Books on the topic 'Board games Psychological aspects'

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1

de, Voogt Alexander J., and Retschitzki Jean, eds. Moves in mind: The psychology of board games. Hove, UK: Psychology Press, 2004.

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2

The Oxford history of board games. Oxford: Oxford University Press, 1999.

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3

Grout, Jeff. Mind Games. New York: John Wiley & Sons, Ltd., 2004.

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4

1942-, Goldstein Jeffrey H., ed. Sports, games, and play. 2nd ed. Hillsdale, N.J: L. Erlbaum Associates, 1989.

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5

Parks, Peggy J. Video games. San Diego, CA: ReferencePoint Press, 2008.

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6

Ignaciuk, V. P. Gateway to eternity. Edinburgh: Pentland Press, 1997.

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7

Benesch, Hellmuth. Automatenspiele: Psychologische Untersuchungen an mechanischen und elektronischen Spielgeräten. Heidelberg: R. Asanger, 1992.

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8

Pervez, Mohammad. Video-games in Pakistan: A psychological perspective. Islamabad, Pakistan: National Institute of Psychology, Centre of Excellence, Quaid-e-Azam University, 1985.

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9

M, Ryan Richard, ed. Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, Calif: ABC-CLIO, 2011.

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10

Game frame: Using Games as a Strategy for Success. New York: Free Press, 2011.

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11

Games of wizards: Roots of consciousness and the esoteric arts. Wheaton, Ill: Theosophical Pub. House, 1991.

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12

Kahan, James P. A design for war prevention games. Santa Monica, CA: Rand, 1985.

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13

Razvitie lichnosti v tradit︠s︡ii︠a︡kh igrovoĭ kulʹtury. Moskva: Prometeĭ, 2005.

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14

Knoll, Joachim H. Gewalt und Spiele: Gewalt und Videospiel im Widerstreit der Meinungen. Düsseldorf: Livonia, 1993.

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15

Better game characters by design: A psychological approach. Amsterdam: Elsevier and Morgan Kaufmann, 2005.

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16

Hai zi yao zen me wan.: IQ games for children. Taibei Shi: Hei ge wen hua chu ban tu shu you xian gong si, 2001.

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17

Maria Alice S. Souza e. Silva. Memória e brincadeiras na cidade de São Paulo nas primeiras décadas do século XX. São Paulo, SP: Cortez Editora, 1989.

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18

Eurogames: The design, culture and play of modern European board games. Jefferson, N.C: McFarland & Co., 2012.

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19

Video games. Detroit: Greenhaven Press, 2010.

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20

God in the machine: Video games as spiritual pursuit. West Conshohocken, PA: Templeton Press, 2013.

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21

Kodomo no sodachi o kangaeru: Asobi, shizen, bunka. Tōkyō: Kyūzansha, 2001.

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22

Bakker, Thomas. Analytical no-limit hold 'em: Crushing mid-stakes short-handed games. Henderson, NV: Two Plus Two Pub., 2010.

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23

Cisco, Bob. The ultimate game of golf: How to master golfʻs outer, inner and scoring games. Glendale, CA: Ultimate Books, 1993.

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24

Gentile, Douglas A. The impact of video games on children and youth. Arlington, Va: Educational Research Service, 2001.

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25

Gentile, Douglas A. The impact of video games on children and youth. Arlington, Va: Educational Research Service, 2001.

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26

Bideo gēmu ni kansuru shinrigakuteki kenkyū: Gēmu pureiyā no shinri jōtai to botan sōsa kōdō o chūshin ni. Tōkyō-to Chiyoda-ku: Kazama Shobō, 2012.

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27

Games, threats, and treaties: Understanding commitments in international relations. London: Pinter, 1998.

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28

Sarah, Perrin, ed. Mind games: Inspirational lessons from the world's biggest sports stars. Chichester, West Sussex: Capstone, 2004.

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29

Astrid, Kristen, and Oppl Caroline, eds. Computerspiele mit und ohne Gewalt: Auswahl und Wirkung bei Kindern. Stuttgart: Kohlhammer, 2007.

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30

Gackenbach, Jayne. Video game play and consciousness. Hauppauge, N.Y: Nova Science Publishers, 2011.

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31

The creation of narrative in tabletop role-playing games. Jefferson, N.C: McFarland & Co., 2010.

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32

Psychology, pedagogy, and assessment in serious games. Hershey, Pennsylvania: Information Science Reference, 2014.

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33

Good video games and good learning: Collected essays on video games, learning, and literacy. New York: P. Lang, 2007.

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34

Gollehon, John T. Power gambling. Grand Rapids, Mich: Gollehon Pub. Co., 2003.

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35

Dr. Toy's smart play, smart toys: How to select and use the best toys & games. 4th ed. Berkeley, California: Regent Press, 2014.

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36

McCubbrey, Dorie. Dr. Dorie's "don't diet" book: A new life free of the weight loss games. North Canton, Ohio: Positive Pathways Press, 1998.

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37

McCubbrey, Dorie. Dr. Dorie's "don't diet" book: A new life free of the weight loss games. North Canton, Ohio: Positive Pathways Press, 1998.

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38

Half-real: Video games between real rules and fictional worlds. Cambridge, Mass: MIT Press, 2011.

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39

Half-real: Video Games between Real Rules and Fictional Worlds. Cambridge, Mass: MIT Press, 2005.

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40

Schultheis, Rob. Bone games: One man's search for the ultimate athletic high. New York: Fromm International Pub. Corp., 1986.

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41

Moukachar, Merie Bitar. Representações da infância em jogos, brinquedos e brincadeiras. Belo Horizonte: Editora Newton Paiva, 2004.

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42

Voogt, Alex de, Fernand Gobet, and Jean Retschitzki. Moves in Mind: The Psychology of Board Games. Taylor & Francis Group, 2004.

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43

Moves in Mind: The Psychology of Board Games. Taylor & Francis Group, 2012.

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44

Voogt, Alex de, Fernand Gobet, and Jean Retschitzki. Moves in Mind: The Psychology of Board Games. Taylor & Francis Group, 2004.

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45

Voogt, Alex de, Fernand Gobet, and Jean Retschitzki. Moves in Mind: The Psychology of Board Games. Taylor & Francis Group, 2004.

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46

Voogt, Alex de, Fernand Gobet, and Jean Retschitzki. Moves in Mind: The Psychology of Board Games. Taylor & Francis Group, 2004.

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47

Voogt, Alex de, Fernand Gobet, and Jean Retschitzki. Moves in Mind: The Psychology of Board Games. Taylor & Francis Group, 2004.

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48

The Oxford history of board games. Osford, 2010.

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49

Goldstein, Jeffrey H. Sports, Games, and Play: Social and Psychological Viewpoints. Taylor & Francis Group, 2012.

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50

Goldstein, Jeffrey H. Sports, Games, and Play: Social and Psychological Viewpoints. Taylor & Francis Group, 2012.

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