Dissertations / Theses on the topic 'Boar games'
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Lundmark, Martin. "The dice are still rolling : A study that shows how AR technology can create new gameplay specific qualities." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22065.
Full textRören, Jonas. "Best of Both Worlds: A Platform for Hybrids of Computer Games and Board Games." Thesis, Malmö högskola, Institutionen för konst, kultur och kommunikation (K3), 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22398.
Full textSareh, Narges. "Effects of Gender and Type of Board Game on 4-year-olds Engagement in Board Games." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/3033.
Full textRudvi, Emil. "Digital Game Mechanics : to create an analog board game prototype." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3282.
Full textBränström, Niclas. "Minimalist design for children’s games." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22638.
Full textHorta, Miguel Ângelo Dias. "Robot plays board games with human." Master's thesis, Universidade de Aveiro, 2018. http://hdl.handle.net/10773/23800.
Full textUpadhyay, Indrima. "ANALYSIS OF Q- LEARNING BASED GAME PLAYING AGENTS FOR ABSTRACT BOARD GAMES WITH INCREASING STATE-SPACE COMPLEXITY." Miami University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=miami1627681408588176.
Full textKeuling, Oliver. "Managing wild boar - Considerations for wild boar management based on game biology data." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-38928.
Full textPujol, Nicolau Gaspar. "Traditional Cosmological Symbolism in Ancient Board Games." Doctoral thesis, Universitat Internacional de Catalunya, 2009. http://hdl.handle.net/10803/387431.
Full textMangolas, Athanassios Anastassios. "An Ada library for positional board games." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-06082009-171004/.
Full textTownshend, Philip. "Games in culture : a contextual analysis of the Swahili board game and its relevance to variation in African Mankala." Thesis, University of Cambridge, 1986. https://www.repository.cam.ac.uk/handle/1810/250894.
Full textTisdelle, Drew D. "A JavaScript Library for Hybrid Physical/Digital Board Games." Digital WPI, 2020. https://digitalcommons.wpi.edu/etd-theses/1374.
Full textLind, Fredrik. "Visual Scripting for AR Board Games in Thrymd." Thesis, Luleå tekniska universitet, Datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-86071.
Full textLarsson, Andreas, and Jonas Ekblad. "Physical vs Digital Tabletop Games." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20793.
Full textTÅNGNE, AMILIA, and IRINA DOBROSMYSLOVA. "Higg Index Learning Board Game." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17389.
Full textStewart, Ian J. "The Gloucester Tabulae set : its discovery and interpretation." Thesis, University of Bristol, 1993. http://hdl.handle.net/1983/bbee0205-8012-47c2-a2fe-5b4c942a130c.
Full textHsu, Carolyn P. "Interactions between physical and virtual space : the influence of game environments on graphic design problem solving /." Online version of thesis, 2007. http://hdl.handle.net/1850/4843.
Full textÖberg, Viktor. "EVOLUTIONARY AI IN BOARD GAMES : An evaluation of the performance of an evolutionary algorithm in two perfect information board games with low branching factor." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11175.
Full textPatel, Jaitra. "Balance It! : Designing a game-based learning tool for strategic sustainable development." Thesis, Uppsala universitet, Industriell teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-422718.
Full textGaudl, Swen. "Design and refinement of NPC rules in digital board games." [Ilmenau] [Univ.-Bibliothek], 2009. http://d-nb.info/995970564/34.
Full textGustafsson, Axel. "Supporting Immersion of Board Games utilising Phone-based Augmented Reality." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21918.
Full textWhitlock, Katherine Lynne. "Theatre and the video game beauty and the beast /." Columbus, Ohio : Ohio State University, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1086119742.
Full textZsiga, Bálint. "Gambiance : EXPLORING NEW ROLES OF LIGHT IN BOARD GAMES BEYOND ILLUMINATION." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-187045.
Full textMartin, Eleanor. "It's a team game : exploring factors that influence team experience." Thesis, University of Sussex, 2015. http://sro.sussex.ac.uk/id/eprint/57322/.
Full textNivens, Ryan Andrew, and Rosemary Geiken. "Using a Computer Science-based Board Game to Develop Preschoolers' Mathematics." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/3040.
Full textMurphy, Patrick. "Using board games as neuropsychological tests with children with acquired brain injury." Thesis, University of East London, 2017. http://roar.uel.ac.uk/6790/.
Full textEvensen, Erik A. "Making it Fun: Uncovering a Design Research Model for Educational Board Game Design." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1247862315.
Full textByles, Hestie Sophia. "The impact of a board game as parent guidance strategy to reinforce Cognitive Control Therapy in the home environment." Diss., Pretoria : [s.n.], 2007. http://upetd.up.ac.za/thesis/available/etd-11132007-113100/.
Full textHannan, Joseph. "Formative Evaluation of a Family Cooperation Board Game." UKnowledge, 2017. http://uknowledge.uky.edu/hes_etds/50.
Full textWu, Zihui. "The Transmediation of Journey to the West into a board Game." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/457.
Full textParlak, Ömer Fatih. "The image of the turk in early modern board games and playing cards." Doctoral thesis, Universitat Autònoma de Barcelona, 2019. http://hdl.handle.net/10803/667968.
Full textThålin, Felix. "A Random Bored : How randomization in cooperative board games create replayability and tension." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-258207.
Full textNilsson, Filip, and Aron Polner. "An object tracking system for a tabletop board game." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20815.
Full text(9193679), Anthony J. Bushner. "Hobbyist Board Game Design Practices: How Do Board Game Designers Craft Their Rules Manuals and Solicit User Feedback on Prototype Games?" Thesis, 2020.
Find full textMikoláš, Jiří. "Od společenských her k teambuildingu." Master's thesis, 2012. http://www.nusl.cz/ntk/nusl-307525.
Full textCreoulo, Joana Oliveira. "Robot plays board games with human." Master's thesis, 2021. http://hdl.handle.net/10773/31515.
Full textCheng, Yi-Mi, and 鄭宜蜜. "Applying Games Teaching on the Financial Education for the 5th Graders-A Study on Board Game." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/2swguf.
Full text"Games of Thrones: Board Games and Social Complexity in Bronze Age Cyprus." Doctoral diss., 2016. http://hdl.handle.net/2286/R.I.40805.
Full textChang, Ya-Chien, and 張亞倩. "Promotion strategies of board games in Taiwan." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/87897822048022766864.
Full textYOU-CHENG-YAHG and 楊右丞. "Seniors Transportation Safety Board Games Design Education." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/82420128799175212995.
Full textTseng, Shih-Hsuan, and 曾氏炫. "Design and Implementation of Online Board Games." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/gdha8g.
Full textSousa, André Emanuel Afonso Gustavo de. "Inducing flow in board games through augmented audio." Dissertação, 2020. https://hdl.handle.net/10216/130223.
Full textKAO, SHIH-CHIEH, and 高士傑. "A study of important factors of board games." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/45727189262072807465.
Full textSousa, André Emanuel Afonso Gustavo de. "Inducing flow in board games through augmented audio." Master's thesis, 2020. https://hdl.handle.net/10216/130223.
Full textCHEN, KUEI-YU, and 陳桂玉. "Trends in the Board Game Industry and Business Models of Board Game Stores." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/92049010051142075969.
Full textTseng, Hua-Jui, and 曾華銳. "The Era of Games Unplugged: The Joy and Pain of the People behind Taiwan''s Board Game Industry." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/8c3bam.
Full textChen, Mei-Lin, and 陳美琳. "Board game design for seniors." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/6cp6md.
Full textHuang, Sheng-Fei, and 黃聖斐. "Application of Board Games in Literacy Teaching for Children." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/442ag2.
Full textLing, Chen Chiou, and 陳秋伶. "Playing with Imagination:Current Development of Board Games in Taiwan." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/586959.
Full textLin, Ching-Nung, and 林璟農. "Optimize Program Strength on Board Games using Machine Learning." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/q2y8r5.
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