Academic literature on the topic 'Collaborative work for guitar'

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Journal articles on the topic "Collaborative work for guitar"

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Fikri, Kanzul. "Inovasi Proses Kreatif Rosette Guitar Quartet Di Era New Normal." Virtuoso: Jurnal Pengkajian dan Penciptaan Musik 4, no. 1 (June 30, 2021): 53. http://dx.doi.org/10.26740/vt.v4n1.p53-57.

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Rosette guitar quartet is a guitar quartet group consisting of four guitar players and on originally the Rosette guitar quartet was performing classical guitar songs arranged in four guitars. Method in this research using an qualitative approach. Qualitative research tries to answer question rather than testing the hypothesis. This research uses creative process theory and innovations theory which consist of 4 types, namely (1) Discovery (2) Extension (3) Duplication (4) Synthesis. The Result of innovation made by Rosette guitar quartet are (1) Invention made by Rosette Guitar is creating a new process in the guitar quartet group perfoming songs in postmodern era and uploaded on social media, such as “Youtube”, (2) Development of the Rosette guitar expresses his works in social media, where to adjust the new habits to music enthusiast that can appreciate perfoming of Rosette by virtual. (3) Rosette Guitar duplicate the most successful musicians used to express and maximize each his work in “Youtube” which gets a lot of appreciation (viewers) according to the new normal era. (4) The Rosette guitar perfoms synthesis with create new works every month and uploaded on “Youtube”. Collaborative creative process of this synthesis considered by Rosette guitar quartet as great opportunity to music works, expression as well as new innovations in industry creative in the new normal era.Keywords: Innovation, Creative Process, New Normal.
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DELİGÖZ, Atakan, and Ejder PAMUKÇU. "ROMANTIC GUITAR RESTORATION WORK." Yegah Müzikoloji Dergisi 5, no. 1 (June 30, 2022): 1–25. http://dx.doi.org/10.51576/ymd.1124200.

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In this article; The stages of the restoration work of a 130-year-old romantic guitar produced in France are described. When we received the instrument in question; The neck and sound box were separated from each other, the keyboard was broken in two, cracks were formed in the upper and lower soundboards, some of the harmonic beams had come off from the adhesion surfaces, and some of the ornaments on the rosettes had fallen off. When this unplayable musical instrument is considered in detail in terms of both its historical background, materials and workmanship, it has been understood that it is a valuable and good musical instrument reflecting its period, and it has been decided to be restored. After the evaluation, first of all, the plan of the study was prepared and all repairs of the instrument were carried out step by step in line with this planning. In the repair work carried out, care was taken to preserve the original structure of the instrument as much as possible. However, necessary structural changes have been made in order for it to be performed today and used easily for many years. All stages of the meticulous work were photographed and documented. Thanks to this restoration, the romantic guitar was made functional again and brought to the use of the performers.
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Turchet, Luca, and Mathieu Barthet. "An ubiquitous smart guitar system for collaborative musical practice." Journal of New Music Research 48, no. 4 (July 5, 2019): 352–65. http://dx.doi.org/10.1080/09298215.2019.1637439.

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Risteski, Ice B. "A New Guitar Teaching Philosophy." Acta Universitaria 18, no. 1 (April 1, 2008): 33–49. http://dx.doi.org/10.15174/au.2008.155.

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In this present work it is given an opinion for a new approach to guitar teaching philosophy in a sufficiently sophisticated way, which surpasses up to now all known looks. With a goal to shed light on this important topic, this work will introduce a new guitar teaching philosophy on the virtue of musical-aesthetical knowledge of classical guitar music. With the intention to better understand this approach, emphasis is made throughout the prismof the guitar experience and from the viewpoint of new needs of classical guitar study.
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Aleixo, Ricardo. "Guitar Music Manuscripts in the Senate Library of Madrid: The Canción patriótica de la Alianza and Its Experimental Notation." Soundboard Scholar 3, no. 1 (2017): 30–34. http://dx.doi.org/10.56902/sbs.2017.3.8.

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The modest collection of manuscripts of guitar music preserved in the Senate Library of Madrid seems to provide a representative sampling of the types of guitar repertoire circulating in Spain in the late eighteenth and early nineteenth centuries. Despite its small size, this corpus contains the most typical genres of the period— namely, two chamber music works for guitar with bowed string instruments, by Federico Moretti and Antonio Ximénez, a guitar duet by Pierre-Jean Porro, a solo guitar work by the mysterious señor D. G. G. M. A., and two songs with guitar accompaniment, one by Francisco Xavier Moreno and the other by the same D. G. G. M. A., titled Canción patriótica de la Alianza. Among other interesting aspects, what is truly remarkable about this song is that its author uses two G-clef staves in the introduction to write the music of a single guitar, a surprising notational device also used in another of his pieces.
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MILLER, KIRI. "Schizophonic Performance: Guitar Hero, Rock Band, and Virtual Virtuosity." Journal of the Society for American Music 3, no. 4 (October 15, 2009): 395–429. http://dx.doi.org/10.1017/s1752196309990666.

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AbstractThis article addresses Guitar Hero and Rock Band gameplay as a developing form of collaborative, participatory rock music performance. Drawing on ethnomusicology, performance studies, popular music studies, gender and sexuality studies, and interdisciplinary digital media scholarship, I investigate the games' models of rock heroism, media debates about their impact, and players' ideas about genuine musicality, rock authenticity, and gendered performance conventions. Grounded in ethnographic research—including interviews, a Web-based qualitative survey, and media reception analysis—this article enhances our understanding of performance at the intersection of the “virtual” and the “real,” while also documenting the changing nature of amateur musicianship in an increasingly technologically mediated world.
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Dossick, S. E., and G. Kalser. "Collaborative work." IEEE Internet Computing 1, no. 5 (1997): 80–81. http://dx.doi.org/10.1109/4236.623973.

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Douglas, Jacinta, and Robyn Tate. "Collaborative Work." Brain Impairment 2, no. 1 (May 2001): iii—iv. http://dx.doi.org/10.1375/brim.2.1.iii.

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Spiegelman, C. H. "Collaborative work." Chemometrics and Intelligent Laboratory Systems 4, no. 4 (October 1988): 265. http://dx.doi.org/10.1016/0169-7439(88)80102-3.

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Zintel, Harold A. "Computer simulation of the guitar, work in progress." Journal of the Acoustical Society of America 85, S1 (May 1989): S78. http://dx.doi.org/10.1121/1.2027146.

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Dissertations / Theses on the topic "Collaborative work for guitar"

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Leathwood, Jonathan. "Ideas and Idioms : Composition, collaboration and interpretation in some recent guitar works." Thesis, University of Surrey, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.521714.

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Fominykh, Mikhail. "Collaborative Work on 3D Educational Content." Doctoral thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-16465.

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The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes has been constantly increasing during the recent years. One of the reasons is the potential of such environments and the possibility they offer for supporting collaborative work with various types of content. Another important reason is an opportunity for participants to interact in a way that conveys a sense of presence lacking in other media. These opportunities result in a number of benefits for establishing and supporting learning communities, simulating various contexts and conducting educational activities. Nevertheless, this area is in the early stage of development and needs both theoretical concepts and empirical results. The research work presented in the thesis has three main objectives. The first is to provide recommendations and guidelines for supporting collaborative work on 3D educational content. The second is to provide frameworks for designing tools and environments in 3D CVEs to benefit educational activities. The third is to provide frameworks for technological and instructional support of learning communities in 3D CVEs. Within this research work, four empirical studies were conducted. The data were extracted from a number of sources, including direct observation, digital artefacts created by the participants and recorded interaction, reflection and feedback. Analysed data were applied to each next empirical study and, in addition, used for developing theoretical frameworks. The research work presented in the thesis resulted in six main contributions. Two of them are related to the use of collaborative work on 3D content for learning: C1 – Typology of 3D Content and Visualization Means; and C2 – a methodology for learning with educational visualizations in 3D CVEs. Other two contributions are related to the design of tools and environments for supporting educational activities in 3D CVEs: C3 – a framework for designing tools in 3D CVEs called Creative Virtual Workshop; and C4 – guidelines for designing environments based on a virtual campus and virtual city metaphors. The two final contributions are related to the support of learning communities in 3D CVEs: C5 – a framework called Virtual Research Arena for creating awareness about educational and research activities, promoting cross-fertilization between different environments, and engaging the general public; and C6 – a framework called ‘Universcity’ for integrating the cultural, social, educational, and entertainment aspects of a city community life in a single 3D CVE. The findings presented in the thesis can be applied by developers for creating educational 3D CVEs and by educators for conducting educational activities in 3D CVEs. All the findings can also be used for further research.
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Yamashita, Naomi. "Supporting machine translation mediated collaborative work." 京都大学 (Kyoto University), 2006. http://hdl.handle.net/2433/135939.

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Sinmai, Kanida. "Supporting collaborative work using interactive tabletop." Thesis, University of Newcastle upon Tyne, 2016. http://hdl.handle.net/10443/3193.

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Collaborative working is a key of success for organisations. People work together around tables at work, home, school, and coffee shops. With the explosion of the internet and computer systems, there are a variety of tools to support collaboration in groups, such as groupware, and tools that support online meetings. However, in the case of co-located meetings and face-to-face situations, facial expressions, body language, and the verbal communications have significant influence on the group decision making process. Often people have a natural preference for traditional pen-and-paper-based decision support solutions in such situations. Thus, it is a challenge to implement tools that rely advanced technological interfaces, such as interactive multi-touch tabletops, to support collaborative work. This thesis proposes a novel tabletop application to support group work and investigates the effectiveness and usability of the proposed system. The requirements for the developed system are based on a review of previous literature and also on requirements elicited from potential users. The innovative aspect of our system is that it allows the use of personal devices that allow some level of privacy for the participants in the group work. We expect that the personal devices may contribute to the effectiveness of the use of tabletops to support collaborative work. We chose for the purpose of evaluation experiment the collaborative development of mind maps by groups, which has been investigated earlier as a representative form of collaborative work. Two controlled laboratory experiments were designed to examine the usability features and associated emotional attitudes for the tabletop mind map application in comparison with the conventional pen-and-paper approach in the context of collaborative work. The evaluation clearly indicates that the combination of the tabletop and personal devices support and encourage multiple people working collaboratively. The comparison of the associated emotional attitudes indicates that the interactive tabletop facilitates the active involvement of participants in the group decision making significantly more than the use of the pen-and-paper conditions. The work reported here contributes significantly to our understanding of the usability and effectiveness of interactive tabletop applications in the context of supporting of collaborative work.
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Miguel, Angela Ruth. "Human error analysis for collaborative work." Thesis, University of York, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.441020.

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Haroutunian, George V. "Security aspects of computer supported collaborative work." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1993. http://handle.dtic.mil/100.2/ADA275638.

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Thesis (M.S. in Information Technology Management) Naval Postgraduate School, September 1993.
Thesis advisor(s): Tung X. Bui ; Roger Stemp. "September 1993." Bibliography: p. 75-78. Also available online.
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Finley, David B. "Collaborative GIS in a distributed work environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ29988.pdf.

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Boettcher, Robert L. "Collaborative GIS in a distributed work environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0004/MQ46234.pdf.

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Pearson, Calvin F. "Collaborative sermon preparation teams." Theological Research Exchange Network (TREN), 1999. http://www.tren.com.

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Kies, Jonathan K. "Empirical Methods for Evaluating Video-Mediated Collaborative Work." Diss., Virginia Tech, 1997. http://hdl.handle.net/10919/30537.

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Advancements in computer technology are making video conferencing a viable communication medium for desktop computers. These same advancements are changing the structure and means by which information workers conduct business. From a human factors perspective, however, the study of new communication technologies and their relationships with end users presents a challenging research domain. This study employed two diverse research approaches to the problem of reduced video frame rate in desktop video conferencing. In the first study, a psychophysical method was used to evaluate video image quality as a function of frame rate for a series of different scenes. Scenes varied in terms of level of detail, velocity of panning, and content. Results indicate that for most scenes, differences in frame rate become less detectable above approximately 10 frames per second (fps), suggesting a curvilinear relationship between image quality and frame rate. For a traditional conferencing scene, however, a linear increase in frame rate produced a linear improvement in perceived image quality. High detail scenes were perceived to be of lower quality than the low detail scenes, while panning velocity had no effect. In the second study, a collection of research methods known as ethnography was used to examine long-term use of desktop video by collaborators in a real work situation. Participants from a graduate course met each week for seven weeks and worked on a class project under one of four communication conditions: face-to-face, 1 fps, 10 fps, and 25 fps. Dependent measures included interviews, questionnaires, interaction analysis measures, and ethnomethodology. Recommendations are made regarding the utility and expense of each method with respect to uncovering human factors issues in video-mediated collaboration. It is believed that this research has filled a significant gap in the human factors literature of advanced telecommunications and research methodology.
Ph. D.
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Books on the topic "Collaborative work for guitar"

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Glenday, Daniel. Collaborative work practices and information technology. Laval, Quebec: Centre for Information Technology Innovation (CITI), Industry Canada, 1995.

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Kalimeris, P. Hypermedia architecture for collaborative work support. Manchester: UMIST, 1994.

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Project Link University of Sheffield. PLUS: Directory of collaborative project work. Sheffield: Regional Office, University of Sheffield, 1994.

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Haroutunian, George V. Security aspects of computer supported collaborative work. Monterey, Calif: Naval Postgraduate School, 1993.

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Collaborative social work: Strengths-based generalist practice. Itasca, Ill: F.E. Peacock Publishers, 2000.

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Cleland Silva, Tricia, and Paulo de Tarso Fonseca Silva. Making Sense of Work Through Collaborative Storytelling. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-89446-7.

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Fung, Dennis Chun-Lok, and Tim Weijun Liang. Fostering Critical Thinking Through Collaborative Group Work. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-2411-6.

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Kate, Vande Brake, ed. Collaborative units that work: Teams award winners. Santa Barbara, Calif: Libraries Unlimited, 2010.

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Richard, Joiner, ed. Rethinking collaborative learning. London: Free Association Books, 2000.

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O'Malley, Claire. Computer Supported Collaborative Learning. Berlin, Heidelberg: Springer Berlin Heidelberg, 1995.

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Book chapters on the topic "Collaborative work for guitar"

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Chandler, Susan Meyers. "Collaborative Governance." In Making Collaboratives Work, 118–39. New York, NY : Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781351016070-9.

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Chandler, Susan Meyers. "Managing Collaborative Meetings." In Making Collaboratives Work, 106–17. New York, NY : Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781351016070-8.

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Moen, Anne, and Sturle Nes. "Consolidating Work Descriptions." In Collaborative Knowledge Creation, 249–60. Rotterdam: SensePublishers, 2012. http://dx.doi.org/10.1007/978-94-6209-004-0_14.

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McCleary, Daniel F., and Jillian Dawes. "Scenarios for Collaborative Work." In School Psychology Ethics in the Workplace, 133–49. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003273950-10.

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Chandler, Susan Meyers. "Measuring Success in Collaborative Work." In Making Collaboratives Work, 76–92. New York, NY : Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781351016070-6.

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Matthews, Peter, and Steven Greenspan. "Work in the Future." In Automation and Collaborative Robotics, 249–61. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5964-1_8.

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Tzanova, Slavka, and Danilo Demarchi. "Work-in-Progress: MicroElectronics Cloud Alliance." In Interactive Collaborative Learning, 344–50. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50340-0_30.

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Yeakley, Celeste Labrunda, and Jeffrey D. Fiebrich. "World News-Rewarding and Recognizing Work." In Collaborative Process Improvement, 139–45. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2015. http://dx.doi.org/10.1002/9781119134664.ch12.

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Knight, Simon, and Karen Littleton. "Learning Through Collaborative Information Seeking." In Computer Supported Cooperative Work, 101–16. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-18988-8_6.

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Evard, Rémy, Elizabeth F. Churchill, and Sara Bly. "Waterfall Glen: Social Virtual Reality at Work." In Collaborative Virtual Environments, 265–81. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0685-2_14.

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Conference papers on the topic "Collaborative work for guitar"

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Jarche, Harold. "Principles for Collaborative Work." In 2012 IEEE 12th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2012. http://dx.doi.org/10.1109/icalt.2012.220.

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Rodero, Luis Gonzalez. "Collaborative work with wikis." In TEEM 2017: 5th International Conference Technological Ecosystems for Enhancing Multiculturality. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3144826.3145419.

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Prilla, Michael, Martin Degeling, and Thomas Herrmann. "Collaborative reflection at work." In the 17th ACM international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2389176.2389185.

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Selvaraj, Nallini, Bob Fields, and Paola Amaldi-Trillo. "Decisions and collaborative work." In the 14th European conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1362550.1362599.

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"GENERATING COLLABORATIVE WORK PROCESSES." In 9th International Conference on Enterprise Information Systems. SciTePress - Science and and Technology Publications, 2007. http://dx.doi.org/10.5220/0002347103210328.

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Tausczik, Yla R., Aniket Kittur, and Robert E. Kraut. "Collaborative problem solving." In CSCW'14: Computer Supported Cooperative Work. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2531602.2531690.

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Prilla, Michael, and Bettina Renner. "Supporting Collaborative Reflection at Work." In the 18th International Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2660398.2660400.

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Bohøj, Morten, and Niels Olof Bouvin. "Collaborative time-based case work." In the 20th ACM conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1557914.1557940.

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Koh, Christine, Damien Joseph, and Soon Ang. "Cultural intelligence and collaborative work." In Proceeding of the 2009 international workshop. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1499224.1499271.

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Blair, Johnna, Dahlia Mukherjee, Erika F. H. Saunders, and Saeed Abdullah. "Opportunities for Collaborative Clinical Work." In PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3421937.3421947.

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Reports on the topic "Collaborative work for guitar"

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Dryer, David A. Learning to Work in Collaborative Environments. Fort Belvoir, VA: Defense Technical Information Center, May 2001. http://dx.doi.org/10.21236/ada385949.

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Liu, Yongkang, Mohamed Hany, Karl Montgomery, and Richard Candell. A Collaborative Robot Work-Cell Testbed for Industrial Wireless Communications. National Institute of Standards and Technology, May 2021. http://dx.doi.org/10.6028/nist.ir.8365.

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Okondo, Chantalle. Collaborative work with Somaliland stakeholders to increase evidence based decision making in FGM/C. Population Council, 2018. http://dx.doi.org/10.31899/rh6.1008.

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Park, Hyejune, and Cosette Marie Joyner Armstrong. Will "no-ownership" work for apparel? The endowment effect and perceived risk of collaborative consumption. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-1772.

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Vreeland, Heidi, Christina Norris, Lauren Shum, Jaya Pokuri, Emily Shannon, Anmol Raina, Ayushman Tripathi, et al. Collaborative Efforts to Investigate Emissions From Residential and Municipal Trash Burning in India. RTI Press, September 2018. http://dx.doi.org/10.3768/rtipress.2018.rb.0019.1809.

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Emissions from trash burning represent an important component of regional air quality, especially in countries such as India where the practice of roadside, residential, and municipal trash burning is highly prevalent. However, research on trash emissions is limited due to difficulties associated with measuring a source that varies widely in composition and burning characteristics. To investigate trash burning in India, a collaborative program was formed among RTI, Duke University, and the India Institute of Technology (IIT) in Gandhinagar, involving both senior researchers and students. In addition to researching emission measurement techniques, this program aimed to foster international partnerships and provide students with a hands-on educational experience, culminating in a pilot study in India. Before traveling, students from Duke and IIT met virtually to design experiments. IIT students were able to visit proposed sites and offer specified knowledge on burning practices prior to the pilot study, allowing potential experiments to be iteratively improved. The results demonstrated a proof of concept of using a low-cost sensor attached to a commercial drone to measure emissions from a municipal dump site. In addition, for small-scale residential and roadside trash burning, a combustor was designed to burn trash in a consistent way. Results suggested that thermocouples and low-cost sensors may offer an affordable way for combustor designers to assess particulate emissions during prototype iterations. More experiences like this should be made available so that future research can benefit from the unique insights that come from having veteran researchers work with students and from forming international partnerships.
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Iatsyshyn, Anna V., Iryna H. Hubeladze, Valeriia O. Kovach, Valentyna V. Kovalenko, Volodymyr O. Artemchuk, Maryna S. Dvornyk, Oleksandr O. Popov, Andrii V. Iatsyshyn, and Arnold E. Kiv. Applying digital technologies for work management of young scientists' councils. [б. в.], June 2021. http://dx.doi.org/10.31812/123456789/4434.

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The publication explores the features of the digital technologies’ usage to organize the work of the Young Scientists’ Councils and describes the best practices. The digital transformation of society and the quarantine restrictions caused by the COVID-19 pandemic have forced the use of various digital technologies for scientific communication, the organization of work for youth associations, and the training of students and Ph.D. students. An important role in increasing the prestige of scientific activity and encouraging talented young people to participate in scientific projects belongs to the Young Scientists’ Councils, which are created at scientific institutions and higher education institutions. It is determined that the peculiarities of the work of Young Scientists’ Councils are in providing conditions for further staff development of the institution in which they operate; contribution to the social, psychological and material support of young scientists and Ph.D. students; creating an environment for teamwork and collaborative partnership; development of leadership and organizational qualities; contribution to the development of digital competence. The advantages of using electronic social networks in higher education and research institutions are analyzed, namely: general popularity and free of charge; prompt exchange of messages and multimedia data; user-friendly interface; availability of event planning functions, sending invitations, setting reminders; support of synchronous and asynchronous communication between network participants; possibility of access from various devices; a powerful tool for organizing the learning process; possibility of organization and work of closed and open groups; advertising of various events, etc. Peculiarities of managing the activity of the Young Scientists’ Council with the use of digital technologies are determined. The Young Scientists’ Council is a social system, and therefore the management of this system refers to social management. The effectiveness of the digital technologies’ usage to manage the activities of the Young Scientists’ Council depends on the intensity and need for their use to implement organizational, presentation functions and to ensure constant communication. The areas to apply digital technologies for the work managing of Young Scientists’ Councils are sorted as the presentation of activity; distribution of various information for young scientists; conducting questionnaires, surveys; organization and holding of scientific mass events; managing of thematic workgroups, holding of work meetings. It is generalized and described the experience of electronic social networks usage for organizing and conducting of scientific mass events.
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Elliott, Kerry, Hilary Hollingsworth, Aiden Thornton, Liz Gillies, and Katherine Henderson. School leadership that cultivates collective efficacy: Emerging insights 2022. Australian Council for Educational Research, November 2022. http://dx.doi.org/10.37517/978-1-74286-694-9.

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The work of the Menzies School Leadership Incubator suggests we need a new approach to leadership that supports school leaders to better manage transformational change and deepen collaborative capacity necessary to cultivate collective efficacy to improve student learning outcomes. This paper provides a description of the work of the Menzies School Leadership Incubator (“the Incubator’) and insights generated so far. The Incubator has identified five leadership domains which underpin the leadership of Collective Efficacy: Understanding Collective Efficacy; Systems Leadership; Change Leadership; Team Leadership; and Collaborative Capacity.
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8

Apian-Bennewitz, Peter, Jan de Boer, Bruno Bueno, Bertrand Deroisy, Yuan Fang, David Geisler-Moroder, Lars O. Grobe, et al. Analysis and evaluation of BSDF characterization of daylighting systems. Edited by David Geisler-Moroder. IEA SHC Task 61, October 2021. http://dx.doi.org/10.18777/ieashc-task61-2021-0012.

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This technical report summarizes the current state of the art in the field of characterization of daylighting and shading systems by bidirectional scattering distribution functions (BSDFs) and documents the results of an inter-laboratory round robin test. It is the result of collaborative work conducted by members of the IEA SHC Task 61 / EBC Annex 77, Subtask C2.
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9

Nolan, Parker Stephen. Network Theory: How Can Its Application Cultivate the Conditions to Support Young Creatives? Creative Generation, October 2021. http://dx.doi.org/10.51163/creative-gen004.

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As observers to the intersectional fields of culture, education, and social change, Creative Generation witnessed the chosen organizational structure of “networks” come into vogue – particularly as smaller, community-based organizations have begun to participate in larger-scale, collaborative initiatives. In almost all examples, the individuals and organizations involved do their collaborative work through a “network,” using any number of connections and patterns. This qualitative inquiry sought to understand how applying Network Theory to organizational structures can cultivate the conditions to support young creatives. Through literature and conducting interviews with leaders of diverse networks in the arts and cultural education fields, this project provides an overview of Network Theory and examines examples of various models. This report proposes the following set of provocations for the field to interrogate the use of Network Theory in their projects’ implementation: strong connections between the network and its participants, shared power among network leadership and participants, clear expectations about funding, and specific role for young creatives in decision-making.
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10

Henson, Donna. Thesis Review: The Manifestation of Race in Everyday Communication Interactions in New Zealand. Unitec ePress, November 2015. http://dx.doi.org/10.34074/thes.revw2064.

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In the second of the Theses Review series Dr Donna Henson reviews the work of Elizabeth Revell. ‘This thesis presents an interesting and thoughtful autoethnographic inquiry into the manifestation of race in everyday communication interactions in New Zealand. An uncommon choice of both topic and method in the local communication disciplinary context, Revell presents a partial collaborative autoethnographic approach to the study that entails the reflexive analysis of qualitative data drawn from solicited participant diaries, semi-structured interviews and focus groups.
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