Academic literature on the topic 'Audiovisual Interaction'
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Journal articles on the topic "Audiovisual Interaction"
Kitagawa, Norimichi. "Audiovisual interaction." Japanese journal of ergonomics 35 (1999): 136–37. http://dx.doi.org/10.5100/jje.35.2supplement_136.
Full textChen, Kuan-Ming, and Su-Ling Yeh. "Audiovisual Interaction in Time Perception." i-Perception 2, no. 8 (October 2011): 833. http://dx.doi.org/10.1068/ic833.
Full textYi, Long, and Robert Sekuler. "Audiovisual interaction with rate-varying signals." i-Perception 13, no. 6 (November 2022): 204166952211166. http://dx.doi.org/10.1177/20416695221116653.
Full textYepes, Alfonso López. "Audiovisual en línea en la universidad española: bibliotecas y servicios especializados (una panorámica)." Revista ICONO14 Revista científica de Comunicación y Tecnologías emergentes 12, no. 2 (July 1, 2014): 338–61. http://dx.doi.org/10.7195/ri14.v12i2.689.
Full textBezruchko, Oleksandr, and Olha Anikina. "Modern Audiovisual Art within the Space of Internet Network: New Aspects of Interaction." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 4, no. 1 (June 30, 2021): 43–51. http://dx.doi.org/10.31866/2617-2674.4.1.2021.235076.
Full textZheliezniak, Serafym. "Interaction of sound and image in modern audiovisual culture." Culturology Ideas, no. 20 (2'2021) (2021): 171–78. http://dx.doi.org/10.37627/2311-9489-20-2021-2.171-178.
Full textVroomen, Jean, and Jeroen J. Stekelenburg. "Visual Anticipatory Information Modulates Multisensory Interactions of Artificial Audiovisual Stimuli." Journal of Cognitive Neuroscience 22, no. 7 (July 2010): 1583–96. http://dx.doi.org/10.1162/jocn.2009.21308.
Full textCarvalho, Rodrigo. "The magical features of immersive audiovisual environments." Interactions 20, no. 5 (September 2013): 32–37. http://dx.doi.org/10.1145/2500096.
Full textStekelenburg, Jeroen J., and Jean Vroomen. "Neural Correlates of Multisensory Integration of Ecologically Valid Audiovisual Events." Journal of Cognitive Neuroscience 19, no. 12 (December 2007): 1964–73. http://dx.doi.org/10.1162/jocn.2007.19.12.1964.
Full textPsarras, Vasillis, Andreas Floros, Konstantinos Drosos, and Marianne Strapatsakis. "Emotional control and visual representation using advanced audiovisual interaction." International Journal of Arts and Technology 4, no. 4 (2011): 480. http://dx.doi.org/10.1504/ijart.2011.043446.
Full textDissertations / Theses on the topic "Audiovisual Interaction"
Albornoz, Arbieto Claudia Samanta. "La interrelación de youtubers peruanos con sus seguidores en Youtube: Caso del vlogger Kenrovlogs." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653159.
Full textThis paper analyzes the youtuber and influencer Kenrovlogs in order to explain the interactions with his followers on YouTube and Instagram. The narrative characteristics of his videos that act as a trigger for interactions with his fans will be described, the forms of digital interaction that arise between him and his followers from the publication of these vlogs will be explained and the profile of the Peruvian users who consume his vlogs will be identified. The research follows a qualitative design, a semi-structured interview technique will be used with Kenrovlogs, asking open-ended questions about his channel, his vlogs, his character and the interaction he has with his followers. Also a content analysis of the vlogs of the mentioned youtuber will be carried out, establishing categories by theme, such as "family", "friends" and "k-pop". The content has been selected based on the number of views, reviewing the 5 most viewed videos on each theme, in total 15 videos will be analyzed. Finally, a focus group technique applied to fans will be used, selected for their high level of interaction with the youtuber and their participation in the fan club.
Trabajo de investigación
Chen, Yuxiao. "Multimodal Perception of Auditoria: Influence of Auditory and Visual Factors on Preference." Thesis, The University of Sydney, 2022. https://hdl.handle.net/2123/29773.
Full textLuz, Inez Pereira da. "O cinema audiovisual: um formato configurado na interação teatro/cinema e TV." Pontifícia Universidade Católica de São Paulo, 2007. https://tede2.pucsp.br/handle/handle/4887.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
The culture of the audiovisual has since 1980 been expanding as a circulating space for a set of old and new creative expressions. This movement promotes significant changes in the practices within the systems of signs and means, originating new formats whose compositions unveil the convergence of languages, regardless of the means which originate them and where they are inserted in. We start out from the hypothesis that the current Brazilian cinema is part of the audiovisual culture dynamics as a productive sphere where the hybridity of techniques and languages is predominant and, as a whole, the movement of feature films is not restricted to movie theater rooms, but rather flows through the space as a net, along with other audiovisual formats. The corpus of the research is formed by a few films made in Brazil between 1994/2004, resulting from the interaction cinema/TV and theater, and our objective was to survey the updating process of those expressions in their language compositions. Our method of analysis originates from the interlacing of the theories of I. Lotman (1996-1969), Jacques Aumont (2003, 2004), Noel Burch (1969), Gilles Deleuze (1990), M. McLuhan (1911-1980) and Umberto Eco (1987). Some of them point to languages as productions that are born from dialectical languages between the technical development and the cultural universe that shelters them, promoting the advances and ruptures of the systems of signs, from the aesthetics perspective and the knowledge production. Our research starts with some films shot by modern moviemakers, Orson Welles and Jean-Luc Godard, where we identify a thinking and a method on language interaction. We see how present they are in some contemporary formats created for the circulation in the TV medium. In the composition assessment of the film language of our corpus, we saw that they recreate the uniqueness of the systems of signs that originate them, mingling visual and audio references while the word is treated as a body where multiple expressions of literature, TV, comics, theater and songs are embedded. When making their sets visible, the films convey the creative process and one of the contemporary culture and thought perceptions, a writing that expands the dialogic thinking of cultural practices. The audiovisual formats configured by TV/cinema media to circulate in the network spaces bring in the pragmatic expression of the language, evidencing its extreme importance for the contemporary culture
A cultura do audiovisual desde 1980, tem se ampliado como espaço de circulação de um conjunto de expressões criativas antigas e novas. Esse movimento promove mudanças significativas nas práticas dentro dos sistemas de signos e meios, originando alguns formatos cujas composições revelam a convergência das linguagens, independente dos meios nos quais elas se originaram e estão inseridas. Partimos da hipótese de que o cinema brasileiro contemporâneo faz parte da dinâmica da cultura do audiovisual como uma esfera produtiva onde a hibridez de técnicas e linguagens é predominante, e no geral, o movimento dos filmes não se reduz às salas de cinema, mas passa pelo espaço em rede, junto com outros formatos audiovisuais. O corpus da pesquisa é constituído por alguns filmes produzidos no Brasil entre 1994/2004, resultados da interação cinema/TV e teatro e o nosso objetivo foi investigar o processo de atualização dessas expressões em suas composições de linguagens. O nosso método de análise tem origem no entrelaçamento de teorias de I. Lotman (1996-1969), Jacques Aumont (2003, 2004) Noel Burch (1969) Gilles Deleuze (1990), M. McLuhan (1980:220) e Umberto Eco (1987). Algumas delas apontam para as linguagens como produções que nascem das relações dialéticas entre o desenvolvimento técnico e o universo cultural que as abriga, promovendo os avanços e rupturas dos sistemas de signos, do ponto de vista estético e de produção de conhecimento. Nossa investigação tem início com alguns filmes dos cineastas modernos, Orson Welles e Jean-Luc Godard, onde localizamos um pensamento e um método sobre a interação de linguagens. Vimos como eles se encontram presentes em alguns formatos contemporâneos criados para circulação no médium TV. Na análise da composição das linguagens dos filmes do nosso corpus, vimos que elas recriam as singularidades dos sistemas de signos que lhes deram origem, misturam referências visuais e de áudio, e a palavra é tratada como um corpo onde se encontram embutidas várias expressões: literatura, TV, história em quadrinhos, teatro e canção. Ao fazer visível o conjunto delas, os filmes comunicam o processo criativo e uma das percepções e pensamento da cultura contemporânea, uma escritura que amplia o pensar dialógico das práticas culturais. Os formatos audiovisuais, configurados pelas mídias TV/cinema para circular nos espaços das redes, trazem a dimensão pragmática da linguagem, evidenciando a sua extrema relevância na cultura contempo
Pedroso, Rafael Guimarães [UNESP]. "Interação com objetos digitais 3D em estúdios virtuais." Universidade Estadual Paulista (UNESP), 2016. http://hdl.handle.net/11449/137808.
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O estúdio virtual é um sistema para a criação de cenas com objetos virtuais integrados digitalmente – e em tempo real – a imagens capturadas em estúdio. Seu emprego flexibiliza a produção audiovisual, permitindo a utilização de objetos e efeitos difíceis de serem recriados fisicamente. Diferente da forma clássica de produção, em que os efeitos são inseridos somente na pós-produção, o estúdio virtual insere o conteúdo digital na fase on set, facilitando direção e fotografia. Considerando este contexto, o objeto deste trabalho é a interação de atores com objetos virtuais utilizando técnicas de Realidade Aumentada em estúdios virtuais. O objetivo principal deste trabalho consiste na verificação da interação de atores com elementos virtuais 3D sob dois aspectos: o primeiro trata da aplicação de técnicas baseadas em interfaces tangíveis associadas ao uso de marcadores fiduciais; e o segundo foca-se na utilização da interação via gestos por meio de dispositivo de detecção de profundidade (Kinect). Para a comprovação do segundo aspecto procedeu-se na implementação, na forma de um protótipo, de um Módulo de Interação para o ambiente do ARSTUDIO, um ambiente de estúdio virtual que está em desenvolvimento na Unesp/Bauru, o qual permite a geração de cenas com Realidade Aumentada e associação de objetos virtuais por meio de marcadores fiduciais.
The virtual studio is a system for creating scenes with digitally integrated virtual objects - in real time - to images captured in the studio. Its use eases the audiovisual production, allowing the use of difficult physically rebuilt objects and effects. Unlike the classic production process, in which inserted effects just in post-production, the virtual studio inserts the digital content in the on set phase, facilitating direction and photography. Considering this context, the object of this research is the interaction of actors with virtual objects using Augmented Reality techniques in virtual studios. The main goal is to verify interaction between actors and 3D elements under two aspects: the first is about the application of based tangible interfaces and markers techniques; and the second is about gesture interaction by depth camera device (Kinect). To prove the second aspect it was made the implementation, in prototype, of a Interaction Module for the ARSTUDIO, a virtual studio environment under development in Unesp/Bauru, that allows generating of Augmented Reality scenes and association of virtual objects with markers.
Lins, Guilherme Ranoya Seixas. "A intuitividade nas mídias interativas." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/27/27161/tde-22082013-083632/.
Full textThis thesis contribuites to the knowledge about interactive media finding the mechanics of intuitivity. The research, for this purpose, aimed to unveil what is intuitivity as an elemental part of the interactive media. Guiding it\'s development or granting benefits of use, intuitivity is always selected as criteria to determine if an interactive media (websites, kiosks, videogames, software, digital services, gadgets, etc.) is good or bad, but, very little is know about it\'s own nature, to help the development of these products, or even to question it\'s use relationship.
Gifreu, Castells Arnau. "El Documental interactiu com a nou gènere audiovisual : estudi de l'aparició del nou gènere, aproximació a la seva definició i proposta de taxonomia i d'un model d'anàlisi a efectes d'avaluació, disseny i producció." Doctoral thesis, Universitat Pompeu Fabra, 2013. http://hdl.handle.net/10803/119606.
Full textThe objective of this doctoral thesis is to show and demonstrate what an interactive documentary consists of. In recent years this interactive medium has been proposed to be a new audiovisual genre with its own specific characteristics. This research discusses how interactive digital media have affected the logics of audiovisual production, exhibition and reception of the traditional documentary genre. In recent years, these new dynamics have transformed the communication processes and the nature of the different actors involved, giving rise to a new genre called “interactive documentary”. From a sample of significant cases we have developed an original conceptual framework with the aim of characterizing the interactive documentary as a specific audiovisual genre, while differentiating it from the conventional forms of documentary and interactive non-fiction. The first part of the study establishes the precedents and the context in which the interactive audiovisual environment is developed. Based on a general overview of the documentary genre and interactive digital media, we describe the main context in which this format is created, the Web, as well as the types of products that it includes, interactive applications. In this section we also introduce the main interactive non-fiction genres, characterizing them and differentiating them among each other and among audiovisual non-fiction genres. The second part discusses and justifies the reasons why we can consider the interactive documentary as a new audiovisual genre with its own specific characteristics. To place it in an appropriate context, we situate and describe the emergence, consolidation and diversification of this new genre, based on which we formulate an original definition, carry out an extensive characterization and propose a taxonomy. We also focus on the transformation of the production and dissemination processes according to the new logics and current dynamics. In order to establish and define the conceptual framework specifically and precisely we have developed a categorization model for analyzing the new genre, which is also useful for creating and producing this type of documentary. In addition, we evaluate the state-of-the-art of the interactive documentary in relation to the topics discussed, the access platform and the user's experience. The conclusions chapter summarizes the main original contributions of the research, affirming the relevance of identifying the interactive documentary as a new and promising audiovisual genre.
Guimarães, Gustavo Côrtes. "TV na internet e internet que é TV narrativas, contextos e o caso NerdOffice." Niterói, 2017. https://app.uff.br/riuff/handle/1/3825.
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Essa pesquisa objetiva compreender as características das produções audiovisuais criadas e disponibilizadas em plataformas digitais, particularmente as narrativas denominadas por WEB TV. Para tanto, realizamos um mapeamento dos canais classificados com essa terminologia na plataforma de vídeo YouTube, em uma espécie de cartografia, seguida de análise descritiva, na intenção de verificar as principais permanências e/ou rupturas da linguagem realizada nesses programas. Além disso, o trabalho se propôs a levantar questões e discorrer sobre a presença e o papel de serviços de vídeo sob demanda, que se assemelham ao YouTube, como a produtora e distribuidora Netflix, na produção audiovisual online, apresentando uma pesquisa empírica, também por meio de análise descritiva, a partir do recorte NerdOffice, programa totalmente produzido para a Internet e encontrado na cartografia supracitada como um dos mais visualizados da web
This paper aims to understand the intrinsic characteristics of narratives of audiovisual productions created for and broadcasted through digital media, particularly those made for WebTVs. In order to achieve that, there is an observation on WebTV channels that we found on YouTube, that we present in this work as cartography of channels, following a descriptive analysis that intents to verify what keeps changes and what does not change in these shows’ language. Besides, also is presented some discussion about services such as Netflix and other important services of video on demand online that work with a monthly fee, presented in an empirical research and the paper also introduces an descritive analysis on a WebTV program called “NerdOffice”, that is produced by a website named “Jovem Nerd” and weekly available on YouTube
Nguyen, Andy. "Sensing Sound And Space:Auditory And Visual Spatial ImpressionIn Three Auditoria." University of Sydney. Architecture, Design Science and Planning, 2005. http://hdl.handle.net/2123/697.
Full textAbel, Andrew. "Towards an intelligent fuzzy based multimodal two stage speech enhancement system." Thesis, University of Stirling, 2013. http://hdl.handle.net/1893/15989.
Full textNguyen, Andy. "Sensing Sound And Space:Auditory And Visual Spatial ImpressionIn Three Auditoria." Thesis, The University of Sydney, 2005. http://hdl.handle.net/2123/697.
Full textBooks on the topic "Audiovisual Interaction"
Interactive television and instruction: A guide to technology, technique, facilities design, and classroom management. Englewood Cliffs, N.J: Educational Technology Publications, 1993.
Find full textJohn, Matthews. Interactive whiteboards. Ann Arbor, MI: Cherry Lake Pub., 2009.
Find full textHsieh-Yee, Ingrid. Organizing Audiovisual and Electronic Resources for Access. S.l: Libraries Unlimited, 2006.
Find full textiTunes. 2nd ed. Paris: Micro application, 2011.
Find full textITunes. Paris: Micro Application, 2009.
Find full textScolari, Carlos Alberto, Guillermo Orozco Gómez, and Dominique Wolton. TVMORFOSIS 3: Audiencias audiovisuales : consumidores en movimiento. México, D.F: Productora de Contenidos Culturales Sagahón Repoll, 2014.
Find full textHsieh-Yee, Ingrid. Organizing audiovisual and electronic resources for access: A cataloging guide. Englewood, Colo: Libraries Unlimited, 2000.
Find full textOrganizing audiovisual and electronic resources for access: A cataloging guide. 2nd ed. Westport, Conn: Libraries Unlimited, 2006.
Find full textInstitut für Neue Musik und Musikerziehung Darmstadt., ed. Hören und Sehen: Musik audiovisuell : Wahrnehmung im Wandel : Produktion, Rezeption, Analyse, Vermittlung. Mainz: Schott, 2005.
Find full textRomiszowski, A. J. The selection and use of instructional media: For improved classroom teaching and for interactive, individualized instruction. 2nd ed. London: K. Page, 1988.
Find full textBook chapters on the topic "Audiovisual Interaction"
Möttönen, Riikka, and Mikko Sams. "Audiovisual Interaction." In Handbook of Signal Processing in Acoustics, 731–45. New York, NY: Springer New York, 2008. http://dx.doi.org/10.1007/978-0-387-30441-0_37.
Full textLooms, Peter Olaf. "Standardization of Audiovisual Media Accessibility." In Human–Computer Interaction Series, 317–34. London: Springer London, 2015. http://dx.doi.org/10.1007/978-1-4471-6708-2_16.
Full textLooms, Peter Olaf. "Standardization of Audiovisual Media Accessibility." In Human–Computer Interaction Series, 237–53. London: Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5082-4_11.
Full textEvangelopoulos, Georgios, Konstantinos Rapantzikos, Petros Maragos, Yannis Avrithis, and Alexandros Potamianos. "Audiovisual Attention Modeling and Salient Event Detection." In Multimodal Processing and Interaction, 1–21. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-76316-3_8.
Full textFilimowicz, Michael. "Media Poetics and Cognition in Colocative Audiovisual Displays." In Human–Computer Interaction Series, 223–49. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73356-2_13.
Full textBecker, Valdecir, Daniel Gambaro, Rafael M. Toscano, Helder Bruno A. M. de Souza, Thayná dos S. Gomes, Maria C. D. Silva, and Ed Porto Bezerra. "Applying Designing Lines to Develop Audiovisual Systems." In Human-Computer Interaction. Design and User Experience, 3–19. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49059-1_1.
Full textReiter, Ulrich, and Satu Jumisko-Pyykkö. "Watch, Press, and Catch – Impact of Divided Attention on Requirements of Audiovisual Quality." In Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 943–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73110-8_104.
Full textJokisch, Oliver, Uwe Koloska, Diane Hirschfeld, and Rüdiger Hoffmann. "Pronunciation Learning and Foreign Accent Reduction by an Audiovisual Feedback System." In Affective Computing and Intelligent Interaction, 419–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11573548_54.
Full textToscano, Rafael, and Valdecir Becker. "Audiovisual Design of Learning Systems for Children with ASD." In Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 613–27. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92049-8_45.
Full textBecker, Valdecir, Daniel Gambaro, and Thais Saraiva Ramos. "Audiovisual Design and the Convergence Between HCI and Audience Studies." In Human-Computer Interaction. User Interface Design, Development and Multimodality, 3–22. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58071-5_1.
Full textConference papers on the topic "Audiovisual Interaction"
Hussen Abdelaziz, Ahmed, Anushree Prasanna Kumar, Chloe Seivwright, Gabriele Fanelli, Justin Binder, Yannis Stylianou, and Sachin Kajareker. "Audiovisual Speech Synthesis using Tacotron2." In ICMI '21: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3462244.3479883.
Full textTorok, A., K. K. Asboth, F. Honbolygo, and V. Csepe. "Intensity dependent interaction in audiovisual integration." In 2012 IEEE 3rd International Conference on Cognitive Infocommunications (CogInfoCom). IEEE, 2012. http://dx.doi.org/10.1109/coginfocom.2012.6422027.
Full textZhou, Jian. "Experience And Interaction - Application Of Audiovisual Synesthesia In Interactive Devices." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001939.
Full textBilakhia, Sanjay, Stavros Petridis, and Maja Pantic. "Audiovisual Detection of Behavioural Mimicry." In 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII). IEEE, 2013. http://dx.doi.org/10.1109/acii.2013.27.
Full textPetridis, Stavros, Maelle Leveque, and Maja Pantic. "Audiovisual Detection of Laughter in Human-Machine Interaction." In 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII). IEEE, 2013. http://dx.doi.org/10.1109/acii.2013.28.
Full textTaj, Murtaza, and Andrea Cavallaro. "Interaction recognition in wide areas using audiovisual sensors." In 2012 19th IEEE International Conference on Image Processing (ICIP 2012). IEEE, 2012. http://dx.doi.org/10.1109/icip.2012.6467059.
Full textCharitos, D., V. Bourdakis, and E. Gavrilou. "Embedding an audiovisual interactive installation environment in urban space for enhancing social interaction." In 2nd IET International Conference on Intelligent Environments (IE 06). IEE, 2006. http://dx.doi.org/10.1049/cp:20060630.
Full textWang, Yanan, Jianming Wu, Panikos Heracleous, Shinya Wada, Rui Kimura, and Satoshi Kurihara. "Implicit Knowledge Injectable Cross Attention Audiovisual Model for Group Emotion Recognition." In ICMI '20: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3382507.3417960.
Full textSchroder, Marc, Elisabetta Bevacqua, Florian Eyben, Hatice Gunes, Dirk Heylen, Mark ter Maat, Sathish Pammi1, et al. "A demonstration of audiovisual sensitive artificial listeners." In 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops (ACII 2009). IEEE, 2009. http://dx.doi.org/10.1109/acii.2009.5349530.
Full textMelhart, David, Antonios Liapis, and Georgios N. Yannakakis. "PAGAN: Platform for Audiovisual General-purpose ANnotation." In 2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW). IEEE, 2019. http://dx.doi.org/10.1109/aciiw.2019.8925149.
Full textReports on the topic "Audiovisual Interaction"
Porto Renó, Denis. El montaje audiovisual como base narrativa para el cine documental interactivo: nuevos estudios. Revista Latina de Comunicación Social, 2008. http://dx.doi.org/10.4185/rlcs-63-2008-755-083-090.
Full textNahorniak, Maya. Occupation of profession: Methodology of laboratory classes from practically-oriented courses under distance learning (on an example of discipline «Radioproduction»). Ivan Franko National University of Lviv, February 2022. http://dx.doi.org/10.30970/vjo.2022.51.11412.
Full textUchitel, Aleksandr D., Ilona V. Batsurovska, Nataliia A. Dotsenko, Olena A. Gorbenko, and Nataliia I. Kim. Implementation of future agricultural engineers' training technology in the informational and educational environment. [б. в.], June 2021. http://dx.doi.org/10.31812/123456789/4440.
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