Journal articles on the topic 'Augmented reality and games'
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Mac Namee, Brian, David Beaney, and Qingqing Dong. "Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games." International Journal of Computer Games Technology 2010 (2010): 1–8. http://dx.doi.org/10.1155/2010/979235.
Full textJacob, João, Hugo da Silva, António Coelho, and Rui Rodrigues. "Towards Location-based Augmented Reality games." Procedia Computer Science 15 (2012): 318–19. http://dx.doi.org/10.1016/j.procs.2012.10.093.
Full textBueno, Salvador, M. Dolores Gallego, and Jan Noyes. "Uses and Gratifications on Augmented Reality Games: An Examination of Pokémon Go." Applied Sciences 10, no. 5 (March 1, 2020): 1644. http://dx.doi.org/10.3390/app10051644.
Full textRichards, Kate Gemma, Kai Yuen Wong, and Mansoor Khan. "Augmented reality game-related injury." BMJ Case Reports 11, no. 1 (November 2018): e224012. http://dx.doi.org/10.1136/bcr-2017-224012.
Full textLyra, Mauricio Rocha, and Yuri de Freitas Vasconcelos. "JOGOS EM REALIDADE AUMENTADA / AUGMENTED REALITY GAMES." Brazilian Journal of Development 7, no. 3 (2021): 24257–66. http://dx.doi.org/10.34117/bjdv7n3-230.
Full textAzad, Sasha, Carl Saldanha, Cheng-Hann Gan, and Mark Riedl. "Procedural Level Generation for Augmented Reality Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 1 (June 25, 2021): 247–49. http://dx.doi.org/10.1609/aiide.v12i1.12850.
Full textKim, Hyo-Joung, and Jung-Hwan Sung. "Spatial Analysis of Mobile Augmented Reality Games." Journal of Korea Game Society 19, no. 4 (August 31, 2019): 5–14. http://dx.doi.org/10.7583/jkgs.2019.19.4.5.
Full textHassan, Ibrahim, and Atef Zaki. "3d Educational Games Supported By Augmented Reality." International Journal of Multidisciplinary Studies in Art and Technology 2, no. 1 (June 1, 2019): 46–59. http://dx.doi.org/10.21608/ijmsat.2019.215476.
Full textSerino, Maeve, Kyla Cordrey, Laura McLaughlin, and Ruth L. Milanaik. "Pokémon Go and augmented virtual reality games." Current Opinion in Pediatrics 28, no. 5 (October 2016): 673–77. http://dx.doi.org/10.1097/mop.0000000000000409.
Full textHagbi, Nate, Raphael Grasset, Oriel Bergig, Mark Billinghurst, and Jihad El-Sana. "In-Place Sketching for Augmented Reality Games." Computers in Entertainment 12, no. 3 (September 2014): 1–18. http://dx.doi.org/10.1145/2702109.2633419.
Full textKasapakis, Vlasios, and Damianos Gavalas. "Occlusion handling in outdoors augmented reality games." Multimedia Tools and Applications 76, no. 7 (May 12, 2016): 9829–54. http://dx.doi.org/10.1007/s11042-016-3581-1.
Full textJang, Seongsoo, and Yi Liu. "Continuance use intention with mobile augmented reality games." Information Technology & People 33, no. 1 (May 2, 2019): 37–55. http://dx.doi.org/10.1108/itp-05-2018-0221.
Full textRong, Wu, and Zhonggen Yu. "Exploring the Acceptance of Augmented Reality-Based Educational Games." International Journal of Online Pedagogy and Course Design 12, no. 1 (January 1, 2022): 1–23. http://dx.doi.org/10.4018/ijopcd.306685.
Full textMarto, Anabela, and Alexandrino Gonçalves. "Augmented Reality Games and Presence: A Systematic Review." Journal of Imaging 8, no. 4 (March 29, 2022): 91. http://dx.doi.org/10.3390/jimaging8040091.
Full textArmanto, Hendrawan, and Edwin Sidharta. "Tamagotchi Augmented Reality yang Dilengkapi dengan Mini Games." Journal of Intelligent System and Computation 3, no. 2 (October 1, 2021): 99–105. http://dx.doi.org/10.52985/insyst.v3i2.189.
Full textTsai, Ming-Tsang, and Jing-Wei Liu. "Evaluating the intention of downloading augmented reality games." Journal of Information and Optimization Sciences 40, no. 6 (April 24, 2019): 1295–305. http://dx.doi.org/10.1080/02522667.2018.1532557.
Full textLiberati, Nicola. "Phenomenology, Pokémon Go, and Other Augmented Reality Games." Human Studies 41, no. 2 (November 7, 2017): 211–32. http://dx.doi.org/10.1007/s10746-017-9450-8.
Full textVidal, Eric Cesar E., Jayzon F. Ty, Nicko R. Caluya, and Ma Mercedes T. Rodrigo. "MAGIS: mobile augmented-reality games for instructional support." Interactive Learning Environments 27, no. 7 (August 1, 2018): 895–907. http://dx.doi.org/10.1080/10494820.2018.1504305.
Full textHolden, Christopher. "The Local Games Lab ABQ: Homegrown Augmented Reality." TechTrends 58, no. 1 (December 5, 2013): 42–48. http://dx.doi.org/10.1007/s11528-013-0719-0.
Full textLu, Yan, Joseph T. Chao, and Kevin R. Parker. "HUNT: Scavenger Hunt with Augmented Reality." Interdisciplinary Journal of Information, Knowledge, and Management 10 (2015): 021–35. http://dx.doi.org/10.28945/2207.
Full textCmentowski, Sebastian, Fabian Kievelitz, and Jens Harald Krueger. "Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games." Proceedings of the ACM on Human-Computer Interaction 6, CHI PLAY (October 25, 2022): 1–24. http://dx.doi.org/10.1145/3549509.
Full textJunaini, Syahrul Nizam, Ahmad Alif Kamal, Abdul Halim Hashim, Norhunaini Mohd Shaipullah, and Liyana Truna. "Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic Era." International Journal of Online and Biomedical Engineering (iJOE) 18, no. 10 (July 26, 2022): 43–63. http://dx.doi.org/10.3991/ijoe.v18i10.30879.
Full textCrocetta, Tânia Brusque, Sandra Rogéria de Oliveira, Carla Maria de Liz, and Alexandro Andrade. "Virtual and augmented reality technologies in Human Performance: a review." Fisioterapia em Movimento 28, no. 4 (December 2015): 823–35. http://dx.doi.org/10.1590/0103-5150.028.004.ar01.
Full textTaskiran, Ayse. "The effect of augmented reality games on English as foreign language motivation." E-Learning and Digital Media 16, no. 2 (December 14, 2018): 122–35. http://dx.doi.org/10.1177/2042753018817541.
Full textSarıgöz, Okan. "Augmented reality, virtual reality and digital games: A research on teacher candidates." Educational Policy Analysis and Strategic Research 14, no. 3 (September 29, 2019): 41–63. http://dx.doi.org/10.29329/epasr.2019.208.3.
Full textKlopfer, Eric, and Josh Sheldon. "Augmenting your own reality: Student authoring of science-based augmented reality games." New Directions for Youth Development 2010, no. 128 (December 2010): 85–94. http://dx.doi.org/10.1002/yd.378.
Full textPochtoviuk, Svitlana I., Tetiana A. Vakaliuk, and Andrey V. Pikilnyak. "Possibilities of application of augmented reality in different branches of education." Освітній вимір 54, no. 2 (June 25, 2020): 179–97. http://dx.doi.org/10.31812/educdim.v54i2.3867.
Full textNuncio, Rhoderick, and JOHANNAH MARI FELICILDA. "Cybernetics and Simulacra: The Hyperreality of Augmented Reality Games." Kritike: An Online Journal of Philosophy 15, no. 2 (December 1, 2021): 39–67. http://dx.doi.org/10.25138/15.2/a3.
Full textSolbiati, Luigi, Nicolo’ Gennaro, and Riccardo Muglia. "Augmented Reality: From Video Games to Medical Clinical Practice." CardioVascular and Interventional Radiology 43, no. 10 (July 6, 2020): 1427–29. http://dx.doi.org/10.1007/s00270-020-02575-6.
Full textMartin, John, Seann Dikkers, Kurt Squire, and David Gagnon. "Participatory Scaling Through Augmented Reality Learning Through Local Games." TechTrends 58, no. 1 (December 5, 2013): 35–41. http://dx.doi.org/10.1007/s11528-013-0718-1.
Full textRichardson, Donald. "Exploring the Potential of a Location Based Augmented Reality Game for Language Learning." International Journal of Game-Based Learning 6, no. 3 (July 2016): 34–49. http://dx.doi.org/10.4018/ijgbl.2016070103.
Full textLiang, Chuan, Yang Song, and Bin Wang. "The Influence of Social Function of Mobile Game Augmented Reality and Virtual Reality Environment on Mobile Phone Users’ Addiction." Wireless Communications and Mobile Computing 2022 (March 10, 2022): 1–8. http://dx.doi.org/10.1155/2022/2903124.
Full textWoods, Orlando. "Gamifying place, reimagining publicness: the heterotopic inscriptions of Pokémon Go." Media, Culture & Society 42, no. 6 (December 25, 2019): 1003–18. http://dx.doi.org/10.1177/0163443719890528.
Full textde Souza e Silva, Adriana. "Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces." Mobile Media & Communication 5, no. 1 (November 28, 2016): 20–23. http://dx.doi.org/10.1177/2050157916676232.
Full textYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, Victor R. L. Shen, and Chi-Yen Hsiung. "Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance." International Journal of Engineering Education 2, no. 1 (June 15, 2020): 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Full textBaragash, Reem Sulaiman, Hanan Aldowah, and Samar Ghazal. "Virtual and augmented reality applications to improve older adults’ quality of life: A systematic mapping review and future directions." DIGITAL HEALTH 8 (January 2022): 205520762211320. http://dx.doi.org/10.1177/20552076221132099.
Full textThevin, Lauren, Nicolas Rodier, Bernard Oriola, Martin Hachet, Christophe Jouffrais, and Anke M. Brock. "Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback." Proceedings of the ACM on Human-Computer Interaction 5, ISS (November 3, 2021): 1–33. http://dx.doi.org/10.1145/3488550.
Full textDywa, Arief Kurniawan Yoga, and RB Hendri Kuswantoro. "Perancangan Game “IM HERE” Berbasis Augmented Reality dan Location Based Sebagai Media Promosi." Journal of Animation and Games Studies 6, no. 2 (October 15, 2020): 97–112. http://dx.doi.org/10.24821/jags.v6i2.3927.
Full textNóbrega, Rui, João Jacob, António Coelho, João Ribeiro, Jessika Weber, and Soraia Ferreira. "Leveraging Pervasive Games for Tourism." International Journal of Creative Interfaces and Computer Graphics 9, no. 1 (January 2018): 1–14. http://dx.doi.org/10.4018/ijcicg.2018010101.
Full textYamabe, Tetsuo, and Tatsuo Nakajima. "Playful training with augmented reality games: case studies towards reality-oriented system design." Multimedia Tools and Applications 62, no. 1 (January 12, 2012): 259–86. http://dx.doi.org/10.1007/s11042-011-0979-7.
Full textStylianidou, Nayia, Angelos Sofianidis, Elpiniki Manoli, and Maria Meletiou-Mavrotheris. "“Helping Nemo!”—Using Augmented Reality and Alternate Reality Games in the Context of Universal Design for Learning." Education Sciences 10, no. 4 (April 2, 2020): 95. http://dx.doi.org/10.3390/educsci10040095.
Full textDoulou, Aikaterini, and Athanasios Drigas. "Electronic, VR & Augmented Reality Games for Intervention in ADHD." Technium Social Sciences Journal 28 (February 9, 2022): 159–69. http://dx.doi.org/10.47577/tssj.v28i1.5728.
Full textVidenovik, Maja, Vladimir Trajkovik, Linda Vibeke Kiønig, and Tone Vold. "Increasing quality of learning experience using augmented reality educational games." Multimedia Tools and Applications 79, no. 33-34 (June 14, 2020): 23861–85. http://dx.doi.org/10.1007/s11042-020-09046-7.
Full textMufida, Binti Aulatul, Fatra Nonggala Putra, and Rizqi Darma Rusdiyan Yusron. "Pembuatan Games Edukasi Pengenalan Hewan Berdasarkan Makanannya Berbasis Augmented Reality." Journal Automation Computer Information System 1, no. 2 (November 3, 2021): 120–30. http://dx.doi.org/10.47134/jacis.v1i2.20.
Full textHamdani, Dadi, Andan Firmansyah, Iif Taufiq El Haque, Gumelar Zati Rahayu, Ade Koswara, Akmal Rahayu Dasuki Rahmat, Alfi Fadilah, Muhammad Daffa Alifio, Mohammad Haekal, and Muhammad Syahrul Zain. "Play Therapy with Digital Media Augmented Reality Cards to Improve Memory and Fine Motor Skills in Children." KOLABORASI JURNAL PENGABDIAN MASYARAKAT 2, no. 6 (December 2, 2022): 480–85. http://dx.doi.org/10.56359/kolaborasi.v2i6.147.
Full textWang, Kyra, Zeynep Duygu Tekler, Lynette Cheah, Dorien Herremans, and Lucienne Blessing. "Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action." Sustainability 13, no. 24 (December 16, 2021): 13912. http://dx.doi.org/10.3390/su132413912.
Full textChen, Min-Bin, Siou-Ge Wang, You-Ning Chen, Xiao-Fang Chen, and Yi-Zhen Lin. "A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games." Education Sciences 10, no. 4 (April 3, 2020): 96. http://dx.doi.org/10.3390/educsci10040096.
Full textHolden, Christopher L., and Julie M. Sykes. "Leveraging Mobile Games for Place-Based Language Learning." International Journal of Game-Based Learning 1, no. 2 (April 2011): 1–18. http://dx.doi.org/10.4018/ijgbl.2011040101.
Full textDe Luca, Vanessa, and Maresa Bertolo. "Urban Games to Design the Augmented City." Eludamos: Journal for Computer Game Culture 6, no. 1 (May 25, 2012): 71–83. http://dx.doi.org/10.7557/23.6139.
Full textZein, Mochamad T. A. Aziz, and Ninik Agustin. "SISTEM AUGMENTED REALITY (AR) DALAM DAKWAH ISLAM." Al-Munqidz : Jurnal Kajian Keislaman 8, no. 2 (July 28, 2020): 280–95. http://dx.doi.org/10.52802/amk.v8i2.255.
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