Journal articles on the topic 'Audio immersivo'
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Wincott, Abigail, Jean Martin, and Ivor Richards. "Telling stories in soundspace: Placement, embodiment and authority in immersive audio journalism." Radio Journal:International Studies in Broadcast & Audio Media 19, no. 2 (October 1, 2021): 253–70. http://dx.doi.org/10.1386/rjao_00048_1.
Full textGrimshaw, Mark, and Gareth Schott. "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/720280.
Full textHuang, Yiteng, Jingdong Chen, and Jacob Benesty. "Immersive Audio Schemes." IEEE Signal Processing Magazine 28, no. 1 (January 2011): 20–32. http://dx.doi.org/10.1109/msp.2010.938754.
Full textRovithis, Emmanouel, Nikolaos Moustakas, Andreas Floros, and Kostas Vogklis. "Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game." Multimodal Technologies and Interaction 3, no. 4 (November 13, 2019): 73. http://dx.doi.org/10.3390/mti3040073.
Full textRodríguez-Fidalgo, María Isabel, and Adriana Paíno-Ambrosio. "Use of virtual reality and 360° video as narrative resources in the documentary genre: Towards a new immersive social documentary?" Catalan Journal of Communication & Cultural Studies 12, no. 2 (October 1, 2020): 239–53. http://dx.doi.org/10.1386/cjcs_00030_1.
Full textHerre, Jürgen, and Schuyler R. Quackenbush. "MPEG-H 3D Audio: Immersive Audio Coding." Acoustical Science and Technology 43, no. 2 (March 1, 2022): 143–48. http://dx.doi.org/10.1250/ast.43.143.
Full textFreitas, Joana. "Kill the Orchestra." Journal of Sound and Music in Games 2, no. 2 (2021): 22–41. http://dx.doi.org/10.1525/jsmg.2021.2.2.22.
Full textPark, Byung-Gyoo, and Minho Chang. "The Research on Necessity of Ear Training for Localization of Immersive Sound: Concentrate on Musician." Journal of Korea Culture Industry 21, no. 1 (March 31, 2021): 97–105. http://dx.doi.org/10.35174/jkci.2021.03.21.1.97.
Full textTurner, Daniel, Damian Murphy, Chris Pike, and Chris Baume. "Spatial audio production for immersive media experiences: Perspectives on practice-led approaches to designing immersive audio content." Soundtrack 13, no. 1 (October 1, 2022): 73–94. http://dx.doi.org/10.1386/ts_00017_1.
Full textFriedman, Jeff. "Engram: An Immersive Audio-Walk." Oral History Review 43, no. 1 (April 1, 2016): 186–89. http://dx.doi.org/10.1093/ohr/ohw035.
Full textKyriakakis, Chris, Tomlinson Holman, Hartmut Neven, and Christoph von der Malsburg. "Immersive audio for desktop systems." Journal of the Acoustical Society of America 103, no. 5 (May 1998): 3026. http://dx.doi.org/10.1121/1.422548.
Full textMehta, Sripal, and Thomas Ziegler. "Personalized and Immersive Broadcast Audio." SMPTE Motion Imaging Journal 124, no. 5 (July 2015): 25–30. http://dx.doi.org/10.5594/j18572.
Full textDressler, Roger, and Brian Vessa. "Immersive Audio Standards Move Forward." SMPTE Motion Imaging Journal 124, no. 5 (July 2015): 40–42. http://dx.doi.org/10.5594/j18574.
Full textEllison, Steve. "Creating an immersive audio experience at National Sawdust." Journal of the Acoustical Society of America 152, no. 4 (October 2022): A150. http://dx.doi.org/10.1121/10.0015851.
Full textFryer, Louise, Linda Pring, and Jonathan Freeman. "Audio Drama and the Imagination." Journal of Media Psychology 25, no. 2 (January 2013): 65–71. http://dx.doi.org/10.1027/1864-1105/a000084.
Full textXie, Lei, Longbiao Wang, Janne Heikkilä, and Peng Zhang. "Guest Editorial: Immersive Audio/Visual Systems." Multimedia Tools and Applications 75, no. 9 (April 22, 2016): 5047–53. http://dx.doi.org/10.1007/s11042-016-3443-x.
Full textMattos, Tiago F., and Bennett M. Brooks. "Comparison of recording studio control room operational response measurements for single, stereo, and immersive audio monitor configurations." Journal of the Acoustical Society of America 152, no. 4 (October 2022): A104. http://dx.doi.org/10.1121/10.0015691.
Full textCiążyńska, Julia, and Janusz Maciaszek. "Effects of Low-Immersive vs. High-Immersive Exercise Environment on Postural Stability and Reaction and Motor Time of Healthy Young Adults." Journal of Clinical Medicine 12, no. 1 (January 3, 2023): 389. http://dx.doi.org/10.3390/jcm12010389.
Full textZhang, Hanqi, Jing Wang, Zhuoran Li, and Jingxin Li. "Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual Reality." Electronics 12, no. 5 (February 26, 2023): 1134. http://dx.doi.org/10.3390/electronics12051134.
Full textDoyle, S. "Beyond the screen [immersive audio-visual environments]." Engineering & Technology 15, no. 6 (July 1, 2020): 62–63. http://dx.doi.org/10.1049/et.2020.0612.
Full textBravo, Luana Carolina, Carlos Watanabe, Gabriel Thomazini, Carlos B. Ronconi, and Rodrigo Meirelles. "BRAZILIAN PIONEERING IN IMMERSIVE AUDIO: PRACTICAL EXPERIENCES." SET EXPO PROCEEDINGS 2017, no. 1 (August 1, 2017): 56–58. http://dx.doi.org/10.18580/setep.2017.17.
Full textVan Nort, Doug. "Audio-haptic perception in immersive improvisational environments." Journal of the Acoustical Society of America 143, no. 3 (March 2018): 1931. http://dx.doi.org/10.1121/1.5036312.
Full textBERRY, GABRIELLE. "[inaudible]: Point of Audition Representations of Deafness and the Cochlear Implant in A Quiet Place (2018)." Music, Sound, and the Moving Image 15, no. 2 (December 1, 2021): 109–31. http://dx.doi.org/10.3828/msmi.2021.8.
Full textBhide, Saylee, Elizabeth Goins, and Joe Geigel. "Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality." Frameless 1, no. 1 (December 15, 2019): 1–3. http://dx.doi.org/10.14448/frameless.01.007.
Full textChang, Albert, Mei Si, Samuel Chabot, Jonathan Mathews, Tomek Strzalkowski, and Jonas Braasch. "A spatially-aware dialogue system for immersive classrooms." Journal of the Acoustical Society of America 151, no. 4 (April 2022): A132. http://dx.doi.org/10.1121/10.0010883.
Full textSHLIENKOVA, Elena V., and Khristina V. KAYGORODOVA. "IMMERSIVE AUDIO EXPOSITION AND ITS VISUAL CONTENT AS ACTUALIZATION OF MUSEUM DESIGN PRINCIPLES." Urban construction and architecture 10, no. 3 (December 15, 2020): 114–22. http://dx.doi.org/10.17673/vestnik.2020.03.15.
Full textBruckner, Franziska, Clemens Baumann, Matthias Husinsky, Andreas Jakl, Julia Püringer, Rosa Von Suess, Georg Vogt, and Markus Wintersberger. "Interactive Storytelling for Immersive Media, Augmented Manufacturing, and Digital Healthcare." Interactive Film & Media Journal 2, no. 4 (December 30, 2022): 66–75. http://dx.doi.org/10.32920/ifmj.v2i4.1693.
Full textCabrera, Andrés, JoAnn Kuchera-Morin, and Curtis Roads. "The Evolution of Spatial Audio in the AlloSphere." Computer Music Journal 40, no. 4 (December 2016): 47–61. http://dx.doi.org/10.1162/comj_a_00382.
Full textIDROVO, RENÉ. "The Immersive Continuity of Roma." Music, Sound, and the Moving Image 15, no. 2 (December 1, 2021): 167–93. http://dx.doi.org/10.3828/msmi.2021.10.
Full textCourchesne, Luc, Emmanuel Durand, and Bruno Roy. "Posture Platform and The Drawing Room: Virtual Teleportation in Cyberspace." Leonardo 47, no. 4 (August 2014): 367–74. http://dx.doi.org/10.1162/leon_a_00842.
Full textQuackenbush, Schuyler R., and Jurgen Herre. "MPEG Standards for Compressed Representation of Immersive Audio." Proceedings of the IEEE 109, no. 9 (September 2021): 1578–89. http://dx.doi.org/10.1109/jproc.2021.3075390.
Full textVessa, Brian A. "Immersive Audio: Futureproof Workflows for the Real World." SMPTE Motion Imaging Journal 131, no. 1 (January 2022): 12–22. http://dx.doi.org/10.5594/jmi.2021.3134756.
Full textKyriakakis, C. "Fundamental and technological limitations of immersive audio systems." Proceedings of the IEEE 86, no. 5 (May 1998): 941–51. http://dx.doi.org/10.1109/5.664281.
Full textYao, Shu-Nung. "Headphone-based immersive audio for virtual reality headsets." IEEE Transactions on Consumer Electronics 63, no. 3 (August 2017): 300–308. http://dx.doi.org/10.1109/tce.2017.014951.
Full textHerre, Jurgen, Johannes Hilpert, Achim Kuntz, and Jan Plogsties. "MPEG-H 3D Audio—The New Standard for Coding of Immersive Spatial Audio." IEEE Journal of Selected Topics in Signal Processing 9, no. 5 (August 2015): 770–79. http://dx.doi.org/10.1109/jstsp.2015.2411578.
Full textEldred, Cameron M., Elizabeth R. Neil, Zachary J. Dougal, Stacy E. Walker, Anna Marie Grimes, and Lindsey E. Eberman. "Preceptor Perceptions of the Immersive Clinical Experience in Athletic Training Education." Athletic Training Education Journal 16, no. 1 (January 1, 2021): 42–52. http://dx.doi.org/10.4085/1947-380x-20-36.
Full textIm, Dong-uk. "Analysis of Arts Educational Function of Immersive Digital Exhibition: Case of ‘Bunker de Lumières’ in Jeju." Academic Association of Global Cultural Contents 39 (May 31, 2019): 130–58. http://dx.doi.org/10.32611/jgcc.2019.5.39.130.
Full textMajor, Oliver, Ziad Shaban, Bernd Czelhan, and Adrian Murtaza. "Immersive Audio Application Coding Proposal to the SBTVD TV 3.0 Call for Proposals." SET INTERNATIONAL JOURNAL OF BROADCAST ENGINEERING 2021, no. 1 (December 1, 2021): 48–56. http://dx.doi.org/10.18580/setijbe.2021.4.
Full textRoussigné, Mathilde. "Tours et détours du Grand Paris. La ronde, une commande littéraire entre immersion et distanciation." RELIEF - REVUE ÉLECTRONIQUE DE LITTÉRATURE FRANÇAISE 16, no. 2 (December 19, 2022): 126–37. http://dx.doi.org/10.51777/relief13502.
Full textLu, Yi, Xiaoye Wang, Jiangtao Gong, and Yun Liang. "ChordAR: An Educational AR Game Design for Children’s Music Theory Learning." Wireless Communications and Mobile Computing 2022 (February 21, 2022): 1–9. http://dx.doi.org/10.1155/2022/5268586.
Full textCiążyńska, Julia, Michał Janowski, and Janusz Maciaszek. "Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study." JMIR Serious Games 10, no. 4 (November 29, 2022): e41234. http://dx.doi.org/10.2196/41234.
Full textGallacher, Nicola. "Game audio — an investigation into the effect of audio on player immersion." Computer Games Journal 2, no. 2 (August 2013): 52–79. http://dx.doi.org/10.1007/bf03392342.
Full textSimon, Christian, Yannik Grewe, Nicolas Faecks, and Ulli Scuda. "Field Tests for Immersive and Interactive Broadcast Audio Production using MPEG-H 3D Audio." SET INTERNATIONAL JOURNAL OF BROADCAST ENGINEERING 2018, no. 1 (December 1, 2018): 40–46. http://dx.doi.org/10.18580/setijbe.2018.5.
Full textAgulló, Belén, and Anna Matamala. "Subtitles in virtual reality: Guidelines for the integration of subtitles in 360º content." Íkala 25, no. 3 (September 12, 2020): 643–61. http://dx.doi.org/10.17533/udea.ikala.v25n03a03.
Full textMouchtaris, A., P. Reveliotis, and C. Kyriakakis. "Inverse filter design for immersive audio rendering over loudspeakers." IEEE Transactions on Multimedia 2, no. 2 (June 2000): 77–87. http://dx.doi.org/10.1109/6046.845012.
Full textMalham, David G. "Fully immersive audio environments—musical, aesthetical, and computational considerations." Journal of the Acoustical Society of America 105, no. 2 (February 1999): 1357. http://dx.doi.org/10.1121/1.426428.
Full textIndans, Reinis, Eva Hauthal, and Dirk Burghardt. "Towards an Audio-Locative Mobile Application for Immersive Storytelling." KN - Journal of Cartography and Geographic Information 69, no. 1 (March 8, 2019): 41–50. http://dx.doi.org/10.1007/s42489-019-00007-1.
Full textIsrael, Kai, Christopher Zerres, and Dieter K. Tscheulin. "Presenting hotels in virtual reality: does it influence the booking intention?" Journal of Hospitality and Tourism Technology 10, no. 3 (September 17, 2019): 443–63. http://dx.doi.org/10.1108/jhtt-03-2018-0020.
Full textKock, Maximilian, and Christoph Louven. "The Power of Sound Design in a Moving Picture: an Empirical Study with emoTouch for iPad." Empirical Musicology Review 13, no. 3-4 (April 18, 2019): 132. http://dx.doi.org/10.18061/emr.v13i3-4.6572.
Full textBlauert, Jens. "Immersive Audio Signal ProcessingImmersive Audio Signal ProcessingSunilBharitkarChrisKyriakakisSpringer, 2006. 232 pp. Price: $79.95 (hardcover). ISBN: 038728532." Journal of the Acoustical Society of America 121, no. 2 (February 2007): 673. http://dx.doi.org/10.1121/1.2405857.
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