Academic literature on the topic 'C.I. ENGINE'

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Journal articles on the topic "C.I. ENGINE"

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Jamil, Abdullah, Masri B. Baharom, and Abd Rashid B. Abd Aziz. "In-Cylinder Cold-Flow Analysis - ‘A Comparison of Crank-Slider Engine and Crank-Rocker Engine’." Journal Européen des Systèmes Automatisés​ 55, no. 2 (April 30, 2022): 229–36. http://dx.doi.org/10.18280/jesa.550210.

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Researchers and engineers are continuously working to improve the overall efficiency of internal combustion engines by modifying the engine designs and configurations. As new engine designs are introduced, the in-cylinder flow behaviour becomes more and more complex. The maximum output and efficiency that can be achieved from a single cylinder engine depends upon the amount of air entrapped in the combustion chamber during intake stroke. A novel crank-rocker (C-R) engine was designed and fabricated in Universiti Teknologi PETRONAS (UTP), Malaysia and is currently under optimization phase. This paper narrates the in-cylinder cold-flow analysis of the C-R engine considering widely used industrial automotive software, Converge CFD. The turbulent behaviour of the C-R engine was compared with that of the conventional crank-slider engine. The initial and boundary conditions for the C-R engine simulations were set according to the benchmarked crank-slider engine. RNG k-ε turbulence model was used to generate the data plots for tumble & swirl ratios, cylinder pressure, TKE, turbulent dynamic viscosity and vorticity at cold-flow conditions. It was observed that the C-R engine has better air scavenging properties and can achieve better air-fuel mixing that can lead to emission-free combustion. This study will help in understanding the turbulent airflow behaviour within the curved cylinder under the influence of rocking piston motion, and its advantageous flow properties compared to those in crank-slider engines.
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Ji, Yan Ping, Ping Sun, and Si Bo Zhao. "Analysis of Temperature Field of High Speed Diesel Engine Parts and their Structural Optimization." Applied Mechanics and Materials 490-491 (January 2014): 1003–7. http://dx.doi.org/10.4028/www.scientific.net/amm.490-491.1003.

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The analysis of structure and performance of internal combustion engine is presented in this paper from the following two aspects: the thermal load of I. C. Engine and the thermal efficiency of diesel engines. Firstly, the thermal load of key parts of I. C. Engine as well as the evaluation parameters of which are introduced briefly. Furthermore, based on the factors influencing the heat transfer process of internal combustion engine, the current research situation of internal combustion engine work process and heat balance for combustion chamber components, and the whole engine using numerical simulation method is described, while the coupled study of internal combustion engine components is developing trends of internal combustion engine heat balance study in the future.
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Radchenko, Andrii, Dariusz Mikielewicz, Mykola Radchenko, Serhiy Forduy, Oleksandr Rizun, and Viktor Khaldobin. "Innovative combined in-cycle trigeneration technologies for food industries." E3S Web of Conferences 323 (2021): 00029. http://dx.doi.org/10.1051/e3sconf/202132300029.

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The majority of integrated energy systems (IES) for combined electricity, heat and refrigeration generation, or trigeneration, are based on gas engines. The fuel efficiency of gas engines are strictly influenced by intake air temperatures. Practically in all IES the absorption lithium-bromide chillers (ACh) are applied for conversing the heat removed from the engine into refrigeration in the form of chilled water. The peculiarity of trigeneration in food industries is the use of chilled water of about 12°C for technological needs instead of 7°C as typical for ACh. This leads to a considerable great potential of engine intake air deeper cooling not realized by ACh, that can be used by ejector chiller (ECh) as the low temperature stage of two-stage absorption-ejector chiller (AECh) to provide engine cyclic air deep cooling and enhancing engine fuel efficiency. To evaluate the effect of gas engine cyclic air cooling the data on fuel consumption and power output of gas engine JMS 420 GS-N.L were analyzed.
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Radchenko, Andrii, Mykola Radchenko, Dariusz Mikielewicz, Anatoliy Pavlenko, Roman Radchenko, and Serhiy Forduy. "Energy Saving in Trigeneration Plant for Food Industries." Energies 15, no. 3 (February 4, 2022): 1163. http://dx.doi.org/10.3390/en15031163.

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The trigeneration plants for combined cooling, heating, and electricity supply, or integrated energy systems (IES), are mostly based on gas reciprocating engines. The fuel efficiency of gas reciprocating engines depends essentially on air intake temperatures. The transformation of the heat removed from the combustion engines into refrigeration is generally conducted by absorption lithium-bromide chillers (ACh). The peculiarity of refrigeration generation in food technologies is the use of chilled water of about 12 °C instead of 7 °C as the most typical for ACh. This leads to a considerable cooling potential not realized by ACh that could be used for cooling the engine intake air. A refrigerant ejector chiller (ECh) is the simplest in design, cheap, and can be applied as the low-temperature stage of a two-stage absorption-ejector chiller (AECh) to provide engine intake air cooling and increase engine fuel efficiency as result. The monitoring data on gas engine fuel consumption and power were analyzed in order to evaluate the effect of gas engine cyclic air cooling.
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Li, Yi, Zhihui Yuan, Yujie Li, and Jing Liu. "Factors influencing search engine usage behavior." Social Behavior and Personality: an international journal 46, no. 1 (January 9, 2018): 1–10. http://dx.doi.org/10.2224/sbp.6211.

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We analyzed the effect of individual factors, contextual factors, and perception of search engine advertising on users' search engine usage behavior. The sample comprised 404 Chinese who used search engines in the context of their paid employment. Results showed that (a) perceived search skills and perceived search engine reliance significantly and positively impacted users' general search engine usage, (b) perceived advertising clutter reduced the beneficial effects of perceived search skills on users' general search engine usage, (c) users with higher perceived search engine reliance preferred search engines to other online search methods, and (d) prior negative experience reduced the positive link between perceived search engine reliance and users' specific search engine usage. Our findings suggest that search engine designers and operators should focus on individual and contextual factors influencing search engine usage behavior, and should consider users' perception of advertising on search engine programs.
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Knauder, Christoph, Hannes Allmaier, David E. Sander, and Theodor Sams. "Investigations of the Friction Losses of Different Engine Concepts. Part 2: Sub-Assembly Resolved Friction Loss Comparison of Three Engines." Lubricants 7, no. 12 (November 25, 2019): 105. http://dx.doi.org/10.3390/lubricants7120105.

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In this work, friction loss investigations and comparisons of three different four-cylinder engines for passenger car applications are presented, using a recently developed combined approach. By merging extensive experimental with reliable and predictive journal bearing simulation results, a sub-assembly-resolved friction loss analysis of the piston group, crankshaft journal bearings and valve train is conducted for all three engines. The engines have been chosen individually based on their specific power output and crank train geometry. The measurement program covers a wide range of corresponding engine operation points (identical speed, load and thermal boundary conditions). In addition, the investigations are carried out for different engine media supply temperatures ranging from 70 ∘ C to 110 ∘ C for a comprehensive consideration of the friction losses at reduced lubricant viscosity. For reasons of comparability, all investigations conducted in this work have been carried out using the same modern SAE 5W30 lubricant. This is done to exclude influences from different lubricant properties which may have significant effects on the tribological behaviour of the engines’ sub-assemblies. While the diesel engine showed a friction reduction potential over the entire engine operation range when increasing the engine media supply temperatures, the gasoline engines showed a different behaviour. For the gasoline engines, disadvantages arise especially at low engine speeds. By using the developed combined approach, it was possible to assign mixed lubrication regimes at the valve train systems and at the piston groups.
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Albert K. Arkoh, Esther B. Kyere, and Isaac Edunyah. "Comparative analysis of engine running performance with and without thermostat." International Journal of Science and Research Archive 4, no. 1 (November 30, 2021): 047–53. http://dx.doi.org/10.30574/ijsra.2021.4.1.0171.

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The rate of removal of internal combustion (IC) engine thermostat when engines are imported to Ghana and other part of African continent is alarming. Such phenomenon calls for an experiment to compare the performance of IC engines imported here in Ghana running with and without engine thermostat. The analysis was done by determine engine performance characteristic such as engine torque, indicated power (Ip), brake power (bp), frictional power (fp), fuel consumption, exhaust gas temperature (EGT) as well as exhaust emission at engine speed of 1500 rpm for engine running with thermostat (WT) and without thermostat (WOT). Descriptive statistics and analysis of variance (ANOVA) were done using GenStat software (VSN International, 2021). Statistical significance was carried out at p≤0.05. The best fuel mean value of 103 ml was recorded for engine condition WT at EGT of 283.2 °C while fuel consumed for engine condition WOT was 170 ml at EGT of 155.4 °C. The recorded mean exhaust emission gases for Ex, O2, CO, H2S were 13.2%, 16.2%, 1000 ppm and 35.2 ppm and 0%, 18.38%, 393.2 ppm and 0.4 ppm for engine condition WOT and WT respectively. There was significant difference (p≤0.05) in mean values of EGT, Fuel consumption and exhaust emissions for engine condition WOT with the exception of O2. The removal of engine thermostat affect engine working temperature which result in incomplete combustion, high fuel consumption and high exhaust emissions.
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Galindo, José, Vicente Dolz, Javier Monsalve-Serrano, Miguel Angel Bernal Maldonado, and Laurent Odillard. "EGR cylinder deactivation strategy to accelerate the warm-up and restart processes in a Diesel engine operating at cold conditions." International Journal of Engine Research 23, no. 4 (September 28, 2021): 614–23. http://dx.doi.org/10.1177/14680874211039587.

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The aftertreatment systems used in internal combustion engines need high temperatures for reaching its maximum efficiency. By this reason, during the engine cold start period or engine restart operation, excessive pollutant emissions levels are emitted to the atmosphere. This paper evaluates the impact of using a new cylinder deactivation strategy on a Euro 6 turbocharged diesel engine running under cold conditions (−7°C) with the aim of improving the engine warm-up process. This strategy is evaluated in two parts. First, an experimental study is performed at 20°C to analyze the effect of the cylinder deactivation strategy at steady-state and during an engine cold start at 1500 rpm and constant load. In particular, the pumping losses, pollutant emissions levels and engine thermal efficiency are analyzed. In the second part, the engine behavior is analyzed at steady-state and transient conditions under very low ambient temperatures (−7°C). In these conditions, the results show an increase of the exhaust temperatures of around 100°C, which allows to reduce the diesel oxidation catalyst light-off by 250 s besides of reducing the engine warm-up process in approximately 120 s. This allows to reduce the CO and HC emissions by 70% and 50%, respectively, at the end of the test.
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Rubino, L., R. I. Crane, J. S. Shrimpton, and C. Arcoumanis. "An electrostatic trap for control of ultrafine particle emissions from gasoline-engined vehicles." Proceedings of the Institution of Mechanical Engineers, Part D: Journal of Automobile Engineering 219, no. 4 (April 1, 2005): 535–46. http://dx.doi.org/10.1243/095440705x6668.

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Health concerns over ultrafine (< 100 nm) particles in the urban atmosphere have focused attention on measurement and control of particle number as well as mass. Gasoline-engined as well as diesel-engined vehicles are likely to be within the scope of future particulate matter (PM) emission regulations. As a potential option for after-treatment of PM emissions from gasoline engines, the trapping performance of a catalysed wire-cylinder electrostatic trap has been investigated, first in a laboratory rig with simulated PM and then in the exhaust of a direct injection spark ignition engine. In the simulation experiments, the trap achieved capture efficiencies by total particle number exceeding 90 per cent at wire voltages of 7–10 kV, gas temperatures up to 400°C, and operating durations up to one hour, with no adverse effects from a catalyst coating on the collecting electrode. In the engine tests, at moderate speeds and loads, capture efficiency was 60–85 per cent in the homogeneous combustion mode and 50–60 per cent, of a much larger number of engine-out particles, in the stratified (overall-lean) mode. Gas residence time in the trap appeared to be a major factor in determining efficiency. The electrical power requirement and the effect on engine back-pressure were both minimal.
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Seraj, Mohd, Syed Mohd Yahya, Irfan Anjum Badruddin, Ali E. Anqi, Mohammad Asjad, and Zahid A. Khan. "Multi-Response Optimization of Nanofluid-Based I. C. Engine Cooling System Using Fuzzy PIV Method." Processes 8, no. 1 (December 25, 2019): 30. http://dx.doi.org/10.3390/pr8010030.

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Effective cooling of the internal combustion (I. C.) engines is of utmost importance for their improved performance. Automotive heat exchangers used as radiator with low efficiency in the industry may pose a serious threat to the engines. Thus, thermal scientists and engineers are always looking for modern methods to boost the heat extraction from the engine. A novel idea of using nanofluids for engine cooling has been in the news for some time now, as they have huge potential because of better thermal properties, strength, compactness, etc. Nanofluids are expected to replace the conventional fluids such as ethylene glycol, propylene glycol, water etc. due to performance and environmental concerns. Overall performance of the engine cooling system depends on several input parameters and therefore they need to be optimised to achieve an optimum performance. This study is focussed on developing a nanofluid engine cooling system (NFECS) where Al2O3 nanoparticles mixed with ethylene glycol (EG) and water is used as nanofluid. Furthermore, it also explores the effect of four important input parameters of the NFECS i.e., nanofluid inlet temperature, engine load, nanofluid flow rate, and nanoparticle concentration on its five attributes (output responses) viz thermal conductivity of the nanofluid, heat transfer coefficient, viscosity of the nanofluid, engine pumping power required to pump the desired amount of the nanofluid, and stability of the nanofluid. Taguchi’s L18 orthogonal array is used as the design of experiment to collect experimental data. Weighting factors are determined for output responses using the Triangular fuzzy numbers (TFN) and optimal setting of the input parameters is obtained using a novel fuzzy proximity index value (FPIV) method.
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Dissertations / Theses on the topic "C.I. ENGINE"

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Malladi, Rajavardhan. "Recipe search engine using Yummly API." Kansas State University, 2016. http://hdl.handle.net/2097/32661.

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Master of Science
Department of Computing and Information Sciences
Daniel A. Andresen
In this project I have built a web application "Recipe Search Engine Using Yummly API". This application is central information hub for the kitchen--connecting consumers with recipe ideas, ingredient lists, and cooking instructions. It will serve best for the people who uses digital tools to plan their cooking, these days almost everyone does. The various features available for users in this application are as following. Users can search for their favorite dishes. The search results contain information about ingredients list, total time needed for cooking, user's rating and cooking directions. Basic search filters are provided to filter out the search results like Breakfast, Lunch and Dinner recipes. The order of displayed results can be sorted according to ratings, total time required to prepare the dish. User can create an account and build their own favorite recipe collection by liking the recipes displayed. The liked recipes are stored into user’s account and user can view, add and delete those recipes anytime from his recipe collection. Users can use their social networking platform Facebook account credentials to log into this application or create a new account in this application. The application will communicate with the Yummly API to consume data from it. The Yummly API is largest recipe information aggregator with over one million recipes data.
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Nilsson, Malin, and Linus Engback. "Visualization of a blog search engine index using 3D graphics." Thesis, Linköping University, Department of Science and Technology, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8569.

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The purpose of this thesis is to find ways to make the extent and constant movement in the blogosphere visible. An application has been developed using C# and OpenGL. The application is an interactive screensaver to be run on the Windows platform. It visualizes data combining 3D and 2D elements. Geographical data is rendered using a model of the Earth, where the blog posts are constantly updated. Various statistics are displayed to give information on the current state of the blogosphere.

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Saluru, Deepak Chaitanya. "Active Fault Tolerant Model Predictive Control of a Turbofan Engine using C-MAPSS40k." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338333795.

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FANEGAN, JULIUS BOLUDE. "A FUZZY MODEL FOR ESTIMATING REMAINING LIFETIME OF A DIESEL ENGINE." University of Cincinnati / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1188951646.

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Tosto, Alessio. "vitaQuakeIII: Porting di un engine di gioco opensource da PC su console portatile." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18506/.

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Lo studio qui illustrato si basa su di un progetto applicativo denominato vitaQuakeIII, un’applicazione che permette di eseguire codice scritto tramite engine di gioco id Tech 3, disponibile per PC, su un dispositivo sul quale tale engine non è ufficialmente supportato (Sony PlayStation® Vita). Verranno illustrate le maggiori problematiche dovute dall’operazione di porting e come queste verranno risolte. La limitatezza delle risorse della console in termini di memoria disponibile e velocità di calcolo rispetto ad un PC è uno dei problemi fondamentali affrontati durante il documento. Inoltre verranno trattate le operazioni necessarie ad adattare il codice di id Tech 3 per quanto riguarda l'input, il codice di rete ed il renderer (parte dell’engine relativa alla stampa a schermo di frame).
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Мачача, В. Д. "Розробка мережевої 3D відеогри на платформі UNITY." Thesis, Чернігів, 2020. http://ir.stu.cn.ua/123456789/23505.

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Мачача, В. Д. Розробка мережевої 3D відеогри на платформі UNITY : випускна кваліфікаційна робота : 123 "Комп’ютерна інженерія" / В. Д. Мачача ; керівник роботи П. Г. Бивойно ; НУ "Чернігівська політехніка", кафедра інформаційних та комп’ютерних систем. – Чернігів, 2020. – 48 с.
Об'єктом розробки був прототип ігрового застосунку, що надає зручний інтерфейс користувача з можливістю налаштування деяких параметрів, забезпечує гравцям взаємодію один з одним та демонструє можливості мережевого ігрового процесу. Метою розробки було одержання технічної демонстраційної версії тривимірної мережевої комп’ютерної гри, яка б здійснювала підключення до хмарного серверу та дозволяла одним гравцям створювати мережеві «кімнати», а іншим приєднуватися до вже створених. У ході розробки були отримані: – зручний інтерфейс користувача, який містить в собі головне меню, в якому можна створити чи приєднатися до гри, та меню налаштувань, яке містить деякі налаштування відображення, звуку та керування; – ігровий застосунок, що забезпечує базовий мережевий ігровий процес.
The object of development was a prototype game application that provides a user-friendly interface with the ability to configure some parameters, allows players to interact with each other and demonstrates the capabilities of the network gameplay. The purpose of the development was to obtain a technical demo version of a three-dimensional networked computer game that would connect to a cloud server and allow some players to create networked "rooms" and others to join existing ones. During the development were obtained: – A user-friendly interface that includes a main menu where you can create or join a game, and a settings menu that contains some display, sound, and control settings; – game application that provides a basic network gaming process.
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Collier, D. A. "A comparative history of the development of the leading stationary steam engine manufacturers of Lancashire, c. 1800-1939." Thesis, University of Manchester, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.370407.

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GE, LIN, and DANQING NI. "A MOD Player for GBA." Thesis, Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-4684.

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   This bachelor thesis describes the development of a MOD music player to run on GBA (Game Boy Advance) for Lypson Game Engine. GBA is a basic platform for embedded development, and the stereo system makes it possible to use the platform as a music player. The sound players of the GBA for Lypson Game Engine were designed to play wave files and the size of typical wave files is in the order of megabytes. MOD files are much smaller when compared with wave ones. Therefore, to avoid consuming the resources of the CPU and memory to process and store wave files, the use of MOD files represents a better alternative.The development took C++ as programming language and the development platform used was HAM. The first step was to obtain samples of music, and then control the hardware of GBA to play sound. After that, came the phase of combining it with Lipson Game Engine. These tasks enabled the acquisition of knowledge about the frame of MOD files; learning how to make the GBA play sound and mastering the operating instruction of GBA hardware by the process of development. In addition, it provided a chance to learn about embedded development, which represented a starting point to learn about embedded programming in general.As for the main result, it was achieved by the successful development of the MOD Player, which is now running on the Lypson Game Engine. As the MOD files are of small size, the music player is more efficient when compared with those previously used.

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Ровник, О. С. "Інформаційна система розпізнавання та обробки первинної проєктної інформації." Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/22472.

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Ровник, О. С. Інформаційна система розпізнавання та обробки первинної проєктної інформації : магістерська робота : 121 Інженерія програмного забезпечення / О. С. Ровник ; керівник роботи О. В. Трунова ; НУ «Чернігівська політехніка», кафедра Інформаційних технологій та програмної інженерії . – Чернігів, 2021. – 95 с.
Метою роботи є підвищення ефективності та прискорення проєктування без втрати якості продукту, динамічне доповнення новою, оновлення застарілої або некоректної інформацій, скорочення часових і фінансових витрат. Об’єктом роботи є процес розпізнавання, обробки та редагування діаграм. Предметом роботи є система, що призначена для розпізнавання та обробки первинної проєктної інформації яка мала би мала наступний функціонал: − вибір типу діаграми для розпізнавання; − створення діаграми за допомогою аналізу фото або рисунка; − редагування, зберігання, видалення та експорт діаграм; − керування камерою та ліхтариком мобільного пристрою; − зміна графічного інтерфейсу та налаштувань додатка. Розроблювана система призначена для операційної системи Android, адже для створення фотографії діаграми необхідна камера. Також, однією з причин була вимога швидкості та мобільності, яку стаціонарний ПК не може забезпечити. Для роботи з системою необхідно мати мобільний пристрій з доступом до мережі Інтернет та основною камерою з мінімальними характеристиками ІР – 12мп та діафрагмою – F2.0. Для реалізації системи використовувались: мова програмування C#, середовище розробки Visual Studio 2019, графічний рушій Unity 2020, платформа доповненої реальності Vuforia, служба для розпізнавання символів Azure Computer Vision API, фреймворк маніпуляції файлами Aspose.Diagram, Emgu CV. Практичною цінністю розробленого додатка є вирішення проблеми розпізнавання ескізів UML-діаграм за допомогою мобільного пристрою з доступом о мережі Інтернет, що надає змогу підвищити ефективність та прискорити проєктування без втрати якості продукту. Наукова новизна полягає в тому, що запропоновано алгоритм розпізнавання ескізу, аналізу зображення та генерування діаграми на основі сучасних ІТ технологій. Подальша розробка системи можлива в напрямку збільшення точності розпізнавання елементів діаграм, розробки нових типів діаграм для розпізнавання та обробки, створення функціоналу експорту діаграм до інших середовищ. Результати дипломної роботи були висвітлені в тезах всеукраїнської конференції.
The object of the work is the process of recognition, processing and redaction diagrams. The subject of the work is a system that is designated for the recognition and processing of the initial design information. The goal of the work is to increase the efficiency and accelerate the design without losing the quality of the product, dynamic addition of new, updating outdated or incorrect information, reducing time and financial costs. The result of the work is the implementation of the following application features: − selection of chart type for recognition; − creating a chart by analyzing a photo or drawing; − editing, storing, deleting and exporting charts; − control of the camera and flashlight of the mobile device; − change the graphical interface and application settings. The developed system is designed for the Android operating system, because a camera is needed to create a photo of the chart. Also, one of the reasons was the requirement for speed and mobility, which a desktop PC cannot provide. To work with the system, it is necessary to have a mobile device with Internet access and a main camera with a recommended IP characteristic of 12MP and an aperture of F2.0. Visual Studio 2019, Unity 2020, Vuforia augmented reality platform, Azure Computer Vision API, Aspose.Diagram tools were used to implement the system. The practical value of the developed application is to solve the problem of recognizing UML diagram thumbnails using a mobile device with Internet access, which allows you to increase efficiency and speed up design without losing product quality. The scientific novelty is that the algorithm of sketch recognition, image analysis and chart generation based on modern IT technologies is proposed. Further development of the system is possible in the direction of increasing the accuracy of recognition of chart elements, development of new types of charts for recognition and processing, creating the functionality of exporting charts to other environments. The results of the thesis were covered in the abstracts of the All-Ukrainian conference.
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Yildar, Esra [Verfasser], Johannes [Akademischer Betreuer] Janicka, and C. [Akademischer Betreuer] Hasse. "Large Eddy Simulation Of A Controlled Auto-Ignition Engine Using A Multi-dimensional Tabulated Chemistry Approach / Esra Yildar ; Johannes Janicka, C. Hasse." Darmstadt : Universitäts- und Landesbibliothek Darmstadt, 2017. http://d-nb.info/1130323234/34.

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Books on the topic "C.I. ENGINE"

1

Vernick, Michael. Programming the Paradox Engine: C. New York: Windcrest, 1994.

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Lee, Clarence. The R/C 4-stroke engine. [Sierra Madre, CA] (P.O. Box 487, Sierra Madre 91024): R/C Modeler Corp., 1985.

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Vernick, Michael. Programming the Paradox Engine: C++ Windows applications. New York: Windcrest/McGraw Hill, 1994.

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Building a 3D game engine in C++. New York: Wiley, 1995.

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Thomas, Finn, ed. C++ database applications with the Paradox Engine. New York: Windcrest/McGraw-Hill, 1994.

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Game engine toolset development. Boston, MA: Thomson Course Technology, 2006.

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Hook, Brian. Building a 3D game engine in C[plus plus]. New York: Wiley, 1995.

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Thomas, Finn, ed. C[plus plus] database applications with the Paradox engine. New York: Windcrest/McGraw-Hill, 1994.

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Harrison, Lynn Thomas. Introduction to 3D Game Engine Design Using DirectX 9 and C#. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0821-1.

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Lynn, E. Elizabeth. Main propulsion system test requirements for the two-engine shuttle-C. [Marshall Space Flight Center, Ala.]: National Aeronautics and Space Administration, George C. Marshall Space Flight Center, 1990.

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Book chapters on the topic "C.I. ENGINE"

1

Sutherland, Bruce. "Building a Game Engine." In Beginning Android C++ Game Development, 33–46. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5831-5_4.

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Pv, Satheesh. "C++ and Unreal Engine 4." In Beginning Unreal Engine 4 Blueprints Visual Scripting, 33–54. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6396-9_3.

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Boekhold, Maarten, Ireneusz Karkowski, Henk Corporaal, and Andrea Cilio. "A Programmable ANSI C Transformation Engine." In Lecture Notes in Computer Science, 292–95. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-540-49051-7_21.

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Sethi, Nikhil, and Clark Barrett. "cascade: C Assertion Checker and Deductive Engine." In Computer Aided Verification, 166–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11817963_17.

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Chenoy, Antoine, Fabien Duchene, Thomas Given-Wilson, and Axel Legay. "C-SMC: A Hybrid Statistical Model Checking and Concrete Runtime Engine for Analyzing C Programs." In Model Checking Software, 101–19. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-84629-9_6.

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Harrison, Lynn Thomas. "Overview." In Introduction to 3D Game Engine Design Using DirectX 9 and C#, 1–28. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0821-1_1.

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Harrison, Lynn Thomas. "Game Physics: Keeping It Real." In Introduction to 3D Game Engine Design Using DirectX 9 and C#, 303–81. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0821-1_10.

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Harrison, Lynn Thomas. "Tools of the Trade." In Introduction to 3D Game Engine Design Using DirectX 9 and C#, 383–90. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0821-1_11.

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Harrison, Lynn Thomas. "User Interface." In Introduction to 3D Game Engine Design Using DirectX 9 and C#, 29–77. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0821-1_2.

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Harrison, Lynn Thomas. "Hanging Ten: A Ride Through the Rendering Pipeline." In Introduction to 3D Game Engine Design Using DirectX 9 and C#, 79–111. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0821-1_3.

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Conference papers on the topic "C.I. ENGINE"

1

Ostiguy, J. F., and L. Michelotti. "Mxyzptlk: An efficient, native C++ differentiation engine." In 2007 IEEE Particle Accelerator Conference (PAC). IEEE, 2007. http://dx.doi.org/10.1109/pac.2007.4440468.

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Ramsay, Barry. "Trends in Regional A/C Engine Development." In AIAA International Air and Space Symposium and Exposition: The Next 100 Years. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2003. http://dx.doi.org/10.2514/6.2003-2562.

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Latimer, K., and J. Ross. "C-17 engine-out compensation system testing." In 1999 IEEE Aerospace Conference. Proceedings. IEEE, 1999. http://dx.doi.org/10.1109/aero.1999.789763.

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Andrie, Michael J., Samuel D. Hires, Sean C. Milloy, and Terry L. Molewyk. "The New Cummins C Series Diesel Engine." In International Off-Highway & Powerplant Congress & Exposition. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 1990. http://dx.doi.org/10.4271/901574.

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Zaremba, Alexander, Philip Lechowicz, and Mark Jennings. "Engine Control Unit Modeling with Engine Feature C Code for HEV Applications." In SAE 2013 World Congress & Exhibition. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 2013. http://dx.doi.org/10.4271/2013-01-1451.

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Yatsuzuka, Shinichi, Yasunori Niiyama, Kentarou Fukuda, Yasumasa Hagiwara, Kazutoshi Nishizawa, and Naoki Shikazono. "A Liquid-Piston Steam Engine." In ASME 2011 Power Conference collocated with JSME ICOPE 2011. ASMEDC, 2011. http://dx.doi.org/10.1115/power2011-55394.

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Reduction of global carbon dioxide emissions is one of the most critical challenges for realizing sustainable society. In order to reduce carbon dioxide emissions, energy efficiency must be improved. Waste heat recovery with external combustion engine is expected to be one of the promising technologies for efficient energy utilization. However, the temperature of waste heat is getting lower with the progress of energy technologies. For example, in Japan which is known as one of the most energy-efficient countries in the world with advanced technologies such as cogeneration and hybrid automobiles, total amount of disposed heat below 300 °C is as much as 10% of the total amount of primary energy supply. Conventional external combustion engines, such as Stirling, thermoacoustic1 and steam engines2 show significant decrease in their efficiency at low temperatures below 300 °C. Utilization of high-temperature heat sources, however, requires relatively expensive materials and advanced processing technologies to achieve high reliability. In order to overcome these issues, a novel liquid-piston steam engine is developed, which achieves high efficiency as well as high reliability and low cost using low temperature heat below 300 °C. Present liquid-piston steam engine demonstrated a thermal efficiency of 12.7% at a heating temperature of 270 °C and a cooling temperature of 80 °C, which was about 40% of the Carnot efficiency operating at same temperatures. The liquid-piston steam engine operated even with wet steam, without requiring steam to be superheated. This low temperature operation yielded relatively little deformation of components, which leads to high reliability of the engine. In addition, present liquid piston engine can achieve both high efficiency and low cost compared to conventional external combustion engines, because it has only one moving part whereas both Stirling and Rankin engines have at least two moving parts. The developed liquid piston engine is thus expected to possess large possibility of recovering energy from waste heat.
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Bedini, Francesco, Ralph Maschotta, Alexander Wichmann, Sven Jäger, and Armin Zimmermann. "A Model-Driven fUML Execution Engine for C++." In 5th International Conference on Model-Driven Engineering and Software Development. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006206904430450.

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Quick, Robert. "Advanced Diagnostic Engine Management for C-17 Propulsion." In AIAA International Air and Space Symposium and Exposition: The Next 100 Years. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2003. http://dx.doi.org/10.2514/6.2003-2751.

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Gharibian, Farnaz, and Kenneth B. Kent. "An embedded decryption/decompression engine using Handel-C." In 2008 International Symposium on Industrial Embedded Systems (SIES). IEEE, 2008. http://dx.doi.org/10.1109/sies.2008.4577680.

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Srsen, M., and T. Orehovacki. "Developing a Game Engine in C# Programming Language." In 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO). IEEE, 2021. http://dx.doi.org/10.23919/mipro52101.2021.9596801.

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Reports on the topic "C.I. ENGINE"

1

Sen, Koushik, Darko Marinov, and Gul Agha. CUTE: A Concolic Unit Testing Engine for C. Fort Belvoir, VA: Defense Technical Information Center, January 2005. http://dx.doi.org/10.21236/ada482657.

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Fronapfel, Paul J. C-130 Engine Compressor Wash Study, HQ ACC/CEV. Fort Belvoir, VA: Defense Technical Information Center, October 1995. http://dx.doi.org/10.21236/ada299862.

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Smalley. L51500c Crankshaft Stress Reduction through Improved Alignment C Vol 3. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), December 1985. http://dx.doi.org/10.55274/r0010680.

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Four-volume report covering a two-year investigation of factors affecting crankshaft stress due to engine alignment conditions including foundation/grouting effects, unpredictable thermal growth and case load deflections. Two volumes are year-end reports, and two volumes are topical reports covering field tests (one sole-plate mounted and one grouted engine).
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Blau, P. Transient Scuffing of Candidate Diesel Engine Materials at Temperatures up to 600oC. Office of Scientific and Technical Information (OSTI), June 2003. http://dx.doi.org/10.2172/885740.

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Amai, W., J. Jr Espinoza, and D. R. Fletcher. Software requirements specification for the GIS-T/ISTEA pooled fund study phase C linear referencing engine. Office of Scientific and Technical Information (OSTI), June 1997. http://dx.doi.org/10.2172/501497.

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Merritt, Bernard T., and Louis Broering. Pulsed Plasma Processing of Diesel Engine Exhaust Final Report CRADA No. TC-0336-92-1-C. Office of Scientific and Technical Information (OSTI), November 2017. http://dx.doi.org/10.2172/1410009.

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Lyford-Pike, E. J. Emission and Performance Comparison of the Natural Gas C-Gas Plus Engine in Heavy-Duty Trucks: Final Report. Office of Scientific and Technical Information (OSTI), April 2003. http://dx.doi.org/10.2172/15003601.

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Reynolds, J., and M. Royce. Reduction of Nitrogen Oxide Emission for Lean-Burn Engine Technology Final Report CRADA No. TC-0315-92-C. Office of Scientific and Technical Information (OSTI), February 2018. http://dx.doi.org/10.2172/1424679.

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Picard, Mary, and Scott Whitley. F/A-18A/B/C/D F404-GE-400/402 Engine Slotted Spraybar Inlet Flameholder Follow-On Flight Test Evaluation. Fort Belvoir, VA: Defense Technical Information Center, September 2002. http://dx.doi.org/10.21236/ada407860.

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Trubac, Kathryn, Caitlin Callaghan, Caylin Hartshorn, Tyler Elliott, Douglas Punt, and Christopher Donnelly. Cold regions vehicle start : cold performance of ultracapacitor-based batteries for Stryker vehicles. Engineer Research and Development Center (U.S.), October 2022. http://dx.doi.org/10.21079/11681/45640.

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Reliable vehicle start is necessary to support mission success, especially for response time. At Department of Defense installations in cold regions, vehicles using rechargeable battery and starter technologies have significant issues starting in the cold. Ultracapacitor engine start modules (ESMs) are an alternate technology to rechargeable lead-acid or lithium-ion batteries. The project develops a performance baseline for the ESM used in the M1126 Stryker Combat Vehicle under cold conditions. To test the performance of the ESMs in a cold room, a mechanical load system was constructed to replicate the load of starting a Stryker engine and instrumented with sensors to monitor parameters such as voltage, torque, and temperature. The ESMs were tested with the load system at temperatures from 24°C to −40°C. The results of the tests showed that there was some degradation of the ultracapacitor’s performance at the colder temperatures, which was expected, but no permanent damage. This work provides a test protocol and capability to evaluate next-generation vehicle battery systems for cold regions applications. Additionally, the ESM cold performance data establish a baseline to compare next-generation vehicle battery storage systems and to support cold regions missions and identify potential performance requirements for future vehicle battery system acquisition.
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