Journal articles on the topic 'Cartons Computer-aided design'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Cartons Computer-aided design.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Shan, Shuang, Yiting Ma, Chengcheng Tang, and Xuejin Chen. "Folding cartons: Interactive manipulation of cartons from 2D layouts." Computer Aided Geometric Design 62 (May 2018): 228–38. http://dx.doi.org/10.1016/j.cagd.2018.03.018.
Full textZhu, Lifeng, Benyi Xie, Yongjie Jessica Zhang, and Lap-Fai Yu. "Cartonist: Automatic Synthesis and Interactive Exploration of Nonstandard Carton Design." Computer-Aided Design 114 (September 2019): 215–23. http://dx.doi.org/10.1016/j.cad.2019.04.007.
Full textZhang, Lvmin, Tien-Tsin Wong, and Yuxin Liu. "Sprite-from-Sprite." ACM Transactions on Graphics 41, no. 6 (November 30, 2022): 1–12. http://dx.doi.org/10.1145/3550454.3555439.
Full textLiu, Feng. "Research on the Application of Cellular Algorithm in 3D Modeling of Cartoon Characters." Applied Mechanics and Materials 513-517 (February 2014): 1744–47. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.1744.
Full textFox, Barrett. "Funnelvision web cartoon." ACM SIGGRAPH Computer Graphics 34, no. 2 (May 2000): 60–61. http://dx.doi.org/10.1145/351440.351587.
Full textYu, Jinhui, Xinan Jiang, Haiying Chen, and Cheng Yao. "Real-time cartoon water animation." Computer Animation and Virtual Worlds 18, no. 4-5 (2007): 405–14. http://dx.doi.org/10.1002/cav.207.
Full textZhuang, Yueting, Jun Yu, Jun Xiao, and Cheng Chen. "Perspective-aware cartoon clips synthesis." Computer Animation and Virtual Worlds 19, no. 3-4 (2008): 355–64. http://dx.doi.org/10.1002/cav.258.
Full textTodo, Hideki, Ken Anjyo, and Takeo Igarashi. "Stylized lighting for cartoon shader." Computer Animation and Virtual Worlds 20, no. 2-3 (June 2009): 143–52. http://dx.doi.org/10.1002/cav.301.
Full textYu, Jun, Yueting Zhuang, Jun Xiao, and Cheng Chen. "Adaptive control in cartoon data reusing." Computer Animation and Virtual Worlds 18, no. 4-5 (2007): 571–82. http://dx.doi.org/10.1002/cav.189.
Full textHe, Haitao, and Duanqing Xu. "Real-time cartoon animation of smoke." Computer Animation and Virtual Worlds 16, no. 3-4 (2005): 441–49. http://dx.doi.org/10.1002/cav.103.
Full textLarnder, Chris Isaac. "Augmented perception via cartoon rendering." ACM SIGGRAPH Computer Graphics 40, no. 3 (November 2006): 8. http://dx.doi.org/10.1145/1186743.1186754.
Full textSugisaki, Eiji, Yosuke Kazama, Shigeo Morishima, Natsuko Tanaka, and Akiko Sato. "Hair motion cloning from cartoon animation sequences." Computer Animation and Virtual Worlds 17, no. 3-4 (2006): 491–99. http://dx.doi.org/10.1002/cav.151.
Full textYu, Jinhui, Jing Liao, and John Patterson. "Modeling the interaction between objects and cartoon water." Computer Animation and Virtual Worlds 19, no. 3-4 (2008): 375–85. http://dx.doi.org/10.1002/cav.239.
Full textKawamoto, Shin-ichi, Tatsuo Yotsukura, Ken Anjyo, and Satoshi Nakamura. "Efficient lip-synch tool for 3D cartoon animation." Computer Animation and Virtual Worlds 19, no. 3-4 (2008): 247–57. http://dx.doi.org/10.1002/cav.250.
Full textXu, Jun, Xiang Li, Yangchun Ren, and Weidong Geng. "Performance-driven animation of hand-drawn cartoon faces." Computer Animation and Virtual Worlds 22, no. 5 (March 14, 2011): 471–83. http://dx.doi.org/10.1002/cav.372.
Full textZhang, Richard. "Computer Graphics and VR/AR: From Clouds, to Cartoons, to a 3-D Virtual Museum." IEEE Computer Graphics and Applications 42, no. 5 (September 1, 2022): 7. http://dx.doi.org/10.1109/mcg.2022.3201455.
Full textJiao, Shaohui, Xin Chen, Gang Yang, and Enhua Wu. "Cartoon Fur Texture Synthesis and Replacement in Images and Videos." Journal of Computer-Aided Design & Computer Graphics 22, no. 7 (August 6, 2010): 1166–73. http://dx.doi.org/10.3724/sp.j.1089.2010.10912.
Full textOno, Shunsuke, Takamichi Miyata, and Isao Yamada. "Cartoon-Texture Image Decomposition Using Blockwise Low-Rank Texture Characterization." IEEE Transactions on Image Processing 23, no. 3 (March 2014): 1128–42. http://dx.doi.org/10.1109/tip.2014.2299067.
Full textMullineux, G., and J. Matthews. "Constraint-based simulation of carton folding operations." Computer-Aided Design 42, no. 3 (March 2010): 257–65. http://dx.doi.org/10.1016/j.cad.2009.12.003.
Full textSur, Frederic. "A Non-Local Dual-Domain Approach to Cartoon and Texture Decomposition." IEEE Transactions on Image Processing 28, no. 4 (April 2019): 1882–94. http://dx.doi.org/10.1109/tip.2018.2881906.
Full textCHANG, CHUEH-WEI, and SUH-YIN LEE. "Automatic Cel Painting in Computer-assisted Cartoon Production using Similarity Recognition." Journal of Visualization and Computer Animation 8, no. 3 (July 1997): 165–85. http://dx.doi.org/10.1002/(sici)1099-1778(199707)8:3<165::aid-vis157>3.0.co;2-2.
Full textShen, Yang, Lizhuang Ma, and Hai Liu. "An MLS-based cartoon deformation." Visual Computer 26, no. 9 (December 17, 2009): 1229–39. http://dx.doi.org/10.1007/s00371-009-0404-7.
Full textDai, Jian S., and Ferdinando Cannella. "Stiffness Characteristics of Carton Folds for Packaging." Journal of Mechanical Design 130, no. 2 (2008): 022305. http://dx.doi.org/10.1115/1.2813785.
Full textLiu, Xueting, Wenliang Wu, Chengze Li, Yifan Li, and Huisi Wu. "Reference-guided structure-aware deep sketch colorization for cartoons." Computational Visual Media 8, no. 1 (October 27, 2021): 135–48. http://dx.doi.org/10.1007/s41095-021-0228-6.
Full textLiao, Jing, Jinhui Yu, and John Patterson. "Modeling ocean waves and interaction between objects and ocean water for cartoon animation." Computer Animation and Virtual Worlds 22, no. 2-3 (April 2011): 81–89. http://dx.doi.org/10.1002/cav.400.
Full textGao, Yiming, and Xiaoping Yang. "A Cartoon-Texture Approach for JPEG/JPEG 2000 Decompression Based on TGV and Shearlet Transform." IEEE Transactions on Image Processing 28, no. 3 (March 2019): 1356–65. http://dx.doi.org/10.1109/tip.2018.2877485.
Full textLivny, Yotam, Michael Press, and Jihad El-Sana. "Interactive GPU-based adaptive cartoon-style rendering." Visual Computer 24, no. 4 (December 25, 2007): 239–47. http://dx.doi.org/10.1007/s00371-007-0201-0.
Full textNg, M. K., Xiaoming Yuan, and Wenxing Zhang. "Coupled Variational Image Decomposition and Restoration Model for Blurred Cartoon-Plus-Texture Images With Missing Pixels." IEEE Transactions on Image Processing 22, no. 6 (June 2013): 2233–46. http://dx.doi.org/10.1109/tip.2013.2246520.
Full textWan, Jerome, Guillaume Mougeot, and Xubo Yang. "Dense feature pyramid network for cartoon dog parsing." Visual Computer 36, no. 10-12 (July 9, 2020): 2471–83. http://dx.doi.org/10.1007/s00371-020-01887-5.
Full textChih-Kuo Yeh, Pradeep Kumar Jayaraman, Xiaopei Liu, Chi-Wing Fu, and Tong-Yee Lee. "2.5D Cartoon Hair Modeling and Manipulation." IEEE Transactions on Visualization and Computer Graphics 21, no. 3 (March 1, 2015): 304–14. http://dx.doi.org/10.1109/tvcg.2014.2360406.
Full textCollomosse, J. P., D. Rowntree, and P. M. Hall. "Rendering cartoon-style motion cues in post-production video." Graphical Models 67, no. 6 (November 2005): 549–64. http://dx.doi.org/10.1016/j.gmod.2004.12.002.
Full textDai, Jian S., and John Rees Jones. "Matrix Representation of Topological Changes in Metamorphic Mechanisms." Journal of Mechanical Design 127, no. 4 (July 24, 2004): 837–40. http://dx.doi.org/10.1115/1.1866159.
Full textZhang, Lei, Hua Huang, and Hongbo Fu. "EXCOL: An EXtract-and-COmplete Layering Approach to Cartoon Animation Reusing." IEEE Transactions on Visualization and Computer Graphics 18, no. 7 (July 2012): 1156–69. http://dx.doi.org/10.1109/tvcg.2011.111.
Full textSI, Jingjing, Jing XIANG, Yinbo CHENG, and Kai LIU. "Compressive Phase Retrieval Realized by Combining Generalized Approximate Message Passing with Cartoon-Texture Model." IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences E101.A, no. 9 (September 1, 2018): 1608–15. http://dx.doi.org/10.1587/transfun.e101.a.1608.
Full textMacCallum-Stewart, Esther. "‘The street smarts of a cartoon princess’. New roles for women in games." Digital Creativity 20, no. 4 (December 2009): 225–37. http://dx.doi.org/10.1080/14626260903290299.
Full textAllen, Barry A., and Cyrus Levinthal. "CARTOS II semi-automated nerve tracing: Three-dimensional reconstruction from serial section micrographs." Computerized Medical Imaging and Graphics 14, no. 5 (September 1990): 319–29. http://dx.doi.org/10.1016/0895-6111(90)90106-l.
Full textQiu, C., Vahid Aminzadeh, and Jian S. Dai. "Kinematic Analysis and Stiffness Validation of Origami Cartons." Journal of Mechanical Design 135, no. 11 (September 27, 2013). http://dx.doi.org/10.1115/1.4025381.
Full textYao, Wei, and Jian S. Dai. "Dexterous Manipulation of Origami Cartons With Robotic Fingers Based on the Interactive Configuration Space." Journal of Mechanical Design 130, no. 2 (December 27, 2007). http://dx.doi.org/10.1115/1.2813783.
Full textMullineux, Glen. "On the Torque Characteristic of a Crash-Lock Carton Base." Journal of Mechanical Design 131, no. 8 (July 9, 2009). http://dx.doi.org/10.1115/1.3151800.
Full textWei, Guowu, and Jian S. Dai. "Origami-Inspired Integrated Planar-Spherical Overconstrained Mechanisms." Journal of Mechanical Design 136, no. 5 (March 19, 2014). http://dx.doi.org/10.1115/1.4025821.
Full textYu, Jun, Dongquan Liu, and Hock Soon Seah. "Transductive graph based cartoon synthesis." Computer Animation and Virtual Worlds, 2010, n/a. http://dx.doi.org/10.1002/cav.355.
Full textLi, Yong, Lingjie Lao, Zhen Cui, Shiguang Shan, and Jian Yang. "Graph Jigsaw Learning for Cartoon Face Recognition." IEEE Transactions on Image Processing, 2022, 1. http://dx.doi.org/10.1109/tip.2022.3177952.
Full textFukusato, Tsukasa, and Akinobu Maejima. "View-Dependent Deformation for 2.5D Cartoon Models." IEEE Computer Graphics and Applications, 2022, 1. http://dx.doi.org/10.1109/mcg.2022.3174202.
Full textLi, Xiang, Jun Xu, Yangchun Ren, and Weidong Geng. "Animating cartoon faces by multi-view drawings." Computer Animation and Virtual Worlds, 2010, n/a. http://dx.doi.org/10.1002/cav.344.
Full textLei, Peng, Shuchang Xu, and Sanyuan Zhang. "An art-oriented pixelation method for cartoon images." Visual Computer, January 7, 2023. http://dx.doi.org/10.1007/s00371-022-02763-0.
Full textChen, Shu-Yu, Jia-Qi Zhang, Lin Gao, Yue He, Shihong Xia, Min Shi, and Fang-Luee Zhang. "Active Colorization for Cartoon Line Drawings." IEEE Transactions on Visualization and Computer Graphics, 2020, 1. http://dx.doi.org/10.1109/tvcg.2020.3009949.
Full textLi, Xiaoyu, Bo Zhang, Jing Liao, and Pedro Sander. "Deep Sketch-guided Cartoon Video Inbetweening." IEEE Transactions on Visualization and Computer Graphics, 2021, 1. http://dx.doi.org/10.1109/tvcg.2021.3049419.
Full textMa, Ziheng, Chengze Li, Xueting Liu, Huisi Wu, and Zhenkun Wen. "Separating Shading and Reflectance from Cartoon Illustrations." IEEE Transactions on Visualization and Computer Graphics, 2023, 1–17. http://dx.doi.org/10.1109/tvcg.2023.3239364.
Full textXu, Cheng, Wei Qu, Xuemiao Xu, and Xueting Liu. "Multi-scale Flow-based Occluding Effect and Content Separation for Cartoon Animations." IEEE Transactions on Visualization and Computer Graphics, 2022, 1. http://dx.doi.org/10.1109/tvcg.2022.3174656.
Full textRasmussen, Mikkel Bayard, Kelvin Østergaard Pagels, and Devarajan Ramanujan. "Supporting Household Waste Sorting Practices by Addressing Information Gaps." Journal of Computing and Information Science in Engineering 20, no. 4 (April 3, 2020). http://dx.doi.org/10.1115/1.4046734.
Full text