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1

Duttenhöfer, Michael. "Branded Entertainment Grundlagen - Definition - Beispiele unter besonderer Berücksichtigung des Kurzfilms als Branded-Entertainment-Produkt." Saarbrücken VDM, Müller, 2005. http://deposit.d-nb.de/cgi-bin/dokserv?id=2860727&prov=M&dok_var=1&dok_ext=htm.

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Andersson, Torbjörn. "Aesthetic Flexibility : Modularity of Visual Form in Product Portfolios and Branded Products." Licentiate thesis, Linköpings universitet, Maskinkonstruktion, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129551.

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The increase in competition amongst companies that produce complex or large product portfolios has created a need to utilise modularity strategies not only to flexibly manage technical complexity in a costeffective manner but also for visual appearance. This research aims to understand how the visual appearance of products is affected by modular product development strategies. Specifically, the aim is to understand how such strategies induce constraints and generate possibilities for management of visual appearance in the design process. Five studies have been conducted during the course of this licentiate thesis. Two were conducted with professionals and students in design, while the remaining three are theoretical studies based on findings in the literature, theory building, and experimental research. The goal has been to investigate how designers work when they are put to the task of changing and developing the designs of complex products that are part of a portfolio. The challenge has been to study what suitable strategies exist that manage complex products and product brands, then investigate how these influence designers’ practices. The first study examined how coherence towards a product category influences the design of new products. The outcome of the study was a method to explore visual coherence and diversity in the appearance of a product category. The remaining four studies investigated how modularity, brand management and the redesign of product portfolios influence a design process. The second study described a design phenomenon known as aesthetic flexibility, which was further explored in studies three and five. The outcome from these studies was a proposal for four aesthetic flexibility strategies. The fourth study investigated in what way portfolio extension strategies found in brand management and design research are related, and how such strategies influence aesthetic flexibility. The results from study four were illustrated as a model. The main contribution of this work is the phenomenon of ‘aesthetic flexibility’, which helps understand the factors that influence designers when working with branded modular products. Understanding visual flexibility serves as a starting point in further investigations of how different development strategies affect the possibilities for visual product design. The findings of this work serve to illustrate and explain a complex and multi-facetted design phenomenon which many designers manage more or less intuitively today, thus advancing academics’, teachers’ and professional designers’ understanding of the field.
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Ang, Mei Choo. "Branded product design : combining evolutionary algorithms and shape grammars." Thesis, University of Leeds, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.486154.

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Mass production' mass-customisation and technolo~y maturity are changing the way organisations compete. As a consequence,' organisations create brands and promote their branded products to gain market share.,This poses a number of challenges for designers who must create product concepts that both meet functional requirements and maintain brand identity. This research has explored whether combining shape grammars and evolutionary algorithms might support a designer carrying out this challenging task. Shape grammars have been successfully applied t~ generate shapes to conform to certain styles in a number of domains. Recently, shape grammars have been used to generate product concepts in a given style manifested through product brand identity. However, the implementation is highly dependent on user selection of rules and this poses difficulty to explore the design parameters that fulfil functional requirements at the same time. Evolutionary algorithms have been successfully used to explore and optimise product concept parameters to fulfil' certain functional requirements and have shown promise. An approach based on evolutionary algorithms was proposed that enabled the selection of sequences of shape grammar rules to generate product concepts that both maintained brand identity and satisfied given functional requirements. A case . . study on the Coca-Cola. brand demonstrated that the combined approach could be used to generate shapes in a given style and deliver a functional requirement such as volume. Further case studies on shampoo bottles were used to explore issues in the maintenance of brand identity. Two measurement indices for two brand identity elements were proposed: similarity and aesthetic measures. The results showed . that the approach was able to support exploration and searching of design solutions to meet brand identity and functional requirements simultaneously. As brand identity includes elements that are difficult to quantify, this approach still needs designers to select their preferred final solutions from the generated 'product concepts for 'further development. The goal of this research was to exploit the strength of shape grammars and evolutionary algorithms with a view to improve support in product development.
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Schmalz, Jan Sebastian. "Werbung als Unterhaltung wie branded Entertainment und advertainment Werbung mit Unterhaltung verschmelzen." Saarbrücken VDM, Müller, 2006. http://deposit.d-nb.de/cgi-bin/dokserv?id=2942301&prov=M&dok_var=1&dok_ext=htm.

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Schmalz, Jan Sebastian. "Werbung als Unterhaltung : wie Branded Entertainment und Advertainment Werbung mit Unterhaltung verschmelzen /." Saarbrücken : VDM, Verl. Dr. Müller, 2007. http://www.gbv.de/dms/ilmenau/toc/52784487X.PDF.

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6

Lin, Song Marketing Australian School of Business UNSW. "Driving preferences for co-branded products: effects of extendibility, compatibility and uncertainty." Awarded By:University of New South Wales. Marketing, 2010. http://handle.unsw.edu.au/1959.4/44735.

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Firms frequently use brand extension strategies to enter new product categories. Another type of entry strategy is co-branding by effectively exploiting the equity of both constituent brands. Co-branding may effectively drive consumer preferences if consumers believe the combination of two brands offers a better solution than either one separately. However, there is also the risk that consumers may get confused with the combination, or have perceptions of strengths regarding one of the brands diluted, leading to the failure of this strategy. While much has been written on brand-category extension, despite its prevalence, the use of co-brands to enter a new category has attracted relatively little attention. In this study, the author models the effects on consumer perceptions and preferences of combining two brand names for a new product. The proposed model provides a mechanism to represent how consumers’ prior attribute beliefs about constituent brands, the extendibility of the brands into the extension category, the compatibility between the constituent brands, and the uncertainty associated with them can jointly determine their preferences for the co-branded product. The contribution that this model enables is a means to study co-branding and new category entry simultaneously, by assessing the drivers of consumer preference for a co-brand in a new product category. An empirical study is designed to test the model, using real brands and hypothetical extensions and co-brands. Theoretical contributions and managerial implications of this study are discussed.
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Tsvetkova, Kristina. "Let us entertain you : branded entertainment als neuer Hoffnungsträger der Werbebranche in der digitalen Zukunft /." Saarbrücken : VDM, Müller, 2007. http://deposit.d-nb.de/cgi-bin/dokserv?id=2929203&prov=M&dok_var=1&dok_ext=htm.

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8

Lameira, Sofia Lourenço. "O sexo e a Cidade e as marcas: análise dos efeitos do product placement nos jovens portugueses." Master's thesis, Instituto Superior de Ciências Sociais e Políticas, 2016. http://hdl.handle.net/10400.5/11607.

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Dissertação de Mestrado em Comunicação Social
Esta dissertação tem como objeto de estudo a série de televisão O Sexo e a Cidade, transmitida repetidamente entre 2013 e 2015 no canal temático Fox Life, e pretende analisar o fenómeno product placement e o seu impacto nos espetadores. Deste modo, pretende analisar os efeitos do product placement nos hábitos de compra e comportamentos de consumo dos jovens adultos portugueses, estudando uma amostra de estudantes universitários na cidade de Lisboa. A nossa perspetiva considera que o entretenimento em televisão é uma forma de distribuir conteúdo, valores e visões do mundo. Consideramos também que, através das séries de televisão, os espectadores podem modificar a sua mentalidade, devido ao contacto com diferentes contextos, referências e valores, do qual advêm, posteriormente, interesses comerciais. Neste sentido, de acordo com as ideias apresentadas, este estudo propõe como objetivos analisar os efeitos do product placement nos hábitos de compra dos jovens portugueses; analisar o brand recognition e brand perception das marcas presentes na série O Sexo e a Cidade e determinar se o product placement consegue criar brand awareness e, em último caso, ajudar na criação da identidade do consumidor.
This study focuses on brands and product placement in television: Sex and the City and Portuguese young adults are our objects and are examined to understand potential effects of product placement on purchasing habits and consumption behaviors. Our framework considers television entertainment as a way to deliver content and values, world-views and minds-capes. Our proposition recognizes that through television series, audience can improve their mindset by getting in touch with different contexts, references and values, with effects on viewers that favor commercial interests as a way of matching brands and consumers. Taking these ideas into account, we propose as objectives to account for the effects of product placement in purchasing habits; to analyze brand recognition and brand perception of product placement in Sex and the City, and, at last, if product placement phenomenon can create “brand awareness” and ultimately create consumers’ identity.
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Moussa, Anthony. "Branded longevity's effect on processing fluency : the moderating effect of product involvement and congruence." Thesis, Aix-Marseille, 2018. http://www.theses.fr/2018AIXM0436.

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Cette thèse de doctorat étudie la réponse des consommateurs à la longévité brandée de la marque. En particulier, on explore l'effet de la longévité brandée de la marque sur la fluidité du traitement et la familiarité de la marque dans diverses conditions. Comment réagissent les consommateurs lorsqu'une marque indique sa date de création sur un emballage ou une publicité ? Comment leurs réactions diffèrent­elles en fonction de leur niveau d’implication avec le produit ou de la congruence entre la catégorie de produit et la longévité de la marque? Cette thèse identifie les processus psychologiques qui se produisent lors de l'exposition à la longévité brandée de la marque afin d'expliquer l'effet de la longévité de la marque sur le consommateur. La longévité brandée de la marque est censée susciter une réaction positive chez le consommateur, telle que la confiance dans la marque et la crédibilité de la marque. Cette thèse examine les mécanismes psychologiques qui expliquent ces effets. La fluidité du traitement est considérée comme le cadre théorique pouvant expliquer ces effets. Un modèle démontre que celle­ci est le médiateur entre l’effet de la longévité brandée de la marque et la familiarité de la marque. Ce modèle prend en compte des effets modérateurs tels que l’implication envers le produit et la congruence
This doctoral dissertation examines consumer response to branded longevity. In particular, it explores the effect of branded longevity on processing fluency and brand familiarity under various conditions. How do consumers react when a brand indicates its founding date on a package or advertisement? How do their reactions differ according to their level of involvement with the product or the congruence between the product category and branded longevity? This thesis identifies the psychological processes that occur during exposure to branded longevity in order to explain the effect of the longevity of the brand on the consumer. Branded longevity is argued to positively influence marketing variables, such as brand confidence and brand credibility. This thesis examines the psychological mechanisms that explain these effects. Processing fluency is considered as the theoretical framework that can explain these effects. Our model shows that processing fluency mediates the effect of branded longevity on brand familiarity. This model takes into account moderating effects such as product involvement and congruence
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Abbott, Marcus. "Engineering the brand : automotive attribute management based on the cognitive categorisation of the branded product." Thesis, Brunel University, 2009. http://bura.brunel.ac.uk/handle/2438/7508.

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In mature product markets competitive advantage is increasingly realised by the careful design and engineering of product attributes that emphasise a brand’s values. In the high-luxury automotive segment, user satisfaction appears to be particularly influenced by products that are perceived to be typical to the brand’s lineage. This research aims to explore the links between product specifications and the categorisation of the product as belonging to the brand, by studying the effect with the Bentley brand’s interiors. The research uses cognitive categorisation theory and related methodologies as a basis for understanding the cognitive processes that operate between the input of specific multisensory stimuli and assessments of typicality and therefore satisfaction. These processes are interpreted through Semantic Differentiation techniques in a number of studies of Bentley products and competitor vehicles. The results suggest that by identifying and defining a number of product properties, of varying importance, and measuring subject’s responses to them, brand-based categorisation effects can be visualised and quantified. The research investigates if these effects have been stable over time and finds that some patterns exist that might be used to predict how future products might be categorised. The benefits of the resulting assessment and measurement tool to the product development process appear to be at least two-fold; firstly, by informing the process, product specifications may be set and designs developed, that are considered more accurate, good and right for the brand, resulting in controlled development time and costs and increased consumer satisfaction. Secondly, by enabling the process, property strengths, weakness and competitive threats may be understood that facilitate experimental and actual design modifications to optimise brand distinctiveness.
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Månsson, Louise, and Emilia Klappe. "Applicability of lean towards improved efficiency in sample processes : A case study of a Swedish branded retailer." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-700.

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Globalization has led to that companies’ within the textile industry, now source manufacturing overseas. Supply chains are therefore now ultimately longer, with a lot of activities and people involved. Control and implementation of strategies is now something that companies need to considerate in the supply chain, in order to reduce lead times, meet the unpredictable demand of today’s consumers and compete against other retailers. One important task in this is for retailers to have an efficient PD and sample process, due to the fact that it's in this stage where the retailers still have time to make changes and prevent problems along the supply chain. The Conceptual Framework; describes that the textile industry is not high represented in the use lean even if the strategy doesn’t need large investments in technology or training. A great part of succeeding with lean lies in the development phase, and to build a well developed and thought out system to be able to create future products. In the methodology chapter the authors have chosen to perform a case study on a branded retailer. By conducting interviews, observations and value stream mapping, the researchers can approach the study from different angles in order to double check the results, which tends to increase the validity and reliability of a study. The study's empirical materials are based on seven semi-structured interviews with employees at the case company, two observations on fittings and a Value stream mapping (VSM) of 5 different styles. This was done in order to create a deeper understanding of the sample process and the activities involved and identify non-value adding activities. Discussion; the researchers have noticed that depending on the production country and product type, the sample process looks very different. This can be a result of that people working in the process don’t have a standardized way in handling problems and instead do it in their own way. The results that case company generated could be concluded that there are several problems in sample process, which is further discussed in the analysis chapter, where there are a number of lean tools that can eliminate the identified problems. The conclusion that the researchers made is that working with Lean PD can help the company to improve their capabilities and do more with less, by sorting out the unnecessary activities with a focus on standardizing. The literature say that VSM and 5S are most common in textile companies, but the researchers have seen, through this research, that other lean tools are applicable and appropriate in the PD as well.
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Hidayat, Anas. "The role of lawfulness attitudes and product characteristics toward willingness to buy non-deceptive counterfeit branded products : the case study of Indonesian consumers." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2008. https://ro.ecu.edu.au/theses/207.

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The current study was designed to investigate Indonesian consumers' willingness to buy counterfeit branded products. Using a quantitative design, variables considered included extrinsic cues, lawfulness , attitudes (attitudes toward general lawfulness and espoused attitudes toward purchasing legality), and product perfonnance expectation. A particular emphasis was placed on the consumers' willingness to buy non--deceptive, counterfeit, branded products. Issues of status consumption and product involvement were also explored. The sample for the study consisted of executive post-graduate students of Magistrate . Management Program. The sample has been selected from three reputable universities in Indonesia: Of the 600 questionnaires: forwarded to prospective respondents, four hundred and seven completed questionnaires were returned for analysis. Final sample consisted of two hundred and fifty five males (62%) and one hundred and fifty one females (37.1%). The majority of the sample was aged forty or below. Utilising an experimental design, brand was found to be a significant influence for high product involvement (HP I), but not for low product involvement (LP I) in consumers' willingness to buy a non-deceptive counterfeit branded product. Retailer's reputation, however, did influence both HPI and LPI. Interestingly, there was , an indication that regardless of product category for HPI or LPI, the provision of a discounted price did not significantly influence consumers' wiliingness to buy a counterfeit branded product.
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Evans, Reed, Ricardo García Guerra, Myriam Schaefer, and Isabella Wagner. "The Green Light towards Sustainability : Embedding Sustainability into a Branded Design Company." Thesis, Blekinge Tekniska Högskola, Sektionen för ingenjörsvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2398.

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Production and consumption of products contribute to the global sustainability challenge by degrading natural and social systems. This thesis focuses on branded products, which through powerful images and meanings symbolise the core business of a company and a platform of identification for its stakeholders. This study investigates the possibility to align a brand and its company with sustainability. With the help of a small branded design company in Berlin, which served as case study, a strategic management planning process was conducted and action research was used to be able to engage the participants in creating movement towards sustainability. The research shows that there are major internal and external barriers and motivations that can either hinder or inspire. The actions and approaches that were identified for a branded design company represent possible means to transform its business towards sustainability. Natural resources are decreasing relative to the growth in human population and affluence. This fuels the need to develop more sustainable products so that human needs and natural eco-systems can thrive. A branded design company has the ability to help lead society through innovating products, services, and activities towards a sustainable future.
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Santos, Cristina Alexandra Jacinto Lopes dos. "Branded entertainment e intenção de compra: estudo exploratório do impacto do product placement, do meio de entretenimento e da marca na propensão para a compra." Master's thesis, Instituto Superior de Economia e Gestão, 2009. http://hdl.handle.net/10400.5/1043.

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Mestrado em Marketing
Com o crescente cepticismo em relação à eficácia da publicidade tradicional, devido à saturação de estímulos publicitários, ao elevado número de anúncios, à proliferação de canais de televisão e à disponibilidade dos mecanismos de zapping, Branded Entertainment surge às Empresas como uma importante oportunidade a explorar. Esta auspiciosa técnica de comunicação consiste na inserção de marcas no interior de filmes ou programas de televisão enquanto mensagens pagas, de modo planeado e não obstrutivo. Este estudo teve como foco o impacto de Branded Entertainment na propensão para a compra por parte dos espectadores. Outro dos objectivos do estudo consistiu em conhecer formas de optimização desta técnica de comunicação, assim como avaliar em que medida outras variáveis moderadoras, como o meio de entretenimento e a marca, poderiam influenciar o seu impacto na intenção de compra. De modo a concretizar um modelo explicativo, que testasse o impacto de Branded Entertainment na propensão para a compra, procedeu-se à recolha de dados quantitativos através de uma amostra por conveniência. Os resultados obtidos, mediante uma análise bivariada, mostraram que as três variáveis independentes que fazem parte de Branded Entertainment (Modo de Apresentação, Integração com a História e Utilização da Marca pelo Protagonista) são relevantes na intenção de compra da marca. De um modo geral, a utilização do modo de apresentação audiovisual, a integração da marca na história e a sua utilização pelo protagonista do filme poderão optimizar a eficácia de Branded Entertainment. Uma outra conclusão importante deste estudo é a de que esta técnica de comunicação poderá ter um impacto muito reduzido, ou mesmo inexistente, em marcas pouco conhecidas por parte dos potenciais compradores.
With the growing skepticism about the effectiveness of traditional advertising, due to the advertising's overstimulation, the high number of ads, the proliferation of television channels and the availability of zapping mechanisms, Branded Entertainment emerges as an important opportunity to explore. This competitive mean of communication consists of the integration of brands within movies or television programs as paid messages, in a planned and not obstructive way. This study focused on the impact of Branded Entertainment in the purchase intention by spectators. Another aim of the study was to learn how to optimize this mean of communication, and to understand if other variables, as the mean of entertainment and the brand, could influence the impact in the purchase intention. Quantitative data was gathered from a questionnaire of a representative convenience sample. The bivariate analysis showed that the three independent variables that are part of Branded Entertainment (presentation, integration with the story and use by the protagonist) are relevant to the purchase intention. In general, the use of the audiovisual presentation, the integration of the brand in the story and its use by the protagonist of the movie can optimize the efficiency of Branded Entertainment. Another important conclusion of this study is that this mean of communication might have very low impact or even no impact at all, on unknown brands.
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Castillo, Ellström Oskar, and Tomas Andersson. "A Guideline for Conducting Form Analysis of Branded Products : The Development of a Design Guideline Framework for Product-Producing Companies in a Brand Management Context." Thesis, Linköpings universitet, Maskinkonstruktion, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158437.

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This thesis presents the research and development of a framework for creating design guidelines, aimed towards product-producing companies as a part of a brand extension strategy. The thesis answers two research questions: RQ1: What strategies could be used to analyze visual form and product design as a part of a brand extension strategy for a product-producing company? RQ2: How can an existing visual brand identity be utilized during the product development process and redefined for new product categories? The thesis is divided into a literature review and a case application of the presented theories on a real-world product development process. The literature review includes three central frameworks. Firstly, a theoretical framework including theories regarding brand management, product design and form, design syntactics and product architecture is introduced. The theoretical framework also includes product modularity which is specifically included for the case application. These theories are used to create a form analysis framework, which is the second element of the literature review. The third element of the literature review is a framework for how to create design guidelines, based on explicit and implicit design features. The design guideline framework is built from insights and theories found in literature used throughout the literature review. The case application focuses on the development of a new concept and design guidelines for a modular Autonomous Mobile Robot (AMR) for a case company. The case application utilizes the created theoretical frameworks for a real-world product development process. The created concept envisions the visual brand language of the case company, while also serving as the foundation for the design guideline development. The form analysis framework is used to understand product design and form on already existing products within a product category. A total of six analyses are introduced, all with their own respective focus on different fields of study and area of application. The form analysis framework investigates three areas of application: Internal and external factors as well as the existing product family of a company. Applying the form analysis framework to the case show that these methods are suitable for analyzing the visual form of products. By examining the internal factors of the case company, such as analyzing existing products and prior design guidelines, a format for key design principles can be created. Based on these design principles and insights from the form analysis, the visual brand identity can be transferred to a new product category and described through redefined design guidelines. Findings show that certain design features, such as color and usage of logotype, are the most suitable for acting as identity carriers. Utilizing these can bring cohesiveness to a product portfolio. It can be concluded that the use of explicit and implicit design features is a viable way to holistically describe and articulate product design.
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SCHEINER, ANDREI MOLETTA. "BRANDED ON SKIN: CONSUMPTION, TATTOO AND MASS CULTURE A STUDY ABOUT THE NARRATIVES OF CONSUMPTION BASED ON PRODUCT BRAND TATTOOS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2006. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=9107@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO
O homem não pode lidar com o caos, tem medo daquilo que não pode controlar (seja técnica ou simbolicamente) e, por isso, precisa imprimir sentido às coisas, aos fatos e às pessoas para se sentir bem e poder viver. O corpo humano é um dos espaços primordiais utilizados para a impressão e a narração de sentido: o uso do corpo foi importante, em todos os tempos, como instrumento simbólico e narrativa cultural. Entre as muitas práticas de utilização do corpo está a tatuagem: modo de se inscrever desenhos sob a pele. Na sociedade contemporânea, o fenômeno do consumo se apresenta como poderosa instância de fornecimento de sentido e classificação, operando em todos os espaços sociais, especialmente através da comunicação de massa. Relacionar corpo, consumo e comunicação pode ser portanto uma estratégia positiva para o estudo da relação entre sociedade e sentido. O que acontece quando unimos corpo, consumo, tatuagem e publicidade? Esta dissertação investiga a prática da tatuagem de marcas de produtos e/ou empresas na pele, como forma de operação socializante e individualizante - um interessante caminho para a compreensão das relações sociais promovidas pelo consumo e pelo corpo em nossa sociedade contemporânea.
The human being cannot deal with chaos - being afraid of all that cannot be controlled (either at technical or symbolic level). To ensure a sense of wellbeing, there is a need to attribute meaning to things, facts and people. The human body is one of the primary spaces used for the impression and narrative of meaning: the use of the body has been relevant, throughout time, as a symbolic instrument and cultural narrative. Tattoo - the practice of inscribing images on the skin - is among the many practices of body use. In contemporary society, the phenomenon of consumption is one of the most powerful areas of social classification and attribution of meaning: it operates in all social spaces, mainly through mass communication. A positive strategy for the study of the relationships between society and meaning may be to relate the human body, consumption and communication. What happens when we relate the body, consumption, advertising and tattoo? This dissertation investigates the practice of tattooing product and/or company brands on the skin, as a strategy for individualization and socialization - an interesting pathway towards the comprehension of the social relations provided by consumption and the body in our present society.
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Radighieri, Jeffrey P. "Feedback effects in ingredient branded offerings." Pullman, Wash. : Washington State University, 2010. http://www.dissertations.wsu.edu/Dissertations/Spring2010/j_radighieri_041410.pdf.

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Strejčková, Jitka. "Analýza integrace product placementu do audiovizuálního díla "Probudím se včera"." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-192768.

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The thesis titled Analysis of the integration of product placement in the audiovisual work "I wake up yesterday," focuses on the use of marketing tools product placement in this particular film. The theoretical part defines the issues and their types of promotion. Characteristics of effective legislation in the Czech Republic and related European Union regulations. Pricing for product placement and the possibility of measuring effectiveness. The practical part deals with concrete examples on the matter after legalization in the Czech Republic. The work deals with the number of occurrences of brands in the audiovisual work. Furthermore, the work focuses on, whether product placement was used in accordance with the law and what proportion of occupied product placement in the total broadcast time. What percent was used for active or passive product placement and the share of the dominant and nondominant expresses shot on the product. Furthermore, it is also concentration on realism brands.
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Liu, Ziyu. "Celebrity endorsements of branded apparel and its role in printed advertising." Thesis, Nelson Mandela Metropolitan University, 2009. http://hdl.handle.net/10948/1178.

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Purchasing is an important concept in the life of students. The decision whether to purchase branded apparel is hence a very important one. The 21st century student is less loyal and more demanding when choosing branded apparel. Marketers should understand how students evaluate celebrity endorsers when they appear in printed advertising and respond accordingly. The objective of the research is to find out how celebrity endorsed print advertisements affect Nelson Mandela Metropolitan University (NMMU) students’ purchase behaviour. The results of this study could assist marketers in improving the quality of their advertising and to more accurately meet the needs of this dynamic student market. A literature review was conducted to provide an understanding of the consumer purchasing behaviour and the role celebrity endorser played in printed advertisements. The empirical study was designed to assess the impact of the use of celebrity endorsements of printed advertisements targeted at NMMU students. The empirical findings showed that both male and female students indicated that the use of celebrity endorsers get their attention and created interest, and make advertisements more memorable. Males were more influenced than ii females. Moreover, both groups indicated that for a desired or familiar product, celebrity endorsers did not easily change their purchase decisions. It was also found that the use of pictures, colours and wording featured in the advertisements are important to students. The study proposes that marketers should continue to focus on effective marketing communications and establish whether a celebrity should be used. The correct selection of a celebrity endorser can help to create greater consumer persuasion.
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Jiang, Ling. "Understanding non-deceptive counterfeit consumption in China : consumer demand for “branded” products." Thesis, Aix-Marseille, 2013. http://www.theses.fr/2013AIXM1113.

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L’objectif de cette thèse est d’explorer la consommation de contrefaçon non trompeuse qui se présente lorsque les consommateurs reconnaissent que le produit n'est pas authentique dans le cadre des marques de luxe. Les objectifs et les problématiques de la recherche sont exposés : Les valeurs de la marque prédisent-Elles la consommation de contrefaçon de celle-Ci ? La possession de la marque contrefaite influence-T-Elle l’achat de la marque authentique ? Quelle influence la connaissance de la marque peut avoir dans la consommation de produits contrefaits ? A l’issu d’une revue de littérature et une approche qualitative auprès de 25 consommateurs chinois qui permet de comprendre en profondeur les motivations de la consommation de produits contrefaits, le modèle conceptuel construit autour de neuf hypothèses est proposé. Les résultats des hypothèses montrent que l’ostentation, le plaisir auto-Géré, la sensibilité à la mode et l’envie aux autres affectent positivement la possession de marques de produits de contrefaçon. La possession de la contrefaçon des produits de marque modère la relation entre l’image de la marque et l’intention d’achat de la marque. La connaissance de la marque comme variable modératrice, possèdent des effets interaction significatifs pour les variables l’ostentation, le plaisir autogéré, et l’envie aux autres. Cette thèse a contribué à une meilleure explication de la consommation des marques de produits de contrefaçon. Elle a apporté également des implications théoriques et pratiques, du point de vue académique et apporte des connaissances qui proposent des méthodes à lutter contre les consommations des marques de produis de contrefaçon
The current thesis focuses on the non-Deceptive counterfeits, which means that the consumers intentionally purchase fake products. The thesis aims to answer three important questions: Can different brand value predict the consumers’ counterfeit consumption? Dose counterfeit branded product ownership alters consumers’ authentic branded product purchase behavior? Will brand knowledge interact with consumer values in consuming counterfeit branded product?We introduce and review the literature relating to counterfeiting, and an exploratory qualitative approach to explore counterfeit consumption. The conceptual model is formed on the basis of the literature review and the results of exploratory qualitative analysis, which constituted by nine research hypotheses.The results find a positive relationship between conspicuousness and consumers’ counterfeit branded product ownership. The influence of self-Directed pleasure, the fashion consciousness, and envying others on counterfeit branded product ownership is also supported. The moderator effect of counterfeit branded product ownership on the relationship between brand image and brand purchase intention is supported.The interaction term of brand knowledge is significant on the relationship of related value factors (conspicuousness, self-Directed pleasure, envying others) and consumers’ counterfeit ownership.The present thesis contributes a comprehensive understanding of the consumer demand for counterfeits. The findings offer brand managers a foundation from which they can start to deliberate effective methods to fight against counterfeit in the luxury brand sector
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Hjälmefjord, Helena. "BRANDS, CUSTOMERS AND PRODUCTS - FINDING THE OPTIMAL SOLUTION WHEN INCLUDING A NEW PRODUCT TO A WELL-KNOWN BRAND." Thesis, Halmstad University, School of Business and Engineering (SET), 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-1104.

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The aim of this thesis is to define the optimal branding strategy for a new product; the InSure FIT Test; into an existing company with a well-known brand; HemoCue AB. This product will be the first in a row of new products that HemoCue will distribute, that has not been developed and manufactured by the company.

Design management refers to an approach whereby organizations make design-relevant decisions in a market and customer-oriented way as well as optimizing design-relevant processes. The thesis uses a design management approach by analyzing the brand, defining the customer and their wants and needs, and identifying the added values of the product.

The brand is analyzed first, and three different branding alternatives are presented, namely brand extension, co-branding and distribution only. Face-to-face interviews are performed with both internal and external customers of HemoCue AB to understand their image of the company. The customers’ images are compared to the identity that the company wants to transmit. After this the customers of the InSure products are identified, and Persona for the different customers are created. The creation of persona enables us to understand the users’ wants and needs. Last the InSure product is analyzed, identifying how it fits into the Mission, Vision and other statements that HemoCue makes.

From the information gathered SWOT analyses are performed on each branding alternative. The most important criterion are weighted and the branding alternatives are weighted in regards to the branding alternatives. The conclusion is made that the co-branding alternative is the optimal branding solution for the HemoCue company, as well as providing several benefits for the InSure product. This suggested branding solution may also be useable for the future portfolio extensions in the HemoCue and Quest Diagnostic companies.

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Natour, Jamal, and Rewa Leila Anabtawi. "To download a movie or to buy fake branded clothes? : a study of consumers’ attitudes towards counterfeited and pirated products." Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-9797.

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Purchasing counterfeited luxury products and downloading pirated items have becomemore common nowadays. Fashion and IT industries are affected negatively by consumers’supportive attitude towards piracy and counterfeits. Many luxury branded companies havetheir exclusive brand names stolen by counterfeits producers. Likewise producers ofcomputer software, music, and movies are affected by individuals who download/streamtheir items for free. Consumers’ attitudes towards counterfeiting and piracy are importantto examine as to understand their acceptance and rejection towards counterfeits and piracy.The purpose of this thesis is to examine consumers’ attitudes towards counterfeits andpiracy. What is accepted and rejected by consumers? To answer the research questions, aqualitative method is used. The data is collected through semi-structured interviews with12 consumers of both/either counterfeits and piracy. The study is performed in Skåne(Scania), Sweden, mainly in Malmö, Perstorp and Kristianstad.We implemented the Theory of Reasoned Action, Theory of Moral Reasoning, ConsumerTheory and different attitudes for analysing the empirical presentation. The result of thestudy showed that the interviewees had a more accepting attitude towards piracy while themajority of them had a rejecting attitude towards counterfeits. Due to the fact thatcomputer and IT have become a part of the everyday life for many individuals. However,the interviewees who buy counterfeits consume the items while they are on vacationabroad since the supply of counterfeits in the Swedish market is not very big. When itcame to piracy and counterfeited products, the age of the interviewees did matter to someextent. Also, price was one important element why consumers are interested in counterfeitsor download piracy.This study contributes to fill the gap in the lack of studies of consumers’ attitudes towardsboth piracy and counterfeits. The conclusions can be used as a guideline and tool forcompanies to be aware of consumers’ attitudes towards illicit products. Keywords: Counterfeit products, Piracy, Consumer attitude, Physical products, Digitalproducts, Luxury brands, Genuine luxury brand, Illicit forged products
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Woodward, Tracy. "Identifying and measuring customer-based brand equity and its elements for a service industry." Thesis, Queensland University of Technology, 1996.

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Viršilaitė, Jurgita. "Žemės ūkio produkcijos perdirbimo įmonių parduotuvių įvaizdžio formavimas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2005. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2005~D_20050526_131047-88737.

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Postgraduate studies final work of university consists of 60 pages, 27 figures, 3 tables, 68 references, 25 appendixs. It is written in Lithuanian language. The research object of this work is the image formation of the three branded meat shops in the Mažeikiai. The research aim- to create work of specialized meat shops reputation. Objectives analysis the sense of organization reputation and create run; to explain the ways of organization image; to examine the most important models of image making and to evaluate their advantages and disadvantages; to investigate the factors, that have influence in image formation; to present general theoretical model of mini shops image formation. In the process of research were used different methods. In the theoretical part of the thesis was used a comparative analysis and discussion on the concept of image. A questionnaire was used as a quantitative research method with meat product consumers in Mazeikiai. Receive results was generalized with statistical methods and graphs. Besides in the process of research was used the verbal documents analysis and a personal observation. The first chapter “Image essence of the organizations and peculiarity of it formation” is intended to review what is the reputation of organization and what are the principles of image found. The special attention was focused on the research models and methods of organization image. Up to now boffin of management found 7 models of organization reputation and... [to full text]
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Sun, Ling (Cindy). "Transferring Corporate-level Brand Evaluations to Product-level Brand Evaluations: the Context of Chinese Car Brands." Thesis, Griffith University, 2017. http://hdl.handle.net/10072/365950.

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A number of discussions have taken place in the recent decade on how to build a successful brand in an increasingly globalised market, including in the emerging markets. China as an attractive emerging market has gained a lot of researchers to conduct research from the macro- or micro-view to discuss the branding issues. Among these discussions, however, there are big gaps for the branding issue in terms of the corporate image transferring to product brand performance, and the influence of corporate brands vis-á-vis product brands on consumer behaviours. Meanwhile, joint ventures as the most popular form for foreign investment in China, has not received sufficient research toward branding issues, presenting another valuable literature gap to fulfil.
Thesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Griffith School of Business
Griffith Business School
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CASSEL, JULIA, and AGNES ÖSTEVIK. "Translucent concrete in product design : Implementation of a new segment of design products through Strategic branding." Thesis, KTH, Produkt- och tjänstedesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-248054.

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The company Butong is based on a patented process of casting concrete between two layers of bubble wrap, resulting in panels of translucent concrete. This material is mainly applied as panels in vertical gardens and light installations. Today, the business is based on projects that require custom made designs. Alongside these projects, products with a standardised manufacturing process are desired to extend the company towards the consumer market and fill the workflow gaps existing in their current production. Through strategic branding, this project aimed to create a new business segment of standardised design products and the framework needed for Butong to enter the consumer market. From analysing the company and its values, understanding the possibilities and limitations of the material and from investigating the opportunities on the market, the brand position for the segment was determined. A strategy to establish the business on the targeted market was developed, including a brand identity and design guidelines for the new segment. To exemplify the usage of the guidelines, several concepts were produced, of which one was further developed to be the flagship product of the segment. The segment was directed to target both Butong’s current market and the consumer market in order to facilitate its establishment and to reach a larger public. It is developed to consist of products that clearly display the properties of the material and are aligned to the identity of the brand. Following the set guidelines, the developed concepts confirm its value and potential by communicating coherency and the expressions desired. With a standardised manufacturing process, the production can be engaged at any time to make use of the existing workflow gaps and complement Butong’s existing business without obstructing it.
Företaget Butong bygger sin verksamhet på sin patenterade tillverkningsmetod av att gjuta betong mellan två lager av bubbelplast, vilken resulterar i paneler av translucent betong. Detta material används framförallt till att skapa vertikala trädgårdar och effektfulla ljusinstallationer. Idag är verksamheten projektbaserad vilket kräver skräddarsydda lösningar. Ett sortiment bestående av produkter med en standardiserad tillverkningsprocess skulle kunna komplettera den befintliga produktionen genom att fylla de luckor som uppstår i det projektbaserade arbetet. Ett sådant sortiment ses även som en möjlighet för att utöka den nuvarande verksamheten mot en konsumentmarknad. Genom strategiskt varumärkesbyggande var målet med detta projekt att skapa ett nytt affärssegment bestående av standardiserade produkter och det strategiska ramverk som krävs för att kunna etablera Butong på konsumentmarknaden. Av att analysera företaget och dess värderingar, förstå materialets möjligheter och begränsningar samt undersöka marknaden, kunde positioneringen av segmentet bestämmas. En strategi skapades för att etablera segmentet på den tänkta marknaden tillsammans med en varumärkesidentitet och riktlinjer för produktutvecklingen inom segmentet. För att exemplifiera användandet av dessa riktlinjer skapades flera koncept, varav ett vidareutvecklades som en första produkt att representera varumärket med. För att underlätta etableringen av segmentet och utöka verksamheten, valdes både Butongs nuvarande marknad och konsumentmarknaden som målgrupp. Produkterna inom segmentet har ett formspråk som både demonstrerar materialets egenskaper och följer företagets nuvarande identitet. Värdet och potentialen i de framtagna riktlinjerna bekräftas av de uttryck och det genomgående formspråk som de skapade koncepten kommunicerar. Med en standardiserad produktion, kan tillverkningen av produkterna tas vid när som helst och ta till vara på luckorna i arbetsflödet och på så sätt komplettera Butongs nuvarande verksamhet utan att påverka den.
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Napoli, Julie 1969. "Developing and validating a multidimensional measure of nonprofit brand orientation and assessing its impact on organizational performance." Monash University, Dept. of Marketing, 2003. http://arrow.monash.edu.au/hdl/1959.1/5655.

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Renkema, Marije, and Elio Schöfer. "Investigating the country of origin effect on consumers’ perception regarding consumer products – the case of India." Thesis, Högskolan i Halmstad, Sektionen för ekonomi och teknik (SET), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-25702.

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The purpose of this research was to investigate the country of origin effect on consumers’ perception regarding consumer products from India. Indian consumer products are not well known in Europe and other Western countries. Therefore this research is focusing on the expectations consumers have about a certain product from a certain country and not on the experience. In order to understand those expectations, four interviews were conducted on potential Western European consumers. Those interviews were analysed using a framework which consists of a combination between a country of origin effect model and the brand equity model. The combination of the two models helped to understand the expectations which Western consumers can have regarding foreign products, in the case of this study, consumer products from India. It can be seen that three country of origin mechanisms were existent but not very strongly developed. As an example the cognitive country of origin mechanism had almost no direct influence on the brand awareness, as the interviewees were not able to recall or recognize any Indian brand logo which was shown during the interview. This means that the consumers interviewed in this paper are not extremely negatively nor positively influenced by the country of origin effect of India.
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Schafer, Nina. "Brand equity : an approcah to value based brand management." Thesis, Stellenbosch : Stellenbosch University, 2005. http://hdl.handle.net/10019.1/50290.

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Thesis (MBA)--Stellenbosch University, 2005.
ENGLISH ABSTRACT: Brands are getting more and more valuable. In this age of cross-border mergers and acquisitions. the value of brands is a key detenninant of a company value and stock market capitalization. For the consumer a brand also plays a significant role. It is seen as a sign of quality, helping them make their purchasing decisions. Yet brand loyalty and established customer relationships can no longer be taken for granted or assumed to last forever in an environment of increased competition. Brand loyalty is vitally dependent on how the relationship between the brand and the consumer is nurtured and specifically developed: A strong brand brings with it the opportunity to raise the proftle of a product and the company that sells it, setting them apart from rivals in the marketplace. A strong brand even allows companies to command a price premium for their products. In this way the value of a brand or brand equity becomes a company's most important asset. But the questions are: How much is the brand actually worth? And how can a brand's value be boosted? The term brand equity originated as a business-financial concept, and consists in "[the] net present value of all future net surpluses over his cash input that the owner of a brand can earn". Such financially oriented measurement of brand equity is a suitable approach for expressing it as a monetary value as required for purposes of financial statements, licensing agreements or acquisition decisions. There is a wide variety of brand valuation models available to detennine a monetary value on brand equity, but in some cases these models are controversial. and the value of their resu1ts as an objective statement may be limited. The consumer oriented perspective on brand equity sets itself apart from the financial approach by focusing on the judgments made by consumers, with a view to improving the effectiveness and efficiency of marketing measures and also brand management on a longterm basis. This behavioural approach endeavours to reach a qualitative explanation of the factors driving brand equity and to determine psychological constructs of brand strength by means of operational measurement. The underlying study project illustrates some of the most common brand valuation models, shows their respective advantages and disadvantages and explores the different approaches to brand equity. Methods to increase brand equity by putting it in the focus ofa Value Based Brand Management explain its drivers and individual brand processes. This approach to a successful brand management is fmally compared with the current brand management process of the FMCG brand NNEA. Recommendations on how this international brand could be managed more efficiently with respect to brand equity conclude this study project.
AFRIKAANSE OPSOMMING: Handelsmerke raak al hoe meer waardevol. In hierdie eeu van oorgrens-samesmeltings en oornames, is die waarde van 'n handelsmerk 'n sleutelfaktor om 'n maatskappy se waarde en aandelebeurs-kapitalisering te bepaal. Handelsmerke speel ook 'n belangrike rol in die lewe van verbruikers. Dit word beskou as 'n simbool van kwaliteit, 'n hulpmiddel om aankopebesluite te vergemaklik. Nietemin kan lojaliteit teenoor 'n handelsmerk en gevestigede klienteverhoudings nie as vanselfsprekend aanvaar word, of aanvaar word dat dit vir altyd sal aanhou, in 'n omgewing waar kompetisie toeneem nie. Lojaliteit teenoor 'n handelsmerk is in essensie afhanklik van hoe die verhouding tussen die handelsmerk en die verbruiker opgepas en spesifiek ontwikkel word: 'n gevestigde handelsmerk skep die geleentheid om die profiel van 'n produk, asook die relevante maatskappy se profiel, te verhoog - en derhalwe hulle te onderskei van mededingers in die mark. 'n Sterk handelsmerk bring selfs mee dat 'n prys-premie vir produkte gehef kan word. Op die manier word die handelsmerkwaarde of handelsmerk-ekwiteit 'n maatskappy se grootste bate. Maar die vraag is: hoeveel is 'n handelsmerk eintlik werd? Asook, hoe kan 'n handelsmerk se waarde vermeerder word? Die term handelsmerk-ekwiteit het sy oorsprong as 'n besigheidfinansiele konsep en is gewortel in "[die] netto huidige waarde van aIle toekomstige netto surplusse oor die kapitale-insette wat die eienaar van die handelsmerk kan verdien". Bogenoemde finansieel - georienteerde maatstaf van handelsmerk-ekwiteit, is 'n geskikte benadering om dit in monetere waarde uit te druk, soos benodig vir finansiele state, lisensiering-ooreenkomste of oorname besluite. Daar is 'n wye verskeidenheid handelsmerk waardasie modelle beskikbaar om die monetere waarde van handelsmerk-ekwiteit te bepaal, maar in sommige gevalle is die modelle kontroversieel, wat daartoe lei dat die waarde van hulle resultate, as 'n objektiewe waarneming, beperk kan wees. Die verbruiker- georienteerde benadering tot handelsmerk-ekwiteit onderskei homself van die finansiele benadering deur te fokus op die besluite wat gemaak word deur verbruikers, met die oog daarop om bemarkingsmaatstawwe, asook die bestuur van 'n handelsmerk, meer effektief en doeltreffend te maak op 'n langtermyn basis. Hierdie gedragswetenskaplike benadering poog om 'n kwalitatiewe verklaring te gee vir die faktore wat handelsmerkekwiteit dryf en om 'n psigologiese struktuur te gee aan die impak wat 'n handelsmerk het via 'n operasionele maatstaf. Die onderliggende projek iIIustreer die mees aanvaarde waardasie-modelle, asook hulle onderskeie voordele en nadele en ondersoek die verskillende benaderings tot handelsmerkekwiteit. Metodes om handelsmerk-ekwiteit te vermeerder deur dit te benader aan die hand van Waarde-gebaseerde Handelsmerk Bestuur (Value Based Brand Management) gee insig ten opsigte van sy drywers en individuele handelsmerkprosesse. Hierdie benadering tot suksesvolle handelsmerkbestuur word ten slotte vergelyk met die huidige handelsmerkbestuur-prosesse wat deur die FMCG handelsmerk NIVEA gevolg word. Aanbevelings aangaande meer effektiewe bestuur van hierdie internasionale handelsmerk aan die hand van handelsmerk-ekwiteit, sluit hierdie projek af.
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Husberg, Susanne, and Jessica Ljung. "Premium Retail Brands in the Food Retail Industry : A Customer Based Study of ICA Selection." Thesis, Umeå University, Umeå School of Business, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-24539.

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This study concerns retail brands in the food retail industry and focuses on premium products. The research is investigating how ICA can best use premium products to increase their profitability. The study is thus based on their brand ICA Selection and investigates three sub purposes concerning the customers’ perception of the products, their purchase behavior and their willingness to pay a price premium.

 

To investigate, theory concerning brand resources was utilized, involving both brand equity and brand management. To measure brand equity, the authors adapted a customer mind set and utilized Aaker’s framework and the specific industry developments made by Anselmsson, Johansson and Persson. Accordingly, this theory is based on five brand equity attributes: perceived quality, brand associations, loyalty, awareness and uniqueness. These attributes were thereafter developed to explain food premium products. The brand management theory used was Kapferer’s brand management strategies, in order to assess ICA’s strategic advantages and disadvantages.

 

The research was quantitative and the authors utilized a visit self completion questionnaire, in order to describe and investigate the purpose. The questionnaire was handed out according to a systematic sampling method, to customers at the 4 different concept ICA stores in Umeå.

 

Based on the findings, the authors concluded that in order to increase the profitability of ICAs food premium products, the following strategies should be considered. First, the customer awareness of ICA Selection must be increased and the customers must be educated about the benefits of the product. Moreover, the premium brand should aim to provide value for money, high intrinsic product quality (i.e. taste, ingredients etc) and an improved store image. These factors will help defend the price premium.  Furthermore, to attract buyers, the brand has to have a high enough brand status and a sufficiently attractive and functional packaging. This research has therefore concluded how to efficiently allocate the resources and obtain an increased customer satisfaction. This may in turn increase the profitability of ICA Selection. However, it is of course important to also take into account the external environment, such as the recession and competition, when deciding on the brand strategy.

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Rigacci, Zeña Natalia Fernanda. "Identificación del proceso de rebranding en la consolidación de lovemarks del rubro cervecero peruano." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653067.

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En la presente investigación se propuso como objetivo analizar las funciones del rebranding en el desarrollo de la consolidación de las lovemarks de cervezas peruanas Pilsen Callao y Cusqueña. Para ello, se planteó la hipótesis de que el proceso de rebranding contribuye en la consolidación de las lovemarks de las cervezas peruanas mencionadas. El enfoque de esta investigación fue cualitativo, tuvo un alcance descriptivo, el diseño fue no experimental del tipo transversal. La selección de muestra, fue un muestreo no probabilístico por conveniencia, y las técnicas que se usaron para esta investigación, fueron entrevistas semiestructuradas, además, se realizó un análisis documental por medio del instrumento de fichas de investigación. Los resultados obtenidos por medio de un análisis documental, tomando como referencia logotipo, etiqueta y empaque, tanto de la cerveza Pilsen, como de la cerveza Cusqueña respectivamente. Asimismo, se utilizó como apoyo las entrevistas a los expertos en la materia. Las conclusiones de esta investigación fueron que ambas marcas poseen una identidad visual cimentada, debido a sus estrategias de branding y packaging, con ello se tuvo todas las herramientas necesarias para el manejo adecuado de su proceso de rebranding. Asimismo, los procesos de rebranding fueron cuidadosos en el caso de estas empresas por tratarse de lovemarks posicionadas en el país. Finalmente, en las entrevistas con los expertos, se destacó que todos los diseñadores coincidían que para ejecutar exitosamente un proceso de renovación era necesario conocer todo el historial de la marca para así proyectarse en el mensaje que quería transmitir.
In this research, the objective was to analyze the functions of rebranding in the development of the consolidation of the lovemarks of Peruvian beers Pilsen Callao and Cusqueña. For this, the hypothesis that the rebranding process contributes to the consolidation of the Pilsen Callao and Cusqueña lovemarks has been put forward. The focus of this research was qualitative, had a descriptive scope, the design was non-experimental, of the transversal type. The sample selection was a non-probability sampling for convenience, and the techniques used for this investigation were semi-structured interviews, in addition, a documentary analysis was carried out using the instrument of investigation files. The results were by means of a documentary analysis, taking as a reference the logo, label and packaging of both Pilsen beer and Cusqueña beer, respectively. In addition, interviews with experts in the field were used as support. The conclusions of this research were that both brands have a cemented visual identity, due to their branding and packaging strategies, thus having all the necessary tools to manage their rebranding process. Also, the rebranding processes were careful in the case of these companies because they are lovemarks positioned in the country. Finally, in the interviews with the experts, we highlight that all the designers agreed that to successfully execute a rebranding process, it was necessary to know the entire history of the brand in order to project itself in the message that the brand wanted to convey.
Trabajo de investigación
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Adamauskas, Tadas. "Programų kūrimo brandos modelio vertinimų pagal papildomus ryšius analizės metodai." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2007. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20070816_144328-63530.

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Šio dokumento tikslas sukurti metodus ir papildomą medžiagą, kuri leistų analizuoti ir verifikuoti "PKP Branda" modelio vertinimų rezultatus. "PKP Branda" modelis buvo sukurtas CMMI bei SPICE modelių pagrindu. Šiame darbe, panaudojant modelyje aprašytus darbo produktus (DP), buvo nagrinėjami "PKP Branda" modelio ryšiai tarp procesų. Darbo metu buvo apskaičiuoti modelio ryšiai tarp procesų, procesų svoriai, išskirti esminiai procesai. Šio darbo rezultatai gali būti naudojami kaip papildoma medžiaga analizuojant vertinimų rezultatus.
The aim of this thesis is to create methods and extra material which would allow to analyze and verify the assessment results from the “PKP Branda” maturity model. "PKP Branda" model was created using CMMI and SPICE best practices. In this work relations between the ����PKP Branda” model processes were researched using work products described in the model. During this research relations between processes and their weight were calculated, essential processes were excluded. The results of this work can be used as an extra material to analyze assessment results.
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Guevara, Santiago Jorge. "Uso de elementos emocionales del Storytelling asociados al atributo del Producto para reforzar la imagen de marca de Ford. Caso Ford Raptor." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/653094.

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Este trabajo busca analizar el uso de los elementos emocionales del storytelling asociados al atributo del producto para reforzar la identidad de marca de Ford. Sabemos que, en el Perú, la oferta en automóviles es muy grande, por lo que cada marca intenta comunicar diferentes cosas sobre sus productos, desde aspectos tangibles de un automóvil, hasta tratar de darle una personalidad a cada uno. También sabemos que la elección de un producto como este es muy complicada, por lo que las marcas deben optar por comunicar de cierta forma que atraiga al consumidor y logre reforzar su imagen de marca. Es por eso que el storytelling se convierte en la mejor opción. Para este trabajo queremos saber si realmente la asociación entre el storytelling y los atributos del producto refuerzan la imagen de marca. Es por esto que, en primer lugar, analizaremos los conceptos de cada uno de los términos a estudiar. Comenzaremos con atributo del producto y seguiremos con storytelling, branded content e imagen de marca. De la misma forma, analizaremos el porqué de la elección de la marca y el modelo Ford Raptor en la investigación. Por último, a través de un trabajo de campo, estudiando a los miembros de nuestro público objetivo y profesionales relacionados al caso y a la marca, llegaremos a descubrir si la asociación del storytelling y de los atributos del producto refuerzan la imagen de la marca Ford.
This work seeks to analyze the use of the emotional elements of storytelling associated with the product attribute to reinforce Ford's brand identity. We know that, in Peru, the offer in cars is very large, so each brand tries to communicate different things about its products, from tangible aspects of a car, to trying to give each one a personality. We also know that choosing a product like this is no longer very complicated, so brands must choose to communicate in a way that attracts the consumer and manages to reinforce their brand image. That is why storytelling becomes the best option. For this work we want to know if the association between storytelling and product attributes really reinforces the brand image, in this case of Ford. This is why, in the first place, we will analyze the concepts of each of the terms to be studied. We will start with the product attribute and continue with storytelling, branded content and brand image. In the same way, we will analyze the reason for the choice of the Ford Raptor make and model in the investigation. Finally, through fieldwork, studying the members of our target audience and professionals related to the case and the brand, we will discover if the association of storytelling and product attributes reinforces the image of the Ford brand.
Trabajo de investigación
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Abrahamsson, Jens, and Niclas Lindblom. "Product Placement : A study about Swedes attitude towards product placements in Movies and TV-shows." Thesis, Linnéuniversitetet, Ekonomihögskolan, ELNU, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-19051.

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Marketers have always been looking for alternative ways to reach the target population with their messages. One approach that has grown the last decades is product placement that has become a large arena for companies to involve in their marketing communication. It has been shown that people tend to dislike traditional advertisement such as commercial brakes in TV and tries to avoid it by switching channel. Since product placement is a type of advertisement that is embedded in a movie or TV-show and cannot be zapped away without missing the story of the movie or TV-show, it is a good opportunity to reach out with a company’s message. Several studies have been done in the field of mapping the attitudes towards product placement but no research has been done with the Swedish audience in focus. Therefore the purpose of this thesis is: “…to investigate what attitudes the Swedish audience has towards product placements in Movies and TV-shows”, which will lead to a greater knowledge for Swedish marketing managers about the attitudes towards product placement in Sweden. This thesis is a quantitative study with a descriptive single cross-sectional design. The data was retrieved through a questionnaire online. The sample frame was generation Y which is people that are between the ages 18-35. The study showed that the general attitude towards product placement is positive for the Swedish audience. When it comes to the different dimensions of product placement; visual-only, audio-only and a combination audio-visual it is shown that the visual placements is seen as the most positive way to place a product in a movie or a TV-show. It could also be seen several similarities with previous studies that prominent placement has a lower attitude while a subtle placements has a more positive attitude.
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Staisch, Ingrid. "A brand audit on the L'Oreal brand." Thesis, Stellenbosch : University of Stellenbosch, 2007. http://hdl.handle.net/10019.1/815.

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Thesis (MBA (Business Management))--University of Stellenbosch, 2007.
ENGLISH ABSTRACT: The main question addressed in this research study is ‘How can L’Oréal improve upon their current brand image and subsequent brand positioning amongst Stellenbosch students as their target audience’. It was therefore considered necessary for the author of this research project to effectively be able to uncover the current health of the L’Oréal brand. A brand audit was therefore performed on the corporate L’Oréal brand. Brand audits are qualitative snapshots of the current position of the brand in terms of the current perceptions of the target audience and it is important to perform them on a regular basis as target audiences may evolve over time. Through performing a brand audit, the manufacturers / marketers of the brand in question will gain a better understanding of the current problems, desires and needs of the target audience in question. The information obtained from such an audit is valuable for the organization / brand as it allows them to determine whether a costly and time-consuming process such as a brand repositioning is necessary, as well as providing valuable market research which can lead to a viable and sustainable brand strategy. In order to uncover the health of the brand and determine the perceptions, attitudes and behaviour of the target audience, a deductive approach to this study was employed. A paperbased questionnaire regarding the corporate / product L’Oréal brand was designed by the author and distributed to 444 students located on central campus at the University of Stellenbosch. A statistical significance level of five percent (α = 0.05) was employed when the information collected from the questionnaires was subjected to a series of statistical tests. Six main brand characteristics were investigated during the analysis of the survey data. These include brand awareness, attitude towards the corporate brand, attitude towards the products, level of desire for the brand, behavioural tendencies, and the value proposition. The results from the survey indicated that an overwhelming majority of respondents were familiar with the brand, and also that a large percentage of them had also used L’Oréal products. Along similar lines, the perceptions / attitudes with regards to the corporate and product brand were very, or fairly favourable amongst the respondents. There was a consistent trend amongst ethnic groups, with the white ethnic group being the most familiar with the brand, having the most favourable attitude with regards to the brand and products, and displaying the most positive usage behaviour with regards to the products. The opposite trend was observed for the black ethnic group. It was also determined that as the attitude with regards to the corporate brand increases so too does that of the product brand. This is a favourable situation for L’Oréal as efforts to build corporate brand identity can translate into strong, favourable and unique product associations. In terms of the benefits being sought, the majority of respondents ranked functional and emotional benefits as most important when using personal care products. The author was able to extract from the survey the fact that the black ethnic group had the least awareness and least favourable attitude, perception and behaviour with regards to the corporate and product brand in question. If L’Oréal is able to enhance the brand imagery amongst this target audience, they will surely build a positive brand equity as well as an additional income stream. In addition to this, the author was also able to identify that the emotional bond to the L’Oréal brand was not as strong as it could be. The respondents indicated that their level of desire for the brand was not on par with their expected / anticipated needs and that a personal care brand should fulfil more of these needs.
AFRIKAANSE OPSOMMING: Die hoofonderwerp van hierdie stuk navorsing is: “Hoe kan L’Oréal hulle huidige beeld en dus ook hulle handelsmerk posisionering tussen Stellenbosch studente as hulle teikenmark verbeter?” Dit is dus as nodig beskou dat die navorser ondersoek moet instel na die huidige gesondheid van die L’Oréal handelsmerk. ‘n Handelsmerk-oudit is dus op die korporatiewe L’Oréal handelsmerk uitgevoer. Handelsmerk-ouditte is kwalitatiewe “foto’s” van die huidige posisie van die handelsmerk in terme van die huidige persepsies van die teikenmark en dit is belangrik dat hulle op ‘n gereelde basis uitgevoer moet word want teikenmarkte evalueer oor ‘n tydperk. ‘n Handelsmerk-oudit kan daartoe lei dat die bemarkers van die handelsmerk ‘n beter begrip sal hê van die probleme, begeertes en behoeftes van hulle teikenmark. Die inligting wat deur die oudit verkry word is vir die organisasie / handelsmerk waardevol want hulle kan daaruit vasstel of ‘n duur en tydrowende proses soos handelsmerk re-posisionering nodig is, en ook kan dien as marknavorsing wat kan lei tot ‘n lewensvatbare en volhoudbare handelsmerkstategie. Om die gesondheid van die handelsmerk asook die persepsies, houdings en gedrag van die teikenmerk vas te stel, is ‘n deduktiewe benadering tot hierdie studie gevolg. ‘n Vraelys oor die korporatiewe / produk L’Oréal handelsmerk is deur die navorser opgestel en onder 444 studente op die sentrale kampus van die Universiteit Stellenbosch versprei. ‘n Statisties sinvolle vlak van vyf persent (α = 0.05) is gebruik toe die versamelde inligting van die vraelyste aan ‘n reeks statistiese toetse onderwerp is. Ses hoof handelsteken kenmerke is tydens die ontleding van die opname-data ondersoek. Dit sluit in merkbewustheid, houding teenoor die korporatiewe handelsmerk, houding teenoor die produkte, begeerte vir die handelsmerk, gedragstendense, en die waarde-proposisie. Die opname het getoon dat die oorweldigende meerderheid van die respondente die handelsmerk geken het en ook dat ‘n groot persentasie van hulle al L’Oréal produkte gebruik het. Die persepsies / houdings tussen die respondente betreffende korporatiewe- en produk handelsmerke was baie of redelik gunstig. Daar was ‘n konsekwente neiging tussen etniese groepe; die wit etniese groep ken die handelsmerk beter, het ‘n meer gunstige houding teenoor die handelsmerk en produkte en toon meer positiewe gebruiksgedrag betreffende die produkte. Die teenoorgestelde geld vir die swart etniese groep. Daar is ook vasgestel dat soos die houding teenoor die korporatiewe handelsmerk verbeter, so ook dié teenoor die produk handelsmerk. Dit is ‘n gunstige situasie vir L’Oréal want pogings om korporatiewe handelsmerk identiteit te bou sal omsit in sterk, gunstige en unieke produk assosiasies. Die navorser het uit die opname geleer dat die swart etniese groep die minste bewustheid en die ongunstigste houding, persepsie en gedrag betreffende die korporatiewe en produk handelsmerk het. As L‘Oréal die handelsbeeld onder hierdie teikenmark kan verbeter, sal hulle ‘n positiewe handelsekwiteit asook ‘n bykomende inkomstestroom kan skep. Die navorser het ook vasgestel dat die emosionele band met die L’Oréal handelsmerk nie so sterk is wat dit kan wees nie. Die respondente het aangedui dat hulle begeerte vir die handelsmerk nie so sterk is as hulle verwagte behoeftes nie en dat ‘n persoonlike sorg handelsmerk in meer van hierdie behoeftes behoort te voorsien.
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Rasoulifar, Golnoosh. "Conception intégrée de produits de marque." Thesis, Grenoble, 2014. http://www.theses.fr/2014GRENI020/document.

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La conception de produits de marque nécessite de considérer en même temps les aspects qui concernent la perception du produit (lié à l'évaluation et les émotions des consommateurs et les valeurs de la marque), ainsi que les aspects techniques et d'ingénierie, comprenant les fonctionnalités, les performances, le coût du produit et sa fabricabilité. Dans un contexte pluridisciplinaire, les designers de produits et les ingénieurs doivent collaborer et communiquer entre eux pour obtenir un produit satisfaisant qui plaise émotionnellement aux consommateurs et qui réponde techniquement aux performances attendues et qui est faisable à fabriquer. Cependant, cette collaboration entre les designers et les ingénieurs est difficile à cause de leurs différentes connaissances, approches et responsabilités au cours du processus de conception. Cette recherche s’intéresse aux questions du comment soutenir la communication entre les designers et les ingénieurs de produits et comment soutenir l'intégration de point de vue l'ingénierie au plus tôt dans le processus de conception de produit de marque. Les résultats de cette recherche contribuent à la proposition d'une approche pour intégrer le point de vue de l'ingénierie au point de vue de design (émotions et esthétique). Une proposition et évaluation de trois approches pour soutenir la communication entre les designers et les ingénieurs est étudiée dans cette recherche. De même une approche d'intégration est proposée suivant des trois étapes de modélisation, transformation et intégration des connaissances d'ingénierie à la connaissance de design. Par notre travail, nous avons contribué au projet SKIPPI, dans le développement d'un logiciel d'aide à la génération d'idées et à la prise de décision dans les phases amont de la conception
Design of branded products involves consideration of both perceptual aspects of the product appearance (related to consumers’ evaluation and emotions and the brand values) as well as the technical and engineering aspects including manufacturing feasibility, performances, and cost. Within a multidisciplinary design context, product designers and engineering designers need to collaborate and communicate together to achieve a satisfactory product that is emotionally appealing to the consumers and is technically performing the intended functions, and is feasible to manufacture. However, such collaboration between product designers and engineering designers is difficult due to their different knowledge background, work approaches and responsibilities during the design process. This research deals with the questions of how to support the communication between product designers and engineering designers and how to support the integration of the engineering viewpoint earlier in the design process of branded product. Proposition and evaluation of three potential approaches to support communication between product designers and engineering designers is investigated in this research. Likewise an integration approach is proposed following the three steps of modeling, transforming and integrating the engineering knowledge to design knowledge. The results of this research contribute to the SKIPPI project, in the development of a software to support idea generation and the decision-making in the upstream design phase
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Kong, Wa-nam Wallace. "Brand image in China /." Hong Kong : University of Hong Kong, 1995. http://sunzi.lib.hku.hk/hkuto/record.jsp?B1404030X.

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Cademan, Arvid, Richard Henriksson, and Viktor Nyqvist. "The Affect of Counterfeit Products on Luxury Brands : An Empirical Investigation from the Consumer Perspective." Thesis, Linnéuniversitetet, Ekonomihögskolan, ELNU, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-19378.

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Introduction: Counterfeiting is considered as the crime of the 21st century. A highly affected market of counterfeits is the market of luxury branded goods. These goods are bought by consumers who want to express their social class and belonging by being admired, recognized and accepted by other people. The counterfeits of luxury brands that flourish on the market makes it possible for anyone to be a luxury brand user which is against the core of luxury brand, which strives for a low distribution to keep the demand high to be able to keep the consumer associations of luxury brands.   Purpose: The purpose of this thesis is to create knowledge of how counterfeit products affect the consumer perception of luxury brands. Methodology: The research approach was a deductive, quantitative research and the data was collected through a questionnaire distributed through Facebook and the internal e-mail of the Linnaeus University. The sample frame was generation Y in Sweden. A total of 432 completed questionnaires were collected and was the foundation for the analysis and result.   Conclusion: The consumers' perception of counterfeit products have a negative effect on the consumer perception of luxury brands. Both the consumer's brand associations and how consumers perceive the quality of luxury brands are affected by counterfeit products. However, what the consequences are of this negative relationship cannot be answered by the result of this thesis.
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SCHWARTZ, HAYLEY ANN. "A COMPARATIVE STUDY OF FANTASY BRANDS VERSUS PRODUCT PLACEMENT IN DRIVING CONSUMER PURCHASE:." Thesis, The University of Arizona, 2016. http://hdl.handle.net/10150/614174.

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This paper explores fantasy brands and product placement in order to determine which method serves to be more effective to a targeted audience. A fantasy brand exists only in a virtual or fictional world. Reverse product placement is the process of transforming brands in a virtual world into products or services in the physical world. Common fictional brands include Willy Wonka Chocolate (Charlie and the Chocolate Factory), Duff Beer (The Simpsons), Dunder Mifflin Paper (The Office), Bubba Gump Shrimp Company (Forrest Gump), Central Perk (Friends), and Stay Puft Marshmallows (Ghost Busters). Previous research has suggested that people who are fans of a television show or movie are more likely to purchase a fantasy brand than those who are unfamiliar with the show or movie. Additionally previous research indicates that some people believe product placement is invasive and results in negative brand image. However, no previous research directly compared product placement to fantasy brands, and which a consumer might prefer. This paper will explore the advantages and disadvantages of both product placement and fantasy brands. The study conducted tested 175 subjects in a moderated laboratory setting to discover which form of advertising was more likely to drive a purchase interaction. This study goes on to provide evidence that consumers are more likely to purchase a fantasy brand when there is a high level of “fandom”. However, if they have a low level of “fandom” they are more likely to purchase the item in the form of product placement. This paper contributes to the idea of branding, experiential consumption, and advertising in an overcrowded era.
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Terokhina, P. I., and A. M. Tkalenko. "Creation of successful brands." Thesis, ГО "Інститут інноваційної освіти", 2021. https://er.knutd.edu.ua/handle/123456789/18991.

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Kuhn, Kerri-Ann. "The impact of brand and product placements in electronic games." Thesis, Queensland University of Technology, 2008. https://eprints.qut.edu.au/36375/1/Kerri-Ann_Kuhn_Thesis.pdf.

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In an environment where it has become increasingly difficult to attract consumer attention, marketers have begun to explore alternative forms of marketing communication. One such form that has emerged is product placement, which has more recently appeared in electronic games. Given changes in media consumption and the growth of the games industry, it is not surprising that games are being exploited as a medium for promotional content. Other market developments are also facilitating and encouraging their use, in terms of both the insertion of brand messages into video games and the creation of brand-centred environments, labelled ‘advergames’. However, while there is much speculation concerning the beneficial outcomes for marketers, there remains a lack of academic work in this area and little empirical evidence of the actual effects of this form of promotion on game players. Only a handful of studies are evident in the literature, which have explored the influence of game placements on consumers. The majority have studied their effect on brand awareness, largely demonstrating that players can recall placed brands. Further, most research conducted to date has focused on computer and online games, but consoles represent the dominant platform for play (Taub, 2004). Finally, advergames have largely been neglected, particularly those in a console format. Widening the gap in the literature is the fact that insufficient academic attention has been given to product placement as a marketing communication strategy overall, and to games in general. The unique nature of the strategy also makes it difficult to apply existing literature to this context. To address a significant need for information in both the academic and business domains, the current research investigates the effects of brand and product placements in video games and advergames on consumer attitude to the brand and corporate image. It was conducted in two stages. Stage one represents a pilot study. It explored the effects of use simulated and peripheral placements in video games on players’ and observers’ attitudinal responses, and whether these are influenced by involvement with a product category or skill level in the game. The ability of gamers to recall placed brands was also examined. A laboratory experiment was employed with a small sample of sixty adult subjects drawn from an Australian east-coast university, some of who were exposed to a console video game on a television set. The major finding of study one is that placements in a video game have no effect on gamers’ attitudes, but they are recalled. For stage two of the research, a field experiment was conducted with a large, random sample of 350 student respondents to investigate the effects on players of brand and product placements in handheld video games and advergames. The constructs of brand attitude and corporate image were again tested, along with several potential confounds. Consistent with the pilot, the results demonstrate that product placement in electronic games has no effect on players’ brand attitudes or corporate image, even when allowing for their involvement with the product category, skill level in the game, or skill level in relation to the medium. Age and gender also have no impact. However, the more interactive a player perceives the game to be, the higher their attitude to the placed brand and corporate image of the brand manufacturer. In other words, when controlling for perceived interactivity, players experienced more favourable attitudes, but the effect was so weak it probably lacks practical significance. It is suggested that this result can be explained by the existence of excitation transfer, rather than any processing of placed brands. The current research provides strong, empirical evidence that brand and product placements in games do not produce strong attitudinal responses. It appears that the nature of the game medium, game playing experience and product placement impose constraints on gamer motivation, opportunity and ability to process these messages, thereby precluding their impact on attitude to the brand and corporate image. Since this is the first study to investigate the ability of video game and advergame placements to facilitate these deeper consumer responses, further research across different contexts is warranted. Nevertheless, the findings have important theoretical and managerial implications. This investigation makes a number of valuable contributions. First, it is relevant to current marketing practice and presents findings that can help guide promotional strategy decisions. It also presents a comprehensive review of the games industry and associated activities in the marketplace, relevant for marketing practitioners. Theoretically, it contributes new knowledge concerning product placement, including how it should be defined, its classification within the existing communications framework, its dimensions and effects. This is extended to include brand-centred entertainment. The thesis also presents the most comprehensive analysis available in the literature of how placements appear in games. In the consumer behaviour discipline, the research builds on theory concerning attitude formation, through application of MacInnis and Jaworski’s (1989) Integrative Attitude Formation Model. With regards to the games literature, the thesis provides a structured framework for the comparison of games with different media types; it advances understanding of the game medium, its characteristics and the game playing experience; and provides insight into console and handheld games specifically, as well as interactive environments generally. This study is the first to test the effects of interactivity in a game environment, and presents a modified scale that can be used as part of future research. Methodologically, it addresses the limitations of prior research through execution of a field experiment and observation with a large sample, making this the largest study of product placement in games available in the literature. Finally, the current thesis offers comprehensive recommendations that will provide structure and direction for future study in this important field.
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Miettinen, Noora Irina, and Silva Soraya Lima. "Better products, better world, better image : A Study on the Interaction of Corporate Social Responsibility, New Product Development and Brand Image in the B2B Sector." Thesis, Linnéuniversitetet, Ekonomihögskolan, ELNU, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20543.

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Title: Better products,   better world, better image: A study on the   interaction of corporate social responsibility, new product development and   brand image in the B2B sector Authors: Soraya Lima Silva & Noora Irina Miettinen Course: Marketing master programme final thesis, 30 ECTS, spring semester 2012,LinnaeusUniversity Keywords: Corporate social responsibility, sustainability, new product development, innovation, B2B brand image, B2B brand perception Purpose: Investigating how customer’s perception of brand image is affected by corporate social responsibility (CSR) and new product development (NPD) in the business-to-business (B2B) sector in the telecommunication and chemical industries. Method: Mixed methods research, cross-sectional research design Interviews with 4 supplier companies Qualitative content analysis on documents of 40 supplier companies Questionnaire to customer companies with 99 responses Findings: CSR and NPD were usually seen as separate and detached activities. Companies integrated CSR into their NPD process mainly for creating sustainable products helping their customers to minimize their impact on the environment without including the societal aspect of CSR. NPD affected the brand image perception in the telecommunication industry to a high degree by improving the perception of the quality of products, and   in the chemical industry to a low degree by motivating the companies to recommend their suppliers. The interaction of CSR and NPD had an effect on the brand image by creating reputation and competitive advantage. Companies that were seen as environmentally responsible were often also seen as technologically advanced. Being perceived as sustainable was very important to the chemical   companies, whereas being perceived as innovative was vital in the telecommunication industry. CSR affected the brand image perception in the chemical industry by enhancing customer satisfaction and reputation, but in the telecommunication industry the CSR of suppliers was important only when the demand for sustainability came from the customers’ own customers
Otsikko: Parempia tuotteita, parempi maailma, parempi imago: Tutkimus yritysten   yhteiskuntavastuun, tuotekehityksen ja brandi-imagon vuorovaikutuksesta   B2B-sektorilla Tekijät: Soraya Lima Silva & Noora Irina Miettinen Ohjaaja: Sarah Philipson Tarkastaja: Sarah Philipson Kurssi: Markkinoinnin maisteriohjelman päätöstyö, 30 opintopistettä, kevätlulukausi 2012, Linnaeus University Hakusanat: Yrityksen yhteiskuntavastuu, kestävä kehitys, tuotekehitys, innovaatio, B2B brandi-imago, B2B brandivaikutelma Tarkoitus: Tutkia miten yritysten yhteiskuntavastuu ja tuotekehitys vaikuttaa asiakkaiden kokemaan brandi-imagoon B2B-sektorilla telekommunikaatio- ja kemianteollisuudessa Metodi: Poikkileikkaava mixed methods -tutkimus 4 toimittajayrityksen haastattelua Laadullinen sisältöanalyysi 40 toimittajayrityksen dokumenteista Kysely asiakasyrityksille, jossa 99 vastausta Löydökset: Yritykset näkivät yhteiskuntavastuun ja tuotekehityksen erillisinä aktiviteetteina. Yritykset integroivat yhteiskuntavastuun osaksi tuotekehitysprosessia lähinnä luodakseen kestävää kehitystä tukevia tuotteita auttaakseen asiakkaita   minimoimaan ympäristöön kohdistuvaa vaikutusta, mutta eivät ottaneet   yhteiskunnallista aspektia huomioon. Tuotekehitys vaikutti suuressa määrin imagokäsitykseen telekommunikaatioalalla parantamalla käsitystä tuotteiden laadusta. Kemianteollisuudessa tuotekehitys vaikutti   vähäisessä määrin motivoimalla yrityksiä suosittelemaan toimittajia. Tuotekehityksen ja yhteiskuntavastuun suhde vaikutti imagoon lisäämällä mainetta ja  kilpailuetua. Yritykset, jotka nähtiin ympäristöystävällisinä, koettiin usein myös teknisesti kehittyneiksi. Kestävän kehityksen imagolla oli keskeinen merkitys kemianteollisuuden   yrityksissä, kun taas miellettävyys innovatiiviseksi oli oleellista   telekommunikaatioalalla. Yhteiskuntavastuu vaikutti imagokäsitykseen kemianteollisuudessa lisäämällä asiakastyytyväisyyttä ja parantamalla mainetta. Telekommunikaatioalan toimittajien yhteiskuntavastuu oli tärkeää vain, jos asiakkaat olivat kiinnostuneita siitä omien asiakkaidensa vaatimuksien motivoimana.
Titulo: Melhores produtos, melhor mundo, mellhor imagem: Um estudo sobre a interaçäo da responsabilidade social coperativa, desenvolvimento de novos produtos  e imagem de marca no setor de de negócios. Autores: Soraya Lima Silva & Noora Irina Miettinen Tutor: Sarah Philipson Examinador: Sarah Philipson Curso: Dissertaçäo final do programa de master em Marketing, 30 ECTS, semester da   primavera de 2012, Linnaeus University Palavras-chave: Responsabilidade social coperativa, desenvolvimento de novos produtos, innovaçäo, imagem de marca no setor de de negócios.  Objetivo: Investigar como a percepçäo de clients sobre a imagem de marca é afetada pela responsabilidade social coperativa (CSR) e o desenvolvimento de novos produtos (NPD), no setor de negócios (B2B). Métodos: Métodos de pesquisa misturados, design de pesquisa com setores interligados Entrevistas com 4 empresas fornecedoras Análise qualitative de documentos de 40 empresas fornecedoras Questionário com 99 clientes de empresas fornecedoras Resultados: CSR e NPD vistos como atividades separadas. Empresas integram CSR nos processos de NPD, especialmente para a criaçäo de produtos   sustentáveis, ajudando assim os clients a minimizarem seus impactos no meio   ambiente sem incluir aspectos sociais de CSR. NPD afeta muito a percepçäo da imagem de marca na indústria de telecomunicaçöes quando melhora a percepçào dequalidade. Na indústria química NPD afeta muito pouco a percepçäo de marca, ajudando somente recomendaçöes. A interaçäo de CSR e NPD afeta a percepçäo de marca criando efeitos   de reputaçäo e vantagem competitiva. Empresas vistas como responsáveis pelo meio ambiente, também säo vistas como tecnologicamente avançadas. Ser visto como sustentável é muito importante   entre empresas químicas, enquanto ser visto como inovador é vital na   indústria de telecomunicaçöes. CSR afeta a percepçäo da imagem de marca na indústria química, reinforçando satisfaçäo do consumidor e reputaçäo, mas em telecominicaçöes, CSR praticados por fornecedores somente é importante quando a demanda de sustenabilidade veem dos consumidores dos clientes.
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Cánovas, Adrián, and Iranzu Ibañez. "THE CHANGES ON THE SPANISH CONSUMER BEHAVIOUR AFTER THE FINACIAL CRISIS 2007 : Applied towards a switch to store branded products." Thesis, Högskolan i Halmstad, Sektionen för ekonomi och teknik (SET), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-18170.

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Title: The changes on the Spanish consumer behaviour after the financial crisis 2007. Applied towards a switch to store branded products. Authors: Adrián Cánovas Rosales and Iranzu Ibáñez Pérez Supervisor: Venilton Reinert Level: Bachelor in Business Administration, Marketing Key words: Consumers’ behaviour, financial crisis, leader brands, store brands, Spain, Spanish retailers… Purpose: The main research objective is to find out if there has been a change in Spanish consumer buying behaviour as a consequence of the current economic downturn. Method: The selected research method is an explorative research followed by descriptive one. Secondary data has been collected from books at Halmstad University’s Library and academic journals and other articles founded in the University’s Databases. Primary data has been obtained through a survey among middle class Spanish households. The selected research instrument is a questionnaire. Theoretical framework: We firstly define the consumer behaviour. Then, there is an explanation of the economic crisis focusing on the Spanish case. Finally, stores brands are defined. Conclusion: A summary of the findings obtained from our study are posted. Middle class Spanish households have reduced their consumption, becoming more rational and, consequently, switching to store brands. The limitations of the study as well as some suggestions for further researches are added in this section.
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44

Trnka, Marián. "Význam značiek v marketingu." Master's thesis, Vysoká škola ekonomická v Praze, 2009. http://www.nusl.cz/ntk/nusl-16498.

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The purpose of the thesis is to explain the meaning of brands in marketing. What is the difference between the brand and product. What the brand means for the company and what for the customer. Which factors determine that some brands are successful while others not. Why is design and storytelling important around brands.Futher, the thesis deals with positioning, product, price, promotion, place, innovation. The last part of the thesis deals with the perception of brands on the cola market.
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45

Sedněvová, Šárka. "Efektivita product placementu v závislosti na známosti značky." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-162693.

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Product placement as one of the modern tools of marketing communication has become very important. This is also the case of the Czech Republic, especially after recent legislative changes and related legalization of product placement. The thesis characterizes product placement, states its particular forms and methods of evaluating its effectiveness. The aim of the thesis is to determine the difference between product placement in a situation when in an audiovisual work is presented in the first case known brand, in the second case unknown brand and in the third case fictitious brand. This is examined by the executed experiment based on watching a video with three type situations and filling in a subsequent questionnaire survey. Analysis of the survey results reveals that product placement is the most effective when displaying known brand, using unknown brand is considerably less effective and that the effectiveness of fictitious brand is the lowest. On the basis of statistical hypothesis testing, it is confirmed that there is a statistically significant relation between brand knowledge and its effectiveness.
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46

Pettersson, Joel, and Jesse Hannelius. "Rebranding of stereotypical food brands : How Nordic consumers perceive the product rebranding and its impact on brand equity." Thesis, Jönköping University, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53111.

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Background and Purpose: The process of rebranding requires a lot of consideration and analysis in order to be successful. In 2020, a rebranding movement of stereotypical brands began in the USA, and the effects also transpired to the Nordics, leading to multiple brands in the food industry initiating a rapid rebranding process. However, due to its complex nature and the balancing act between different stakeholders, it raised the question whether rebranding was necessary from a business perspective. The purpose of this study is to investigate how consumers perceive the rebranding's of stereotypical brands, whether they regard it as a necessary move for the companies, and how it affected brand equity.   Method: In order to successfully achieve our purpose, a qualitative research design was implemented through an interpretivist and exploratory research design. Data collection was conducted through ten semi-structured interviews and analyzed through a thematic analysis enabling us to expand a presented framework.   Conclusion: Our research identified the rebranding of stereotypical brands as a highly complex process, where the consumers perceive rebranding in various ways and where brand equity is impacted in multiple ways. Rebranding affects brand awareness, brand associations and brand loyalty. In addition, we identified that on many occasions, the negative effects of rebranding on brand equity are stronger than the positive effects. We also observed that although acknowledging the potential issues with stereotypical brands, consumers might not care about it in the end. Overall, we argue that listening to one’s own consumers and extensively analyzing the pros and cons of rebranding is the optimal approach for companies to successfully rebrand.
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47

Uhrová, Milena. "Relaunch značky Frisco s důrazem na komunikační strategii." Master's thesis, Vysoká škola ekonomická v Praze, 2009. http://www.nusl.cz/ntk/nusl-76833.

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The graduation theses deals with the relaunch of the sparkling alcoholic drink Frisco realised between 2008 and 2009. The most important change within the mentioned relaunch consisted in a redefinition of the brand's target group. The main task of the graduation theses was to analyze the brand according to its new target group -- brand awareness within the redefined target group and the image of the brand Frisco. Theoretical part defines the following terms: brand, importance of a brand within marketing and brand management. Practical part introduces the brewery company Plzeňský Prazdroj and its product portfolio. It also characterises the process of the brand's relaunch. The analysis of the Czech alcohol market and consumptions trends discovers opportunities and possible threats for the further development of the brand Frisco. The crucial part of the thesis is based on consumers' research which was realised with the aim of a communication's efficiency evaluation -- especially the evaluation of the brand awareness and the image of the brand Frisco. The final part includes recommendations for the further brand's development based on the previous realized analysis.
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48

Anil, Pillai Deepa. "Essays on Product Placement: An Analysis of Key Executional and Individual Level Factors that Influence the Effectiveness of Product Placements." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/dissertations/364.

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"Product Placement" or "Brand Placement" is the paid inclusion of branded products or brand identifiers, through audio and/or visual means, within entertainment media. This dissertation is a collection of three essays that investigate factors affecting the effectiveness of product placements. The first essay focuses on two measures of product placement effectiveness - audience recall and attitudes toward the placement. Extant empirical studies that address the antecedents of these constructs were integrated through a meta-analysis. Some key findings are as follows. The prominence of placements is a controllable executional factor that was found to have a significant positive relationship with recall. Recall was also affected by modality - audio-visual placements had better recall than audio-only placements which in turn performed better than visual-only placements. Audience attitudes toward placements had a strong relationship with the nature of the product - products that had negative ethical connotations were found to be less acceptable to audiences. However, viewers who were avid consumers of entertainment media tended to have more positive attitudes. Essay 2 focuses on the effect of repetition of placements of the same brand within a single television program. The results from an experiment show that unlike advertising, there was no negative-U relationship between the frequency of placements and audience attitudes toward the brand placed. In the case of visual placements, attitudes actually improved with frequency as a result of the mere exposure effect. However, this effect was not observed in the case of audio placements. Essay 3 addresses "Need for Cognition", an individual level variable that was found to affect audience response toward the brand placed. Data were collected through an online survey and analyzed using structural equation modeling. The mood of the viewer and their parasocial attachment with the character in the program that was associated with the placement had significant positive relationships with their attitude toward the specific placement, which in turn had a strong positive relationship with the attitude toward the brand. However, the latter relationship was moderated by NFC, with the effect being significantly stronger for those viewers who did not engage in, or enjoy analytical activity. Limitations of the studies, the relevance of the findings to marketing practice, and the contribution to scholarly research are discussed.
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49

Ginman, Carole. "Brands in Social Media : A Study on How Product Brands and Personal Brands Use Social Media to Portray their Brand Identity." Thesis, Uppsala universitet, Medier och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-144066.

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Brands are an important feature in today’s society. A brand can consist of anything; a product, an organisation, a university, a person or even a city. They are not constricted to products or companies, but are important constituents of culture. Having a cup of coffee at Starbucks is not only about the coffee, it’s also about the brand; its values and motivations, and what it represents for the customers and fans. Brands are interweaving themselves further into society than ever before. Social media is growing and taking up a large part of people’s time. We discuss everything, including brands, on platforms such as Facebook and Twitter. Thus it is imperative for brands to actively partake in the discussion to not submerge and lose control over their brand image. They shape their brand identity, but the image is what is perceived by the people. If they let others shape the perception of the brand then there is a great risk that the image construct will not correspond to their intended identity. Social media provides a gateway for fans and brands to interact. This thesis investigates the primary uses of Facebook and Twitter for product and people brands respectively. Also, it looks at what components of the brand identity are displayed on the aforementioned platforms for both product and people brands and whether there are any differences between the brand types. The investigation takes the shape of a content analysis of twenty brands’ Facebook and Twitter pages – 10 each for product and people brands. Variables pertaining to the four identity perspectives proposed by David Aaker – (1) brand as product, (2) brand as organisation, (3) brand as person, and (4) brand as symbol – were used to see whether there is a dominant perspective that brands adopt when interacting with fans in social media. Also, the uses of social media were investigated and matched with authors’ suggestions for ideal uses of social media for brands. It was found that, in line with several authors’ recommendations of ideal usage of social media; brands adopt an identity approach consistent with Aaker’s Brand as Person perspective – regardless of brand type. The Brand as Person perspective was dominant for people brands on both Facebook and Twitter, however, slightly more enhanced on the latter. While still being the main perspective for product brands, the other identity perspective are given more attention so the prevalence of the Brand as Person perspective is not quite as distinguished. Also, the main uses of Twitter and Facebook were found to differ; Facebook is to a further extent used to engage fans whereas Twitter is predominately used to inform. The results provide a basis for which future research on brand identity and uses for brands in social media can build upon, starting with these general findings to dig deeper into more specialised areas of brands in social media.
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50

Bělovská, Lucie. "Využití konceptů rozvoje značky pro posílení konkurenceschopnosti banky." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2017. http://www.nusl.cz/ntk/nusl-319405.

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The diploma thesis is focused on utilization of development concepts of the brand of Air Bank for strengthening the competitiveness. Based on the theoretical knowledge and methodology according to Ko Floor, the current situation of the company is assessed. Subsequently, analyzes are made to determine the brand position on the market. Results of these analyzes set out proposals for solutions to support brand development.
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