Glen Rader.
M.Arch.