Books on the topic 'Augmented reality and games'
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Geroimenko, Vladimir, ed. Augmented Reality Games I. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15616-9.
Full textGeroimenko, Vladimir, ed. Augmented Reality Games II. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15620-6.
Full textDisney princess: An augmented reality book. London: Carlton, 2012.
Find full textChang, Maiga, Wu-Yuin Hwang, Ming-Puu Chen, and Wolfgang Müller, eds. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9.
Full textMa, Minhua, Lakhmi C. Jain, and Paul Anderson, eds. Virtual, Augmented Reality and Serious Games for Healthcare 1. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-54816-1.
Full textCai, Yiyu, Wouter van Joolingen, and Koen Veermans, eds. Virtual and Augmented Reality, Simulation and Serious Games for Education. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-1361-6.
Full textGourgey, Bill. Gene.sys: Magigate returns. Washington, DC: Jacked Arts, 2014.
Find full textChang, Maiga. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings. Berlin, Heidelberg: Springer-Verlag GmbH Berlin Heidelberg, 2011.
Find full textA survey of characteristic engine features for technology-sustained pervasive games. Cham: Springer, 2015.
Find full textSchleiner, Anne-Marie. Transnational Play. NL Amsterdam: Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463728904.
Full text1972-, Miyoshi Naohito, Engel Taylor author translator, aWerry, John (Translator) author, translator, Hunt John, and HC Language Solutions, eds. Yu-Gi-Oh! Arc-V: Immortal beings!! San Francisco, CA: Viz Media, 2018.
Find full textPeddie, Jon. Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-54502-8.
Full textTönnis, Marcus. Augmented Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14179-9.
Full textGeroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96863-2.
Full textGeroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-06203-7.
Full textGeroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-69932-5.
Full texttom Dieck, M. Claudia, Timothy H. Jung, and Sandra M. C. Loureiro, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2.
Full texttom Dieck, M. Claudia, and Timothy Jung, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06246-0.
Full textBourdot, Patrick, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito, and Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6.
Full textJung, Timothy, and M. Claudia tom Dieck, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-64027-3.
Full textJung, Timothy, M. Claudia tom Dieck, and Philipp A. Rauschnabel, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1.
Full textBarbic, Jernej, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater, and Patrick Bourdot, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-72323-5.
Full textBourdot, Patrick, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, and Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3.
Full textBourdot, Patrick, Sue Cobb, Victoria Interrante, Hirokazu kato, and Didier Stricker, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01790-3.
Full textArnaldi, Bruno, Pascal Guitton, and Guillaume Moreau, eds. Virtual Reality and Augmented Reality. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.
Full textill, Miyoshi Naohito 1972, ed. Yu-Gi-Oh! Zexal: Yuma jets! San Francisco, CA: Viz Media, 2016.
Find full textFurht, Borivoje. Handbook of augmented reality. New York, NY: Springer, 2011.
Find full textHandbook of augmented reality. New York, NY: Springer, 2011.
Find full textKaliraj, P., and T. Devi. Innovating with Augmented Reality. Boca Raton: Auerbach Publications, 2021. http://dx.doi.org/10.1201/9781003175896.
Full textGeroimenko, Vladimir, ed. Augmented Reality in Education. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-42156-4.
Full textSood, Raghav. Pro Android Augmented Reality. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3946-8.
Full textDe Paolis, Lucio Tommaso, and Antonio Mongelli, eds. Augmented and Virtual Reality. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-13969-2.
Full textDe Paolis, Lucio Tommaso, and Antonio Mongelli, eds. Augmented and Virtual Reality. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22888-4.
Full textFurht, Borko, ed. Handbook of Augmented Reality. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4614-0064-6.
Full textSood, Raghav. Pro Android Augmented Reality. Berkeley, CA: Apress, 2012.
Find full textLanham, Micheal. Augmented Reality Game Development. Packt Publishing, Limited, 2017.
Find full textGordon, S. Virtual and Augmented Reality. Mercury Learning & Information, 2019.
Find full textChang, Maiga, Wu-Yuin Hwang, and Ming-Puu Chen. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Springer, 2011.
Find full textAnderson, Paul. Virtual, Augmented Reality and Serious Games for Healthcare 1. Springer Berlin / Heidelberg, 2016.
Find full textAnderson, Paul, Lakhmi C. Jain, and Minhua Ma. Virtual, Augmented Reality and Serious Games for Healthcare 1. Springer, 2014.
Find full textGeroimenko, Vladimir. Augmented Reality Games I: Understanding the Pokémon GO Phenomenon. Springer, 2019.
Find full textGeroimenko, Vladimir. Augmented Reality Games I: Understanding the Pokémon GO Phenomenon. Springer, 2020.
Find full textAkhgar, Babak. Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality. Springer, 2019.
Find full textCai, Yiyu, Wouter Van Joolingen, and Koen Veermans. Virtual and Augmented Reality, Simulation and Serious Games for Education. Springer Singapore Pte. Limited, 2021.
Find full textCai, Yiyu, Wouter van Joolingen, and Koen Veermans. Virtual and Augmented Reality, Simulation and Serious Games for Education. Springer, 2022.
Find full textGeroimenko, Vladimir. Augmented Reality Games II: The Gamification of Education, Medicine and Art. Springer, 2019.
Find full textGeroimenko, Vladimir. Augmented Reality Games II: The Gamification of Education, Medicine and Art. Springer International Publishing AG, 2020.
Find full textFowler, Allan. Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#. Apress, 2018.
Find full textVirtual, Augmented Reality and Serious Games for Healthcare 1 (Intelligent Systems Reference Library Book 68). Springer, 2014.
Find full textGlover, Jesse. Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARkit, ARCore, and Vuforia. Packt Publishing - ebooks Account, 2018.
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