Dissertations / Theses on the topic 'Automatic generation of user interface'
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Dewan, Prasun. "Automatic generation of user interfaces." Madison, Wis. : University of Wisconsin-Madison, Computer Sciences Dept, 1986. http://catalog.hathitrust.org/api/volumes/oclc/14706019.html.
Full textFERREIRA, EDUARDO DE OLIVEIRA. "AUTOMATIC GENERATION OF USER INTERFACE TEST SUITES SPECIFIED BY USE CASES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2013. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=23277@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE EXCELENCIA ACADEMICA
Espera-se que o desenvolvimento de suítes de teste a partir de modelos possa contribuir substancialmente para a redução do esforço humano e aumentar a eficácia dos testes gerados. Entende-se por eficácia (ideal) dos testes o percentual de defeitos existentes encontrados a partir desses testes. Uma grande parte dessas técnicas baseia-se em máquinas de estado e quase sempre estão voltadas para o teste de funcionalidade. Entretanto, existe a necessidade de se poder testar sistemas altamente interativos, tais como smartphones e tablets, a partir de uma descrição de sua interface humano-computador. O objetivo da dissertação é efetuar uma primeira avaliação de uma técnica voltada para a geração de suítes de teste visando o teste de interfaces gráficas. Para tal,desenvolvemos e avaliamos a eficácia de uma ferramenta, chamada Easy, que utiliza casos de uso tabulares e máquina de estados para a geração automática da suíte de testes. Os casos de uso são descritos em linguagem natural restrita. A partir dessa descrição, a ferramenta constrói uma máquina de estado e, a seguir, a utiliza para gerar cenários. Por construção os cenários estarão em conformidade com os casos de uso. Cada cenário corresponde a um caso de teste. Os cenários são apresentados ao usuário em linguagem natural restrita, permitindo a visualização destes antes da geração dos scripts finais de testes. Os scripts gerados são destinados a uma ferramenta de execução automatizada voltada para o teste de interfaces gráficas. Neste trabalho, utilizou-se a ferramenta UI Automation, responsável pela execução de testes em aplicações destinadas ao iOS, sistema operacional de iPhone, iPad e iPod Touch. A eficácia do processo foi avaliada em uma aplicação real, disponível na loja virtual de aplicativos App Store. Além disso, foram realizados testes de IHC afim de avaliar a influência no custo da produção da suíte de teste.
It is expected that the development of test suites from models can contribute substantially to reducing the human effort and to increase the effectiveness of the generated tests. Means for tests’ effectiveness (ideal) the percentage of existing defects found by these tests. Most of these techniques is based on state machines and mostly directed to testing the functionality. However, there is a need to be able to test highly interactive systems, such as smartphones and tablets, from a description of its human computer interface. The goal of the dissertation is to make a first evaluation of a technique aimed to generate test suites for test of human computer graphic interface. For this purpose was developed and evaluated its effectiveness, a tool called Easy, using use cases tabular and state machine for the automatic generation of the suite tests. The use cases are described in natural language restricted. From this description, the tool builds a state machine, and then uses this to generate scenarios. By construction scenarios will be in accordance with the use cases. Each scenario corresponds to a test case. The scenarios are presented to the user in natural language, allowing the visualization of them before the generation of the final scripts tests. The generated scripts are intended to a running automated tool geared to testing graphical interfaces. In this work, we used the UI Automation tool, responsible for running tests on applications for the iOS, operational system for iPhones, iPads and iPod touchs. The effectiveness of the procedure was evaluated in a real application, available in the online store applications App Store. In addition, HCI tests were performed in order to evaluate the influence on the cost of production of the test suite.
Qu, Yenan. "Toolkits for automatic web service and graphic user interface generation." Tallahassee, Florida : Florida State University, 2009. http://etd.lib.fsu.edu/theses/available/etd-07282009-100013.
Full textAdvisor: Gordon Erlebacher, Florida State University, College of Arts and Sciences, Dept. of Scientific Computing. Title and description from dissertation home page (viewed on Nov. 5, 2009). Document formatted into pages; contains viii, 52 pages. Includes bibliographical references.
Fischer, Markus. "Automatic generation of spatial configurations in user interfaces." Thesis, University of Brighton, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.263977.
Full textLiu, Fangfang. "An ontology-based approach to Automatic Generation of GUI for Data Entry." ScholarWorks@UNO, 2009. http://scholarworks.uno.edu/td/1094.
Full textDebard, Quentin. "Automatic learning of next generation human-computer interactions." Thesis, Lyon, 2020. http://www.theses.fr/2020LYSEI036.
Full textArtificial Intelligence (AI) and Human-Computer Interactions (HCIs) are two research fields with relatively few common work. HCI specialists usually design the way we interact with devices directly from observations and measures of human feedback, manually optimizing the user interface to better fit users’ expectations. This process is hard to optimize: ergonomy, intuitivity and ease of use are key features in a User Interface (UI) that are too complex to be simply modelled from interaction data. This drastically restrains the possible uses of Machine Learning (ML) in this design process. Currently, ML in HCI is mostly applied to gesture recognition and automatic display, e.g. advertisement or item suggestion. It is also used to fine tune an existing UI to better optimize it, but as of now it does not participate in designing new ways to interact with computers. Our main focus in this thesis is to use ML to develop new design strategies for overall better UIs. We want to use ML to build intelligent – understand precise, intuitive and adaptive – user interfaces using minimal handcrafting. We propose a novel approach to UI design: instead of letting the user adapt to the interface, we want the interface and the user to adapt mutually to each other. The goal is to reduce human bias in protocol definition while building co-adaptive interfaces able to further fit individual preferences. In order to do so, we will put to use the different mechanisms available in ML to automatically learn behaviors, build representations and take decisions. We will be experimenting on touch interfaces, as these interfaces are vastly used and can provide easily interpretable problems. The very first part of our work will focus on processing touch data and use supervised learning to build accurate classifiers of touch gestures. The second part will detail how Reinforcement Learning (RL) can be used to model and learn interaction protocols given user actions. Lastly, we will combine these RL models with unsupervised learning to build a setup allowing for the design of new interaction protocols without the need for real user data
Tsekleves, Emmanuel. "Fast prototyping and semi-automated user interface and application generation for converged broadcast and cellular terminals." Thesis, Brunel University, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.436572.
Full textKoriťák, Jan. "Automatická tvorba grafického rozhraní pro vzdálený přístup." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237075.
Full textGutierrez, Lopez Armando, and Viela Ignacio Manuel Mulas. "Automated Telecommunication Software Testing : An automated model generator for Model-Based Testing." Thesis, KTH, Kommunikationssystem, CoS, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-93852.
Full textI Model-Based Testing (MBT) är det huvudsakliga målet att testa ett system genom modeller som beskriver systemets unktionalitet för att testa. Därefter erhålls testfall från modellen, och dessa testfall kan utföras automatiskt. Erfarenheten har visat att inlärningskurvan för lärande MBT kan vara branta - särskilt för personer som inte har tidigare erfarenhet av programmering. Detta beror på det språk som används för användning programmeringsspråk begrepp. I denna avhandling beskriver vi ett verktyg som automatiskt genererar modellerna, med tanke på en första uppsättning krav. Fördelen med detta verktyg är att användarna inte behöver lära sig en modellbaserad testning av språket att konstruera modeller, utan de måste lära sig att använda en hög nivåav abstraktion och ett grafiskt användargränssnitt för att ange sina testfall. Vi demonstrerar värdet av verktyget genom att använda den för att konstruera modeller som genererar testfall för telekommunikationssystem, men visar att detta verktyg kan anpassas för användning vid testning av liknande system. Tillämpningen av detta verktyg kan underlätta traditionella fas-baserade metoder mjukvaruutveckling, genom att spara en avsevärd tid och resurser. Dessutom, när det tillämpas på Agile Software utveckling, minskade tid som krävs för att testa på grund av användningen av vårt verktyg hjälper förkorta återkopplingar mellan design och testning, vilket ökar teamet effektiviteten inom varje iteration.
En Model-Based Testing (MBT), el objetivo principal es testear un sistema mediante el diseño de modelos que describan su funcionalidad. En consecuencia, estos modelos generan test cases que pueden ser ejecutados automáticamente en dicho sistema. La experiencia nos muestra que la curva de aprendizaje en el caso de MBT puede ser pronunciada, especialmente para aquellos sin ninguna experiencia previa en programación. Esto se debe a que los lenguajes usados para diseñar modelos usan conceptos intrínsecos a los lenguajes de programación. En este Proyecto Fin de Carrera, describimos una herramienta que genera automáticamente modelos, dado un conjunto de requisitos inicial. La ventaja que ofrece esta herramienta es que los usuarios no requieren el aprendizaje de ninguno lenguaje de modelado a la hora de diseñar modelos, sino que tan solo deben aprender a utilizar una Interfaz de Usuario Gráfica (GUI), a un alto nivel de abstracción, para especificar sus test cases. Demostramos el valor de esta herramienta mediante su aplicación en un nuevo sistema de telecomunicaciones en fase de pruebas de Ericsson, mostrando al mismo tiempo que puede ser utilizada en el testeo de sistemas similares. La aplicación de esta herramienta puede facilitar los métodos de desarrollo de software tradicionales mediante el ahorro de una cantidad considerable de tiempo y recursos. Además, aplicada a métodos de desarrollo ágil de software, el tiempo reducido requerido para el testing a causa del uso de esta herramienta ayuda a acortar los plazos entre diseño y testing, y en consecuencia, incrementando la eficiencia del equipo en cada iteración.
Pečiulaitis, Marius. "Automatizuotas internetinių IS vartotojo sąsajų kūrimas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2007. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20070116_121540-70711.
Full textBezerra, Andrea Fernanda Fontes. "Geração de layout de interfaces gráficas baseado em ontologias para documentos do Registro Eletrônico em Saúde." Universidade Federal da Paraíba, 2014. http://tede.biblioteca.ufpb.br:8080/handle/tede/7828.
Full textMade available in DSpace on 2016-02-11T19:57:13Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 4682448 bytes, checksum: 9f9a7a72b4132cb9d61c8cc0c1591ea3 (MD5) Previous issue date: 2014-05-23
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
Health informatics is a domain that presents several challenges to be overcome. Electronic Health Records (EHR) are one of its most important subdomain, in charge of storage, exhibition, and manipulation of patient clinical information, among others. EHR systems require domain flexibility, which allows modifications in the structure of documents without application recompilation or redeployment, for instance, in a web server. Current approaches in the literature propose generic models to represent domain and presentation, without ontological definitions for user interface (UI) layout and style. These, when properly organized, improve the acceptance of the system by users. This work aims to develop a framework to layout and style generation for graphical user interface of EHR documents, based on Web Ontology Language (OWL) ontologies and using restrictions. By centralizing and combining metadata from biomedical and documents domains, it was possible to apply layout and style to EHR documents, with the use of grids, including additional ontological definition of presentation formats for the medical field, facilitating UI development and maintenance.
A informática em saúde apresenta muitos desafios a serem superados. Um de seus principais ramos de pesquisa são os Registros Eletrônicos em Saúde (RES), responsáveis, dentre outros, pelo armazenamento, exibição e manipulação de registros clínicos do paciente. Sistemas deste tipo requerem flexibilidade do domínio da aplicação, de modo que alterações nos documentos do RES sejam realizadas em tempo de execução, sem recompilação ou reimplantação da aplicação, por exemplo, em um servidor web. Abordagens da literatura propõem modelos genéricos de representação de domínio e apresentação, sem definições ontológicas de layout e estilo de interface com o usuário (UI). Estes, quando bem organizados, melhoram a aceitação do sistema pelos usuários. Este trabalho teve como objetivo o desenvolvimento de um framework para geração de layout e estilo de interface gráfica com o usuário para documentos do RES, baseado em ontologias Web Ontology Language (OWL), com uso de restrições. Através da centralização e combinação dos metadados biomédicos e de documentos para o RES, foi possível aplicar layout e estilo para os documentos do RES, com uso de grids, com definição ontológica adicional de formatos de apresentação para a área médica, facilitando o desenvolvimento da UI para o RES a manutenção da interface gráfica da aplicação.
Noik, Emanuel Gerald. "Automating the generation of interactive applications." Thesis, University of British Columbia, 1990. http://hdl.handle.net/2429/29690.
Full textScience, Faculty of
Computer Science, Department of
Graduate
SVENSSON, JOAKIM. "Next Generation Graphical User Interface for IPTV." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-138297.
Full textGrafiska användargränssnitt för IPTV set-topboxar byggs vanligtvis med webbtekniker. Det grafiska användargränssnittet i TeliaSoneras IPTV-tjänst är byggt med HTML, CSS och Javascript. På senare tid har fokus gått från att enbart visa video till att även tillhandahålla en förbättrad användarupplevelse. Detta är en konsekvens av krav som kommer från nya tjänster och den pågående förändringen från standardupplösning till HD-upplösning. Dock har set-topboxen begränsade resurser och det är viktigt att kunna säkerställa bra prestanda samtidigt som användarupplevelsen förbättras. Mot denna bakgrund ställer rapporten frågan ”hur kan ett webbaserat grafiskt användargränssnitt för IPTV set-topboxar, såsom det från TeliaSonera, förbättras och förberedas för framtida IPTV-tjänster och bättre användarupplevelser?” För att svara på frågan har två undersökningar gjorts; en om webbtekniker och en om framtida IPTV-tjänster. Teknikerna utvärderades i en Pughs matris mot en mängd kriterier (de viktigaste är prestanda, plattforms- och upplösningsoberoende) samt mot resultatet från undersökning om IPTV-tjänster. SVG (Scalable Vector Graphics) fick högst poäng i utvärderingen. SVG-renderaren presterade betydligt bättre på set-topboxen än webbläsaren som TeliaSonera använde för tillfället. För att testa tekniken ytterligare gjordes en portning av det HTML baserade användargränssnittet till SVG, med förväntningar på ett mer responsivt och grafiskt effektfullt användargränssnitt. Resultatet uppfyllde förväntningarna. Laddningstiden halverades, användargränssnittet fungerar i både SD- och HD-upplösning och grafiska effekter lades till i from av gradienter och ett ”skinning”- system som tillåter att enkelt ändra utseende på användargränssnittet. Rapporten avslutas med att rekommendera SVG som teknik för att bygga grafiska användargränssnitt för set-topboxar.
Bean, Richard S. "Analysis of user interface in medical report generation." [Gainesville, Fla.] : University of Florida, 2001. http://purl.fcla.edu/fcla/etd/UFE0000304.
Full textTitle from title page of source document. Document formatted into pages; contains viii, 61 p.; also contains graphics. Includes vita. Includes bibliographical references.
Račkauskas, Kazys. "Automatizuoto grafinės vartotojo sąsajos mobiliuose įrenginiuose testavimo tyrimas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2007. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20070816_143958-67513.
Full textMobile devices such as cell phones and personal digital assistance are widely used in new software products. Testing takes important place in software development process. Constraints of mobile devices (speed, amount of memory, energy, small screen, wide range of platforms) raise new problems for software development process including testing phase. Automated approach of software testing reduces testing time and increases testing range. It is important to distinguish graphic user interface as a special part of testing. The important part of testing is specification based testing. The aim of these master theses is to analyze automated testing of GUI for mobile devices, define testing tasks and enhance mobile device testing framework by providing means for test case generation from specification.
Noriega, Atala Enrique. "An Evaluation Framework for Adaptive User Interface." Thesis, The University of Arizona, 2014. http://hdl.handle.net/10150/323226.
Full textGuo, Xi. "Remote control service system architecture and dynamic web user interface generation." Thesis, Loughborough University, 2011. https://dspace.lboro.ac.uk/2134/8485.
Full textHanumansetty, Reena Gowri. "Model based approach for context aware and adaptive user interface generation." Thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/10087.
Full textMaster of Science
Christersson, Frend Paul. "Unit testing the User Interface : Automatic tests of web UI's in React." Thesis, Mittuniversitetet, Avdelningen för data- och systemvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-29938.
Full textKoppula, Sreedevi. "Automated GUI Tests Generation for Android Apps Using Q-learning." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984181/.
Full textCreech, Wayne E. (Wayne Everette). "The Effectiveness of Speech Recognition as a User Interface for Computer-Based Training." Thesis, University of North Texas, 1995. https://digital.library.unt.edu/ark:/67531/metadc279226/.
Full textCross, J. T. "Adaptivity, mesh generation and user interface design applied to the finite element simulation of casting processes." Thesis, Swansea University, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.636324.
Full textHolcomb, Andrew M. "Development of a graphical user interface for the coarse mesh radiation transport code COMET and cross section generation with HELIOS." Thesis, Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/52952.
Full textRayakota, Balaji. "Generating high confidence contracts without user input using Daikon and ESC/Java2." Kansas State University, 2013. http://hdl.handle.net/2097/15731.
Full textDepartment of Computing and Information Science
Torben Amtoft
Invariants are properties which are asserted to be true at certain program points. Invariants are of paramount importance when proving program correctness and program properties. Method, constructor, and class invariants can serve as contracts which specify program behavior and can lead to more accurate reuse of code; more accurate than comments because contracts are less error prone and they may be proved without testing. Dynamic invariant generation techniques run the program under inspection and observe the values that are computed at each program point and report a list of invariants that were observed to be possibly true. Static checkers observe program code and try to prove the correctness of annotated invariants by generating proofs for them. This project attempts to get strong invariants for a subset of classes in Java; there are two phases first we use Daikon, a tool that suggests invariants using dynamic invariant generation techniques, and next we get the invariants checked using ESC/Java2, which is a static checker for Java. In the first phase an ‘Instrumenter’ program inspects Java classes and generates code such that sufficient information is supplied to Daikon to generate strong invariants. All of this is achieved without any user input. The aim is to be able to understand the behavior of a program using already existing tools.
Ganesan, Ramkumar. "Development of user interface for second generation Zinc Chip Reader device for Point-Of-Care quantification of Zinc." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1335462837.
Full textLubiński, Piotr. "Automatic Form-Factor Transformations of Web Pages and Web Services UIs." Thesis, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-19606.
Full textBrowsing the Web on a distant screen may very often become user’s unpleasant experience. Such a situation may happen in a living room environment, where the user attempts to browse the Web on TV sitting at 10-foot distance from the screen. In a vast number of web sites that the user is able to request, many may contain, for instance, tiny text characters, which would become unreadable when watched from the distance. On the other hand, also navigation through the Web offerings can become troublesome. Especially, when the user is only equipped with the commonly used remote controller, interaction with the displayed content may prove inefficient. Therefore, methods to overcome content visibility and navigation problems become challenging. In this thesis we perceive living room environment as a good scenario, in which web-enabled handheld devices could further be utilized to interact with Consumer Electronics products, such as TVs. This sort of interaction should make an advantage of publically available Web resources to have them displayed on TV and controlled from the distance by the user who is equipped with, for instance, a web-enabled mobile phone. We think that such an interaction approach would become beneficial in several ways, making the Web browsing routine an interactive, possibly a group activity. Discussed in this thesis solutions are the first step of automatic transformations of web content into a form that can be rendered on Web4CE (Web for Consumer Electronics) products. A particularly important aspect of the proposed system is the concept of request/response HTTP message processing and HTML modification. According to this approach, living room browsing activity should be achievable without the need to re-author already existing web sites.
Ahmed, Syed Adeel. "Usability Studies with Virtual and Traditional Computer Aided Design Environments." ScholarWorks@UNO, 2006. http://scholarworks.uno.edu/td/477.
Full textHeminger, Larry J. "NEXT GENERATION TELEMETRY DATA ACQUISITION WITH WINDOWS® NT." International Foundation for Telemetering, 1997. http://hdl.handle.net/10150/607562.
Full textThere is a wave of change coming. It started in the industrial automation community and it is slowly and surely working its way into aerospace, satellite and telemetry applications. It’s called the PC, and its not just for simple quick-look data anymore. Using state-of-the-art commercial hardware and software technologies, PC-based architectures can now be used to perform self contained, reliable and high performance telemetry data acquisition and processing functions – previously the domain of expensive, dedicated front end systems. This paper will discuss many of the key enabling technologies and will provide examples of their use in a truly next generation system architecture based on the Microsoft® Windows NT Operating System and related features.
Mrack, Marcelo. "Geração automática e assistida de interfaces de usuário." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/37181.
Full textThe automated generation of User Interfaces (UI) has been the object of study for many years. Since the 1980s, dozens of projects have been developed and various solutions presented to the market. However, even with the advances obtained under this scenario, innumerable difficulties still continue to present themselves in the daily routine of system developers. The demands of proprietary methodologies, syntaxes and languages, the high level of effort needed for configuration and low reuse of technologies are the main problems in the area. With the object of rectifying these difficulties, this work proposes a solution specific to the problem, which reuses and combines the majority of the technologies already existing in development environments and relies on an exclusive configuration system, capable to minimize the work of generating the UI. Being a typical model based generator, the software under consideration is called MERLIN, and has as its objective to completely automate the generation of CRUD interfaces, which are present in up to 30% of the systems that interact with data bases. To achieve this objective, the software relies on the intensive use of heuristics and the creation of a self contained configuration feedback structure, which exists solely in the compiled classes of the application. Completing this architecture, a process of execution time generation eliminates the need for any source code, which significantly reduces the costs of refactoring the code throughout the evolution of the systems. With these elements in evidence and focusing initially on the Java platform, indicates that this distinguished solution is ready for use in professional development environments.
Kunigonyte, Gintare, and Georgi Georgiev Kolev. "Web design for different generations—initial impact of web aesthetics : differences in emotional responses to web aesthetics between Generation X and Generation Z." Thesis, Jönköping University, Tekniska Högskolan, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-54032.
Full textTruong, Khai Nhut. "INCA an infrastructure for capture & access supporting the generation, preservation and use of memories from everyday life /." Diss., Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/7167.
Full textCarvalho, Vanessa Viana da Silva. "Generation of multi-level and multi-user games through modelling in hierarchical coloured Petri nets." Universidade Federal do CearÃ, 2014. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=13488.
Full textThis work presents a method to generate games with multilevel and multiple users using Hierarchical Coloured Petri Nets. The design of a multiuser game containing multiple navigation environments (multilevel) is made from the model of a Hierarchical Coloured Petri Net, in which are specified all of the rules, properties and structures of the game. The created model for the game can be formally analysed, verifying the existence of deadlocks and invalid paths, for example, and others possible conception problems, that can be done with the tools available on CPN Tools. To validate this method, a tool has been developed, called CPN Games, which allows fast and dynamic development of simple conception games only using Hierarchical Coloured Petri Nets. The XML codes of the designed models in CPN Tools are interpreted by CPN Games following a set of predefined rules to instantiate different games, without additional programing. It is demonstrated the mechanisms of the design, analysis and validation of the models and finally it is presented several examples of games developed by this tool.
Este trabalho apresenta um mÃtodo para geraÃÃo de jogos multinÃveis e com mÃltiplos usuÃrios por meio de modelagem em Redes de Petri Coloridas HierÃrquicas. A concepÃÃo de um jogo multiusuÃrio, contendo mÃltiplos ambientes de navegaÃÃo (multinÃveis), à feita a partir da criaÃÃo de um modelo hierÃrquico em Rede de Petri Colorida, no qual se especificam todas as regras, propriedades e estruturas do jogo. O modelo criado para o jogo pode ser analisado formalmente, verificando-se, por exemplo, a existÃncia de bloqueios e de transiÃÃes mortas (caminhos invÃlidos), entre outros possÃveis problemas de concepÃÃo, o que pode ser feito com a utilizaÃÃo de ferramentas disponÃveis no CPN Tools. Para validar esse mÃtodo, foi concebida uma ferramenta, denominada CPN Games, que permite o desenvolvimento rÃpido e dinÃmico de jogos de concepÃÃo simples exclusivamente por Rede de Petri Colorida HierÃrquica. Os cÃdigos em XML de modelos constituÃdos com o CPN Tools sÃo interpretadas pelo CPN Games seguindo um conjunto de regras prà estabelecidas para instanciar diferentes jogos, sem a necessidade de programaÃÃo adicional. SÃo demonstrados os mecanismos de criaÃÃo, anÃlise e validaÃÃo dos modelos e diferentes exemplos de jogos construÃdos com a ferramenta.
Xu, Guorong. "RNA CoMPASS: RNA Comprehensive Multi-Processor Analysis System for Sequencing." ScholarWorks@UNO, 2012. http://scholarworks.uno.edu/td/1531.
Full textIyer, Srikrishna. "A Unifying Interface Abstraction for Accelerated Computing in Sensor Nodes." Thesis, Virginia Tech, 2011. http://hdl.handle.net/10919/34625.
Full textMaster of Science
Jeunet, Camille. "Understanding & Improving Mental-Imagery Based Brain-Computer Interface (Mi-Bci) User-Training : towards A New Generation Of Reliable, Efficient & Accessible Brain- Computer Interfaces." Thesis, Bordeaux, 2016. http://www.theses.fr/2016BORD0221/document.
Full textMental-imagery based brain-computer interfaces (MI-BCIs) enable users to interact with theirenvironment using their brain-activity alone, by performing mental-imagery tasks. This thesisaims to contribute to the improvement of MI-BCIs in order to render them more usable. MIBCIsare bringing innovative prospects in many fields, ranging from stroke rehabilitation tovideo games. Unfortunately, most of the promising MI-BCI based applications are not yetavailable on the public market since an estimated 15 to 30% of users seem unable to controlthem. A lot of research has focused on the improvement of signal processing algorithms.However, the potential role of user training in MI-BCI performance seems to be mostlyneglected. Controlling an MI-BCI requires the acquisition of specific skills, and thus anappropriate training procedure. Yet, although current training protocols have been shown tobe theoretically inappropriate, very little research is done towards their improvement. Our mainobject is to understand and improve MI-BCI user-training. Thus, first we aim to acquire a betterunderstanding of the processes underlying MI-BCI user-training. Next, based on thisunderstanding, we aim at improving MI-BCI user-training so that it takes into account therelevant psychological and cognitive factors and complies with the principles of instructionaldesign. Therefore, we defined 3 research axes which consisted in investigating the impact of(1) cognitive factors, (2) personality and (3) feedback on MI-BCI performance. For each axis,we first describe the studies that enabled us to determine which factors impact MI-BCIperformance; second, we describe the design and validation of new training approaches; thethird part is dedicated to future work. Finally, we propose a solution that could enable theinvestigation of MI-BCI user-training using a multifactorial and dynamic approach: an IntelligentTutoring System
Martins, Valéria Farinazzo. "Avaliação de usabilidade para sistemas de transcrição automática de laudos em radiologia." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-20072011-092438/.
Full textThis work combines knowledge from Computer Science and Health Science in order to propose an evaluation methodology for Automatic Transcription System of Radiology Reports. At first a study regarding a Voice User Interface is presented, this interface identifies the requirements for Spoken Language Dialogue Systems and it can also be used as a tool for an evaluation methodology. Following, a study of automatic transcription systems is presented; in this study the main requirements are listed and classified. Both studies were integrated to allow a new methodology to evaluate an Automatic Transcription System in Radiology. This methodology was previously validated through some inspections and usability tests outside the hospital environment and afterword the methodology was used in a hospital in São Paulo city. As a main result it was proposed a very detailed guide for evaluating the Automatic Transcription Systems Reports in Radiology, increasingly found in hospitals and clinics in this country, apart from reports on experiences gained in applying this methodology in a real case.
Gkotse, Blerina. "Ontology-based Generation of Personalised Data Management Systems : an Application to Experimental Particle Physics." Thesis, Université Paris sciences et lettres, 2020. http://www.theses.fr/2020UPSLM017.
Full textThis thesis work aims at bridging the gap between the fields of Web Semantics and Experimental Particle Physics. Taking as a use case a specific type of physics experiments, namely the irradiation experiments used for assessing the resistance of components to radiation, a domain model, what in Web Semantics is called an ontology, has been created for describing the main concepts underlying the data management of irradiation experiments. Using such a formalisation, a methodology has been introduced for the automatic generation of data management systems based on ontologies and used to generate a web application for IEDM, the previously introduced ontology. In the last part of this thesis work, by the use of user-interface (UI) display preferences stored as instances of a UI-dedicated ontology we introduced, a method that represents these ontology instances as feature vectors (embeddings) for recommending personalised UIs is presented
COSTA, Sofia Larissa da. "Uma abordagem baseada em modelos para construção automática de interfaces de usuário para Sistemas de Informação." Universidade Federal de Goiás, 2011. http://repositorio.bc.ufg.br/tede/handle/tde/512.
Full textBuilding user interfaces for Information Systems (IS) involves modeling and coding appearance (presentation) and behavioral (interaction) aspects. This work presents a modelbased approach to building these interfaces using tools for automatic transformation of models and for interface code generation. The proposed approach applies the concept of Interface Stereotype, introduced in this work, which identifies, in a high level of abstraction, features of user interface (UI) appearance and behavior, independently of the underlying IS application. A taxonomy of interface elements is proposed as the basis for stereotype definition, along with a interface behavior specification mechanism, which allows expressing actions and restrictions on the stereotypes by precise, objective and independently from the interface implementation platform. It is also proposed a architecture for a software component which manages model-based user interfaces building. The architecture defines how this component can be integrated in IS development process. The approach for model-based user interface development proposed in this work brings benefits in effort and cost construction terms, facilitating the maintenance and the evolution of user interface of IS. Futhermore, the use of stereotypes promotes consistency and standardization of both presentation and behavior of interfaces, improving usability of IS.
A construção de interfaces de usuário para Sistemas de Informação (SI) envolve modelagem e codificação de aspectos de aparência (apresentação) e comportamento (forma de interação). Este trabalho propõe uma abordagem baseada em modelos para construção dessas interfaces com o apoio de ferramentas de transformação automática de modelos e de geração de código de interface. A abordagem utiliza o conceito de Estereótipo de Interface, introduzido neste trabalho, que identifica, em alto nível de abstração, características de aparência e comportamento de interfaces, independentemente da aplicação do Sistema de Informação subjacente. Uma taxonomia para elementos de interface é proposta como base para a definição de estereótipos, juntamente com um mecanismo para especificação do comportamento da interface, que permite expressar ações e restrições sobre estereótipos de interface de maneira precisa, objetiva e independente da plataforma de implementação da interface. Também é proposta uma arquitetura para um componente de software que gerencia a construção de interfaces baseada em modelos. A arquitetura define como este componente pode ser integrado ao processo de desenvolvimento de SI. A abordagem para construção baseada em modelos proposta neste trabalho traz benefícios em termos de esforço e custo de construção facilitando a manutenção e a evolução de interfaces de usuário em SI. Além disso, o uso de estereótipos promove a consistência e a padronização, tanto da apresentação quanto do comportamento das interfaces, melhorando a usabilidade de SI.
Dannecker, Lars. "Visualisierung von Service-Frontends in einem Werkzeug zur präsentationsorientierten Komposition annotierter Dienste." Master's thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-25352.
Full textThe aim of the ServFace Project is to enable users with limited IT skills to easily create service-based applications. In order to do so, a tool called "ServFace Builder" has been developed. This tool allows users to build a composite application by combining several service operations. An important part of the ServFace Builder is the graphical representation of those service operations through user interfaces. This thesis describes an approach to automatically generate user interfaces for service operations. To enhance the graphical representation, the user interface generation process of the ServFace Builder comprises annotations and design recommendations next to the common service descriptions to enhance the result of the generation process. This thesis discusses: • Graphical representation of service operations on the basis of service descriptions, annotations, plattform specifications and design recommendations. • Integration of the graphical representation into the actual instance of the given application model. • Implementation and evaluation of the presented concepts
Johari, Shirazi Iman. "Combining Business Intelligence, Indicators, and the User Requirements Notation for Performance Monitoring." Thesis, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/23540.
Full textPruvost, Gaëtan. "Modélisation et conception d’une plateforme pour l’interaction multimodale distribuée en intelligence ambiante." Thesis, Paris 11, 2013. http://www.theses.fr/2013PA112017/document.
Full textThis thesis deals with ambient intelligence and the design of Human-Computer Interaction (HCI). It studies the automatic generation of user interfaces that are adapted to the interaction context in ambient environments. This problem raises design issues that are specific to ambient HCI, particularly in the reuse of multimodal and multidevice interaction techniques. The present work falls into three parts. The first part is an analysis of state-of-the-art software architectures designed to solve those issues. This analysis outlines the limits of current approaches and enables us to propose, in the second part, a new approach for the design of ambient HCI called DAME. This approach relies on the automatic and dynamic association of software components that build a user interface. We propose and define two complementary models that allow the description of ergonomic and architectural properties of the software components. The design of such components is organized in a layered architecture that identifies reusable levels of abstraction of an interaction language. A third model, called behavioural model, allows the specification of recommendations about the runtime instantiation of components. We propose an algorithm that allows the generation of context-adapted user interfaces and the evaluation of their quality according to the recommendations issued from the behavioural model. In the third part, we detail our implementation of a platform that implements the DAME approach. This implementation is used in a qualitative experiment that involves end-users. Encouraging preliminary results have been obtained and open new perspectives on multi-devices and multimodal HCI in ambient computing
Durán, Alcaide Ángel. "Development of high-performance algorithms for a new generation of versatile molecular descriptors. The Pentacle software." Doctoral thesis, Universitat Pompeu Fabra, 2010. http://hdl.handle.net/10803/7201.
Full textEl trabajo que se presenta en esta tesis se ha centrado en el desarrollo de algoritmos de altas prestaciones para la obtención de una nueva generación de descriptores moleculares, con numerosas ventajas con respecto a sus predecesores, adecuados para diversas aplicaciones en el área del diseño de fármacos, y en su implementación en un programa científico de calidad comercial (Pentacle). Inicialmente se desarrolló un nuevo algoritmo de discretización de campos de interacción molecular (AMANDA) que permite extraer eficientemente las regiones de máximo interés. Este algoritmo fue incorporado en una nueva generación de descriptores moleculares independientes del alineamiento, denominados GRIND-2. La rapidez y eficiencia del nuevo algoritmo permitieron aplicar estos descriptores en cribados virtuales. Por último, se puso a punto un nuevo algoritmo de codificación independiente de alineamiento (CLACC) que permite obtener modelos cuantitativos de relación estructura-actividad con mejor capacidad predictiva y mucho más fáciles de interpretar que los obtenidos con otros métodos.
Balbo, Sandrine. "Evaluation ergonomique des interfaces utilisateur : un pas vers l'automatisation." Phd thesis, Université Joseph Fourier (Grenoble), 1994. http://tel.archives-ouvertes.fr/tel-00005077.
Full textNord, Dennis. "Jämförelse av olika reglersystem för undervisningsändamål." Thesis, Department of Science and Technology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-20251.
Full textExamensarbetet syftar till att jämföra nya alternativ till olika system för användning i laborationer i reglerteknikkurser för olika studentkategorier. Det skall utredas vilket av ett antal alternativ till mjukvaruplattformar som är bäst lämpat att användas vid reglerteknikundervisningen i ITN:s reglerlaboratorium vid Linköpings universitet. Tidigare laborationer i berörda kurser skall även modifieras så att dessa kan genomföras i de nya systemen.
Examensarbetet resulterade i en rad modifierade laborationer och system att tillämpa i dessa. De nya systemen medför att all reglering sköts direkt från en dator istället för tidigare variant med externa apparater som programmeras. På så sätt kan större fokus läggas på regleringen i sig och inte de system som tillämpas för att utföra den.
The purpose of this thesis work is to compare new alternatives for different systems to use in laborations, in courses offered in control system design, for different types of students. The intention is to investigate which of a number of software platform alternatives are best suited for these purposes. Current laborations are to be modified to be viable in the new systems.
The project resulted in a number of modified laborations and control systems to use in these. The new solutions are made so that all of the control is done by one computer, as opposed to the previous solution where external units had to be programmed and controlled. This way, the laborations can focus more on the control theory and less on the systems used to realize it.
Pavelka, Martin. "Systém pro automatickou správu serverů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403213.
Full textRomano, Regiane Relva. "Os impactos do uso de tecnologia da informação e da identificação e captura automática de dados nos processos operacionais do varejo." reponame:Repositório Institucional do FGV, 2011. http://hdl.handle.net/10438/8895.
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Este trabalho objetivou identificar as principais tecnologias disponíveis de TI (Tecnologia da Informação) e de AIDC (Identificação e Captura Automática de Dados) para a área de varejo de autosserviço, para preencher a lacuna existente na literatura, sobre os benefícios de se usar novas tecnologias no ponto de venda, com vistas a otimizar sua operação. Para tanto, foram estudados os principais processos operacionais de uma loja de varejo de autosserviço, com vistas a identificar como as Tecnologias da Informação (TI) e de Identificação e Captura Automática de Dados (AIDC), poderiam ajudar a melhorar os resultados operacionais e agregar valor ao negócio. Para analisar suas proposições (de que o uso de TI e de AIDC podem ajudar na: redução dos tempos dos processos de retaguarda; redução do número de operações no ponto de venda; prevenção de perdas; redução dos custos e dos tempos para a realização dos inventários; redução do número de funcionários nas lojas; redução do tempo de fila no caixa; redução de rupturas e no aumento da eficiência operacional da loja), foram pesquisados diversos estudos de casos mundiais de empresas do segmento de varejo, que implementaram as tecnologias de AIDC e TI, principalmente a de RFID, para saber quais foram os impactos do uso destas tecnologias em suas operações e, em seguida, foi desenvolvido um Estudo de Caso abrangente, por meio do qual se objetivou entender os benefícios empresariais reais do uso destas tecnologias para o varejo de autosserviço. Como resultado final, foi possível identificar as mudanças nos processos operacionais do varejo de autosserviço, bem como os benefícios gerados em termos de custo, produtividade, qualidade, flexibilidade e inovação. O trabalho também evidenciou os pontos críticos de sucesso para a implementação da TI e das AIDC no varejo, que são: a revisão dos processos operacionais; a correta definição do hardware; dos insumos; do software; das interferências do ambiente físico; da disponibilização dos dados/informações dos produtos; das pessoas/funcionários e dos parceiros de negócios/fornecedores. De maneira mais específica, este trabalho buscou contribuir para o enriquecimento do campo de estudos no segmento de varejo e para o uso da tecnologia da informação, no Brasil, já que o assunto sobre o uso e o impacto de novas tecnologias no ponto de vendas, ainda permanece pouco explorado academicamente.
This study sought to identify the main IT technologies available for the AIDC and retail self-service area, to fill the gap in the literature about the real advantages of using new technologies at the point of sale, in order to optimize its operation. In order to do this, we studied the main operational processes of a self-service retail store bearing in mind to identify how the technologies of Automatic Identification and Data Capture and IT could help to improve the operating results and add value to the business. To analyze these proposals we have surveyed several global case studies of retail companies, which implemented the AIDC and IT technologies to investigate what were the impacts of using these technologies in their operations and then designed a comprehensive and innovative Case Study, through which we sought to understand the real business benefits. As a final result, it was possible to identify the changes and the benefits in terms of cost, productivity, quality, flexibility and innovation. The work also highlighted the critical points of success for the implementation of AIDC and IT Retail, which are: the review of operating processes, the correct definition of the hardware; inputs; software; interferences of the physical environment, the availability of data / information of products, of people / employees and of business partners / suppliers. More specifically, this study sought to contribute to the enrichment of the field studies in the retail segment and for the use of information technology in Brazil, since the issue on the use and impact of new technologies at the point of sales, still remains unexplored academically.
Bednář, Martin. "Automatické testování projektu JavaScript Restrictor." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2020. http://www.nusl.cz/ntk/nusl-432879.
Full textCruz, António Miguel Ribeiro dos Santos Rosado da. "Automatic generation of user interfaces from rigorous domain and use case models." Doctoral thesis, 2010. http://hdl.handle.net/10216/59884.
Full textCruz, António Miguel Ribeiro dos Santos Rosado da. "Automatic generation of user interfaces from rigorous domain and use case models." Tese, 2010. http://hdl.handle.net/10216/59884.
Full textZHAO, XULIN. "A BUSINESS PROCESS DRIVEN APPROACH FOR AUTOMATIC GENERATION OF BUSINESS APPLICATIONS." Thesis, 2011. http://hdl.handle.net/1974/6296.
Full textThesis (Ph.D, Electrical & Computer Engineering) -- Queen's University, 2011-01-30 00:06:34.77