Dissertations / Theses on the topic 'Collaborative Editor'
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Zafer, Ali Asghar. "NetEdit: A collaborative Editor." Thesis, Virginia Tech, 2001. http://hdl.handle.net/10919/32127.
Full textMaster of Science
Thai, Sonny. "Collaborative editor environments for player programs." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/77006.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 63).
Player programming competitions are becoming a more popular way of introducing students to programming as well as allowing more experienced coders to hone their skills. In these competitions, teams of individuals must work together to produce a software project that will compete against other teams' projects in a well defined test. Collaboration is crucial in the overall learning experience and in determining the quality of the project. Although there are no standardized set of collaborative tools that exist for player programming IDEs, this paper documents the steps taken to investigate the ideal collaborative tools for editing player programs. These tools are a combination of frontend and backend features. Initial testing shows positive feedback from users of older systems. Future work consists of larger scale testing to perfect the standardized collaborative toolset.
by Sonny Thai.
M.Eng.
Tran, Augustin. "Encrypted Collaborative Editing Software." Thesis, University of North Texas, 2020. https://digital.library.unt.edu/ark:/67531/metadc1703311/.
Full textCitro, Sandy, and c1tro@yahoo com au. "A Framework for Real Time Collaborative Editing in a Mobile Replicated Architecture." RMIT University. Computer Science and Information Technology, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080424.113836.
Full textTeixeira, Juliano Machado. "Editoração colaborativa e revisão aberta de textos científicos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/34744.
Full textThe consolidation of Web 2.0 brings more attention to a new concept of digital content edition. The Collaborative Writing is a practice that is becoming increasingly common on the internet. With dynamic pages and specific tools, there are resources that can facilitate text writing. Despite such evolution in the conception of texts on the Internet the scientific articles’ content is still produced in the traditional individual and sequential way in most conferences and journals. The author often does not know the reviewer of his work due to a blind review process. Moreover, the article is often limited to a single version submitted to a conference, because there is not a process of text evolution, as seen in online encyclopedias, for example. A web system that allows creating, editing, indexing and searching articles can contribute to the quality of the reviewing process, making it more transparent and with better quality. If such a system could also allow items to be discussed and reviewed, in a transparent fashion, it will create a new model for scientific contributions, increasing the quality of publications. Hence, the main objective of this work is to evaluate the use of collaborative writing applied to scientific contexts, and to analyze whether such an approach would help in the production of quality articles. This research was developed in an environment that extends features of MediaWiki software employed by Wikipedia. With this tool, it was conducted two experiments. Based on the results of these experiments, it is presented a process analysis that demonstrates the steps necessary to ensure the quality of papers produced.
Martin, Stéphane. "Edition collaborative des documents semi-structurés." Phd thesis, Université de Provence - Aix-Marseille I, 2011. http://tel.archives-ouvertes.fr/tel-00684778.
Full textWeiss, Stéphane. "Edition collaborative massive sur réseaux Pair-à-Pair." Phd thesis, Université Henri Poincaré - Nancy I, 2010. http://tel.archives-ouvertes.fr/tel-00542853.
Full textZaccarelli, Chiara. "Analisi del comportamento degli utenti nell'utilizzo di Editor collaborativi per documenti di testo." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10911/.
Full textChen, Erdong S. M. Massachusetts Institute of Technology. "Discourse models for collaboratively edited corpora." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44374.
Full textIncludes bibliographical references (p. 77-81).
This thesis focuses on computational discourse models for collaboratively edited corpora. Due to the exponential growth rate and significant stylistic and content variations of collaboratively edited corpora, models based on professionally edited texts are incapable of processing the new data effectively. For these methods to succeed, one challenge is to preserve the local coherence as well as global consistence. We explore two corpus-based methods for processing collaboratively edited corpora, which effectively model and optimize the consistence of user generated text. The first method addresses the task of inserting new information into existing texts. In particular, we wish to determine the best location in a text for a given piece of new information. We present an online ranking model which exploits this hierarchical structure - representationally in its features and algorithmically in its learning procedure. When tested on a corpus of Wikipedia articles, our hierarchically informed model predicts the correct insertion paragraph more accurately than baseline methods. The second method concerns inducing a common structure across multiple articles in similar domains to aid cross document collaborative editing. A graphical model is designed to induce section topics and to learn topic clusters. Some preliminary experiments showed that the proposed method is comparable to baseline methods.
by Erdong Chen.
S.M.
Chérif, Asma. "Modèles de contrôle d'accès pour les applications collaboratives." Thesis, Université de Lorraine, 2012. http://www.theses.fr/2012LORR0217/document.
Full textThe importance of collaborative systems in real-world applications has grown significantly over the recent years. The majority of new applications are designed in a distributed fashion to meet collaborative work requirements. Among these applications, we focus on Real-Time Collaborative Editors (RCE) that provide computer support for modifying simultaneously shared documents, such as articles, wiki pages and programming source code by dispersed users. Although such applications are more and more used into many fields, the lack of an adequate access control concept is still limiting their full potential. In fact, controlling access in a decentralized fashion for such systems is a challenging problem, as they need dynamic access changes and low latency access to shared documents. In this thesis, we propose a generic access control model based on replicating the shared document and its authorization policy at the local memory of each user. We consider the propagation of authorizations and their interactions. We propose a optimistic approach to enforce access control in existing collaborative editing solutions in the sense that a user can temporarily violate the access control policy. To enforce the policy, we resort to the selective undo approach in order to eliminate the effect of illegal document updates. Since, the safe undo is an open issue in collaborative applications. We investigate a theoretical study of the undo problem and propose a generic solution for selectively undoing operations. Finally, we apply our framework on a collaboration prototype and measure its performance in the distributed grid GRID?5000 to highlight the scalability of our solution
Nguyen, Hoai Le. "Étude des conflits dans l'édition collaborative." Electronic Thesis or Diss., Université de Lorraine, 2021. http://www.theses.fr/2021LORR0005.
Full textCollaborative Editing (CE) has long captured the attention of Computer-supported- cooperative work (CSCW) researchers. Early researches about CE (in the 1990s and the early 2000) focused on describing different characteristics of CE based on interviewing people who had participated in some CE projects. Some recent researches about CE started analyzing the logs of CE activities to study how people edit together with support of modern CE tools such as Git version control systems and Google Docs. From the general view point, the process of CE is the continuous synchronization of ‘multiple, parallel streams of activity’ of collaborators. If the synchronization takes place less often, for example the development of a software project based on Git version control system, it is considered as ‘asynchronous’ work mode. And if the synchronization takes place within a small interval, for example editing a shared document in ShareLaTex, it is considered as ‘synchronous’ work mode. The longer the divergence is, more conflicts are likely to happen during the synchronization. Resolving conflicts is costly, especially after a long period of divergence. Understanding how often conflicts happen and how do user resolve conflict in real CE projects is important to ensure good performance and user experience in collaborative editing. In the first part of this thesis, we borrow the collaboration traces of four large open source projects in Git version control system to conduct our analysis. We analyze different types of textual conflicts that arise during the development and how developers resolve these types of conflict. In particular regarding ‘adjacent-lines conflicts’, we found that users mostly resolve them by applying changes from both sites. Besides, we also analyze how often users use ‘roll-back to previous version’ as a way to resolve merge conflict. The process of CE based on online collaborative editor is more specific. It can be split into several ‘sessions’ of editing which are performed by a single author or several authors. They are denoted as ‘single-authored session’ and ‘co-authored session’ respectively. This fragmentation process requires a predefined ‘interval’ or ‘maximum time gap’ which is not yet well defined in previous studies. In the second part of this thesis, we analyze the logs of CE works of students of an Engineering School using ShareLaTeX which were collected and anonymized for privacy purpose. By examining different ‘maximum time gaps’ from 30 seconds to 15 minutes on the logs we found that we can determinate a suitable ‘maximum time gap’ to split CE activities into sessions by evaluating the distribution of the ‘external-distance’. Besides, we analysed the editing activities inside each ‘co-author sessions’. We borrow a [30 seconds, 10 characters] time- position window to examine these ‘potential conflict’ cases. The result shows that people rarely edit closely in both time-position. However, conflicts are more likely to happen in these cases
Lami, Pietro. "Verso la convergenza tra Operational Transformation e Change Tracking." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16813/.
Full textBrush, Alice Jane Bernheim. "Annotating digital documents for asynchronous collaboration /." Thesis, Connect to this title online; UW restricted, 2002. http://hdl.handle.net/1773/7003.
Full textWang, Linda M. Eng Massachusetts Institute of Technology. "An Improved TaleBlazer Editor to encourage and facilitate collaboration between multiple TaleBlazer game designers." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/113500.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 137-138).
TaleBlazer is a platform for creating and playing educational location-based augmented reality games. These games are made by both adults and children game designers using the online TaleBlazer Editor. Oftentimes, building a TaleBlazer game is a group effort, but the previous Editor made collaboration inefficient, difficult, error-prone, and frustrating. This thesis describes a suite of features designed to improve version control for a game and assist designers in sharing their work with others. Together, these features encourage and facilitate collaboration between multiple TaleBlazer designers.
by Linda Wang.
M. Eng.
Zanini, Davide. "Progettazione di CoVE: studio di tecniche e tecnologie per un editor collaborativo con gestione di versioni per documenti strutturati." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/11946/.
Full textKedfors, Fredrik. "Reaching a creative common ground : Enhancing the creative collaboration between a film editor and its respective client." Thesis, Umeå universitet, Institutionen för informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-119515.
Full textKonečný, Martin. "Webový editor textů s podporou souběžné práce více uživatelů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237113.
Full textSobreira, Péricles de Lima. "T2/ediT2 : un modèle / système flexible et facile à utiliser pour l'édition et mise en oeuvre de scénarios d'apprentissage." Thesis, Grenoble, 2014. http://www.theses.fr/2014GRENM081/document.
Full textThe general issue considered in this research is the development of an adaptable and easy-to-use representation of learning scenarios in the form of a table (considered as an artefact of easy manipulation by teachers) associated with a computational model as a tree (as a way to integrate advanced services). In this way, teachers with basic technological skills and without methodological training can edit and operationalize learning scenarios from flexible and friendly graphical interfaces. Although this thesis has its focus on CSCL scripts, the table-tree-based approach (named T2) presents a more general interest. In a first moment, we implemented from this model a learning scenario editor (named ediT2) using notions from CSCL scripts. In a second moment, we considered generalization issues through the extension of the initial implementation, in order to allow teachers to edit their own notions and respective attributes. We investigated from different studies and experiments how teachers used our proposal considering as objectives/evaluation criteria the following features: (1) pedagogical expressiveness (can table-based editors represent a wide range of learning scenarios?); (2) usability (do teachers find the editor easy to use and intuitive?); (3) computational expressiveness (does the approach allow implementation of advanced services?), and; (4) computational flexibility (is the editor easy to adapt to local needs?)
Ahmad, M. Mumtaz. "Memory optimization strategies for linear mappings and indexation-based shared documents." Thesis, Nancy 1, 2011. http://www.theses.fr/2011NAN10083/document.
Full textThis thesis aims at developing strategies to enhance the power of sequential computation and distributed systems, particularly, it deals with sequential break down of operations and decentralized collaborative editing systems. In this thesis, we introduced precision control indexing method that generates unique identifiers which are used for indexed communication in distributed systems, particularly, in decentralized collaborative editing systems. These identifiers are still real numbers with a specific controlled pattern of precision. Set of identifiers is kept finite that makes it possible to compute local as well as global cardinality. This property plays important role in dealing with indexed communication. Besides this, some other properties including order preservation are observed. The indexing method is tested and verified by experimentation successfully and it leads to design decentralized collaborative editing system. Dealing with sequential break down of operations, we explore limitations of the existing strategies, extended the idea by introducing new strategies. These strategies lead towards optimization (processor, compiler, memory, code). This style of decomposition attracts research communities for further investigation and practical implementation that could lead towards designing an arithmetic unit
Lee, Sungyo. "Composer/Performer Collaboration as Seen in the Solo Piano Part of Percy Grainger's Edition of the Edvard Grieg Piano Concerto in A Minor Opus 16." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984142/.
Full textTlili, Mounir. "Infrastructure P2P pour la Réplication et la Réconciliation des Données." Phd thesis, Université de Nantes, 2011. http://tel.archives-ouvertes.fr/tel-00643789.
Full textKhawanda, Batoul. "L'oeuvre céramique de Picasso : technique, édition, esthétique." Thesis, Lyon, 2018. http://www.theses.fr/2018LYSE2029.
Full textThis thesis is about the ceramic work of Picasso realized between 1947 and 1971 in collaboration with the workshop Madoura in Vallauris. It is a detailed study of the reasons, approaches and principles that explain the choice of the artist to develop this practice. To expand access to his ceramic work, Picasso allows the reproduction of some of his creations. This venture is a social project that was born in the socio-political context of the post-war marked by joining the French Communist Party. This thesis evokes the issue of publishing in its various aspects by explaining why the artist chose this process and how far he developed it, on one hand by authorizing the edition of his ceramics in limited series, and on the other hand by making donations and bequests to different museum institutions. In the first part, a contextual and historical study shows how the first collaborations between artists andceramists that take place from the end of the 19th century to the first quarter of the 20th century. This is followed by a presentation of Picasso’s beginnings in the world of ceramics and his collaboration with Ramié in Vallauris. The second part shows in a precise way the techniques, the sources of inspiration and the themes used by Picasso to realize his ceramics. As for the third part, it first places the ceramic work in the political and social context of the post-war period, and then considers the possible links between its choice to make ceramics, its adherence to the PCF and the ambition to reach a wide audience. Finally, the ceramic work of Picasso is compared to that of other artists to show the different models of collaboration between artists and ceramists
Ive, Julia. "Towards a Better Human-Machine Collaboration in Statistical Translation : Example of Systematic Medical Reviews." Thesis, Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLS225/document.
Full textMachine Translation (MT) has made significant progress in the recent years and continues to improve. Today, MT is successfully used in many contexts, including professional translation environments and production scenarios. However, the translation process requires knowledge larger in scope than what can be captured by machines even from a large quantity of translated texts. Since injecting human knowledge into MT is required, one of the potential ways to improve MT is to ensure an optimized human-machine collaboration. To this end, many questions are asked by modern research in MT: How to detect where human assistance should be proposed? How to make machines exploit the obtained human knowledge so that they could improve their output? And, not less importantly, how to optimize the exchange so as to minimize the human effort involved and maximize the quality of MT output? Various solutions have been proposed depending on concrete implementations of the MT process. In this thesis we have chosen to focus on Pre-Edition (PRE), corresponding to a type of human intervention into MT that takes place ex-ante, as opposed to Post-Edition (PE), where human intervention takes place ex-post. In particular, we study targeted PRE scenarios where the human is to provide translations for carefully chosen, difficult-to-translate, source segments. Targeted PRE scenarios involving pre-translation remain surprisingly understudied in the MT community. However, such PRE scenarios can offer a series of advantages as compared, for instance, to non-targeted PE scenarios: i.a., the reduction of the cognitive load required to analyze poorly translated sentences; more control over the translation process; a possibility that the machine will exploit new knowledge to improve the automatic translation of neighboring words, etc. Moreover, in a multilingual setting common difficulties can be resolved at one time and for many languages. Such scenarios thus perfectly fit standard production contexts, where one of the main goals is to reduce the cost of PE and where translations are commonly performed simultaneously from one language into many languages. A representative production context - an automatic translation of systematic medical reviews - is the focus of this work. Given this representative context, we propose a system-independent methodology for translation difficulty detection. We define the notion of translation difficulty as related to translation quality: difficult-to-translate segments are segments for which an MT system makes erroneous predictions. We cast the problem of difficulty detection as a binary classification problem and demonstrate that, using this methodology, difficulties can be reliably detected without access to system-specific information. We show that in a multilingual setting common difficulties are rare, and a better perspective of quality improvement lies in approaches where translations into different languages will help each other in the resolution of difficulties. We integrate the results of our difficulty detection procedure into a PRE protocol that enables resolution of those difficulties by pre-translation. We assess the protocol in a simulated setting and show that pre-translation as a type of PRE can be both useful to improve MT quality and realistic in terms of the human effort involved. Moreover, indirect effects are found to be genuine. We also assess the protocol in a preliminary real-life setting. Results of those pilot experiments confirm the results in the simulated setting and suggest an encouraging beginning of the test phase
Duval, Arnaud. "Dispositifs numériques et enseignement du FLE en Corée du Sud : les contraintes d'une mutation." Thesis, Le Mans, 2014. http://www.theses.fr/2014LEMA3009.
Full textFollowing a brief presentation of the Korean education system, and a brief history of French language teaching in this region, from the first French missionaries to the success of the Delf-Dalf certifications, we sought to understand why, the teaching of French does not seem to have the same appeal to most of the 27,000 Korean high school students to whom it is still being taught today. Considering the recommendations of the European Commission for language teaching, giving particular attention to the conclusions of the cognitive sciences in education, we shall demonstrate that the enrolment of French exchange students as peer instructors, along with online engaging activities, would likely revive the interest of those young Korean learners. Analyzing the technological habits of this generation who was born with the Internet, led us to believe that, despite the reluctance of teachers to use these so-called ‘educational’ technologies, their implementation seems indeed appropriate, first to drive practices forward, and furthermore, to make human encounters easier. We will share our views on how our roles as instructors have evolved since setting up a participatory teaching network among secondary school and undergraduate students of French. The analysis of the interviews and surveys we have been conducting periodically over several years, in order to probe the difficulties of developing such a site, shows that beyond technology, designing and sharing teaching resources has opened promising and unexpected perspectives: along with increasing usage of internet technologies, lively student interaction is still an essential part of language acquisition
Zheng, Yuan-Fu, and 鄭元福. "The Demonstration and Applications of Collaborative Real-Time Editor." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/49783074011980259393.
Full text華梵大學
電子工程學系碩士班
100
Real-time collaborative editing is becoming well known and is widely developing along with the rapidly growing internet technology. The basic concept is to allow several people to edit (or draw) an internet document using different computers or internet devices. In this thesis, the “Ghost Write” a collaborative editor based on pen draw will be proposed. “WhiteBoard” and “Yahoo!Messenger” are well known collaborative real-time editors or are some kind of paint chat softwares. WhiteBoard” provides interactions between web pages via the transmission in picture format, while “Yahoo!Messenger” send only the pen draw on a PC screen. However, they both met some restrictions under the limited internet environment in early age. Now, follow with the development and improvement in advanced internet supports, we are able to demonstrate pen draw software (some kind of paint chat) compatible to the concept of real-time collaborative editing. The collaborative drawer (Ghost Write) demonstrated in this thesis, is constructed under the MVC framework and is developed by utilizing Microsoft-.NET Framework of C Sharp(C#) technique. Such a software we have developed meet features of low cost, high internet response and less system loading. It will be useful and powerful in extensive applications such as pen draw in teaching and learning activities, group meetings and discussions. Keyword: Real-time Collaborative editing, MVC,Whiteboard,Ghost Write
Carreiro, Alexis Leigh 1975. "Script-to-screen : film editing and collaborative authorship during the Hollywood renaissance." Thesis, 2010. http://hdl.handle.net/2152/ETD-UT-2010-05-1147.
Full texttext
Azevedo, Diogo Pires de. "An integrative approach to diagram-based collaborative brainstorming." Master's thesis, 2011. http://hdl.handle.net/10348/2660.
Full textThe need for computer supported collaboration has grown over the last years and made collaboration processes an important factor within organizations. This trend has resulted in the development of a variety of tools and technologies to support the various forms of collaboration. Many collaborative processes, e.g. strategy building, scenario analysis, root cause analysis and requirements engineering, require various collaboration support tools. Within these synchronous collaborative applications to create, evaluate, elaborate, discuss, and revise graphical models, e.g. data flow, fishbone and brainstorming diagrams, play an important role. Currently, the necessary tools are not integrated and flexible enough to support such processes. In this thesis, we present a synchronous collaborative brainstorming diagram editor that is integrated in a flexible group support system. By this our approach goes beyond the current state of the art as we can be seamlessly integrated with other collaboration support tools such as text-based brainstorming or voting.
A necessidade de colaboração suportada por computador tem crescido nos últimos anos e fez dos processos colaborativos um factor importante dentro das organizações. Esta tendência resultou no desenvolvimento de uma variedade de ferramentas e tecnologias para apoiar as diversas formas de colaboração. Muitos processos colaborativos (por exemplo, análise estratégica, cenários de causa ou engenharia de requisitos), exigem o suporte de várias ferramentas de colaboração. Dentro destas aplicações colaborativas síncronas para criar, avaliar, elaborar, discutir e rever modelos gráficos destacam-se dois diagramas de fluxo de dados (data flow), diagrama “espinha de peixe” (fishbone diagrams) e brainstorming, desempenham um papel importante. Atualmente, as ferramentas necessárias não estão integradas e flexíveis o suficiente para suportar tais processos. Nesta dissertação, apresentamos um editor síncrono de diagramas de colaboração de brainstorming, integrado num sistema de apoio a grupos (GSS) flexível para este efeito. Assim, esta abordagem vai além do nosso estado da arte atual, uma vez que pode ser perfeitamente integrado com outras ferramentas de colaboração, tais como brainstorming baseado em texto ou sistemas de votação.