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1

Minoan games and game boards. Lund: Department of Archaeology and Ancient History, Lund University, 2005.

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2

Booth, Paul. Game play: Paratextuality in contemporary board games. New York: Bloomsbury Academic, 2015.

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3

Dubowski, Cathy East. Board games. New York: HarperEntertainment, 2004.

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4

Scarpone, Desi. Board games. 2nd ed. Atglen, PA: Schiffer Pub., 2004.

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5

Voogt, Alexander J. de. A question of excellence: A century of African masters. Trenton, NJ: Africa World Press, 2005.

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6

Mayer, Brian. Libraries got game: Aligned learning through modern board games. Chicago: American Library Association, 2010.

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7

1977-, Harris Christopher, ed. Libraries got game: Aligned learning through modern board games. Chicago: American Library Association, 2010.

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8

Voogt, Alexander J. de. Limits of the mind: Towards a characterisation of Bao mastership. Leiden, The Netherlands: Research School CNWS, 1995.

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9

Jama, Jama Musse. Layli goobalay: Variante somala de "gioco nazionale africano". [Pisa?]: Ponte Invisibile, 2002.

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10

Scarpone, Desi. More board games. Atglen, PA: Schiffer Pub., 2000.

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11

Voogt, Alexander J. de. Mancala board games. London: British Museum Press, 1997.

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12

Designing board games. Ann Arbor, Michigan: Cherry Lake Publishing, 2017.

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13

Victorian board games. New York: St. Martin's Press, 1996.

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14

My first animal games book: 8 board games with over 50 press-out game pieces. Markham, Ont: Scholastic Canada, 2003.

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15

Kovach, Roger P. Oware!, "the national game of Africa": A winning numbers game. Bolinas, CA: Sapient Software, 1995.

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16

The game inventor's guidebook: How to invent and sell board games, card games, role-playing games, & everything in between. Garden City, NY: Morgan James Pub., 2008.

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17

The Korean Go Association's Learn to play go: A master's guide to the ultimate game. New York, NY: Good Move Press, 1994.

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18

The games board map. London: Lions, 1994.

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19

ill, Lucas Steve, ed. Board and card games. New York: M. Cavendish, 1989.

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20

Cool board games: Crafting creative toys & amazing games. Minneapolis, Minnesota: Abdo Publishing, 2016.

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21

Shotwell, Peter. Beginning go. North Clarendon, Vt: Tuttle Pub., 2008.

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22

Casas, Dianne De las. Stories on board!: Creating board games from favorite tales. Santa Barbara, Calif: Libraries Unlimited, 2010.

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23

Soleil, Lisette, ed. Stories on board!: Creating board games from favorite tales. Santa Barbara: Libraries Unlimited, 2010.

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24

Jennie, Loader, ed. Making board, peg & dice games. Lewes, East Sussex: Guild of Master Craftsman Publications, 1993.

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25

Scarpone, Desi. Board games: With price guide. Atglen, PA: Schiffer Pub., 1995.

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26

Barden, Cindy. Learn and play board games. Parsippany, NJ: Judy/Instructo, 1995.

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27

Garden games. Hauppauge, NY: Barron's, 2012.

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28

DeLuca, Jeffrey A. Medieval games. 3rd ed. Willimantic, CT (406 Valley St., Willimantic 06226-2006): J.A. DeLuca, 1995.

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29

The game makers: The story of Parker Brothers from Tiddledy Winks to Trivial Pursuit. Boston, Mass: Harvard Business School Press, 2004.

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30

Press, Klutz, ed. The book of classic board games. Palo Alto, Calif: Klutz Press, 1991.

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31

Dowrie, Bruce P. W.H.A.T. Boar Game: Hell Expansion Board. Guild of Blades Publishing Group, 2002.

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32

Power, John. Invincible, The Games of Shusaku (Game Collections). 2nd ed. Kiseido Publishing Company, 1996.

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33

Board Games (Toys & Games). Hodder Wayland, 1991.

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34

Welsh, Garry. Board Games. AuthorHouse UK DS, 2006.

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35

Scarpone, Desi. Board Games. 2nd ed. Schiffer Publishing, 1995.

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36

Taylor, Antwan S. Board Games. T.R.U.E Stories Media Corporation, 2018.

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37

Bloom, Gina. Games. Edited by Henry S. Turner. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199641352.013.10.

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This chapter examines the historical intersections between theatre and games in order to understand the formal dimensions of spectatorship within the specific institution of the early modern theatre and the dramas staged within it. It considers how early modern card and board games would have trained theatre audiences in the performative conventions of a newly commercialized stage, and how theatricality itself becomes a kind of game whose rules are explored, modified, and constantly reinvented through their performance by actors and the audiences who watched them. It shows that staged parlour games in the playsA Woman Killed with KindnessandArden of Favershamcall upon audiences to participate in theatre in ways that are reminiscent of traditional and rival entertainment forms. It also argues that game scenes in drama do not simply theatricalize the everyday activity of playing games in a tavern or parlour. Rather, they take advantage of the fact that the experiences of gameplay and of theatre-going were commensurate on a number of levels.
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38

Mayer, Brian, and Christopher Harris. Libraries Got Game: Aligned Learning Through Modern Board Games. American Library Association, 2009.

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39

Kyppo, Jorma. Board Games: Throughout the History and Multidimensional Spaces. World Scientific Publishing Co Pte Ltd, 2019.

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40

Williams, Ruth, and Inca Starzinsky. DIY Board Games. Laurence King Publishing, 2014.

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41

Foundation, Atma Vidya Educational. Educational Board Games. Orient Longman Limited, 1997.

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42

Foundation, Atma Vidya Educational, ed. Educational board games. London: Sangam Books, 1997.

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43

That!, Top. Great Board Games. Top That Publishing PLC, 2004.

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44

Sweet, Stephen, and Irving Finkel. Ancient Board Games. Michael O'Mara Books, 1997.

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45

Bebbington, Roy. Electronic Board Games. Bernard Babani Publishing, 1994.

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46

Finkel, Irving. Ancient Board Games. Stewart, Tabori, & Chang, 1997.

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47

ABC Board Games. Evan-Moor Corp, 1991.

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48

Burkhalter, Mary L. Educational Games Rules and Regulations for Educational Games: Tens (Card Game), Warfare and Great Sage (Board Games). Jolean Publishing Company, 1998.

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49

Staff, Okido. Let's Play a Game: All You Need to Play Six Board Games. Thames & Hudson Australia Pty, Limited, 2014.

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50

Finkel, Irving. Ancient Board Games: Everything You Need to Play the Games : Book and Game Pieces. Berkley Publishing Group, 1999.

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