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1

Shumaker, Randall, and Stephanie Lackey, eds. Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07464-1.

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2

Ong, S. K., and A. Y. C. Nee, eds. Virtual and Augmented Reality Applications in Manufacturing. London: Springer London, 2004. http://dx.doi.org/10.1007/978-1-4471-3873-0.

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3

Ong, S. K. Virtual and Augmented Reality Applications in Manufacturing. London: Springer London, 2004.

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4

1969-, Ong S. K., and Nee, A. Y. C. 1948-, eds. Virtual and augmented reality applications in manufacturing. New York: Springer, 2004.

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5

Chang, Maiga, Wu-Yuin Hwang, Ming-Puu Chen, and Wolfgang Müller, eds. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9.

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6

Shumaker, Randall, ed. Virtual, Augmented and Mixed Reality. Systems and Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39420-1.

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7

Chen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality. Applications and Case Studies. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21565-1.

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8

Chen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49698-2.

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9

Hassanien, Aboul Ella, Deepak Gupta, Ashish Khanna, and Adam Slowik, eds. Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-94102-4.

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10

Chen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06015-1.

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11

Chen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91584-5.

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12

Chang, Maiga. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings. Berlin, Heidelberg: Springer-Verlag GmbH Berlin Heidelberg, 2011.

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13

Shumaker, Randall. Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments: 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.

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14

Sood, Raghav. Pro Android Augmented Reality. Berkeley, CA: Apress, 2012.

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15

Professional augmented reality browsers for smartphones: Programming for Junaio, Layar, and Wikitude. Chichester, West Sussex: Wiley Pub. Inc., 2011.

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16

Linte, Cristian A. Augmented Environments for Computer-Assisted Interventions: 7th International Workshop, AE-CAI 2012, Held in Conjunction with MICCAI 2012, Nice, France, October 5, 2013, Revised Selected Papers. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.

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17

Coelho, Alessandra Martins. Multimedia Networking and Coding: State-of-the Art Motion Estimation in the Context of 3D TV. Cyprus: INTECH, 2013.

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18

Understanding Augmented Reality: Concepts and Applications. Elsevier Science & Technology Books, 2013.

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19

Craig, Alan B. Understanding Augmented Reality: Concepts and Applications. Elsevier Science & Technology Books, 2013.

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20

Augmented Reality: Developments, Technologies and Applications. Nova Science Publishers, Incorporated, 2015.

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21

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality. Springer, 2014.

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22

Nee, A. Y. C., S. K. Ong, and Soh K. Ong. Virtual Reality and Augmented Reality Applications in Manufacturing. Springer, 2004.

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23

Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library. American Library Association, 2019.

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24

Bhowmik, Achintya K. Virtual and Augmented Reality: Fundamentals and Applications. Wiley & Sons, Limited, John, 2022.

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25

Bhowmik, Achintya K. Virtual and Augmented Reality: Fundamentals and Applications. Wiley & Sons, Incorporated, John, 2022.

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26

Bhowmik, Achintya K. Virtual and Augmented Reality: Fundamentals and Applications. Wiley & Sons, Incorporated, John, 2022.

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27

Bhowmik, Achintya K. Virtual and Augmented Reality: Fundamentals and Applications. Wiley & Sons, Limited, John, 2023.

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28

Chang, Maiga, Wu-Yuin Hwang, and Ming-Puu Chen. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Springer, 2011.

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29

Shumaker, Randall. Virtual, Augmented and Mixed Reality: Systems and Applications. Springer, 2013.

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30

Association, Information Resources Management. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications. IGI Global, 2018.

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31

Schall, Gerhard. Mobile Augmented Reality for Human Scale Interaction with Geospatial Models. Springer, 2012.

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32

Thirupathi, Devi, and P. Kaliraj. Innovating with Augmented Reality: Applications in Education and Industry. Auerbach Publishers, Incorporated, 2021.

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33

Thirupathi, Devi, and P. Kaliraj. Innovating with Augmented Reality: Applications in Education and Industry. Auerbach Publishers, Incorporated, 2021.

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34

Lopes, Daniel Simões, Pedro F. Campos, Jean-François Uhl, and Joaquim Jorge. Digital Anatomy: Applications of Virtual, Mixed and Augmented Reality. Springer International Publishing AG, 2022.

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35

Thirupathi, Devi, and P. Kaliraj. Innovating with Augmented Reality: Applications in Education and Industry. Auerbach Publishers, Incorporated, 2021.

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36

UHL, Jean-François, Daniel Simões Lopes, Pedro F. Campos, and Joaquim Jorge. Digital Anatomy: Applications of Virtual, Mixed and Augmented Reality. Springer International Publishing AG, 2021.

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37

Virtual Reality Augmented Reality In Industry The 2nd Sinogerman Workshop. Springer, 2011.

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38

32 Virtual, Augmented, and Mixed Reality Programs for Libraries. American Library Association, 2021.

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39

Dhivya, M., V. S. Sreebalaji, Pinnamaneni Bhanu, and Prasad Sriram Emarose. Augmented and Virtual Reality in Robotics: Convergence, Principles and Applications. Wiley & Sons, Incorporated, John, 2022.

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40

Dhivya, M., V. S. Sreebalaji, Pinnamaneni Bhanu, and Prasad Sriram Emarose. Augmented and Virtual Reality in Robotics: Convergence, Principles and Applications. Wiley & Sons, Limited, John, 2022.

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41

Dhivya, M., V. S. Sreebalaji, Pinnamaneni Bhanu, and Prasad Sriram Emarose. Augmented and Virtual Reality in Robotics: Convergence, Principles and Applications. Wiley & Sons, Incorporated, John, 2022.

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42

Dhivya, M., V. S. Sreebalaji, Pinnamaneni Bhanu, and Prasad Sriram Emarose. Augmented and Virtual Reality in Robotics: Convergence, Principles and Applications. Wiley & Sons, Incorporated, John, 2022.

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43

Schall, Gerhard. Mobile Augmented Reality for Human Scale Interaction with Geospatial Models: The Benefit for Industrial Applications. Springer Vieweg. in Springer Fachmedien Wiesbaden GmbH, 2012.

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44

Schall, Gerhard. Mobile Augmented Reality for Human Scale Interaction with Geospatial Models: The Benefit for Industrial Applications. Brand: Springer Gabler, 2012.

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45

Association, Information Reso Management. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications, VOL 2. IGI Global, 2017.

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46

Bekhit, Ahmed. Computer Vision and Augmented Reality in IOS: OpenCV and ARKit Applications. Apress L. P., 2022.

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47

Association, Information Reso Management. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications, VOL 1. IGI Global, 2017.

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48

Association, Information Reso Management. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications, VOL 3. IGI Global, 2017.

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49

Gupta, Deepak, Aboul Ella Hassanien, Ashish Khanna, and Adam Slowik. Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications. Springer International Publishing AG, 2022.

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50

Madden, Lester. Beginning Augmented Reality for iOS: Developing AR Applications for iPhone and iPad. Wiley & Sons, Limited, John, 2012.

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