Academic literature on the topic 'Characters'
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Journal articles on the topic "Characters"
Liu, Kun, Kang-Ming Chang, Ying-Ju Liu, and Jun-Hong Chen. "Animated Character Style Investigation with Decision Tree Classification." Symmetry 12, no. 8 (July 30, 2020): 1261. http://dx.doi.org/10.3390/sym12081261.
Full textHan, Jingjing, and Hushinaidi Bin Hamid. "The Artistic Expression of Character Shaping and Dramatic Costume Design." International Journal of Education and Humanities 14, no. 2 (May 30, 2024): 92–94. http://dx.doi.org/10.54097/gnenx206.
Full textShchukina, Daria A., and Lyubov Yu Stepanova. "Ways to nominate characters in the tales of P.P. Bazhov." Philological Sciences. Scientific Essays of Higher Education, no. 4 (July 2021): 70–79. http://dx.doi.org/10.20339/phs.4-21.070.
Full textOCHIAI, Hiroyuki. "Characters and character cycles." Journal of the Mathematical Society of Japan 45, no. 4 (October 1993): 583–98. http://dx.doi.org/10.2969/jmsj/04540583.
Full textBidaud, Samuel. "Pour une poétique du nom de personnage." Interlitteraria 21, no. 1 (July 4, 2016): 117. http://dx.doi.org/10.12697/il.2016.21.1.10.
Full textPriyatno, Zakib, M. Amir P, and Fathu Rahman. "Psychological Transformation of the Main Character in the Novel 'The Woman in White' by Wilkie Collins: A Psychoanalytic Study." International Journal of Religion 5, no. 11 (July 11, 2024): 3597–604. http://dx.doi.org/10.61707/gpqx5s55.
Full textFira, Rachma. "QUALISIGN, SINSIGN, AND LEGISIGN IN GREAT EXPECTATIONS BY CHARLES DICKENS." English Language, Linguistics, and Culture International Journal 1, no. 1 (April 30, 2021): 1. http://dx.doi.org/10.24252/elstic-ij.v1i1.22048.
Full textJun, sangmi, and Sun Young Kim. "The Effect of Idol Characters on Character and Idol Loyalty: Focused on BT21 Case." Korean Society of Culture and Convergence 45, no. 2 (February 28, 2023): 557–77. http://dx.doi.org/10.33645/cnc.2023.02.45.02.557.
Full textRüggemeier, Jan, and Elizabeth E. Shively. "Introduction: Towards a Cognitive Theory of New Testament Characters: Methodology, Problems, and Desiderata." Biblical Interpretation 29, no. 4-5 (November 12, 2021): 403–29. http://dx.doi.org/10.1163/15685152-29040001.
Full textInoue, Hiroyuki, and Yuma Fujisaki. "Impression Space Analysis of Local Mascot Characters for Regional Promotion." Journal of Advanced Computational Intelligence and Intelligent Informatics 22, no. 5 (September 20, 2018): 731–37. http://dx.doi.org/10.20965/jaciii.2018.p0731.
Full textDissertations / Theses on the topic "Characters"
Marklund, Sanna. "Perception of Characters in VR: How a character’s height affects the perception of that character." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209688.
Full textVirtuell verklighet (VR) vinner mer intresse eftersom tekniken utvecklas. Dagens headsets möjliggör för användare att kontrollera den virtuella miljön (VE) genom att röra sig runt i den fysiska miljön. Denna interaktionsmetod betyder oftast att användare har sin egen längd i en VE. Just att de har sin egen längd är intressant eftersom tidigare studier visar att längd påverkar hur vi uppfattar andra människor. För det första uppfattas en lång person som starkare, mer dominerande och mer intelligent än en kort person. För det andra uppfattas en kortare kvinna som mer omhändertagande än en längre kvinna. Syftet med den här studien var att undersöka ifall dessa egenskaper kopplade till längd fortfarande råder i VR. Resultatet indikerar att perception av dominans och styrka fortfarande gäller i VR, medan perception av intelligens och omhändertagande inte gäller. Detta betyder att en starkare, eller mer dominant, karaktär kan uppnås bara genom att göra den karaktären längre, och vice versa. Följaktligen har producenter av VR-innehåll en klarare uppgift när de skapar innehåll - de kan ändra karaktärens höjd när man visar en karaktär som antingen stark eller svag och dominant eller undergiven.
Porreca, Kelsey Ann. "Character Perceptions: An Investigation of Morally Ambiguous Characters." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1367422697.
Full text庄司, 俊明. "最終講義 : Characters, character sheaves and beyond." 名古屋大学オープンコースウェア委員会, 2012. http://hdl.handle.net/2237/19418.
Full textYu, Xiao Ping. "Chinese Character Challenger : supplementary courseware for assisting students learning Chinese characters /." Link to the online version, 2005. http://hdl.handle.net/10019/1326.
Full textHenrik, Sagen. "Collecting Characters." Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-223479.
Full textSamstämighet handlar om mer än enighet, det är att uttrycka en gemensam sak. Hur kan en rad, till synes olika fragment, forma ett gemensamt uttryck? Jag har behandlat mina karaktärer som fragment - något som är ryckt ur sitt sammanhang och inte tillhör ett system. De är individer. Samlandet av karaktärer anknyter till vad Torgny Lindgren berättar om sina projektionsgestalter. Det är människor och platser som han har mött i verkliga livet,som har gjort så starkt intryck på honom att de har rotat sig i hans författarskap. Där återkommer de, i olika skepnader och olika berättelser.I mitt examensarbete har jag letat efter mina egna projektionsgestalter, i arkitekturen. Samtidigt som arbetet med karaktärerna har framskridit, har jag läst A Scientific Autobiography av Aldo Rossi.I sökandet efter mina egna projektionsgestalter, har Rossis beskrivning av hans praktik varit användbar. Det finns ett tydligt samband mellan de inspirationskällor han nämner, och hans egna verk. Inte bara i fysisk tappning, utan även i tydliga idéer, som kopplar samman fragment med varandra. Den arkitektoniska metoden denna termin kan enklast liknas vid stilleben-målning, där till synes helt olika fragment omsorgsfullt fogas samman till en väl avvägd helhet. Ambitionen var att låta karaktärerna samsas i en byggnad och förena sig i samma språk.
Hlavac, Michal 1974. "Disembodied characters." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/61541.
Full text"August 1999."
Includes bibliographical references (p. 72-73).
A colony of social insects as a whole can be regarded as an organism that reproduces, maintains its internal structure, and survives in a hostile an unpredictable environment. Such superorganism - an entity that consists of smaller component organisms - is able to perform remarkable feats, decentralized information processing among them. For instance, a swarm of bees is able to choose the best possible nesting cavity even though only a few of the individuals have any knowledge of the available sites, and no single bee has a full knowledge of the situation. This decentralized decision making is remarkably similar to that performed by hypothetical functional agents, frequently featured in decentralist theories of the human mind. In this thesis I argue that comparing a superorganism to the mind is useful. In particular, this comparison opens up an enchanting opportunity for the creation of expressive synthetic characters that may become important incremental stepping stones on the way to complex artificial intelligence. In order to explore the space between metaphors - the human mind as a collection of interconnected mindless agents, and the superorganism as a unitary whole that exhibits functional characteristics beyond those of its component parts - I present the design and implementation of the Mask of the Hive, a character that is based on a model of a bee colony. My emphasis lies on graphic design and information visualization in order to develop a set of visuals that are informative, expressive, and artistically satisfying.
by Michal Hlavac.
S.M.
Lyons, Corey Francis. "INDUCED CHARACTERS WITH EQUAL DEGREE CONSTITUENTS." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1461594819.
Full textDaugherty, Jason Alexander. "Character Influence and Brand Relationships: How Morally Ambiguous Characters Shape Brand Identity?" Digital Commons @ East Tennessee State University, 2021. https://dc.etsu.edu/etd/3909.
Full textWilson, Ian. "Believable autonomous characters." Thesis, University of Westminster, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.509300.
Full textYoon, Song-Yee 1975. "Affective synthetic characters." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/16701.
Full textIncludes bibliographical references (p. 211-224).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
We have long wanted to create artifacts that resemble us: artifacts that not only look like us, but act, think and feel like us, with which we can have sympathy and empathy. In particular, the purpose of this thesis work is twofold: One is to understand animal behavior, the role of the motivation system and of affect, in terms of the theory embodied in the software architecture for modeling interactive synthetic characters. The other is a practical one: to build believable synthetic characters that we can interact with, utilizing our best understanding of animal behavior in creating characters that are perceived as sympathetic and empathetic to humans. We have done this with the help of a specific understanding of the roles of the motivation and affect systems of animals. To accomplish these goals, I propose a creature kernel model which is largely based on the approach of Blumberg [7]. The creature kernel is modeled as a sum of four main parts, the perception, motivation, behavior and motor systems. Among these four components, despite the fact that the motivation system plays a crucial role in daily survival of creatures in nature, its functional importance has often been neglected in attempts to create intelligent artifacts because it has been thought of as the "opposite" of rationality. Thus, in the system proposed in this thesis, emphasis is placed on the roles of the motivation system and how it acts as the integrator of the four parts of the creature kernel, and enables a creature to exist as a functional whole. The plausibility of the proposed system is demonstrated through two projects, for which the characters were built using the creature kernel. The first project is called Sydney K9.0, in which the main
(cont.) character is Sydney, a virtual dog. Human participants can train the dog to do certain tricks using various physical input devices: voice command, clicker sound, milkbone box and a training stick. Learning and training phenomena are observed as operant and classical conditioning, and it can be explained how each subsystem is functioning inside of the character's mind to implement that functionality. The other project is called (void*): A cast of characters, through which three distinctive characters--Earl, Elliot and Eddie--are introduced. In this project, a human participant can 'possess' one of these three characters using buns-and-forks interface and control the possessed character's dance movement by wiggling the interface in various ways. Learning and adaptive change of attitude through the interaction as well as expression of different personalities and its effect on interaction are emphasized. How well the personalities were represented is explored through the results of a survey of a number of novice users of the system.
by Song-Yee Yoon.
Ph.D.
Books on the topic "Characters"
Franklin, Colin. Lord Chesterfield: His character and characters. Aldershot, Hants, England: Scolar Press, 1993.
Find full textYoung, Jordan R. Reel characters: Great movie character actors. Beverly Hills, CA: Moonstone Press, 1986.
Find full textGriffis, David M. Characters with character: Sermons on saints. Cleveland, Tenn: Pathway Press, 1999.
Find full textBeck, Petyr, and Judy Gouldthorpe, eds. Character & Characters: The Spirit of Alaska Airlines. Seattle, Washington, USA: Documentary Media LLC, 2008.
Find full textPalmer, Gladys Perint. Characters. Milan: Modit EFIMA, 1989.
Find full textTheophrastus. Characters. 2nd ed. Cambridge, Mass: Harvard University Press, 1993.
Find full textBruyère, Jean de La. Characters. New York: Fertig, 1992.
Find full textJames, Diggle, ed. Characters. Cambridge: Cambridge University Press, 2004.
Find full textSpring, Albert. Characters. Edinburgh: Pentland Press, 1997.
Find full textStanhope, Chesterfield Philip Dormer. Characters. Los Angeles, Calif. (2520 Cimarron St., Los Angeles 90018): William Andrews Clark Memorial Library, University of California, Los Angeles, 1990.
Find full textBook chapters on the topic "Characters"
Schreiber, Ian, and Brenda Romero. "Characters and Character Builds." In Game Balance, 197–211. Boca Raton: CRC Press, 2021. http://dx.doi.org/10.1201/9781315156422-9.
Full textBlumberg, Bruce M. "Synthetic Characters: Behaving in Character." In Advanced Multimedia Content Processing, 451. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/3-540-48962-2_32.
Full textKalicharan, Noel. "Characters." In Learn to Program with C, 141–64. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-1371-1_6.
Full textChivers, Ian, and Jane Sleightholme. "Characters." In Introducing Fortran 95, 205–16. London: Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0403-2_16.
Full textWatson, George. "Characters." In British Literature since 1945, 187–97. London: Palgrave Macmillan UK, 1991. http://dx.doi.org/10.1007/978-1-349-21182-1_9.
Full textDukore, Bernard F. "Characters." In Death of a Salesman and The Crucible, 47–53. London: Macmillan Education UK, 1989. http://dx.doi.org/10.1007/978-1-349-08599-6_11.
Full textDukore, Bernard F. "Characters." In Death of a Salesman and The Crucible, 21–29. London: Macmillan Education UK, 1989. http://dx.doi.org/10.1007/978-1-349-08599-6_5.
Full textEdwards, Mike. "Characters." In George Eliot, 32–59. London: Macmillan Education UK, 2003. http://dx.doi.org/10.1007/978-0-230-62951-6_2.
Full textBrown, John Russell. "Characters." In William Shakespeare: Writing for Performance, 57–74. London: Macmillan Education UK, 1996. http://dx.doi.org/10.1007/978-1-349-24634-2_4.
Full textLischner, Ray. "Characters." In Exploring C++20, 109–13. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5961-0_17.
Full textConference papers on the topic "Characters"
Silva, Mariana O., Gabriel P. Oliveira, and Mirella M. Moro. "Analyzing Character Networks in Portuguese-language Literary Works." In Brazilian Workshop on Social Network Analysis and Mining. Sociedade Brasileira de Computação - SBC, 2023. http://dx.doi.org/10.5753/brasnam.2023.230585.
Full textGallimore, Jennie J., Blake Ward, Adrian Johnson, Bobbie Leard, Jeremy Lewis, Kyle Preuss, and Julie Skipper. "Human Perceptions of Nonverbal Behavior Presented Using Synthetic Humans." In ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/esda2012-82641.
Full textWasalwar, Yash Prashant, Kishan Singh Bagga, PVRR Bhogendra Rao, and Snehlata Dongre. "Handwritten Character Recognition of Telugu Characters." In 2023 IEEE 8th International Conference for Convergence in Technology (I2CT). IEEE, 2023. http://dx.doi.org/10.1109/i2ct57861.2023.10126377.
Full textChen, Jingye, Bin Li, and Xiangyang Xue. "Zero-Shot Chinese Character Recognition with Stroke-Level Decomposition." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. California: International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/85.
Full textDissanayake, S. S. S. "Identifying gender of inanimate characters in full length animation movies." In Awakening the economy through design innovation. Department of Integrated Design, University of Moratuwa, Sri Lanka, 2023. http://dx.doi.org/10.31705/idr.2023.8.
Full textWu, Duan, Peng Gao, Dongying Hu, Ran Xu, Yue Qi, and Yumeng Zhang. "The Relationship Between Simplified Chinese Character Height and Cognition Research in Signage Design." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001608.
Full textIslam Bhuiyan, Md Raihanul, Mahin Shahriar Efaz, Tanjim Reza, Aditi Saha Ria, Md Tanzim Reza, and Muhammad Iqbal Hossain. "Segmentation of Bangla Compound Characters: Underlying Simple Character Detection from Handwritten Compound Characters Using YOLOv8." In 2024 6th International Conference on Electrical Engineering and Information & Communication Technology (ICEEICT). IEEE, 2024. http://dx.doi.org/10.1109/iceeict62016.2024.10534334.
Full textKoerich, A. L., and P. R. Kalva. "Unconstrained handwritten character recognition using metaclasses of characters." In rnational Conference on Image Processing. IEEE, 2005. http://dx.doi.org/10.1109/icip.2005.1530112.
Full textSukhahuta, Rattasit, and Prasert Luekhong. "Thai character cluster for braille printing characters translation." In 2011 7th International Conference on Natural Language Processing and Knowledge Engineering (NLPKE). IEEE, 2011. http://dx.doi.org/10.1109/nlpke.2011.6138203.
Full textJoe, Kevin George, Meghna Savit, and K. Chandrasekaran. "Offline Character recognition on Segmented Handwritten Kannada Characters." In 2019 Global Conference for Advancement in Technology (GCAT). IEEE, 2019. http://dx.doi.org/10.1109/gcat47503.2019.8978320.
Full textReports on the topic "Characters"
Бережна, Маргарита Василівна. The Traitor Psycholinguistic Archetype. Premier Publishing, 2022. http://dx.doi.org/10.31812/123456789/6051.
Full textWei, Y., Y. Zhang, J. Li, J. Ding, and Y. Jiang. ASCII Printable Characters-Based Chinese Character Encoding for Internet Messages. RFC Editor, August 1995. http://dx.doi.org/10.17487/rfc1842.
Full textBIZIKOEVA, L. S., and M. I. BALIKOEVA. SOMERSET MAUGHAM - MASTER OF CREATING CHARACTERS. Science and Innovation Center Publishing House, 2021. http://dx.doi.org/10.12731/2077-1770-2021-13-4-2-111-121.
Full textKlensin, J. ASCII Escaping of Unicode Characters. RFC Editor, February 2008. http://dx.doi.org/10.17487/rfc5137.
Full textGulesci, Selim, María Lombardi, and Alejandra Ramos. Telenovelas and Attitudes toward the LGBTIQ Community in Latin America. Inter-American Development Bank, February 2023. http://dx.doi.org/10.18235/0004719.
Full textJorgensen, Jennifer. Seniors' Analysis of Movie Characters as Consumers. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1359.
Full textShishkin, Timur. Marginalized Characters in Contemporary American Short Fiction. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.297.
Full textFlanagan, H., ed. The Use of Non-ASCII Characters in RFCs. RFC Editor, December 2016. http://dx.doi.org/10.17487/rfc7997.
Full textAbou-Shaara, Hossam, Khalil Draz, Mohamed Al-Aw, and Khalid Eid. Simple method in measuring honey bee morphological characters. Peeref, June 2023. http://dx.doi.org/10.54985/peeref.2306p6127959.
Full textKsepka, Daniel, and Kristin Lamm. Systematics and Biodiversity Conservation. American Museum of Natural History, 2012. http://dx.doi.org/10.5531/cbc.ncep.0024.
Full text