Dissertations / Theses on the topic 'Co-creation'
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Chepurna, Maryna. "Deterrents to co-creation online." Doctoral thesis, Universitat Autònoma de Barcelona, 2019. http://hdl.handle.net/10803/667945.
Full textValue co-creation is an important topic of interest in marketing domain for the last decade. Co-creation via the Internet has received a particular attention in the literature (O'Hern & Rindfleisch, 2010; Rathore, Ilavarasan, & Dwivedi, 2016). Although there have been substantive number of studies of what motivates customers to participate in value co-creation in the Internet-based platforms (Fuller, 2006; Constantinides, Brünink, & Lorenzo-Romero, 2015; Nambisan & Baron, 2009), there is a lack of research of what the deterrents are that may prevent customers from contributing their ideas on-line. First, the qualitative research based on twenty in-depth interviews with customers and twenty in-depth interviews with marketing specialists from different companies was undertaken in order to define the deterrents from the customers’ and companies’ point of view, as a basis for future survey to be delivered to the customers. The results show that although there is a repetition of the mentioned constraining factors indicated by the both groups of the interviewees, the ranking of the barriers is distinctive. Second, up-to-date there is no study that would empirically measure the effect that the deterrents have on the users’ attitude towards co-creation online. Therefore, the second study is aimed not only to fill up the mentioned literature gap, but also provide additional value to the academia and practitioners by determining the effect of the context, age, gender, and education level performing multigroup analysis. PLS-SEM approach is applied in order to answer the research questions. Finally, the third study is built on the theoretical background of the previous chapter and is aimed to extend the implications for the practitioners and academia by not only adding moderating effects of perceived risk of use, brand reputation, and mediation effect of brand trust; but also by testing the advanced model performing multigroup analysis using context and previous experience in co-creation as the control variables. Based on the research findings, the thesis’s main theoretical contribution is the definition and analysis of the deterrents to co-create in an online environment. From a managerial implications perspective, the thesis provides practical marketing solutions for the development of co-creation strategies online considering targeted users’ age, gender, educational level, and previous experience with co-creation.
Petersson, Johanna. "Co-Creation - Synsätt inom marknadsföringslitteraturen." Thesis, Örebro universitet, Handelshögskolan vid Örebro Universitet, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-26514.
Full textJones, Charles W., Kevin K. Byon, and K. A. Kim. "Value Co-creation in Sport." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/3968.
Full textKim, K. A., Kevin K. Byon, and Charles W. Jones. "Value Co-creation and Co-destruction by Consumers Themselves." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/3969.
Full textLindström, Alexandra, and Andreas Flygare. "Co-Creation : Ett smörgåsbord av möjligheter." Thesis, Umeå universitet, Företagsekonomi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-56652.
Full textÅsman, Andreas. "Value co-creation via smartphone applications." Thesis, Karlstads universitet, Avdelningen för företagsekonomi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-36279.
Full textGeißler, Linda, Nico Herzberg, and Natalie Mundt. "Co-Creation bei komplexen Consumer Products." Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG, 2021. https://tud.qucosa.de/id/qucosa%3A75910.
Full textZhang, Tingting. "Customer Engagement of Value Co-creation." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1460036602.
Full textRamakrishna, Reddy Nikhil, and Jawahar Baskaran. "The Factors Influencing Customer Co-Creation." Thesis, Högskolan i Halmstad, Centrum för innovations-, entreprenörskaps- och lärandeforskning (CIEL), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-40786.
Full textE, Cascante Quirós María Jesús, and Natalia Schlothauer. "From Sole-Creation to Co-Creation : Social Marketing Value Creation through Corporate-NPO Collaboration." Thesis, Högskolan i Gävle, Företagsekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-23453.
Full textBidar, Reihaneh. "Service co-creation behaviour in actor-to-actor co-creation systems: From service-dominant logic to socio-service dominant logic." Thesis, Queensland University of Technology, 2018. https://eprints.qut.edu.au/119156/1/Reihaneh_Bidar_Thesis.pdf.
Full textRodrigue, Francois. "Brand and Value Co-Creation: A Stakeholder Approach to Ottawa's CFL Expansion Franchise." Thesis, Université d'Ottawa / University of Ottawa, 2014. http://hdl.handle.net/10393/31689.
Full textNoor, Sabbir Hasan, and Sara Sari. "Co-creation of Brand Value In Startups." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-103996.
Full textLee, Geunhee. "MODELING CONSUMERS' CO-CREATION IN TOURISM INNOVATION." Diss., Temple University Libraries, 2012. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/179190.
Full textPh.D.
The primary purpose of this study is two-fold. First, this study proposes a model to explain the factors predicting consumers' intention to co-create based on the theory of planned behavior. More specifically, this study investigates how perceived benefits, perceived costs, subjective norms, and ability to co-create influence consumers' behavioral intentions toward tourism co-creation. Second, this study seeks to examine differences in the relationships among different constructs in the models in accordance with different contextual settings. To gain a richer understanding of consumers' co-creation behaviors, the study examines the impacts of different co-creation settings as moderating effects among the model's constructs. By using 2 X 2 factorial between-subjects design, two co-creation scale categories (radical and incremental) are matched with two co-creation intensity categories (high involvement and low involvement). The results of this study suggest that proposed antecedent constructs (perceived benefits, perceived costs, subjective norms, and abilities to co-create) are strong indicators to predict consumers' intention to co-create. The study also finds that different co-creation settings have strong moderating effects on the relationships among constructs in the co-creation intention model. The insights from the study results are discussed and important practical implications and subjects for further future research are presented.
Temple University--Theses
France, Cassandra. "Brand Co-Creation: Exploring Active Customer Participation." Thesis, Griffith University, 2017. http://hdl.handle.net/10072/366440.
Full textThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Griffith Business School
Griffith Business School
Full Text
Buonincontri, Piera. "Managing the experience co-creation in tourism." Doctoral thesis, Universita degli studi di Salerno, 2014. http://hdl.handle.net/10556/1426.
Full textStudies until now revealed the common acceptation about the arising importance of co-creation for the satisfaction of the market and the consequent success of the company. Despite that, there is the general recognition that theory and practice about co-creation are still at an initial phase, and not all the potentials of this process have been explored. This is true especially in the tourism industry. Starting from these considerations, this research aims to elaborate and to test a model useful to contribute to the relevant issue of designing and managing the role of tourists as experiences co-creators in Tourism Industry. In particular, the study analyzes the link between the role of the tourists as experience co-creators and their satisfaction, level of expenditure, and happiness. According to the post-positivist paradigm here adopted, the study drew from a deep literature analysis the block of theoretical knowledge useful to define the hypotheses tested through a survey conducted on tourists of Napoli. The direct interaction of tourists with tourist operators, the active participation of tourists during the trip experience, the sharing of tourist experience with others, the degree of experience co-creation, the tourists satisfaction for the experience lived, the tourists level of expenditure during the trip, and the tourists happiness were measured using different scales adapted from previous researches which are discussed in the literature review. The empirical analysis starts with the identification of the respondents’ profile, with socio-demographical and behavioural aspects. After that, statistical analysis with exploratory factor analysis, confirmatory factor analysis, and path analysis is conducted in order to understand the relationships among the constructs identified. Findings show significant and positive relationships between direct interaction and degree of co-creation, active participation and degree of co-creation, sharing of experience and degree of co-creation, and between degree of co-creation and tourists’ satisfaction, level of expenditure and happiness. Furthermore, the results revealed not hypothesized relationships between direct interaction, active participation, and sharing of experience. This study aims at contributing to the growing body of knowledge about the concept of co-creation, focusing on the experience co-creation in tourism industry, highlighting the importance of experience co-creation in influencing the tourist satisfaction, level of expenditure, and happiness, and posing the attention on the direct interaction, active participation, and sharing of experience as main influencers of the experience co-creation degree. [edited by author]
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Constandache, Andra Raluca <1995>. "Value co-creation in the outsourcing paradox." Master's Degree Thesis, Università Ca' Foscari Venezia, 2020. http://hdl.handle.net/10579/17534.
Full textde, Verdier Below Tim, Florian Istrefi, and Arvid Karlefors. "Value co-creation in a digital world : A case study on a Swedish online retailer implementing value co-creation." Thesis, Internationella Handelshögskolan, Jönköping University, IHH, Företagsekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-48711.
Full textRE, Beatrice. "Value co-creation processes in circular entrepreneurship: a problematizing review of value co-creation and a mixed-methods study." Doctoral thesis, Università degli studi di Bergamo, 2022. http://hdl.handle.net/10446/224731.
Full textFrodeson, Martin, and David Gustafsson. "En studie i hur co-creation, no-creation samt co-destruction kan kopplas till kundnöjdhet : Hur påverkar direkta samt indirekta digitala marknadsföringsaktiviteter?" Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-84923.
Full textAccording to the Service-dominant logic perspective, a consumer is served a value proposition on which he or she then acts. Depending on the interaction outcome, customer satisfaction is affected. However, the link between the interaction outcomes no-creation and co-destruction and its impact on customer satisfaction is yet unexplored. This study aims to examine individuals' perceived customer satisfaction of value propositions that are presented via direct and indirect digital marketing activities. A model was constructed by the authors in which value propositions via direct (email) and indirect (Facebook) digital marketing channels were examined. To create an understanding of which interaction outcome (co-creation, no-creation, and co-destruction) different value propositions resulted in, based on consumers' experience and how this affected customer satisfaction. The study used a qualitative approach in which twelve semi-structured interviews were conducted.The results indicate that within indirect digital marketing activities (e-mail), a lower frequency of value propositions containing more information were factors that resulted in co-creation with increased customer satisfaction as a result. No-creation occurred if the consumer had a relationship with the value provider but lacked interest at the time of the value proposition, which resulted in unchanged customer satisfaction. If the frequency of value propositions was too high or the value propositions were non-personal, co-destruction occurred, which resulted in a reduction in customer satisfaction.In indirect digital marketing activities (Facebook), the results show that transparency from the company's side towards the consumer and the level of adaption of the value proposition towards the consumer's preferences led to co-creation, with increased customer satisfaction. No-creation occurred when the customers had received expected or uninteresting value propositions, resulting in unchanged customer satisfaction. Value propositions that had a high frequency or that were perceived to make personal infringement were factors that led to co-destruction, which resulted in reduced customer satisfaction.The present study supports existing research's results, that co-creation leads to increased customer satisfaction. The understanding is expanded with a model constructed by the authors which clarifies that no-creation leads to unchanged customer satisfaction and that co-destruction leads to reduced customer satisfaction. Furthermore, the study also examines which factors that affect the customer’s interaction outcome.
Guo, Moran, and Kristin Johansson. ""Omstart" : En studie om co-creation inom scenkonst." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-155422.
Full textChareonkul, Chanida, and Vanja Lukic. "Staying competitive with co-creation: Elements to succeed." Thesis, Linnéuniversitetet, Ekonomihögskolan, ELNU, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12400.
Full textNoordhoff, Corine Simone. "Marketing knowledge and competencies in co-creation relationships." Maastricht : Maastricht : Universitaire Pers Maastricht ; University Library, Universiteit Maastricht [host], 2008. http://arno.unimaas.nl/show.cgi?fid=9513.
Full textWirdelius, Oscar. "BRIDGING THE GAPS BETWEEN PHYSICAL DIGITAL CO-CREATION." Thesis, Jönköping University, JTH, Industridesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-54497.
Full textAtt arbeta från distans innebär många utmaningar, särskilt för samarbete och samskapande. Digitala verktyg finns tillgängliga men de saknar viktiga egenskaper hos det fysiska mötet. Detta projekt tillämpar ny teknik i ett försök att möjliggöra ett lämpligare gränssnitt för kreativt samarbete. Målet är att ta fram en innovativ lösning i form av en konceptuell design baserad på användarupplevelseforskning. Arbetet följer designprocessen från uppdragsbeskrivning till resulterande slutsatser och koncept. Processen är inspirerad av lärdomarna från Bootcamp Bootleg i kombination med mentorskap och vägledning av erfarna aktiva designers från Shift Design, nu en del av Yellon.
Gerstheimer, Oliver, Philipp Schütz, Philipp Englisch, and Erhard Wimmer. "Remote Innovation - Co-Creation During Times of Pandemic." Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG, 2021. https://tud.qucosa.de/id/qucosa%3A75932.
Full textBrooks, Erin. "Co-creation: A study of intimacy and control." VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3486.
Full textFroněk, Filip. "How can co-creation change the FMCG marketing." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-199736.
Full textAbedin, Behnam. "Social entrepreneurs value co-creation in online communities." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/231390/1/Behnam_Abedin_Thesis.pdf.
Full textZainuddin, Nadia. "Value co-creation in social marketing wellness services." Thesis, Queensland University of Technology, 2011. https://eprints.qut.edu.au/47995/1/Nadia_Zainuddin_Thesis.pdf.
Full textCaldwell, Glenda A. "Media architecture: Facilitating the co-creation of place." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/101548/8/Glenda_Caldwell_Thesis.pdf.
Full textUppström, Elin. "The Promise of Public Value Co-Creation in Open Government : Designing IT Services for Open Government and Public Value Co-Creation." Licentiate thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-100836.
Full textNilsson, Alexandra, Ida Lehtinen, and Eleonore Rosenqvist. "The Co-Creation of Value : -An empirical study of value creation in physical bookstores." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-227057.
Full textBengtsson, Jonas, and Enesa Homovic. "Co-Creating value : Motivation till att delta i Co-Creation via ett innovation community." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-29799.
Full textIn recent years, organizations have begun to work with consumers to jointly develop ideas and create new products. The organization co-create a value with consumers, also known as co-creation. This approach has become increasingly common, thanks to the development of Web technology. Organizations can now create innovation together with consumers online, for example through innovation communities. The aim of the study was to examine what motivates users in the organization driven online communities to participate in co-creation. This is to give greater insight into how an innovation community can be created to motivate consumers to contribute to co-creation. To answer this research question, we conducted a netnographic study consisting of observations and interviews. The study showed that users are motivated by both intrinsic and extrinsic motivational factors and that they co-operate. As confirmed by previous studies we also see the importance of interaction from the organization. In this thesis we address issues that can affect users' motivation to contribute. We also discuss the importance of the extrinsic motivational factors and how they affect the users’ intrinsic motivation.
Ponsonby-Mccabe, Sharon J. M. "Going Underground : Motor-scooters, mods and value co-creation." Thesis, University of Ulster, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.514477.
Full textMetreveli, Alexandre. "Value (co-)creation in third-party logistics outsourcing relationships." Thesis, University of Strathclyde, 2016. http://digitool.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=27490.
Full textPeralt, Rillo Agustín. "Co-creation innovation for business programs for educational institutions." Doctoral thesis, Universitat Politècnica de València, 2015. http://hdl.handle.net/10251/51462.
Full text[ES] En la actualidad, las universidades se encuentran con una competencia cada vez mayor en lo que se refiere a sus programas de posgrado. A la vez que se incrementa la oferta por parte de las instituciones educativas, impera la necesidad por parte de las universidades de mejorar su conocimiento sobre el mercado de posgrado, debido a la falta de investigación existente con una literatura sobre marketing escasa. Todo ello, ayudará a las instituciones educativas a desarrollar estrategias competitivas adecuadas para lograr atraer el talento de los estudiantes de posgrado diferenciándose de la competencia. Esta orientación proactiva el mercado, pasará, como en otros muchos mercados, por apostar por políticas de marketing de éxito, que permitan en un sentido o en otro, innovar y diferenciarse. Al mismo tiempo, son muchos los autores que relacionan esa orientación proactiva al mercado, con la co-creation. En el caso específico del sector educativo, la co-creation se ha estudiado poco y siempre desde una perspectiva de estudiantes universitarios, no de posgrado. Por último, las consecuencias en el alumno de posgrado de participar en estos procesos de co-creation desde el punto de vista de los efectos en su satisfacción y lealtad, es algo que tampoco se ha estudiado. Este primer estudio cuantitativo ha supuesto una validación del modelo propuesto, por lo que se puede afirmar, que con independencia de los resultados obtenidos en el proceso de co-creation, el propio proceso de involucración del alumno en ello, redundará en una mayor satisfacción y lealtad hacia la institución. Por todo ello, la co-creation puede facilitar que las instituciones educativas desarrollen estrategias competitivas diferenciadoras que generarán tanto una mayor satisfacción para el estudiante como la posibilidad de lograr diferenciación gracias la innovación que surja del mismo. Con posterioridad a este primer estudio cuantitativo, se realiza un segundo estudio si bien desde un contexto Business to Business al pretender medir las consecuencias de la co-creation en la satisfacción, fortaleza de la relación y lealtad del estudiante, en este caso profesional enviado por la empresa, hacia la institución educativa. Este nuevo modelo de ecuaciones estructurales (SEM) es más amplio en variables y relaciones que el anterior, introduciendo la fortaleza de la relación. Además se centra en estudiantes adultos que en este caso son profesionales enviados por sus empresas a realizar el programa master, vertiente Business to Business frente a Business to Consumer del anterior Las conclusiones del estudio son que la co-creation donde el estudiante adulto participa en el proceso, lleva a niveles más altos de satisfacción y a una mayor lealtad hacia la institución educativa. Al mismo tiempo, nuestra investigación muestra, que la fortaleza en la relación, está influenciada positivamente por este proceso de creación de valor si bien no media entre la co-creation y la lealtad. En este caso, la investigación sólo ha validado parte del modelo. Así, esta parte última de nuestra investigación vuelve a ser una reafirmación de la idea de que la co-creation puede ser, en sí misma, una herramienta beneficiosa para las universidades para desarrollar estrategias competitivas que generen más valor para sus clientes y que también sea difícil de imitar por la competencia Finalmente señalar que los resultados de este trabajo facilitan la implementación de un proceso de co-creation entre universidades y estudiante de posgrado así como las posibles áreas de aplicación de la misma dentro del proceso de compra y elección de un programa master. Por otra parte, también se ha demostrado, que con independencia de los resultados de este proceso, la co-creación en si misma resulta en mayores tasas de satisfacción, mejora en la fortaleza en la relación y mayor lealtad hacia la institución por parte del alumno.
[CAT] Actualment, les universitats es troben amb una competència cada vegada més gran pel que fa als seus programes de postgrau. Alhora que s'incrementa l'oferta per part de les institucions educatives, impera la necessitat per part de les universitats de millorar el seu coneixement sobre el mercat de postgrau, a causa de la falta d'investigació existent amb una literatura sobre màrqueting escassa. Tot això, ajudarà a les institucions educatives a desenvolupar estratègies competitives adequades per aconseguir atreure el talent dels estudiants de postgrau diferenciant-se de la competència. Aquesta orientació proactiva el mercat, passarà, com en molts altres mercats, per apostar per polítiques de màrqueting de éxitoexitosas, que permetin en un sentit o en un altre, innovar i diferenciar-se. Alhora, són molts els autors que relacionen aquesta orientació proactiva al mercat, amb la co-creation. En el cas específic del sector educatiu, la co-creation s'ha estudiat poc i sempre des d'una perspectiva d'estudiants universitaris, no de postgrau. Finalment, les conseqüències en l'alumne de postgrau de participar en aquests processos de co-creation des del punt de vista dels efectes en la seva satisfacció i lleialtat, és una cosa que tampoc s'ha estudiat. Aquest primer estudi quantitatiu ha suposat una validació del model proposat, de manera que es pot afirmar, que amb independència dels resultats obtinguts en el procés de co-creation, el mateix procés d'involucració de l'alumne en això, redundarà en una major satisfacció i lleialtat cap a la institució. Per tot això, la co-creation pot facilitar que les institucions educatives desenvolupin estratègies competitives diferenciadores que generaran tant una major satisfacció per a l'estudiant com la possibilitat d'aconseguir diferenciació gràcies la innovació que sorgeixi de ell mateix. Amb posterioritat a aquest primer estudi quantitatiu, es realitza un segon estudi si bé des d'un context Business to Business en pretendre mesurar les conseqüències de la co-creation a la satisfacció, fortalesa de la relació i lleialtat de l'estudiant, en aquest cas professional enviat per l'empresa, cap a la institució educativa. Aquest nou model d'equacions estructurals (SEM) és més ampli en variables i relacions que l'anterior, introduint la fortalesa de la relació. A més se centra en estudiants adults que en aquest cas són professionals enviats per les seves empreses a realitzar el programa màster, vessant Business to Business davant Business to Consumer l'anterior Les conclusions de l'estudi són que la co-creation on l'estudiant adult participa en el procés, porta a nivells més alts de satisfacció ia una major lleialtat cap a la institució educativa. Alhora, la nostra investigació mostra, que la fortalesa en la relació, està influenciada positivament per aquest procés de creació de valor si bé no hi ha entre la co-creation i la lleialtat. En aquest cas, la investigació només ha validat part del model. Així, aquesta part última de la nostra recerca torna a ser una reafirmació de la idea que la co-creation pot ser, en si mateixes, una eina beneficiosa per a les universitats per desenvolupar estratègies competitives que generin més valor per als seus clients i que també sigui difícil d'imitar per la competència Finalment assenyalar que els resultats d'aquest treball faciliten la implementació d'un procés de co-creation entre universitats i estudiant de postgrau així com les possibles àrees d'aplicació de la mateixa dins del procés de compra i elecció d'un programa màster. D'altra banda, també s'ha demostrat, que amb independència dels resultats d'aquest procés, la co-creació en si mateixa resulta en majors taxes de satisfacció, millora en la fortalesa en la relació i major lleialtat cap a la institució per part de l'alumne .
Peralt Rillo, A. (2015). Co-creation innovation for business programs for educational institutions [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/51462
TESIS
Kim, Jeawon. "Extending social marketing principle application to program co-creation." Thesis, Griffith University, 2020. http://hdl.handle.net/10072/397039.
Full textThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Dept of Marketing
Griffith Business School
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Mijatovic, Maria, and Jasna Zubic. "Stakeholder influence on brand identity co-creation in startups." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-18765.
Full textJones, Charles W., Kevin K. Byon, Paul M. Pedersen, and Antonio Williams. "Development and Validation of Value Co-creation in Sport." Digital Commons @ East Tennessee State University, 2018. https://dc.etsu.edu/etsu-works/3967.
Full textSiyasinejad, Seyedmohammadali, and Teodor Teodosiev. "Value Co-creation Practices in Brand Community of Airbnb." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-45606.
Full textPera, Guillaume, and Charlotte Chéron. "Co-Creation during New Product Development : Downsides and effects of a booming activity." Thesis, Umeå universitet, Företagsekonomi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-122718.
Full textBrauer, Janin, and Anna Schmidt. "Let's start co-creating! : Establishing more successful collaborations between influencers and companies through co-creation." Thesis, Umeå universitet, Företagsekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149316.
Full textBergquist, Olsson Frida, and Hanna Dahl. "Co-creators or puppets? : a study on AI-marketing’s role in consumers’ value co-creation." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22155.
Full textHolmlund, Jeanette, and Robyn Schimmer. "Implicit or Explicit: : Understanding the role of Information Technology in Co- Creational Workshop Results." Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90189.
Full textCooper, Karen G. P. "Counter-creation, co-creation, procreation a novel theological aesthetic & Not like other men : a novel /." Theological Research Exchange Network (TREN), 1991. http://www.tren.com.
Full textOsnes, Tone-Lise, and Annika Schmitz. "Value co-creation in the B2C context : An investigation of retailers’ and customers’ collaboration." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Centre of Logistics and Supply Chain Management, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-18309.
Full textSève, Bruno. "Urban co-creation: community planning, bottom-up and participation tools." Doctoral thesis, Universitat Politècnica de Catalunya, 2020. http://hdl.handle.net/10803/670289.
Full text¿Para quién hacemos arquitectura y ciudad? la respuesta puede parecer obvia, ya que la arquitectura, en teoría, se dedica a construir para la humanidad y la emancipación de sus comunidades. Sin embargo, está claro que también se ha alejado en muchos aspectos de este primer objetivo. Hacer que nuestras ciudades sean cada vez más atractivas a través de ambiciosas campañas de renovación urbana, con espacios públicos y vecindarios renovados, también ha llevado a problemas emergentes, consecuencias de un urbanismo de exclusión. Este último se expresa a través de la gentrificación, tensiones sociales, y turismo de masas. Afortunadamente, esto ha llevado recientemente pensar de una manera más inclusiva desde las comunidades locales. Heredados del siglo XX, los procesos de participación, que están directamente relacionados con la recuperación de la ciudad, ahora están resurgiendo en procesos urbanos y arquitectónicos en administraciones democratizadoras. La regeneración urbana sostenible, resiliente e inclusiva significa trabajar con los habitantes cuando las ciudades se transforman, dándoles la oportunidad de colaborar en la creación de la ciudad. Hoy en día, estos procesos evolucionan: emergen nuevas herramientas artísticas creativas que cambian el modus operandi. Sin embargo, hay muchas brechas actuales, con los llamados procesos participativos que no garantizan la participación real de las comunidades locales. Parece que todavía hay malentendidos sobre lo que es la arquitectura participativa, así como sus procesos, mientras que existe una necesidad real de cambio paradigmático. Esta investigación propone dar una respuesta y una interpretación renovada de la participación en la arquitectura, y más exactamente en los espacios urbanos, organizadas en tres partes: (1) retrospectiva, (2) herramientas y (3) experimentos de co-creación. La primera parte (1) consiste en una retrospectiva organizada de participación en la historia para aclarar su concepto y comprender su diversidad de facetas. La segunda parte (2) revela la creación de una metodología para la acción participativa con herramientas nuevas y tradicionales (tecnología de la información y las comunicaciones, mapeo, cartografías de big data, herramientas artísticas y creativas como bosquejos urbanos, planificación táctica, encuestas de opinión y sitios web colaborativos, entre otros), a través de su clasificación en una taxonomía. La taxonomía se ha generado a través de un análisis de varios estudios de casos históricos y recientes en los que sus usuarias y sus usuarios, co-diseñaron el proyecto. Al combinar las herramientas, deberíamos ser capaces de construir una metodología o una guía para talleres de co-creación. Finalmente, la última parte (3) involucra experimentos en los cuales nuestras y nuestros estudiantes colaboran con la comunidad local, con la esperanza de alentar un cambio en los hábitos y la sensibilidad. De hecho, mostraremos cómo debe comenzar el impulso desde las universidades y la educación, confiando en la co-creación artística como medio participativo y proyectual. En otras palabras, trabajar creativamente juntos por el bien común.
Pour qui transformons-nous notre environnement bâti? La réponse peut sembler évidente puisque l’architecture, en théorie, conçoit pour l’être humain et pour l’émancipation de ses communautés. Néanmoins, il est clair qu’elle s’est également éloignée à bien des égards de ce premier objectif : la transformation de nos villes afin de les rendre plus attractives, à travers d’ambitieuses campagnes de rénovation urbaine, avec des espaces publics et des quartiers renouvelés, a également conduit à des enjeux émergents, qui sont les conséquences d’un urbanisme de l’exclusion. Ce dernier s’exprime à travers la gentrification (ou embourgeoisement), l’augmentation des tensions sociales ou encore l’abandon à un scénario de tourisme de masse. Ces conséquences ont récemment amené à penser l’urbanisme d’une manière plus inclusive en travaillant avec et depuis les communautés d’un lieu donné. Hérité du XXème siècle, les processus de participation, directement liés à la récupération de la ville, apparaissent désormais dans les outils d’urbanisme reconnus par les administrations démocratiques. Une régénération urbaine durable et flexible, exige de travailler avec les habitants, en leur donnant la possibilité de collaborer directement à la création de la ville. Aujourd’hui, ces processus évoluent : de nouveaux outils artistiques et technologiques créatifs émergent, ce qui change le modus operandi. Cependant, il existe actuellement de nombreuses lacunes, avec des processus soi-disant participatifs qui ne garantissent pas une participation réelle des communautés locales. Il semble qu’il existe encore de nombreux doutes et malentendus sur ce qu’est l’architecture participative ainsi que sur ses processus, alors qu’il y a un réel besoin de changement paradigmatique. Cette recherche a pour objectif d’apporter une réponse et une interprétation renouvelée de la participation appliquée à l’architecture et aux espaces urbains. Cette thèse est organisée en trois parties : (1) Rétrospective, (2) Outils et (3) Expériences de cocréation. La première partie (1) consiste en une rétrospective organisée de la participation qui permet de clarifier son concept et de comprendre la diversité de ses facettes. La deuxième partie (2) met en évidence la création d’une méthodologie d’action participative avec des outils nouveaux et traditionnels (technologies de l’information et de la communication, cartographie, big data, outils artistiques et créatifs tels que l’esquisse urbaine, la planification tactique, les sondages d’opinion et les sites collaboratifs, entre autres). Ces instruments ont été classés dans une taxonomie générée par l’analyse de nombreux cas d’études dans lesquelles les véritables acteurs de l’urbanisme -ses utilisateurs et ses utilisatrices- ont conçu ensemble le projet. En combinant les outils, nous devrions pouvoir construire une méthodologie à l’image d’un guide pour les ateliers de cocréation. Enfin, la dernière partie (3) implique des expériences dans lesquelles nos étudiantes et nos étudiants collaborent avec la communauté locale, dans l’espoir d’encourager un changement d’habitudes et de sensibilité. De fait, nous montrerons comment cet élan devrait commencer depuis l’éducation et le monde universitaire, en s’appuyant sur la cocréation artistique comme médium participatif. En d’autres termes, travailler ensemble, de manière créative et positive, pour le bien commun.
Sjödin, Carina. "User-involved service innovation : Three participating perspectives on co-creation." Licentiate thesis, Mälardalens högskola, Innovation och produktrealisering, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-28699.
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Shin, Hakseung. "Customer Engagement and Value Co-Creation for Hospitality Open Innovation." Diss., Virginia Tech, 2020. http://hdl.handle.net/10919/105132.
Full textDoctor of Philosophy
While innovation has been a critical tool for the success of hospitality businesses, there has been little research concerning how hospitality service innovation is created. Focusing on knowledge development for service innovation, this dissertation examines hospitality open innovation processes by highlighting the critical role of customers as important external stakeholders for knowledge creation. More specifically, this research examines how hospitality brand community members engage in brand activities that co-create non-transactional knowledge value for open innovation. To achieve the research purpose, the dissertation consists of four independent studies. The design of the four studies followed a theory development process focusing on bibliometric critical literature review analysis (Study 1), exploratory analysis (Study 2), empirical analysis (Study 3), and experimental analysis (Study 4). Specifically, Study 1 critically analyzed service innovation academic studies published in the last decade in both hospitality and tourism and service management journals to get insights into future research directions. Study 2 analyzed how hospitality (hotel) customers engage in online brand community activities in terms of the benefits of the behaviors and the motivations for the engagement behaviors. Study 3 developed a practical tool to measure customer engagement behaviors. Lastly, Study 4 investigated how hospitality online brand community members participate in idea sharing behaviors in terms of customer empowerment and social recognition. Study 1 identified critical research opportunities for future hospitality and tourism research in terms of innovation creation, diffusion, and evaluation. Most importantly, open innovation via customer engagement was identified as a critical topic to understand hospitality innovation creation. Focusing on the open innovation, Study 2 analyzed hospitality customers' various engagement activities and contents created from the activities in an online hotel brand community. A conceptual framework of value co-creation via customer engagement behaviors was developed. Based on this framework, Study 3 developed a scale consisting of 15 items measuring customer engagement behaviors in terms of influential-experience value, C-to-B innovation value, relational value, and citizenship value. Lastly, Study 4 found that customers are likely to share their service ideas with hospitality practitioners when they enjoy doing so with the belief that their ideas can affect brand management decisions.
Naletelich, Kelly. "Three Essays on Regulatory Focus, Consumer Creativity, and Co-Creation." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1248379/.
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