Dissertations / Theses on the topic 'BI. User interfaces, usability'
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Adikari, Sisira. "Usability modelling for requirements engineering /." Canberra, 2008. http://erl.canberra.edu.au/public/adt-AUC20081204.145827/index.html.
Full textMaidin, M. A. F. "Investigating the usability of touch-based user interfaces." Thesis, University of Salford, 2016. http://usir.salford.ac.uk/37784/.
Full textLaTouche, Lerone W. "Usability Issues in the User Interfaces of Privacy-Enhancing Technologies." NSUWorks, 2013. http://nsuworks.nova.edu/gscis_etd/207.
Full textLundmark, Jonathan, and Simon Lundgren. "Adequate Usability for Simplifying Complex User Interfaces while Maintaining Functionality." Thesis, KTH, Hälsoinformatik och logistik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230081.
Full textKomplexa gränssnitt kan vara föremål för undermålig användbarhet. Svårigheter kan förekomma inom deras hantering och lärbarhet, men det finns även en ökad risk för deficit återhämtning från felaktigt användande. Denna studie avser etablera potentiellt implementerbara medel för att minska komplexiteten hos ett gränssnitt, utan att negativt påverka dess funktionalitet. Adekvat användbarhet är den utsedda grundställningen varifrån potentiella lösningar sökes. Relaterad forskning presenterade applicerbar kunskap i form av förtydliganden för aspekten användbarhet att beakta vid analys och design av komplexa gränssnitt. Tidigare implementerade utvärderingsmetoder för gränssnitt med lyckade utfall undersöktes därefter. Utvärderingsstrategier för relevanta frågeformulär, prototyper och tester etablerades följaktligen. Nästföljande litteraturstudier, planerades designprocessen att föreslå ett utvecklat gränssnitt till tre huvudfaser. Inledningsvis införskaffades ett gränssnitt med lämplig komplexitet för inspektion. Utredningen resulterade i en interagerbar prototyp passande för utvärdering. Utvärderingsresultat från prototypen utgjorde följaktligen grunden för en slutgiltigt utvecklad implementation. De ackumulerade resultaten från varje designfas kombinerat med inhämtad designkunskap, formade slutligen en uppsättning föreslagna designriktlinjer om särskiljning av element, design gentemot intuition och sammanfogning av nästlade lager. Designfaserna konkluderades till att stegvis ha minskat ett gränssnitts komplexitet och påtagligt ökat dess användbarhet. Begränsningen att bevara funktionalitet vid minskningen av komplexitet, överträffades istället genom att höja funktionaliteten. Etablerade och tillämpade designriktlinjer summerades till att korrelera med ökningen av heuristik inom användbarhet och prestanda. Vilken riktlinje vars påverkan var mer drastisk än andra var dock ovederhäftigt, således föreslogs en framtida vidareanalys för ett potentiellt utfall av prioriterade designriktlinjer att överväga.
Gabbard, Joseph L. "Usability Engineering of Text Drawing Styles in Augmented Reality User Interfaces." Diss., Virginia Tech, 2008. http://hdl.handle.net/10919/29093.
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Smith, Timothy William. "Assessing the usability of user interfaces: Guidance and online help features." Diss., The University of Arizona, 1988. http://hdl.handle.net/10150/184328.
Full textMiller, Richard H. "Effects of graphical user interface inconsistencies on subjective and objective measures of usability." Thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-10222009-125001/.
Full textRobertson, Susan Reinhard. "Usability and viability of the dynamic help toolkit." Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/27160.
Full textJohnson, Taylor B. "Analysis of User Interfaces in the Sharing Economy." Scholar Commons, 2018. http://scholarcommons.usf.edu/etd/7174.
Full textNissen, Erik. "Important design principles for the creation of user interfaces." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16403.
Full textProgram: Kandidatutbildning i informatik
Björklund, Benjamin, and Simon Hjertson Nilsson. "Customisable game interfaces impact on game experience." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1286.
Full textCAMPANA, JULIA RAMOS. "DESIGN OF GRAPHICAL ROBOT USER INTERFACES: A STUDY OF USABILITY AND HUMAN-MACHINE INTERACTION." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2018. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=34356@1.
Full textHoje, os constantes avanços tecnológicos em interfaces digitais, e por consequência as interfaces gráficas do usuário, se fazem cada vez mais presentes na interação humano-máquina. Porém, num contexto em que sistemas inteligentes, a exemplo dos sistemas robóticos, já são uma realidade, ainda restam lacunas a serem preenchidas quando se pensa em integrar, com fluidez, robôs a trabalhos customizados e complexos. Esta pesquisa tem como foco a análise da usabilidade de interfaces de usuário específicas para a interação com robôs remotos também conhecidas como Robot User Interfaces (RUIs). Quando bem executadas, tais interfaces permitem aos operadores realizar remotamente tarefas em ambientes complexos. Para tanto, trabalha-se com a hipótese de que, se RUIs forem concebidas considerando as especificidades desses modelos de interação, as falhas operacionais serão reduzidas. O objetivo desta pesquisa foi avaliar diretrizes específicas para sistemas robóticos, compreendendo a relevância destas na usabilidade de interfaces. Para uma base teórica, foram levantados os modelos já existentes de interação com robôs e sistemas automatizados; e os princípios de design que se aplicam a estes modelos. Após a revisão bibliográfica, foram realizadas entrevistas contextuais com usuários de sistemas robóticos e testes de usabilidade, a fim de reproduzir, em interfaces com e sem diretrizes de RUIs, os processos de interação na realização de tarefas. Os resultados finais das técnicas aplicadas apontaram para a validade da hipótese - se interfaces específicas para sistemas robóticos forem concebidas considerando as especificidades dos modelos de interação humano-robô, as falhas operacionais na interação serão reduzidas - à medida que os sistemas desenvolvidos com interfaces específicas ao contexto de interação com robôs proporcionaram uma melhor usabilidade e mitigaram a ocorrência de uma série de possíveis falhas humanas.
Nowadays, the constant technological advances, and consequently the graphical user interfaces, have become more and more present in the humanmachine interaction. However, in a context where intelligent systems, such as robotic systems, are already a reality, there are still gaps to be filled when we think about integrating robots with custom and complex activities. This research aims on the analysis of Robot User Interfaces (RUIs) usability. When well executed, such interfaces allow operators to remotely perform tasks in complex environments. To that intent, our hypothesis is that, if RUIs are conceived considering the specificities of these interaction models, operational failures will be reduced. The main goal of this research was to evaluate specific guidelines for robotic systems, understanding their relevance in usability. For a theoretical basis, the existing models of interaction with robots and autonomous systems were raised; as well as the design principles that apply to these models. After a bibliographic review, we conducted contextual interviews with users of robotic systems, and usability tests to reproduce, in interfaces with and without RUI guidelines, the interaction processes in the task completion. The final results of the applied techniques proved the validity of the hypothesis, as the systems developed with interfaces specific to the interaction with robots provided better usability and mitigated the occurrence of array of human faults.
Lee, Younghwa. "Developing theoretical models of website usability instrument development and validation /." Full text available, 2005. http://images.lib.monash.edu.au/ts/theses/leeyounghwa.pdf.
Full textVrazalic, Lejla. "Towards holistic human-computer interaction evaluation research and practice development and validation of the distributed usability evaluation method /." Access electronically, 2004. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20050106.151954/index.html.
Full textTypescript. This thesis is subject to a 2 year embargo (16/09/2004 to 16/09/2006) and may only be viewed and copied with the permission of the author. For further information please Contact the Archivist. Includes bibliographical references: p. 360-374.
Willemsen, Mattias. "Evaluating player performance and usability of graphical FPS interfaces in VR." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18413.
Full textBakgrund. Vid design av grafiska användargränssnitt (GUI) till Virtual Reality kan inte alltid samma design användas som tidigare har använts i traditionella TV-spel. Ett tillvägagångssätt som ofta rekommenderas är att göra spelets GUI en del av spelvärlden men det är oklart om det är den bästa strategin när man väger in prestation, användbarhet, och preferens. Eftersom marknaden för Virtual Reality växer snabbt behövs mer forskning för att få en förståelse för hur grafiska användargränssnitt bör designas. Syfte. Detta examensarbete undersöker existerande klassifikationer av GUI:n och anpassar dem för VR. En metod för att jämföra de olika typerna av GUI väljs ut och slutsatser dras om hur de påverkar prestanda, användbarhet och preferens. Metod. Ett VR FPS-spel utvecklas och ett experiment designas baserat på det. Experimentet testar spelares prestanda med tre olika typer av GUI. Spelarna svarar även på enkäter om upplevd användbarhet och preferens. Resultat. Data från både prestanda och personlig preferens verkar förespråka Geometriskt GUI. Slutsatser. Metoden som ofta rekommenderas där spelets GUI arbetas in som en del av spelvärlden verkar inte alltid vara det bästa valet då det kan offra användbarhet och prestanda för inlevelse.
Kim, Hyung Nam. "Usable Accessibility and Haptic User Interface Design Approach." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/26880.
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Chan, Pak-ho Plato. "Development of a usability inventory for Chinese webpages /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B24391050.
Full textOlausson, Oskar. "Usability of Chatbots in Firs tand Second Time Use." Thesis, Umeå universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-163971.
Full text陳栢灝 and Pak-ho Plato Chan. "Development of a usability inventory for Chinese webpages." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B30158126.
Full textSillén, Jenny. "Touch Interfaces from a Usability Perspective : Effective Information Presentation for User Interaction on a Touch Screen." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-172297.
Full textHenzen, Christin. "Usability-Patterns für Webanwendungen in Geodateninfrastrukturen." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-229279.
Full textBryant, Travis Joseph. "Presenting Structured, RSS-Fed New Media Streams Within A Portable Media Player: A Category Or Source Organizational Decision." Thesis, School of Information and Library Science, 2006. http://hdl.handle.net/1901/280.
Full textTrost, Heidi M. "Emphasizing the user in the usability study : investigating activity theory and website navigation /." Online version of thesis, 2008. http://hdl.handle.net/1850/5900.
Full textSouza, Tales Rebequi da Costa Borges de. "Diferenças culturais brasileiras e suas implicações na experiência do usuário em interfaces web." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/100/100131/tde-15102015-092128/.
Full textHaving an interface that provides a good user experience has become a critical factor for success in information systems. Cultural differences, however, may have a significant impact in this experience, but are seldom taken into account during interface design and evaluation, particularly in Brazil, a multicultural country with continental dimensions. Our goal was to investigate whether the cultural differences between the five socio-economical macro-regions of Brazil are profound enough to impact user experience in web-based interfaces and, if so, how. An experiment with 110 participants, 22 per region, was conducted in five Brazilian state capitals: Belém, Salvador, Goiânia, São Paulo and Porto Alegre. We compared the cultural differences identified by VSM, a cultural dimensions mapping tool created by Hofstede, with performance on tasks and user experience evaluations, using the QUIS questionnaire, of a fictitious Internet Banking System. Cultural differences were identified and correlated with differences in user experience, particularly in regards to the amount of information and colors shown in the interface.
Omar, Khalil [Verfasser]. "A Conceptual Framework for Devising Adaptive User Interfaces to Improve the Usability of Mobile ERP / Khalil Omar." Aachen : Shaker, 2018. http://d-nb.info/1188549960/34.
Full textYang, Grant. "WIMP and Beyond: The Origins, Evolution, and Awaited Future of User Interface Design." Scholarship @ Claremont, 2015. http://scholarship.claremont.edu/cmc_theses/1126.
Full textKluever, Kurt Alfred. "Evaluating the usability and security of a video CAPTCHA /." Online version of thesis, 2008. http://hdl.handle.net/1850/7886.
Full textGuallar, Javier. "Las hemerotecas de la prensa digital. Análisis de diarios españoles." Doctoral thesis, Universitat de Barcelona, 2012. http://hdl.handle.net/10803/96817.
Full textThis study presents a system for the analysis and evaluation of digital press archives, analyses the digital press archives of a sample of Spanish newspapers and presents a proposal to classify and analyze the main sources that provide access to online press. The system is a kind of heuristic evaluation procedure based on 27 indicators articulated in four main sections: general features, contents, the query system, and presentation of results. For each indicator is explained: definition, explanation and use of punctuation. With this method, it analyses the digital press archives of the Spanish newspapers with the largest digital circulations between 2007 and 2010. The study points out the best and worst aspects of the digital press archives, establishing a ranking of newspapers in which El Mundo, Abc, El País and La Vanguardia occupy the top positions, and finally shows five major trends: extension of the temporary fund online, free archives versus payment archives, simplification (and depletion) of the query, filters in the presentation of results and documentary products in the archive section.
Nansamba, Julian Sybella. "A frame of user interface design requirements for usability and improved consumer behaviors in social commerce." Thesis, Jönköping University, Internationella Handelshögskolan, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-49309.
Full textQuade, Michael [Verfasser], Sahin [Akademischer Betreuer] Albayrak, Gaëlle [Gutachter] Calvary, and Sebastian [Gutachter] Möller. "Automation in model-based usability evaluation of adaptive user interfaces by simulating user interaction / Michael Quade ; Gutachter: Gaëlle Calvary, Sebastian Möller ; Betreuer: Sahin Albayrak." Berlin : Technische Universität Berlin, 2015. http://d-nb.info/115618164X/34.
Full textRutherford, Paul. "Usability of navigation tools in software for browsing genetic sequences." Diss., Lincoln University, 2008. http://hdl.handle.net/10182/948.
Full textFrançois, Mathilde. "Level of driver involvement in trucks human-machine interfaces design : effects on usability, distraction and acceptance." Thesis, Lyon, 2017. http://www.theses.fr/2017LYSE2122.
Full textThe design process of trucks human-machine interfaces has been adapted to address human factors and road safety issues. It is now widely accepted that user involvement in the design process is valuable. Currently in industry, users are mainly involved in the stages of analysis and evaluation of concepts, the latter being defined by professionals. However, the literature in other fields reports benefits of a broader form of user involvement: participatory design. In this design process, users are involved all along products development, and particularly during concepts design. Participatory design would allow better access to users' needs, expectations, and tacit knowledge. The objective of this project is to study how the level of drivers’ involvement in the design process impacts the usability, distraction and acceptance of trucks human-machine interfaces. After a preliminary analysis of the context of use, three instrument cluster design processes were conducted in parallel using a tactile equipment. The outcomes of these three processes, differing in level of user involvement, were evaluated and compared in a driving simulator experiment. The results do not enable to demonstrate that participatory design has a significant impact on usability, distraction and acceptance. This thesis concludes with recommendations to practitioners and research perspectives
Qu, Tan. "The usability of graphical user interfaces of mobile computing devices designed for construction foremen icons and predefined text lists compared /." [Gainesville, Fla.] : University of Florida, 2006. http://purl.fcla.edu/fcla/etd/UFE0013729.
Full textFreeman, Mark Bruce. "Assessing the usability of online grocery systems to improve customer satisfaction and uptake." Access electronically, 2006. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20080604.125019/index.html.
Full textCustódio, Daniela Macário. "Usabilidade na web : o usuário como agente-facilitador no desenvolvimento de interfaces de home pages /." Bauru : [s.l.], 2007. http://hdl.handle.net/11449/89719.
Full textBanca: Luis Carlos Paschoarelli
Banca: Nelyse Apparecida Melro Salzedas
Resumo: A internet, através da web, vem conquistando uma significativa parcela de usuários, o que se leva a considerar como vêm sendo trabalhadas as questões ergonômicas e de usabilidade nesse meio. No Brasil, ainda é pequeno o número de estudos que estão sendo publicados como resultados de pesquisas, no que diz respeito à usabilidade da interação humano-computador, em que projetistas e desenvolvedores de sistemas informatizados pouco utilizam os parâmetros ergonômicos para projetos e testes de avaliação de usabilidade de interfaces. Pior do que não se atentar a estas questões é deixar de lado um dos fatores mais importantes deste processo: o usuário. É nele que se deve fixar. Ele é a resposta para muitas perguntas que ainda pairam sobre o assunto web. Pode ser considerado um grande colaborador, desde que seja convidado para participar do desenvolvimento e do crescimento desta nova área. Afinal, a web, a internet e os sites, foram e são projetados para ele. Deixe-se então que os mesmos apontem seus "modelos mentais" de como deve funcionar esse setor informático, através da organização das informações, facilitando a comunicação entre ele e a máquina. Fixando-se no usuário, a pesquisa tece considerações e aponta a técnica de Card Sorting como uma das que pode auxiliar na busca pelos "modelos mentais" dos usuários, reorganizando informações e criando novas taxonomias de forma que lhe façam mais sentido. Considerando a home page a página inicial do sites e o primeiro contato dos usuários com os mesmos e com o mundo da internet, utilizou-a como foco da pesquisa, enquanto interface gráfica.
Abstract: The internet, through the web, has gained a great number of users which leads us to consider how the usability and the ergonomic issues have been worked on this field. In Brazil, the number of studies released as results ofr researches is still small concerning the usability of human-computer interaction, in which projectors and information systems developers do not use the ergonomic parameters for the evaluation of interfaces usability projects and tests. Worst than not considering these questions is letting aside one of the most important factors in this process: the user. He has to tbe considered. he is the answer to many questions that follow this subject. He can be taken as a great collaborator, as soon as he is invited to participate in the development and growing of this area. After all, the internet, the web and the sites were and still are designed for the user. One must let the user point out his "mental models" of how this information field must work, through the information organization, allowing the communication between him and the machine. Based on the user, the research takes the Card Sorting technique as a tool in the search for the users' first contact with the internet world, it was used as the core in the research, as a graphic interface.
Mestre
Omar, Khalil [Verfasser], Jorge Marx [Akademischer Betreuer] Gómez, and Klaus [Akademischer Betreuer] Turowski. "A conceptual framework for devising adaptive user interfaces to improve the usability of mobile ERP / Khalil Omar ; Jorge Marx Gómez, Klaus Turowski." Oldenburg : BIS der Universität Oldenburg, 2018. http://d-nb.info/116109685X/34.
Full textOmar, Khalil Verfasser], Gómez Jorge Carlos [Akademischer Betreuer] [Marx, and Klaus [Akademischer Betreuer] Turowski. "A conceptual framework for devising adaptive user interfaces to improve the usability of mobile ERP / Khalil Omar ; Jorge Marx Gómez, Klaus Turowski." Oldenburg : BIS der Universität Oldenburg, 2018. http://nbn-resolving.de/urn:nbn:de:gbv:715-oops-36863.
Full textCarlson, Carl. "Användargränssnitt för tekniska system i distribuerad vård : behov och krav ur vårdgivarens perspektiv." Thesis, Linköping University, Department of Science and Technology, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8391.
Full textInstitutionen för medicinsk teknik vid Linköpings universitet var i behov av att utvärdera användbarheten på den prototyp som de tagit fram för mätning av fysiologiska parametrar i distribuerad vård. Syftet blev därför att genom att använda metoder så som heuristiska och summativa utvärderingar ta reda på vilka behov och krav som de tänkta användarna ställer på användargränssnitt som används inom distribuerad vård. För att kunna genomföra dessa metoder genomfördes studiebesök, användaranalys, fokusgrupper, kontextuell utforskning och en funktionsanalys. Resultatet av de två utvärderingarna visar att användarna ställer höga krav på den här typen av användargränssnitt, framförallt gällande säkerställande av identitet och anpassning till användarnas verklighet.
The department of Biomedical Engineering at Linköping University needed an usability evaluation of their prototype developed for measuring physiological parameters in distributed healthcare. The purpose of the thesis was to find needs and demands that future users feel that user interfaces for distributed healthcare should fulfill. This was done by using methods such as heuristics and summative evaluations, a number of actions such as visits, user analysis, focus groups, contextual inquire, and functions analyses were carried out to be able to implement these methods. The result of the two evaluations shows that users have high demands on these types of user interfaces, the most important aspects were that the systems ability to be able to identify users and caretakers and the adaptation to the user’s reality.
Kelley, Patrick Gage. "Designing Privacy Notices| Supporting User Understanding and Control." Thesis, Carnegie Mellon University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3573455.
Full textUsers are increasingly expected to manage complex privacy settings in their normal online interactions. From shopping to social networks, users make decisions about sharing their personal information with corporations and contacts, frequently with little assistance. Current solutions require consumers to read long documents or go out of their way to manage complex settings buried deep in management interfaces, all of which lead to little or no actual control.
The goal of this work is to help people cope with the shifting privacy landscape. While our work looks at many aspects of how users make decisions regarding their privacy, this dissertation focuses on two specific areas: the current state of web privacy policies and mobile phone application permissions. We explored consumers' current understandings of privacy in these domains, and then used that knowledge to iteratively design and test more comprehensible information displays.
These prototyped information displays should not be seen as final commercially-ready solutions, but as examples of privacy notices that can help users think about, cope with, and make decisions regarding their data privacy. We conclude with a series of design suggestions motivated by our findings.
Keywords: privacy, notice, usability, user interfaces, security, mobile, policy, P3P, HCI, information design.
Creel, Desiree. "PolyXpress+: Using Social Networking to Enhance the User Experience of an Interactive Location-Based Storytelling Application." DigitalCommons@CalPoly, 2019. https://digitalcommons.calpoly.edu/theses/1969.
Full textBhattacharya, Paromita. "A Case Study of the Effects of a Web Interface Redesign Based on Usability Guidelines." Digital Commons @ East Tennessee State University, 2011. https://dc.etsu.edu/etd/1320.
Full textNová, Jana. "Tvorba uživatelského rozhraní mobilního ovladače pro interaktivní obrazovky." Master's thesis, Vysoká škola ekonomická v Praze, 2016. http://www.nusl.cz/ntk/nusl-262246.
Full textCustódio, Daniela Macário [UNESP]. "Usabilidade na web: o usuário como agente-facilitador no desenvolvimento de interfaces de home pages." Universidade Estadual Paulista (UNESP), 2007. http://hdl.handle.net/11449/89719.
Full textA internet, através da web, vem conquistando uma significativa parcela de usuários, o que se leva a considerar como vêm sendo trabalhadas as questões ergonômicas e de usabilidade nesse meio. No Brasil, ainda é pequeno o número de estudos que estão sendo publicados como resultados de pesquisas, no que diz respeito à usabilidade da interação humano-computador, em que projetistas e desenvolvedores de sistemas informatizados pouco utilizam os parâmetros ergonômicos para projetos e testes de avaliação de usabilidade de interfaces. Pior do que não se atentar a estas questões é deixar de lado um dos fatores mais importantes deste processo: o usuário. É nele que se deve fixar. Ele é a resposta para muitas perguntas que ainda pairam sobre o assunto web. Pode ser considerado um grande colaborador, desde que seja convidado para participar do desenvolvimento e do crescimento desta nova área. Afinal, a web, a internet e os sites, foram e são projetados para ele. Deixe-se então que os mesmos apontem seus modelos mentais de como deve funcionar esse setor informático, através da organização das informações, facilitando a comunicação entre ele e a máquina. Fixando-se no usuário, a pesquisa tece considerações e aponta a técnica de Card Sorting como uma das que pode auxiliar na busca pelos modelos mentais dos usuários, reorganizando informações e criando novas taxonomias de forma que lhe façam mais sentido. Considerando a home page a página inicial do sites e o primeiro contato dos usuários com os mesmos e com o mundo da internet, utilizou-a como foco da pesquisa, enquanto interface gráfica.
The internet, through the web, has gained a great number of users which leads us to consider how the usability and the ergonomic issues have been worked on this field. In Brazil, the number of studies released as results ofr researches is still small concerning the usability of human-computer interaction, in which projectors and information systems developers do not use the ergonomic parameters for the evaluation of interfaces usability projects and tests. Worst than not considering these questions is letting aside one of the most important factors in this process: the user. He has to tbe considered. he is the answer to many questions that follow this subject. He can be taken as a great collaborator, as soon as he is invited to participate in the development and growing of this area. After all, the internet, the web and the sites were and still are designed for the user. One must let the user point out his mental models of how this information field must work, through the information organization, allowing the communication between him and the machine. Based on the user, the research takes the Card Sorting technique as a tool in the search for the users' first contact with the internet world, it was used as the core in the research, as a graphic interface.
Santana, Vagner Figuêredo de 1982. "Interfaces autoajustáveis em websites = contribuições em direção ao Design para Todos = Self tailorable website interfaces : contributions towards the Design for All." [s.n.], 2012. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275681.
Full textTese (doutorado) - Universidade Estadual de Campinas, Instituto de Computação
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Doutorado
Avaliação de interfaces de usuario
Doutor em Ciência da Computação
Din, Amran. "Usable Security using GOMS: A Study to Evaluate and Compare the Usability of User Accounts on E-Government Websites." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/45.
Full textRoberts, David Anthony. "Discontinuous Systems Analysis: an Interdisciplinary Analysis Tool." Oxford, Ohio : Miami University, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=miami1196390609.
Full textYang, Jeonghwa. "Eden an interactive home network management system /." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31755.
Full textCommittee Chair: W. Keith Edwards; Committee Member: Blair MacIntyre; Committee Member: David McDonald; Committee Member: Ellen Yi-Luen Do; Committee Member: John Stasko. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Howard, Dawne E. "The Finding Aid Container List Optimization Survey: Recommendations for Web Usability." Thesis, School of Information and Library Science, 2006. http://hdl.handle.net/1901/340.
Full textWidén, Jon, and Michelle Johansson. "BPMN flows as variation points for end user development : from a UX perspective." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13594.
Full textAl, Omar Khalid H. "Adaptive, adaptable, and mixed-initiative in interactive systems: An empirical investigation. An empirical investigation to examine the usability issues of using adaptive, adaptable and mixed-iniative approaches in interactive systems." Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/4879.
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