Dissertations / Theses on the topic 'Codesign'
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Dove, G. "CoDesign with data." Thesis, City University London, 2015. http://openaccess.city.ac.uk/14902/.
Full textSoldner, Wolfgang Wilhelm. "HF-ESD-Codesign." Aachen Shaker, 2009. http://d-nb.info/996579168/04.
Full textHilton, Adrian J. "High integrity hardware-software codesign." Thesis, Open University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.402249.
Full textCai, Jianming. "An object-based codesign methodology." Thesis, Sheffield Hallam University, 2001. http://shura.shu.ac.uk/19418/.
Full textBambha, Neal Kumar. "Communication-driven codesign for multiprocessor systems." College Park, Md. : University of Maryland, 2004. http://hdl.handle.net/1903/1429.
Full textThesis research directed by: Electrical Engineering. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Soldner, Wolfgang W. [Verfasser]. "HF ESD CODESIGN / Wolfgang W Soldner." Aachen : Shaker, 2009. http://d-nb.info/1159834857/34.
Full textKing, Myron Decker. "A methodology for hardware-software codesign." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/84891.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 150-156).
Special purpose hardware is vital to embedded systems as it can simultaneously improve performance while reducing power consumption. The integration of special purpose hardware into applications running in software is difficult for a number of reasons. Some of the difficulty is due to the difference between the models used to program hardware and software, but great effort is also required to coordinate the simultaneous execution of the application running on the microprocessor with the accelerated kernel(s) running in hardware. To further compound the problem, current design methodologies for embedded applications require an early determination of the design partitioning which allows hardware and software to be developed simultaneously, each adhering to a rigid interface contract. This approach is problematic because often a good hardware-software decomposition is not known until deep into the design process. Fixed interfaces and the burden of reimplementation prevent the migration of functionality motivated by repartitioning. This thesis presents a two-part solution to the integration of special purpose hardware into applications running in software. The first part addresses the problem of generating infrastructure for hardware-accelerated applications. We present a methodology in which the application is represented as a dataflow graph and the computation at each node is specified for execution either in software or as specialized hardware using the programmer's language of choice. An interface compiler as been implemented which takes as input the FIFO edges of the graph and generates code to connect all the different parts of the program, including those which communicate across the hardware/software boundary. This methodology, which we demonstrate on an FPGA platform, enables programmers to effectively exploit hardware acceleration without ever leaving the application space. The second part of this thesis presents an implementation of the Bluespec Codesign Language (BCL) to address the difficulty of experimenting with hardware/software partitioning alternatives. Based on guarded atomic actions, BCL can be used to specify both hardware and low-level software. Based on Bluespec SystemVerilog (BSV) for which a hardware compiler by Bluespec Inc. is commercially available, BCL has been augmented with extensions to support more efficient software generation. In BCL, the programmer specifies the entire design, including the partitioning, allowing the compiler to synthesize efficient software and hardware, along with transactors for communication between the partitions. The benefit of using a single language to express the entire design is that a programmer can easily experiment with many different hardware/software decompositions without needing to re-write the application code. Used together, the BCL and interface compilers represent a comprehensive solution to the task of integrating specialized hardware into an application.
by Myron King.
Ph.D.
Dave, Nirav Hemant 1982. "A unified model for hardware/software codesign." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/68171.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student submitted PDF version of thesis.
Includes bibliographical references (p. 179-188).
Embedded systems are almost always built with parts implemented in both hardware and software. Market forces encourage such systems to be developed with dierent hardware-software decompositions to meet dierent points on the price-performance-power curve. Current design methodologies make the exploration of dierent hardware-software decompositions difficult because such exploration is both expensive and introduces signicant delays in time-to-market. This thesis addresses this problem by introducing, Bluespec Codesign Language (BCL), a united language model based on guarded atomic actions for hardware-software codesign. The model provides an easy way of specifying which parts of the design should be implemented in hardware and which in software without obscuring important design decisions. In addition to describing BCL's operational semantics, we formalize the equivalence of BCL programs and use this to mechanically verify design refinements. We describe the partitioning of a BCL program via computational domains and the compilation of dierent computational domains into hardware and software, respectively.
by Nirav Dave.
Ph.D.
Hauff, Martin Anthony, and marty@extendabilities com au. "Compiler Directed Codesign for FPGA-based Embedded Systems." RMIT University. Electrical and Computer Engineering, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20081202.141333.
Full textIqbal, Arshad. "VoIP Server HW/SW Codesign for Multicore Computing." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-94203.
Full textViktorin, Jan. "HW/SW Codesign for the Xilinx Zynq Platform." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236227.
Full textSchulz, Stephan. "Model-based codesign for real-time embedded systems." Diss., The University of Arizona, 2001. http://hdl.handle.net/10150/289712.
Full textSananikone, Dang S. "Cosynthesis of embedded systems using coloured interpreted petri nets." Thesis, University of Aberdeen, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.320764.
Full textMendoza, Jose Antonio. "Hardware and Software Codesign of a JPEG2000 Watermarking Encoder." Thesis, University of North Texas, 2008. https://digital.library.unt.edu/ark:/67531/metadc9752/.
Full textMotiwala, Quaeed. "Optimizations for acyclic dataflow graphs for hardware-software codesign." Thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-06302009-040504/.
Full textMendoza, Jose Antonio Kougianos Elias. "Hardware & software codesign of a JPEG200 watermarking encoder." [Denton, Tex.] : University of North Texas, 2008. http://digital.library.unt.edu/permalink/meta-dc-9752.
Full textJunior, Carlos Alberto Oliveira de Souza. "A hardware/software codesign for the chemical reactivity of BRAMS." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-21092017-170006/.
Full textVárias atividades humanas dependem da previsão do tempo. Algumas delas são transporte, saúde, trabalho, segurança e agricultura. Tais atividades exigem solucões computacionais para previsão do tempo através de modelos numéricos. Estes modelos numéricos devem ser precisos e ágeis para serem processados no computador.Este projeto visa portar uma pequena parte do software do modelo de previsão de tempo do Brasil, o BRAMSBrazilian developments on the Regional Atmospheric Modelling Systempara uma arquitetura heterogênea composta por processadores Xeon (Intel) acoplados a um circuito reprogramável em FPGA via barramento PCIe. De acordo com os estudos, o termo da química da equação de continuidade da massa é o termo mais caro computacionalmente. Este termo calcula várias equações lineares do tipo Ax = b. Deste modo, este trabalho implementou estas equações em hardware, provendo um ´codigo portável e paralelo na linguagem OpenCL. O framework OpenCL também nos permitiu acoplar o código legado do BRAMS em Fortran90 junto com o hardware desenvolvido. Embora as ferramentas de desenvolvimento tenham apresentado vários problemas, a solução implementada mostrou-se viável com a exploração de técnicas de paralelismo. Entretando sua perfomance ficou muito aquém do desejado.
Braun, Erika L. "Framing Wicked Problems Using CoDesign and a Hybrid Design Toolset." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461202906.
Full textBales, Jason M. "Multi-channel hardware/software codesign on a software radio platform." Fairfax, VA : George Mason University, 2008. http://hdl.handle.net/1920/3400.
Full textVita: p. 89. Thesis director: David D. Hwang. Submitted in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering. Title from PDF t.p. (viewed Mar. 9, 2009). Includes bibliographical references (p. 85-88). Also issued in print.
Nagaonkar, Yajuvendra. "FPGA-based Experiment Platform for Hardware-Software Codesign and Hardware Emulation." Diss., CLICK HERE for online access, 2006. http://contentdm.lib.byu.edu/ETD/image/etd1294.pdf.
Full textHardt, Wolfram. "HW-SW-Codesign auf Basis von C-Programmen unter Performanz-Gesichtspunkten /." Aachen : Shaker, 1996. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=007450162&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.
Full textOudghiri, Houria. "A hardware/software partitioning framework for the codesign of digital systems." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0020/NQ55368.pdf.
Full textLifa, Adrian Alin. "Hardware/Software Codesign of Embedded Systems with Reconfigurable and Heterogeneous Platforms." Doctoral thesis, Linköpings universitet, Programvara och system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-117637.
Full textMcRitchie, I. "Multilanguage generative programming techniques for the codesign of hardware/software subsystems." Thesis, Queen's University Belfast, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.419447.
Full textSredojević, Ranko Radovin. "Template-based hardware-software codesign for high-performance embedded numerical accelerators." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/84895.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 129-132).
Sophisticated algorithms for control, state estimation and equalization have tremendous potential to improve performance and create new capabilities in embedded and mobile systems. Traditional implementation approaches are not well suited for porting these algorithmic solutions into practical implementations within embedded system constraints. Most of the technical challenges arise from design approach that manipulates only one level in the design stack, thus being forced to conform to constraints imposed by other levels without question. In tightly constrained environments, like embedded and mobile systems, such approaches have a hard time efficiently delivering and delivering efficiency. In this work we offer a solution that cuts through all the design stack layers. We build flexible structures at the hardware, software and algorithm level, and approach the solution through design space exploration. To do this efficiently we use a template-based hardware-software development flow. The main incentive for template use is, as in software development, to relax the generality vs. efficiency/performance type tradeoffs that appear in solutions striving to achieve run-time flexibility. As a form of static polymorphism, templates typically incur very little performance overhead once the design is instantiated, thus offering the possibility to defer many design decisions until later stages when more is known about the overall system design. However, simply including templates into design flow is not sufficient to result in benefits greater than some level of code reuse. In our work we propose using templates as flexible interfaces between various levels in the design stack. As such, template parameters become the common language that designers at different levels of design hierarchy can use to succinctly express their assumptions and ideas. Thus, it is of great benefit if template parameters map directly and intuitively into models at every level. To showcase the approach we implement a numerical accelerator for embedded Model Predictive Control (MPC) algorithm. While most of this work and design flow are quite general, their full power is realized in search for good solutions to a specific problem. This is best understood in direct comparison with recent works on embedded and high-speed MPC implementations. The controllers we generate outperform published works by a handsome margin in both speed and power consumption, while taking very little time to generate.
by Ranko Radovin Sredojević.
Ph.D.
Wixom, Jacob Hartt. "Logics of Collaboration: An Ethnography of Codesign in the Brazilian Amazon." BYU ScholarsArchive, 2020. https://scholarsarchive.byu.edu/etd/8650.
Full textDudebout, Nicolas. "Multigigabit multimedia processor for 60GHz WPAN a hardware software codesign implementation /." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/26677.
Full textCommittee Member: Chang, Gee-Kung; Committee Member: Hasler, Paul; Committee Member: Laskar, Joy. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Wang, Jian. "An FPGA Based Software/Hardware Codesign for Real Time Video Processing : A Video Interface Software and Contrast Enhancement Hardware Codesign Implementation using Xilinx Virtex II Pro FPGA." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-6173.
Full textXilinx Virtex II Pro FPGA with integrated PowerPC core offers an opportunity to implementing a software and hardware codesign. The software application executes on the PowerPC processor while the FPGA implementation of hardware cores coprocess with PowerPC to achieve the goals of acceleration. Another benefit of coprocessing with the hardware acceleration core is the release of processor load. This thesis demonstrates such an FPGA based software and hardware codesign by implementing a real time video processing project on Xilinx ML310 development platform which is featured with a Xilinx Virtex II Pro FPGA. The software part in this project performs video and memory interface task which includes image capture from camera, the store of image into on-board memory, and the display of image on a screen. The hardware coprocessing core does a contrast enhancement function on the input image. To ease the software development and make this project flexible for future extension, an Embedded Operating System MontaVista Linux is installed on the ML310 platform. Thus the software video interface application is developed using Linux programming method, for example the use of Video4Linux API. The last but not the least implementation topic is the software and hardware interface, which is the Linux device driver for the hardware core. This thesis report presents all the above topics of Operating System installation, video interface software development, contrast enhancement hardware implementation, and hardware core’s Linux device driver programming. After this, a measurement result is presented to show the performance of hardware acceleration and processor load reduction, by comparing to the results from a software implementation of the same contrast enhancement function. This is followed by a discussion chapter, including the performance analysis, current design’s limitations and proposals for improvements. This report is ended with an outlook from this master thesis.
Ruan, Zhuo. "Interface Design and Synthesis for Structural Hybrid Microarchitectural Simulators." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/4369.
Full textEgolf, Thomas W. "Virtual prototyping of embedded digital systems : hardware/software codesign, integration, and test." Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/15679.
Full textChang, Daniel Y. "A systematic software, firmware, and hardware codesign methodology for digital signal processing." Thesis, Monterey, California: Naval Postgraduate School, 2014. http://hdl.handle.net/10945/41358.
Full textCreating an embedded system that meets its functional, performance, cost, and schedule goals is a software-and-hardware codesign problem, since the design of the software and hardware components influence each other. The traditional design methodology is sequential, with hardware designed first and then software. The lack of a unified and unbiased approach can lead to suboptimal design and incompatibilities across the software and hardware boundary. To solve these problems, we propose a new software/firmware/hardware codesign methodology to systematically build correct designs efficiently. This codesign methodology includes requirements development, architecture forming, software/ firmware/hardware partitioning, design-pattern mapping, new-design pattern synthesis, integration, and testing. We tested our methods on three application areas. One was a digitizer-filter architecture for ultra-high frequency signals for which we synthesized design patterns in firmware to meet high-frequency requirements. Another was a digitizer-filter architecture for low-frequency signals. A third was a hidden Markov model using dynamic programming. We implemented and tested the first application on a Tektronix/Synopsys embedded system and the second on a Pentek embedded system based on the requirements provided by the stakeholders
Diehl, Márcia Regina. "Redes de projeto: Análise de Rede Social em uma Experiência de Codesign." Universidade do Vale do Rio dos Sinos, 2014. http://www.repositorio.jesuita.org.br/handle/UNISINOS/4015.
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A presente pesquisa analisou a evolução da rede projetual durante o desenvolvimento de um projeto de codesign envolvendo atores de diferentes organizações (interorganizacional), de várias disciplinas de conhecimento (interdisciplinar) e com distintos cargos e tarefas (interfuncional). Utilizou-se do método de análise de que é voltado a entender como se relacionam os atores que constituem uma rede. Os atores que participaram da rede projetual objeto deste estudo são designers, especialistas de outras disciplinas e os futuros usuários de uma plataforma digital para compartilhar conhecimento na comunidade de Taquara/RS. Foram coletados dados sobre as relações sociais entre os participantes e sobre os fluxos de informações durante o desenvolvimento do projeto. Dessa forma, foi possível desenhar os mapas de relações e calcular os índices de centralidade dos atores, ou seja, foi possível visualizar quem forneceu e quem recebeu informações, quais atores engajaram-se no processo servindo com intermediários das informações, os agrupamentos organizacionais, entre outras informações. O resultado do cruzamentos dos dados indicou que: os designers inseriramse na rede tornando-se fonte das informações projetuais; o gestor do projeto desempenhou o papel de gestor das relações provocando o adensamento das relações projetuais; alguns designers e um especialista tornaram-se fontes das informações de aprendizado das ferramentas projetuais. Tais resultados podem servir de insumos estratégicos para o trabalho em redes projetuais, auxiliando os designers no entendimento de suas funções projetuais quando operando projetos colaborativos interorganizacionais, interfuncionais e interdisciplinares.
The present study examined the evolution of design network during the development of a codesign project involving actors from different organizations (interorganizational) from various disciplines of knowledge (interdisciplinary) and with different positions and tasks (interfunctional). We used the method of social network analysis which is addressed to understand the actor’s relationship who constitute a network. The actors who participated of the project’s network, object of this study, are designers, specialists from other disciplines and future users of a digital platform for sharing knowledge in Taquara / RS community. It were collected data about the social relationships between the participants and about the flow of information during the development of the project. Thus, it was possible to draw maps of relationships and calculating the actor’s centrality, ie, it was possible to see who gave and who received information, which actors engaged in the process serving with intermediaries of information, organizational clusters, among other information. The result of the data’s intersections indicated that: the designers were inserted in the network becoming source of project's information; the project manager acted as manager of the relationships causing thickening of project relations; some designers and one expert become information’s source for learning of the project tools. These results may provide strategic inputs to work in project networks, helping designers in understanding its functions when operating interorganizational, interfunctional and interdisciplinary collaborative projects.
Carvalho, Francisco Rogério de. "O Espaço do Brincar : um estudo sobre o Codesign Pedagógico para Ambientes Virtuais." Universidade Federal do Amazonas, 2016. http://tede.ufam.edu.br/handle/tede/5574.
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The technological revolution, leveraged by globalization, was one of the most farreaching changes in history, and education was not left out of this reality as many researchers, professionals and collaborators began to search for creations involving technology allied to education. Teaching and learning in a dynamic, attractive and efficient way. The diverse actors who work behind the scenes of new information and communication technologies - ICTs with a focus on education, often forget important elements in the process of designing such technological resources, especially with regard to planning, the form of collective work and the Recognition of the cultural differences of the target audience when creating tools to support teaching. In this work, the innovative collaborative work model: Codesign is applied in a case study, in the construction of a virtual toy room called Espaço do Brincar, whose development takes place in the Centro de Formação Continuada, desenvolvimento de Tecnologia e Prestação de Serviços para a Rede Pública de Ensino – CEFORT, Faculty of Education, Universidade Federal do Amazonas - UFAM and presents an innovative strategy for conceptions of projects to create technological mediations. By means of empirical and participative observation without leaving aside the theoretical support, the research results in a pioneering experience of collaborative work applied in the development of technological mediators of the learning for the platform Moodle, articulating with the actor-network theory in which, human actors And non-human actors, to a complex but comprehensive movement of ideas development and decision making that favors the teaching and learning process in a more efficient, clear and humanized way.
A revolução tecnológica, alavancada pela globalização, foi uma das mais abrangentes mudanças ocorridas na história e a educação não ficou de fora dessa realidade pois muitos pesquisadores, profissionais e colaboradores passaram a esmerar-se na busca por criações que envolvam tecnologia aliada à educação com o intuito de promover o ensino e aprendizagem de forma dinâmica, atrativa e eficiente. Os diversos atores que agem nos bastidores das novas tecnologias de informação e comunicação - TICs com foco na educação, muitas vezes olvidam elementos importantes no processo de concepção de tais recursos tecnológicos, especialmente no que se refere ao planejamento, à forma de trabalho coletivo e ao reconhecimento das diferenças culturais do público-alvo, quando da criação de ferramentas de apoio ao ensino. Neste trabalho, o modelo inovador de trabalho colaborativo: Codesign é aplicado em um estudo de caso, na construção de uma brinquedoteca virtual denominada Espaço do Brincar, cujo desenvolvimento se dá no Centro de Formação Continuada, desenvolvimento de Tecnologia e Prestação de Serviços para a Rede Pública de Ensino – CEFORT, da Faculdade de Educação da Universidade Federal do Amazonas - UFAM e apresenta uma estratégia inovadora para as concepções de projetos de criação de mediações tecnológicos. Por meio de observação empírica e participativa sem deixar de lado o apoio teórico, a pesquisa resulta numa experiência pioneira de trabalho colaborativo aplicado no desenvolvimento de mediadores tecnológicos da aprendizagem para a plataforma Moodle, articulando-se coma teoria ator-rede em que, atores humanos e não humanos agem, para um complexo, porém abrangente movimento de desenvolvimento de ideias e tomada de decisões que favoreçam o processo de ensino e aprendizagem de forma mais eficiente, clara e humanizada.
Gebremariam, Kidane Tadesse. "Effectiveness of SMS text messaging to improve exclusive breastfeeding in Mekelle, Ethiopia." Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/205813/1/Kidane%20Tadesse_Gebremariam_Thesis.pdf.
Full textCampagna, Isabelle. "Développement d'une méthodologie de codesign matériel/logiciel pour des applications de communications à haute vitesse." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape4/PQDD_0021/MQ53563.pdf.
Full textCloute, François. "Étude de la conception des systèmes embarqués sur silicium : une approche de codesign matériel / logiciel." Toulouse, INPT, 2001. http://www.theses.fr/2001INPT018H.
Full textHanauer, Rodrigo. "Codesign: a interação projetual entre organizações e atores externos no processo de desenvolvimento de novos produtos." Universidade do Vale do Rio dos Sinos, 2013. http://www.repositorio.jesuita.org.br/handle/UNISINOS/4341.
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O processo de desenvolvimento de novos produtos apresenta-se como uma prática cada vez mais colaborativa. A partir de um modelo de inovação aberta que reconhece o valor das ideias geradas fora dos seus limites, as empresas passam a inserir participantes externos em diversas etapas da cadeia de criação de valor. Nesse sentido, o objetivo deste trabalho é discutir a interação entre atores externos e organizações que ocorre especificamente na etapa de design do desenvolvimento de novos produtos, no processo denominado codesign. Para tanto, é desenvolvida uma pesquisa-ação no âmbito de um projeto de codesign entre uma empresa do setor calçadista, usuários dos seus produtos e outros atores externos, focando na atuação do designer e no seu papel de mediação nas interações projetuais. Os principais resultados obtidos são a discussão da geração coletiva de conhecimento em um processo de codesign realizado em âmbito organizacional, da identificação dos atores e de seus papeis, da função de plataformas on-line, do uso de ferramentas projetuais. Finalmente, a pesquisa aponta para a possibilidade do codesign assumir um valor estratégico para o desenvolvimento organizacional.
The process of new product development is presented as a more collaborative practice. From an open innovation model that recognizes the value of ideas generated outside its limits, companies come to insert external participants in various stages of the value creation chain. From this, our goal is to analyze the interaction between external actors and organizations that occurs specifically in the design stage of new product development, in a process called co-design. For this, is developed an action research that involves a co-design project between company, users of their products and other external participants, focusing into the involvement of the designer and its role in mediating project interactions. The main results are the discussion of the collective generation of knowledge in a co-design process performed in the organizational context, the identification of the actors and their roles, the role of online platforms, the use of projective tools. Finally, the research points to the possibility of co-design assuming a strategic value for organizational development.
Brunelli, Carmela Vieira. "A inclusão do usuário no processo de codesign como forma de aprimorar o projeto de informação." Universidade do Vale do Rio dos Sinos, 2016. http://www.repositorio.jesuita.org.br/handle/UNISINOS/5706.
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Neste estudo investigou-se o processo de projeto de informação através da ferramenta infográfico, a fim de entender de que modo a inclusão e a própria expressão do usuário no processo podem otimizá-lo. Explorou-se a forma com que o designer e o usuário da informação podem, através do codesign, projetar um infográfico que elimine, satisfatoriamente, lacunas na compreensão do usuário sobre um conteúdo técnico. Utilizando-se a metodologia de pesquisa-ação, que envolveu designers, usuários e outros, realizou-se um Workshop e Entrevistas em Profundidade, que serviram de campo para desenvolver um protótipo de infográfico. A partir dos resultados obtidos nesses ambientes, discutiram-se os principais achados em relação à inserção do usuário e ao aprimoramento da metodologia de projeto abordada. Nessa discussão analisou-se: o papel ativo do usuário no processo; o papel do designer, como tradutor de suas impressões sobre o usuário; e o papel do infográfico como ferramenta de projeto de informação. A avaliação dos atores em relação ao processo permitiu identificar pontos positivos agregados pelo codesign ao projeto, entre os quais a capacidade do usuário de criar atalhos e otimizar processos. Também foram abordadas as competências dos designers e os aspectos estruturais do infográfico, com o objetivo de justificar a perspectiva cocriativa para otimizar a informação.
The present study investigates the information design process through infographics, in order to understand how user involvement and expression can optimize the process. We examine how, through codesign, information designers and users can design an infographic that successfully eliminates gaps in user understanding of technical content. Using an action research methodology involving designers, users and authors in a cocreative approach, a workshop and in-depth interviews were conducted to serve as an arena for the development of a prototype infographic. Based on the results obtained in these settings, we discuss the main findings regarding user insertion and improvement of the design methodology by analyzing the active role of users in the infographic design process, the role of designers in conveying their impressions about users, and the role of the infographic as an information design tool. This assessment identifies the positive contribution of codesign to the design as a whole, such as the user’s ability to create shortcuts and optimize processes. We also address the skills of designers and structural aspects of the infographic in order to justify the cocreative approach as a means of optimizing information.
Arpnikanondt, Chonlameth. "A Platform-Centric UML-/XML-Enhanced HW/SW Codesign Method for the Development of SoC Systems." Diss., Available online, Georgia Institute of Technology, 2004, 2004. http://etd.gatech.edu/theses/available/etd-04112004-153455/unrestricted/arpnikanondt%5Fchonlameth%5F200405%5Fphd.pdf.
Full textMadisetti, Vijay, Committee Chair ; Mersereau, Russell, Committee Member ; Yalamanchili, Sudhakar, Committee Member. Includes bibliographical references.
Nam, HyunSuk, and HyunSuk Nam. "Security-driven Design Optimization of Mixed Cryptographic Implementations in Distributed, Reconfigurable, and Heterogeneous Embedded Systems." Diss., The University of Arizona, 2017. http://hdl.handle.net/10150/624287.
Full textSMARANDACHE, IRINA MADALINA. "Transformations affines d'horloges : application au codesign de systemes temps-reel en utilisant les langages signal et alpha." Rennes 1, 1998. http://www.theses.fr/1998REN10085.
Full textKim, Jae Hong. "Wide-Band and Scalable Equivalent Circuit Model for Multiple Quantum Well Laser Diodes." Diss., Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/7129.
Full textEhliar, Andreas. "Performance driven FPGA design with an ASIC perspective." Doctoral thesis, Linköpings universitet, Datorteknik, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-16372.
Full textYeh, Jinn-Wang, and 葉進旺. "The Study on Hardware/Software CoDesign." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/02143895370729762762.
Full text國立交通大學
電子工程系
88
This thesis investigates an effective approach to the system-level design of multimedia signal processing applications. To design these systems, we use the hardware/software codesign approach, which allows the hardware and software designs to be tightly coupled throughout the design process. Given a specification of system functionality and constraints, we propose a model to describe the system. After the model has been analyzed, partitioning is used to determine the parts of the system functionality that are delegated to application-specific hardware and the software that runs on the processor. Based on the result of hardware/software partitioning, we determine the optimal implementation of a system. We also explore issues concerning system synchronization and the implementation of hardware/software interface to accommodate communications between various parts of the system. This hardware and software codesign approach proposed makes it possible to build a time-constrained signal processing system on a chip using programmable parts and application-specific units. We use a media processor design as an example. The verification method and simulation results are also given in this thesis.
Lu, Yu-Yin, and 盧昱穎. "Partitioning Strategies of Hardware Software Codesign." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/42449968580705942666.
Full text大同大學
資訊工程研究所碩士在職專班
91
We exploit to design a partitioning tool at hardware software partitioning technology. The thesis describes the partitioning progress and method. There are used the Java programs partitioning tool to specify the partitioning technology and progress. We profile the Java programs to get the program profile information. Then we can use the partitioning tool to partition the program for hardware software co-design. The goal is to enhance the performance of design system. This partitioning tool identifies the critical section in the java programs. It proposed three strategies, execution time, invocation count and saving time cost-effective, and many configurations to setup the tool. It can base the design constrain to partitioning the java program. This can help developer evaluate the partitioning result, and then user can modify the partitioning objects of hardware or software parts to optimization system. The design steps of hardware software partitioning include four steps. First of all, we get the Java programs and define the system requirement. Then create the java bytecode. Second, profiling the program, we specify a tool to get the profile information. This progress needs testing data to realizable to run the program. Third, we specify the method and architecture of partitioning tool. And there are compare the advance and defect by each partitioning strategies. Finally, we specify the conclusion and feature work on hardware software partition.
Lee, Ren-Jie, and 李仁傑. "Algorithms for Chip-Package-Board Codesign." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/45606062599353937939.
Full text國立交通大學
電子研究所
98
Due to the trend of more and more SoC and SiP projects, the complication in chip, package and board designs, and signal interactions thereof is increasing very rapidly. Typical peripheral wire-bond design will be inappropriate for most modern designs; therefore flip-chip package becomes an inevitable choice. However, engineers usually designate the key interfaces including I/Os, bumps and package pin-out (ballplan) by hands in conventional flip-chip designs. The chip-package-board co-planning process is indeed time-consuming and always postpones the time-to-market (TTM) of products. In response to the aforementioned issues, this dissertation proposes methodologies in planning those interfaces with concurrent codesign paradigm, thus speeding up the developing time dramatically. The dissertation contains three parts. First, we propose a novel and very efficient approach to automating pin-out designation in flip-chip BGA packaging for package-board codesign. The manual time-consuming codesign works can be replaced by proposed methodologies. Through considering signal integrity, power delivery, and routability in pin-block design, our frameworks provide trade-offs in signal performance and package cost while achieving the minimum package size. Second, we present a planning algorithm to optimize pin-block locations by using a new representation for pin-block placement, and defining range constraints in stochastic framework. The experimental results show that our algorithm optimizes the system interconnects during package pin-out planning. In addition to the package-board codesign, we develop a concurrent design flow for chip-package codesign in the third part. Comparing with the previous works, the methods in this part preliminarily provide the optimization study of net crossing and length deviation which are very critical requirements in chip-package codesign. By designing specific I/O-bump tiles and proposing an innovative I/O-row based scheme, two heuristic methods and one assignment algorithm are provided for package-aware I/O-bump planning. As a result, a chip-package-board co-planning automation attempt is accomplished for optimizing performance and design cost simultaneously.
Chan, Wu-Hsiung, and 詹武雄. "HRMS:A Distributed Hardware/Software Codesign Environment." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/14816048968348389747.
Full text逢甲大學
資訊工程學系
89
The three steps of designing program of the traditional Hardware/Software Codesign system are: Profiling Phase, Partitioning Phase, and Cosynthesis Phase. The system also needs a powerful cosynthesis compiler to compile a codesign program. There are advantages for traditional codesign system. There are more options to do the system optimization. The whole design procedure is variable, because of hardware environment could be modified immediately. And it would not impact the total design time. But there are also disadvantages for this system. The design procedure is too complex. Designer should have enough professional knowledge to the design job. This paper describes a simplified Hardware/Software Codesign procedure that designer could easily design a codesign program. It could reduce the difficulty and complexity in designing. And it reserves the basic performance of a codesign system. The Hardware Resources Management System (HRMS) is designed as the bridge between applications and the hardware device. On environment of the simplified codesign system of this paper, a program could employ the pre-user defined function to download and execute the circuits. By the HRMS, the working environment could be the stand-alone or the client-server architecture. The relational system components are designed with Visual Basic 6. The cooperating hardware device is a Reusable PCI Interface (RePCI) with a FPGA chip. It hopes that the design time and compiling time could be reduced with the system performance begin reserved in this simplified codesign system. And it also hopes to support more programming language could work in the codesign environment.
Tzeng, Guo-Chang, and 曾國昌. "Research on Packages and PCB Codesign." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/47889658226379448098.
Full text國立臺灣大學
電機工程學研究所
89
ABSTRACT As the number of pins in Ball Grid Array (BGA) and Pin Grid Array (PGA) packages increase, the routing of a Printed-Circuit-Board (PCB) becomes more and more difficult. CAD Tools at present time do not offer a proper integrated developing environment to consider both the PGA/BGA routing and PCB routing problems at the same time. In this Thesis, we propose an algorithm to perform the pin assignment on PGA/BGA packages to achieve the goal of chip-package codesign under the consideration of PCB routing. Given a chip with a number of I/O pads around the boundary of the chip and a number of devices (blocks) distributed on a printed-circuit-board which includes a PGA or BGA chip, our goal is to find a pin assignment solution which eases the routing of a PGA/BGA router and increases the routability of a PCB router. For a randomly initialized pin assignment solution, we use a simulated-annealing algorithm to improve the solution by exchanging the pin assignment for some chosen nets. The routing cost of the PCB router and the PGA/BGA router can be calculated separately for the pin assignment algorithm. The algorithm performs the pin assignment exchange by keeping a cost table which records the cost of different types of exchanges calculated from the other two routers. Some examples are also provided to compare the results of our pin assignment algorithm that considers PCB routing with the results of that without considering PCB routing.
Zeng, Yu Da, and 曾裕達. "FACE a codesign environment for microprocessor." Thesis, 1995. http://ndltd.ncl.edu.tw/handle/19973363307102096554.
Full textRosa, João Manuel de Sousa Nunes da Costa. "Citizens Can: codesign e designing design." Doctoral thesis, 2019. http://hdl.handle.net/10451/40669.
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