Journal articles on the topic 'Characters'

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1

Liu, Kun, Kang-Ming Chang, Ying-Ju Liu, and Jun-Hong Chen. "Animated Character Style Investigation with Decision Tree Classification." Symmetry 12, no. 8 (July 30, 2020): 1261. http://dx.doi.org/10.3390/sym12081261.

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Although animated characters are based on human features, these features are exaggerated. These exaggerations greatly differ by country, gender, and the character’s role in the story. This study investigated the characteristics of US and Japanese character designs and the similarities and differences or even the differences in exaggerations between them. In particular, these similarities and differences can be used to formulate a shared set of principles for US and Japanese animated character designs; 90 Japanese and 90 US cartoon characters were analyzed. Lengths for 20 parts of the body were obtained for prototypical real human bodies and animated characters from Japan and the United States. The distributions of lengths were determined, for all characters and for characters as segmented by country, gender, and the character’s role in the story. We also compared the body part lengths of animated characters and prototypical real human bodies, noting whether exaggerations were towards augmentation or diminishment. In addition, a decision tree classification method was used to determine the required body length parameters for identifying the classification conditions of animated characters by country, gender, and character’s role in the story. The results indicated that both US and Japanese male animated characters tend to feature exaggerations in head and body sizes, with exaggerations for US characters being more obvious. The decision tree only required five length parameters of the head and chest to distinguish between US and Japanese animated characters (accuracy = 94.48% and 67.46% for the training and testing groups, respectively). Through a decision tree method, this study quantitatively revealed the exaggeration patterns in animated characters and their differences by country, gender, and character’s role in the story. The results serve as a reference for designers and researchers of animated character model designs with regards to quantifying and classifying character exaggerations.
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2

Han, Jingjing, and Hushinaidi Bin Hamid. "The Artistic Expression of Character Shaping and Dramatic Costume Design." International Journal of Education and Humanities 14, no. 2 (May 30, 2024): 92–94. http://dx.doi.org/10.54097/gnenx206.

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Character shaping and theatrical costume design complement each other in theatrical performance. Character shaping requires consideration of the character's background, personality traits, and goals, and showcases the character's characteristics through techniques such as dialogue, body language, and psychological description. Dramatic costume design should reflect the personality of the characters, conform to the theatrical style and historical background, and reflect the development of the characters in the plot. By selecting appropriate materials, colors, and designing clothing styles, as well as cleverly matching accessories, theatrical costumes can enhance the effect of character shaping. The interaction between characters and clothing is reflected in clothing strengthening character characteristics, assisting in expressing character emotions, and creating a suitable plot atmosphere. By integrating character shaping with theatrical costume design, the connotation of characters can be better interpreted, and the overall expressive power of drama can be enhanced.
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Shchukina, Daria A., and Lyubov Yu Stepanova. "Ways to nominate characters in the tales of P.P. Bazhov." Philological Sciences. Scientific Essays of Higher Education, no. 4 (July 2021): 70–79. http://dx.doi.org/10.20339/phs.4-21.070.

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This article discusses a question of nomination characters in the tales of P.P. Bazhov. Character’s names in tales are studied from the point of view of etymology, symbolism and mythology. The aim of the research is to analyze the semantics of the character’s names in Bazhov’s tales. The hypothesis of the study is the following statement: symbolic and mythological conceptions about the named character, together with the context and meaning of the lexemes that make up the name, form the semantics of the name of one or another character. The analysis was based on the texts of Bazhov’s tales, included in collection works of the writer in 3 books (“The Mistress of the Copper Mountain”, “The Malachite Box”, “The Stone flowe”, “The Mountain master”, “A Fragile twig”, “Zhelezko’s covers”, “Two lizards”, “Sochen’s gems”, “Grass trap”, “Old mountains gift”, "Ivanko Krylatko", "Ognevushka-Poskakushka", "Blue snake", etc.). The article identifies the features of the onomastic space of P.P. Bazhov's tales. This article considers ways to designate characters in tales, which are studied in the framework of onomastics. In this study, it was used a descriptive method (when generalizing theoretical knowledge on the subject under study), a method of component analysis (in interpretation of the semantics of a character’s name), a comparative method (when comparing characters to identify their common characteristics), and a classification method (in the classification of the names of the characters). Character’s names of Bazhov’s tales were divided on two groups and several subgroups depending on the character's belonging to the world of people or to the world of fantastic creatures. The results of the research can be used to further study the specifics of nomination characters in the tales of P.P. Bazhov.
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OCHIAI, Hiroyuki. "Characters and character cycles." Journal of the Mathematical Society of Japan 45, no. 4 (October 1993): 583–98. http://dx.doi.org/10.2969/jmsj/04540583.

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5

Bidaud, Samuel. "Pour une poétique du nom de personnage." Interlitteraria 21, no. 1 (July 4, 2016): 117. http://dx.doi.org/10.12697/il.2016.21.1.10.

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Prolegomena to a poetics of the character’s name. We propose in this article a poetics of the character’s name. The character’s name can be studied from an autonomous point of view as well as from a structural point of view. From an autonomous point of view, at first, we show that the character’s name especially reflects a personal, a social, a physical, a generic, a geographical, an autobiographical or a referential characteristic of the character. We also focus on two particular cases, the case in which the name of the character is incomplete and the case in which the identity of the character is changing. The structural point of view, on the contrary, consists in studying the names of the characters of a same work by comparing them to each other. We focus in this way on the thematic role of the characters’ names, and on the case in which some phonetic features are recurrent in the names of several characters and must therefore be interpreted. We eventually mention the problem of the translation of the characters’ names, focusing on two situations: the situation in which the character’s name has no obvious meaning, and is not really translated, and the situation in which the character’s name has a real meaning, and is either translated literally or adapted.
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6

Priyatno, Zakib, M. Amir P, and Fathu Rahman. "Psychological Transformation of the Main Character in the Novel 'The Woman in White' by Wilkie Collins: A Psychoanalytic Study." International Journal of Religion 5, no. 11 (July 11, 2024): 3597–604. http://dx.doi.org/10.61707/gpqx5s55.

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In the world of literature, the transformation of a character's personality is one of the most interesting and important elements. The changes experienced by the characters in the novel not only provide depth to the story, but also reflect complex psychological and emotional dynamics. This transformation often occurs as a result of internal and external conflicts faced by the characters. The main focus of this research is on the main character with the aim of analyzing how life experiences, trauma, and interactions with other characters influence his psychological development. These changes in the characters' thinking, emotions, and behavior are analyzed in depth. This research uses Sigmund Freud's literary psychology approach to dissect the personality changes of the main character in the novel "The Woman in White" by Wilkie Collins. Through in-depth textual analysis, this research examines the internal dynamics of the main characters, revealing the psychological layers that influence their actions and decisions. Freud's approach is used to understand the unconscious conflicts, drives, and defense mechanisms that shape character evolution throughout the narrative. These findings illustrate how the main character's internal psychological conflicts contribute to the development of the plot and characterization, providing new insight into the complexity of the characters in this classic literary work.
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7

Fira, Rachma. "QUALISIGN, SINSIGN, AND LEGISIGN IN GREAT EXPECTATIONS BY CHARLES DICKENS." English Language, Linguistics, and Culture International Journal 1, no. 1 (April 30, 2021): 1. http://dx.doi.org/10.24252/elstic-ij.v1i1.22048.

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This study aims to describe the semiotics of Charles Sanders Pierce based on the representament in the novel. This research is a qualitative descriptive study. The Great Expectations, novel by Charles Dickens as a source of research data and text excerpts in the form of narration, dialogue, and monologues containing qualisign, sinsign, and legisign as data. Data collection techniques are done by reading techniques and inventory techniques. Stages of data analysis techniques are carried out by means of data reduction, data presentation, explanation of the results of the study as well as the conclusion and verification of research results. The results showed that the semiotics in the novel Great Expectations by Charles Dickens were divided into: (1) qualisign in the form of verbal markers in the form of characters' conversations about other characters and nonverbal markers in the form of activities or activities of characters, time settings, and character reactions. (2) sinsign in the form of verbal markers of the character's conversations with other characters and conversations about other characters as well as nonverbal markers in the form of bodily movements or expressions, character's activities or activities, character's physical characteristics, settings, thoughts or feelings of the characters, and character's reactions. (3) Legisign of verbal markers in the form of characters' conversations with other characters and conversations about other characters and nonverbal markers in the form of body movements or expressions of characters.
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8

Jun, sangmi, and Sun Young Kim. "The Effect of Idol Characters on Character and Idol Loyalty: Focused on BT21 Case." Korean Society of Culture and Convergence 45, no. 2 (February 28, 2023): 557–77. http://dx.doi.org/10.33645/cnc.2023.02.45.02.557.

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Recently, as idol characters have spread, they have contributed to the participation of fans and consumers and their relationship with idols through their unique personality. However, researches on the influence and value of idol characters are still insufficient. Therefore, this study attempted to find out what character characteristics of idol characters affect character loyalty and idol loyalty. To this end, the character BT21 of idol BTS was selected as an case, and a survey was conducted on 253 men and women in their 20s and 40s, and regression analysis was performed. As a result, first, among BT21 character traits, similarity, credibility, attractiveness, familiarity, and originality influenced character loyalty, and among them, similarity showed the highest association with Attitudinal loyalty. Second, character loyalty was found to increase the effect on idol loyalty by maximizing the character's characteristics. Third, it has been demonstrated that idol characters can generate continuous consumption of character products and content. Fourth, it was found that completely mediates character familiarity and the partner factors of idol loyalty.
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9

Rüggemeier, Jan, and Elizabeth E. Shively. "Introduction: Towards a Cognitive Theory of New Testament Characters: Methodology, Problems, and Desiderata." Biblical Interpretation 29, no. 4-5 (November 12, 2021): 403–29. http://dx.doi.org/10.1163/15685152-29040001.

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Abstract This Introduction provides an overview of a cognitive-narratological approach to characters and characterization in New Testament narratives. We begin by comparing conventional and cognitive approaches to New Testament characters and characterization, and delineating a practical methodology designed to sensitize readers to a variety of interpretative possibilities that arise from the cognitive turn within narratology. Afterwards, we apply that methodology in three ways. First, we acquaint readers with the prospect of tracing characters within one New Testament narrative. Then, we hint at the analysis of character migration, that is, a character’s development across more than one narrative. Finally, we provide insight into the analysis of character emotions and the readers’ empathy with characters. To illustrate these aspects, we focus on examples from the Gospel of Mark.
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Inoue, Hiroyuki, and Yuma Fujisaki. "Impression Space Analysis of Local Mascot Characters for Regional Promotion." Journal of Advanced Computational Intelligence and Intelligent Informatics 22, no. 5 (September 20, 2018): 731–37. http://dx.doi.org/10.20965/jaciii.2018.p0731.

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Recently, local mascot characters called “Yurukyara” have been active in various places. They play an important role in raising a region’s image and exciting the region to promote regional development. It is important to understand the impression given by the characters, since each character’s image leads to the promotion and recognition of the region. In this study, we analyze the impression of local mascot characters to provide useful information for regional promotions, etc. First, we extract the Kansei factors from the characters’ appearances and classify the characters within the factor space. Next, we analyze the differences in impressions when adding character-profile and video information.
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11

Delaney, Peter F., Khanh N. Nghiem, and Emily R. Waldum. "Short article: The selective directed forgetting effect: Can people forget only part of a text?" Quarterly Journal of Experimental Psychology 62, no. 8 (August 2009): 1542–50. http://dx.doi.org/10.1080/17470210902770049.

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Participants studied sentences describing two different characters and then were told to forget the sentences about only one of the characters. A second list contained sentences attributed to a third character. Subsequently, they received a recall test on the sentences about the original two characters. When the sentences could be thematically integrated, participants showed no directed forgetting relative to a control group that was never told to forget. However, with unrelated sentences, participants selectively forgot the target character's sentences without forgetting the other character's sentences. This selective directed forgetting effect is a novel empirical result. We interpret the results as consistent with Radvansky's (1999) ideas about inhibition with textual materials.
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12

Syahidah, Muthi, Nasmilah Nasmilah, and Abidin Pammu. "Psychopathy caused of the main character in Flynn’s Gone Girl." Gema Wiralodra 14, no. 3 (October 31, 2023): 1374–79. http://dx.doi.org/10.31943/gw.v14i3.595.

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In this research, the researcher aimed to investigate the psychopathy cause of the main character in Flynn’s Gone Girl. This research used a descriptive qualitative method. The data were collected through closed reading. This research showed that the main character's journey is unquestionably satisfying from start to finish. The effects of the main character's actions have reached a point of saturation, and they are extremely happy. Several minor characters have thwarted the main character's magnificent plot to exact revenge on the other main character (her husband). This research suggests further research to analyze the social relationship between the characters of the novel and its impact on their character. Specifically, the researcher analyzed the main character who is a psychopath and it has fascinated artists and the general public for centuries. Besides, it also got the author’s feelings or experiences of the object of the study in Flynn’s Gone Girl.
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13

Grizzard, Matthew, Jialing Huang, Kaitlin Fitzgerald, Changhyun Ahn, and Haoran Chu. "Sensing Heroes and Villains: Character-Schema and the Disposition Formation Process." Communication Research 45, no. 4 (April 3, 2017): 479–501. http://dx.doi.org/10.1177/0093650217699934.

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Character morality is an integral variable within disposition theories. Zillmann proposed that moral judgments of characters result from a viewer monitoring and approving/disapproving of a character’s behaviors. Raney proposed a schema-based theoretical expansion of this model, wherein moral judgments of characters and disposition formation—facilitated by the activation of character-schema (e.g., hero/villain)—might occur prior to the observation of behavior. Three experimental studies were conducted to test Raney’s hypotheses and to integrate them into Zillmann’s original models. Study 1 indicates that visual cues associated with heroes and villains evoke character-consistent moral judgments absent character behaviors. Study 2 demonstrates that character-schema activation is magnified by the presence of an opposing character. Finally, Study 3 demonstrates that schema-based moral judgments can bias approbation of behaviors and subsequent moral judgments of characters. Theoretical implications and directions for future research are discussed.
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14

Holland, Sharon P. "When Characters Lack Character: A Biomythography." PMLA/Publications of the Modern Language Association of America 123, no. 5 (October 2008): 1494–502. http://dx.doi.org/10.1632/pmla.2008.123.5.1494.

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I open with two philosophical gestures that point to the two quandaries that motivate this paper. First, the (im)possibility of biography—an account of some one's life—a documenting that usually, for better or worse, takes the lives of individuals as exemplary to the community, thus setting them apart from, rather than making them part of, the community of counterparts. And second, the problem discourse itself creates: When saying what we mean, does the message always reach its “indicated address” or audience? In critical theory, discourse often seems to circumvent rather than “treat” the material at hand. In keeping with the purpose of this special issue—to speak to comparative racialization—I would like to begin with a brief challenge to this project. I find “comparative racialization” an oxymoron: a promise to render the “races”—bundled into their minoritizations—separate but equal to demonstrate the effectiveness of the happy colored folks' companionability. Good racial feeling, after all, comes in twos (think Lone Ranger and Tonto, Amos and Andy, Sonny and Cher, etc.). My critique here is not meant to be facetious or disrespectful, since I intend to follow the rigorous investigation that I am charged with: bringing pressure to bear on the “comparative” in association with “racialization.” To understand what is being examined here, it is necessary to challenge the possibility of doing anything here. The minute we grasp that two racialized entities can be compared, does a set of proofs—such as, but not limited to, ideas of belonging and community and, more generally, ideas of a literature or literatures, a culture or cultures—then confront us? What if the subjects we choose to engage with are not subjects at all? What if we begin our query with some attention to what makes the subject work? Or, better yet, what tale would we tell about it, if we could? Could we provide a series of ontological proofs about its being that would ground itself in the happy narrative of place, space, and race?
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Safarina, Reny Anindhita, Bambang Sulanjari, and Yuli Kurniati Werdiningsih. "Penampilan Watak Tokoh dalam Cerkak “Didongakne Malah Nesu” Karya Djaid Belor." Kaloka: Jurnal Pendidikan Bahasa dan Sastra Daerah 2, no. 1 (June 27, 2023): 29–37. http://dx.doi.org/10.26877/kaloka.v2i1.10546.

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The purpose of writing this scientific paper is to fulfill lecture assignments in order to develop writing skills and describe a person's character based on interactions between characters in a short story literary work or it can also be called cerkak. The story comes from a Javanese-language magazine published in 2019. However, what will be discussed in this scientific paper is the one with the title Didongake Malah Nesu which was created by Djaid Belor. The method used in this research is qualitative. Research data in the form of cerkak texts sourced from Javanese-language magazines published in 2019 tells of the reality of a husband and wife as officials who were accidentally prayed for by foreigners. The theory used is literary psychology that focuses on the behavior of characters that clearly describe the character's character. The results of this study are to find out the inner conflict that occurs in each character, to know the psychological condition of the character and the psychology of the author through the plot of the short story. Each character has a different role and response to the events they face to make the story interesting. This behavior becomes a reference for knowing the character's character through conversations and interactions between characters.
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Wiratini, Ni Made, Ni Komang Sutriyanti, and I. Gusti Ngurah Sudiana. "Kajian Pendidikan Karakter Dalam Cerita Sundara Kanda." Cetta: Jurnal Ilmu Pendidikan 3, no. 2 (June 25, 2020): 155–72. http://dx.doi.org/10.37329/cetta.v3i2.447.

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Hindu teachings contain a lot about character education, morals, ethics and manners. Moral education can be seen in the story of Sundara Kanda, which is a sub of Itihasa in the Ramayana epic that tells the journey of life with various obstacles and tests that must be faced with full fortitude, strength and determination. Every event that occurs in the Sundara Kanda story is a unified narrative unit in resolving the conflict of every event. The setting in this story uses the setting of Mount Mainaka, Alengka Palace, Taman Angsoka, Kiskinda kingdom. The character is Hanuman who becomes a central figure, then there are goddesses Sitā and Ravana. The accompanying figures are Trijata, Wibisana, Anggada, Jembawan, Sugriwa, Laksmana and Rama. Rahwana as the Antagonist, then there are also giants. His mandate is loyalty and determination in carrying out dharma. Character characters contained in the Sundara Kanda story include characterization displayed through the use of the character's name, through the appearance of the character, and characterization through the author's speech. In accordance with the characters contained in Hindu teachings, namely in the book of Bhagawadgita, the characters in the Sundara Kanda story can be grouped into two characters namely daivi sampad and asuri sampad. The values ​​contained in the character of the Sundara Kanda story include religious, honesty, responsibility, tolerance, discipline, and hard work. As a whole, the character's character value is a national character that should be inculcated and developed to the wider community, in order to shape the attitudes and behavior of a person in carrying out the duties and obligations that should be carried out both towards oneself, the family environment, society, nation and state.
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Muhammad Saqib and Prof. Dr Ghulam Abbas Gondal. "CHARACTERS OF THE NOVEL DARASHIKOH." Tasdiqتصدیق۔ 4, no. 2 (January 12, 2023): 283–90. http://dx.doi.org/10.56276/tasdiq.v4i2.133.

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The article encompasses the fictional endeavours of Qazi Abdul Sattar, a renowned writer of Urdu literature. He came across four fabulous historical novels besides several beautiful figments of fiction. His novels Dara Shikoh, Ghalib, Khalid Bin Waleed and Salahuddin Ayyubi, are his masterpieces of Historical Urdu fiction. In this article, an attempt is made to analyze and critically examine the art of characterization in his novel Dara Shikoh. In this critical examination, characters will be examined in the context of history, psychology, religion, art and culture, and dialogical perspective. Moreover, his characters contemporary age historical nature, readers standing about the character and the way certain characters are deliberately given more importance and a few ones are put under the carpet, are pertinent to be examined carefully in order to know their true nature. In analyzing historical characters, it is also a matter of great interest to know the very history of that character, its semi-historical nature and the self-creation of the charter by the author. It has also been tried to analyze characters explicitly and implicitly keeping in mind their psychological tilts and bends and characters’ active participation and contemporary inclinations and demands. All such aspects unveil the character’s true picture and it becomes crystal clear to objectively know the inner self of characters.
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Li, Aaron W., Veronica Jiang, Steven Y. Feng, Julia Sprague, Wei Zhou, and Jesse Hoey. "ALOHA: Artificial Learning of Human Attributes for Dialogue Agents." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 05 (April 3, 2020): 8155–63. http://dx.doi.org/10.1609/aaai.v34i05.6328.

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For conversational AI and virtual assistants to communicate with humans in a realistic way, they must exhibit human characteristics such as expression of emotion and personality. Current attempts toward constructing human-like dialogue agents have presented significant difficulties. We propose Human Level Attributes (HLAs) based on tropes as the basis of a method for learning dialogue agents that can imitate the personalities of fictional characters. Tropes are characteristics of fictional personalities that are observed recurrently and determined by viewers' impressions. By combining detailed HLA data with dialogue data for specific characters, we present a dataset, HLA-Chat, that models character profiles and gives dialogue agents the ability to learn characters' language styles through their HLAs. We then introduce a three-component system, ALOHA (which stands for Artificial Learning of Human Attributes), that combines character space mapping, character community detection, and language style retrieval to build a character (or personality) specific language model. Our preliminary experiments demonstrate that two variations of ALOHA, combined with our proposed dataset, can outperform baseline models at identifying the correct dialogue responses of chosen target characters, and are stable regardless of the character's identity, the genre of the show, and the context of the dialogue.
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Souza, Anderson, de Araújo, Luís Alfredo Vidal, de Carvalho, Rosa Maria E. Moreira, and da Costa. "The Influence of Intelligent Characters on Users' Navigation Through a Three-Dimensional Virtual Environment." Presence: Teleoperators and Virtual Environments 19, no. 3 (June 1, 2010): 253–64. http://dx.doi.org/10.1162/pres.19.3.253.

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Future interfaces will increasingly explore three-dimensional (3D) scenes that will have 3D virtual characters interacting with users. Currently, the characters' influence on users' navigation is not well known. The aim of our research is to study the potential of virtual characters in influencing users' decisions in 3D virtual environments. We implemented an art gallery where human-like characters, with some level of intelligence, can move about and communicate, trying to influence the user's path. When the users enter the gallery, they choose the exhibitions they would like to visit. After that, the characters can assume two positions: “helpful,” which reinforces the previous users' choices, and another one that has a “spirit of contradiction,” suggesting navigation options that are different from those indicated by the users. Five groups of users tested the environment. In some cases, the user could customize the character's physical appearance. In others, a standard model was used. In contrast to the expected results, the experiment indicated that the standard character had more influence on the users' choices than the customized character.
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Dion, Rikardus, and Ida Ayu Putri Gita Ardiantari. "Analysis of Main Character in Film the Wolf of Wall Street." ELYSIAN JOURNAL : English Literature, Linguistics and Translation Studies 3, no. 4 (November 30, 2023): 316–25. http://dx.doi.org/10.36733/elysian.v3i4.5065.

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The title of this article is to The Analysis of Main Character in Film the Wolf of Wall Street. It mainly aims to find the types of main characters and characterizations of the main characters. This topic was selected through research by using the theory developed by Kenney (1996) which was used to analyze the main character types. This research used descriptive qualitative. The data were collected from the main character's speech in the film and the data source is from the film script. Data were analyzed qualitatively and presented descriptively. Based on the theories adopted in this study, the results of this study indicate that there are several types of characters in this film, one of which is the protagonist. In showing the type of character and the main character, the analysis used is the scene from each film's dialogue. There are two aspects found from the film, namely: physiological aspects, and sociological aspects.
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Hirsh, James. "Soliloquies and Self-Fashioning in Volpone: An Empirical Approach." Ben Jonson Journal 25, no. 1 (May 2018): 52–80. http://dx.doi.org/10.3366/bjj.2018.0210.

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In Volpone Ben Jonson employed in daring and sophisticated ways the astonishingly precise and intricate late Renaissance convention of self-addressed speech. Plentiful, conspicuous, unambiguous, varied, and entirely one-sided evidence demonstrates that in late Renaissance drama soliloquies represented the spoken words of characters as a matter of convention, not their unspoken thoughts. This nuance of the convention is illustrated by the episode in which Mosca overhears part of a soliloquy spoken by Corvino in 2.6 of Volpone. Similarly overwhelming evidence demonstrates that soliloquies by characters engaged in the fictional action in late Renaissance drama represented self-addressed speeches, rather than passages knowingly addressed by characters to playgoers. If a soliloquy had represented a speech knowingly directed by the character to the hearing of playgoers, the character's motive in speaking would have been to inform, entertain, persuade, dismay, or otherwise produce an effect on a large group of strangers. A self-addressed speech depicts how the character interacts with himself. Playgoers evidently took voyeuristic pleasure in eavesdropping on the most private speeches of characters and were not interested in what a character engaged in the action would say to themselves if the character knew that he was merely a character in a play. Soliloquies in Volpone depict characters engaged in a huge variety of self-directed activities: self-congratulation, self-justification, self-reassurance, self-control, self-determination, self-denigration, self-manipulation, self-deception, wishful thinking, and so on.
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van Peer, Willie, and Henk Pander Maat. "Narrative perspective and the interpretation of characters' motives." Language and Literature: International Journal of Stylistics 10, no. 3 (August 1, 2001): 229–41. http://dx.doi.org/10.1177/0973-9470-20010803-04.

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This article addresses the question of the effects of narrative perspective on readers. A review of the (mainly social science) literature suggests a number of factors that may affect readers' interpretation of character behaviour while reading stories. An experiment is set up to check whether the manipulation of narrative perspective indeed results in such effects. Although the results are not always unambiguous, in the majority of cases it was found that readers' sympathy for a character in the story (as driven by the internal focalizations of that character) indeed shape their interpretations of characters' actions. For instance, 'legitimate' motives are preferred over 'egoistic' ones for characters the reader is in sympathy with. When a sympathetic character's actions are nevertheless perceived as 'egoistic', they are usually explained by appealing to situational factors, while the 'egoistic' acts of unsympathetic characters are viewed as resulting from dispositional factors. The article closes with a consideration of the effects of perspective, sympathy allocation and motive attribution in the reading act.
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Manavalan, Yathirajan, Vadim Bulitko, and Marcia Spetch. "A Lightweight Algorithm for Procedural Generation of Emotionally Affected Behavior and Appearance." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (June 24, 2021): 142–48. http://dx.doi.org/10.1609/aiide.v11i1.12800.

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Displaying believable emotional reactions in virtual characters is required in applications ranging from virtual-reality trainers to video games. Manual scripting is the most frequently used method and enables an arbitrarily high fidelity of the emotions displayed. However, scripting is labour intense and greatly reduces the scope of emotions displayed and emotionally affected behavior in virtual characters. As a result, only a few virtual characters can display believable emotions and only in pre-scripted encounters. In this paper we implement and evaluate a lightweight algorithm for procedurally controlling both emotionally affected behavior and emotional appearance of a virtual character. The algorithm is based on two psychological models of emotions: conservation of resources and appraisal. The former component controls emotionally affected behavior of a virtual character whereas the latter generates explicit numeric descriptors of the character's emotions which can be used to drive the character's appearance. We implement the algorithm in a simple testbed and compare it to two baseline approaches via a user study. Human participants judged the emotions displayed by the algorithm to be more believable than those of the baselines.
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Shapoval, Anna, and Leonid Velitchenko. "PECULIARITIES OF THE CHARACTER’S INDIVIDUAL LEXICON OF THE LITERARY TEXT." Naukovy Visnyk of South Ukrainian National Pedagogical University named after K. D. Ushynsky: Linguistic Sciences 2019, no. 29 (November 2019): 292–308. http://dx.doi.org/10.24195/2616-5317-2019-29-20.

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Learning the character's linguistic personality is impossible without exploring its individual vocabulary. The study was based on the novels Pearl Buck "Imperial woman" and Pavlo Zagrebelniy "Roxolana". The main theoretical aspects of the concept of "character’s individual lexicon" are considered in the article. The terms "individual lexicon", "mental lexicon" and "internal lexicon" are specified. The comparative analysis of the individual lexicon of the real linguistic personality and character’s linguistic personality is carried out. The independent value of the character’s individual lexicon is determined. Analysis of the individual lexicon is performed at the morphological and syntactic level. For both heroines, concepts such as knowledge, hope, children, freedom, greatness (triumph), painting (singing) are most essential. In other cases, Roxolana's priorities are faith, native land, happiness, salvation. For Tzu Hsi - peace, triumph, debt, people. The individual lexicon of the character is characterized by the distinctive characteristics of the linguistic personality (the closeness of the list of lexical units, statical state of the system). The individual lexicons of the characters share common morphological indicators (nouns and verbs predominate). From the point of view of syntax the prevailing use of direct imperative forms in the communicative acts of the characters has been revealed (order, requirement Tzu Hsi - 48%, Roxolana -35%). In the speech of both characters in the analysis of the affirmative form of imperative is dominated by verbs of movement and auditory perception. Direct imperative forms testify to the highest situational and status position of both ladies. Threat sentences are more typical of Tzu Hsi. Indirect imperative forms (request, offer, advice, persuasion, praise, support and consolation) are dominant in Roxolana’s individual lexicon.
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Morgan, Michael. "Performance choices in Eating Out." Short Film Studies 3, no. 2 (October 1, 2013): 177–79. http://dx.doi.org/10.1386/sfs.3.2.177_1.

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Eating Out features character interaction, yet each of the four characters appears to be in a different film. This article will examine how performance choices define character interaction. I will identify each character’s ‘circumstances’, ‘objectives’ and ‘actions’, considering how they work together in the short film.
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Deng, Yuan, Tai-li Chou, Guo-sheng Ding, Dan-ling Peng, and James R. Booth. "The Involvement of Occipital and Inferior Frontal Cortex in the Phonological Learning of Chinese Characters." Journal of Cognitive Neuroscience 23, no. 8 (August 2011): 1998–2012. http://dx.doi.org/10.1162/jocn.2010.21571.

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Neural changes related to the learning of the pronunciation of Chinese characters in English speakers were examined using fMRI. We examined the item-specific learning effects for trained characters and the generalization of phonetic knowledge to novel transfer characters that shared a phonetic radical (part of a character that gives a clue to the whole character's pronunciation) with trained characters. Behavioral results showed that shared phonetic information improved performance for transfer characters. Neuroimaging results for trained characters over learning found increased activation in the right lingual gyrus, and greater activation enhancement in the left inferior frontal gyrus (Brodmann's area 44) was correlated with higher accuracy improvement. Moreover, greater activation for transfer characters in these two regions at the late stage of training was correlated with better knowledge of the phonetic radical in a delayed recall test. The current study suggests that the right lingual gyrus and the left inferior frontal gyrus are crucial for the learning of Chinese characters and the generalization of that knowledge to novel characters. Left inferior frontal gyrus is likely involved in phonological segmentation, whereas right lingual gyrus may subserve processing visual–orthographic information.
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Praditthaen, Thanyarat, Prit Supasetsiri, and Porawan Patayanon. "Thai Actors and Their Methods of Characterization." MANUSYA: Journal of Humanities 26, no. 1 (April 21, 2023): 1–24. http://dx.doi.org/10.1163/26659077-25010028.

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Abstract This article discusses findings from interviews with 26 Thai actors on their methods of characterization. It was found that Thai actors have two concepts regarding their style and beliefs towards acting: (1) good acting naturally portrays normal characters in a realistic manner, (2) a major component of acting is ‘becoming the character.’ Participants reported needing a character’s actions to be logical, and therefore need to thoroughly analyze a character so they can completely transform into the character. Methods of characterization were found to be consistent with approaches in the works of Stanislavski. This is in part due from Pantoomkomol (1995)’s import of these ideas into Thai performing arts contexts. However, it was also found that participants’ methods were still flexible, and a view of characters as unique was prevalent. In sum, actors were found to focus on the characters rather than the methods as the best means to communicate with an audience.
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Firdayanti, I. Gusti Ayu Risna, I. Komang Sulatra, and Ni Nyoman Deni Ariyaningsih. "Analysis of Types of Moral Value Reflected by The Characters in Toy Story Movie." Journal of Language and Applied Linguistics 4, no. 2 (July 30, 2023): 143–52. http://dx.doi.org/10.22334/traverse.v4i2.103.

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This research aimed to analyze the types of moral value found in Toy Story movie and the way the characters in the movie reflected the values. This research used Toy Story movie as the data source. This research used qualitative method and the data were analyzed descriptively. The data found in the study were classified by the types of moral value, based on the theory from Audi (2007). The purpose of this study was to find out the moral values reflected by every character in the toy story movie. Based on the analysis, it was found that the moral values deal with t social values in terms of behaviour, relation, interaction and also the social groups that reflected by the characters. In this research the moral values of the characters were reflected by the performance of the characters in the movie. The reflection of such value can be seen from their action and incidents including conversation among the characters in Toy Story movie. The result of the study showed the relation between the actions from the character of Toy Story movie and the conversation affect the character’s attitude that showed how the moral is created in the movie.
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DEKKER, JOHN. "Characterization in the Hebrew Bible: Nabal as a Test Case." Bulletin for Biblical Research 26, no. 3 (January 1, 2016): 311–24. http://dx.doi.org/10.2307/26371452.

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Abstract Literary criticism is growing in popularity in evangelical scholarship. One important aspect of literary criticism is the range of techniques used in the characterization of people in a story. These include: direct description by the storyteller, the responses of other characters in the story, a character’s words and thoughts, self-characterization, a character’s actions, a character’s name, comparisons with other characters, and the events of the story. This article examines the characterization of Nabal in 1 Sam 25 and discusses how these techniques enable the reader to evaluate the character and better understand the point of the narrative. In this way, literary techniques enable us to understand the content of the Bible as well as appreciate its form.
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Widiana, I. Komang, Ngakan Ketut Juni, and Jro Ayu Ningrat. "TOKOH BHIMA DALAM TEKS DEWA RUCI (Kajian Teologi Hindu)." Jurnal Penelitian Agama Hindu 2, no. 1 (May 28, 2018): 297. http://dx.doi.org/10.25078/jpah.v2i1.483.

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<p><em>Dewa Ruci text tells of the Bhima character's journey in running his swadarma as a disciple of Master Drona to fulfill the task of seeking tirtha amerta pawitra. From the story contained in the Dewa Ruci’s Text has a different phenomenon or contradictions between Bhima-Drona with tirtha amerta pawitra. Thus a more in-depth study of the character, essence and religiosity of Bhima's characters on his journey in the literary works of the Dewa Ruci Text is required. Based on these descriptions, in this study Bhima figures on the Dewa Ruci Text as the object of research, with the title "Bhima In the Text of Dewa Ruci (Hindu Theological Studies). </em></p><p><em>The results obtained in this study, that the structure that builds the Text of Dewa Ruci consists of synopsis, figure, incident, plot, background, theme and message. While the characters possessed by Bhima characters in Text of Dewa Ruci include obedient characters, ego and arrogant characters, strong character, honest character, unyielding character, knight character, wise character, and diligent character. The essence of Bhima's release in the Text of Dewa Ruci is contained in the discourse given by Hyang Dewa Ruci to Bhima, that all living beings must always be conscious of the self according to the way they choose based on karma (action), jnana (knowledge) and dharma. Thus, it will guide man to unite with the highest essence. The religiosity of the Bhima figures is reflected in Bhima journey which is a process of self-control and submission. In addition, the Bhima character's journey also reflects the holy journey that sanctifies itself so that he is able to meet with Hyang Dewa Ruci, in other words Bhima journey is a form of thirtayatra. As well as other theological teachings contained in the Text of Dewa Ruci is the existence of the concept of pramana as a concept that supports living things. By knowing this knowledge is expected Bhima as human depiction can reach moksartham jagadhitaya.</em></p>
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Kim, Dongkyu, and Jongwan Kim. "Nutshell Technique of Multi-Protagonists Films: Focusing on Director Choi Donghoon’s Caper Film." Korean Society of Culture and Convergence 44, no. 5 (May 31, 2022): 459–76. http://dx.doi.org/10.33645/cnc.2022.5.44.5.459.

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Nutshell technique presents a visually clearer and more concise paradigm than previously known scenario writing methods, and it is easy to build characters by presenting a methodology that can lead the entire story with the main ‘defect’ of the main character as the starting point. It is regrettable that the main character of the film, which is a prerequisite, must be ‘one person’, lead the entire play with the main character’s ‘defect’ and the accompanying motivation, and force the conclusion of ‘comedy’ and ‘tragedy’ according to the result of the defect. In many modern movies, the main characters, including the main character, have their own narratives, and the level of the audience familiar with the fast editing and fictional universe in the movie is ready to fully accept the narratives of the main characters in the movie. Therefore, I think that applying the advantages of Nutshell Techniques to major characters will not only make each character more three-dimensional, but also help enrich the story and provide entertainment elements of the movie to the audience through their convergence. I analyzed the narrative and overall scenario structure of key characters by substituting the complex story structure of director Choi Dong-hoon's debut films <The Big Swindle>, <The Thieves> and <Assassination> which achieved fame and commercial success as a caper film genre featuring many main characters, and studied the limitations and variations of the one-dimensional application of Nutshell Techniques. Through this, we will check whether it is helpful for complex modern film structure analysis and character-oriented writing research, and further examine the possibility of scenario creation development according to the changing audience demands.
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Geck, Meinolf. "Character Sheaves and Generalized Gelfand-Graev Characters." Proceedings of the London Mathematical Society 78, no. 1 (January 1999): 139–66. http://dx.doi.org/10.1112/s0024611599001641.

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Hiss, G., and A. Zalesski. "Tensoring generalized characters with the Steinberg character." Proceedings of the American Mathematical Society 138, no. 06 (February 16, 2010): 1907–21. http://dx.doi.org/10.1090/s0002-9939-10-10322-0.

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Hawkins, Julie A., Colin E. Hughes, and Robert W. Scotland. "Primary Homology Assessment, Characters and Character States." Cladistics 13, no. 3 (September 1997): 275–83. http://dx.doi.org/10.1111/j.1096-0031.1997.tb00320.x.

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35

Arshad, Mohd Rosli, Kim Hae Yoon, and Ahmad Azaini Manaf. "Character Pleasantness in Malaysian Animated Cartoon Characters." SHS Web of Conferences 53 (2018): 02004. http://dx.doi.org/10.1051/shsconf/20185302004.

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Current global trends have proved the creative industry to be one of the important sources of economic growth among developed countries. Creativity and its importance for Malaysia have made it imperative for any business organization to use creativity in a range of ways including multimedia content and animation. Malaysian animation viewers are rapidly influenced by digital media entertainment. The rise of such entertainment tends to drive them away from understanding what lies behind it that affect their emotion and thoughts. Therefore, the focus of this paper is to look into the experiences of “pleasantness” in viewer’s emotions that stimulate the perception of pleasure when watching Malaysian animated cartoon characters. A descriptive and One-Way Anova will be implemented in this study to examine the design aesthetics and perception from the animation viewers that affects the psychological experiences in emotions that determines the pleasantness feeling. Overall, the results indicate that perceived pleasantness on Malaysian animated cartoon characters did not differ between age and gender. We believe this finding will benefit the creative content creators and help them to understand more about local animation viewers.
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Park, Hyeon Suk. "Characters and the Narrative Significance of the Korean Folktale Saekki Seo-bal Interpreted through Oral-Formulaic Phrases." Society Of Korean Oral Literature 72 (March 31, 2024): 109–61. http://dx.doi.org/10.22274/koralit.2024.72.004.

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This provides an in-depth analysis of the characters and narrative significance of the Korean folktale Saekki Seo-Bal(An Unfinished Short Straw Rope) focusing on the oral-formulaic phrases of characters “Eating a meal in the warmer part and pooping in the colder part in the same room.” This oral-formulaic phrase, “Eating a meal in the warmer part and pooping in the colder part in the same room,” is fixedly and regularly combined with the folktales Saekki Seo-Bal and Chamkkaenamu(Sesame Tree). Therefore, the characters in the two folktales were named “Saekki Seo-Bal” type characters. The oral-formulaic phrase which appears in the character of Saekki Seo-Bal, is an essential binding element of the introductory narrative structure, linking to the success narrative of the ending section. This oral-formulaic phrase is not a rhetorical expression representing the character’s lazy behavior but a metaphorical expression of the character's deliberation or plan ahead of his social initiation. In other words, it defines the protagonist as an active person with emergent thinking who prepares to become independent from his mother and move into the world rather than as a problematic person with a lazy personality. This study interprets the folktale Saekki Seo-Bal, which is combined with the oral-formulaic phrase “Eating a Meal in the Warmer Part and Pooping in the Colder Part in the Same Room” as an initiation tale depicting a son growing from an individual to a social being. The social initiation process of characters consists of three stages: the preparatory stage for initiation, the stage of accumulating experiences and growth, and finally, social approval. In the first stage, characters prepare for social initiation through acts of oral-formulaic phrases. They demonstrate qualities as beginners in society by engaging in activities with materials provided by the community, such as “twisting straw ropes” in Saekki Seo-Bal and “sowing seeds” in Chamkkaenamu. The second stage appears in the narrative where the protagonist acquires the maiden who will become his wife through continuous bartering, starting with the “Saekki Seo-Bal.” Therefore, the character accumulates experience in solving problems in relationships with various others and grows into a social being with experience narratives that can solve any problem. In the third stage, the character’s abilities are tested through a “riddle bet” while returning to the community with the maiden who will become his wife. He eventually protects his wife and gains the approval of the social community as a marriage ritual.
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f, f. "Study of the Construction of Meaning for the Component '目' in 'Shuowen Jiezi'." Society for Chinese Humanities in Korea 85 (December 31, 2023): 169–91. http://dx.doi.org/10.35955/jch.2023.12.85.169.

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Chinese characters are ideograms, formed based on their meanings. The concept of 'construction of meaning' (構意) in Chinese characters refers to the semantic information encapsulated in their forms, representing the subjective intent of the character's creator. In other words, the 'construction of meaning' is the semantic information that undergoes cognitive processing to be encapsulated in a visual form. Therefore, by studying the 'construction of meaning' of the components (構件) in Chinese characters, we can examine the process through which Chinese characters develop their unique semantic systems. This paper selects the 'Shuowen Jiezi', which interprets the 'construction of meaning' of the character forms in Shuowen based on the principle of 'unity of form and meaning', as its research material. To analyze the 'construction of meaning' of the component '目', this study categorized the character forms that include '目' into six types based on their semantic categories of actual meaning. As a result, it was found that the fundamental 'construction of meaning' of the component '目' is 'human eye', and the derived meaning, influenced by this fundamental concept, is 'window of the mind.
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Septiadi, Hidayat Nur. "Planting Base Value of Hardworking Character Education through Ulid Novel." Budapest International Research in Exact Sciences (BirEx) Journal 1, no. 3 (July 25, 2019): 43–52. http://dx.doi.org/10.33258/birex.v1i3.323.

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Important hard work characters are taught for the younger generation today so that researchers are interested in describing and explaining the values of character education in hard work in Ulid's novel by Mahfud Ikhwan. This novel tells the story of the struggle of poor families to send their eldest children from kindergarten to high school with various struggles and hard work in his life. The actions that the characters to bring out the character values of hard work that are proven through the attitude and every dialogue of the characters. This study included descriptive qualitative with note-taking techniques and literature studies. The results of data analysis of hard work character values are known to 9 frequencies, including unyielding characters, passionate characters, active working characters, earnest characters, the full character of confidence in acting, the full character of the struggle for life, independent practice character, cooperative character, and characters fight together.
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Septiadi, Hidayat Nur, Andayani Andayani, and Nugraheni Eko Wardani. "Planting Base Value of Hardworking Character Education through Ulid Novel." Budapest International Research and Critics in Linguistics and Education (BirLE) Journal 2, no. 3 (July 27, 2019): 28–36. http://dx.doi.org/10.33258/birle.v2i3.350.

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Important hard work characters are taught for the younger generation today so that researchers are interested in describing and explaining the values of character education in hard work in Ulid's novel by Mahfud Ikhwan. This novel tells the story of the struggle of poor families to send their eldest children from kindergarten to high school with various struggles and hard work in his life. The actions that the characters to bring out the character values of hard work that are proven through the attitude and every dialogue of the characters. This study included descriptive qualitative with note-taking techniques and literature studies. The results of data analysis of hard work character values are known to 9 frequencies, including unyielding characters, passionate characters, active working characters, earnest characters, the full character of confidence in acting, the full character of the struggle for life, independent practice character, cooperative character, and characters fight together.
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Brahmana, Ariel Marsha Luana, and Banung Grahita. "Analyzing the Adaptation of Ramayana Wayang Characters in Code Atma Video Game." Ultimart: Jurnal Komunikasi Visual 16, no. 1 (June 30, 2023): 114–24. http://dx.doi.org/10.31937/ultimart.v16i1.3230.

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Promotion of Wayang is important for future generations to continue cherish the value, meaning and pure passion just like how it is intended to be. As a traditional culture surviving the modern era, a modern adaptation is one of the many ways to promote towards the younger generations alongside other modern pastimes. The game “Code Atma” developed by Agate in 2020 has attracted the younger generation due to its appealing character design, that is a modern rendition to what is familiar, traditional culture. To ensure focus of the research, the chosen Code Atma characters would be the ones from Ramayana story: Shinta, Rama, Rahwana, and Hanuman. This qualitative research uses the comparative analysis to group and breakdown further the elements of a character, namely visual aspect, personality, and skills of each Code Atma characters to the original Ramayana Wayang Kulit characters. The essential elements of each character are presented by analyzing the similarities using the Jungian Archetypes by Carl Jung. There are limits in redesigning a Wayang character for a modern adaptation, because posture, proportion, and clothing are core elements that must remain to keep the character’s identity recognizable. Keywords: adaptation; archetype; character; game
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Grosjean, S. "The choice of external morphological characters and developmental stages for tadpole-based anuran taxonomy: a case study in Rana (Sylvirana) nigrovittata (Blyth, 1855) (Amphibia, Anura, Ranidae)." Contributions to Zoology 74, no. 1-2 (2005): 61–76. http://dx.doi.org/10.1163/18759866-0740102005.

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The morphology of tadpoles has long received too little attention in taxonomic and phylogenetic contexts, beyond the use of Orton’s general tadpole types, despite the potential of larval characters for resolving problems in systematics. A possible explanation for this neglect is the ontogenetic variation of external morphology. In order to understand the value of larval characters in taxonomy and systematics, it is necessary to determine the developmental stage at which characters reach their definitive size, form and colour before meaningful comparisons can be made within and between species. Here I use the tadpole of Rana (Sylvirana) nigrovittata as a model organism to assess ontogenetic character variation. Morphometric measurements were taken, and external oral and internal buccal characters were assessed separately for each developmental stage from 26 to 38. Coefficients of variation were calculated for each morphometric character at each stage of development to test the character’s efficiency in reflecting the morphology of the tadpole. Most morphometric characters taken from the body described the shape of the animal well and varied little among individuals, whereas those taken from the tail were less reliable and those of the oral disk were quite variable due to contraction during fixation. A developmental 'climax' for most characters was reached by specimens between stages 32-40, indicating that they are best suited for morphological intra- and interspecific comparisons.
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Thon, Jan-Noël. "Transmedia characters: Theory and analysis." Frontiers of Narrative Studies 5, no. 2 (November 28, 2019): 176–99. http://dx.doi.org/10.1515/fns-2019-0012.

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AbstractThis article sketches a theoretical framework and method for the analysis of transmedia characters that focuses on specific instantiations of these characters in individual media texts, before asking how these local work-specific characters relate to other local work-specific characters or coalesce into glocal transmedia characters as part of global transmedia character networks, thus evading what one could consider an undue emphasis on the “model of the single character” when analyzing the various characters that are, for example called Sherlock Holmes, Batman, or Lara Croft. The connections between these work-specific characters within transmedia character network could then be described as either relations of redundancy, relations of expansion, or relations of modification – with only redundancy and expansion allowing for medial representations of work-specific characters to contribute to the representation of a single transmedia character. In intersubjectively constructing characters across media, however, recipients will not only take into account powerful normative discourses that police the representation of characters across media but also draw on their accumulated knowledge about previously represented work-specific or transmedia characters as well as about transmedia character templates and even more general transmedia character types.
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Lee, O.-Joun, Jason J. Jung, and Jin-Taek Kim. "Learning Hierarchical Representations of Stories by Using Multi-Layered Structures in Narrative Multimedia." Sensors 20, no. 7 (April 1, 2020): 1978. http://dx.doi.org/10.3390/s20071978.

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Narrative works (e.g., novels and movies) consist of various utterances (e.g., scenes and episodes) with multi-layered structures. However, the existing studies aimed to embed only stories in a narrative work. By covering other granularity levels, we can easily compare narrative utterances that are coarser (e.g., movie series) or finer (e.g., scenes) than a narrative work. We apply the multi-layered structures on learning hierarchical representations of the narrative utterances. To represent coarser utterances, we consider adjacency and appearance of finer utterances in the coarser ones. For the movies, we suppose a four-layered structure (character roles ∈ characters ∈ scenes ∈ movies) and propose three learning methods bridging the layers: Char2Vec, Scene2Vec, and Hierarchical Story2Vec. Char2Vec represents a character by using dynamic changes in the character’s roles. To find the character roles, we use substructures of character networks (i.e., dynamic social networks of characters). A scene describes an event. Interactions between characters in the scene are designed to describe the event. Scene2Vec learns representations of a scene from interactions between characters in the scene. A story is a series of events. Meanings of the story are affected by order of the events as well as their content. Hierarchical Story2Vec uses sequential order of scenes to represent stories. The proposed model has been evaluated by estimating the similarity between narrative utterances in real movies.
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Munawaroh, Silvi, and Nungki Heriyati. "The Function of Dramatic Persona in the Film “The Menu” (2022)." Mahadaya: Jurnal Bahasa, Sastra, Dan Budaya 3, no. 2 (November 27, 2023): 299–308. http://dx.doi.org/10.34010/mhd.v3i2.11455.

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This study aims to determine the portrayal of characters in the film The Menu 2022. In examining the characters in the film, The Menu, researcher conducted a characterization analysis which was classified into seven functions of dramatic characters through the theoretical framework of Vladimir Propp. This study is used because narratology theory can focus on the actions of a character who is limited in terms of meaning. Through this classification, researchers can find out the depiction of characters and the limits of their actions. The data collection method is carried out by qualitative methods and narrative analysis by collecting research results in the form of descriptions accompanied by screenshots. This study produced findings in the form of depictions of seven-character functions contained in the film "The Menu". The resulting conclusions, based on the data and analysis conducted in this research, reveal a deeper understanding of the narrative structure character’s function using dramatic persona analysis in the film "The Menu" and identify the roles and functions of the characters in the film. The result of this research, researcher found 7 dramatic persona function in the film. Such as, the villain, the donor, the helper, the dispatcher, princess/prize, the hero, and the false hero. Keywords: The Menu Movie, Vladimir Propp, Dramatic Persona, Narratology
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Erni, Erni, and Herwandi Herwandi. "Pendidikan Nilai Karakter dalam Tradisi Lisan Nyanyi Panjang Bujang Si Undang pada Masyarakat Suku Petalangan Provinsi Riau." GERAM 6, no. 1 (July 7, 2018): 17–25. http://dx.doi.org/10.25299/geram.2018.vol6(1).1258.

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One of the oral traditions of Pelalawan people loaded with character values ​​is the Long Chant of the Bujang Si Undang. In the long song Bujang Si Undang depicted portrait of ideal character of pelalawan people who can be guided as effort to maintain local wisdom of Petalangan society. This paper aims to describe the value of character education contained in the Legend of the Legal Bujang Si. Techniques performed in analyzing data using content analysis (content analysis). The result of the research shows that Singing Long Bujang Si Undang has educational content of character value. Educational values ​​of the characters contained in the Legend of Singles Long Leg there are five, namely the character of faith and cautious, honest, intelligent, resilient, and caring. Character education in Long Singing Sing song with the focus of faith and cautious reflected from the character of obedience to parents and mandate. The value of character education with honest focus is depicted from the honest character and responsibility. The education of the character's character with the focus of the intelligent character is depicted from the virtue character of demanding science and openness. Educational values ​​of characters with strong character focus are depicted from the character of hard work, diligent, and diligent, independent, confident, and courageous. Educational values ​​of characters with a focus of caring character depicted from sincere character, willing to sacrifice, affection, mutual cooperation, and spirit of unity.
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Pardosi, Santa Rosa Br, and Achmad Yuhdi. "Analisis Nilai Pendidikan Karakter dalam Novel Kado Terbaik Karya JS Khairen." Pena : Jurnal Pendidikan Bahasa dan Sastra 13, no. 1 (December 6, 2023): 23–31. http://dx.doi.org/10.22437/pena.v13i1.25049.

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Abstract The purpose of this study is to describe the values of character education in the novel Kado Terbaik by J.S Khairen. This research uses descriptive qualitative method with content analysis method. The data source of this research is the novel Kado Terbaik by J.S Khairen. The data collection technique is reading and writing technique. Data analysis techniques include data reduction, data presentation, and conclusion drawing. Based on the results of the study, there are character values contained in the novel Kado Terbaik by J. S Khairen, including 6 excerpts. S Khairen, among others, 6 snippets of religious values that illustrate the character's adherence to religious teachings, 4 snippets of honest values that illustrate the character's honesty through words and actions, 1 snippet of tolerance values reflected in the attitude of the characters who show mutual respect despite differences in social status, 3 snippets of hard work values described through Rizki's character who tries to fulfill his own needs, 1 snippet of independent values reflected through Rizki's character who lives alone without depending on others. 4 snippets of curiosity values, 4 snippets of curiosity value reflected in the conversation between the characters, 1 excerpt of the value of respect for achievement reflected in the actions of Bang Toron's character, 3 snippets of friendly/communicative value reflected in the relationship between Rizka, Singlet, and Gembil, 2 snippets of peace-loving value reflected in the actions of Rani's father, 6 snippets of social care value reflected in the actions of the characters, and 2 snippets of responsibility value shown by Rizki's character. Keywords: Education, character, novel, J.S Khairen
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47

Ahmed, Aminah. "Replication: Knowledge and Luck." Illinois Tech Undergraduate Research Journal 1, no. 1 (February 1, 2023): 6. http://dx.doi.org/10.18409/urjiit.v1i1.41.

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Is a belief true when it is due to a lucky guess? This study replicated Turri and colleagues' (2014) study investigating how we make judgments of others' knowledge (i.e., what they know). In this replication, 97 participants completed a short survey that compared three different conditions-one in which the character made the right decision due to their knowledge ("Knowledge"), one in which the character made the right decision due to a lucky guess ("Gettier"), and one in which the character was wrong ("Ignorance"). It was found that subjects attributed knowledge and reasonableness to the characters depending on the condition they were in. Subjects attributed higher knowledge ratings to the characters in the Gettier condition than in the Knowledge and Ignorance conditions. However, ratings for reasonableness, the soundness of the character's conclusions, were higher in the Knowledge condition than the Gettier and Ignorance conditions. Overall, findings were in line with the Turri et. al (2014) study, demonstrating that these effects can replicate. We also found support for an additional hypothesis for gender differences in knowledge ratings: the female character ("Emma") was rated lower in knowledge that the male characters ("Darrel" and "Gerald") regardless of the condition.
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48

Khrisat, Abdulhafeth Ali. "African-American Identity in Toni Morrison’s Beloved (1987)." Journal of US-Africa Studies International Journal of US and African Studies 1, no. 3 (2021): 60–79. http://dx.doi.org/10.21747/21846251/jour3a3.

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This paper aims to examine the African-American identity in Toni Morrison’s Beloved (1987). The novel emphasizes the painful aspects of slavery such as sexual abuse and violence and explores the effects of the institution of slavery on the African-American character’s identity. The paper also addresses what it means to have a name and be free. The slavery institution does not believe in individuality. Naming is significant since it identifies the character. An analysis of the character’s identity and name will be studied since the characters have written their own stories and they are historically deprived of their humanity and language, a major constituent of the character’s personal and fellow slaves’ history. Therefore, the African-American character looks at the past as he/she longs for the sense of self. Moreover, the African slave is prohibited from being himself/herself or from belonging to a family. In this kind of institution, the African-American doubts the essential aspects of his identity, such as his value as an individual and the source of his manhood. Even after emancipation, the character feels that he has no identity, alienated and has no sense of self. After being freed, the characters try to reclaim their identities. The characters rename themselves in a way that they can now become ‘definer’ not ‘defined’: specific examples and references will be drawn from the narrative. The white founders of the institution of slavery commit acts of raping, an attack on one’s freedom, stealing and stripping the slave’s belongings and possessions, including his name.
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49

Yiming, Gao. "The problem of changing points of view in the novel Jacob’s Ladder by L. Ulitskaya." Izvestiya of Saratov University. Philology. Journalism 22, no. 3 (August 24, 2022): 336–41. http://dx.doi.org/10.18500/1817-7115-2022-22-3-336-341.

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The article considers the change of points of view of the narrator and characters in the novel Jacob’s Ladder by L. Ulitskaya, which is characterized by polyphony and the combination of different narrative situations. By analyzing the composition and specific paragraphs of the novel, the main text forms that reflect the characters’ points of view are summarized: characters’ old letters and diaries, their dialogues, internal monologues, as well as the narrative texts in which the narrator seems to be standing behind the character, portraying the picture presented in the eyes of a specific character. The narrative features of these forms of rendering characters’ points of view and their role in creating the image of a character and in revealing their inner state are considered separately. The memoir-epistolary texts, as an important component of the novel, also play a plot-compositional function, forming an important storyline of the older generation of Osetsky family, and is the main way for the heroine Nora to know her grandfather Jacob. The inner speech of the characters is reflected in direct, indirect and free indirect speeches. Sometimes it is embedded in the dialogue between the characters as a “voice-over”, revealing the mental state of one of the interlocutors. The specific passages, in which the character’s speech blends with the author's text, are analyzed, and the closeness of the author-narrator to Nora is observed. It is revealed that the novel Jacob’s Ladder is characterized by a constant change of points of view, realized by the author’s compositional design and the active interaction of various narrative forms, which is also a particular feature of this writer’s creative manner in creating this novel.
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50

Wang, Zeya. "Discussion on the Significance of Algirdas Julien Greimas's Semiotic Square in Character Shaping — A Case Study of the Novel Mo Dao Zu Shi." Arts Studies and Criticism 3, no. 2 (June 27, 2022): 110. http://dx.doi.org/10.32629/asc.v3i2.832.

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Algirdas Julien Greimas uses semiotic square to clarify the relationship between characters in the text, and studies the original value judgment of the text through logical deduction. This complete and effective interpretation method has been gradually applied to more disciplines. Today, in works such as Mo Dao Zu Shi, the characterization of characters is increasingly complicated, while the flat characterization is gradually declining. Therefore, the internal factors that form character images in literary works begin to become more and more complex. The use of Algirdas Julien Greimas's semiotic square to analyze the relationship between multiple factors in a character's personality not only reveals the multifaceted nature of the character in front of readers, but also helps to build a feasible frame for the creation of character images in the future.
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