Academic literature on the topic 'Attrici comiche'

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Journal articles on the topic "Attrici comiche"

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Khoiriyah, Saidatul, and Nadi Suprapto. "Effectiveness of Comics to Train Students’ Critical Thinking Skills in Physics Learning: A Mini-Review." Studies in Learning and Teaching 2, no. 1 (January 5, 2021): 5–15. http://dx.doi.org/10.46627/silet.vi.49.

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Critical thinking skills, namely intelligence, is needed by students in the 21st century period. Interpretation, analysis, evaluation, conclusions, and explanations are some of the cognitive indicators of critical thinking. One way to practice impressive critical thinking skills is to use comics as media. Comics are one of the benefits of improving the learning process because they have several aspects that can attract students' learning interest to understand the material to be conveyed through visualizing images and stories in comics. The research was intended to explain comic media's effectiveness to train students' critical thinking skills in learning physics. The research used a literature search in journals that can be accounted for in comic media and critical thinking skills. Data analysis techniques in library research applied descriptive qualitative research. Physics comics that are digital-based can attract students' interest because they can be used anytime and anywhere to strengthen students' critical thinking skills. The learning outcomes of students can be more effective and contextual. The literature search results obtained indicate that comic media is useful in training students' critical thinking skills.
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Shahul Hamid, Mohamed Nazreen, and Muhammad Nur Saiful Ghazali. "E-Komik Hikayat Patani: Putera Pewaris Kerajaan (Satu Analisis Tekstual, Kepentingan dan Cabaran)." Jurnal Komunikasi: Malaysian Journal of Communication 37, no. 2 (June 30, 2021): 171–94. http://dx.doi.org/10.17576/jkmjc-2021-3702-11.

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In the era of globalization, physical comics have undergone a transformation from being available in a printed format to the e-comics production that are accessible online. However, e-comic-related studies are still limited. Looking at this gap, this study is conducted on the e-comic, Hikayat Patani: Putera Pewaris Kerajaan, published by Dewan Bahasa dan Pustaka (DBP). This study involved three main analyses, namely on the text, importance and challenges. The textual analysis uses five comic principles introduced by Hall in his writing Five Essential Principles of Comics and Cartooning. A library research, meanwhile, was conducted to identify the importance of e-comic and challenges. The analysis in textual aspect results found that the e-comic fulfils all the five comic principles by Hall. This shows that the e-comics have a high quality. In fact, the created illustrations are filled with abundant aspects of Malay identity and not be influenced by any other form of comic technique while presenting the content using an interesting storyline. The e-comic may be indicated as vital to attract the youth generation to learn about the traditional text of Hikayat Patani and the history of the Patani state while becoming a tool in fostering the interest among the younger generation to read and acquire knowledge. However, poor internet network, low chapter production and high cost of producing e-comics are challenges which must be overcome. Thus, this study find it is important to produce more e-comics based on historical sources or traditional texts so that the nation's civilization may continue to be preserved. Keywords: E-comic, Hikayat Patani: Putera Pewaris Kerajaan, textual, importance, challenges.
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Ciemniewski, Marcin. "Indian spooks: What Indian Comic Books Readers Are Afraid of." Politeja 16, no. 2(59) (December 31, 2019): 161–76. http://dx.doi.org/10.12797/politeja.16.2019.59.11.

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The comic book industry in India began in 1950. Back then leading American comic books like The Phantom, Flash Gordon and Rip Kirby started to be published in India and translated into local languages. Indian youngsters in no time became interested in the new medium, especially in superhero comics known from the American popular culture. The success of these translations encouraged local publishers and cartoonists to create Indian themed comic books, set in India with Indian heroes (and superheroes) − even though Indian comics were still strongly influenced by American ones, mainly in terms of esthetics. However, around 1950, American comics publishing companies also tried to attract adult readers by presenting more adult content in a form of horror and thriller stories. Publishers in India quickly adapted this trend launching a very popular comic book series in Hindi of thrill, horror and suspense. In this way horror – till then almost completely absent from Indian literature and popular culture – was introduced to the local audience. The question remains, how different are those local spooks from the American ones and finally: what are Indians afraid of?
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Safitri, Yulinar, Mailizar Mailizar, and Rahmah Johar. "STUDENTS' PERCEPTIONS OF USING E-COMICS AS A MEDIA IN MATHEMATICS LEARNING." Infinity Journal 10, no. 2 (August 13, 2021): 319. http://dx.doi.org/10.22460/infinity.v10i2.p319-330.

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The development of technology in education greatly influences learning strategies. Thus, teachers must adapt and present interesting and technology-based learning, such as e-comics. Therefore, the teacher must see in advance the extent to which students will accept e-comics for use in learning mathematics. This research aimed to determine students' perceptions of the use of e-comics as a media in mathematics learning. This research implemented a quantitative approach with a survey method. The samples were 124 students of Junior High Schools (SMP / MTs) in Aceh. The research data were obtained from questionnaires filled by students which were collected through the TAM (Technology Acceptance Models) framework which was distributed online. The results showed that students used e-comic as a learning media influenced by their perceived benefits and attitudes towards the use of e-comic. The perceived benefits of students' attitudes have a significant role in their behavioral intention to use e-comic in learning mathematics. This research implies that e-comics has the potential to be used as a media in mathematics learning, especially on material that is considered difficult so that it can attract students' attention.
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Alricoh, Elias Benny, Sinta Paramita, and Nigar Pandrianto. "Strategi Pengarang Ghosty’s Menghadapi Persaingan Komik Digital (Studi pada Komik Ghosty’s)." Prologia 5, no. 1 (March 4, 2021): 21. http://dx.doi.org/10.24912/pr.v5i1.8078.

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Technology is developing rapidly, technology products are created to provide convenience to the community, which is new media. When through the development of technology, the spread of comics is also widely spread, comics that were originally using print media are now developing using digital media. To disseminate comic content, digital comic authors now using social media to promote their comics to a large extent. So digital comic authors need a strategy to disseminate digital comic content, attract readers, and get collaborative offers to raise their name. In this research the authors used a descriptive qualitative analysis method, to find out the strategies used by Ghosty's comic authors in spreading, and raising their names. The author collected data by interviewing the author of Ghosty's Comic, and his friends at once readers to get the data needed in this research. The results of this reserach illustrate that it is important to use strategies to create interesting digital comic content so that the Ghosty's comics can get collaborations such as Tokopedia, Orang Tua Group, Line Webtoon.Teknologi berkembang dengan pesat, banyak produk teknologi diciptakan untuk memberikan kemudahan pada masyarakat, salah satunya adalah media baru. Saat melalui perkembangan teknologi medium penyebaran komik juga meluas, komik yang semula menggunakan media cetak kini berkembang menggunakan media digital. Untuk menyebarkan konten komik, pengarang komik digital kini menggunakan media sosial untuk mempromosikan komiknya ke kalangan yang luas. Maka pengarang komik digital memerlukan sebuah strategi untuk melakukan penyebaran konten komik digital, menarik pembaca, dan mendapatkan tawaran kolaborasi untuk membesarkan namanya. Pada penelitian ini penulis menggunakan metode kualitatif deskriptif analisis, untuk mengetahui strategi yang digunakan pengarang komik Ghosty’s dalam menyebarkan, dan membesarkan namanya. Penulis mengumpulkan data dengan melakukan wawancara dengan pengarang komik Ghosty’s, dan teman sekaligus pembacanya untuk mendapatkan data yang diperlukan dalam penelitian ini. Hasil dari penelitian ini menggambarkan bahwa pentingnya menggunakan strategi untuk membuat konten komik digital yang menarik sehingga dengan besarnya nama komik Ghosty’s bisa mendapatkan kolaborasi seperti Tokopedia, Orang Tua Group, Line Webtoon.
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Manurung, Hisar Marulitua, and Juni Agus Simaremare. "The Development of Chemical Learning Based on Chemical Commissions to Improve Concept Mastery and Students’ Creative Thinking." EDUKATIF : JURNAL ILMU PENDIDIKAN 4, no. 1 (January 14, 2022): 1244–52. http://dx.doi.org/10.31004/edukatif.v4i1.2193.

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This study aims to develop comic chemistry-based learning to improve students' conceptual mastery and creative thinking on the colligative properties of solutions (SKL). In this study, the development of chemical comic media was validated and tested on a small and large scale. Data on student learning outcomes which include cognitive, affective, and psychomotor aspects were collected using the test and observation method with observation sheets. From the data obtained, the magnitude of the influence of chemical comic media on students' creative thinking skills and mastery of concepts was 38.03% and 22.17%, respectively. Mastery of concepts and creative thinking in the experimental class was higher than in the control class. The difference in concept mastery and creative thinking was due to the use of chemical comics learning media to attract students' attention to learning and make teaching and learning more enjoyable. This study concluded that there was an effect of using comics media that has been developed on the creative thinking power and mastery of students' concepts on the colligative properties of solutions.
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Lesmono, A. D., R. W. Bachtiar, M. Maryani, and A. Muzdalifah. "The Instructional-Based Andro-Web Comics on Work and Energy Topic for Senior High School Students." Jurnal Pendidikan IPA Indonesia 7, no. 2 (July 16, 2018): 147–53. http://dx.doi.org/10.15294/jpii.v7i2.14245.

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This study aimed to determine the validation of Andro-web comics on Work and Energy topic. To achieve the objective, this study was designed referring to ADDIE model, i.e, Analysis, Design, Development or Production, Implementation or Deliver, and Evaluations. The Andro-web comics could be accessed using a digital comic application, Webtoon. It is downloadable in Play store or App store. The Andro-web comics is compatible with all devices including mobile devices (phone, tablet, iPod, PDA, and smartphone) and PC/Mac. Based on the expert judgment, the Andro-web comics is suitable for learning. The Instructional-Based Andro-Web Comics is alternative instructional materials for teachers to attract students’ attention and help them studying easily and practically as it provides an interesting illustration with simple language. It could also be used wherever and whenever without teacher’s guidance. Both teachers and students could communicate on the comment column which is available in the application without time and place limitation.
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Mataram, S. "Function and aesthetic contexts in disaster mitigation comics." IOP Conference Series: Earth and Environmental Science 1114, no. 1 (December 1, 2022): 012095. http://dx.doi.org/10.1088/1755-1315/1114/1/012095.

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Abstract The global climate change bears impact on natural conditions. In extreme contexts, these changes can trigger natural disasters. To avoid or minimize a more severe impact, disaster mitigation efforts are needed. A publication media that is able to persuade and attract attention is needed to convey these mitigation efforts to the public. Comics are a medium that can facilitate this. In addition to entertaining and attracting attention from the visual side, comics are also able to convey messages. Using comparative methods and content analysis in the form of qualitative descriptive study, this research aims to see how comic media attracts attention in terms of visual and aesthetic, and conveys the function of delivering messages to the public. Comics as a medium of conveying messages become more effectively accepted by the public if they are supported by attractive visual features. With its image as a medium of entertainment and light reading material, comics make people feel comfortable and not tense or afraid.
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Janattaka, Nugrananda, Rahmat Setyo Jadmiko, Nourma Oktaviarini, and Eka Yuliana Sari. "Socialization of the Making of Learning Comic Media Using the Make Beliefs Comix Website at SDN Bukur." Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar 1, no. 2 (December 24, 2021): 47–53. http://dx.doi.org/10.29407/dedikasi.v1i2.16821.

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This sosialization aims to optimize limited face-to-face learning by using comic learning media through the Make Beliefs Comix website’s. The core activity is in the form of socialization activities about making learning media that attract students' attention by displaying comics according to the learning theme. This activity was carried out twice in August, prinecisely in the first week. At the beginning meeting the teacher was introduced to the Make Beliefs Comix media and tutorials for its use, while in the last meeting , the teacher presented the comics that had been made. The result of socialization can make teacher to produce commix according to themes how this teach in classroom, and make interactive story in commix strips in according situation in class and learning material.
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Setiawan, Deni, Yustina Dwi Yuniarti, and Ni Kadek Aris Rahmadani. "E-Comic of Folklore in the Javanese Language to Increase 4th Graders' Learning Outcomes." Tadris: Jurnal Keguruan dan Ilmu Tarbiyah 7, no. 1 (June 29, 2022): 91–101. http://dx.doi.org/10.24042/tadris.v7i1.11596.

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Based on the initial identification of research on the Javanese lessons, learning media is less attractive and innovative. To maximize students' activities and learning outcomes, the researchers developed the Javanese e-comic media. The researchers employed the simplified Borg and Gall model for research and development. Following the conditions of the research, the research steps include 1) identifying potential problems; 2) collecting data; 3) designing media; 4) validating the media; 5) revising; and (6) mass-producing. Data collection with non-test techniques, interviews, teacher and student needs, and documentation methods. The results showed that E-comics Javanese folklore material was declared very feasible, which is the result of this study. The material expert assessment obtained 91.42 percent in the very feasible category. Furthermore, the media experts’ assessment obtained 87 percent in the feasible category. Positive students and teachers’ responses to the media were 89 percent and 98.20 percent in the feasible category. Finally, E-comics with folklore material are feasible to be used in Javanese lessons. Through the Javanese folklore E-Comic developed, it has implications for students to be more receptive to learning and attract students' attention to learning.
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Dissertations / Theses on the topic "Attrici comiche"

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Bravi, Giulia. "Evoluzione dei ruoli femminili nel teatro italiano dell'Ottocento: verso la prima attrice comica." Doctoral thesis, 2020. http://hdl.handle.net/2158/1191313.

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Il progetto di ricerca si inserisce in un preciso solco di studi relativo al funzionamento del sistema e l’evoluzione dei ruoli del teatro italiano nel corso del XIX secolo. In particolare l’indagine è rivolta a quei ruoli che, detentori della comicità al femminile, compiono un processo che conduce dalla servetta di primo Ottocento fino alla prima attrice comica di fine secolo. La trattazione racconta la morte di un ruolo, quello della servetta legata alla drammaturgia goldoniana, e la sopravvivenza delle sue peculiarità in altri ruoli (espresse anche a livello drammaturgico) grazie all'estro delle singole interpreti; racconta della trasformazione dei tratti della comicità femminile a livello di ruoli teatrali fino alla sua consacrazione in quel ruolo codificato di prima attrice comica di fine secolo, incarnato alla perfezione da Dina Galli.
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Books on the topic "Attrici comiche"

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Schulz, Charles M. Get Back to Nature, Snoopy: Selected Cartoons from 'It Doesn't Take Much to Attract a Crowd'. Sevenoaks: Coronet Books, 1993.

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Schulz, Charles M. Hats Off to You, Charlie Brown: Selected Cartoons from 'It Doesn't Take Much to Attract a Crowd' and 'If Beagles Could Fly'. Sevenoaks: Coronet, 1993.

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Get Back to Nature, Snoopy: Selected Cartoons from 'It Doesn't Take Much to Attract a Crowd'. New York: Fawcett, 1990.

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Schulz, Charles M. Guess Who, Charlie Brown?: Selected Cartoons from 'It Doesn't Take Much to Attract a Crowd' and 'If Beagles Could Fly'. Fawcett, 1992.

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Schulz, Charles M. Hats Off to You, Charlie Brown: Selected Cartoons from 'It Doesn't Take Much to Attract a Crowd' and 'If Beagles Could Fly'. Fawcett, 1990.

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Hats Off to You, Charlie Brown: Selected Cartoons from 'It Doesn't Take Much to Attract a Crowd' and 'If Beagles Could Fly'. New York: Fawcett Crest, 1989.

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Kennedy, J. Gerald, and Scott Peeples, eds. The Oxford Handbook of Edgar Allan Poe. Oxford University Press, 2018. http://dx.doi.org/10.1093/oxfordhb/9780190641870.001.0001.

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No American author of the early 19th century enjoys a larger international audience than Edgar Allan Poe. Widely translated, read, and studied, he occupies an iconic place in global culture. Such acclaim would have gratified Poe, who deliberately wrote for “the world at large” and mocked the provincialism of strictly nationalistic themes. Partly for this reason, early literary historians cast Poe as an outsider, regarding his dark fantasies as extraneous to American life and experience. Only in the 20th century did Poe finally gain a prominent place in the national canon. Changing critical approaches have deepened our understanding of Poe’s complexity and revealed an author who defies easy classification. New models of interpretation have excited fresh debates about his essential genius, his subversive imagination, his cultural insight, and his ultimate impact, urging an expansive reconsideration of his literary achievement. Edited by leading experts J. Gerald Kennedy and Scott Peeples, this volume presents a sweeping reexamination of Poe’s work. Forty-five distinguished scholars address Poe’s troubled life and checkered career as a “magazinist,” his poetry and prose, and his reviews, essays, opinions, and marginalia. The chapters provide fresh insights into Poe’s lasting impact on subsequent literature, music, art, comics, and film and illuminate his radical conception of the universe, science, and the human mind. Wide-ranging and thought-provoking, this Handbook reveals a thoroughly modern Poe, whose timeless fables of peril and loss will continue to attract new generations of readers and scholars.
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Book chapters on the topic "Attrici comiche"

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Pumphrey, Nicholaus. "Kamala Khan, Miles Morales, and Marvel Now!" In Ms. Marvel's America, 207–26. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496827029.003.0013.

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In 2012, Marvel Comics created a diversity campaign called Marvel Now! Several new characters were developed in order to add diverse superheroes to the Marvel Universe in an attempt to attract new fans through representation. This introduction of new heroes brought readers a Pakistani-American, Muslim Ms. Marvel in Kamala Khan, as well as Miles Morales, a Spider-Man of Black and Latino heritage. Given the stereotype that the majority of comic book fans are white, cisgender males, there was considerable resistance from traditional readers regarding these two new characters. This chapter examines the responses that arose from the assumed threat to white, cismale identity, the gatekeeping within comic book readership, and the toxic culture of the white, male fanboy.
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Davies, Paul Fisher. "Crumb and Abstraction." In The Comics of R. Crumb, 271–94. University Press of Mississippi, 2021. http://dx.doi.org/10.14325/mississippi/9781496833754.003.0014.

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In an interview published in The R. Crumb Handbook, Crumb notes his disinterest in abstraction in postwar art: “You lose me with post-war abstract expressionism. The “fine” art after World War II doesn’t do it for me.… I don’t get what it’s about. You’re supposed to express yourself, but you’re not supposed to say anything?” On the surface, Crumb’s claim makes sense, since his work is representational. Yet, building on Andrei Molotiu’s interest in defining “abstract comics” as a distinct variety of experimental comics, this chapter analyzes how abstraction functions in Crumb’s work, in a way that is distinct from abstract expressionism but that is abstract in other ways. In this chapter, Paul Fisher Davies focuses on Crumb’s deliberate explorations, and scornful pastiches, of abstraction and cubism in his comics and sketchbooks, as well as those formal aspects of Crumb’s work that attract readers and fans: his crosshatching work, the expressiveness of his line, and other elements of design. In so doing, the chapter offers a reflection on what it is to be abstract, what abstraction is opposed to, and how non-representational, non-diegetic, non-specific, and non-narrative devices play important roles in Crumb’s work.
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Brown, Simon. "Telegrams of Terror: The Making of Creepshow." In Creepshow, 21–32. Liverpool University Press, 2019. http://dx.doi.org/10.3828/liverpool/9781911325918.003.0002.

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This chapter details the making of George A. Romero's Creepshow (1982). The idea for Creepshow arose from a discussion between Stephen King, Romero, and Romero's producer Richard P. Rubenstein that took place in Maine in the summer of 1979. The three men had met to come up with a concept for a film which would, they hoped, be sufficiently successful to attract investors to their proposed adaptation of The Stand. While King wrestled with turning The Stand into a viable length for a theatrical feature, the challenge for Romero and Rubenstein was to find the money. The decision was therefore made to collaborate on a medium-budget picture that would be a big enough hit to calm investors' fears and raise the necessary capital for The Stand. It was King who suggested the alternative concept of tying the film into EC horror comics of the 1950s, and who also came up with the name, Creepshow, at which point the idea of using different formats drifted away.
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Akbar, Tooba Ali, and Hatem El-Gohary. "Brand Humour Advertisements on a Social Network Platform and Their Impact on Online Consumer Engagement." In Research Anthology on Social Media Advertising and Building Consumer Relationships, 1048–73. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-6287-4.ch057.

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Past studies on humour have predicted that the right humour technique can attract attention and lead to organic engagement from the viewer. However, limited research has been conducted concerning the use of humour by brands on social media. Based on Speck's taxonomy of humour, this research aims to clarify whether online brand humour advertisements have an impact on consumer engagement on a visual social media platform like Instagram. This chapter analyses the influence of comic wit and satire on product involvement, brand familiarity and gender, and their impact on online consumer engagement on the social network platform. A survey was developed and distributed online and a total of 216 participants from Qatar voluntarily filled out the questionnaire. Data was then analysed using SPSS and structural equation modelling. Results provide evidence that both humour techniques have a significant impact on consumer engagement when product involvement is mediating their relationship. Managerial implications of the results and future research prospects are also discussed.
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Akbar, Tooba Ali, and Hatem El-Gohary. "Brand Humour Advertisements on a Social Network Platform and Their Impact on Online Consumer Engagement." In Advances in Marketing, Customer Relationship Management, and E-Services, 212–36. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-7192-7.ch013.

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Past studies on humour have predicted that the right humour technique can attract attention and lead to organic engagement from the viewer. However, limited research has been conducted concerning the use of humour by brands on social media. Based on Speck's taxonomy of humour, this research aims to clarify whether online brand humour advertisements have an impact on consumer engagement on a visual social media platform like Instagram. This chapter analyses the influence of comic wit and satire on product involvement, brand familiarity and gender, and their impact on online consumer engagement on the social network platform. A survey was developed and distributed online and a total of 216 participants from Qatar voluntarily filled out the questionnaire. Data was then analysed using SPSS and structural equation modelling. Results provide evidence that both humour techniques have a significant impact on consumer engagement when product involvement is mediating their relationship. Managerial implications of the results and future research prospects are also discussed.
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