Academic literature on the topic 'Cartons Computer-aided design'

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Journal articles on the topic "Cartons Computer-aided design"

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Shan, Shuang, Yiting Ma, Chengcheng Tang, and Xuejin Chen. "Folding cartons: Interactive manipulation of cartons from 2D layouts." Computer Aided Geometric Design 62 (May 2018): 228–38. http://dx.doi.org/10.1016/j.cagd.2018.03.018.

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Zhu, Lifeng, Benyi Xie, Yongjie Jessica Zhang, and Lap-Fai Yu. "Cartonist: Automatic Synthesis and Interactive Exploration of Nonstandard Carton Design." Computer-Aided Design 114 (September 2019): 215–23. http://dx.doi.org/10.1016/j.cad.2019.04.007.

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Zhang, Lvmin, Tien-Tsin Wong, and Yuxin Liu. "Sprite-from-Sprite." ACM Transactions on Graphics 41, no. 6 (November 30, 2022): 1–12. http://dx.doi.org/10.1145/3550454.3555439.

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We present an approach to decompose cartoon animation videos into a set of "sprites" --- the basic units of digital cartoons that depict the contents and transforms of each animated object. The sprites in real-world cartoons are unique: artists may draw arbitrary sprite animations for expressiveness, where the animated content is often complicated, irregular, and challenging; alternatively, artists may also reduce their workload by tweening and adjusting sprites, or even reuse static sprites, in which case the transformations are relatively regular and simple. Based on these observations, we propose a sprite decomposition framework using Pixel Multilayer Perceptrons (Pixel MLPs) where the estimation of each sprite is conditioned on and guided by all other sprites. In this way, once those relatively regular and simple sprites are resolved, the decomposition of the remaining "challenging" sprites can simplified and eased with the guidance of other sprites. We call this method "sprite-from-sprite" cartoon decomposition. We study ablative architectures of our framework, and the user study demonstrates that our results are the most preferred ones in 19/20 cases.
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Liu, Feng. "Research on the Application of Cellular Algorithm in 3D Modeling of Cartoon Characters." Applied Mechanics and Materials 513-517 (February 2014): 1744–47. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.1744.

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The traditional design method of 3D animation modelings, by which can obtain attractive and precise 3D animation modelings, is to use three-dimensional modeling software such as Maya or 3D Max to draw directly. However, this method is faced with many problems, for instance, the lack of creativity, long design circle, high production costs, etc. For the problem of the lack of creativity, the reason is that animation designers are often subject to the limitation of the existing modelings and design concepts in the design process, therefore, they can not design creative modelings which are attractive and unforgettable enough. [For the problem of long design circle and high production costs, the reason is that although the 3D animation software are powerful, to skillfully master them not only requires users to have knowledge of computer technology and aesthetics at the same time, but also need a long learning process of modeling. Moreover, it takes the designers a lot of time and energy to design, draw and complete each modeling, and this will undoubtedly extend the design circle and increase the costs to some extent. Therefore, how to quickly and automatically generate creative 3D animation modelings has become a research focus of the present computer-aided creative design.
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Fox, Barrett. "Funnelvision web cartoon." ACM SIGGRAPH Computer Graphics 34, no. 2 (May 2000): 60–61. http://dx.doi.org/10.1145/351440.351587.

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Yu, Jinhui, Xinan Jiang, Haiying Chen, and Cheng Yao. "Real-time cartoon water animation." Computer Animation and Virtual Worlds 18, no. 4-5 (2007): 405–14. http://dx.doi.org/10.1002/cav.207.

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Zhuang, Yueting, Jun Yu, Jun Xiao, and Cheng Chen. "Perspective-aware cartoon clips synthesis." Computer Animation and Virtual Worlds 19, no. 3-4 (2008): 355–64. http://dx.doi.org/10.1002/cav.258.

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Todo, Hideki, Ken Anjyo, and Takeo Igarashi. "Stylized lighting for cartoon shader." Computer Animation and Virtual Worlds 20, no. 2-3 (June 2009): 143–52. http://dx.doi.org/10.1002/cav.301.

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Yu, Jun, Yueting Zhuang, Jun Xiao, and Cheng Chen. "Adaptive control in cartoon data reusing." Computer Animation and Virtual Worlds 18, no. 4-5 (2007): 571–82. http://dx.doi.org/10.1002/cav.189.

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He, Haitao, and Duanqing Xu. "Real-time cartoon animation of smoke." Computer Animation and Virtual Worlds 16, no. 3-4 (2005): 441–49. http://dx.doi.org/10.1002/cav.103.

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Books on the topic "Cartons Computer-aided design"

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Penwill, Roger. Cartoon aided design: The lighter side of computing. Newington, Conn: A/E/C Systems, 1993.

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Conference papers on the topic "Cartons Computer-aided design"

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Wu Yan, Qiu Haitao, and Pan Lili. "Research on the quick proofing process of carton." In 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1. IEEE, 2010. http://dx.doi.org/10.1109/caidcd.2010.5681394.

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Jiangjia Xi and Zhangbao Rong. "A research on the design of the cartoon toys based on the analysis of the characters in the cartoon." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375135.

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Liguo Shuai, Chunxiao Gu, Huiling Chen, and Zhiting Zhou. "Preliminary research on tactile cartoon animation and its showing art." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5374989.

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Zhu, Lixian, and Zhongcong Wei. "Research on the application of computer graphics aided design in cartoon graphics design of children's hospital." In 2022 IEEE 2nd International Conference on Data Science and Computer Application (ICDSCA). IEEE, 2022. http://dx.doi.org/10.1109/icdsca56264.2022.9988541.

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