Academic literature on the topic 'Augmented environment'
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Journal articles on the topic "Augmented environment"
Novak-Marcincin, Jozef. "Development of Molding Tool with Augmented Reality Technology Application." Applied Mechanics and Materials 442 (October 2013): 203–8. http://dx.doi.org/10.4028/www.scientific.net/amm.442.203.
Full textPhan, Viet Toan, and Seung Yeon Choo. "Interior Design in Augmented Reality Environment." International Journal of Computer Applications 5, no. 5 (August 25, 2010): 16–21. http://dx.doi.org/10.5120/912-1290.
Full textMujumdar, Omkar. "Augmented Reality." International Journal for Research in Applied Science and Engineering Technology 10, no. 12 (December 31, 2022): 487–95. http://dx.doi.org/10.22214/ijraset.2022.47902.
Full textNishida, Toyoaki. "Augmenting Conversational Environment." International Journal of Cognitive Informatics and Natural Intelligence 6, no. 4 (October 2012): 103–24. http://dx.doi.org/10.4018/jcini.2012100105.
Full textNeumann, Ulrich, Suya You, Jinhui Hu, Bolan Jiang, and Ismail Oner Sebe. "Visualizing Reality in an Augmented Virtual Environment." Presence: Teleoperators and Virtual Environments 13, no. 2 (April 2004): 222–33. http://dx.doi.org/10.1162/1054746041382366.
Full textReljić, Vule, Ivana Milenković, Slobodan Dudić, Jovan Šulc, and Brajan Bajči. "Augmented Reality Applications in Industry 4.0 Environment." Applied Sciences 11, no. 12 (June 17, 2021): 5592. http://dx.doi.org/10.3390/app11125592.
Full textKelly, David, Thuong N. Hoang, Martin Reinoso, Zaher Joukhadar, Tamara Clements, and Frank Vetere. "Augmented reality learning environment for physiotherapy education." Physical Therapy Reviews 23, no. 1 (January 2, 2018): 21–28. http://dx.doi.org/10.1080/10833196.2018.1447256.
Full textIvanov, Rosen. "Blind-environment interaction through voice augmented objects." Journal on Multimodal User Interfaces 8, no. 4 (July 1, 2014): 345–65. http://dx.doi.org/10.1007/s12193-014-0166-z.
Full textAsai, Kikuo, and Norio Takase. "Learning Molecular Structures in a Tangible Augmented Reality Environment." International Journal of Virtual and Personal Learning Environments 2, no. 1 (January 2011): 1–18. http://dx.doi.org/10.4018/jvple.2011010101.
Full textSaran, V., J. Lin, and A. Zakhor. "AUGMENTED ANNOTATIONS: INDOOR DATASET GENERATION WITH AUGMENTED REALITY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W13 (June 5, 2019): 873–79. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w13-873-2019.
Full textDissertations / Theses on the topic "Augmented environment"
Cicconi, Sergio. "Augmented learning: the development of a learning environment in augmented reality." Doctoral thesis, Università degli studi di Trento, 2020. http://hdl.handle.net/11572/277674.
Full textAlmeida, Caio Sacramento de Britto. "A multi-view environment for markerless augmented reality." Instituto de Matemática. Departamento de ciência da Computação, 2014. http://repositorio.ufba.br/ri/handle/ri/19287.
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Realidade aumentada e uma tecnologia que permite que gr a cos computacionais 2D e 3D sejam alinhados ou registrados com cenas do mundo real em tempo real. Esta proje ção de imagens virtuais requer uma referência na imagem real capturada, o que geralmente e obtido atrav es da utiliza c~ao de um ou mais marcadores. Mas existem situa c~oes em que a utiliza c~ao de marcadores pode não ser adequada, como por exemplo em aplica cões m edicas. Neste trabalho, e apresentado um ambiente multi-câmera, composto por oculos de realidade aumentada e dois dispositivos Kinect, o qual n~ao utiliza marcadores duciais para executar aplica cões de realidade aumentada. Todos os equipamentos s~ao calibrados de acordo com um sistema de referência comum, e então os modelos virtuais são transformados de acordo, tamb em. Para isso, duas abordagens foram especi cadas e implementadas: a primeira, baseada em um Kinect e dados de uxo otico e acelerômetro dos oculos de realidade aumentada, e outra baseada somente em dois dispositivos Kinect. Os resultados relacionados a qualidade e a performance obtidas por estas duas abordagens s~ao apresentados e discutidos, bem como uma compara c~ao entre eles, al em de todas as questões relacionadas que foram encontradas e tratadas neste trabalho.
Sandström, David. "Dynamic Occlusion of Virtual Objects in an 'Augmented Reality' Environment." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-71581.
Full textLi, Lijiang. "Human-computer collaboration in video-augmented environment for 3D input." Thesis, University of York, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.488737.
Full textNelson, Jason A. "Realistic reflections for Marine environment in augmented reality training systems." Thesis, Monterey, California : Naval Postgraduate School, 2009. http://edocs.nps.edu/npspubs/scholarly/theses/2009/Sep/09Sep%5FNelson.pdf.
Full textThesis Advisor(s): Kolsch, Mathias. "September 2009." Description based on title screen as viewed on November 5, 2009. Author(s) subject terms: Augmented Reality, Fragment Shader, Water Reflection Includes bibliographical references (p. 61-62). Also available in print.
Holstensson, Erik, Ram Hamid, and Sarbast Jundi. "Evaluation of augmented reality in a manufacturing environment : A feasibility study." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15766.
Full textMacedo, Marcio Cerqueira de Farias. "A Markerless Augmented Reality Environment for On-Patient Medical Data Visualization." Instituto de Matemática. Departamento de ciência da Computação, 2014. http://repositorio.ufba.br/ri/handle/ri/19283.
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Visualiza c~ao de dados m edicos no paciente e desej avel em muitas situa cões, como planejamento cir urgico e treinamento m edico. Atualmente, esta visualiza c~ao e possí vel com o uso da realidade aumentada, uma tecnologia que habilita a visualiza c~ao da anatomia virtual do paciente na localiza c~ao da anatomia real em um display convencional. Nesta disserta c~ao, e apresentado um ambiente de realidade aumentada sem marcadores para visualiza c~ao de dados m edicos no paciente com suporte ao fotorrealismo, a m etodos so sticados para composi ção de dados reais e virtuais e a caracter ísticas adicionais como oclusão. A partir de uma avalia ção do ambiente proposto, os resultados obtidos mostram que o ambiente executa em tempo real e provê boa qualidade visual da cena aumentada.
Beilstein, Del L. "Visual simulation of night vision goggles in a chromakeyed, augmented, virtual environment." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Jun%5FBeilstein.pdf.
Full textThesis advisor(s): Rudolph P. Darken, Joseph A. Sullivan. Includes bibliographical references (p. 77). Also available online.
Kolčárek, Michal. "Augmented Reality in CAVE." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236405.
Full textWheeler, Alison. "Virtual primitives for the representation of features and objects in a remote telepresence environment." Thesis, University of Surrey, 2000. http://epubs.surrey.ac.uk/843738/.
Full textBooks on the topic "Augmented environment"
Naval Air Warfare Center (U.S.). Annual Symposium. Situational awareness in the tactical air environment: Augmented proceedings of the Naval Air Warfare Center's First Annual Symposium. WPAFB, OH: CSERIAC Program Office, 1997.
Find full textLinte, Cristian A., Elvis C. S. Chen, Marie-Odile Berger, John T. Moore, and David R. Holmes, eds. Augmented Environments for Computer-Assisted Interventions. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38085-3.
Full textHuang, Weidong, Leila Alem, and Mark A. Livingston, eds. Human Factors in Augmented Reality Environments. New York, NY: Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-4205-9.
Full textLinte, Cristian A., Ziv Yaniv, Pascal Fallavollita, Purang Abolmaesumi, and David R. Holmes, eds. Augmented Environments for Computer-Assisted Interventions. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10437-9.
Full textLinte, Cristian A., John T. Moore, Elvis C. S. Chen, and David R. Holmes, eds. Augmented Environments for Computer-Assisted Interventions. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-32630-1.
Full textLinte, Cristian A., Ziv Yaniv, and Pascal Fallavollita, eds. Augmented Environments for Computer-Assisted Interventions. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-24601-7.
Full textLahlou, Saadi, ed. Designing User Friendly Augmented Work Environments. London: Springer London, 2010. http://dx.doi.org/10.1007/978-1-84800-098-8.
Full textHuang, Weidong. Human Factors in Augmented Reality Environments. New York, NY: Springer New York, 2013.
Find full textShumaker, Randall, ed. Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39405-8.
Full textShumaker, Randall, and Stephanie Lackey, eds. Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07458-0.
Full textBook chapters on the topic "Augmented environment"
Anay, Hakan, Ülkü Özten, and Merve Ünal. "A New Environment: Augmented Reality." In Springer Series in Design and Innovation, 241–53. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-65060-5_20.
Full textMcClinton, Willie, Sarah Garcia, and Marvin Andujar. "An Immersive Brain Painting: The Effects of Brain Painting in a Virtual Reality Environment." In Augmented Cognition, 436–45. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22419-6_31.
Full textShaver, Alexandra A., Neehar Peri, Remy Mezebish, George Matthew, Alyza Berson, Christopher Gaskins, Gregory P. Davis, et al. "Assessment of a Novel Virtual Environment for Examining Human Cognitive-Motor Performance During Execution of Action Sequences." In Augmented Cognition, 361–80. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05457-0_28.
Full textHugues, Olivier, Philippe Fuchs, and Olivier Nannipieri. "New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment." In Handbook of Augmented Reality, 47–63. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4614-0064-6_2.
Full textBreiteneder, Christian J., Simon J. Gibbs, and Costas Arapis. "TELEPORT — An Augmented Reality Teleconferencing Environment." In Eurographics, 41–49. Vienna: Springer Vienna, 1996. http://dx.doi.org/10.1007/978-3-7091-7488-3_5.
Full textWray, Robert E., Jeremiah T. Folsom-Kovarik, and Angela Woods. "Instrumenting a Perceptual Training Environment to Support Dynamic Tailoring." In Foundations of Augmented Cognition, 100–109. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39454-6_11.
Full textCoburn, Sarah, Lisa Rebenitsch, and Charles Owen. "Passive Viewpoints in a Collaborative Immersive Environment." In Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 3–12. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39405-8_1.
Full textJulier, Simon, Yohan Baillot, Marco Lanzagorta, Lawrence Rosenblum, and Dennis Brown. "Urban Terrain Modeling For Augmented Reality Applications." In 3D Synthetic Environment Reconstruction, 119–36. Boston, MA: Springer US, 2001. http://dx.doi.org/10.1007/978-1-4419-8756-3_6.
Full textEckel, Gerhard, and Steffi Beckhaus. "ExViz: A Virtual Exhibition Design Environment." In Virtual and Augmented Architecture (VAA’01), 171–82. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0337-0_19.
Full textEnglestone, Lee. "Setting Up Your Environment." In .NET Developer's Guide to Augmented Reality in iOS, 1–18. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6770-7_1.
Full textConference papers on the topic "Augmented environment"
Mangina, Eleni, Giuseppe Chiazzese, and Tomonori Hasegawa. "AHA: ADHD Augmented (Learning Environment)." In 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE). IEEE, 2018. http://dx.doi.org/10.1109/tale.2018.8615222.
Full textMateevitsi, Victor, Brad Haggadone, Jason Leigh, Brian Kunzer, and Robert V. Kenyon. "Sensing the environment through SpiderSense." In the 4th Augmented Human International Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2459236.2459246.
Full textDavcev, D., V. Trajkovic, S. Kalajdziski, and S. Celakoski. "Augmented reality environment for dance learning." In International Conference on Information Technology: Research and Education, 2003. Proceedings. ITRE2003. IEEE, 2003. http://dx.doi.org/10.1109/itre.2003.1270600.
Full textLange, Bernard, Masha Itkina, and Mykel J. Kochenderfer. "Attention Augmented ConvLSTM for Environment Prediction." In 2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2021. http://dx.doi.org/10.1109/iros51168.2021.9636386.
Full textAkiyama, Shotaro, Tsutomu Terada, and Masahiko Tsukamoto. "An on-site programming environment for wearable computing." In the 3rd Augmented Human International Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2160125.2160126.
Full textCicconi, Sergio, and Maurizio Marchese. "AUGMENTED LEARNING: AN E-LEARNING ENVIRONMENT IN AUGMENTED REALITY FOR OLDER ADULTS." In 13th International Technology, Education and Development Conference. IATED, 2019. http://dx.doi.org/10.21125/inted.2019.0937.
Full textXie, Jiaqi, Yi Zhou, Wei Wu, and Zhong Zhou. "Automatic Path Planning for Augmented Virtual Environment." In 2016 International Conference on Virtual Reality and Visualization (ICVRV). IEEE, 2016. http://dx.doi.org/10.1109/icvrv.2016.69.
Full textHsiao, Kuei-Fang, and Habib F. Rashvand. "Body Language and Augmented Reality Learning Environment." In 2011 IEEE/FTRA International Conference on Multimedia and Ubiquitous Engineering (MUE). IEEE, 2011. http://dx.doi.org/10.1109/mue.2011.51.
Full textPretto, Fabrício, Isabel Harb Manssour, Maria H. Itaqui Lopes, Emerson Rodrigues da Silva, and Márcio Sarroglia Pinho. "Augmented reality environment for life support training." In the 2009 ACM symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1529282.1529460.
Full textCai, Su, Xu Wang, Mengnan Gao, and Shengquan Yu. "Simulation Teaching in 3D Augmented Reality Environment." In 2012 IIAI International Conference on Advanced Applied Informatics (IIAIAAI). IEEE, 2012. http://dx.doi.org/10.1109/iiai-aai.2012.25.
Full textReports on the topic "Augmented environment"
Zelinska, Snizhana O., Albert A. Azaryan, and Volodymyr A. Azaryan. Investigation of Opportunities of the Practical Application of the Augmented Reality Technologies in the Information and Educative Environment for Mining Engineers Training in the Higher Education Establishment. [б. в.], November 2018. http://dx.doi.org/10.31812/123456789/2672.
Full textPopel, Maiia V., and Mariya P. Shyshkina. The Cloud Technologies and Augmented Reality: the Prospects of Use. [б. в.], November 2018. http://dx.doi.org/10.31812/123456789/2662.
Full textSeidametova, Zarema S., Zinnur S. Abduramanov, and Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4626.
Full textCianciolo, Anna T., Noelle LaVoie, Peter Foltz, and Linda G. Pierce. Augmented Performance Environment for Enhancing Interagency Coordination in Stability, Security, Transition, and Reconstruction (SSTR) Operations. Fort Belvoir, VA: Defense Technical Information Center, February 2009. http://dx.doi.org/10.21236/ada499528.
Full textShamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko, and Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3760.
Full textMerzlykin, Olexandr V., Iryna Yu Topolova, and Vitaliy V. Tron. Developing of Key Competencies by Means of Augmented Reality at CLIL Lessons. [б. в.], November 2018. http://dx.doi.org/10.31812/123456789/2661.
Full textCianciolo, Anna T., and Arwen H. DeConstanza. Augmented Performance Environment for Enhancing Interagency Coordination in Stability, Security, Transition, and Reconstruction (SSTR) Operations: Phase 2. Fort Belvoir, VA: Defense Technical Information Center, December 2011. http://dx.doi.org/10.21236/ada535463.
Full textDyulicheva, Yulia Yu, Yekaterina A. Kosova, and Aleksandr D. Uchitel. he augmented reality portal and hints usage for assisting individuals with autism spectrum disorder, anxiety and cognitive disorders. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4412.
Full textRashevska, Natalya V., and Vladimir N. Soloviev. Augmented Reality and the Prospects for Applying Its in the Training of Future Engineers. [б. в.], November 2018. http://dx.doi.org/10.31812/123456789/2671.
Full textZinonos, Natalya O., Elena V. Vihrova, and Andrey V. Pikilnyak. Prospects of Using the Augmented Reality for Training Foreign Students at the Preparatory Departments of Universities in Ukraine. CEUR-WS.org, November 2018. http://dx.doi.org/10.31812/123456789/2657.
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