Academic literature on the topic 'Auditory display'

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Journal articles on the topic "Auditory display"

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Storms, Russell L., and Michael J. Zyda. "Interactions in Perceived Quality of Auditory-Visual Displays." Presence: Teleoperators and Virtual Environments 9, no. 6 (December 2000): 557–80. http://dx.doi.org/10.1162/105474600300040385.

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The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE participant, being human, is multimodal by nature. Therefore, in order to validate more accurately the levels of auditory and visual fidelity that are required in a virtual environment, a better understanding is needed of the intersensory or crossmodal effects between the auditory and visual sense modalities. To identify whether any pertinent auditory-visual cross-modal perception phenomena exist, 108 subjects participated in three experiments which were completely automated using HTML, Java, and JavaScript programming languages. Visual and auditory display quality perceptions were measured intraand intermodally by manipulating the pixel resolution of the visual display and Gaussian white noise level, and by manipulating the sampling frequency of the auditory display and Gaussian white noise level. Statistically significant results indicate that high-quality auditory displays coupled with highquality visual displays increase the quality perception of the visual displays relative to the evaluation of the visual display alone, and that low-quality auditory displays coupled with high-quality visual displays decrease the quality perception of the auditory displays relative to the evaluation of the auditory display alone. These findings strongly suggest that the quality of realism in VEs must be a function of both auditory and visual display fidelities inclusive of each other.
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Eldridge, Alice. "Issues in Auditory Display." Artificial Life 12, no. 2 (January 2006): 259–74. http://dx.doi.org/10.1162/artl.2006.12.2.259.

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Auditory displays have been successfully deployed to assist data visualization in many areas, but have as yet received little attention in the field of artificial life. This article presents an overview of existing design approaches to auditory display and highlights some of the key issues that are of practical relevance to the use of auditory displays in artificial life research. Examples from recent experiments are used to illustrate the importance of considering factors such as data characteristics, data-display mappings, perceptual interactions within and between display modalities, and user experience and training in designing new visualization tools. It is concluded that while further research is needed to develop generic design principles for auditory display, this should not stand in the way of exploration of bespoke designs for specific applications.
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Shinn-Cunningham, Barbara G., and Timothy Streeter. "Spatial auditory display." ACM Transactions on Applied Perception 2, no. 4 (October 2005): 426–29. http://dx.doi.org/10.1145/1101530.1101537.

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King, Robert A., and Gregory M. Corso. "Auditory Displays: If They are so Useful, Why are they Turned Off?" Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 9 (October 1993): 549–53. http://dx.doi.org/10.1177/154193129303700907.

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Pilots often turn off the auditory displays which are provided to improve their performance (Weiner, 1977; Veitengruber, Boucek, & Smith, 1977). The intensity of the auditory display is often cited as a possible cause of this behavior (Cooper, 1977). However, the processing of the additional information is a concurrent task demand which may increase subjective workload (Wickens & Yeh, 1983; McCloy, Derrick, & Wickens, 1983). Pilots may attempt to reduce subjective workload at the expense of performance by turning off the auditory display. Forty undergraduate males performed a visual search task. Three conditions: auditory display on, auditory display off, and subject's choice were run in combination with nine levels of visual display load. The auditory display, a 4000 Hz tone with a between-subject intensity of 60 dB(A), 70 dB(A), 80 dB(A), and 90 dB(A), indicated that the target letter was in the lower half of the search area. NASA-TLX (Task Load Index) was used to measure the subjective workload of the subjects after each block of trials (Hart & Staveland, 1988). A non-monotonic relationship was found between auditory display intensity and auditory display usage. Evidence was found that the auditory display increased some aspects of subjective workload– physical demands and frustration. Furthermore, there was a dissociation of performance and subjective workload in the manner predicted by Wickens – Yeh (1983). The implications of these results for display design are discussed.
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Roddy, Stephen, and Dermot Furlong. "Embodied Aesthetics in Auditory Display." Organised Sound 19, no. 1 (February 26, 2014): 70–77. http://dx.doi.org/10.1017/s1355771813000423.

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Aesthetics are gaining increasing recognition as an important topic in auditory display. This article looks to embodied cognition to provide an aesthetic framework for auditory display design. It calls for a serious rethinking of the relationship between aesthetics and meaning-making in order to tackle the mapping problem which has resulted from historically positivistic and disembodied approaches within the field. Arguments for an embodied aesthetic framework are presented. An early example is considered and suggestions for further research on the road to an embodied aesthetics are proposed. Finally a closing discussion considers the merits of this approach to solving the mapping problem and designing more intuitively meaningful auditory displays.
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Perkis, Tim, and Gregory Kramer. "Auditory Display: Sonification, Audification, and Auditory Interfaces." Computer Music Journal 19, no. 2 (1995): 110. http://dx.doi.org/10.2307/3680606.

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Nemire, Kenneth. "Virtual Visual and Auditory Display Aids for a Peg Insertion Task." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 2 (October 1997): 1263–67. http://dx.doi.org/10.1177/1071181397041002120.

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Effects of visual and auditory display enhancements to a pick-and-place task performed in an immersive virtual environment were evaluated to determine whether the enhancements may replace depth information provided by stereoscopic visual displays. Participants used a commercial head-mounted display, spatial trackers on the head and hand, and a control wand. Independent variables included biocular or stereo viewing, movement amplitude, target diameter, and audio or visual enhancements. Dependent variables were movement time and number of discrete movements required to complete the task. Results indicated the stereo display and the display enhancements provided no performance advantages over the biocular display for the easier task conditions. Further, visual and auditory enhancements to the biocular display were found that resulted in performance that was not different from using stereoscopic displays. Implications of the results are discussed.
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Darkow, David J., and William P. Marshak. "In Search of an Objective Metric for Complex Displays." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 19 (October 1998): 1361–65. http://dx.doi.org/10.1177/154193129804201907.

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Advanced displays for military and other user-interaction intensive systems need objective measures of merit for analyzing the information transfer from the displays to the user. A usable objective metric for display interface designers needs to be succinct, modular and scaleable. The authors have combined the concepts of weighted Signal to Noise Ratio (SNR) and multidimensional correlation to calculate a novel index of display complexity. Preliminary data supporting the development of this metric for complex visual, auditory and mixed auditory and visual displays will be presented. Analysis of the human subject data indicates the coefficients for the algorithm are easily determined. Furthermore, the metric can predict reaction-times and accuracy rates for complex displays. This combination of semi-automated reduction of display information and calculation of a single complexity index makes this algorithm a potentially convenient tool for designers of complex display interfaces.
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Blattner, Meera M. "A Design for Auditory Display." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no. 1 (July 2000): 219–22. http://dx.doi.org/10.1177/154193120004400159.

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Ho, Anson, and Catherine Burns. "Music as an Auditory Display." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 57, no. 1 (September 2013): 1149–53. http://dx.doi.org/10.1177/1541931213571256.

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Dissertations / Theses on the topic "Auditory display"

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King, Robert A. "Determinants of auditory display usage." Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/29422.

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King, Lisa Charmayne. "Auditory ambience as an information display." Diss., Georgia Institute of Technology, 1994. http://hdl.handle.net/1853/28829.

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Kazem, Mandana Louise Nejad. "Situation awareness, pilots and auditory display design." Thesis, University of Bristol, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.440257.

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Stewart, Rebecca. "Spatial auditory display for acoustics and music collections." Thesis, Queen Mary, University of London, 2010. http://qmro.qmul.ac.uk/xmlui/handle/123456789/413.

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This thesis explores how audio can be better incorporated into how people access information and does so by developing approaches for creating three-dimensional audio environments with low processing demands. This is done by investigating three research questions. Mobile applications have processor and memory requirements that restrict the number of concurrent static or moving sound sources that can be rendered with binaural audio. Is there a more e cient approach that is as perceptually accurate as the traditional method? This thesis concludes that virtual Ambisonics is an ef cient and accurate means to render a binaural auditory display consisting of noise signals placed on the horizontal plane without head tracking. Virtual Ambisonics is then more e cient than convolution of HRTFs if more than two sound sources are concurrently rendered or if movement of the sources or head tracking is implemented. Complex acoustics models require signi cant amounts of memory and processing. If the memory and processor loads for a model are too large for a particular device, that model cannot be interactive in real-time. What steps can be taken to allow a complex room model to be interactive by using less memory and decreasing the computational load? This thesis presents a new reverberation model based on hybrid reverberation which uses a collection of B-format IRs. A new metric for determining the mixing time of a room is developed and interpolation between early re ections is investigated. Though hybrid reverberation typically uses a recursive lter such as a FDN for the late reverberation, an average late reverberation tail is instead synthesised for convolution reverberation. Commercial interfaces for music search and discovery use little aural information even though the information being sought is audio. How can audio be used in interfaces for music search and discovery? This thesis looks at 20 interfaces and determines that several themes emerge from past interfaces. These include using a two or three-dimensional space to explore a music collection, allowing concurrent playback of multiple sources, and tools such as auras to control how much information is presented. A new interface, the amblr, is developed because virtual two-dimensional spaces populated by music have been a common approach, but not yet a perfected one. The amblr is also interpreted as an art installation which was visited by approximately 1000 people over 5 days. The installation maps the virtual space created by the amblr to a physical space.
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Cherston, Juliana Mae. "Auditory display for maximizing engagement and attentive capacity." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/111556.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2016.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 112-118).
Two projects in scientific data sonification are presented. 'Quantizer' is a platform that enables composers to develop artistic sonification schemes using real-time data from the ATLAS detector at CERN. Three sample audio streams are available for real-time consumption by the public and the public engagement potential for the project is studied. 'Rotator' uses sonification as a practical tool for analysis of high dimensional data Users can swipe data between their auditory and visual channels in order to best perceive the structure of a dataset. A dual audio-visual presentation mode is found to be a promising alternative to use of a purely visual display mode.
by Juliana Mae Cherston.
S.M.
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Pauletto, Sandra. "Interactive non-speech auditory display of multivariate data." Thesis, University of York, 2007. http://etheses.whiterose.ac.uk/14192/.

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Nees, Michael A. "Data Density and Trend Reversals in Auditory Graphs: Effects on Point Estimation and Trend Identification Tasks." Thesis, Available online, Georgia Institute of Technology, 2007, 2007. http://etd.gatech.edu/theses/available/etd-02262007-105538/.

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Ballora, Mark. "Data analysis through auditory display : applications in heart rate variability." Thesis, McGill University, 2000. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=35463.

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This thesis draws from music technology to create novel sonifications of heart rate information that may be of clinical utility to physicians. Current visually-based methods of analysis involve filtering the data, so that by definition some aspects are illuminated at the expense of others, which are decimated. However, earlier research has demonstrated the suitability of the auditory system for following multiple streams of information. With this in mind, sonification may offer a means to display a potentially unlimited number of signal processing operations simultaneously, allowing correlations among various analytical techniques to be observed. This study proposes a flexible listening environment in which a cardiologist or researcher may adjust the rate of playback and relative levels of several parallel sonifications that represent different processing operations. Each sonification "track" is meant to remain perceptually segregated so that the listener may create an optimal audio mix. A distinction is made between parameters that are suited for illustrating information and parameters that carry less perceptual weight, which are employed as stream separators. The proposed sonification model is assessed with a perception test in which participants are asked to identify four different cardiological conditions by auditory and visual displays. The results show a higher degree of accuracy in the identification of obstructive sleep apnea by the auditory displays than by visual displays. The sonification model is then fine-tuned to reflect unambiguously the oscillatory characteristics of sleep apnea that may not be evident from a visual representation. Since the identification of sleep apnea through the heart rate is a current priority in cardiology, it is thus feasible that sonification could become a valuable component in apnea diagnosis.
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Frauenberger, Chris. "Auditory display design : an investigation of a design pattern approach." Thesis, Queen Mary, University of London, 2009. http://qmro.qmul.ac.uk/xmlui/handle/123456789/7685.

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This thesis investigates the design of audio for feedback in human-technology interaction— auditory displays. Despite promising progress in research and the potential benefits, we currently see little impact of audio in everyday interfaces. Changing interaction paradigms, new contexts of use and inclusive design principles, however, increase the need for an efficient, non-visual means of conveying information. Motivated by these needs, this work describes the development and evaluation of a methodological design framework, aiming to enhance knowledge and skill transfer in auditory display design and to enable designers to build more efficient and compelling auditory solutions. The work starts by investigating the current practice in designing audio in the user interface. A survey amongst practitioners and researchers in the field and a literature study of research papers highlighted the need for a structured design approach. Building on these results, paco – pattern design in the context space has been developed, a framework providing methods to capture, apply and refine design knowledge through design patterns. A key element of paco, the context space, serves as the organising principle for patterns, artefacts and design problems and supports designers in conceptualising the design space. The evaluation of paco is the first comparative study of a design methodology in this area. Experts in auditory display design and novice designers participated in a series of experiments to determine the usefulness of the framework. The evaluation demonstrated that paco facilitates the transfer of design knowledge and skill between experts and novices as well as promoting reflection and recording of design rationale. Alongside these principle achievements, important insights have been gained about the design process which lay the foundations for future research into this subject area. This work contributes to the field of auditory display as it reflects on the current practice and proposes a means of supporting designers to communicate, reason about and build on each other’s work more efficiently. The broader field of human-computer interaction may also benefit from the availability of design guidance for exploiting the auditory modality to answer the challenges of future interaction design. Finally, with paco a generic methodology in the field of design patterns was proposed, potentially similarly beneficial to other designing disciplines.
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Parente, Peter Bishop Gary. "Clique perceptually based, task oriented auditory display for GUI applications /." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2008. http://dc.lib.unc.edu/u?/etd,1983.

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Thesis (Ph. D.)--University of North Carolina at Chapel Hill, 2008.
Title from electronic title page (viewed Dec. 11, 2008). "... in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Computer Science." Discipline: Computer Science; Department/School: Computer Science.
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Books on the topic "Auditory display"

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Ystad, Sølvi, Mitsuko Aramaki, Richard Kronland-Martinet, and Kristoffer Jensen, eds. Auditory Display. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6.

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Gregory, Kramer, Santa Fe Institute (Santa Fe, N.M.), and International Conference on Auditory Display (1st : 1992 : Santa Fe, N.M.), eds. Auditory display: Sonification, audification, and auditory interfaces. Reading, Mass: Addison-Wesley, 1994.

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Center, Ames Research, ed. Call sign intelligibilty improvement using a spatial auditory display. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 1993.

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T, Pittman Marc, and Ames Research Center, eds. 3-D audio versus head down TCAS displays. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 1994.

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Begault, Durand R. 3-D audio versus head down TCAS displays. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 1994.

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T, Pittman Marc, and Ames Research Center, eds. 3-D audio versus head down TCAS displays. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 1994.

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United States. National Aeronautics and Space Administration., ed. Psychophysical evaluation of three-dimensional auditory displays: Annual progress report, period covered--5/1/94-4/30/95, NASA cooperative research agreement NCC2-542. [Washington, DC: National Aeronautics and Space Administration, 1995.

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CMMR (6th 2009 Copenhagen, Denmark). Auditory display: 6th international symposium, CMMR/ICAD 2009, Copenhagen, Denmark, May 18-22, 2009 : revised papers. Berlin: Springer, 2010.

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Wightman, Frederic. Psychophysical evaluation of three-dimensional auditory displays: Semiannual progress report. [Washington, DC]: National Aeronautics and Space Administration, 1991.

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Headrelated Transfer Function And Virtual Auditory Display. J Ross Publishing, 2013.

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Book chapters on the topic "Auditory display"

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Larsson, Pontus. "Tools for Designing Emotional Auditory Driver-Vehicle Interfaces." In Auditory Display, 1–11. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_1.

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Saranti, Anna, Gerhard Eckel, and David Pirrò. "Quantum Harmonic Oscillator Sonification." In Auditory Display, 184–201. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_10.

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Worrall, David. "Using Sound to Identify Correlations in Market Data." In Auditory Display, 202–18. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_11.

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Kobayashi, Yosuke, Kazuhiro Kondo, and Kiyoshi Nakagawa. "Intelligibility of HE-AAC Coded Japanese Words with Various Stereo Coding Modes in Virtual 3D Audio Space." In Auditory Display, 219–38. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_12.

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Mariette, Nicholas. "Navigation Performance Effects of Render Method and Head-Turn Latency in Mobile Audio Augmented Reality." In Auditory Display, 239–65. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_13.

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Brock, Derek, Brian McClimens, Christina Wasylyshyn, J. Gregory Trafton, and Malcolm McCurry. "Evaluating the Utility of Auditory Perspective-Taking in Robot Speech Presentations." In Auditory Display, 266–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_14.

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Dicke, Christina, Viljakaisa Aaltonen, and Mark Billinghurst. "Simulator Sickness in Mobile Spatial Sound Spaces." In Auditory Display, 287–305. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_15.

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Gygi, Brian, and Valeriy Shafiro. "From Signal to Substance and Back: Insights from Environmental Sound Research to Auditory Display Design." In Auditory Display, 306–29. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_16.

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Valle, Andrea, Vincenzo Lombardo, and Mattia Schirosa. "Simulating the Soundscape through an Analysis/Resynthesis Methodology." In Auditory Display, 330–57. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_17.

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Frissen, Ilja, Brian F. G. Katz, and Catherine Guastavino. "Effect of Sound Source Stimuli on the Perception of Reverberation in Large Volumes." In Auditory Display, 358–76. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_18.

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Conference papers on the topic "Auditory display"

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Shortridge, Woodbury, Thomas M. Gable, Brittany E. Noah, and Bruce N. Walker. "Auditory and Head-Up Displays for Eco-Driving Interfaces." In The 23rd International Conference on Auditory Display. Arlington, Virginia: The International Community for Auditory Display, 2017. http://dx.doi.org/10.21785/icad2017.028.

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Eco-driving describes a strategy for operating a vehicle in a fuel-efficient manner. Current research shows that visual eco-driving interfaces can reduce fuel consumption by shaping motorists’ driving behavior but may hinder safe driving performance. The present study aimed to generate insights and direction for design iterations of auditory eco-driving displays and a potential matching head-up visual display to minimize the negative effects of using purely visual head-down eco-driving displays. Experiment 1 used a sound card-sorting task to establish mapping, scaling, and polarity of acoustic parameters for auditory eco-driving interfaces. Surveys following each sorting task determined preferences for the auditory display types. Experiment 2 was a sorting task to investigate design parameters of visual icons that are to be paired with these auditory displays. Surveys following each task revealed preferences for the displays. The results facilitated the design of intuitive interface prototypes for an auditory and matching head-up eco-driving display that can be compared to each other.
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Li, Grace, and Bruce N. Walker. "Mixed Speech and Non-speech Auditory Displays: Impacts of Design, Learning, and Individual Differences in Musical Engagement." In ICAD 2019: The 25th International Conference on Auditory Display. Newcastle upon Tyne, United Kingdom: Department of Computer and Information Sciences, Northumbria University, 2019. http://dx.doi.org/10.21785/icad2019.019.

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Information presented in auditory displays is often spread across multiple streams to make it easier for listeners to distinguish between different sounds and changes in multiple cues. Due to the limited resources of the auditory sense and the fact that they are often untrained compared to the visual senses, studies have tried to determine the limit to which listeners are able to monitor different auditory streams while not compromising performance in using the displays. This study investigates the difference between non-speech auditory displays, speech auditory displays, and mixed displays; and the effects of the different display designs and individual differences on performance and learnability. Results showed that practice with feedback significantly improves performance regardless of the display design and that individual differences such as active engagement in music and motivation can predict how well a listener is able to learn to use these displays. Findings of this study contribute to understanding how musical experience can be linked to usability of auditory displays, as well as the capability of humans to learn to use their auditory senses to overcome visual workload and receive important information.
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Paterson, Estrella, Penelope Sanderson, Neil Paterson, and Robert Loeb. "Design And Evaluation of a New Auditory Display for the Pulse Oximeter." In ICAD 2019: The 25th International Conference on Auditory Display. Newcastle upon Tyne, United Kingdom: Department of Computer and Information Sciences, Northumbria University, 2019. http://dx.doi.org/10.21785/icad2019.070.

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During surgery the pulse oximeter device provides information about a patient’s oxygen saturation (SpO2) and heart rate via visual and auditory displays. An audible tone is emitted after every detected pulse (indicating heart rate), and the pitch of the tone is mapped to SpO2. However, clinicians cannot reliably judge SpO2 using only the current auditory display. In a series of three studies, we compared auditory displays based on current pulse oximeters with displays designed to provide more information about SpO2 levels using additional acoustic properties. Results from the first two laboratory studies show that the new auditory displays support better identification of specified ranges of SpO2, and better detection of when saturation transitions a critically relevant threshold. The analysis of a third study in a high-fidelity simulator is currently under way. An auditory display that provides more information about SpO2 levels and when SpO2 changes from one range to another may be useful for clinicians when they are engaged in other visually demanding tasks but have to detect and treat patient deterioration, often in time-pressured and stressful situations.
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May, Keenan R., Briana Sobel, Jeff Wilson, and Bruce N. Walker. "Auditory Displays to Facilitate Object Targeting in 3D Space." In ICAD 2019: The 25th International Conference on Auditory Display. Newcastle upon Tyne, United Kingdom: Department of Computer and Information Sciences, Northumbria University, 2019. http://dx.doi.org/10.21785/icad2019.008.

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In both extreme and everyday situations, humans need to find nearby objects that cannot be located visually. In such situations, auditory display technology could be used to display information supporting object targeting. Unfortunately, spatial audio inadequately conveys sound source elevation, which is crucial for locating objects in 3D space. To address this, three auditory display concepts were developed and evaluated in the context of finding objects within a virtual room, in either low or no visibility conditions: (1) a one-time height-denoting “area cue,” (2) ongoing “proximity feedback,” or (3) both. All three led to improvements in performance and subjective workload compared to no sound. Displays (2) and (3) led to the largest improvements. This pattern was smaller, but still present, when visibility was low, compared to no visibility. These results indicate that persons who need to locate nearby objects in limited visibility conditions could benefit from the types of auditory displays considered here.
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MacDonald, Doon, and Tony Stockman. "SoundTrAD, A Method and Tool for Prototyping Auditory Displays: Can We Apply It to an Autonomous Driving Scenario?" In The 24th International Conference on Auditory Display. Arlington, Virginia: The International Community for Auditory Display, 2018. http://dx.doi.org/10.21785/icad2018.009.

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This paper presents SoundTrAD, a method and tool for designing auditory displays for the user interface. SoundTrAD brings together ideas from user interface design and soundtrack composition and supports novice auditory display designers in building an auditory user interface. The paper argues for the need for such a method before going on to describe the fundamental structure of the method and construction of the supporting tools. The second half of the paper applies SoundTrAD to an autonomous driving scenario and demonstrates its use in prototyping ADs for a wide range of scenarios.
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Fernström, Mikael, and Niall Griffith. "LiteFoot - Auditory Display of Footwork." In International Conference on Auditory Display '98. BCS Learning & Development, 1998. http://dx.doi.org/10.14236/ewic/ad1998.13.

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McGregor, Iain, Pontus Larsson, and Phil Turner. "Evaluating a vehicle auditory display." In the 29th Annual European Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2074712.2074731.

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Feltham, Frank, and Lian Loke. "Felt Sense through Auditory Display." In C&C '17: Creativity and Cognition. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3059454.3059461.

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"International Conference on Auditory Display - Index." In International Conference on Auditory Display '98. BCS Learning & Development, 1998. http://dx.doi.org/10.14236/ewic/ad1998.0.

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Conversy, Stéphane. "Ad-hoc synthesis of auditory icons." In International Conference on Auditory Display '98. BCS Learning & Development, 1998. http://dx.doi.org/10.14236/ewic/ad1998.6.

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Reports on the topic "Auditory display"

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Scharine, Angelique A., and Rachel A. Weatherless. Helmet Electronics & Display System-Upgradeable Protection (HEaDS-UP) Phase III Assessment: Headgear Effects on Auditory Perception. Fort Belvoir, VA: Defense Technical Information Center, November 2013. http://dx.doi.org/10.21236/ada592067.

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Martinez, Kimberly D., and Gaojian Huang. Exploring the Effects of Meaningful Tactile Display on Perception and Preference in Automated Vehicles. Mineta Transportation Institute, October 2022. http://dx.doi.org/10.31979/mti.2022.2164.

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Abstract:
There is an existing issue in human-machine interaction, such that drivers of semi-autonomous vehicles are still required to take over control of the vehicle during system limitations. A possible solution may lie in tactile displays, which can present status, direction, and position information while avoiding sensory (e.g., visual and auditory) channels overload to reliably help drivers make timely decisions and execute actions to successfully take over. However, limited work has investigated the effects of meaningful tactile signals on takeover performance. This study synthesizes literature investigating the effects of tactile displays on takeover performance in automated vehicles and conducts a human-subject study to design and test the effects of six meaningful tactile signal types and two pattern durations on drivers’ perception and performance during automated driving. The research team performed a literature review of 18 articles that conducted human-subjects experiments on takeover performance utilizing tactile displays as takeover requests. Takeover performance in these studies were highlighted, such as response times, workload, and accuracy. The team then conducted a human-subject experiment, which included 16 participants that used a driving simulator to present 30 meaningful vibrotactile signals, randomly across four driving sessions measuring for reaction times (RTs), interpretation accuracy, and subjective ratings. Results from the literature suggest that tactile displays can present meaningful vibrotactile patterns via various in-vehicle locations to help improve drivers’ performance during the takeover and can be used to assist in the design of human-machine interfaces (HMI) for automated vehicles. The experiment yielded results illustrating higher urgency patterns were associated with shorter RTs and higher intuitive ratings. Also, pedestrian status and headway reduction signals presented shorter RTs and increased confidence ratings compared to other tactile signal types. Finally, the signal types that yielded the highest accuracy were the surrounding vehicle and navigation signal types. Implications of these findings may lie in informing the design of next-generation in-vehicle HMIs and future human factors studies on human-automation interactions.
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Letowski, Tomasz, Robert Karsh, Nancy Vause, Russell D. Shilling, and James Ballas. Human Factors Military Lexicon: Auditory Displays. Fort Belvoir, VA: Defense Technical Information Center, September 2001. http://dx.doi.org/10.21236/ada395942.

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Mulligan, B. E., D. K. McBride, and L. S. Goodman. A Design Guide for Nonspeech Auditory Displays. Fort Belvoir, VA: Defense Technical Information Center, January 1985. http://dx.doi.org/10.21236/ada152322.

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Shinn-Cunningham, Barbara G., and Douglas Brungart. Near-Field and Distance Cues in Auditory Spatial Displays. Fort Belvoir, VA: Defense Technical Information Center, February 2001. http://dx.doi.org/10.21236/ada387554.

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Zahorik, Pavel. Enhancing the Utility of Spatial Auditory Displays for Military Applications. Fort Belvoir, VA: Defense Technical Information Center, February 2013. http://dx.doi.org/10.21236/ada580916.

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