Academic literature on the topic 'Characters'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Characters.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Characters"

1

Liu, Kun, Kang-Ming Chang, Ying-Ju Liu, and Jun-Hong Chen. "Animated Character Style Investigation with Decision Tree Classification." Symmetry 12, no. 8 (July 30, 2020): 1261. http://dx.doi.org/10.3390/sym12081261.

Full text
Abstract:
Although animated characters are based on human features, these features are exaggerated. These exaggerations greatly differ by country, gender, and the character’s role in the story. This study investigated the characteristics of US and Japanese character designs and the similarities and differences or even the differences in exaggerations between them. In particular, these similarities and differences can be used to formulate a shared set of principles for US and Japanese animated character designs; 90 Japanese and 90 US cartoon characters were analyzed. Lengths for 20 parts of the body were obtained for prototypical real human bodies and animated characters from Japan and the United States. The distributions of lengths were determined, for all characters and for characters as segmented by country, gender, and the character’s role in the story. We also compared the body part lengths of animated characters and prototypical real human bodies, noting whether exaggerations were towards augmentation or diminishment. In addition, a decision tree classification method was used to determine the required body length parameters for identifying the classification conditions of animated characters by country, gender, and character’s role in the story. The results indicated that both US and Japanese male animated characters tend to feature exaggerations in head and body sizes, with exaggerations for US characters being more obvious. The decision tree only required five length parameters of the head and chest to distinguish between US and Japanese animated characters (accuracy = 94.48% and 67.46% for the training and testing groups, respectively). Through a decision tree method, this study quantitatively revealed the exaggeration patterns in animated characters and their differences by country, gender, and character’s role in the story. The results serve as a reference for designers and researchers of animated character model designs with regards to quantifying and classifying character exaggerations.
APA, Harvard, Vancouver, ISO, and other styles
2

Han, Jingjing, and Hushinaidi Bin Hamid. "The Artistic Expression of Character Shaping and Dramatic Costume Design." International Journal of Education and Humanities 14, no. 2 (May 30, 2024): 92–94. http://dx.doi.org/10.54097/gnenx206.

Full text
Abstract:
Character shaping and theatrical costume design complement each other in theatrical performance. Character shaping requires consideration of the character's background, personality traits, and goals, and showcases the character's characteristics through techniques such as dialogue, body language, and psychological description. Dramatic costume design should reflect the personality of the characters, conform to the theatrical style and historical background, and reflect the development of the characters in the plot. By selecting appropriate materials, colors, and designing clothing styles, as well as cleverly matching accessories, theatrical costumes can enhance the effect of character shaping. The interaction between characters and clothing is reflected in clothing strengthening character characteristics, assisting in expressing character emotions, and creating a suitable plot atmosphere. By integrating character shaping with theatrical costume design, the connotation of characters can be better interpreted, and the overall expressive power of drama can be enhanced.
APA, Harvard, Vancouver, ISO, and other styles
3

Shchukina, Daria A., and Lyubov Yu Stepanova. "Ways to nominate characters in the tales of P.P. Bazhov." Philological Sciences. Scientific Essays of Higher Education, no. 4 (July 2021): 70–79. http://dx.doi.org/10.20339/phs.4-21.070.

Full text
Abstract:
This article discusses a question of nomination characters in the tales of P.P. Bazhov. Character’s names in tales are studied from the point of view of etymology, symbolism and mythology. The aim of the research is to analyze the semantics of the character’s names in Bazhov’s tales. The hypothesis of the study is the following statement: symbolic and mythological conceptions about the named character, together with the context and meaning of the lexemes that make up the name, form the semantics of the name of one or another character. The analysis was based on the texts of Bazhov’s tales, included in collection works of the writer in 3 books (“The Mistress of the Copper Mountain”, “The Malachite Box”, “The Stone flowe”, “The Mountain master”, “A Fragile twig”, “Zhelezko’s covers”, “Two lizards”, “Sochen’s gems”, “Grass trap”, “Old mountains gift”, "Ivanko Krylatko", "Ognevushka-Poskakushka", "Blue snake", etc.). The article identifies the features of the onomastic space of P.P. Bazhov's tales. This article considers ways to designate characters in tales, which are studied in the framework of onomastics. In this study, it was used a descriptive method (when generalizing theoretical knowledge on the subject under study), a method of component analysis (in interpretation of the semantics of a character’s name), a comparative method (when comparing characters to identify their common characteristics), and a classification method (in the classification of the names of the characters). Character’s names of Bazhov’s tales were divided on two groups and several subgroups depending on the character's belonging to the world of people or to the world of fantastic creatures. The results of the research can be used to further study the specifics of nomination characters in the tales of P.P. Bazhov.
APA, Harvard, Vancouver, ISO, and other styles
4

OCHIAI, Hiroyuki. "Characters and character cycles." Journal of the Mathematical Society of Japan 45, no. 4 (October 1993): 583–98. http://dx.doi.org/10.2969/jmsj/04540583.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Bidaud, Samuel. "Pour une poétique du nom de personnage." Interlitteraria 21, no. 1 (July 4, 2016): 117. http://dx.doi.org/10.12697/il.2016.21.1.10.

Full text
Abstract:
Prolegomena to a poetics of the character’s name. We propose in this article a poetics of the character’s name. The character’s name can be studied from an autonomous point of view as well as from a structural point of view. From an autonomous point of view, at first, we show that the character’s name especially reflects a personal, a social, a physical, a generic, a geographical, an autobiographical or a referential characteristic of the character. We also focus on two particular cases, the case in which the name of the character is incomplete and the case in which the identity of the character is changing. The structural point of view, on the contrary, consists in studying the names of the characters of a same work by comparing them to each other. We focus in this way on the thematic role of the characters’ names, and on the case in which some phonetic features are recurrent in the names of several characters and must therefore be interpreted. We eventually mention the problem of the translation of the characters’ names, focusing on two situations: the situation in which the character’s name has no obvious meaning, and is not really translated, and the situation in which the character’s name has a real meaning, and is either translated literally or adapted.
APA, Harvard, Vancouver, ISO, and other styles
6

Priyatno, Zakib, M. Amir P, and Fathu Rahman. "Psychological Transformation of the Main Character in the Novel 'The Woman in White' by Wilkie Collins: A Psychoanalytic Study." International Journal of Religion 5, no. 11 (July 11, 2024): 3597–604. http://dx.doi.org/10.61707/gpqx5s55.

Full text
Abstract:
In the world of literature, the transformation of a character's personality is one of the most interesting and important elements. The changes experienced by the characters in the novel not only provide depth to the story, but also reflect complex psychological and emotional dynamics. This transformation often occurs as a result of internal and external conflicts faced by the characters. The main focus of this research is on the main character with the aim of analyzing how life experiences, trauma, and interactions with other characters influence his psychological development. These changes in the characters' thinking, emotions, and behavior are analyzed in depth. This research uses Sigmund Freud's literary psychology approach to dissect the personality changes of the main character in the novel "The Woman in White" by Wilkie Collins. Through in-depth textual analysis, this research examines the internal dynamics of the main characters, revealing the psychological layers that influence their actions and decisions. Freud's approach is used to understand the unconscious conflicts, drives, and defense mechanisms that shape character evolution throughout the narrative. These findings illustrate how the main character's internal psychological conflicts contribute to the development of the plot and characterization, providing new insight into the complexity of the characters in this classic literary work.
APA, Harvard, Vancouver, ISO, and other styles
7

Fira, Rachma. "QUALISIGN, SINSIGN, AND LEGISIGN IN GREAT EXPECTATIONS BY CHARLES DICKENS." English Language, Linguistics, and Culture International Journal 1, no. 1 (April 30, 2021): 1. http://dx.doi.org/10.24252/elstic-ij.v1i1.22048.

Full text
Abstract:
This study aims to describe the semiotics of Charles Sanders Pierce based on the representament in the novel. This research is a qualitative descriptive study. The Great Expectations, novel by Charles Dickens as a source of research data and text excerpts in the form of narration, dialogue, and monologues containing qualisign, sinsign, and legisign as data. Data collection techniques are done by reading techniques and inventory techniques. Stages of data analysis techniques are carried out by means of data reduction, data presentation, explanation of the results of the study as well as the conclusion and verification of research results. The results showed that the semiotics in the novel Great Expectations by Charles Dickens were divided into: (1) qualisign in the form of verbal markers in the form of characters' conversations about other characters and nonverbal markers in the form of activities or activities of characters, time settings, and character reactions. (2) sinsign in the form of verbal markers of the character's conversations with other characters and conversations about other characters as well as nonverbal markers in the form of bodily movements or expressions, character's activities or activities, character's physical characteristics, settings, thoughts or feelings of the characters, and character's reactions. (3) Legisign of verbal markers in the form of characters' conversations with other characters and conversations about other characters and nonverbal markers in the form of body movements or expressions of characters.
APA, Harvard, Vancouver, ISO, and other styles
8

Jun, sangmi, and Sun Young Kim. "The Effect of Idol Characters on Character and Idol Loyalty: Focused on BT21 Case." Korean Society of Culture and Convergence 45, no. 2 (February 28, 2023): 557–77. http://dx.doi.org/10.33645/cnc.2023.02.45.02.557.

Full text
Abstract:
Recently, as idol characters have spread, they have contributed to the participation of fans and consumers and their relationship with idols through their unique personality. However, researches on the influence and value of idol characters are still insufficient. Therefore, this study attempted to find out what character characteristics of idol characters affect character loyalty and idol loyalty. To this end, the character BT21 of idol BTS was selected as an case, and a survey was conducted on 253 men and women in their 20s and 40s, and regression analysis was performed. As a result, first, among BT21 character traits, similarity, credibility, attractiveness, familiarity, and originality influenced character loyalty, and among them, similarity showed the highest association with Attitudinal loyalty. Second, character loyalty was found to increase the effect on idol loyalty by maximizing the character's characteristics. Third, it has been demonstrated that idol characters can generate continuous consumption of character products and content. Fourth, it was found that completely mediates character familiarity and the partner factors of idol loyalty.
APA, Harvard, Vancouver, ISO, and other styles
9

Rüggemeier, Jan, and Elizabeth E. Shively. "Introduction: Towards a Cognitive Theory of New Testament Characters: Methodology, Problems, and Desiderata." Biblical Interpretation 29, no. 4-5 (November 12, 2021): 403–29. http://dx.doi.org/10.1163/15685152-29040001.

Full text
Abstract:
Abstract This Introduction provides an overview of a cognitive-narratological approach to characters and characterization in New Testament narratives. We begin by comparing conventional and cognitive approaches to New Testament characters and characterization, and delineating a practical methodology designed to sensitize readers to a variety of interpretative possibilities that arise from the cognitive turn within narratology. Afterwards, we apply that methodology in three ways. First, we acquaint readers with the prospect of tracing characters within one New Testament narrative. Then, we hint at the analysis of character migration, that is, a character’s development across more than one narrative. Finally, we provide insight into the analysis of character emotions and the readers’ empathy with characters. To illustrate these aspects, we focus on examples from the Gospel of Mark.
APA, Harvard, Vancouver, ISO, and other styles
10

Inoue, Hiroyuki, and Yuma Fujisaki. "Impression Space Analysis of Local Mascot Characters for Regional Promotion." Journal of Advanced Computational Intelligence and Intelligent Informatics 22, no. 5 (September 20, 2018): 731–37. http://dx.doi.org/10.20965/jaciii.2018.p0731.

Full text
Abstract:
Recently, local mascot characters called “Yurukyara” have been active in various places. They play an important role in raising a region’s image and exciting the region to promote regional development. It is important to understand the impression given by the characters, since each character’s image leads to the promotion and recognition of the region. In this study, we analyze the impression of local mascot characters to provide useful information for regional promotions, etc. First, we extract the Kansei factors from the characters’ appearances and classify the characters within the factor space. Next, we analyze the differences in impressions when adding character-profile and video information.
APA, Harvard, Vancouver, ISO, and other styles

Dissertations / Theses on the topic "Characters"

1

Marklund, Sanna. "Perception of Characters in VR: How a character’s height affects the perception of that character." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209688.

Full text
Abstract:
Virtual reality (VR) is gaining more interest as the technology develops. Today’s Head Mounted Displays enables the users to control the virtual environment (VE) by moving in the physical space. This interaction method usually means that users have their own height in the VE. This is of interest since previous studies show that height affects how we perceive other people. Firstly, a tall person is perceived as being stronger, more dominant and more intelligent than a short person. Secondly, a shorter female is perceived as more socially concerned than a taller female. The aim of this study was to investigate whether these traits connected to height still apply in VR. The result indicates that perception of dominance and strength still apply in VR whereas perception of intelligence and social concern does not. Meaning that a stronger, or more dominant, character can be achieved simply by making that character taller, and vice versa. Consequently, producers of VR content have a clearer task at hand when creating content - they can alter the height of the character when portraying a character as either strong or weak, and either dominant or submissive.
Virtuell verklighet (VR) vinner mer intresse eftersom tekniken utvecklas. Dagens headsets möjliggör för användare att kontrollera den virtuella miljön (VE) genom att röra sig runt i den fysiska miljön. Denna interaktionsmetod betyder oftast att användare har sin egen längd i en VE. Just att de har sin egen längd är intressant eftersom tidigare studier visar att längd påverkar hur vi uppfattar andra människor. För det första uppfattas en lång person som starkare, mer dominerande och mer intelligent än en kort person. För det andra uppfattas en kortare kvinna som mer omhändertagande än en längre kvinna. Syftet med den här studien var att undersöka ifall dessa egenskaper kopplade till längd fortfarande råder i VR. Resultatet indikerar att perception av dominans och styrka fortfarande gäller i VR, medan perception av intelligens och omhändertagande inte gäller. Detta betyder att en starkare, eller mer dominant, karaktär kan uppnås bara genom att göra den karaktären längre, och vice versa. Följaktligen har producenter av VR-innehåll en klarare uppgift när de skapar innehåll - de kan ändra karaktärens höjd när man visar en karaktär som antingen stark eller svag och dominant eller undergiven.
APA, Harvard, Vancouver, ISO, and other styles
2

Porreca, Kelsey Ann. "Character Perceptions: An Investigation of Morally Ambiguous Characters." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1367422697.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

庄司, 俊明. "最終講義 : Characters, character sheaves and beyond." 名古屋大学オープンコースウェア委員会, 2012. http://hdl.handle.net/2237/19418.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Yu, Xiao Ping. "Chinese Character Challenger : supplementary courseware for assisting students learning Chinese characters /." Link to the online version, 2005. http://hdl.handle.net/10019/1326.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Henrik, Sagen. "Collecting Characters." Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-223479.

Full text
Abstract:
Coherence is not unity alone, but rather expressing the same cause. How can I form a common expression between a diverse selection of fragments? I have treated the characters as fragments - something that is ripped out of its context and doesn’t belong to a system. They are individuals. The act of collecting characters relates to what the swedish author Torgny Lindgren says about his figures of projection. They are people and places he have encountered in real life, that made a strong impression on him. They have followed him through the years, reoccurring in his authorship in slightly different shapes. This is perhaps what I have been looking for, my own figures of projection within the field of architecture. Along the work with the characters, I have been reading A scientific autobiography by Aldo Rossi. Searching for my own figures of projection, Rossis description of his architectural practice has been to useful help. There is a clear connection between his sources of inspiration and his works, not only in physical resemblance, but also in strong ideas connecting different fragments with each other. The architectural method of this semester could be described as that of still life painting, were seemingly disparate fragments have been carefully joined together. The ambition was to make this diverse selection of characters come together in one building, forming a common voice.
Samstämighet handlar om mer än enighet, det är att uttrycka en gemensam sak. Hur kan en rad, till synes olika fragment, forma ett gemensamt uttryck? Jag har behandlat mina karaktärer som fragment - något som är ryckt ur sitt sammanhang och inte tillhör ett system. De är individer. Samlandet av karaktärer anknyter till vad Torgny Lindgren berättar om sina projektionsgestalter. Det är människor och platser som han har mött i verkliga livet,som har gjort så starkt intryck på honom att de har rotat sig i hans författarskap. Där återkommer de, i olika skepnader och olika berättelser.I mitt examensarbete har jag letat efter mina egna projektionsgestalter, i arkitekturen. Samtidigt som arbetet med karaktärerna har framskridit, har jag läst A Scientific Autobiography av Aldo Rossi.I sökandet efter mina egna projektionsgestalter, har Rossis beskrivning av hans praktik varit användbar. Det finns ett tydligt samband mellan de inspirationskällor han nämner, och hans egna verk. Inte bara i fysisk tappning, utan även i tydliga idéer, som kopplar samman fragment med varandra. Den arkitektoniska metoden denna termin kan enklast liknas vid stilleben-målning, där till synes helt olika fragment omsorgsfullt fogas samman till en väl avvägd helhet. Ambitionen var att låta karaktärerna samsas i en byggnad och förena sig i samma språk.
APA, Harvard, Vancouver, ISO, and other styles
6

Hlavac, Michal 1974. "Disembodied characters." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/61541.

Full text
Abstract:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, September 1999.
"August 1999."
Includes bibliographical references (p. 72-73).
A colony of social insects as a whole can be regarded as an organism that reproduces, maintains its internal structure, and survives in a hostile an unpredictable environment. Such superorganism - an entity that consists of smaller component organisms - is able to perform remarkable feats, decentralized information processing among them. For instance, a swarm of bees is able to choose the best possible nesting cavity even though only a few of the individuals have any knowledge of the available sites, and no single bee has a full knowledge of the situation. This decentralized decision making is remarkably similar to that performed by hypothetical functional agents, frequently featured in decentralist theories of the human mind. In this thesis I argue that comparing a superorganism to the mind is useful. In particular, this comparison opens up an enchanting opportunity for the creation of expressive synthetic characters that may become important incremental stepping stones on the way to complex artificial intelligence. In order to explore the space between metaphors - the human mind as a collection of interconnected mindless agents, and the superorganism as a unitary whole that exhibits functional characteristics beyond those of its component parts - I present the design and implementation of the Mask of the Hive, a character that is based on a model of a bee colony. My emphasis lies on graphic design and information visualization in order to develop a set of visuals that are informative, expressive, and artistically satisfying.
by Michal Hlavac.
S.M.
APA, Harvard, Vancouver, ISO, and other styles
7

Lyons, Corey Francis. "INDUCED CHARACTERS WITH EQUAL DEGREE CONSTITUENTS." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1461594819.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Daugherty, Jason Alexander. "Character Influence and Brand Relationships: How Morally Ambiguous Characters Shape Brand Identity?" Digital Commons @ East Tennessee State University, 2021. https://dc.etsu.edu/etd/3909.

Full text
Abstract:
This study examines morally ambiguous characters in television dramas and they represent their respect brand. The goal of the study is to examine how these MACs define their respective brands, specifically the brands, AMC and Showtime. Recent studies observed people chose brands based on their affective disposition and social cognition towards specific influencers. These theories could inform how people relate to characters from TV shows and brands. An observation and narrative analysis of four characters promotional videos from AMC were Don Draper (Mad Men), Saul Goodman (Better Call Saul) and from Showtime Jackie Peyton (Nurse Jackie) and Dexter Morgan (Dexter). Interviews were conducted with 13 people about their views of the character's moral ambiguity and brand interest. Promo videos were observed along with videos of characters in their environment. Results found MACs defined their brand and their overall character arc appealed to the audience's interests in their brands.
APA, Harvard, Vancouver, ISO, and other styles
9

Wilson, Ian. "Believable autonomous characters." Thesis, University of Westminster, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.509300.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Yoon, Song-Yee 1975. "Affective synthetic characters." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/16701.

Full text
Abstract:
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Brain and Cognitive Sciences, 2000.
Includes bibliographical references (p. 211-224).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
We have long wanted to create artifacts that resemble us: artifacts that not only look like us, but act, think and feel like us, with which we can have sympathy and empathy. In particular, the purpose of this thesis work is twofold: One is to understand animal behavior, the role of the motivation system and of affect, in terms of the theory embodied in the software architecture for modeling interactive synthetic characters. The other is a practical one: to build believable synthetic characters that we can interact with, utilizing our best understanding of animal behavior in creating characters that are perceived as sympathetic and empathetic to humans. We have done this with the help of a specific understanding of the roles of the motivation and affect systems of animals. To accomplish these goals, I propose a creature kernel model which is largely based on the approach of Blumberg [7]. The creature kernel is modeled as a sum of four main parts, the perception, motivation, behavior and motor systems. Among these four components, despite the fact that the motivation system plays a crucial role in daily survival of creatures in nature, its functional importance has often been neglected in attempts to create intelligent artifacts because it has been thought of as the "opposite" of rationality. Thus, in the system proposed in this thesis, emphasis is placed on the roles of the motivation system and how it acts as the integrator of the four parts of the creature kernel, and enables a creature to exist as a functional whole. The plausibility of the proposed system is demonstrated through two projects, for which the characters were built using the creature kernel. The first project is called Sydney K9.0, in which the main
(cont.) character is Sydney, a virtual dog. Human participants can train the dog to do certain tricks using various physical input devices: voice command, clicker sound, milkbone box and a training stick. Learning and training phenomena are observed as operant and classical conditioning, and it can be explained how each subsystem is functioning inside of the character's mind to implement that functionality. The other project is called (void*): A cast of characters, through which three distinctive characters--Earl, Elliot and Eddie--are introduced. In this project, a human participant can 'possess' one of these three characters using buns-and-forks interface and control the possessed character's dance movement by wiggling the interface in various ways. Learning and adaptive change of attitude through the interaction as well as expression of different personalities and its effect on interaction are emphasized. How well the personalities were represented is explored through the results of a survey of a number of novice users of the system.
by Song-Yee Yoon.
Ph.D.
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Characters"

1

Franklin, Colin. Lord Chesterfield: His character and characters. Aldershot, Hants, England: Scolar Press, 1993.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Young, Jordan R. Reel characters: Great movie character actors. Beverly Hills, CA: Moonstone Press, 1986.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Griffis, David M. Characters with character: Sermons on saints. Cleveland, Tenn: Pathway Press, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Beck, Petyr, and Judy Gouldthorpe, eds. Character & Characters: The Spirit of Alaska Airlines. Seattle, Washington, USA: Documentary Media LLC, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Palmer, Gladys Perint. Characters. Milan: Modit EFIMA, 1989.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Theophrastus. Characters. 2nd ed. Cambridge, Mass: Harvard University Press, 1993.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Bruyère, Jean de La. Characters. New York: Fertig, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

James, Diggle, ed. Characters. Cambridge: Cambridge University Press, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Spring, Albert. Characters. Edinburgh: Pentland Press, 1997.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Stanhope, Chesterfield Philip Dormer. Characters. Los Angeles, Calif. (2520 Cimarron St., Los Angeles 90018): William Andrews Clark Memorial Library, University of California, Los Angeles, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "Characters"

1

Schreiber, Ian, and Brenda Romero. "Characters and Character Builds." In Game Balance, 197–211. Boca Raton: CRC Press, 2021. http://dx.doi.org/10.1201/9781315156422-9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Blumberg, Bruce M. "Synthetic Characters: Behaving in Character." In Advanced Multimedia Content Processing, 451. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/3-540-48962-2_32.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Kalicharan, Noel. "Characters." In Learn to Program with C, 141–64. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-1371-1_6.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Chivers, Ian, and Jane Sleightholme. "Characters." In Introducing Fortran 95, 205–16. London: Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0403-2_16.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Watson, George. "Characters." In British Literature since 1945, 187–97. London: Palgrave Macmillan UK, 1991. http://dx.doi.org/10.1007/978-1-349-21182-1_9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Dukore, Bernard F. "Characters." In Death of a Salesman and The Crucible, 47–53. London: Macmillan Education UK, 1989. http://dx.doi.org/10.1007/978-1-349-08599-6_11.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Dukore, Bernard F. "Characters." In Death of a Salesman and The Crucible, 21–29. London: Macmillan Education UK, 1989. http://dx.doi.org/10.1007/978-1-349-08599-6_5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Edwards, Mike. "Characters." In George Eliot, 32–59. London: Macmillan Education UK, 2003. http://dx.doi.org/10.1007/978-0-230-62951-6_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Brown, John Russell. "Characters." In William Shakespeare: Writing for Performance, 57–74. London: Macmillan Education UK, 1996. http://dx.doi.org/10.1007/978-1-349-24634-2_4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Lischner, Ray. "Characters." In Exploring C++20, 109–13. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5961-0_17.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Characters"

1

Silva, Mariana O., Gabriel P. Oliveira, and Mirella M. Moro. "Analyzing Character Networks in Portuguese-language Literary Works." In Brazilian Workshop on Social Network Analysis and Mining. Sociedade Brasileira de Computação - SBC, 2023. http://dx.doi.org/10.5753/brasnam.2023.230585.

Full text
Abstract:
Literary works are complex narratives with multifaceted character relationships. Studying these relationships can reveal important insights into the story’s structure and each character’s contribution to the plot development. This research investigates character networks in Portuguese-language literature using two main analytical approaches: structural network analysis and character importance metrics. Our analyses emphasize the significance of character networks in understanding the narrative structure of literary works and reveal the intricate interplay between characters in Portuguese-language literature. These findings deepen our comprehension of literary works’ fundamental structure and the characters’ pivotal role in shaping the story.
APA, Harvard, Vancouver, ISO, and other styles
2

Gallimore, Jennie J., Blake Ward, Adrian Johnson, Bobbie Leard, Jeremy Lewis, Kyle Preuss, and Julie Skipper. "Human Perceptions of Nonverbal Behavior Presented Using Synthetic Humans." In ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/esda2012-82641.

Full text
Abstract:
Synthetic humans are computer-generated characters that are designed to behave like humans for the purpose of training or entertainment. The purpose of this study was to evaluate the perceptions of subjects interacting with synthetic humans to determine their responses to nonverbal behaviors, realism, and character personality. This study was part of a research program to develop a virtual game to train awareness of nonverbal communication for cross-cultural competency (3C). Three synthetic humans were created with different levels of realism with respect to their facial movements and skin textures. Low realism characters were defined as models purchased from the company Evolver, with additional facial action units (FAU) added to the character’s face. High realism characters were created based on a model of a real person’s head using 3D imaging cameras and a digital video camera. The same FAUs available in the Evolver characters were also coded into the high realism character as well as more realistic skin texture. During a virtual scenario the subject was asked to interview three characters in the U.S. Army. The subject interviewed each character one-on-one. The three computer characters included two white males, and one black female. The results of this study showed that it is possible to create synthetic humans that include nonverbal behaviors and personalities that are perceived by subjects, and that the subject’s own personal lens affected how they perceive the character. For example, the character Brent was rated similarly by most subjects with respect to personality traits as defined by the Big Five Factor Model. However, half the subjects indicated they liked him (friendly and confident), while about half the subjects did not like him (too confident as to be arrogant).
APA, Harvard, Vancouver, ISO, and other styles
3

Wasalwar, Yash Prashant, Kishan Singh Bagga, PVRR Bhogendra Rao, and Snehlata Dongre. "Handwritten Character Recognition of Telugu Characters." In 2023 IEEE 8th International Conference for Convergence in Technology (I2CT). IEEE, 2023. http://dx.doi.org/10.1109/i2ct57861.2023.10126377.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Chen, Jingye, Bin Li, and Xiangyang Xue. "Zero-Shot Chinese Character Recognition with Stroke-Level Decomposition." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. California: International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/85.

Full text
Abstract:
Chinese character recognition has attracted much research interest due to its wide applications. Although it has been studied for many years, some issues in this field have not been completely resolved yet, \textit{e.g.} the zero-shot problem. Previous character-based and radical-based methods have not fundamentally addressed the zero-shot problem since some characters or radicals in test sets may not appear in training sets under a data-hungry condition. Inspired by the fact that humans can generalize to know how to write characters unseen before if they have learned stroke orders of some characters, we propose a stroke-based method by decomposing each character into a sequence of strokes, which are the most basic units of Chinese characters. However, we observe that there is a one-to-many relationship between stroke sequences and Chinese characters. To tackle this challenge, we employ a matching-based strategy to transform the predicted stroke sequence to a specific character. We evaluate the proposed method on handwritten characters, printed artistic characters, and scene characters. The experimental results validate that the proposed method outperforms existing methods on both character zero-shot and radical zero-shot tasks. Moreover, the proposed method can be easily generalized to other languages whose characters can be decomposed into strokes.
APA, Harvard, Vancouver, ISO, and other styles
5

Dissanayake, S. S. S. "Identifying gender of inanimate characters in full length animation movies." In Awakening the economy through design innovation. Department of Integrated Design, University of Moratuwa, Sri Lanka, 2023. http://dx.doi.org/10.31705/idr.2023.8.

Full text
Abstract:
The research delves into gender attribution of inanimate characters in full-length animation movies like Wall-E, Cars 3, and Soul. Using qualitative methods, it uncovers themes influencing gender identification. Findings indicate struggles in identifying male inanimate characters while easily recognizing females. Key factors influencing gender attribution include physical appearance, facial features, character roles, traits like independence, passivity, emotions, interactions, objects, surroundings, voices, movie shots, and subtle cues within films. This poses complexity in understanding gender in the evolving animation medium. Identifying a significant gap in understanding gender perception of inanimate characters, this study aims to address this void. While prior research explored character gender roles, minimal investigation focused on inanimate characters, prompting this research. It seeks to explore how viewers perceive the gender of such characters in full-length animated films. The study poses specific research questions: Are established methods for determining inanimate character gender? Do viewers encounter difficulties in identifying these characters' gender? What elements aid in gender identification? The primary goal is comprehending viewer perception of inanimate character genders and devising a framework for gender identification. This framework will assist creators in effectively assigning gender to inanimate characters, enhancing character development and audience engagement. Understanding elements shaping gender communication in inanimate characters holds vital importance in animation's evolving landscape. Taking a participant-oriented approach, this research solely focuses on inanimate characters, providing unique insights into character portrayal. The research acknowledges the factors aiding inanimate character gender identification but doesn't explore subsequent viewer impacts. It will analyze two characters from each of the three films through focus groups, contributing to a nuanced understanding of gender identification in animated storytelling.
APA, Harvard, Vancouver, ISO, and other styles
6

Wu, Duan, Peng Gao, Dongying Hu, Ran Xu, Yue Qi, and Yumeng Zhang. "The Relationship Between Simplified Chinese Character Height and Cognition Research in Signage Design." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001608.

Full text
Abstract:
75% of our external information comes from vision, in signage and wayfinding system, characters and graphics have become the most important factor of information cognition. As the main characters in China's signage and wayfinding system, simplified Chinese characters affect the rapid and accurate cognition of information. At present, most of the cognitive research on simplified Chinese characters are learned from the data of Japan and Taiwan. Compared with Latin alphabets, Japanese and Chinese characters are much similar, but there are still significant differences between them. Japanese is a combination of Chinese characters and Kanas, the fonts and the layout of characters are very different. The traditional Chinese characters used in Taiwan are much more complicated than the simplified ones used in mainland China. In order to obtain the data that can really guide the standards of signage design in China, this research carried out a series of experimental studies on simplified Chinese characters’ recognition. Under the condition of fixed font, font weight, color, similar stroke number and character frequency range, the experiment obtained the data of characters’ height and recognition distance by changing characters’ height and recording the corresponding visual recognition reaction time. Then, based on the method of regression analysis, the relationship between the two variables of character height and recognition distance is calculated and visualized. Through indoor simulation and supplementary experiments, the data and conclusions could guide or verify the existing ergonomics data and signage design standard. The research outcome shows the relationship between simplified Chinese character height and cognition distance of on public signage system, which provides a theoretical basis for the related research and design. The results also revealed that with the use of Sans Serif typeface,the minimum of character height in the current design standard can be further increased. This research is still in early stage, in addition to the character height, the influence of stroke number, thickness and background colour contrast of characters still need to be further studied.
APA, Harvard, Vancouver, ISO, and other styles
7

Islam Bhuiyan, Md Raihanul, Mahin Shahriar Efaz, Tanjim Reza, Aditi Saha Ria, Md Tanzim Reza, and Muhammad Iqbal Hossain. "Segmentation of Bangla Compound Characters: Underlying Simple Character Detection from Handwritten Compound Characters Using YOLOv8." In 2024 6th International Conference on Electrical Engineering and Information & Communication Technology (ICEEICT). IEEE, 2024. http://dx.doi.org/10.1109/iceeict62016.2024.10534334.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Koerich, A. L., and P. R. Kalva. "Unconstrained handwritten character recognition using metaclasses of characters." In rnational Conference on Image Processing. IEEE, 2005. http://dx.doi.org/10.1109/icip.2005.1530112.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Sukhahuta, Rattasit, and Prasert Luekhong. "Thai character cluster for braille printing characters translation." In 2011 7th International Conference on Natural Language Processing and Knowledge Engineering (NLPKE). IEEE, 2011. http://dx.doi.org/10.1109/nlpke.2011.6138203.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Joe, Kevin George, Meghna Savit, and K. Chandrasekaran. "Offline Character recognition on Segmented Handwritten Kannada Characters." In 2019 Global Conference for Advancement in Technology (GCAT). IEEE, 2019. http://dx.doi.org/10.1109/gcat47503.2019.8978320.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Characters"

1

Бережна, Маргарита Василівна. The Traitor Psycholinguistic Archetype. Premier Publishing, 2022. http://dx.doi.org/10.31812/123456789/6051.

Full text
Abstract:
Film studies have recently begun to employ Jung’s concept of archetypes prototypical characters which play the role of blueprint in constructing clear-cut characters. New typologies of archetype characters appear to reflect the changes in the constantly developing world of literature, theater, film, comics and other forms of entertainment. Among those, there is the classification of forty-five master characters by V. Schmidt , which is the basis for defining the character’s archetype in the present article. The aim of the research is to identify the elements of the psycholinguistic image of Justin Hammer in the superhero film Iron Man 2 based on the Marvel Comics and directed by Jon Favreau (2010). The task consists of three stages, namely identification of the psychological characteristics of the character, subsequent determination of Hammer’s archetype and definition of speech elements that reveal the character’s psychological image. This paper explores 92 Hammer’s turns of dialogues in the film. According to V. Schmidt’s classification, Hammer belongs to the Traitor archetype, which is a villainous representation of the Businessman archetype.
APA, Harvard, Vancouver, ISO, and other styles
2

Wei, Y., Y. Zhang, J. Li, J. Ding, and Y. Jiang. ASCII Printable Characters-Based Chinese Character Encoding for Internet Messages. RFC Editor, August 1995. http://dx.doi.org/10.17487/rfc1842.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

BIZIKOEVA, L. S., and M. I. BALIKOEVA. SOMERSET MAUGHAM - MASTER OF CREATING CHARACTERS. Science and Innovation Center Publishing House, 2021. http://dx.doi.org/10.12731/2077-1770-2021-13-4-2-111-121.

Full text
Abstract:
Purpose. The goal of the present article is to study various means of creating a literary character. Analyzing the creative work of a famous English writer William Somerset Maugham and basing on the story «The Kite» an attempt is made to scrutinize Maugham’s peculiar style and lexico-stylistic devices he employs to create the main female characters of the story «The Kite». The main methods used in the research are: the method of contextual analysis and the descriptive-analytical method. Results. The results of the research revealed that the peculiar characteristic of the protagonists of the story “The Kite” is the author’s strong presence. Portraying the characters of Missis Sunbury and Miss Bevan, Somerset Maugham pays special attention to precise description of their appearances and manner of speech. Employing various lexico-stylistic devices, S. Maugham creates extraordinarily vivid characters. Practical implications. The received results can be used in teaching Stylistics of the English language, stylistic analysis of the text as well as theory and practice of translation.
APA, Harvard, Vancouver, ISO, and other styles
4

Klensin, J. ASCII Escaping of Unicode Characters. RFC Editor, February 2008. http://dx.doi.org/10.17487/rfc5137.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Gulesci, Selim, María Lombardi, and Alejandra Ramos. Telenovelas and Attitudes toward the LGBTIQ Community in Latin America. Inter-American Development Bank, February 2023. http://dx.doi.org/10.18235/0004719.

Full text
Abstract:
How does exposure to soap operas with LGBTIQ characters affect attitudes toward the LGBTIQ community? To answer this question, we construct a novel database of 175 telenovelas (soap operas) with LGBTIQ characters airing in 14 countries in Latin America and the Caribbean between 2002 and 2019. Exploiting variation in the introduction of new soap operas with LGBTIQ characters within country and survey-waves, we find that individuals exposed to more soap operas with LGBTIQ characters are less tolerant toward the LGBTIQ community. This short-term backlash is driven by exposure to telenovelas with homosexual characters and shows with comedic storylines. The effect is stronger among traditionally more conservative individuals (e.g., older or frequently attending religious services).
APA, Harvard, Vancouver, ISO, and other styles
6

Jorgensen, Jennifer. Seniors' Analysis of Movie Characters as Consumers. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1359.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Shishkin, Timur. Marginalized Characters in Contemporary American Short Fiction. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.297.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Flanagan, H., ed. The Use of Non-ASCII Characters in RFCs. RFC Editor, December 2016. http://dx.doi.org/10.17487/rfc7997.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Abou-Shaara, Hossam, Khalil Draz, Mohamed Al-Aw, and Khalid Eid. Simple method in measuring honey bee morphological characters. Peeref, June 2023. http://dx.doi.org/10.54985/peeref.2306p6127959.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Ksepka, Daniel, and Kristin Lamm. Systematics and Biodiversity Conservation. American Museum of Natural History, 2012. http://dx.doi.org/10.5531/cbc.ncep.0024.

Full text
Abstract:
This exercise uses a fictional group of turtles to demonstrate how to implement cladistic methodology. Using a step-by-step guide, students work to find the most parsimonious cladogram for these fictional turtles. Part I involves delineating characters and building a most parsimonious cladogram based on the distribution of character states, while Part II presents additional challenges by introducing homoplasy. This exercise is designed to familiarize students with the concepts of phylogeny and cladistics, expand their skills of phylogenetic analysis, and use phylogenetic information to determine conservation priority.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography