Academic literature on the topic 'Authoring tools'

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Journal articles on the topic "Authoring tools"

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Adams, B., and S. Venkatesh. "Authoring multimedia authoring tools." IEEE MultiMedia 11, no. 3 (July 2004): 1–6. http://dx.doi.org/10.1109/mmul.2004.3.

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Young, Jon I., and Gerald Knezek. "Authoring Tools." Computers in the Schools 6, no. 3-4 (December 31, 1989): 165–73. http://dx.doi.org/10.1300/j025v06n03_16.

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Ray, Luanda. "Multimedia Authoring Tools." Computers in the Schools 15, no. 1 (August 31, 1999): 79–87. http://dx.doi.org/10.1300/j025v15n01_12.

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Burhanna, Kenneth J. "Flash-Authoring Tools." College & Undergraduate Libraries 11, no. 2 (December 21, 2004): 85–90. http://dx.doi.org/10.1300/j106v11n02_07.

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Md, Laili Farhana. "Heuristic Evaluation of Children’s Authoring Tool for Game Making." Journal of Education and Vocational Research 4, no. 9 (September 30, 2013): 259–64. http://dx.doi.org/10.22610/jevr.v4i9.129.

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The main purpose of the study is to evaluate the heuristic inspection of children’s authoring tools to develop games. The researcher has selected 15 authoring tools for making games specifically for educational purposes. Nine students from Diploma of Game Design and Development course and four lecturers from the computing department involved in this evaluation. A set of usability heuristic checklist used as a guideline for the students and lecturers to observe and test the authoring tools selected. The study found that, there are just a few authoring tools that fulfil most of the heuristic requirement and suitable to apply to children. In this evaluation, only six out of fifteen authoring tools have passed above than five elements in the heuristic inspection checklist. The researcher identified that to develop a usable authoring tool developer has to emphasis children acceptance and interaction of the authoring tool. Furthermore, the authoring tool can be a tool to enhance their mental development especially in creativity and skill.
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Collins, Michael A. J. "Selecting Authoring Tools for Use in Authoring Biology Courseware." American Biology Teacher 53, no. 5 (May 1, 1991): 310–13. http://dx.doi.org/10.2307/4449304.

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Truran, Mark, James Goulding, and Helen Ashman. "Autonomous authoring tools for hypertext." ACM Computing Surveys 39, no. 3 (September 3, 2007): 8. http://dx.doi.org/10.1145/1267070.1267072.

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Ali, Syed S. "Links: authoring tools for AI." intelligence 10, no. 3 (September 1999): 11–12. http://dx.doi.org/10.1145/318964.318966.

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Tippett, Sandy, and Bridget Cook. "Authoring tools: a comparative study." ReCALL 10, no. 2 (November 1998): 12–17. http://dx.doi.org/10.1017/s0958344000003694.

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This article will demonstrate the methodology behind the way in which two quite different tools were used to complement each other. By using a variety of authentic source materials, and carefully integrating this material into a second year French course, the authors believe they have provided a rich source of material which other universities might well be able to exploit. The article will explain the advantages and disadvantages of some aspects of each of the tools, talk about the difficulty of overcoming common problems such as giving good feedback, adequately exploiting authentic material, and finish by presenting the results of their work on evaluating this material with students. Based on a case study in the Centre for Applied Language Studies at the University of Dundee, the article looks at the problems involved in producing CALL material using two separate authoring packages. It explores the exploitation of authentic material in a multimedia environment, looks at the advantages and disadvantages of the tools used by providing a comparative evaluation, and discusses the complex problems faced by teachers in developing CALL and integrating it into their courses.
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Vaughan-Nichols, S. J. "Tempest over web-authoring tools." Computer 34, no. 10 (October 2001): 12–14. http://dx.doi.org/10.1109/mc.2001.955092.

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Dissertations / Theses on the topic "Authoring tools"

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Zweifel, Simon. "Graphical authoring tools for web content management." Zürich : ETH, Eidgenössische Technische Hochschule Zürich, Institute of Information Systems, 2002. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=150.

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Brunnberg, Jimmy. "How tools shape the game authoring process." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18694.

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This study aims to answer how Interactive Digital Narrative authoring tools shape the authoring process. Any tool or software shapes the way its users interact with it, oftentimes without the user even knowing it. It is therefore important to understand how these processes work when talking about authoring tools for IDNs, as they will inevitably shape its output. Three authoring tools were selected, those three being TextureWriter, Scrivener, and Twine. A standardized Game Design Document was created, and four participants were recruited to use those three authoring tools to adapt said Game Design Document. A focus group was conducted after the participants had used their tools for a fair amount of time to ascertain their authoring process experience. In the end, the participant using Twine did not attend the focus group, prohibiting evaluation of that tool. The results showed that there are a number of previously unknown ways in which the two evaluated authoring tools shape the game authoring process: Fundamental structure, temporal structure, spatial structure, presentation structure, mechanics of interaction, and multimedia inclusion. The results also showed a strong correlation between a master narrative and in how the authoring tool limited the author.
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Choksey, Sanket Dinesh. "Developing an affordable authoring tool for intelligent tutoring systems." Link to electronic thesis, 2004. http://www.wpi.edu/Pubs/ETD/Available/etd-0825104-161218/.

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Thesis (M.S.)--Worcester Polytechnic Institute.
Keywords: Model Tracing; Intelligent Tutoring Systems; JESS production system; Debugging Tool; Cognitive Tutor Authoring Tools. Includes bibliographical references (p. 58-60).
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Raghu, Vamshi. "On the design of extensible music authoring tools." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=99744.

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The past half-decade has seen progress in methodology and reusable components available to designers of music authoring tools. This thesis examines currently prevalent architectures for music making software and applies currently available technical means to update design methodology and architectural patterns for the next-generation of tools. It aims to map the various categories of advances and the manner in which they relate to each other, to the problem of building these tools. The focus is on conceptualization. The thesis aims to understand, from historical perspectives, as well as from perspectives provided by other domains, the fundamental problems encountered in the process of designing authoring tools.
Issues examined include building rich visual and interactive interfaces for authoring, the use of multiple notations and formalisms to describe multiple aspects of musical structure, end-user extensibility and end-user script ability. The results of design experiments implementing core ideas are documented, and the manner in which the ideas from these prototypes may be applied to the construction of real-world tools is discussed. As far as possible, the thesis investigates existing tools, frameworks, design ideas, and architectural possibilities that scale. In conclusion, the manner in which the investigation relates to the future of authoring tools, and to problems faced by contemporary artists and tool-makers is discussed.
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Msiska, Mwawi Fred. "A visual programming environment for authoring ASD therapy tools." Thesis, Stellenbosch : Stellenbosch University, 2011. http://hdl.handle.net/10019.1/17939.

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Thesis (MSc)--Stellenbosch University, 2011.
ENGLISH ABSTRACT: 3D virtual environments can be used as therapy tools in patients with autism spectrum disorders (ASDs); however, the development of such tools is time-consuming. A 3D virtual environment development platform for such tools has been developed specifically for the South African context, because of the language and culture sensitivity of these therapy tools. The 3D virtual environment development platform has a Lua scripting interface for specifying logic in the virtual environments. Lua is a textual programming language, and presents a challenge to ASDs therapists’ ability to create therapy tools without engaging an expert programmer. The aim of this research was to investigate the design and implementation of a visual programming environment to support non-expert programmers in scripting within the 3D virtual environment development platform. Various visual program representation techniques, reported in the literature, were examined to determine their appropriateness for adoption in our design. A visual programming language based on the “building-block” approach was considered the most suitable. The research resulted in the development of a visual script editor (VSE), based on an open source framework called the OpenBlocks library. The VSE successfully alleviated the syntax burden that textual programming languages place on non-expert programmers. The fitness of purpose of our VSE was exemplified in a sample 3D virtual environment that was scripted using the VSE. Despite the success, we argue that the applicability of the “building-block” approach is limited to domain-specific programming languages due to the absence of visual expressions for defining user-defined types, and for specifying hierarchy.
AFRIKAANSE OPSOMMING: Geen opsomming
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Nguyen, Cuong. "Designing In-Headset Authoring Tools for Virtual Reality Video." PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/4037.

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Virtual Reality (VR) video is emerging as a new art form. Viewing VR video requires wearing the VR headset to fully experience the immersive surrounding of the content. However, the novel viewing experience of VR video creates new challenges and requirements for conventional video authoring tools, which were designed mainly for working with normal video on a desktop display. Designing effective authoring tools for VR video requires intuitive video interfaces specific to VR. This dissertation develops new workflows and systems that enable filmmakers to create and improve VR video while fully immersed in a VR headset. We introduce a series of authoring tools that enables filmmakers to work with video in VR: 1) Vremiere, an in-headset video editing application that enables editors to edit VR video entirely in the headset, 2) CollaVR, a networked system that enables multiple users to collaborate and review video together in VR, and 3) a set of techniques to assist filmmakers in managing and accessing interfaces in stereoscopic VR video without suffering depth conflicts. The design of these applications is grounded in existing practices and principles learned in interviews with VR professionals. A series of studies is conducted to evaluate these systems, which demonstrate the potential of in-headset video authoring.
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Wolvers, Adrianus Hendrikus Cornelis. "Integrating requirements authoring and design tools for heterogeneous and multicore embedded systems. : Using the iFEST Tool Integration Framework." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-18712.

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In today’s practical reality there are many different tools being used in their respective phases of thesystem development lifecycle. Every tool employs its own underlying metamodel and these metamodelstend to vary greatly in size and complexity, making them difficult to integrate. One solution to overcomethis problem is to build a tool integration framework that is based on a single, shared metamodel.The iFEST project aims to specify and develop such a tool integration framework for tools used in thedevelopment of heterogeneous and multi-core embedded systems. This framework is known as the iFESTTool Integration Framework or iFEST IF.The iFEST IF uses Web services based on the Open Services for Lifecycle Collaboration (OSLC)standards and specifications to make the tools within the tool chain communicate with each other. Tovalidate the framework, an industrial case study called ‘Wind Turbine’, using several embedded systemstools, has been carried out. Tools used to design, implement and test a controller for a wind turbine havebeen integrated in a prototype tool chain. To expose tools’ internal data through Web services, a tooladaptor is needed. This work reports on the development of such a tool adaptor for the RequirementsManagement module of HP Application Lifecycle Management (ALM), one of the tools used in the WindTurbine industrial case study. A generalization of the challenges faced while developing the tool adaptoris made. These challenges indicate that, despite having a tool integration framework, tool integration canstill be a difficult task with many obstacles to overcome. Especially when tools are not developed with tool integration in mind from the start.
Idag existerar det en mängd olika verktyg som kan appliceras i respektive fas isystemutvecklings livscykel. Varje verktyg använder sin egna underliggande metamodell. Dessametamodeller kan variera avsevärt i både storlek och komplexitet, vilket gör dem svåra attintegrera. En lösning på detta problem är att bygga ett ramverk för verktygsintegration sombaseras på en enda, gemensam metamodell.iFEST-projektets mål är att specificera och utveckla ett ramverk för verktygsintegration förverktyg som används i utvecklingen av heterogena och multi-core inbyggda system. Dettaramverk benämns iFEST Tool Integration Framework eller iFEST IF.iFEST IF använder webbtjänster baserade på en standard som kallas OSCL, Open Services forLifecycle Collaboration samt specifikationer som gör att verktygen i verktygskedjan kankommunicera med varandra. För att validera ramverket har en fallstudie vid namn ”WindTurbine” gjorts med flertal inbyggda systemverktyg. Verktyg som används för att designa,implementera och testa en styrenhet för vindturbiner har integrerats i prototyp av enverktygskedja. För att bearbeta och behandla intern data genom webbtjänster behövs enverktygsadapter. Detta arbete redogör utvecklingen av en verktygsadapter förkravhanteringsmodulen HP Application Lifecycle Management (ALM), ett av de verktyg somanvänts i fallstudien av vindturbinen. En generalisering av de utmaningar som uppstod underutvecklingen av verktygsadaptern har genomförts. Dessa utmaningar indikerar att, trots att detfinns ett ramverk för verktygsintegration så är verktygsintegration fortfarande vara en svåruppgift att få bukt med. Detta gäller särskilt när verktyg inte är utvecklade med hänsyn tillverktygsintegration från början.
ARTEMIS iFEST
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ENCARNACAO, HILDEBRANDO TRANNIN DA. "NCLITE: EXPLORING INTERACTIVE SCENES CONCEPTS IN DIGITAL TV AUTHORING TOOLS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16587@1.

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COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
A principal vantagem da TV Digital é a disponibilização da interatividade nos programas televisivos. Entretanto, autores que desejam produzir programas interativos precisam aprender alguma linguagem de programaação, como a NCL, que é a linguagem declarativa do Sistema Brasileiro de TV Digital. Ferramentas de autoria nos fornecem um nível de abstração adequado sobre a linguagem de programação para facilitar esse processo de autoria. Entretanto, atualmente não encontramos ferramentas de autoria que abstraiam completamente a NCL. Este trabalho apresenta uma ferramenta de autoria que permite aos autores visualizar e editar aplicações interativas para a TV Digital sem precisar saber NCL. Além disso, essa ferramenta acelera e facilita a autoria dessas aplicações através de componentes gráficos.
Digital TV enables interaction in television programs. However, authors who want to produce this kind of application have to learn programming languages, such as NCL, the declarative language of the Brazilian standard for digital TV. Authoring tools can provide us with adequate abstractions that facilitates the authoring process. However, nowadays we don’t have authoring tools that do so for the NCL language. In this dissertation, we present a tool that allows authors to visualize and edit content without knowing NCL. This tool accelerates and makes easier the authoring process of Digital TV applications.
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Turner, Terrence E. "The Assistment Builder: A tool for rapid tutor development." Digital WPI, 2006. https://digitalcommons.wpi.edu/etd-theses/56.

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Intelligent Tutoring Systems are notoriously costly to construct, and require PhD level experience in cognitive science and rule based programming. The purpose of this research was to ease the development process for building pseudo-tutors. Pseudo-tutors are ITS constructs that mimic cognitive tutors but are limited in that they only apply to a single problem. The Assistment Builder is a tool designed to rapidly create, test, and deploy simple pseudo-tutors. These tutors provide a simplified cognitive model based upon a state graph designed for a specific problem. These tutors offer many of the features of rule-based tutors, but with shorter creation time. The system simplifies the process of tutor creation to allow users with little or no ITS experience to develop content. The system provides a web-based interface as a means to build and store these simple tutors we have called Assistments. This paper describes our attempt to make the process of developing, testing, and deploying content easy for teachers. We present data to suggest that users can develop a tutor that can be released to students in approximately an hour.
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Coleman, Maribeth Gandy. "Creating augmented reality authoring tools informed by designer workflow and goals." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/45845.

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In a 20-year period, AR has gone from being viewed as a heavyweight technology to a new medium for a variety of applications. As a result there has been an increasing need for tools to support AR design and development that fully address the needs of non-technologists. From my AR research, I learned that three critical components for these authoring tools are support for an established content pipeline, rapid prototyping, and user experience testing. The history of media teaches us that AR also shares underlying technologies with a variety of more mature media such as film, VR, and the web with existing workflows and tools. Therefore, we created an AR authoring tool that supported these three critical components, and whose design was informed by established approaches in these related domains, allowing developers with a range of technical expertise to explore the AR medium. In this dissertation I present four main contributions. The first was an exploration of the AR design space focused on close collaboration with designers. This work resulted in guidelines for AR authoring tools, and informed the development of the Designer's Augmented Reality Toolkit (DART). These guidelines were validated via internal and external projects. A qualitative study of long term DART use that provided insight into the successes and failures of DART as well as additional understanding of AR authoring needs. Lastly, I trace two main threads to highlight the impact of this work, the development of the AR Second Life system and the creation of the Argon AR web browser.
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Books on the topic "Authoring tools"

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Patterson, Dolina. Children using multimedia authoring tools. [s.l: The Author], 1997.

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Hardy, Karl J. Authoring tools for the world wide web. Manchester: University of Manchester, Department of Computer Science, 1995.

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Murray, Tom, Stephen B. Blessing, and Shaaron Ainsworth, eds. Authoring Tools for Advanced Technology Learning Environments. Dordrecht: Springer Netherlands, 2003. http://dx.doi.org/10.1007/978-94-017-0819-7.

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Murphy, D. L. A critical survey of controlled languages and authoring tools. Manchester: UMIST, 1996.

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Cypher, Allen. No code required: Giving users tools to transform the web. Amsterdam: Elsevier, Morgan Kaufmann, 2010.

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Lynne, Schrum, ed. Web 2.0: New tools, new schools. Eugene, Or: International Society for Technology in Education, 2007.

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1957-, Murray Tom, Blessing Stephen, and Ainsworth Shaaron, eds. Authoring tools for advanced technology learning environments: Toward cost-effective adaptive, interactive, and intelligent educational software. Dordrecht: Kluwer Academic Publishers, 2003.

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Cypher, Allen. No code required: Giving users tools to transform the web. Amsterdam: Elsevier, Morgan Kaufmann, 2010.

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Transportation, New York (State) Legislature Assembly Standing Committee on. Public hearing on thruway tolls. [New York?]: Paige Reporting, 2000.

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New York (State). Legislature. Assembly. Standing Committee on Transportation. Public hearing on thruway tolls. [New York?]: Paige Reporting, 2000.

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Book chapters on the topic "Authoring tools"

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Treviranus, Jutta. "Authoring Tools." In Human-Computer Interaction Series, 127–38. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-050-6_9.

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Treviranus, Jutta, Jan Richards, and Colin Clark. "Inclusively Designed Authoring Tools." In Human–Computer Interaction Series, 357–72. London: Springer London, 2019. http://dx.doi.org/10.1007/978-1-4471-7440-0_20.

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Specht, Marcus. "E-Learning Authoring Tools." In Encyclopedia of the Sciences of Learning, 1111–13. Boston, MA: Springer US, 2012. http://dx.doi.org/10.1007/978-1-4419-1428-6_961.

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Spierling, Ulrike, and Nicolas Szilas. "Authoring Issues beyond Tools." In Interactive Storytelling, 50–61. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10643-9_9.

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Mehm, Florian, Ralf Dörner, and Maic Masuch. "Authoring Processes and Tools." In Serious Games, 83–106. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40612-1_4.

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Razzaq, Leena, and Neil T. Heffernan. "Open Content Authoring Tools." In Studies in Computational Intelligence, 407–20. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14363-2_20.

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Schaper, Joachim. "ADP Base Tools." In Cooperative Computer-Aided Authoring and Learning, 133–44. Boston, MA: Springer US, 1995. http://dx.doi.org/10.1007/978-1-4615-2253-9_6.

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Mispelkamp, Harald. "Generic Tools for Courseware Authoring." In Learning Technology in the European Communities, 585–93. Dordrecht: Springer Netherlands, 1992. http://dx.doi.org/10.1007/978-94-011-2672-4_50.

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Arruarte, Ana, Begoña Ferrero, Isabel Fernández-Castro, Maite Urretavizcaya, Ainhoa Álvarez, and Jim Greer. "The IRIS Authoring Tool." In Authoring Tools for Advanced Technology Learning Environments, 233–67. Dordrecht: Springer Netherlands, 2003. http://dx.doi.org/10.1007/978-94-017-0819-7_9.

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Wright, Rob, Barry Harper, and John Hedberg. "Visual Support for Authoring." In Design Approaches and Tools in Education and Training, 205–14. Dordrecht: Springer Netherlands, 1999. http://dx.doi.org/10.1007/978-94-011-4255-7_17.

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Conference papers on the topic "Authoring tools"

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Rabin, Michael D., and Michael J. Burns. "Multimedia authoring tools." In Conference companion. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/257089.257384.

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Theng, Y. L. "Designer tools for hypertext authoring." In IEE Colloquium on `The Authoring and Application of Hypermedia-Based User-Interfaces. IEE, 1995. http://dx.doi.org/10.1049/ic:19951257.

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Maupu, Damien, Emanuele Goffredo, Nile Hylton, Mungo Pay, and Martin Pražák. "Artist-driven crowd authoring tools." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3084363.3085035.

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Bahritidinov, Bakhtiyor, Eduardo S´nchez, and Manuel Lama. "Recommending Teachers for Collaborative Authoring Tools." In 2011 11th IEEE International Conference on Advanced Learning Technologies (ICALT). IEEE, 2011. http://dx.doi.org/10.1109/icalt.2011.137.

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Lee, Jaebong, Jonghyun Ryu, and Seungmoon Choi. "Graphical authoring tools for vibrotactile patterns." In World Haptics 2009 - Third Joint EuroHaptics conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. IEEE, 2009. http://dx.doi.org/10.1109/whc.2009.4810912.

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Jokela, T. "Authoring tools for mobile multimedia content." In 2003 International Conference on Multimedia and Expo. ICME '03. Proceedings (Cat. No.03TH8698). IEEE, 2003. http://dx.doi.org/10.1109/icme.2003.1221697.

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"Session details: Authoring tools & systems." In VRST03: The ACM Symposium on Virtual Reality Software and Technology 2003, edited by Yasuyuki Yanagida. New York, NY, USA: ACM, 2003. http://dx.doi.org/10.1145/3249289.

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Wang, Yuan-Kang, Akiko Seki, and Wataru Kameyama. "Extended rights vocabulary for authoring tools interoperability." In the First International Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1734605.1734660.

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O'Neill, Brian, Mark O. Riedl, and Michael Nitsche. "Towards intelligent authoring tools for machinima creation." In the 27th international conference extended abstracts. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1520340.1520713.

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Bilauca, Mihai, and Patrick Healy. "Table layout performance of document authoring tools." In the 10th ACM symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1860559.1860602.

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Reports on the topic "Authoring tools"

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Hulton, Vel N., Michael R. Flaningam, Barbara Tarker, Ann Rybowiak, and Susan Sulzbach. Computer-Based Instruction Authoring Tools System (CATS): Student Guide. Fort Belvoir, VA: Defense Technical Information Center, July 1990. http://dx.doi.org/10.21236/ada225782.

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Nguyen, Cuong. Designing In-Headset Authoring Tools for Virtual Reality Video. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.5921.

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Koedinger, Kenneth R., Neil T. Heffernan, and Vincent Aleven. Affordable Cognitive Modeling Authoring Tools using HCI Methods: Carnegie Mellon University Portion. Fort Belvoir, VA: Defense Technical Information Center, November 2005. http://dx.doi.org/10.21236/ada447039.

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Ososky, Scott J., and Robert A. Sottilare. A Heuristic Evaluation of the Generalized Intelligent Framework for Tutoring (GIFT) Authoring Tools. Fort Belvoir, VA: Defense Technical Information Center, March 2016. http://dx.doi.org/10.21236/ad1004929.

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Tkachuk, Viktoriia, Serhiy Semerikov, Yuliia Yechkalo, Svitlana Khotskina, and Vladimir Soloviev. Selection of Mobile ICT for Learning Informatics of Future Professionals in Engineering Pedagogy. [б. в.], October 2020. http://dx.doi.org/10.31812/123456789/4127.

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The research aims to theoretically justify and experimentally verify selection of mobile ICT for learning informatics to future professionals in engineering pedagogy. The research tasks include selecting groups of informatics subjects and mobile ICT tools for learning future professionals in engineering pedagogy. The research object involves selection of mobile ICT for the training process. The re-search subject is selection of mobile ICT for learning informatics to future professionals in engineering pedagogy. The research results imply analysis of the national and foreign researches into mobile ICT for learning informatics. The latest publications concerning selection of mobile ICT for teaching Informatics subjects (Mobile Learning Management Systems, Mobile Modeling and Programming Environments, Mobile Database Management Systems, Mobile Multimedia Authoring Tools, Audience Response Systems) are analyzed. Informatics subjects are united into 19 groups, mobile ICT tools – into five groups. The experimental research is conducted according to the syllabuses for Speciality 015.10 “Professional Education (Computer Technologies)”. The expert assessment results for each of the content blocks of informatics subjects allow determining leading and auxiliary mobile ICT teaching tools.
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Wilson, A. L., K. S. Klenk, A. C. Coday, J. P. McGee, R. R. Rivenburgh, D. M. Gonzales, and S. M. Mniszewski. Authoring tool evaluation. Office of Scientific and Technical Information (OSTI), September 1994. http://dx.doi.org/10.2172/10116833.

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KNYAZEVA, V., A. BILYALOVA, and E. IBRAGIMOVA. INTERTEXT AS A LEXICAL AND SEMANTIC TOOL OF SUGGESTION. Science and Innovation Center Publishing House, 2022. http://dx.doi.org/10.12731/2077-1770-2022-14-2-3-39-49.

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An article describes intertextuality as a lexico-semantic tool of linguistic suggestion and examines its ability to constitute manipulative power of authority within political media discourse. Following a thorough study of linguopragmatics and suggestive linguistics from the perspective of their theoretical grounds, we aimed to classify lexico-semantic tools, which could enable an authority to become a manipulative power of political media texts. Intertextuality caught our attention as an element of the aforementioned classification. The phenomenon representing overlap and interaction of several texts is backed up by recent examples gathered from some Russian and foreign Internet periodicals. Being sub-types of intertextuality Allusion and Quotation were highlighted in the research.
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Cohen, Yves. Horizontality in the 2010s: Social Movements, Collective Activities, Social Fabric, and Conviviality. Maria Sibylla Merian Centre Conviviality-Inequality in Latin America, October 2021. http://dx.doi.org/10.46877/cohen.2021.40.

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Horizontality is a salient social phenomenon of the last decade. It asserts itself against hierarchies in social movements and countless other collective practices around the world. It constitutes a characteristic of an emergent sociality that demands the attention of the social sciences. The 2010s are a moment as important as “the Sixties”, a time when Ivan Illich called for the development of tools of conviviality, and horizontality may be categorized as one of them. Today’s horizontality may be related to that of populations that have been the focus of anthropologists interested in their longstanding propensity to work against the affirmation of the authority of commanding. Public squares, roundabouts, and the courtyards of apartment buildings welcome the early symptoms of democratic experimentation that circulates also among groups, collectivities, and associations with varied purposes. In all these places, equality asserts itself and cuts across differences. The Yellow Vests and an educational cooperative in São Paulo are the empirical foundation of this study.
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Rukundo, Solomon. Tax Amnesties in Africa: An Analysis of the Voluntary Disclosure Programme in Uganda. Institute of Development Studies (IDS), December 2020. http://dx.doi.org/10.19088/ictd.2020.005.

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Tax amnesties have taken centre stage as a compliance tool in recent years. The OECD estimates that since 2009 tax amnesties in 40 jurisdictions have resulted in the collection of an additional €102 billion in tax revenue. A number of African countries have introduced tax amnesties in the last decade, including Nigeria, Namibia, South Africa and Tanzania. Despite their global popularity, the efficacy of tax amnesties as a tax compliance tool remains in doubt. The revenue is often below expectations, and it probably could have been raised through effective use of regular enforcement measures. It is also argued that tax amnesties might incentivise non-compliance – taxpayers may engage in non-compliance in the hope of benefiting from an amnesty. This paper examines the administration of tax amnesties in various jurisdictions around the world, including the United States, Australia, Canada, Kenya and South Africa. The paper makes a cost-benefit analysis of these and other tax amnesties – and from this analysis develops a model tax amnesty, whose features maximise the benefits of a tax amnesty while minimising the potential costs. The model tax amnesty: (1) is permanent, (2) is available only to taxpayers who make a voluntary disclosure, (3) relieves taxpayers of penalties, interest and the risk of prosecution, but treats intentional and unintentional non-compliance differently, (4) has clear reporting requirements for taxpayers, and (5) is communicated clearly to attract non-compliant taxpayers without appearing unfair to the compliant ones. The paper then focuses on the Ugandan tax amnesty introduced in July 2019 – a Voluntary Disclosure Programme (VDP). As at 7 November 2020, this initiative had raised USh16.8 billion (US$6.2 million) against a projection of USh45 billion (US$16.6 million). The paper examines the legal regime and administration of this VDP, scoring it against the model tax amnesty. It notes that, while the Ugandan VDP partially matches up to the model tax amnesty, because it is permanent, restricted to taxpayers who make voluntary disclosure and relieves penalties and interest only, it still falls short due to a number of limitations. These include: (1) communication of the administration of the VDP through a public notice, instead of a practice note that is binding on the tax authority; (2) uncertainty regarding situations where a VDP application is made while the tax authority has been doing a secret investigation into the taxpayer’s affairs; (3) the absence of differentiated treatment between taxpayers involved in intentional non-compliance, and those whose non-compliance may be unintentional; (4) lack of clarity on how the VDP protects the taxpayer when non-compliance involves the breach of other non-tax statutes, such as those governing financial regulation; (5)absence of clear timelines in the administration of the VDP, which creates uncertainty;(6)failure to cater for voluntary disclosures with minor errors; (7) lack of clarity on VDP applications that result in a refund position for the applicant; and (8) lack of clarity on how often a VDP application can be made. The paper offers recommendations on how the Ugandan VDP can be aligned to match the model tax amnesty, in order to gain the most from this compliance tool.
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Kwesiga, Victoria, Zita Ekeocha, Stephen Robert Byrn, and Kari L. Clase. Compliance to GMP guidelines for Herbal Manufacturers in East Africa: A Position Paper. Purdue University, November 2021. http://dx.doi.org/10.5703/1288284317428.

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With the global increase in the use of traditional and complementary remedies for the prevention and treatment of illness, the quality and safety of these medicines have become a significant concern for all regulatory authorities. Herbal medicines are the most commonly used form of traditional and complementary medicines in the world and the efficacy and safety of herbal medicines, like conventional medicines, largely depends on their quality from planting to harvesting, preprocessing and final processing. Due to the inherent complexity of herbal medicines, often containing an array of active compounds, the primary processing of herbal medicines has a direct influence on their quality. Quality concerns are the reason why the medicines regulatory agencies insist that manufacturers of medicines strictly follow Good Manufacturing Practices since it is an essential tool to prevent instances of contamination, mix-ups, deviations, failures and errors. However, a strict application of GMP requirements is expensive and would drive the prices of the manufactured products up. As a result, a maturity level grading of facilities is proposed as a way of justifying the costs incurred for manufacturers desiring to reach a broader market and investing in continuous improvement. 36 Good Manufacturing Practice (GMP) inspection reports of local herbal manufacturers conducted by National Drug Authority were analyzed to establish the type and extent of deficiencies to GMP requirements for local herbal manufacturers in Uganda. The different GMP chapters and related sub-parameters constituted the variables used for the analysis of conformity to requirements. The primary outcome variable was the conclusion regarding compliance or noncompliance of the inspected local herbal manufacturing facility. GMP parameters that were frequently defaulted by local herbal manufacturers and the corresponding frequencies were identified. The Pearson Chi-square test was applied independently on each category to find the association that existed between conformity and the questions in each category. Only 22% (8) of the 30 inspected facilities were found to comply with GMP requirements, as per National Drug Authority (NDA) guidelines; while the majority of the facilities, 28 (78%), were found not to comply. Of the facilities inspected, 25 were undergoing GMP inspection for the first time. A total of 1,236 deficiency observations were made in the 36 inspection reports reviewed for the study. The mean for all deficiencies was 34.3, and the standard deviation was 15.829. 91.5% of the facilities did not have mechanisms for a record of market complaints; 80.9% did not meet documentation requirements; 78.9% did not have quality control measures in place, and 65.7% did not meet stores requirements. By encouraging a culture of self/voluntary improvement through the introduction of listing of manufacturers based on a maturity level grading, the National Drug Authority will improve the Herbal Medicines sector as per the mandate of improving the herbal medicine industry. Also, increased sensitization of all relevant stakeholders regarding the requirements for GMP should be intensified.
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