Academic literature on the topic 'Child created video'

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Journal articles on the topic "Child created video"

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Chang, Min Cheol, Byung Joo Lee, and Donghwi Park. "The Quality, Reliability, and Accuracy of Videos Regarding Exercises and Management for Dysphagia in Pediatric Populations Uploaded on YouTube." Children 9, no. 10 (October 4, 2022): 1514. http://dx.doi.org/10.3390/children9101514.

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Objectives: YouTube is well known for providing easy access to various kinds of video content. In this study, we investigated the quality and reliability of videos on YouTube addressing exercise or dysphagia management in the pediatric population. Methods: Video quality and reliability were assessed by using the Global Quality Scale (GQS) and a modified DISCERN tool, respectively. The accuracy of the information in each video was also evaluated. Other information, including the video source, length, date of upload, as well as the number of views, likes, dislikes, and comments were investigated, and statistical significance was determined. Results: In total, 22 videos on exercises and dysphagia management in pediatric populations were evaluated; 36.4% and 72.7% of these videos did not have high quality or reliability, respectively. Moreover, half of the videos did not contain accurate information. Even when videos were created by medical specialists, many of these YouTube videos were of low quality, reliability, and accuracy. Conclusion: The reliability, quality, and accuracy of many videos on exercise or dysphagia management in the pediatric population were low. Video creators, especially medical specialists, should strive to create videos with high quality, reliability, and accuracy.
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Luna-Lucero, Myra, Colleen O’Donnell Oppenzato, Colleen Uscianowski, Ma Victoria Almeda, and Herbert P. Ginsburg. "“Magic Math Minute” Videos to Forster Understanding of Early Mathematics Learning." International Journal of Designs for Learning 11, no. 3 (August 1, 2020): 47–66. http://dx.doi.org/10.14434/ijdl.v11i3.27128.

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Technological advances afford teacher educators, designers, and researchers the opportunity to use videos as an instructional tool to help parents, caregivers, teachers, and other adults support young children’s mathematical development. We created five Magic Math Minute videos to highlight examples of young children’s mathematical thinking and to show how adults can engage children in mathematics conversations. We intended for these videos to inform adults about the ways children explore mathematics and to foster productive adult-child interactions around mathematics. This article documents how we designed five distinct but related formats of a Magic Math Minute video. It describes the video content, design constraints, three online studies evaluating the videos, and how the results of these studies informed revisions to our design.
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Mar, Pamela, Robert Spears, Jeffrey Reeb, Sarah B. Thompson, Paul Myers, and Rita V. Burke. "Creation of a Collaborative Disaster Preparedness Video for Daycare Providers: Use of the Delphi Model for the Creation of a Comprehensive Disaster Preparedness Video for Daycare Providers." Disaster Medicine and Public Health Preparedness 13, no. 02 (February 22, 2018): 123–27. http://dx.doi.org/10.1017/dmp.2018.9.

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AbstractObjectiveEight million American children under the age of 5 attend daycare and more than another 50 million American children are in school or daycare settings. Emergency planning requirements for daycare licensing vary by state. Expert opinions were used to create a disaster preparedness video designed for daycare providers to cover a broad spectrum of scenarios.MethodsVarious stakeholders (17) devised the outline for an educational pre-disaster video for child daycare providers using the Delphi technique. Fleiss κ values were obtained for consensus data. A 20-minute video was created, addressing the physical, psychological, and legal needs of children during and after a disaster. Viewers completed an anonymous survey to evaluate topic comprehension.ResultsA consensus was attempted on all topics, ranging from elements for inclusion to presentation format. The Fleiss κ value of 0.07 was obtained. Fifty-seven of the total 168 video viewers completed the 10-question survey, with comprehension scores ranging from 72% to 100%.ConclusionEvaluation of caregivers that viewed our video supports understanding of video contents. Ultimately, the technique used to create and disseminate the resources may serve as a template for others providing pre-disaster planning education. (Disaster Med Public Health Preparedness. 2019;13:123–127)
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Welton, Rebekah. "Isaac rebounds: A video game retelling of the Aqedah." Journal for the Study of the Old Testament 44, no. 3 (December 2, 2019): 293–314. http://dx.doi.org/10.1177/0309089219862803.

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This article engages with a video game retelling of the biblical Aqedah and particularly focuses on the interactive nature of video games. In the game The Binding of Isaac, Isaac runs away from his parent, ‘Mom’, and fights back, which contrasts significantly with the passive and silent Isaac of the biblical text. The interactivity and immersion created by a video game medium has a significant impact on a player’s interpretation of the biblical story. This article argues that the video game depicts the Aqedah as horrific as a means to critique corporal punishment as used in some conservative Christian child-rearing strategies. Unfortunately, the game’s misogynistic portrayal of Isaac’s mother is deeply problematic, which this article also addresses.
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Windari, Fenny, Muhammad Ikhwal, Sri Wahyuni, Rizaldy Putra, and Rosramadhana Rosramadhana. "Pendampingan Anak-anak Mengenal Sejarah Lokal Berbasis Digital Folklore di Kecamatan Medan Barat." JATI EMAS (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat) 3, no. 2 (October 28, 2019): 222. http://dx.doi.org/10.36339/je.v3i2.237.

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The child – support activity in an introduction to local history-based folklore aims to increase the interest of children in the race-based reading park, to increase children’s knowledge of local history or folklore, and to instill moral values in the story. The method of execution used in such devoted activities is the preparation, application, and application stage. The result of such devotion is the 5 M ( Reading, Chanting, Watching, Writing and Reprogramming) of the cause for learning about the folklore in northern Sumatra. Further increase children’s creativity by training them to create simple posters of the folklore that they already know about. The next stage of recording sounds to children. This was done because in the process of making each a video character. The sleuthing created an app with posters an a video based on a digital focus lore.
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Agesti, Mika, Winti Ananthia, Desiani N. Muliasari, Charlotte Ambat Harun, and Endah Silawati. "Child’s Sundanese Story Dictation: A Case Study of A 5-Year-Old Indonesian Child." Early Childhood Research Journal (ECRJ) 1, no. 1 (December 17, 2018): 29–38. http://dx.doi.org/10.23917/ecrj.v1i1.7341.

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This paper is a part of a bigger research about the implementation of story project that attempts to develop children’s critical literacy skill. The discussion in this paper focuses at the implementation of Sundanese story dictation on a 5-year-old child. The present study aims to identify the process of the story dictation, which is conducted for the very first time as a method to help children in expressing their own-created stories. Case study was employed as the research method. The subject of the present study was a 5-year-old boy who speaks Sundanese fluently and can express his ideas orally, in an kindergarten in Kabupaten Bandung. Story dictation was the method used to enable the subject to create a Sundanese story. The data were collected through video-tapped observation, in-depth interview and teacher’s field notes during the process of story dictation. Subsequently, the collected data were analysed. The finding revealed that the subject was able to complete the process of the story dictation voluntarily and could express his own story fluently. The investigation has shown that the created story can be categorised as a very good one.
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Wald, Hedy S., and Brenda Bursch. "Faculty Videos of Resilience Narratives at Two Institutions." International Journal of Innovative Teaching and Learning in Higher Education 1, no. 1 (January 2020): 16–24. http://dx.doi.org/10.4018/ijitlhe.2020010102.

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Burnout and mental health issues among residents are associated with adverse health consequences and suboptimal job performance, e.g. increased medical error. Given role models as key to cultivating resilience, we created faculty resilience narrative videos within resilience skill training programs, hypothesizing such videos would provide new perspectives/insights on resiliency and humanize attendings in a useful way. Child and adult neurology residents at two institutions positively rated the impact of these faculty videos. Such videos are an innovative and practical way to: 1) provide exemplar role models for learning about coping with physician challenges and gaining insights on resilience; 2) access stories of triumph over challenge for inspiration; and 3) work to achieve local culture change by reducing stigma and increase empathy/connection during training. Successful implementation of this video innovation provides good rationale for further evaluation of impact on local culture, faculty experience, and resident attitudes and behavior.
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Kumar, Maya M., Eyla G. Boies, Mark H. Sawyer, Meredith Kennedy, Christine Williams, and Kyung E. Rhee. "A Brief Provider Training Video Improves Comfort With Recommending the Human Papillomavirus Vaccine." Clinical Pediatrics 58, no. 1 (October 3, 2018): 17–23. http://dx.doi.org/10.1177/0009922818805217.

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The American Academy of Pediatrics California Chapter 3 created a 20-minute training video targeting barriers to strong provider recommendation of the human papillomavirus (HPV) vaccine. The video included clinical vignettes featuring pediatricians modeling counseling techniques with vaccine-hesitant families. Ninety-six multidisciplinary providers (including pediatric residents) at 6 sites viewed the video and completed baseline and posttest questionnaires assessing their vaccine knowledge, attitudes toward vaccination, and comfort with skills needed to facilitate vaccination. Following the intervention, providers had substantial and statistically significant ( P < .05) improvements in multiple areas assessed, particularly knowledge of the burden of HPV-related disease in males and changes in vaccine response with age; likelihood of “strongly agreeing” that vaccination should not be delayed beyond preadolescence and that HPV vaccine is safe; and feeling “very comfortable” counseling vaccine-hesitant parents and facilitating vaccine completion. This cost-effective and easily disseminated training modality shows promise in increasing provider comfort with HPV vaccine counseling.
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Mahendra, Isra, Selviana Selviana, Shelly Ayu Andesty, Nanda Aulia Ramadayanti, Decha Suci Amelia, and Safriansyah Safriansyah. "Establishment of virtual education classes as an effort to prevent stunting in Sutera Village, Sukadana District." Community Empowerment 6, no. 12 (December 28, 2021): 2164–71. http://dx.doi.org/10.31603/ce.5466.

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Sutera Village is one of the villages with a high stunting rate located in North Kayong Regency. The stunting cadres that had been formed previously were unable to carry out their duties due to the Covid-19 pandemic. Finally, the prevention model on stunting nutrition problems in the Covid-19 pandemic era was created with the idea of ​​forming virtual classes for stunting cadres through various communication applications using video. The purpose of this community service is to create educational media for cadres as an effort for stunting prevention in Sutera Village, Sukadana District, North Kayong Regency. Education model was carried out with direct learning and virtual with promotional media such as nutritional calendars, learning books, games, educational materials, stunting symptom forms, and video tutorials for monitoring child nutrition. The Wilcoxon test shows the p-value of 0.004 for the knowledge variable and 0.016 for attitude. So, it was concluded that there was an increase in knowledge and attitudes. In other words, the establishment of virtual education classes as an effort to prevent stunting in Sutera Village, Sukadana District, North Kayong Regency is effective in increasing the knowledge and attitudes of stunting cadres.
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Litovuo, Lauri, Nina Karisalmi, Leena Aarikka-Stenroos, and Johanna Kaipio. "Comparing Three Methods to Capture Multidimensional Service Experience in Children’s Health Care: Video Diaries, Narratives, and Semistructured Interviews." International Journal of Qualitative Methods 18 (January 1, 2019): 160940691983511. http://dx.doi.org/10.1177/1609406919835112.

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Interest in studying experiences has grown rapidly; however, little attention has been paid to the applicability of qualitative methods for capturing the service experience in children’s health care. This study examined and compared three data collection methods to capture the multidimensional service experience of child patients and their families: video diaries with child patients, narrative interviews with parents of a child patient, and semistructured interviews with health-care professionals working with child patients. The methods were analyzed with respect to their benefits and limitations and their applicability for capturing the multidimensional service experience presented by service experience co-creation framework, including the temporal, factual, spatial, locus, control, and organizational dimensions. The key findings are as follows: (A) The video diary method has the potential to capture the temporally broad and spatially complex phenomenon of child patients’ service experience and enables researchers to capture service experience created beyond the hospital setting (e.g., through hobbies or in school). (B) Narratives with parents have the potential to capture the temporal, spatial, locus, and organizational dimensions through stories and are well-suited for mapping children’s experiences and the actors influencing them. (C) Semistructured interviews with health-care professionals have the potential to capture a generalized but temporally narrow view of the service experience of child patients, concentrating on experiences within hospital settings. This is beneficial for developing health-care service providers’ actions. Structured analysis and comparison of methods guides researchers to select appropriate methods to take a complementary approach in the understanding of experiences in the context of children’s health care.
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Dissertations / Theses on the topic "Child created video"

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Hogan, Jean M. "A Manual for Child-Created Video Production for Use by Classroom Teachers." UNF Digital Commons, 1990. http://digitalcommons.unf.edu/etd/77.

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We are living in an information based society that has resulted in the availability of new technology for use by students and teachers. The video camera is an ideal tool for disseminating information and teaching skills; it is easy to use, produces immediate results and feedback, and catches the students' attention in an instant. Yet, many teachers shy away from incorporating the video camera as a part of their classroom curriculum. Some are wary of the camera itself. Others fail to see its potential as a part of their classroom curriculum since there are already many skills to be taught during the school day. Child-created video has value as a part of the curriculum. Therefore, support in the form of a manual written for teachers will make the video camera user-friendly for both teachers and their students. Child-created video can become an integral part of the classroom curriculum. Since there are no prerequisite skills to film making (Cox, 1983), it is appropriate for all age levels. This project resulted in the production of a manual designed for use by teachers and their students in the Duval County (Florida) School System. The manual gives sequential instructions for the planning and production of a child-created video production. Activities that enhance camera skills and visual techniques are included. The manual was evaluated by teachers and personnel familiar with classroom video production techniques who then made recommendations as to it's usefulness as a guide for teachers.
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Parker, Kathryn. "A systematic review of the existing research around parent-child interaction video interventions and an exploration of the learning space created within video interaction guidance supervision." Thesis, University of Newcastle upon Tyne, 2012. http://hdl.handle.net/10443/1368.

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The most important aspect of good supervision is said to be the relationship, yet we know little about what type of relationship may support the learning process in supervision. The aim of this project was to explore the current literature on, and the learning process within Video Interaction Guidance (VIG) supervision, which is widely acknowledged for its focus on developing attuned interactions. This is a relatively under-researched area both within the VIG literature and in the wider supervision literature more generally, where there is little mention of VIG as a potential supervisory model or approach. Due to the limited literature and research on VIG and supervision the systematic review widened the search to explore the impact of the use of video to support care giver-child interactions. Results suggested that there were short term effects on the interaction, although the long term effects were unclear. The following research asked two questions a) what kind of learning occurs within VIG supervision, and b) what type of supervision brings this about. Seven VIG facilitators, training to become VIG guiders were interviewed on their supervision sessions. VIG supervision was described as qualitatively different from more process driven supervision which was generally viewed as being less meaningful, beneficial and supportive. The types of learning that were supported are discussed.
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Books on the topic "Child created video"

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Walden, Joshua S. Celebrity, Music, and the Multimedia Portrait. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190653507.003.0005.

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Chapter 4 examines hybrid works of multimedia portraiture and the genre of the portrait opera. The chapter first views the Voom Portraits of the American avant-garde director Robert Wilson, an ongoing series of multimedia video portraits of celebrities begun in 2004, looking in particular at his portraits of actors Robert Downey Jr. and Winona Ryder, which combine high-resolution film image with eclectic sound effects and scores by composers Tom Waits and Michael Galasso. The chapter then turns to the portrait opera Einstein on the Beach, created by Wilson, Philip Glass, and choreographer Lucinda Childs, to explore how they produced a multimedia portrait of Einstein that employs disparate allusions to popularly known elements from his life in a highly abstract work of opera that leaves the viewer to engage in a particularly imaginative act of interpretation about how the music describes this well-known modern icon.
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Book chapters on the topic "Child created video"

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Biswas, Rubel, Deisy Chaves, Laura Fernández-Robles, Eduardo Fidalgo, and Enrique Alegre. "A Video Summarization Approach to Speed-up the Analysis of Child Sexual Exploitation Material." In XLII JORNADAS DE AUTOMÁTICA : LIBRO DE ACTAS, 648–54. Servizo de Publicacións da UDC, 2021. http://dx.doi.org/10.17979/spudc.9788497498043.648.

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Identifying key content from a video is essential for many security applications such as motion/action detection, person re-identification and recognition. Moreover, summarizing the key information from Child Sexual Exploitation Materials, especially videos, which mainly contain distinctive scenes including people’s faces is crucial to speed-up the investigation of Law Enforcement Agencies. In this paper, we present a video summarization strategy that combines perceptual hashing and face detection algorithms to keep the most relevant frames of a video containing people’s faces that may correspond to victims or offenders. Due to legal constraints to access Child Sexual Abuse datasets, we evaluated the performance of the proposed strategy during the detection of adult pornography content with the NDPI-800 dataset. Also, we assessed the capability of our strategy to create video summaries preserving frames with distinctive faces from the original video using ten additional short videos manually labeled. Results showed that our approach can detect pornography content with an accuracy of 84.15% at a speed of 8.05 ms/frame making this appropriate for realtime applications.
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Astor, Ron, and Rami Benbenishty. "Photos, Videos, and Other Technology." In Mapping and Monitoring Bullying and Violence. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190847067.003.0017.

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On their own, photos and videos are not a reliable source of information about what is taking place in a school. It’s easy to react emotionally or with outrage to a video of a fight, a child being picked on, or some other display of abuse or wrongdoing. But everyone knows from highly publicized incidents posted on YouTube, Twitter, or other social media sites that photos and videos can be taken out of context. They tell a story, but they don’t tell the whole story. Even so, they can be used by administrators to discern whether the action shown in the photo or video is an isolated incident or could be a symptom of a larger problem. If an alarming photo or video taken at a school is receiving attention from the media, it’s better to talk about it with the school community as soon as possible than to pretend it didn’t happen. Situations like these create an opportunity to examine and share other sources of data about school safety, violence, and victimization. Too often, one incident can cause the public to draw conclusions about a school that are not accurate. That’s why a monitoring system is necessary— to put such an incident in context. Administrators who can refer to other sources of data regarding violence, drug use, or weapons can respond with more confidence when faced with criticism over one incident. As part of a monitoring system, photos, videos and other technology can be used for positive purposes. They allow students who might skip questions on a survey or don’t want to speak up during a focus group to express themselves in a different way. There are many examples of projects in which students are given cameras and microphones and encouraged to express themselves and present their experiences in school through this media. In addition to the individual students benefitting from such experiences, school leaders, staff members, and parents get the opportunity to see the school from the students’ perspectives.
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Keats, Jonathon. "Mashup." In Virtual Words. Oxford University Press, 2010. http://dx.doi.org/10.1093/oso/9780195398540.003.0027.

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The origin of the mashup is a matter of debate. According to one theory, the phenomenon began in 2001 with the XFM radio broadcast of the song “Stroke of Genius,” a bootleg remix by the deejay Freelance Hellraiser that incongruously set the pop vocals of Christina Aguilera’s “Genie in a Bottle” against garage rock instrumentals from the Strokes’ “Hard to Explain.” A competing hypothesis credits the culture-jamming Evolution Control Committee, which in 1993 satirically layered the brutal rap lyrics of Public Enemy over swinging Latin arrangements of Herb Alpert and the Tijuana Brass. Other theories cite Club House’s 1983 medley of Steely Dan’s “Do It Again” and Michael Jackson’s “Billy Jean,” Frank Zappa’s ’70s experiments in xenochrony, King Tubby’s ’60s dub remixes, John Cage’s ’50s compositions for a chorus of radios, and even the Renaissance practice of quodlibet. Although some of these may have been influential—and all are reminders of the role remixing has forever played in the creative process—this long tail of influences scarcely anticipates the explosion of songs combining vocals from one source with instrumentals from another following the Freelance Hellraiser’s XFM debut. In a matter of months mashups numbered in the thousands, with juxtapositions including Missy Elliott vs. the Cure, Art Garfunkel vs. Watership Down, and Whitney Houston vs. Kraftwork. Evoking a wrestling match, A vs. B became the standard formula for citing sources, generally in parentheses following a title playing on names of the original songs. (For instance, “Smells Like Teen Booty” was a mashup of Nirvana’s “Smells Like Teen Spirit” with “Bootylicious” by Destiny’s Child.) The sounds of these remixes were as varied as the source materials, and the motivations were as disparate as the historical influences, with intended targets ranging from dance club entertainment to cultural critique. What these works shared, and have in common with the countless additional musical (and video) mashups that have since joined them, is the notion that culture is interactive, a feedback loop rather than a mail chute. Whether done in tribute or ridicule, or simply to create something beautiful, these songs mash up the standard distinction between consumer and producer.
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Conference papers on the topic "Child created video"

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Zalys, Vytautas. "Interactive Multi-Sensory Environments for Children with Autism Spectrum Disorders." In ATEE 2020 - Winter Conference. Teacher Education for Promoting Well-Being in School. LUMEN Publishing, 2021. http://dx.doi.org/10.18662/lumproc/atee2020/39.

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The emerging of digital technology not only encourages the development of new tools but also changes traditional approaches to solving emerging problems. The sound, music, art, colors, etc. that prevailed in the 20th-century forms of therapy are being replaced by integrated systems that overcome many of these forms, thanks to digital technology. With the increasing number of people with autism spectrum disorder (ASD) in the world, such systems provide new opportunities for the treatment of these disorders. In this research, the creation of such a system has been chosen as the object of work. The article presents an interactive tool for the education of children with ASD created by audio, video, and computer technologies and assesses its potential impact. The experimental research and its results are presented. This study aims to evaluate an interactive instrument developed for the education of such children. Following the objectives of ensuring the interactivity of the process, provoking all the perceptions of the subject, and developing the subject's ability to respond to the environment, a personalized audiovisual environment was created. For interactivity, the virtual program EyeCon, Webcam and camcorders, video projector, and speaker system were used. The study was conducted with one subject and a case study method was used. The impact of the instrument was established based on a survey of the parents of the child and the findings of childcare experts. The results of the study demonstrated the positive benefits for this child such as increased eye-to-hand coordination, concentration duration, improved communication, and emotional expression. The results obtained show that such interactive multi-sensory environments in special and general education schools can be a supplemental tool for traditional methods.
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Denton, Michael J., Samir B. Tambe, and San-Mou Jeng. "Experimental Investigation Into the High Altitude Relight of a Three-Cup Combustor Sector." In ASME Turbo Expo 2018: Turbomachinery Technical Conference and Exposition. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/gt2018-77146.

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The altitude relight of a gas turbine combustor is an FAA and EASA regulation which dictates the successful re-ignition of an engine and its proper spool-up after an in-flight shutdown. Combustor pressure loss, ambient pressure, ambient temperature, and equivalence ratio were all studied on a full-scale, 3-cup, single-annular aviation combustor sector to create an ignition map. The flame development process was studied through the implementation of high-speed video. Testing was conducted by placing the sector horizontally upstream of an air jet ejector in a high altitude relight testing facility. Air was maintained at room temperature for varying pressure, and then the cryogenic heat exchanger was fed with liquid nitrogen to chill the air down to a limit of −50 deg F, corresponding with an altitude of 30,000 feet. Fuel was injected at constant equivalence ratios across multiple operating conditions, giving insight into the ignition map of the combustor sector. Results of testing indicated difficulty in achieving ignition at high altitudes for pressure drops greater than 2%, while low pressure drops show adequate performance. Introducing low temperatures to simulate the ambient conditions yielded a worse outcome, with all conditions having poor results except for 1%. High-speed video of the flame development process during the relight conditions across all altitudes yielded a substantial effect of the pressure drop on ignitability of the combustor. An increase in pressure drop was associated with a decrease in the likelihood of ignition success, especially at increasing altitudes. The introduction of the reduced temperature effect exacerbated this effect, further hurting ignition. High velocity regions in the combustor were detrimental to the ignition, and high area, low velocity regions aided greatly. The flame tended to settle into the corner recirculation zone and recirculate back into the center-toroidal recirculation zone (CTRZ), spreading downstream and likewise into adjacent swirl cups. These tests demonstrate the need for new combustor designs to consider adding large recirculation zones for combustor flame stability that will aid in relight requirements.
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Gossard, Justin, Steven A. Waters, and Shane Finneran. "Experimental Evaluation of Blasting Near Pipelines." In 2018 12th International Pipeline Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/ipc2018-78630.

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Construction blasting was proposed as a technique to create a trench for a new pipeline within the right-of-way (ROW) of an existing vintage pipeline where soil conditions consisted primarily of rock. Several field experiments were conducted to assess the potential loading conditions that the vintage pipeline could experience due to various blasting configurations as part of the nearby construction process. Two test pipe segments were constructed from segments removed from the vintage pipeline for use in these experiments. Each test segment contained two vintage bell-bell chill ring girth welds (GW) and were pressurized to operating conditions of the vintage pipeline for the duration of all blasting. Groups of eight resistive strain gages were bonded around the exterior surface of three distinct locations on each test segment. The three locations include one pipe body location and each of the two welds on each segment. Four separate experiments were conducted with each experiment focusing on a unique combination of trench backfill material, compaction level and separation distance from the test pipe segments and the explosive charges. The primary objective throughout these four experiments was to monitor and record the behavior of buried test pipe sections due to nearby blasting activities. Long range 3-dimentional (3D) laser scanning equipment was used to track movement of each test segment from test to test. High-speed video equipment was also employed to capture each blast. The high-speed video provided additional details on the blast energy transfer, verification of individual charge initiation as well as pipeline test segment movement where each pipeline segment was exposed. Peak particle velocity measurements were taken during each test blast. Strain data collected during each test was used to assess potential damage to the vintage pipeline test segments as a result of blasting. The combined information collected from the in-field testing showed that elevated strains and stresses may be observed during blasting activities near pipelines.
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