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1

Seidman, Robert H. "Computer Programming and Logical Reasoning: Unintended Cognitive Effects." Journal of Educational Technology Systems 18, no. 2 (December 1989): 123–41. http://dx.doi.org/10.2190/myuy-g56t-226t-pvt0.

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Recent research results having to do with explicit instruction in computer programming and cognitive skills indicate an increased emphasis upon the structure of the learning environment surrounding programming languages. A new research direction concerned with transfer effects due to environmental aspects of programming instruction is emerging. A conceptual analysis of the syntax and semantics of the IF-THEN [ELSE] conditional command is presented which suggests that mastering a procedural language itself (independent of environment) might have unintended, indirect, and potentially negative effects upon fundamental intellectual skills. Research is reported which suggests that there are unintended side-effects upon childrens' conditional reasoning ability due to learning a procedural computer programming language.
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2

Han, Ji-won, and Younchul Choi. "Children’s Experience Using Programming Language during Software Activities." Korean Association For Learner-Centered Curriculum And Instruction 19, no. 10 (May 30, 2019): 713–34. http://dx.doi.org/10.22251/jlcci.2019.19.10.713.

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Ceroni, Anna, Kathleen McTiernan, and Francesca La Morgia. "The Vocabulary Richness of Children’s Television in Ireland: A Cross-generational Comparison." TEANGA, the Journal of the Irish Association for Applied Linguistics 25 (November 19, 2018): 138–53. http://dx.doi.org/10.35903/teanga.v25i0.60.

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This research investigates whether the vocabulary richness of children’s programming has changed over one generation, and therefore compares the programmes offered in 1992 to those offered in 2017. Three hours of programming were sourced, transcribed and coded using the Computerised Language Analysis (CLAN) software (MacWhinney, 1984). CLAN is a language analysis software originally developed for the purpose of analysing child language which allows for the detailed transcription and analysis of linguistic data, including statistical measures of lexical diversity (Pye & MacWhinney, 1994). The total words, words per minute, vocabulary diversity, total object, action, attribute and affective-state words as well as the total object, action, attribute and affective-state words spoken in the presence of a referent were calculated and compared for the programming. The vocabulary richness of children’s television has decreased over time. The number of words spoken in the presence of referents in the programming has increased over time, with this increase being significant for action and attribute words. This pattern of findings reflects a trend in children’s television towards the production of programmes of reduced lexical complexity which may facilitate children’s word learning.
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Weng, Xiaojing, Haoran Xie, and Gary Ka Wai Wong. "Guiding principles of visual-based programming for children's language learning." International Journal of Services and Standards 12, no. 3/4 (2018): 275. http://dx.doi.org/10.1504/ijss.2018.10021932.

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Weng, Xiaojing, Haoran Xie, and Gary Ka Wai Wong. "Guiding principles of visual-based programming for children's language learning." International Journal of Services and Standards 12, no. 3/4 (2018): 275. http://dx.doi.org/10.1504/ijss.2018.100223.

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6

Moses, Annie M., and Nell K. Duke. "Portrayals of Print Literacy in Children's Television Programming." Journal of Literacy Research 40, no. 3 (July 2008): 251–89. http://dx.doi.org/10.1080/10862960802502121.

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7

Wilson, Barbara J., Stacy L. Smith, W. James Potter, Dale Kunkel, Daniel Linz, Carolyn M. Colvin, and Edward Donnerstein. "Violence in Children's Television Programming: Assessing the Risks." Journal of Communication 52, no. 1 (January 1, 2002): 5–35. http://dx.doi.org/10.1111/j.1460-2466.2002.tb02531.x.

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8

Bushman, Bobbie. "Every? Child Ready to Read: A Model of Successful Programming for Deaf Children." Children and Libraries 18, no. 3 (September 25, 2020): 11. http://dx.doi.org/10.5860/cal.18.3.11.

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9

Miller, Gloria E., and Catherine Emihovich. "The Effects of Mediated Programming Instruction on Preschool Children's Self-Monitoring." Journal of Educational Computing Research 2, no. 3 (August 1986): 283–97. http://dx.doi.org/10.2190/cemm-lqhl-xn6d-1u15.

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The effects of mediated Logo programming lessons on preschool childrens' comprehension monitoring was investigated in this study. Fourteen children of similar language ability, sex, and SES level were randomly assigned to either a Logo programming or a CAI control group. Logo students were presented eleven programming lessons during a three-week period. The CAI control students were exposed to computer games designed to teach prereading and math skills during the same time period. All children were taught individually or in pairs. Childrens' ability to detect embedded errors during a referential communication task was significantly greater after Logo training than after the CAI control training. Marginally significant posttest facilitation was evidenced on several other monitoring indexes for the Logo students. The importance of teacher mediation in computer programming instruction is emphasized in the discussion.
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10

WILSON, BARBARA J. "Children's Reactions to Dreams Conveyed in Mass Media Programming." Communication Research 18, no. 3 (June 1991): 283–305. http://dx.doi.org/10.1177/009365091018003001.

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11

Otterborn, Anna, Konrad J. Schönborn, and Magnus Hultén. "Investigating Preschool Educators’ Implementation of Computer Programming in Their Teaching Practice." Early Childhood Education Journal 48, no. 3 (September 14, 2019): 253–62. http://dx.doi.org/10.1007/s10643-019-00976-y.

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Abstract Modern preschool education is seen as an essential foundation for nurturing children’s digital literacy. Early childhood education environments have witnessed increased emphasis on integrating programming activities in combination with digital tablets. However, little is known about how preschool teachers implement programming as part of pedagogical strategies during practice. In Sweden, although there is a mandate to develop children’s understanding of the digital world, programming is not formally mentioned in the revised preschool curriculum. This study systematically investigates how Swedish preschool teachers implement programming activities in their teaching practice. Data was collected through a national online survey (n = 199). Findings revealed a range of apps and resources used in combination with tablets, where activity integration takes place as unplugged programming, digital programming, or as a combination of the former. Teachers markedly attributed intended learning goals around programming to tenets of computational thinking and “twenty-first century skills”. Moreover, programming was often actively linked to learning in other domains such as science, technology, mathematics, and language, approaches that show traditional Swedish preschool teaching practices being recontextualized in terms of programming. Based on the reported findings that provide insight into the implementation of programming in preschools, a logical future research avenue lies in exploring the documented programming activities from the perspective of the children.
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Sihombing, Volvo. "PENERAPAN MULTIMEDIA DALAM PEMBELAJARAN DI TK ANANDA BAGAN BATU." JURNAL TEKNOLOGI INFORMASI 1, no. 2 (September 7, 2018): 228. http://dx.doi.org/10.36294/jurti.v1i2.300.

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Abstrack - The interest in reading children in a conventional manner is currently less attractive to the age of kindergarten children (tk) so that technological tools are perceived visually and in motion so that children are more interested and easy in the learning process. The development of multimedia applications as a means of assisting devices helps children to be more creative and interested in learning and can stimulate the thinking of children in the field of education taught in children's garden schools. The programming language used is the VB programming language and is supported with photoshop in the design of existing images as well as sound recorders for recording sound built into the application. Keywords - multimedia, vb, tk
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13

Cohen, Rina, and Esther Geva. "Designing Logo-like Environments for Young Children: The Interaction between Theory and Practice." Journal of Educational Computing Research 5, no. 3 (August 1989): 349–77. http://dx.doi.org/10.2190/xhx6-5gyj-dmk1-45re.

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Recent Logo research documents young children's difficulties in learning Logo programming. This article describes a systematic approach to designing a series of increasingly complex Logo-like environments tailored to primary children. The approach involves a combination of theoretical principles related to cognitive development and practical considerations based on Logo research and classroom observations. The article first examines reports on difficulties encountered by young school children in learning the standard Logo language. A brief review of the psychological-cognitive literature on the development of spatial concepts is presented, shedding light on cognitive prerequisites of various Logo concepts and tasks. Based on these analyses, a methodology for the design of a graduated series of Pre-Logo Microworlds for young children is presented. These microworlds include cognitive scaffolding features such as graphic utilities and measurement tools designed to facilitate the acquisition of mathematical-spatial and programming concepts. The article concludes with a description of findings related to a) field-testing of the series in elementary classrooms and subsequent revisions of the series, and b) experimental results pertaining to children's acquisition of programming and mathematical-spatial concepts and transfer effects.
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Han, Ji Won, and Younchul Choi. "An Analysis of Young Children’s Metacognition Expressed During Software Activities Using Programming Language." Korean Journal of Child Studies 41, no. 3 (June 30, 2020): 37–50. http://dx.doi.org/10.5723/kjcs.2020.41.3.37.

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15

Poulin-Dubois, Diane, Catherine A. McGilly, and Thomas R. Shultz. "Psychology of Computer Use: X. Effect of Learning Logo on Children's Problem-Solving Skills." Psychological Reports 64, no. 3_suppl (June 1989): 1327–37. http://dx.doi.org/10.2466/pr0.1989.64.3c.1327.

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A natural experiment was used to determine whether learning the computer language Logo improves children's problem-solving strategies outside of the Logo context. 8-yr.-olds who learned Logo in school were found to use both debugging techniques and procedurality in their computer programming. They and a group of control children of the same age were pre- and posttested on a game requiring debugging skills (Mastermind) and another game requiring procedural skills (Tower of Hanoi). Boys, but not girls, trained in Logo showed an improvement in debugging skills relative to the control children. Improvement in procedural skills was not related to training in Logo. The results were discussed in terms of distance of transfer, degree of expertise, and the basis of sex differences in computer programming.
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16

Rhyner, Paula M. Pecyna, Donna H. Lehr, and Kenneth A. Pudlas. "An Analysis of Teacher Responsiveness to Communicative Initiations of Preschool Children with Handicaps." Language, Speech, and Hearing Services in Schools 21, no. 2 (April 1990): 91–97. http://dx.doi.org/10.1044/0161-1461.2102.91.

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This paper presents data obtained in a preliminary study of teacher responsiveness to communicative initiation attempts of preschool children with developmental delays. Teacher-child interactions were analyzed during child- and teacher-directed activities to determine the types of teacher contingent responses to the children's communicative initiations and the initiation behaviors used by the children. Teacher contingent responsiveness to the children's initiations was low for both activities and was much lower for the teacher-directed than the child-directed activity. Analysis of the child initiation behaviors revealed that combinations of behaviors were used most frequently by the children to initiate communication with their teachers. The results suggest that the level of teacher contingent responsiveness may not have been optimal for facilitating the children's language acquisition. Implications for future research and communication programming within classrooms for preschool children with handicaps are discussed.
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Won, Seoyeon, and Younchul Choi. "Exploring the Meaning of the Young children’s Software Education Experience Using Educational Programming Language." Korean Association For Learner-Centered Curriculum And Instruction 19, no. 6 (March 30, 2019): 1165–87. http://dx.doi.org/10.22251/jlcci.2019.19.6.1165.

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18

Enli, Gunn Sara. "Defending Nordic Children Against Disney." Nordicom Review 34, no. 1 (July 1, 2013): 77–90. http://dx.doi.org/10.2478/nor-2013-0044.

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Abstract This article analyses the key strategies for serving children that were developed in Nordic public broadcasting during the first decade of 2000s, with reference to US and European parallels. The main goal is to investigate how PSB serve the children audience in an age of global competition and media convergence, and to what degree children’s content is regarded as a key to legitimacy for public broadcasters. Based on document analysis, qualitative interviews, and programme analysis, the article explores the launch Norwegian PSB niche channel for children NRK Super, both as institutional strategy and as implemented in programming. This study demonstrates that a key PSB strategy for children’s content is to reflect national culture, language, and identity, and thus represent an alternative to global niche channels such as Disney and Nickelodeon. In addition, the NRK’s children’s content is also highly influenced by the PSB strategy to reflect “cultural pluralism” (NRK 2007). A key argument in the article is that in order to be considered as relevant for children in the culturally changing Nordic societies, the pubic service broadcasters need to provide original programming, which reflect national identity and culture without ignoring the increased multiculturalism and global influences on culture.
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19

Clements, Douglas H. "Longitudinal Study of the Effects of Logo Programming on Cognitive Abilities and Achievement." Journal of Educational Computing Research 3, no. 1 (February 1987): 73–94. http://dx.doi.org/10.2190/rcnv-2hyf-60cm-k7k7.

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The Logo computer language was developed to serve as a conceptual framework for teaching problem-solving skills and subject-matter content. As such, its effects may not be immediate and direct, but delayed and diffusive. This study investigated the delayed effects of Logo programming on the cognitive abilities and achievement of primary grade children. Eighteen first grade children were pretested, randomly assigned to Logo computer programming or computer-assisted instruction treatments (3 months duration), and tested on achievement and cognitive abilities eighteen months following the end of the training (i.e., near the beginning of their third grade year). After the tests had been commercially scored, children's responses were analyzed item by item. Based on these analyses, questions were planned and the children were interviewed five months after the administration of the tests. Results indicated that Logo programming affected certain areas of cognitive functioning and achievement; however, the analyses and interviews demonstrated that these effects were not simple or straightforward.
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20

Patrick, Donna, and Julie-Ann Tomiak. "Language, culture and community among urban Inuit in Ottawa." Études/Inuit/Studies 32, no. 1 (May 1, 2009): 55–72. http://dx.doi.org/10.7202/029819ar.

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Abstract This paper discusses the social experiences and needs of an urban Inuit community in Ottawa, drawing on interview data gathered as part of collaborative research with the Ottawa Inuit Children’s Centre. Its aim is to trace the role of social, historical, and geographical processes in urban Inuit experiences and to assess how they must be considered in an analysis of Inuit language and culture programming needs in the city. Our findings support the notions that communities are not fixed or unified entities and that issues such as housing, language, and discrimination both unite and create barriers for Inuit in the city. Inuit-run language and culture programs are central to community-building and to increased access to employment and services in the city.
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21

Abbeduto, Leonard. "Syntactic, semantic, and rhythmic influences on children's and adults' motor programming of speech." Journal of Psycholinguistic Research 16, no. 3 (May 1987): 201–21. http://dx.doi.org/10.1007/bf01067542.

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22

Kunkel, Dale. "From a Raised Eyebrow to a Turned Back: The FCC and Children's Product-Related Programming." Journal of Communication 38, no. 4 (December 1, 1988): 90–108. http://dx.doi.org/10.1111/j.1460-2466.1988.tb02072.x.

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23

Cahill, Maria, Soohyung Joo, and Kathleen Campana. "Analysis of language use in public library storytimes." Journal of Librarianship and Information Science 52, no. 2 (December 27, 2018): 476–84. http://dx.doi.org/10.1177/0961000618818886.

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Public libraries are well positioned to support young children’s growth and development, yet few studies have examined programming to determine the extent to which they actually do. The current study investigated the nature of language use in public library storytimes as an initial step in determining their potential to contribute to the vocabulary and oral language development of young children. The study employed textual analysis methods with 22 storytime transcripts to identify token and type counts, the most frequent words spoken by participating librarians and children respectively, the major grammar elements present, and the top 20 nouns, verbs, and adjectives. Results suggest that librarians dominate storytime communication with language that is highly repetitive and complex, yet centered on children and cognitively accessible for them. Further, storytimes seem to promote cognitive and behavioral skills necessary for school success such as counting and exposure to foundational concepts like colors, size, and position.
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Abbeduto, Leonard. "The Effects of Linguistic Complexity On Children's and Adults' Motor Programming of Speech." Language and Speech 28, no. 4 (October 1985): 361–75. http://dx.doi.org/10.1177/002383098502800402.

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Robertson, Judy, Stuart Gray, Toye Martin, and Josephine Booth. "The relationship between Executive Functions and Computational Thinking." International Journal of Computer Science Education in Schools 3, no. 4 (May 5, 2020): 35–49. http://dx.doi.org/10.21585/ijcses.v3i4.76.

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We argue that understanding the cognitive foundations of computational thinking will assist educators to improve children’s learning in computing. We explain the conceptual relationship between executive functions and aspects of computational thinking. We present exploratory empirical data from 23 eleven year old learners which investigates the correlation between assessments of programming and debugging in the visual language Scratch and scores from the BRIEF 2 assessment of executive functions. The initial data shows moderate to large correlations between assessments of debugging and programming with the BRIEF2 teachers’ rating of executive function as manifested in classroom behaviour. Case studies from the empirical data are used to qualitatively illustrate how executive functions relate to a game making task. We discuss the implications of these findings for educators, and present suggestions for future work.
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Levine, Jillian B., Lisa S. Davidson, and Rosalie M. Uchanski. "Speech Perception Tests: Talkers and Listeners." Perspectives on Aural Rehabilitation and Its Instrumentation 17, no. 1 (October 2010): 19–24. http://dx.doi.org/10.1044/arii17.1.19.

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Children must be able to hear the speech of others, as well as their own, to develop spoken language. For young children with hearing impairments, there is a mismatch between the type of talker most commonly used in clinical speech tests and the type(s) of talker(s) most commonly heard in everyday situations. Although young children are exposed primarily to adult females' and children’s speech (including their own), many clinical tests consist of speech materials recorded by adult males. Since speech acoustics vary significantly with gender and age of the talker, the results of clinical speech tests may be a poor estimate of a hearing impaired children’s actual speech understanding in everyday situations. These issues may have clinical implications for the evaluation and fitting of hearing aids, and programming of cochlear implants.
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Walsh, Abigail S. "Representations of Gender-Diverse Characters in Adventure Time and Steven Universe." Studies in Media and Communication 8, no. 2 (November 16, 2020): 61. http://dx.doi.org/10.11114/smc.v8i2.5048.

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Television is a strong educational and socializing agent for children. Watching television can teach children appropriate language and vocabulary to use, as well as the social norms about gender behaviors or activities. Previous research on gender representations in children’s television has been limited to studying male and female characters because children’s programming has historically presented audiences with cisgender characters (e.g., boy and girls). Recently, television shows aimed at children have provided audiences with nonbinary and gender-diverse characters. This study is the first exploratory content analysis, to my knowledge, to examine the portrayal and representation of nonbinary and gender-diverse characters in children’s television. The current study examined the gender-neutral pronoun and gendered language use toward nonbinary and gender-diverse characters, as well as the portrayal of these characters as leaders, and with special skills in Adventure Time and Steven Universe. Overall, nonbinary and gender-diverse characters were portrayed as strong, positive, characters, and were represented similarly to their cisgender counterparts. This represents a promising shift toward more inclusive and equitable television representation, which may lead to the acceptance and appropriate use of gender-neutral pronouns toward peers by cisgender children, and the feeling of visibility and validation by nonbinary children. Future research should examine the impacts of these characters on viewers. RELEVANCE STATEMENT: As children’s television becomes more diverse it has the potential to positively impact the lives of cisgender (e.g., boys and girls) and nonbinary children. Because television has the potential to influence young children, gender-diverse representations in children’s television may lead to children developing more accepting attitudes and behaviors toward nonbinary peers.
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Hurst, Bruce. "Re-theorising the pre-adolescent child in School Age Care." Global Studies of Childhood 10, no. 2 (July 18, 2019): 120–30. http://dx.doi.org/10.1177/2043610619863071.

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School Age Care is a setting that is little researched and the research that has been conducted has not often sought the perspectives of older children. This article describes a participatory and ethnographic research project that sought a deeper insight into older children’s experiences of an Australian School Age Care setting, seeking their views about how to successfully program for other children their age. Older children in School Age Care are commonly spoken of as rebellious, bored, disruptive and unsuited to School Age Care. The Foucauldian theories underpinning the research challenged the normative developmental discourses that circulate School Age Care. The research shows that older children have access to these developmental and maturational discourses. The participants actively engaged with language, architecture and resources in the School Age Care setting to actively construct themselves as a more mature, distinct category of child. The findings suggest that School Age Care practitioners should be aware of how developmental discourses are both enacted by children and reinforced through programming design and consider the impacts of segregating routines and practices on children’s play and leisure. While this research does not ‘solve’ the question of older children in School Age Care, it unsettles dominant understandings, therefore inviting practitioners to imagine new programming approaches that might improve School Age Care for older children.
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Watson, J. Allen, Garrett Lange, and Vickie M. Brinkley. "Logo Mastery and Spatial Problem-Solving by Young Children: Effects of Logo Language Training, Route-Strategy Training, and Learning Styles on Immediate Learning and Transfer." Journal of Educational Computing Research 8, no. 4 (November 1992): 521–40. http://dx.doi.org/10.2190/lflp-9t72-l1nd-y6b3.

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This study examines children's abilities 1) to learn to program with a single keystroke, ten command Logo system enabling them to produce multiple command sequences to solve on-screen problems, 2) to learn two new strategies (direct and indirect route strategies) requiring the use of two levels of programming difficulty measured via average times, keystrokes, and errors, 3) to transfer screen-based Logo training to the solution of spatial problems in another learning setting, and 4) to demonstrate whether there are any individual differences in the effectiveness of Logo learning for children who have different learning orientations (field independent versus field dependent and/or reflective versus impulsive). Twenty-four four- and five-year-old children served as subjects in the study. Data from the study showed: 1) that mastery of the Logo language is not a necessary condition for young children to think and problem-solve within a Logo environment, 2) that successful problem-solving within a Logo environment is predicated on a child's use of an age-appropriate Logo programming system, 3) that even very young children can be taught spatial-conceptual strategies with which to operate within a Logo environment, 4) that young children can transfer Logo-environment knowledge to other problem-solving settings, and 5) that field independent children seem to have a slight advantage both in their initial learning of Logo and in their transfer of Logo learning to another problem-solving setting. Some of the present results are interpreted according to Watson and Busch's model of the development of Logo programming and problem-solving skills in children [1].
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Mansur, Mansur, Risma Yani, and Kasmawi Kasmawi. "Desain Sistem Aplikasi Les Privat Menggunakan Pendekatan Extreme Programming." Digital Zone: Jurnal Teknologi Informasi dan Komunikasi 11, no. 1 (May 1, 2020): 30–42. http://dx.doi.org/10.31849/digitalzone.v11i1.3862.

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Indonesia saat ini telah mewajibkan pendidikan selama 12 tahun dengan kurikulum 2013, dimana kedua orang tua dituntut keterlibatannya dalam memperhatikan pendidikan anaknya. Salah satu tindakannya yaitu mendaftarkan anaknya ke tempat-tempat bimbingan belajar seperti les privat. Di kota Bengkalis proses untuk mendapatkan informasi tentang keberadaan guru les diproleh dari rekan kerja, tetangga dan sosail media. Namun, informasi yang disampaikan juga tidak lengkap sehingga para orang tua sulit menemukan calon guru sesuai dengan kebutuhan. Pada dasarnya les privat menjadi suatu kebutuhan bagi setiap orang namun hal tersebut masih bersifat mahal, sehingga beberapa orang tua mencari informasi guru relawan yang membuka kelas belajar tambahan yang sifatnya gratis. Tujuan penelitian ini yaitu melakukan desain sistem aplikasi les privat menggunakan pendekatan extreme programming. Aplikasi dibangun dengan menggunakan bahasa pemrograman PHP dengan framework codeigniter dan MySql sebagai database. Penelitian ini menghasilkan sebuah desain aplikasi yang dapat membantu orang tua murid dengan mudah memperoleh informasi terkait les privat baik berbayar maupun gratis, orang tua juga dapat memonitoring jam belajar anak melalui absensi. Keunggulan aplikasi ini yaitu dapat membuka lapangan pekerjaan bagi calon guru les yang memiliki keahlian dibidang ilmu tertentu dengan mengoptimalkan ketersediaan waktu guru. Kata Kunci – Desain Sistem, Les Privat, Framework Codeigniter, Extreme Programming Abstract Abstrack – Indonesia currently requires 12 years of education with the 2013 curriculum, where both parents are required to be involved in paying attention to their children's education. One of his actions is enrolling his child in tutoring places such as privattutoring. In the city of Bengkalis, the process of getting information about the whereabouts of tutors was obtained from coworkers, neighbors and social media. However, the information conveyed is also incomplete, so parents find it difficult to find prospective teachers according to their needs. Basically, privattutoring is a necessity for everyone, but it is still expensive, so some parents look for information on volunteer teachers who open additional free learning classes. The purpose of this study is to design a privattutoring application system using the extreme programming approach. The application is built using the PHP programming language with a Codeigniter framework and MySql as a database. This research resulted in an application design that can help students' parents easily obtain information related to privattutoring both paid and free, parents can also monitor children's learning hours through attendance. The advantage of this application is that it can open up employment opportunities for prospective tutors who have expertise in certain fields of science by optimizing the availability of teacher time.
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BRITTO, Soraya da Rocha, Renata Furlan VIEBIG, and Juliana Masami MORIMOTO. "Analysis of food advertisements on cable television directed to children based on the food guide for the Brazilian population and current legislation." Revista de Nutrição 29, no. 5 (October 2016): 721–29. http://dx.doi.org/10.1590/1678-98652016000500010.

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ABSTRACT Objective: This study examined food product advertisements directed to children and aired on closed television channels in Brazil, according to the types of foods and beverages advertised and the advertising content. Methods: A descriptive study was conducted on the adequacy of food commercials directed to children and aired by six pay-television broadcasters according to two parameters: "The Food Guide for the Brazilian Population, 2014", and the National Council on Children's and Adolescents' Rights Resolution nº 163 of 2014 about food advertising. The advertisements were recorded in July 2015, at different times and days of the week. Results: One hundred and sixty-two hours were recorded, registering 3,468 commercials: 1,850 were related to internal programming and 1,618 advertised toys (22.15%), food and beverages (5.61%), applications for electronic devices (5.58%), and entertainment/events (5.56%). The Fisher exact test showed fewer number of food commercials compared to other types of commercials (p<0.001). The main food items advertised by all television stations were ultraprocessed foods and no advertisements of fresh food were observed (p<0.001). Most of the food commercials (64.30%) used children's language and characters; 43.00% used songs in children's voices, and 21.40% linked gift distribution to food. Conclusion: The number of food commercials observed was lower than in previous national studies. However, the advertisements did not follow current legislation, indicating the abuse of marketing communication to children. More effective public policies and the respect and enforcement of legislation on child advertising could protect children from high consumption of ultraprocessed foods.
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Qadr, Fadjaruddin, Agung Budi Prasetijo, and Ike Pertiwi Windasari. ""Animal Introduction" Application For Children." Ultimatics : Jurnal Teknik Informatika 11, no. 2 (January 16, 2020): 65–71. http://dx.doi.org/10.31937/ti.v11i2.1249.

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Introducing animals in early childhood can foster children's love for animals. Some media for introducing animals to children are diverse, one of which is a book about animals. Books about animals display various types of animals and information on these animals. But books about animals are less effective in helping parents teach children about animals because they are less interactive. With the development of technology, especially smart phones can help users spread information. Smartphones can load images, videos& text. To help parents introduce animals to children, an animal recognition application on smart phones was developed. The development method used is MDLC, which consists of 6 stages: concept, design, material collection, merging, testing, and distribution. This application is made using the Java programming language on Android with Android Studio. This applications can be used as an interactive learning media to introduce animals to children. This application can display images, videos, animal information and some quizes.
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Ryzhov, O. A., N. A. Ivankova, and O. I. Androsov. "Model of functional system of adaptive control of student learning process in e-learning systems." Klinical Informatics and Telemedicine 15, no. 16 (December 7, 2020): 142–47. http://dx.doi.org/10.31071/kit2020.16.14.

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Introduction. The current achievements of modern science are the use of specialized automated systems and applications in various fields of medicine. In the current context of health care reform, the burden on health workers who provide medical care to school-age children is growing. The purpose of the work. With the declining level of children’s health, the system of optimizing the monitoring of children’s health and their physical development is becoming an urgent issue. Results. The proposed program is based on MS Access, VBA programming language. Designed for a comprehensive automatic assessment of physical development of students on the basis of anthropometric and physiometric indicators, functional capabilities of the body and the data of medical examination. The program provides the possibility of longitudinal observation (accumulation of data) on the health and physical development of students of an educational institution or classroom during the entire period of study of students. The result of the program is the formation of reports that describe the results of medical examinations to determine the proportion of students, physical or sexual development, visual or hearing acuity which meets or does not meet the normative age. Also, students who need further counseling from specialists in various fields are identified. Conclusions. The use of the proposed software will help to improve the organization of medical care by increasing the effectiveness of health monitoring and optimizing the work of health care workers or educational institutions. Key words: Medical examinations; Database; Software packages; Children’s health.
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Necheporenko, N. I., T. V. Peresypkina, and T. P. Sidorenko. "Use of innovative computer technologies in providing health monitoring of children and adolescents of school age." Klinical Informatics and Telemedicine 15, no. 16 (December 7, 2020): 142–47. http://dx.doi.org/10.31071/kit2020.16.13.

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Introduction. The current achievements of modern science are the use of specialized automated systems and applications in various fields of medicine. In the current context of health care reform, the burden on health workers who provide medical care to school-age children is growing. The purpose of the work. With the declining level of children’s health, the system of optimizing the monitoring of children’s health and their physical development is becoming an urgent issue. Results. The proposed program is based on MS Access, VBA programming language. Designed for a comprehensive automatic assessment of physical development of students on the basis of anthropometric and physiometric indicators, functional capabilities of the body and the data of medical examination. The program provides the possibility of longitudinal observation (accumulation of data) on the health and physical development of students of an educational institution or classroom during the entire period of study of students. The result of the program is the formation of reports that describe the results of medical examinations to determine the proportion of students, physical or sexual development, visual or hearing acuity which meets or does not meet the normative age. Also, students who need further counseling from specialists in various fields are identified. Conclusions. The use of the proposed software will help to improve the organization of medical care by increasing the effectiveness of health monitoring and optimizing the work of health care workers or educational institutions. Key words: Medical examinations; Database; Software packages; Children’s health.
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Fan, Yuning. "Design of an Interactive Device for Children’s Environmental Science Education on Plastic Pollution in Polar Regions Based on Open Source Programming Language." Journal of Physics: Conference Series 1827, no. 1 (March 1, 2021): 012056. http://dx.doi.org/10.1088/1742-6596/1827/1/012056.

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Sullivan, Amanda, and Marina Umashi Bers. "Computer Science Education in Early Childhood: The Case of ScratchJr." Journal of Information Technology Education: Innovations in Practice 18 (2019): 113–38. http://dx.doi.org/10.28945/4437.

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Aim/Purpose: This paper aims to explore whether having state Computer Science standards in place will increase young children’s exposure to coding and powerful ideas from computer science in the early years. Background: Computer science education in the K-2 educational segment is receiving a growing amount of attention as national and state educational frameworks are emerging. By focusing on the app ScratchJr, the most popular free introductory block-based programming language for early childhood, this paper explores if there is a relationship between the presence of state frameworks and ScratchJr’s frequency of use. Methodology: This paper analyzes quantitative non-identifying data from Google Analytics on users of the ScratchJr programming app. Google Analytics is a free tool that allows access to user activity as it happens in real time on the app, as well as audience demographics and behavior. An analysis of trends by state, time of year, type of in-app activities completed, and more are analyzed with a specific focus on comparing states with K-12 Computer Science in place versus those without. Contribution: Results demonstrate the importance of having state standards in place to increase young children’s exposure to coding and powerful ideas from computer science in the early years. Moreover, we see preliminary evidence that states with Computer Science standards in place support skills like perseverance and debugging through ScratchJr. Findings: Findings show that in the case of ScratchJr, app usage decreases during the summer months and on weekends, which may indicate that coding with ScratchJr is more often happening in school than at home. Results also show that states with Computer Science standards have more ScratchJr users on average and have more total sessions with the app on average. Results also show preliminary evidence that states with Computer Science standards in place have longer average session duration as well as a higher average number of users returning to edit an existing project. Recommendations for Practitioners: Successful early childhood computer science education programs must teach powerful ideas from the discipline of computer science in a developmentally appropriate way, provide means for self-expression, prompt debugging and problem solving, and offer a low-floor/high-ceiling interface for both novices and experts. Practitioners should be aware in drops in computer science learning during the summer months when school is not in session. Recommendation for Researchers: Researchers should consider the impact of state and national frameworks on computer science learning and skills mastered during the early childhood years. Researchers should look for ways to continue engaging students in computer science education during times when school is not in session. Impact on Society: Results demonstrate the importance of having state CS standards in place to increase young children’s exposure to coding and powerful ideas from computer science in the early years. Moreover, we see preliminary evidence that states with Computer Science standards in place support skills like perseverance and debugging through ScratchJr. Future Research: Future research should continue collecting Google Analytics from the ScratchJr app and track changes in usage. Future research should also collect analytics from a wide range of programming applications for young children to see if the trends identified here are consistent across different apps.
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Andrian, Denis. "Penerapan Algoritma Fisher-Yates Pada Aplikasi Sahabat Cerita Untuk Pengenalan Sahabat Nabi Berbasis Android." Jurnal Ilmu Komputer 8, no. 2 (October 31, 2019): 16–23. http://dx.doi.org/10.33060/jik/2019/vol8.iss2.134.

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The introduction of the exemplary figures of the Companions of the Prophet was needed as a means of children's learning in behavior and religion, so that children have better role models to emulate. Exemplary stories in book form are sometimes less interactive. The introduction of role models who can be accessed at any time is needed, so that it can facilitate the learning process. Almost all aspects of human life can not be separated from smartphones. The use of smartphones also includes not only adults but also children. Android is a smartphone operating system that is in demand by all circles of society today. Making this application is designed using Android Studio 3.2 software and using the Java programming language. System development uses the waterfall model including analysis, design, implementation, testing and maintenance. This application displays a variety of exemplary stories from the Prophet's companions in the form of animated stories and videos, by using the Fisher-Yates Shuffle algorithm method which is a form of randomization of questions so as to make the question not boring. This application is expected to be one of the learning media for parents to accompany their children by utilizing an Android operating system smartphone
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Hasan, Hasnawiya, Rahimuddin -, A. Haris Muhammad, and Baharuddin -. "Pengembangan UKM Online untuk Meningkatkan Kesejahteraan Keluarga Prasejahtera di Makassar." JURNAL TEPAT : Applied Technology Journal for Community Engagement and Services 2, no. 1 (June 28, 2019): 63–69. http://dx.doi.org/10.25042/jurnal_tepat.v2i1.62.

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LKSA prasejahtera is a group of mothers who have todlers with poor phisically growth due to their poor daily nutrition. Those children’s problems because of their parents have low income and cannot suport their family. Therefore, the purpose of our program is to help them build an UKM online in order to help them increase their income. This UKM-online is very suitable for their business because of affordable for them compare with the conventional business. These people in the LKSA group do not need rent a place to run their business anymore so they can save more money as we know that the price to rent a strategic place is very high. Howevert, they still can able to run their business and reach more people even they do not have a strategic place. So the website able to help any kind of business because of it provide more detail about their product to many people in unlimeted range. However, this method still needs an expertice in website development in order to build an UKM websites.There are, three type of web developer which are front-end developer, back-end developer,and full-stack developer. Each of web developer has a different function and duty. While, programming language that usually is used in website programming which are, HTML,CSS, Javascript, PHP,and Java. Therefore, the output of this program is expected to be the progress of the business by utilysing an ukm-website. So the underpriviliged people are extpected able to increse their income as well as able to run their business eficient and easy.While, people outside of the LKSA also can take benefit from this ukm-online, because their eficiency of time, place,and budget is also increase and that will make their life more easy and less stress.
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Hrabovskyi, Yevhen, Natalia Brynza, and Olga Vilkhivska. "DEVELOPMENT OF INFORMATION VISUALIZATION METHODS FOR USE IN MULTIMEDIA APPLICATIONS." EUREKA: Physics and Engineering 1 (January 31, 2020): 3–17. http://dx.doi.org/10.21303/2461-4262.2020.001103.

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The aim of the article is development of a technique for visualizing information for use in multimedia applications. In this study, to visualize information, it is proposed first to compile a list of key terms of the subject area and create data tables. Based on the structuring of fragments of the subject area, a visual display of key terms in the form of pictograms, a visual display of key terms in the form of images, and a visual display of data tables are performed. The types of visual structures that should be used to visualize information for further use in multimedia applications are considered. The analysis of existing visual structures in desktop publishing systems and word processors is performed. To build a mechanism for visualizing information about the task as a presentation, a multimedia application is developed using Microsoft Visual Studio software, the C# programming language by using the Windows Forms application programming interface. An algorithm is proposed for separating pieces of information text that have key terms. Tabular data was visualized using the “parametric ruler” metaphorical visualization method, based on the metaphor of a slide rule. The use of the parametric ruler method on the example of data visualization for the font design of children's publications is proposed. Interaction of using the method is ensured due to the fact that the user will enter the size of the size that interests for it and will see the ratio of the values of other parameters. The practical result of the work is the creation of a multimedia application “Visualization of Publishing Standards” for the visualization of information for the font design of publications for children. The result of the software implementation is the finished multimedia applications, which, according to the standardization visualization technique in terms of prepress preparation of publications, is the final product of the third stage of the presentation of the visual form
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Wahyuni, Refni. "Jurnal MEDIA PEMBELAJARAN TAJWID BERBASIS ANDROID UNTUK SISWA TINGKAT DASAR." Jurnal Ilmu Komputer 8, no. 1 (May 11, 2019): 118–22. http://dx.doi.org/10.33060/jik/2019/vol8.iss1.107.

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Penelitian ini bertujuan menghasilkan aplikasi ilmu tajwid secara interaktif yang berbasis android, yang memuat materi tajwid dasar disertai contoh pelafalan hukum tajwid yang benar dilengkapi dengan contoh tulisan, narasi/bacaannya. Aplikasi mobile interaktif ini memungkinkan pengguna melihat contoh dan mendengar dari aplikasi yang digunakan sehingga mempermudah anak-anak untuk memahami materi tajwid dan bisa mengulangnya kembali dirumah kapan saja. Aplikasi ini dirancang dengan menggunakan UML serta bahasa pemrograman jQuery Mobile dengan pengujian blackbox. Penelitian dilakukan dengan mengumpulkan data melalui studi pustaka dan wawancara. Penelitian ini menghasilkan sebuah media pembelajaran tajwid undtuk anak usia sekolah dasar. Aplikasi dapat menampilkan ilmu tajwid beserta gambar dan suara. Kata kunci : Tajwid, android, UML, jQuery Mobile. ABSTRACT This study aims to produce an interactive application of tajwid science based on android, which contains basic tajwid materials along with examples of correct pronunciation of tajwid law supplemented by examples of writing, narration / reading. This interactive mobile app lets users see examples and hear from apps used so it makes it easier for childrens to understand tajwid materials and can repeat them at home anytime. This app is designed using UML as well as jQuery Mobile programming language with blackbox testing. Research is done by collecting data through literature study and interview. This research resulted in a learning medium of tajwid for elementary school aged children. Applications can display tajwid science along with pictures and sound. Keywords: Tajwid, Android, UML, jQuery Mobile.
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Kolisnyk, Yurij. "Psychological and Linguistic Means of Forming “A Soviet Person” in the Journal Periodicals of the Ukrainian Soviet Socialist Republic." Social Communication 3, no. 1 (August 28, 2017): 28–39. http://dx.doi.org/10.1515/sc-2017-0004.

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Abstract The article deals with the psychological and linguistic methods of establishing a social life and the impact of the magazines on the public consciousness in the Ukrainian Soviet Socialist Republic. Press provided concealed manipulation programming of the citizens′ behaviour. The whole society was imposed with the regulated values, moral imperatives and ideals via indoctrination, pressure and attack. Mass zombing was considerably played by “the new language” which implemented the basic notions of the totalitarian ideology. Transforming of citizens′ consciousness was possible by manipulating with their interests and desires. In this way the run of social processes was regulated. Russification, denationalization and destroying of national memory took place. Having no alternative a person was transformed into a system cog. Thus the aim of the article is to specify the influence of the journal periodicals in 1950- 1980s by psycho-linguistic means on forming the necessary concept of “a Soviet person”. The following methods were used: concrete historical and sociological press analysis, systematic and comparative analysis as well as generalization of contents and subjects of the magazines, analysis of political impact factors on magazines transformation as the mean of forming public consciousness, content analysis for stating the level of ideological partiality in the magazines and the frequency of usage of the ideological words in magazine texts and peculiarity of their combinability. Content analysis indicators are received by calculation on the sectional observation material. The basis of the empirical research is four public-political magazines “Ukrayina” (“Ukraine”), “Vitchyzna” (“Motherland”), “Zhovten’” (“October”), “Radyans’ka Zhinka” (“Soviet Woman”) and two children’s magazines “Barvinok” (“Periwinkle”) and “Malyatko”2 (“Baby”) of the 1950-1980s.
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Miller, Tamara P., Kelly D. Getz, Biniyam Demissei, Karen R. Rabin, Marla Daves, Philip J. Lupo, Michael E. Scheurer, et al. "Rates of Laboratory Adverse Events By Chemotherapy Course for Pediatric Acute Leukemia Patients within the Leukemia Electronic Abstraction of Records Network (LEARN)." Blood 134, Supplement_1 (November 13, 2019): 333. http://dx.doi.org/10.1182/blood-2019-130656.

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Introduction: Adverse events (AEs) are often under- or misreported on clinical trials, leading to an incomplete understanding of therapy-associated toxicities. We previously demonstrated that laboratory result data can be extracted from the electronic health record (EHR), cleaned, and processed to ascertain laboratory AEs with high accuracy compared to gold standard chart abstraction at a single institution. We sought to employ this methodology at three large children's hospitals to demonstrate scalability and describe laboratory AE rates during therapy for pediatric acute myeloid and acute lymphoblastic leukemia (AML, ALL). Methods: The Leukemia Electronic Abstraction of Records Network (LEARN) comprises data from patients with AML and ALL treated at the Children's Hospital of Philadelphia (CHOP) from 2006 to 2014, Children's Healthcare of Atlanta from 2010 to 2018, and Texas Children's Hospital from 2008 to 2014. Risk classification, clinical trial enrollment status, and chemotherapy course start and end dates for all patients were collected via manual chart abstraction. After manual input of medical record numbers and course dates, a package we developed in the R programming language (ExtractEHR) was employed to extract laboratory results from the Epic EHR at each site. De-identified laboratory result data were cleaned centrally at CHOP to remove falsely abnormal results, including hemolyzed specimens and results that normalized within 1 hour for electrolytes and hematology tests and within 12 hours for liver function tests (LFTs). Laboratory results were processed and graded according to Common Terminology Criteria for Adverse Events (CTCAE) v5 definitions for 22 AEs. The highest grade of each AE in each course was calculated and results were tabulated by chemotherapy course for ALL and AML separately. Only chemotherapy courses with complete start and end dates were included; courses that were ongoing at time of abstraction were excluded. Highest grades for each AE over all chemotherapy courses combined were stratified by leukemia risk classification and trial enrollment status and were compared using chi square tests. CTCAE grade 5 definitions are not numerically based, so were excluded. Results: Laboratory result data on 1687 patients (AML: 282, ALL: 1405) who experienced 6652 courses (AML: 909, ALL: 5743) were extracted, processed and graded. For the purposes of these results, AEs indicate grades 3-4. More than 95% of AML courses had anemia, neutropenia and thrombocytopenia (Table). AML patients experienced the most laboratory AEs during Induction I and Intensification III (prevalence of grade 3-4 AEs was ≥10% for 10 AEs evaluated). Apart from hematologic AEs, hypokalemia (17.9-44.9% of courses) and increased LFTs (7.7-18.6% of courses) were the most common AEs in AML courses. While AML patients experienced higher rates of hematologic AEs, ALL patients had higher rates of electrolyte and LFT AEs over all courses. These AEs were distributed across all courses; in each course there were 7-9 AEs with a prevalence of ≥10%. Increased alanine aminotransferase was common in every ALL course (17.4-66.2%). For both for AML and ALL, AE rates were similar among patients enrolled on trials and those who were not. AE rates were similar for all AML risk classifications. In contrast, for ALL there were significantly higher rates (p&lt;0.05) among intermediate/high risk compared to standard risk patients for 17 AEs, including AEs in all laboratory categories. Conclusions: The ExtractEHR tool is scalable for extracting laboratory result data from the EHR at multiple hospitals. These data can be processed centrally using a series of electronic code to describe comprehensive laboratory AE rates during chemotherapy, which does not otherwise exist in the literature. The lack of difference by trial enrollment status indicates that these results apply to all patients with AML and ALL. These data therefore describe expected AE rates for patients during each chemotherapy phase that can be used to provide clinical guidance and serve as a baseline comparison for experimental agents in clinical trials. These data and LEARN provide a granular resource for clinical epidemiology research focused on evaluating factors associated with incidence and resolution of laboratory AEs. Efforts are ongoing to incorporate medication and outcome data to investigate the impact of these AEs on clinical experience and outcomes. Disclosures Fisher: Pfizer: Research Funding; Astellas: Other: Data Safety Monitoring Board Chair for an antifungal study; Merck: Research Funding.
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Zastrozhina, A. K., S. V. Zaitseva, E. A. Grishina, K. A. Ryzhykova, O. O. Panfeorova, S. Y. Kalenov, O. I. Soboleva, D. A. Sychyov, and I. N. Zakharova. "Effect of CYP3A5*3 polymorphism on anti-inflamatory therapy in children with bronchial asthma." Medical Council, no. 11 (July 18, 2019): 146–51. http://dx.doi.org/10.21518/2079-701x-2019-11-146-151.

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Previous pharmacogenetic studies demonstrate significant genes’ polymorphisms effect on the efficacy and safety of pharmacotherapy, including in bronchial asthma (BA). According to the literature, there are data on the effect of polymorphisms CYP3A4*22 and CYP3A5*3 on the efficacy of inhaled corticosteroids in children with BA. Further research on the effect of pharmacogenetic features on the efficacy and safety of drugs is one of the way to optimize asthma therapy in children.Purpose. Identification of possible ways to optimize asthma therapy by the analysis of CYP3A5 (A6986G) gene polymorphism effect on the asthma therapy efficacy.Materials and methods. The study was conducted on the basis of three children’s polyclinics of Moscow. 100 children aged 6–17 years with an established diagnosis of BA were included. Dynamic assessment of asthma control and the amount of therapy needed was carried out. All patients underwent genotyping for the A6986G polymorphism of CYP3A5 gene by real-time PCR. Statistical data analysis was carried out using a programming language for statistical data processing R.3.4.0.Results. It was found that 8% of children with asthma were heterozygous for the A6986G polymorphism of the CYP3A5 gene, 92% of respondents were homozygous with the GG genotype. In 6 out of 8 heterozygotes, the amount of control therapy corresponded the third and fourth therapy stages according to GINA criteria. In the group of moderate and severe BA, the number of heterozygotes for the A6986G polymorphic marker of the CYP3A5 gene was statistically higher compared to the group of children with mild BA (p = 0,048).Conclusion. Thus, we identified a statistically significant difference in the occurrence of heterozygotes for the A6986G polymorphism of the CYP3A5 gene between groups of children with mild asthma and patients with moderate and severe asthma. The AG genotype and the presence of the A allele (CYP3A5 gene (A6986G)) are associated with more severe BA and the need for more anti-inflammatory therapy.
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Wahyuni, Refni. "APLIKASI MEDIA PEMBELAJARAN SISTEM GERAK MANUSIA PADA PELAJARAN IPA TERPADU DI SMP PONDOK PESANTREN BABUSALAM." Jurnal Ilmu Komputer 7, no. 2 (May 10, 2019): 79–91. http://dx.doi.org/10.33060/jik/2018/vol7.iss2.87.

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Abstract Human Motion system on Integrated natural science subject is one of the subjects that must be mastered by students of class IX. But there is still a portion of grade IX JUNIOR boarding school Babussalam is lacking in the capture and understand the lesson. This is due to the less-exciting learning strategie, the materials is not complete and the management of learning activities that do not arouse the children's learning motivation. Based on these problems then developed an application of multimedia computer-assisted learning can help students in receiving the lesson better, by presenting the material in an interesting and interactive. Learning media application system of human motion using Flash 8 programming in Language development and Multimedia Development Life Cycle as a method of research.Applications are assessed by 15 students a class IX student of JUNIOR HIGH SCHOOL to find out the response against a motion system learning media application. From the assessment results, it can be concluded that the application of the learning media motion system in human can help the process of teaching and learning and deserves to be used as a medium of instruction in class IX. Abstrak Sistem Gerak Manusia pada mata pelajaran IPA Terpadu adalah salah satu materi pelajaran yang mesti dikuasai oleh siswa kelas IX.Namun masih ada sebagian dari siswa kelas IX SMP Pondok Pesantren Babussalam yang kurang dalam menangkap dan memahami pelajaran tersebut.Hal ini dikarenakan strategi pembelajaran yang kurang menarik, materi yang tidak lengkap dan pengelolaan kegiatan belajar yang tidak membangkitkan motivasi belajar anak.Berdasarkan permasalahan tersebut maka dikembangkanlah sebuah aplikasi multimedia pembelajaran berbantuan komputer yang dapat membantu siswa dalam menerima pelajaran dengan lebih baik, dengan menyajikan materi dalam kemasan yang menarik dan bersifat interaktif.Aplikasi media pembelajaran sistem gerak manusia ini menggunakan Bahasa pemograman Flash 8 dalam pengembangannya dan Multimedia Development Life Cycle sebagai metode penelitiannya.Aplikasi dinilai oleh 15 siswa kelas IX SMP untuk mengetahui tanggapan siswa terhadap aplikasi media pembelajaran sistem gerak. Dari hasil penilaian, dapat disimpulkan bahwa aplikasi media pembelajaran sistem gerak pada manusia dapat membantu proses belajar mengajar dan layak untuk digunakan sebagai media pembelajaran di kelas IX.
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KHODAKOVSKA, Olena, and Svitlana USTYCHENKO. "THE DEVELOPMENT OF MATHEMATICAL CULTURE OF STUDENTS AS A COMPONENT OF PROFESSIONAL COMPETENCE." Cherkasy University Bulletin: Pedagogical Sciences, no. 2 (2020): 131–36. http://dx.doi.org/10.31651/2524-2660-2020-2-131-136.

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Introduction. In recent years, teachers of most technical and natural sciences faculties find the level of freshmen starting a course of higher mathematics insuf-ficient to comprehend the basics of logical constructions. It is difficult for students to clearly realize that, for example, they should learn to prove a statement as a theorem or give a counter-example; in mathematics there are such terms as necessary and sufficient conditions, cause and effect; the system of equations and their totality are dif-ferent things; the properties of mathematical objects are subject of study; solving inequalities or equations requires understanding but not mechanical memorization. All these semantic subtleties make up the concept of mathematical culture based on clear logic reasoning and conclusion. Logical thinking is required in most activities, from business to programming. The relevance of the research is caused by the neces-sity to create a new educational environment free from such negative facts that some students have a low level of mathematical knowledge, skills and abilities; they are enable to independently acquire new mathematical knowledge and skills; their experience in mathematical, communicative and cognitive activity, necessary for a successful future career, is insufficient. International and Ukrainian scientists in the field of pedagogy and psychology diversely studied the problems of intellectual development and mathematical culture of students. (Jean Piaget , Jerome Seymour BrunerLev Vygotsky, Yuriy Hilbukh, Leonid Zankov, Vasilii Davydov, Daniil Elkonin, G.S. Kostiuk, Z.I. Kalmykova, N.O. Menchynska, S. L.Rubinstein, V.F. Palamarchuk, N.F.Talysina etc).The purpose of the articleis to generalize the pedagog-ical essence of mathematical culture, determine the place and role of mathematical education in the formation of students' mathematical culture, study pedagogical pre-requisites and specific technologies of its formation while teaching mathematics and determine conditions for crea-tion of the culture of mathematical language. The methods of analysis, comparison, explication, ab-straction are used in the study. Results. The development of mathematical culture of students involves a number of stages: formation of the student as a subject of educational mathematical activity; awareness of the mathematical education value; creating a holistic view of mathematical activity of the student; understanding mathematical learning materials; reflection of the general structure of mathematical activity in the educational activity; mathematical language acquisition, ability to correctly express and explain operations, ability to use mathematical signs and symbols; gaining under-standing of mathematical modeling as a mathematical method of reality cognition; mastering the system of mathematical concepts, general methods of operations; intellectual and spiritual development of students, includ-ing the development of mathematical thinking, meeting the requirements of modern information society, the develop-ment of children's motivation, creativity, research skills. The culture of mathematical language can only devel-op if the student has a sufficiently strong scientific base that allows him not to concentrate on thinking about the scientific accuracy of a story but to focus on how to speak. Originality. The Internet provides lots of opportunities to develop mathematical culture and present information of different nature: 1) mathematical information for com-pulsory learning i.e. comprehensible knowledge, filled with personal meaning should become a student's acqui-sition; 2) mathematical information for expanding ideas about the subject i.e. elements of logic, combinatorics, probability theory; 3) background information plays an important role in acquiring information, realizing its value, and creating the interest and need to study mathematics.Conclusions. The level of mathematical culture of stu-dents significantly increases under condition of taking nto account the leading ideas of modern international and Ukrainian psychological and pedagogical science about intellectual development of the personality; theoreti-cal substantiation of the content of students' mathemati-cal culture; working out a science-based approach to the technology of development of mathematical qualities of the personality when studying mathematics. In order to improve the culture of mathematical lan-guage, it is necessary to increase the classroom time for the development of oral language skills; allocate 10-15 minutes for oral questioning at every lesson; organize home test papers with an oral performance report in the form of an interview; conduct credit tests orally. Such forms of work contribute to the development of students' mathematical language
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De Vos, Gail. "News, Awards & Announcements." Deakin Review of Children's Literature 4, no. 4 (April 20, 2015). http://dx.doi.org/10.20361/g2w02g.

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News and Announcements1) Canadian Children's Book News, Spring 2015 IssueIn recognition of the TD Canadian Children's Book Week and its theme "Hear Our Stories: Celebrating First Nations, Métis and Inuit Literature," this issue explores several facets of this vibrant part of children's literature. It includes a profile of author David Alexander Robertson and a look at the publishers and market for First Nations, Métis, and Inuit stories.2) TD Canadian Children's Book Week (May 2- May 9, 2015) is the single most important national event celebrating Canadian children’s books and the importance of reading. More than 28,000 children, teens, and adults participate in activities held in every province and territory across the country. Hundreds of schools, public libraries, bookstores, and community centres host events as part of this major literary festival. It is organized by the Canadian Children’s Book Centre, in partnership with the Storytellers of Canada/Conteurs du Canada.3) Free Comic Book Day (May 2, 2015) takes place annually on the first Saturday in May. It is a single day when participating comic book specialty shops and public libraries across North America and around the world give away comic books absolutely free to anyone who comes into their shops! For more information: http://www.freecomicbookday.com/Home/1/1/27/9924) Canadian Authors for Indies Day (May 2, 2015)Authors across Canada support independent bookstores by volunteering as guest book sellers. To see who may be in your local indie book store, go to http://www.authorsforindies.com/5) Storytellers of Canada/Conteurs du Canada conference: Where Languages Meet (July 2-5, 2015). This year’s conference is in Lévis, Quebec where a rich storytelling tradition awaits. La Maison Natale Louis Fréchette – birthplace of one of Quebec’s most celebrated poets – hosts the SC-CC conference which proudly brings a range of vibrant programming in both official languages storytellers and listeners. http://www.storytellers-conteurs.ca/en/conference/storytellers-conference-2015.html6) Words in 3 Dimensions Conference 2015: Intersections (May 22 to 24, 2015)Held at the Chateau Lacombe Hotel in Edmonton for this second edition, the conference connects writers, editors, publishers, and agents from across Canada. This weekend focuses on how and where a writer’s work with words intersects with other disciplines. http://www.wordsin3d.com/7) The 2015 Storytelling World Resource Awards (storytellingworld.com/2015/) includes the following Canadian titles :Stories for Pre-Adolescent Listeners: Not My Girl: the True Sotry of a Daughter's Cultural Adjustmentsby Christy Jordan-Fenton and Margaret Pokiak-Fenton (Annick Press)Stories for Adolescent Listeners: Hope Springs: a Story of Complassion and understanding by Eric Walters (Tundra Books)8) IBBY Canada (International Board on Books for Young People, Canadian section). Stop, Thief!, illustrated by Pierre Pratt and written by Heather Tekavec (Kids Can Press, 2014), is the winner of the Elizabeth Mrazik-Cleaver Canadian Picture Book Award. Pierre was also nominated [again] by IBBY Canada for the prestigious Hans Christian Andersen Award.” www.ibby-canada.org/elizabeth-mrazik-cleaver-pratt/And now, a plethora of shortlist announcements:1) The 2015 Alberta Literary Awards ShortlistWinners will be announced and awards presented at the Alberta Literary Awards Gala on Saturday, May 23, 2015. The celebration will take place at the Chateau Lacombe Hotel (10111 Bellamy Hill Road) in Edmonton alongside the 2015 Words in 3 Dimensions Conference: Intersections (see above).A full list of award categories and nominees can be found at http://writersguild.ca/2015-alberta-literary-awards-shortlist/2) R. Ross Annett Award for Children's Literature (www.bookcentre.ca/awards/r_ross_annett_award_childrens_literature) Victor Lethbridge– You're Just Right (Tatanka Books)Leanne Shirtliffe– The Change Your Name Store (Sky Pony Press)Richard Van Camp– Little You (Orca Book Publishers) 3) 2014 Science in Society Book Awards Shortlists. Two annual book awards honour outstanding contributions to science writing. One is for books intended for children ages 8-12; the other for book aimed at the general public. Winners will be announced on Canada Book Day, April 23, 2015. http://sciencewriters.ca/awards/book-awards/Zoobots by Helaine Becker, Kids Can Press.Starting from Scratch by Sarah Elton, Owl Kids Books.It’s Catching by Jennifer Gardy, Owl Kids Books.The Fly by Elise Gravel, Penguin Random House.If by David J. Smith, Kids Can Press.4) 2015 Atlantic Book Awards ShortlistThe full shortlist for the eight different book prizes comprising the 2015 Atlantic Book Awards can be found www.atlanticbookawards.ca. Below are the nominees for the Ann Connor Brimer Award for Children’s Literature and the Lillian Shepherd Award for Excellence in Illustration. Winners will be announced Thursday, May 14, 2015.Ann Connor Brimer Award for Children’s LiteratureJack, the King of Ashes by Andy Jones (Running Goat Books & Broadsides)Flame and Ashes: The Great Fire Diary of Triffie Winsor (Dear Canada series) by Janet McNaughton (Scholastic Canada Ltd.)The End of the Line by Sharon E. McKay (Annick Press Ltd.)Lillian Sheperd Award for Excellence in IllustrationSydney Smith (nominee) Music is for Everyone by Jill Barber (Nimbus Publishing)Michael Pittman (nominee) Wow Wow and Haw Haw by George Murray(Breakwater Books)Nancy Rose (nominee) The Secret Life of Squirrels by Nancy Rose (Penguin Canada)5) Newfoundland and Labrador Book Award shortlist.During even-numbered years, these awards honour fiction and children’s/young adult fiction books; odd-numbered years recognise poetry and non-fiction. The winners will be announced May 27, 2015. This year’s list of finalists for the Newfoundland and Labrador Non-fiction Award are all first-time authors (http://wanl.ca/literary_awards)Alan Doyle for Where I Belong: From Small Town to Great Big Sea (Doubleday Canada)Janet Merlo for No One to Tell: Breaking My Silence on Life in the RCMP (Breakwater Books)Andrew Peacock for Creatures of the Rock (Doubleday Canada)Three acclaimed Newfoundland poets are shortlisted for the E.J. Pratt Poetry Award:Michael Crummey for Under the Keel(House of Anansi Press)Mary Dalton for Hooking (Véhicule Press)Carmelita McGrath for Escape Velocity (Goose Lane Editions)6) 2015 Information Book Award Shortlist announced by the Children’s Literature Roundtables of Canada. Voting Deadline: Saturday October 31, 2015.Any Questions? by Marie-Louise Gay.(Groundwood Books). A Brush Full of Colour: The World of Ted Harrison. by Margriet Ruurs & Katherine Gibson (Pajama Press).Do You Know Komodo Dragons? by Alain M. Bergeron, Michel Quintin, and Sampar. Illustrations by Sampar. Translated by Solange Messier (Fitzhenry & Whiteside).Dreaming in Indian: Contemporary Native American Voices. edited by Lisa Charleyboy and Mary Beth Leatherdale (Annick Press). Not My Girl. by Christy Jordan-Fenton and Margaret Pokiak-Fenton. Illustrated by Gabrielle Grimard (Annick Press). The Rat. by Elise Gravel (Tundra Books). Shapes in Math, Science and Nature: Squares, Triangles and Circles. by Catherine Sheldrick Ross. Illustrated by Bill Slavin (Kids Can Press). Take Shelter: At Home Around the World. by Nikki Tate and Dani Tate-Stratton (Orca Books). Tastes Like Music: 17 Quirks of the Brain and Body. by Maria Birmingham. Illustrated by Monika Melnychuk (Owl Kids). We All Count: A Book of Cree Numbers. by Julie Flett (Native Northwest).For more information about voting and submissions please contact the Information Book Award Chair, Kay Weisman at weismankay@gmail.com7) IBBY Canada (International Board on Books for Young People, Canadian section).Stop, Thief! illustrated by Pierre Pratt and written by Heather Tedavec (Kids Can Press, 2014) is the winner of the Elizabeth Mrazik-Cleaver Canadian Picture Book Award. Pierre was also nominated [again] by IBBY Canada for the prestigious ans Chrisitan Andersen Award. (www.ibby-canada.org/elizabeth-mrazik-cleaver-pratt/)-----Presented by Gail de Vos. Gail is an adjunct professor who teaches courses on Canadian children's literature, young adult literature, and commic books and graphic novels at the School of Library and Information Studies (SLIS) at the University of Alberta and is the author of nine books on storytelling and folklore. She is a professional storyteller and has taught the storytelling course at SLIS for over two decades.
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47

Mengliev, Davlatyor. "CONTENT AND LANGUAGE INTEGRATED LEARNING IN TASKS OF PROGRAMMING BY CHILDREN." Конференции, December 26, 2020. http://dx.doi.org/10.47100/.v1i2.295.

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Content-language integrated learning (CLIL) is becoming anincreasingly popular learning format today, this combined approach can greatly savelearning time, while not lowering the quality of learning. At the same time, there areno age restrictions in this approach; it can be applied to both the children's audienceand the young and adult generations. This will be discussed in this work, the authorof the work will propose a combined format for learning a foreign language andprogramming.
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48

Brown, John C., Erin M. Graves, and Mary A. Burke. "Involvement, Engagement, and Community: Dimensions and Correlates of Parental Participation in a Majority–Minority Urban School District." Urban Education, February 6, 2020, 004208592090224. http://dx.doi.org/10.1177/0042085920902245.

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This study examines parental participation in children’s schooling. Using a survey of parents of children attending a majority Hispanic school district, we employ exploratory factor analysis and determine that standard forms of participation align along two dimensions: Involvement and Engagement. Analysis reveals a third dimension: Parental Community. The data suggest that income but not educational attainment influence Involvement, whereas family circumstances correlate best with Engagement. Households with the closest proximity to a Spanish-language/immigrant culture feel the strongest sense of Parental Community. The findings may inform the design of programming to help involve parents more fully in their children’s schooling.
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49

Wall, Sharon Yvonne. "Making Modern Childhood, the Natural Way: Psychology, Mental Hygiene, and Progressive Education at Ontario Summer Camps, 1920-1955." Historical Studies in Education / Revue d'histoire de l'éducation, December 12, 2008. http://dx.doi.org/10.32316/hse/rhe.v20i2.514.

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In the first half of the twentieth century, summer camps in Ontario were promoted as a much-needed escape from city living and the pathway to a world of natural, pre-modern simplicity. This paper demonstrates that, by the late 1920s, camp administrators and promoters were, in fact, pulled in two directions; they treasured the idea of antimodern escape, but, they also sought to make the camp programming “truly modern” by integrating the latest psychological and educational wisdom. At all sorts of camps, the language and aims of educational psychology and the mental hygiene movement influenced the nature of camp goals, camp programming, and thinking about campers themselves. Camp was regarded as providing the ideal environment for fostering psychological health and for applying the principles of progressive education. This paper explores administrators’ view of the value of psychological and educational expertise, the extent to which they were able to apply these at camp, and, to a lesser extent, children’s reactions to the modern, psychologized camp.
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Papadakis, Stamatis. "The Impact of Coding Apps to Support Young Children in Computational Thinking and Computational Fluency. A Literature Review." Frontiers in Education 6 (June 10, 2021). http://dx.doi.org/10.3389/feduc.2021.657895.

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Data that shows that young children can learn and acquire Computational Thinking (CT) skills has led governments and policymakers internationally to integrate CT into the curriculum, starting in the earliest grades. Researchers support the idea that this introduction must not solely focus on a problem-solving process skill (CT) but instead provide children with new ways to express themselves, supporting their cognitive, language, and socio-emotional development (Computational Fluency-CF). Coupled with the media and government’s rhetoric and an increasing number of apps offering various programming lessons, puzzles, and challenges, educators have been responsible for introducing young children to CT and CF using touchscreen technology. This paper presents a literature review (N = 21) of empirical studies on applying four coding apps to support young children’s learning of CT and CF. The main conclusion is that all apps positively affect the development of children’s CT skills. None of the apps can ultimately support the development of CF, although ScratchJr, with a “sandbox” approach, can better help students express themselves.
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