Journal articles on the topic 'Audio immersif'
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Asmaliah, Diana Lia Andriyani, Dian Miranda, Siska Perdina, and Lukmanulhakim. "Immersif Learning di PAUD Untuk Memperkenalkan Tempat Ibadah Agama Buddha di Pontianak Berbasis Virtual Reality." Didaktika: Jurnal Kependidikan 13, no. 2 (May 4, 2024): 1721–36. http://dx.doi.org/10.58230/27454312.705.
Full textSyariati, Kasmir, Citra Suardi, David Sundoro, and Reinaldo Lewis. "PERBANDINGAN EFEKTIVITAS SISTEM INTERAKSI VIRTUAL REALITY CLASSROOM DAN KONFERENSI VIDEO KONVENSIONAL DALAM MENGATASI KETERBATASAN BANDWIDTH PADA PEMBELAJARAN DARING." Jurnal Technopreneur (JTech) 11, no. 1 (June 15, 2023): 30–39. http://dx.doi.org/10.30869/jtech.v11i1.1167.
Full textWincott, Abigail, Jean Martin, and Ivor Richards. "Telling stories in soundspace: Placement, embodiment and authority in immersive audio journalism." Radio Journal:International Studies in Broadcast & Audio Media 19, no. 2 (October 1, 2021): 253–70. http://dx.doi.org/10.1386/rjao_00048_1.
Full textGrimshaw, Mark, and Gareth Schott. "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/720280.
Full textRovithis, Emmanouel, Nikolaos Moustakas, Andreas Floros, and Kostas Vogklis. "Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game." Multimodal Technologies and Interaction 3, no. 4 (November 13, 2019): 73. http://dx.doi.org/10.3390/mti3040073.
Full textHe, Jun. "Quartet: Designing for an Experimental Audio Game in Mixed Reality Environments." Lecture Notes in Education Psychology and Public Media 5, no. 1 (May 17, 2023): 482–90. http://dx.doi.org/10.54254/2753-7048/5/20220673.
Full textHättich, Achim, and Martina Schweizer. "I hear what you see: Effects of audio description used in a cinema on immersion and enjoyment in blind and visually impaired people." British Journal of Visual Impairment 38, no. 3 (March 23, 2020): 284–98. http://dx.doi.org/10.1177/0264619620911429.
Full textHuang, Yiteng, Jingdong Chen, and Jacob Benesty. "Immersive Audio Schemes." IEEE Signal Processing Magazine 28, no. 1 (January 2011): 20–32. http://dx.doi.org/10.1109/msp.2010.938754.
Full textGeronazzo, Michele, Amalie Rosenkvist, David Sebastian Eriksen, Camilla Kirstine Markmann-Hansen, Jeppe Køhlert, Miicha Valimaa, Mikkel Brogaard Vittrup, and Stefania Serafin. "Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality." Wireless Communications and Mobile Computing 2019 (November 14, 2019): 1–14. http://dx.doi.org/10.1155/2019/1463204.
Full textRodríguez-Fidalgo, María Isabel, and Adriana Paíno-Ambrosio. "Use of virtual reality and 360° video as narrative resources in the documentary genre: Towards a new immersive social documentary?" Catalan Journal of Communication & Cultural Studies 12, no. 2 (October 1, 2020): 239–53. http://dx.doi.org/10.1386/cjcs_00030_1.
Full textFreitas, Joana. "Kill the Orchestra." Journal of Sound and Music in Games 2, no. 2 (2021): 22–41. http://dx.doi.org/10.1525/jsmg.2021.2.2.22.
Full textHerre, Jürgen, and Schuyler R. Quackenbush. "MPEG-H 3D Audio: Immersive Audio Coding." Acoustical Science and Technology 43, no. 2 (March 1, 2022): 143–48. http://dx.doi.org/10.1250/ast.43.143.
Full textTurner, Daniel, Damian Murphy, Chris Pike, and Chris Baume. "Spatial audio production for immersive media experiences: Perspectives on practice-led approaches to designing immersive audio content." Soundtrack 13, no. 1 (October 1, 2022): 73–94. http://dx.doi.org/10.1386/ts_00017_1.
Full textLi, Xiang, Haoyuan Cao, Shijie Zhao, Junlin Li, Li Zhang, and Bhiksha Raj. "Panoramic Video Salient Object Detection with Ambisonic Audio Guidance." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 2 (June 26, 2023): 1424–32. http://dx.doi.org/10.1609/aaai.v37i2.25227.
Full textLYSAK, HALYNA. "IMPLEMENTATION OF IMMERSIVE TECHNOLOGIES IN FOREIGN LANGUAGE LEARNING: ANALYSIS OF FOREIGN AND DOMESTIC (UKRAINIAN) EXPERIENCE." Comparative Professional Pedagogy 12, no. 1 (June 30, 2022): 78–85. http://dx.doi.org/10.31891/2308-4081/2022-12(1)-8.
Full textKeyrouz, Fakheredine, and Klaus Diepold. "Binaural Source Localization and Spatial Audio Reproduction for Telepresence Applications." Presence: Teleoperators and Virtual Environments 16, no. 5 (October 1, 2007): 509–22. http://dx.doi.org/10.1162/pres.16.5.509.
Full textFriedman, Jeff. "Engram: An Immersive Audio-Walk." Oral History Review 43, no. 1 (April 1, 2016): 186–89. http://dx.doi.org/10.1093/ohr/ohw035.
Full textKyriakakis, Chris, Tomlinson Holman, Hartmut Neven, and Christoph von der Malsburg. "Immersive audio for desktop systems." Journal of the Acoustical Society of America 103, no. 5 (May 1998): 3026. http://dx.doi.org/10.1121/1.422548.
Full textMehta, Sripal, and Thomas Ziegler. "Personalized and Immersive Broadcast Audio." SMPTE Motion Imaging Journal 124, no. 5 (July 2015): 25–30. http://dx.doi.org/10.5594/j18572.
Full textDressler, Roger, and Brian Vessa. "Immersive Audio Standards Move Forward." SMPTE Motion Imaging Journal 124, no. 5 (July 2015): 40–42. http://dx.doi.org/10.5594/j18574.
Full textPark, Byung-Gyoo, and Minho Chang. "The Research on Necessity of Ear Training for Localization of Immersive Sound: Concentrate on Musician." Journal of Korea Culture Industry 21, no. 1 (March 31, 2021): 97–105. http://dx.doi.org/10.35174/jkci.2021.03.21.1.97.
Full textFryer, Louise, Linda Pring, and Jonathan Freeman. "Audio Drama and the Imagination." Journal of Media Psychology 25, no. 2 (January 2013): 65–71. http://dx.doi.org/10.1027/1864-1105/a000084.
Full textZhang, Shufeng, Xuelei Feng, and Yong Shen. "Quantifying Auditory Presence Using Electroencephalography." Applied Sciences 11, no. 21 (November 7, 2021): 10461. http://dx.doi.org/10.3390/app112110461.
Full textXiaodong Wang, Yang Qiao, Jianting Liu,. "Novel Multimedia Feature Fusion Classification (Mffc) Model for Sports Game Design Enhancement." Journal of Electrical Systems 20, no. 3s (April 4, 2024): 1681–92. http://dx.doi.org/10.52783/jes.1708.
Full textMohanapriya, Dr M. "Campus Navigator Pro." International Journal for Research in Applied Science and Engineering Technology 12, no. 3 (March 31, 2024): 1008–19. http://dx.doi.org/10.22214/ijraset.2024.58845.
Full textEllison, Steve. "Creating an immersive audio experience at National Sawdust." Journal of the Acoustical Society of America 152, no. 4 (October 2022): A150. http://dx.doi.org/10.1121/10.0015851.
Full textMattos, Tiago F., and Bennett M. Brooks. "Comparison of recording studio control room operational response measurements for single, stereo, and immersive audio monitor configurations." Journal of the Acoustical Society of America 152, no. 4 (October 2022): A104. http://dx.doi.org/10.1121/10.0015691.
Full textXie, Lei, Longbiao Wang, Janne Heikkilä, and Peng Zhang. "Guest Editorial: Immersive Audio/Visual Systems." Multimedia Tools and Applications 75, no. 9 (April 22, 2016): 5047–53. http://dx.doi.org/10.1007/s11042-016-3443-x.
Full textKim, Ji-young, and Gewon Kim. "Applying Audio Drama to Immersive Environment." Korean Journal of animation 19, no. 3 (September 30, 2023): 96–107. http://dx.doi.org/10.51467/asko.2023.09.19.3.96.
Full textBERRY, GABRIELLE. "[inaudible]: Point of Audition Representations of Deafness and the Cochlear Implant in A Quiet Place (2018)." Music, Sound, and the Moving Image 15, no. 2 (December 1, 2021): 109–31. http://dx.doi.org/10.3828/msmi.2021.8.
Full textZhang, Hanqi, Jing Wang, Zhuoran Li, and Jingxin Li. "Design and Implementation of Two Immersive Audio and Video Communication Systems Based on Virtual Reality." Electronics 12, no. 5 (February 26, 2023): 1134. http://dx.doi.org/10.3390/electronics12051134.
Full textCiążyńska, Julia, and Janusz Maciaszek. "Effects of Low-Immersive vs. High-Immersive Exercise Environment on Postural Stability and Reaction and Motor Time of Healthy Young Adults." Journal of Clinical Medicine 12, no. 1 (January 3, 2023): 389. http://dx.doi.org/10.3390/jcm12010389.
Full textBoot, Tim, Frederic Roskam, Phil Coleman, Simon Brown, and Julien Laval. "Greater artistic and technological performance through the converged technologies of architectural acoustics, electroacoustic enhancement, and immersive audio technologies." Journal of the Acoustical Society of America 154, no. 4_supplement (October 1, 2023): A168. http://dx.doi.org/10.1121/10.0023155.
Full textBhide, Saylee, Elizabeth Goins, and Joe Geigel. "Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality." Frameless 1, no. 1 (December 15, 2019): 1–3. http://dx.doi.org/10.14448/frameless.01.007.
Full textRahmanu, I. Wayan Eka Dian, Ida Bagus Artha Adnyana, I. Putu Yoga Laksana, I. Gusti Putu Sutarma, Ni Putu Somawati, and I. Made Riyan Adi Nugroho. "Investigating the Implementation of Multimodality and Spherical Video-Based Immersive Virtual Reality in the Indonesian Language for Foreign Speakers’ Learning Materials." Theory and Practice in Language Studies 13, no. 7 (July 1, 2023): 1760–68. http://dx.doi.org/10.17507/tpls.1307.20.
Full textHashimoto, Dai, Hideo Miyazaki, Ron Bakker, and Sungyoung Kim. "Sound environment control using an immersive audio system—Advancing sound experience for creators and listeners using Active Field Control." Journal of the Acoustical Society of America 154, no. 4_supplement (October 1, 2023): A169. http://dx.doi.org/10.1121/10.0023158.
Full textKadle, Keyur. "Virtual Reality based Stress Relief System." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (June 14, 2021): 2335–39. http://dx.doi.org/10.22214/ijraset.2021.34529.
Full textFitó Carreras, Maria, Alfonso Méndiz Noguero, and Montserrat Vidal-Mestre. "The podcast as a sound experimentation tool for brands: The immersive narrative in Endesa's Sonidos que nos transforman." Cuadernos.info, no. 56 (October 2, 2023): 293–312. http://dx.doi.org/10.7764/cdi.56.62819.
Full textSHLIENKOVA, Elena V., and Khristina V. KAYGORODOVA. "IMMERSIVE AUDIO EXPOSITION AND ITS VISUAL CONTENT AS ACTUALIZATION OF MUSEUM DESIGN PRINCIPLES." Urban construction and architecture 10, no. 3 (December 15, 2020): 114–22. http://dx.doi.org/10.17673/vestnik.2020.03.15.
Full textObadiah, Jason. "Binaural Audio and 360 Video: Immersive Method of Preserving Banten's Culture and History." International Journal of Creative and Arts Studies 10, no. 2 (December 5, 2023): 115–32. http://dx.doi.org/10.24821/ijcas.v10i2.9460.
Full textDelestage, Charles-Alexandre, and Willy Yvart. "Lived experience and virtual reality: visual method of analysis based on video recordings and the Valence-Arousal diagram." Sintaxis, no. 12 (January 15, 2024): 68–85. http://dx.doi.org/10.36105/stx.2024n12.07.
Full textDoyle, S. "Beyond the screen [immersive audio-visual environments]." Engineering & Technology 15, no. 6 (July 1, 2020): 62–63. http://dx.doi.org/10.1049/et.2020.0612.
Full textBravo, Luana Carolina, Carlos Watanabe, Gabriel Thomazini, Carlos B. Ronconi, and Rodrigo Meirelles. "BRAZILIAN PIONEERING IN IMMERSIVE AUDIO: PRACTICAL EXPERIENCES." SET EXPO PROCEEDINGS 2017, no. 1 (August 1, 2017): 56–58. http://dx.doi.org/10.18580/setep.2017.17.
Full textVan Nort, Doug. "Audio-haptic perception in immersive improvisational environments." Journal of the Acoustical Society of America 143, no. 3 (March 2018): 1931. http://dx.doi.org/10.1121/1.5036312.
Full textGallacher, Nicola. "Game audio — an investigation into the effect of audio on player immersion." Computer Games Journal 2, no. 2 (August 2013): 52–79. http://dx.doi.org/10.1007/bf03392342.
Full textChang, Albert, Mei Si, Samuel Chabot, Jonathan Mathews, Tomek Strzalkowski, and Jonas Braasch. "A spatially-aware dialogue system for immersive classrooms." Journal of the Acoustical Society of America 151, no. 4 (April 2022): A132. http://dx.doi.org/10.1121/10.0010883.
Full textArcher, Nicholas S., Andrew Bluff, Andrew Eddy, Chreshall K. Nikhil, Nick Hazell, Damian Frank, and Andrew Johnston. "Odour enhances the sense of presence in a virtual reality environment." PLOS ONE 17, no. 3 (March 30, 2022): e0265039. http://dx.doi.org/10.1371/journal.pone.0265039.
Full textCourchesne, Luc, Emmanuel Durand, and Bruno Roy. "Posture Platform and The Drawing Room: Virtual Teleportation in Cyberspace." Leonardo 47, no. 4 (August 2014): 367–74. http://dx.doi.org/10.1162/leon_a_00842.
Full textCabrera, Andrés, JoAnn Kuchera-Morin, and Curtis Roads. "The Evolution of Spatial Audio in the AlloSphere." Computer Music Journal 40, no. 4 (December 2016): 47–61. http://dx.doi.org/10.1162/comj_a_00382.
Full textHerre, Jurgen, Johannes Hilpert, Achim Kuntz, and Jan Plogsties. "MPEG-H 3D Audio—The New Standard for Coding of Immersive Spatial Audio." IEEE Journal of Selected Topics in Signal Processing 9, no. 5 (August 2015): 770–79. http://dx.doi.org/10.1109/jstsp.2015.2411578.
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