Academic literature on the topic 'Augmented Reality applications'
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Journal articles on the topic "Augmented Reality applications"
Sahin, Damla, and Abdullah Togay. "Augmented reality applications in product design process." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 115–25. http://dx.doi.org/10.18844/gjhss.v2i1.288.
Full textYıldız, Ezgi Pelin. "Augmented reality research and applications in education." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (June 28, 2017): 238–43. http://dx.doi.org/10.18844/prosoc.v2i11.1927.
Full textKoubek, Tomáš, David Procházka, and Jiří Šťastný. "Augmented reality services." Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 61, no. 7 (2013): 2337–42. http://dx.doi.org/10.11118/actaun201361072337.
Full textMakolkina, M., and A. Koucheryavy. "AUGMENTED REALITY APPLICATIONS CLASSIFICATION." Telecom IT 8, no. 1 (April 2020): 11–21. http://dx.doi.org/10.31854/2307-1303-2020-8-1-11-21.
Full textSahasrabhojane, Mr Prathamesh Shrinivas. "Augmented Reality Media (Ed.AR)." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (June 20, 2021): 2060–62. http://dx.doi.org/10.22214/ijraset.2021.35451.
Full textYildiz, Ezgi Pelin. "Augmented Reality Applications in Education: Arloopa Application Example." Higher Education Studies 12, no. 2 (March 18, 2022): 47. http://dx.doi.org/10.5539/hes.v12n2p47.
Full textDeolekar, Vaishnavi D., and Pratibha M. Deshmukh. "Case Study of Augmented Reality Applications in Medical Field." International Journal of Trend in Scientific Research and Development Volume-2, Issue-4 (June 30, 2018): 2691–94. http://dx.doi.org/10.31142/ijtsrd15714.
Full textCardoso, Ava Linda. "Augmented Reality." International Journal of Engineering and Management Sciences 4, no. 3 (September 9, 2019): 1–9. http://dx.doi.org/10.21791/ijems.2019.3.1.
Full textBetts, B. "Software reviews: Augmented reality applications." Engineering & Technology 7, no. 5 (June 1, 2012): 92–93. http://dx.doi.org/10.1049/et.2012.0526.
Full textPiatykop, Olena, Olha Pronina, Iryna Tymofieieva, and Ihor Palii. "Early literacy with augmented reality." Educational Dimension 58 (June 14, 2022): 131–48. http://dx.doi.org/10.31812/educdim.4491.
Full textDissertations / Theses on the topic "Augmented Reality applications"
Drews, Timothy. "Shared augmented reality: a framework for networked augmented reality applications." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=119674.
Full textDans cette thèse, nous détaillons le développement d'une architecture logicielle dédiée à réalité augmentée en réseau. Nous explorons plusieurs procédés de la vision numérique tels que la détection et suivi de surfaces planes et la localisation spatiale à partir de plusieurs capteurs et discutons de la conception de notre système. Cette thèse se concentre principalement sur la combination d'information sensorielle provenant de plusieurs sources. Notre technique utilise une nouvelle extension du filtre de Kalman qui exploite la structure des rotations. Nous offrons une dérivation extensive de cette formulation et nous validons cette approche d'une part par des données simulées mais aussi par des données réelles obtenues par un système de capture de mouvement.
Di, Capua Massimiliano. "Augmented reality for space applications." College Park, Md.: University of Maryland, 2008. http://hdl.handle.net/1903/8599.
Full textThesis research directed by: Dept. of Aerospace Engineering. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Häger, Ellen. "Enhanced Immersion in Augmented Reality Applications." Thesis, Linköpings universitet, Institutionen för systemteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-145217.
Full textLöfvendahl, Björn. "Augmented Reality Applications for Industrial Robots." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-87146.
Full textMichel, Thibaud. "On mobile augmented reality applications based on geolocation." Thesis, Université Grenoble Alpes (ComUE), 2017. http://www.theses.fr/2017GREAM068/document.
Full textApplications for augmented reality can be designed in various ways, but few take advantage of geolocation.However, nowadays, with the many cheap sensors embedded in smartphones and tablets, using geolocation for augmented reality (Geo AR) seems to be very promising.In this work, we have contributed on several aspects of Geo AR: estimation of device positioning and attitude, and the impact of these estimations on the rendering of virtual information.In a first step, we focused on smartphone attitude estimation.We proposed the first benchmark using a motion lab with a high precision for the purpose of comparing and evaluating filters from the literature on a common basis.This allowed us to provide the first in-depth comparative analysis in this context.In particular, we focused on typical motions of smartphones when carried by pedestrians.Furthermore, we proposed a new technique for limiting the impact of magnetic perturbations with any attitude estimation algorithm used in this context.We showed how our technique compares and improves over previous works.In a second step, we studied the estimation of the smartphone's position when the device is held by a pedestrian.Altough many earlier works focused on evaluation of localisation systems, it remains very difficult to find a benchmark to compare technologies in the setting of a commodity smartphone. Once again, we proposed a novel benchmark to analyse localisation technologies including WiFi fingerprinting, WiFi trilateration, SHS (Step and Heading System) and map-matching.In a third step, we proposed a method for characterizing the impact of attitude and position estimations on the rendering of virtual features.This made it possible to identify criteria to better understand the limits of Geo AR for different use cases.We finally proposed a framework to facilitate the design of Geo AR applications.We show how geodata can be used for AR applications.We proposed a new semantics that extends the data structures of OpenStreetMap.We built a viewer to display virtual elements over the camera livestream.The framework integrates modules for geolocation, attitude estimation, POIs management, geofencing, spatialized audio, 2.5D rendering and AR.Three Geo AR applications have been implemented using this framework.TyrAr is an application to display information on mountain summits and cities around the user.AmiAr allows one to monitor lights, shutters, tv in a smart appartment.Venturi Y3 is an AR-Tour of Grenoble with audio description and experiences
Taylor, Simon John. "Fast object localisation for mobile augmented reality applications." Thesis, University of Cambridge, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.610762.
Full textYan, Yongzhe. "Deep Face Analysis for Aesthetic Augmented Reality Applications." Thesis, Université Clermont Auvergne (2017-2020), 2020. http://www.theses.fr/2020CLFAC011.
Full textPrecise and robust facial component detection is of great importance for the good user experience in aesthetic augmented reality applications such as virtual make-up and virtual hair dying. In this context, this thesis addresses the problem of facial component detection via facial landmark detection and face parsing. The scope of this thesis is limited to deep learning-based models.The first part of this thesis addresses the problem of facial landmark detection. In this direction, we propose three contributions. For the first contribution, we aim at improving the precision of the detection. To improve the precision to pixel-level, we propose a coarse-to-fine framework which leverages the detail information on the low-level feature maps. We train different stages with different loss functions, among which we propose a boundary-aware loss that forces the predicted landmarks to stay on the boundary. For the second contribution in facial landmark detection, we improve the robustness of facial landmark detection. We propose 2D Wasserstein loss to integrate additional geometric information during training. Moreover, we propose several modifications to the conventional evaluation metrics for model robustness.To provide a new perspective for facial landmark detection, we present a third contribution on exploring a novel tool to illustrate the relationship between the facial landmarks. We study the Canonical Correlation Analysis (CCA) of the landmark coordinates. Two applications are introduced based on this tool: (1) the interpretation of different facial landmark detection models (2) a novel weakly-supervised learning method that allows to considerably reduce the manual effort for dense landmark annotation.The second part of this thesis tackles the problem of face parsing. We present two contributions in this part. For the first contribution, we present a framework for hair segmentation with a shape prior to enhance the robustness against the cluttered background. Additionally, we propose a spatial attention module attached to this framework, to improve the output of the hair boundary. For the second contribution in this part, we present a fast face parsing framework for mobile phones, which leverages temporal consistency to yield a more robust output mask. The implementation of this framework runs in real-time on an iPhone X
Mahmood, Zahid. "Enhanced Augmented Reality Framework for Sports Entertainment Applications." Diss., North Dakota State University, 2015. http://hdl.handle.net/10365/25324.
Full textCOMSATS Institute of Information Technology
Head-Mears, James Bradley. "Accurate wide-area tracking for architectural, engineering and surveying applications." Thesis, University of Canterbury. HIT Lab NZ, 2013. http://hdl.handle.net/10092/11052.
Full textLin, Owen. "The development of network enabled augmented reality mobile applications." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61171.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 59).
In this thesis, I designed, implemented, and evaluated network-enabled augmented reality mobile applications by extending an implementation of the MITAR iPhone client designed by the Scheller Teacher Education Program. In particular, I designed a multiplayer version of the client, which allows multiple users to interact with each other in a single game across multiple handsets and multiple platforms, and a data collection service that allows users to log media (such as pictures and text) throughout the duration of their game. The end result is an augmented reality client that fully takes advantage of the ubiquitous network connectivity offered by most modern mobile handsets.
by Owen Lin.
M.Eng.
Books on the topic "Augmented Reality applications"
Shumaker, Randall, and Stephanie Lackey, eds. Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07464-1.
Full textOng, S. K., and A. Y. C. Nee, eds. Virtual and Augmented Reality Applications in Manufacturing. London: Springer London, 2004. http://dx.doi.org/10.1007/978-1-4471-3873-0.
Full textOng, S. K. Virtual and Augmented Reality Applications in Manufacturing. London: Springer London, 2004.
Find full text1969-, Ong S. K., and Nee, A. Y. C. 1948-, eds. Virtual and augmented reality applications in manufacturing. New York: Springer, 2004.
Find full textChang, Maiga, Wu-Yuin Hwang, Ming-Puu Chen, and Wolfgang Müller, eds. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9.
Full textShumaker, Randall, ed. Virtual, Augmented and Mixed Reality. Systems and Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39420-1.
Full textChen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality. Applications and Case Studies. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21565-1.
Full textChen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49698-2.
Full textHassanien, Aboul Ella, Deepak Gupta, Ashish Khanna, and Adam Slowik, eds. Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-94102-4.
Full textChen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06015-1.
Full textBook chapters on the topic "Augmented Reality applications"
Peddie, Jon. "Key Applications." In Augmented Reality, 87–164. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-54502-8_6.
Full textPeddie, Jon. "Key Applications." In Augmented Reality, 135–225. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-32581-6_6.
Full textMihelj, Matjaž, Domen Novak, and Samo Begus. "Augmented Reality." In Virtual Reality Technology and Applications, 195–204. Dordrecht: Springer Netherlands, 2013. http://dx.doi.org/10.1007/978-94-007-6910-6_8.
Full textArnaldi, Bruno, Stéphane Cotin, Nadine Couture, Jean-Louis Dautin, Valérie Gouranton, François Gruson, and Domitile Lourdeaux. "New Applications." In Virtual Reality and Augmented Reality, 1–71. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.ch1.
Full textSood, Raghav. "Applications of Augmented Reality." In Pro Android Augmented Reality, 1–12. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3946-8_1.
Full textSingh, Gurjinder, Anjali Kataria, Shinnu Jangra, Rubina Dutta, Archana Mantri, Jasminder Kaur Sandhu, and Thennarasan Sabapathy. "Augmented Reality and Virtual Reality." In Smart Distributed Embedded Systems for Healthcare Applications, 93–118. Boca Raton: CRC Press, 2023. http://dx.doi.org/10.1201/9781003254119-7.
Full textBonenberger, Yannic, Jason Rambach, Alain Pagani, and Didier Stricker. "Universal Web-Based Tracking for Augmented Reality Applications." In Virtual Reality and Augmented Reality, 18–27. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01790-3_2.
Full textKühn-Kauffeldt, Marina, and Jörg Böttcher. "Open Source Augmented Reality Applications for Small Manufacturing Businesses." In Augmented Reality and Virtual Reality, 243–51. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1_20.
Full textLivingston, Mark A., Lawrence J. Rosenblum, Dennis G. Brown, Gregory S. Schmidt, Simon J. Julier, Yohan Baillot, J. Edward Swan, Zhuming Ai, and Paul Maassel. "Military Applications of Augmented Reality." In Handbook of Augmented Reality, 671–706. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4614-0064-6_31.
Full textMay, Michael. "Wayfinding, Ships and Augmented Reality." In Virtual Applications, 212–33. London: Springer London, 2004. http://dx.doi.org/10.1007/978-1-4471-3746-7_10.
Full textConference papers on the topic "Augmented Reality applications"
Lin, Chien-Liang, Yu-Zheng Su, Min-Wei Hung, and Kuo-Cheng Huang. "Augmented reality system." In SPIE Optical Engineering + Applications, edited by Andrew G. Tescher. SPIE, 2010. http://dx.doi.org/10.1117/12.860252.
Full textBillinghurst, Mark, and Raphael Grasset. "Developing augmented reality applications." In ACM SIGGRAPH ASIA 2008 courses. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1508044.1508048.
Full textAzuma, Ronald T. "Making Augmented Reality a Reality." In 3D Image Acquisition and Display: Technology, Perception and Applications. Washington, D.C.: OSA, 2017. http://dx.doi.org/10.1364/3d.2017.jtu1f.1.
Full textKeesung Kim, Hwansoo Lee, Jiyeon Hwang, and Hangjung Zo. "Understanding augmented reality applications continuance." In 2013 International Conference on ICT Convergence (ICTC). IEEE, 2013. http://dx.doi.org/10.1109/ictc.2013.6675336.
Full textQiu, Hang, Fawad Ahmad, Ramesh Govindan, Marco Gruteser, Fan Bai, and Gorkem Kar. "Augmented Vehicular Reality." In HotMobile '17: The 18th International Workshop on Mobile Computing Systems and Applications. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3032970.3032976.
Full textJenkins, Jeffrey, Christopher Frenchi, and Harold Szu. "Telescopic multi-resolution augmented reality." In SPIE Sensing Technology + Applications, edited by Harold H. Szu and Liyi Dai. SPIE, 2014. http://dx.doi.org/10.1117/12.2051255.
Full textPark, Andrew J., and Rick N. Kazman. "Augmented reality for mining teleoperation." In Photonics for Industrial Applications, edited by Hari Das. SPIE, 1995. http://dx.doi.org/10.1117/12.197304.
Full textSoomro, Shoaib R., Erdem Ulusoy, and Hakan Urey. "Wearable Augmented Reality Displays." In 3D Image Acquisition and Display: Technology, Perception and Applications. Washington, D.C.: OSA, 2017. http://dx.doi.org/10.1364/3d.2017.dm4f.2.
Full textMirza, Tabasum, Neha Tuli, and Archana Mantri. "Virtual Reality, Augmented Reality, and Mixed Reality Applications: Present Scenario." In 2022 2nd International Conference on Advance Computing and Innovative Technologies in Engineering (ICACITE). IEEE, 2022. http://dx.doi.org/10.1109/icacite53722.2022.9823482.
Full textMartins, Valeria Farinazzo, Leandro Valdeviesso Soares, Vitor Barbosa Mattos, Eduardo Luiz Makihara, Renato Nakahishi Pinto, and Marcelo de Paiva Guimaraes. "Usability metrics for augmented reality applications." In XXXVIII Latin America Conference on Informatics (CLEI 2012). IEEE, 2012. http://dx.doi.org/10.1109/clei.2012.6427125.
Full textReports on the topic "Augmented Reality applications"
Seidametova, Zarema S., Zinnur S. Abduramanov, and Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4626.
Full textKanivets, Oleksandr V., Irina М. Kanivets, Natalia V. Kononets, Tetyana М. Gorda, and Ekaterina O. Shmeltser. Development of mobile applications of augmented reality for projects with projection drawings. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3745.
Full textKharchenko, Yuliya V., Olena M. Babenko, and Arnold E. Kiv. Using Blippar to create augmented reality in chemistry education. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4630.
Full textOleksiuk, Vasyl P., and Olesia R. Oleksiuk. Exploring the potential of augmented reality for teaching school computer science. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4404.
Full textDyulicheva, Yulia Yu, Yekaterina A. Kosova, and Aleksandr D. Uchitel. he augmented reality portal and hints usage for assisting individuals with autism spectrum disorder, anxiety and cognitive disorders. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4412.
Full textVakaliuk, Tetiana A., and Svitlana I. Pochtoviuk. Analysis of tools for the development of augmented reality technologies. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4625.
Full textBabkin, Vladyslav V., Viktor V. Sharavara, Volodymyr V. Sharavara, Vladyslav V. Bilous, Andrei V. Voznyak, and Serhiy Ya Kharchenko. Using augmented reality in university education for future IT specialists: educational process and student research work. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4632.
Full textNezhyva, Liudmyla L., Svitlana P. Palamar, and Oksana S. Lytvyn. Perspectives on the use of augmented reality within the linguistic and literary field of primary education. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4415.
Full textPalamar, Svitlana P., Ganna V. Bielienka, Tatyana O. Ponomarenko, Liudmyla V. Kozak, Liudmyla L. Nezhyva, and Andrei V. Voznyak. Formation of readiness of future teachers to use augmented reality in the educational process of preschool and primary education. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4636.
Full textPetrovych, Olha B., Alla P. Vinnichuk, Viktor P. Krupka, Iryna A. Zelenenka, and Andrei V. Voznyak. The usage of augmented reality technologies in professional training of future teachers of Ukrainian language and literature. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4635.
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