Journal articles on the topic 'Augmented environment'
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Novak-Marcincin, Jozef. "Development of Molding Tool with Augmented Reality Technology Application." Applied Mechanics and Materials 442 (October 2013): 203–8. http://dx.doi.org/10.4028/www.scientific.net/amm.442.203.
Full textPhan, Viet Toan, and Seung Yeon Choo. "Interior Design in Augmented Reality Environment." International Journal of Computer Applications 5, no. 5 (August 25, 2010): 16–21. http://dx.doi.org/10.5120/912-1290.
Full textMujumdar, Omkar. "Augmented Reality." International Journal for Research in Applied Science and Engineering Technology 10, no. 12 (December 31, 2022): 487–95. http://dx.doi.org/10.22214/ijraset.2022.47902.
Full textNishida, Toyoaki. "Augmenting Conversational Environment." International Journal of Cognitive Informatics and Natural Intelligence 6, no. 4 (October 2012): 103–24. http://dx.doi.org/10.4018/jcini.2012100105.
Full textNeumann, Ulrich, Suya You, Jinhui Hu, Bolan Jiang, and Ismail Oner Sebe. "Visualizing Reality in an Augmented Virtual Environment." Presence: Teleoperators and Virtual Environments 13, no. 2 (April 2004): 222–33. http://dx.doi.org/10.1162/1054746041382366.
Full textReljić, Vule, Ivana Milenković, Slobodan Dudić, Jovan Šulc, and Brajan Bajči. "Augmented Reality Applications in Industry 4.0 Environment." Applied Sciences 11, no. 12 (June 17, 2021): 5592. http://dx.doi.org/10.3390/app11125592.
Full textKelly, David, Thuong N. Hoang, Martin Reinoso, Zaher Joukhadar, Tamara Clements, and Frank Vetere. "Augmented reality learning environment for physiotherapy education." Physical Therapy Reviews 23, no. 1 (January 2, 2018): 21–28. http://dx.doi.org/10.1080/10833196.2018.1447256.
Full textIvanov, Rosen. "Blind-environment interaction through voice augmented objects." Journal on Multimodal User Interfaces 8, no. 4 (July 1, 2014): 345–65. http://dx.doi.org/10.1007/s12193-014-0166-z.
Full textAsai, Kikuo, and Norio Takase. "Learning Molecular Structures in a Tangible Augmented Reality Environment." International Journal of Virtual and Personal Learning Environments 2, no. 1 (January 2011): 1–18. http://dx.doi.org/10.4018/jvple.2011010101.
Full textSaran, V., J. Lin, and A. Zakhor. "AUGMENTED ANNOTATIONS: INDOOR DATASET GENERATION WITH AUGMENTED REALITY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W13 (June 5, 2019): 873–79. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w13-873-2019.
Full textGreene, Kshanti, and Thomas Young. "Human Stigmergy in Augmented Environments." Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 1 (November 3, 2013): 26–27. http://dx.doi.org/10.1609/hcomp.v1i1.13108.
Full textKumar, Ankur. "Augmented RealityAugmented Reality." International Journal for Research in Applied Science and Engineering Technology 9, no. VII (July 31, 2021): 3510–22. http://dx.doi.org/10.22214/ijraset.2021.37098.
Full textMacgregor, S. Kim, Jonathan Z. Shapiro, and Richard Niemiec. "Effects of a Computer-Augmented Learning Environment on Math Achievement for Students with Differing Cognitive Style." Journal of Educational Computing Research 4, no. 4 (November 1988): 453–65. http://dx.doi.org/10.2190/nbld-3eb6-4w47-yvgb.
Full textBougsiaa, Hussein. "Teaching and Learning Context in Augmented Reality Environment." Ars Educandi, no. 13 (December 1, 2016): 23–31. http://dx.doi.org/10.26881/ae.2016.13.02.
Full textRau, Pei-Luen Patrick, Jian Zheng, and Zhi Guo. "Immersive reading in virtual and augmented reality environment." Information and Learning Sciences 122, no. 7/8 (July 6, 2021): 464–79. http://dx.doi.org/10.1108/ils-11-2020-0236.
Full textSprinks, James, Liz Dowthwaite, Gary Priestnall, and Jessica Wardlaw. "MarsCAPE: Mars Communicated Through an Augmented, Physical Environment." IEEE Computer Graphics and Applications 40, no. 2 (March 1, 2020): 43–56. http://dx.doi.org/10.1109/mcg.2020.2967319.
Full textYing, Jee Geak, and Manjit Singh Sidhu. "Analyzing 4BL Mechanisms in an Augmented Reality Environment." Advanced Science Letters 24, no. 2 (February 1, 2018): 1528–31. http://dx.doi.org/10.1166/asl.2018.10784.
Full textShen, Y., S. K. Ong, and A. Y. C. Nee. "Vision-Based Hand Interaction in Augmented Reality Environment." International Journal of Human-Computer Interaction 27, no. 6 (June 2011): 523–44. http://dx.doi.org/10.1080/10447318.2011.555297.
Full textvan Esch, Patrick, Denni Arli, Mahnaz Haji Gheshlaghi, Vicki Andonopoulos, Tania von der Heidt, and Gavin Northey. "Anthropomorphism and augmented reality in the retail environment." Journal of Retailing and Consumer Services 49 (July 2019): 35–42. http://dx.doi.org/10.1016/j.jretconser.2019.03.002.
Full textHuang, Tien-Chi. "Seeing creativity in an augmented experiential learning environment." Universal Access in the Information Society 18, no. 2 (November 6, 2017): 301–13. http://dx.doi.org/10.1007/s10209-017-0592-2.
Full textLee, Jae-Young, and Jun-Sik Kwon. "Image Annotation System for Mobile Augmented Reality Environment." Journal of Digital Contents Society 16, no. 3 (June 30, 2015): 437–44. http://dx.doi.org/10.9728/dcs.2015.16.3.437.
Full textPang, Yan, Andrew Y. C. Nee, Soh Khim Ong, Miaolong Yuan, and Kamal Youcef‐Toumi. "Assembly feature design in an augmented reality environment." Assembly Automation 26, no. 1 (January 2006): 34–43. http://dx.doi.org/10.1108/01445150610645648.
Full textSzalav�ri, Z., D. Schmalstieg, A. Fuhrmann, and M. Gervautz. "?Studierstube?: An environment for collaboration in augmented reality." Virtual Reality 3, no. 1 (March 1998): 37–48. http://dx.doi.org/10.1007/bf01409796.
Full textGagnon, Holly C., Carlos Salas Rosales, Ryan Mileris, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, and Robert E. Bodenheimer. "Estimating Distances in Action Space in Augmented Reality." ACM Transactions on Applied Perception 18, no. 2 (May 2021): 1–16. http://dx.doi.org/10.1145/3449067.
Full textČejka, Jan, Fabio Bruno, Dimitrios Skarlatos, and Fotis Liarokapis. "Detecting Square Markers in Underwater Environments." Remote Sensing 11, no. 4 (February 23, 2019): 459. http://dx.doi.org/10.3390/rs11040459.
Full textTong Lee, Kah, and Albert Quek. "TARogic: Tangible augmented reality game." International Journal of Engineering & Technology 7, no. 2.14 (April 6, 2018): 101. http://dx.doi.org/10.14419/ijet.v7i2.14.11463.
Full textЗелінська, Сніжана, Альберт Азарян, and Володимир Азарян. "Investigation of Opportunities of the Practical Application of the Augmented Reality Technologies in the Information and Educative Environment for Mining Engineers Training in the Higher Education Establishment." Педагогіка вищої та середньої школи 51 (December 13, 2018): 263–75. http://dx.doi.org/10.31812/pedag.v51i0.3674.
Full textYun, Deokgyu, and Seung Ho Choi. "Deep Learning-Based Estimation of Reverberant Environment for Audio Data Augmentation." Sensors 22, no. 2 (January 13, 2022): 592. http://dx.doi.org/10.3390/s22020592.
Full textSawada, Tadamasa, Alejandro Mendoza Arvizu, Maddex Farshchi, and Alexandra Kiba. "Navigation in Contour-Drawn Scenes Using Augmented Reality." i-Perception 13, no. 1 (January 2022): 204166952210747. http://dx.doi.org/10.1177/20416695221074707.
Full textПопель, Майя, and Марія Шишкіна. "The Cloud Technologies and Augmented Reality: the Prospects of Use." Педагогіка вищої та середньої школи 51 (December 13, 2018): 297–303. http://dx.doi.org/10.31812/pedag.v51i0.3677.
Full textSong, Young Eun, Peter Kovacs, Mihoko Niitsuma, and Hideki Hashimoto. "Spatial Memory for Augmented Personal Working Environments." Journal of Advanced Computational Intelligence and Intelligent Informatics 16, no. 2 (March 20, 2012): 349–57. http://dx.doi.org/10.20965/jaciii.2012.p0349.
Full textGomes, José Duarte Cardoso, Mauro Jorge Guerreiro Figueiredo, Lúcia da Graça Cruz Domingues Amante, and Cristina Maria Cardoso Gomes. "Augmented Reality in Informal Learning Environments." International Journal of Creative Interfaces and Computer Graphics 7, no. 2 (July 2016): 39–55. http://dx.doi.org/10.4018/ijcicg.2016070104.
Full textSchmalstieg, Dieter, Anton Fuhrmann, Gerd Hesina, Zsolt Szalavári, L. Miguel Encarnação, Michael Gervautz, and Werner Purgathofer. "The Studierstube Augmented Reality Project." Presence: Teleoperators and Virtual Environments 11, no. 1 (February 2002): 33–54. http://dx.doi.org/10.1162/105474602317343640.
Full textEndsley, Tristan C., Kelly A. Sprehn, Ryan M. Brill, Kimberly J. Ryan, Emily C. Vincent, and James M. Martin. "Augmented Reality Design Heuristics: Designing for Dynamic Interactions." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61, no. 1 (September 2017): 2100–2104. http://dx.doi.org/10.1177/1541931213602007.
Full textKaragozlu, Damla. "Creating a Sustainable Education Environment with Augmented Reality Technology." Sustainability 13, no. 11 (May 23, 2021): 5851. http://dx.doi.org/10.3390/su13115851.
Full textManisah Mohd Shah, Haslina Arshad, and Riza Sulaiman. "A Framework for Resolving Occlusion in Augmented Reality Environment." International Journal of Advancements in Computing Technology 5, no. 1 (January 15, 2013): 575–86. http://dx.doi.org/10.4156/ijact.vol5.issue1.63.
Full textBuchner, Josef, Peter Michael Jeremias, Nikola Kobzare, Lelia König, Sebastian Oberreiter, Stefan Reiter, and Bernd Resch. "An Augmented Reality Learning Environment for Informal Geoinformatics Education." GI_Forum 1 (2021): 3–17. http://dx.doi.org/10.1553/giscience2021_02_s3.
Full textWang, Z. B., L. X. Ng, S. K. Ong, and A. Y. C. Nee. "Assembly planning and evaluation in an augmented reality environment." International Journal of Production Research 51, no. 23-24 (September 26, 2013): 7388–404. http://dx.doi.org/10.1080/00207543.2013.837986.
Full textYang, Seung-Eui, Jiu Jieg, and Hoe-Kyung Jung. "GPS-based Augmented Reality System for Social Network Environment." Journal of the Korean Institute of Information and Communication Engineering 17, no. 3 (March 31, 2013): 762–67. http://dx.doi.org/10.6109/jkiice.2013.17.3.762.
Full textRumiński, Dariusz, Mikołaj Maik, and Krzysztof Walczak. "Visualizing Financial Stock Data withinan Augmented Reality Trading Environment." Acta Polytechnica Hungarica 16, no. 6 (2019): 223–39. http://dx.doi.org/10.12700/aph.16.6.2019.6.14.
Full textAlbrecht, Robert, and Tapio Lokki. "Auditory Distance Presentation in an Urban Augmented Reality Environment." ACM Transactions on Applied Perception 12, no. 2 (April 10, 2015): 1–19. http://dx.doi.org/10.1145/2723568.
Full textKim, Sungmin, Jaesung Hong, Sanghyun Joung, Atsushi Yamada, Nozomu Matsumoto, Sun I. Kim, Young Soo Kim, and Makoto Hashizume. "Dual Surgical Navigation Using Augmented and Virtual Environment Techniques." International Journal of Optomechatronics 5, no. 2 (April 2011): 155–69. http://dx.doi.org/10.1080/15599612.2011.581743.
Full textIsmail, Ajune Wanis, and Mohd Shahrizal Sunar. "Multimodal fusion: progresses and issues for augmented reality environment." International Journal of Computational Vision and Robotics 7, no. 3 (2017): 240. http://dx.doi.org/10.1504/ijcvr.2017.083452.
Full textIsmail, Ajune Wanis, and Mohd Shahrizal Sunar. "Multimodal fusion: progresses and issues for augmented reality environment." International Journal of Computational Vision and Robotics 7, no. 3 (2017): 240. http://dx.doi.org/10.1504/ijcvr.2017.10004045.
Full textVillegas-Hernandez, Yazmin S., and Federico Guedea-Elizalde. "Marker’s position estimation under uncontrolled environment for augmented reality." International Journal on Interactive Design and Manufacturing (IJIDeM) 11, no. 3 (October 24, 2016): 727–35. http://dx.doi.org/10.1007/s12008-016-0356-x.
Full textHsiao, Kuei-Fang, and Habib F. Rashvand. "Integrating body language movements in augmented reality learning environment." Human-centric Computing and Information Sciences 1, no. 1 (2011): 1. http://dx.doi.org/10.1186/2192-1962-1-1.
Full textZahiri, Mohsen, Carl A. Nelson, Dmitry Oleynikov, and Ka-Chun Siu. "Evaluation of Augmented Reality Feedback in Surgical Training Environment." Surgical Innovation 25, no. 1 (November 8, 2017): 81–87. http://dx.doi.org/10.1177/1553350617739425.
Full textScharver, Chris, Ray Evenhouse, Andrew Johnson, and Jason Leigh. "Designing cranial implants in a haptic augmented reality environment." Communications of the ACM 47, no. 8 (August 2004): 32–38. http://dx.doi.org/10.1145/1012037.1012059.
Full textEnyedy, Noel, Joshua A. Danish, Girlie Delacruz, and Melissa Kumar. "Learning physics through play in an augmented reality environment." International Journal of Computer-Supported Collaborative Learning 7, no. 3 (July 6, 2012): 347–78. http://dx.doi.org/10.1007/s11412-012-9150-3.
Full textIrmade, Oka, Paulus Widjanarko, and Eka Titi Andaryani. "Augmented Reality as Early Childhood Learning Media: Environment Theme." Edukasi 16, no. 1 (May 19, 2022): 12–19. http://dx.doi.org/10.15294/edukasi.v16i1.36655.
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