Dissertations / Theses on the topic 'Art and electronics'

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1

Qi, Jie Ph D. Massachusetts Institute of Technology. "The fine art of electronics : paper-based circuits for creative expression." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/77811.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2012.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 99-101).
This thesis investigates the creative possibilities enabled by combining circuit building with paper craft to create paper electronics-a medium that adds the magical interactivity of electronics to the physical intuitiveness and expressive potential of paper. I designed this medium to take advantage of the skills and creative associations that most people already have with paper, in order to ease everyone into creating expressive electronics. This work outlines the basic set of tools, materials and techniques used for making electronics with paper-from drawing circuits with copper tape to actuating paper with shape memory alloys. I also share my own creative journey and development as a result of working with this new medium. Finally, I document the creative results and lessons learned from others' explorations through workshops. These workshop results show how paper electronics can inspire and enable diverse audiences to create personally expressive artworks with technology.
by Jie Qi.
S.M.
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2

Richartz, Achim. "State of the art digital on-board-electronics vs. potentially disruptive control architectures for hydraulic valves." Technische Universität Dresden, 2020. https://tud.qucosa.de/id/qucosa%3A71191.

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Currently discussed trends and new technologies regarding cloud or edge computing imply that even most recent designs and functionalities of digital on-board-control electronics may be outdated and eventually will totally disappear. Additionally, those new technologies attract potential users by promises like new use cases e.g. predictive maintenance or a simplified architecture and reduced installation efforts. On the other hand, automation levels and subsequent requirements are often mixed up or discussed too generally. Nevertheless, what is the rue situation today and in the upcoming years? This paper elaborates the potentials of both approaches – state of the art on-board-control electronics and potentially disruptive control architectures for hydraulic valves in order to take the right decision and reflect the pros and cons for each topology by: a) Architecture of automation: In Terms of strongly hierarchical or multidimensional connected systems. b) Requirement of installation: By reflecting the dedicated ecosystems, on levels like plant, machine, subsystems. c) Maturity of technology: Looking on the user’s perspective. d) Safety and security: From legal and conformity aspects. e) Performance needs by specific task: In comparing standard to demanding real life applications.
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3

Schuette, Paul W. "untitled." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1276997689.

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4

Salazar, Camilo. "Clestrinye El carnaval del perdón : traditional rituals in intermedia composition /." connect to online resource, 2008. http://digital.library.unt.edu/permalink/meta-dc-9041.

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Thesis (M.M.)--University of North Texas, 2008.
For live and fixed electronics, mixed ensemble, dancers and painters. Four or more musicians, preferably play flutes, saxophones, clarinets, recorders and/or Kamëntsállnga wind instruments; musicians also perform various percussion instruments. System requirements: Adobe Acrobat Reader. Includes bibliographical references (p. 36-38).
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5

Wen, Bihe. "Sonic "Alchemy": An Original Composition for Piano and Electronics with Critical Essay." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1248402/.

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This paper presents the history and the theoretical study of mixed music and focuses on two piano solo works and two mixed electroacoustic compositions for piano and electronics. By discussing the working process and giving the analysis of the original composition Alchemy for piano and electronics, this paper investigates the relationship between cause, source and spectromorphology, reflecting how the concept of energy-motion trajectory are embodied in this mixed electroacoustic work. Alchemy is a mixed composition for piano solo and 8-channel fixed electronics focusing on the gestural play and sonic expression. The live piano part explores the gestural sound played with a slide (cup), paper clip, and objects placed inside the piano. The 8-channel electronics part is mainly derived from the recorded acoustic piano. It extends the sonic potential of source materials and presents the diverse vectorial movements of spatialization.
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Vaughn, Mark. "Monolith: A Piece for Midi Piano, Mixed Sextet, and Fixed Electronics." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc1011853/.

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Reference to a regular pulse is one of the most common ways of measuring time in music. As the basis for tempo, meter, subdivisions, and even formal symmetry, pulse, or the sonic articulation of regular units of time, is found throughout all levels of music. In this paper, I describe how I used a structure of twelve simultaneous pulses to compose "Monolith," a recent piece for MIDI piano, Pierrot ensemble, and fixed electronics. In the first chapter, I contextualize "Monolith" by briefly examining pulse's relationship to hierarchical structure in music and the possibilities for creativity in pulse-based hierarchical structures. In the second chapter, I analyze the use of pulse in Steve Reich's "Music for 18 Musicians," György Ligeti's "Self-portrait with Reich and Riley (with Chopin in the background), and Conlon Nancarrow's "Study No. 36 for Player Piano." In the third chapter, I describe in detail the relationship between the twelve-pulse structure and the various movements that comprise "Monolith," focusing on the relationship between compositional freedom and prescribed structure throughout the work.
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7

Oliveiro, Mark 1983. "Compositional approaches within new media paradigms." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849618/.

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"Compositional Approaches to New Media Paradigms" is the discursive accompaniment to the original composition BoMoH, (a new media chamber opera. A variety of new media concepts and practices are discussed in relation to their use as a contemporary compositional methodology for computer musicians and digital content producers. This paper aligns relevant discourse with a variety of concepts as they influence and affect the compositional process. This paper does not propose a new working method; rather it draws attention to a contemporary interdisciplinary practice that facilitates new possibilities for engagement and aesthetics in digital art/music. Finally, in demonstrating a selection of the design principals, from a variety of new media theories of interest, in compositional structure and concept, it is my hope to provide composers and computer musicians with a tested resource that will function as a helpful set of working guidelines for producing new media enabled art, sonic or otherwise.
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8

Khajehzadeh, Iman. "Gradual: A Sound-Based Composition for Tenor Saxophone and Fixed Electronics, with Critical Essay." Thesis, University of North Texas, 2019. https://digital.library.unt.edu/ark:/67531/metadc1538746/.

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In the first half of the twentieth century, sporadic attempts of avant-garde composers to include sounds other than pitch in musical composition paved the way for the composers in the second half to embrace the sound of all types in their creative works. The development of technology since the mid-past century has facilitated composers' inclusive use of sound. The recent achievements in electronics and computers have led to cost-effective tools for today's composers to explore new possibilities in sound design and manipulation. Gradual for tenor saxophone and fixed electronics is primarily concerned with noise. Among the infinite possibilities of noise types, metallic sounds significantly contribute to the composition. The title of the piece refers to the compositional process in which the music progressively unfolds itself from the beginning to the end. The methods and strategies used to present the content give rise to a form I call accretion, described as an organic process by which the musical materials grow. Within the process, while established materials are interacting, combining, and forming layers, new materials may be incorporated and take part in the process. Throughout the composition, the interaction between sounds with common properties guides the music toward interactive unity, while the interplay between sounds with different characteristics forms a dialectical communication. The constant push-and-pull between the two states creates a restless tension throughout the composition. In the current version of Gradual, the audio signals from both saxophone and fixed electronics are transmitted to the same speakers, which helps coalesce acoustic and electronic sounds. The future prospect of the piece can involve real-time audio signal processing to manipulate the sound of saxophone. Adding the above feature to the current version will promote the unification of the two media into a single whole.
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9

Zajicek, Daniel James. "A Rhetorical Guide to Ebb." Thesis, University of North Texas, 2006. https://digital.library.unt.edu/ark:/67531/metadc5236/.

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In the essay A Rhetorical Guide to Ebb I explore the diverse array of influences in art, and music that guided the creation of the composition Ebb, for 13 musicians and electronics. Of those influences, the boxes of the American artist Joseph Cornell played a particularly important role. Having based the conceptual framework for Ebb on ideas taken from Cornell, the essay, instead of being driven by a single thesis, involves the creation of conceptual boxes. These conceptual boxes emphasize the influence of the artist Joseph Cornell, along with the composers Iannis Xenakis and Gérard Grisey. In addition, a time line documenting the stages in Ebb's creation is included.
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10

Bennett, Rick 1963. "Drawing on the virtual collective : exploring online collaborative creativity." Phd thesis, Sydney College of the Arts, 2009. http://hdl.handle.net/2123/6433.

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11

Cabrera, Frances L. "WEEE and RoHS : are they spurring innovation among small and medium sized electronics businesses in the U.S.? /." Online version of thesis, 2008. http://hdl.handle.net/1850/7934.

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12

Salazar, Camilo. "Clestrinye [El Carnaval del Perdón]: Traditional Rituals in Intermedia Composition." Thesis, University of North Texas, 2008. https://digital.library.unt.edu/ark:/67531/metadc9041/.

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In Part I of this thesis, I examine the use of Latin American rituals, ceremonies, and traditional folklore as conceptual and compositional material; studying and re-contextualizing concepts, cultures, and ideologies, and introducing them to foreign audiences. I explore issues such as laptop improvisation, interaction with other performance forces, and the utilization of the social elements of non-western celebrations, as explored in Clestrinye, a work for live and fixed electronics, mixed ensemble, dancers, and painters.
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13

Yen, Koon-wai Michael. "Urban channel for electronic media and arts." Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25951397.

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14

Carneiro, Carla Margarida da Silva. "Voluntary electronic patient record state of the art." Master's thesis, Universidade da Beira Interior, 2012. http://hdl.handle.net/10400.6/1191.

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Introduction: With an ongoing economic crisis, Portugal and many other countries are looking into ways to increase efficiencies in all sectors. With almost 10% of the Gross Domestic Product (GDP) spent in Healthcare, there is a need to improve the use of resources. A Voluntary Electronic Patient Record (VEPR) is an online record of health and healthcare related data provided by the patient himself, available to him, and his authorized health care providers and relatives, in a ubiquitous way anywhere/everywhere. According to some authors through VEPRs, every health institution could have an easier access to a summary of the patient’s most important health data if needed and authorized. Just like Portugal, Australia, for example, is currently preparing a health care reform and the implementation of a Personally Controlled Electronic Health Record (PCEHR) system is also being studied. Surveys to general practitioners and consumers of eHealth are being conducted in order to evaluate the quality and sustainability of Australia’s health care and to develop change and adoption strategies for the PCEHR system. VEPRs can be provided by private companies, hospitals and health organizations or health departments of governments themselves. In Portugal there is at least one VEPR free of charge provided by a private company. This has raised issues of security of data and risks, and has not been approved by the data protection agency, possibly due to considerations on its massive use as well as the ethical issues of linking it to national health data from the NHS. In addition to this private VEPR, Portugal also provides some health online services: eAgenda and eRNU (“Registo Nacional de Utentes”) since 2009. Currently, eAgenda allows patients to schedule for doctor´s appointments and to ask for prescriptions renewal. The online health service, eRNU, allows users to check their general practitioner, the health institution in which they are registered, the health services it provides and its opening schedule. VEPR can be efficient, allowing better sharing of information between health care providers through the online availability of health information. It can be convenient; provide easy access to timely and accurate information no matter where the patient is or when he needs it. It is empowering as it enables the patient to be more active and involved with his own health care. To ensure the privacy of the patient’s health information, a security program is required to allow only the appropriately authorized individuals to access the VEPR and to save the record’s data in case of a technical breakdown occurs. On the other hand, although everyone can have a VEPR, this is normally restricted to younger, more info-included citizens as access to the internet is not universal and there is a natural difficulty in older generations to use IT and Internet. This, however, can be mitigated and will only have a tendency to dissipate in future. Aims: 1. To assess the state of the art about VEPR; 2. To assess the state of the art about VEPR in Portugal; 3. To assess users expectancies towards VEPR in Portugal; 4. To help developing and set in motion a VEPR adjusted to Portuguese population’s health challenges. Methodology: This is a transversal study with a qualitative and quantitative approach. To elaborate this paper, a literature review was made in order to identify sources of information about VEPR and current state of the art on this field. It was established a cooperation with the Portuguese Ministry of Health as it was the only way to indirect and directly collect data about the portuguese VEPR, eAgenda and eRNU. A questionnaire composed of 14 questions, made anonymous, was created using Lime SurveyTM, named “Inquérito para utilizadores dos serviços eAgenda e eRNU”, permission obtained and it was then sent to eAgenda and eRNU users through their e-mail addresses. Data was processed using Microsoft Office Excel 97-2003 and statistically analyzed resorting to Epi Info 7. Because the last question was an open question, the related data was processed manually. Results: Currently, eAgenda and eRNU serve about 4% of the portuguese population. The typical user is female, married, completed high school, has children and age median 38, 5 years old. Own and household appointments scheduling were the more frequently selected as the most useful functionalities as well as those that most contributed to improvement on health care delivery. Waiting time reduction was the most frequent selected advantage of eAgenda and eRNU. Conclusions: It is to be concluded that eAgenda and eRNU are well suited for the portuguese population as only 3,28% of the inquired users pointed eAgenda and eRNU services has not having any advantage. More studies are still required to understand the patterns of use and to promote the online services so that more people, not only 4% of the overall portuguese population, may take advantage of their benefits.
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15

Henry, Anne L. "Animated electronic painting /." Online version of thesis, 1992. http://hdl.handle.net/1850/12240.

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16

Seymour, Ronda Lee. "Using electronic media to enhance art instruction by home schoolers." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 2001. http://www.kutztown.edu/library/services/remote_access.asp.

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Thesis (M.S.)--Kutztown University of Pennsylvania, 2001.
Source: Masters Abstracts International, Volume: 45-06, page: 2810. Typescript. Abstract appears on leaves 1-2. Includes bibliographical references (leaves 58-60).
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17

Thorn, Penny Anne, and penny thorn@flinders edu au. "Electronic State Excitations in the Water Molecule by Collisions with Low Energy Electrons." Flinders University. Chemistry, Physics and Earth Sciences, 2008. http://catalogue.flinders.edu.au./local/adt/public/adt-SFU20080714.112505.

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The present study was largely concerned with measuring accurate absolute values for the electronic state excitation cross sections in H2O, in the incident electron energy range 15eV to 50eV. It is hoped that these data will eventually help to improve the current state of electron - molecule scattering theory, as well as being useful in various fields of modelling. As an illustration of this latter point, the cross sections determined here were used to calculate quantities of importance in atmospheric modelling, namely, electron energy transfer rates and rates for the excitation of water molecules by auroral secondary electrons.
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18

NASCIMENTO, ELEN CRISTINA CARVALHO. "ELECTRONIC ART: THE MISSING LINK BETWEEN DESIGN, SCIENCE AND TECHNOLOGY." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2017. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=30067@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO
COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO
Este trabalho propõe a reflexão sobre a relevância da Arte Eletrônica no processo de formação e produção para o conhecimento contemporâneo, bem como suas afinidades com o campo do Design, desde os princípios históricos até as práticas de produção e experimentação transdisciplinares que ampliam os limites entre Arte, Ciência e Tecnologia. Os capítulos refletem os problemas epistemológicos encontrados e trazem à análise, conceitos e exemplos de obras de Arte Eletrônica, desde estágios iniciais de experimentação até modelos publicamente apresentados. Foram também realizadas entrevistas com professores, alunos, especialistas e pesquisadores de áreas relacionadas para auxiliar em análises comparativas de interpretação.
This work proposes to reflect on the relevance of Electronic Art in the process of formation and production of the contemporary knowledge, as well as its affinities with the field of Design, from historical principles to practices of transdisciplinary production and experimentation that expands the boundaries between Art, Science, and Technology. The chapters reflect the epistemological problems encountered, and bring the analysis, concepts, and examples of works of Electronic Art, from initial stages of experimentation, to publicly presented models. In addition, interviews were conducted with teachers, students, specialists, and researchers from related areas to assist in comparative analysis of interpretation.
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Hahn, Michael Gerard. "Examining the creative process : electronic technology in art and design /." Online version of thesis, 1993. http://hdl.handle.net/1850/11765.

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Wolin, Martin Michael. "Digital high school photography curriculum." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2414.

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The purpose of this thesis is to create a high school digital photography curriculum that is relevant to real world application and would enable high school students to enter the work force with marketable skills or go on to post secondary education with advanced knowledge in the field of digital imaging.
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21

Yen, Koon-wai Michael, and 嚴觀偉. "Urban channel for electronic media and arts." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1996. http://hub.hku.hk/bib/B31983121.

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22

Orcutt, Jason S. (Jason Scott). "Monolithic electronic-photonic integration in state-of-the-art CMOS processes." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/71279.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student submitted PDF version of thesis.
Includes bibliographical references (p. 388-407).
As silicon CMOS transistors have scaled, increasing the density and energy efficiency of computation on a single chip, the off-chip communication link to memory has emerged as the major bottleneck within modern processors. Photonic devices promise to break this bottleneck with superior bandwidth-density and energy-efficiency. Initial work by many research groups to adapt photonic device designs to a silicon-based material platform demonstrated suitable independent performance for such links. However, electronic-photonic integration attempts to date have been limited by the high cost and complexity associated with modifying CMOS platforms suitable for modern high-performance computing applications. In this work, we instead utilize existing state-of-the-art electronic CMOS processes to fabricate integrated photonics by: modifying designs to match the existing process; preparing a design-rule compliant layout within industry-standard CAD tools; and locally-removing the handle silicon substrate in the photonic region through post-processing. This effort has resulted in the fabrication of seven test chips from two major foundries in 28, 45, 65 and 90 nm CMOS processes. Of these efforts, a single die fabricated through a widely available 45nm SOI-CMOS mask-share foundry with integrated waveguides with 3.7 dB/cm propagation loss alongside unmodified electronics with less than 5 ps inverter stage delay serves as a proof-of-concept for this approach. Demonstrated photonic devices include high-extinction carrier-injection modulators, 8-channel wavelength division multiplexing filter banks and low-efficiency silicon germanium photodetectors. Simultaneous electronic-photonic functionality is verified by recording a 600 Mb/s eye diagram from a resonant modulator driven by integrated digital circuits. Initial work towards photonic device integration within the peripheral CMOS flow of a memory process that has resulted in polysilicon waveguide propagation losses of 6.4 dB/cm will also be presented.
by Jason S. Orcutt.
Ph.D.
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23

Nigten, Anne. "Processpatching : defining new methods in aRt&D." Thesis, University of the Arts London, 2006. http://ualresearchonline.arts.ac.uk/5655/.

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In the context of a rapidly changing domain of contemporary electronic art practice- where the speed of technological innovation and the topicality of art 'process as research' methods are both under constant revision- the process of collaboration between art, computer science and engineering is an important addition to existing 'R&D'. Scholarly as well as practical exploration of artistic methods, viewed in relation to the field of new technology, can be seen to enable and foster innovation in both the conceptualisation and practice of the electronic arts. At the same time, citing new media art in the context of technological innovation brings a mix of scientific and engineering issues to the fore and thereby demands an extended functionality that may lead to R&D, as technology attempts to take account of aesthetic and social considerations in its re-development. This new field of new media or electronic art R&D is different from research and development aimed at practical applications of new technologies as we see them in everyday life. A next step for Research and Development in Art (aRt&D) is a formalisation of the associated work methods, as an essential ingredient for interdisciplinary collaboration. This study investigates how electronic art patches together processes and methods from the arts, engineering and computer science environments. It provides a framework describing the electronic art methods to improve collaboration by informing others about one's artistic research and development approach. This investigation is positioned in the electronic art laboratory where new alliances with other disciplines are established. It provides information about the practical and theoretical aspects of the research and development processes of artists. The investigation addresses fundamental questions about the 'research and development methods' (discussed and defined at length in these pages), of artists who are involved in interdisciplinary collaborations amongst and between the fields of Art, Computer Science, and Engineering. The breadth of the fields studied necessarily forced a tight focus on specific issues in the literature, addressed herein through a series of focused case studies which demonstrate the points of synergy and divergence between the fields of artistic research and development, in a wider art&D' context. The artistic methods proposed in this research include references from a broad set of fields (e. g. Technology, Media Arts, Theatre and Performance, Systems Theories, the Humanities, and Design Practice) relevant to and intrinsically intertwined with this project and its placement in an interdisciplinary knowledge domain. The aRt&D Matrix provides a complete overview of the observed research and development methods in electronic arts, including references to related disciplines and methods from other fields. The new Matrix developed and offered in this thesis also provides an instrument for analysing the interdisciplinary collaboration process that exclusively reflects the information we need for the overview of the team constellation. The tool is used to inform the collaborators about the backgrounds of the other participants and thus about the expected methods and approaches. It provides a map of the bodies of knowledge and expertise represented in any given cross-disciplinary team, and thus aims to lay the groundwork for a future aRt&D framework of use to future scholars and practitioners alike.
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De, Jager Madia (Madia Martie). "Usability within the digital battlefield : usability issues as applied to the digitised battlefield within a Southern African military context." Thesis, Stellenbosch : Stellenbosch University, 2002. http://hdl.handle.net/10019.1/53210.

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Thesis (MComm)--University of Stellenbosch, 2002.
ENGLISH ABSTRACT: Defence forces around the world are experiencing a period of dynamic change with new force structures being combined with new technologies in an effort to enhance effectiveness. Present day resources and technology available to the modern society, have facilitated the evolution of warfare as a technologically advanced enterprise, with the decided emphasis on the digitisation of the battlefield. With rapid development in the field of battlefield digitisation there is an increasing need to address the important issues and challenges facing the military. In order to meet strategic defence guidelines, it is necessary to integrate the capabilities of defence forces with modern technology. In this regard the South African Defence Force is striving towards the digitisation of the battlefield. This digitisation can potentially satisfy the many requirements set for the Defence Force, in a more timely and cost-effective manner than traditional methods of functioning and training would be able to achieve. Effective situational awareness and command and control structures are essential for any military operation, especially with increasingly complex military demands. Key areas of importance are the collection, dissemination and management of information, which if executed skilfully, will result in forces capable of operating more effectively and with greater flexibility. Decision makers on the battlefield continually suffer from information overload due to the extremely rapid inflow of information. This is likely to worsen with the continued introduction of new information technologies. The technology level of any defence force should therefore be appropriate, driven by usefulness and cost-effectiveness. The digitised battlefield allows for the execution of near realistic military exercises, while conserving material and reducing the detrimental impact on environment and personnel, as is the case with traditional exercises. A key issue of focus is the usability and integration of related technologies within the digital battlefield. Promoting optimal usability through continuous and comprehensive user-based evaluation is crucial and will result in increased human performance through interaction with technology. Optimal usability must be engineered into any product (defined as something produced by means of either human or mechanical work) from the inception of the product's life cycle. Within today's technology orientated society, the digitisation of the battlefield and the usability thereof have become increasingly important issues. Most research has investigated the concepts of battlefield digitisation and usability in isolation, and little co-ordinated effort has been made to integrate digitisation and usability, even though the relation is important and necessary. A study of this nature has not hitherto been conducted within the South African military context. The purpose of this study is to provide a theoretical background of the issues of military digitisation and usability, in order to determine the significance of this relation. This research aims specifically to promote the viewpoint that usability is central to military digitisation, as well as to emphasise the importance of user-centred approaches to system development and utilization. The result will be enhanced human performance and satisfaction when interacting with digital battlefield applications. The theoretical perspective is provided by way of a literature review of the relevant military and usability concepts. Military functioning is discussed, highlighting the importance of situational awareness and effective command and control capabilities. The digitisation in the military is examined with specific reference to Virtual Reality and simulation. An overview of usability (within a human-computer interaction and user-centred design context) and usability evaluation methods are provided. This research was conducted during a military exercise conducted by the South African National Defence Force. A usability inquiry approach was followed with questionnaires distributed to participants involved with the Command and Control Digital Battlefield System. Information was obtained concerning participants' characteristics, likes, dislikes, needs, and understanding of the digital battlefield system. The analyses of the information consisted of descriptive statistics as the research aimed to illustrate the attitudes concerning usability and the digital battlefield. The results provide an understanding of the perceptions of the users regarding the digital battlefield system and its usability. Conclusions are drawn from results obtained and recommendations are made for future research.
AFRIKAANSE OPSOMMING: Moderne weermagte deur die wereld ervaar tans 'n peri ode van dinamiese verandering met nuwe magstrukture wat met nuwe tegnologiee gekombineer word ter bevordering van doeltreffendheid. Die hedendaagse hulpbronne en tegnologie tot die moderne samelewing se beskikking, het meegebring dat oorlogvoering ontwikkel het in 'n tegnologies gevorderde aksie met die klem op gevegsterrein-digitalisering. Die betreding van 'n era van tegnologies gevorderde oorlogvoering met die gepaardgaande snelle ontwikkelings in die veld van gevegsterrein digitalisering, het 'n toenemend groeiende behoefte laat ontstaan vir die indringende aanspreking van belangrike strydvrae en uitdagings wat 'n moderne weermag in die gesig staar.Tiit is noodsaaklik dat die vermoens van weermagte geintegreer word met moderne tegnologie ten einde aan strategiese verdedigingsvereistes te kan voldoen. Die Suid-Afrikaanse Nasionale Weermag het digitalisering van die gevegsterrein ten doel. Sodanige digitalisering kan potensieel die talle vereistes gestel aan 'n weermag op 'n meer tydige en koste-effektiewe wyse bevredig as wat met tradisionele metodes van funksionering en opleiding gedoen kan word. Effektiewe situasionele bewustheid en bevel en beheer strukture, is onontbeerlik in enige militere operasie, veral in die lig van toenemende komplekse eise gestel aan die moderne weermag. Sleutelareas van belang is die insameling, disseminasie en bestuur van inligting, wat as dit met die nodige insig en kundigheid uitgevoer word, aanleiding sal gee tot die verhoogde doeltreffendheid en buigsaamheid van 'n weermag. Die tegnologiese vlak van enige weermag behoort dus toepaslik en bruikbaar te wees, sowel as koste-effektief gedrewe. Die gedigitaliseerde gevegsterrein maak vcorsiening vir die uitvoering van bykans-realistiese militere oefeninge met behoud van material en grootskaalse uitskakeling van die negatiewe invloede op die omgewing en personeel, meer so as wat andersins die geval sou wees met tradisionele oefeninge. 'n Sleutel-aspek is die bruikbaarheid en integrasie van verwante tegnologiee in 'n gedigitaliseerde gevegsterrein. Die bevordering van optimale bruikbaarheid deur aaneenlopende en omvattende gebruikersbaseerde evaluasies, is deurslaggewend en sal lei tot verhoogde gebruiker prestasie betreffende interaksie met tegnologie. Optimale bruikbaarheid moet reeds vanaf die aanvang van 'n produk se lewenssiklus, bewerkstellig word. In die hedendaagse tegnologie-gebaseerde moderne same lewing, het digitalisering van die gevegsterrein en die bruikbaarheid daarvan, toenemend belangrik geword. In die meeste navorsmg word gevegsterrein digitalisering, asook bruikbaarheid, afsonderlik ondersoek, onafgesien van die belangrike verwantskap daartussen, en slegs geringe gekoordineerde pogings is van stapel gestuur om digitalisering en bruikbaarheid te integreer. In die Suid-Afrikaanse rnilitere konteks is so 'n studie nog nie uitgevoer nie en derhalwe het hierdie studie ten doel om 'n teoretiese agtergrond te voorsien van militere digitalisering- en bruikbaarheidskwessies, asook die vasstelling van die verwantskap daartussen. Hierdie navorsing het spesifiek ten doel om die standpunt te bevorder dat bruikbaarheid sentraal staan tot militere digitalisering sowel as om die gebruiker-gebaseerde benadering tot sisteem ontwikkeling en benutbaarheid, te bevorder. Die resultaat sal verhoogde gebruikerprestasie en tevredenheid wees wanneer interaksie met gedigitaliseerde gevegsterrein toepassings plaasvind. Die teoretiese perspektief word voorsien deur 'n literatuur-oorsig van die relevante rnilitere- en bruikbaarheidskonsepte. Militere funksionering word bespreek met beklemtoning van die belang van situasionele bewustheid en doeltreffende bevel en beheer vermoens, Militere digitalisering word ondersoek met spesifieke verwysing na virtuele realiteit en simulasie. 'n Oorsig van bruikbaarheid (binne die konteks van mens-rekenaar interaksie en gebruikersgeorienteerde ontwerp) sowel as bruikbaarheidsevaluasie-metodes word voorsien. Hierdie navorsing is uitgevoer tydens 'n militere oefening van die Suid-Afrikaanse Nasionale Weermag. 'n Bruikbaarheidsondersoek-benadering is gevolg deur vraelyste uit te deel aan die deelnemers wat betrokke was by die gedigitaliseerde bevel en beheer stelsel. Informasie is ingewin betreffende die deelnemers se kenmerke, persepsies, voorkeure, afkeure, behoeftes en begrip van die gedigitaliseerde gevegsterrein-stelsel. Die analise van die informasie het beskrywende statistieke behels omdat die navorsing ten doe I gehad het om ingesteldhede betreffende bruikbaarheid en die gedigitaliseerde gevegsterrein, uit te lig. Die resultate voorsien 'n begrip van die persepsies van die gebruikers rakende die gedigitaliseerde gevegsterrein, en die bruikbaarheid daarvan. Gevolgtrekkings word gemaak vanuit die resultate verkry en aanbevelings word voorsien vir verdere toekomstige navorsing.
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25

Jones, Raymond W. "Utopia : work of art or totalitarianism schematic? /." Electronic version (PDF), 2005. http://dl.uncw.edu/etd/2005/jonesr/raymondjones.doc.

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26

Freeman, Julie. "Defining data as an art material." Thesis, Queen Mary, University of London, 2018. http://qmro.qmul.ac.uk/xmlui/handle/123456789/31793.

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Digital technology, and speci cally digital data, forms the backbone of nearly all our communications including machine to machine, human to machine, and, increasingly, human to human. It is unsurprising that one of the most prevalent materials of our time is used by artists to create work. This thesis defines data as an art material. It investigates the variety of manifestations of data when used in art, through the review of existing artwork and the development of new artworks and visualisations that use a dataset collected for this research. Through the lens of conceptualising data as an art material, a definition and manifesto of data art is put forward (Chapter 2). In addition, a taxonomy for describing data as an art material is proposed and its usage explored by applying it to a number of data art descriptions and by analysing a database of data artworks tagged with relevant terms (Chapter 3). Temporal, biological, and real-time, terms from the taxonomy, are particularly relevant to the way in which digital technology mediates our connection to nature. To explore these forms of data within artwork, a collaboration with Dr Chris Faulkes, Reader in Evolutionary Ecology, facilitated the design and implementation of an electronic system to collect data from a colony of animals. Chapter 4 describes the tracking system which resulted in a real-time stream of biological temporal data. Translations of this data are explored in more detail through the practical application of various computational techniques including scientific analysis (Chapter 5), animation, sonification, data visualisation (Chapter 6) and soft robotic objects (Chapter 7). The thesis demonstrates that an inanimate object, animated through the translation of data, can have a body language through which to effectively convey characteristics of living things (Chapter 8). Finally, public engagement events are presented in Chapter 9, with reflections, contributions and future work concluded in Chapter 10.
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Lackamp, Denise. "Aesthetic and moral judgments the moral value of immoral art /." abstract and full text PDF (free order & download UNR users only), 2007. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1442870.

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28

English, Alexandria. "Assessing the visual arts [electronic resource] : valid, reliable, and engaging strategies /." Online pdf file accessible through the World Wide Web, 2010. http://archives.evergreen.edu/masterstheses/Accession89-10MIT/English_AMIT2010.pdf.

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29

LINDEN, CAROLINA VAN DER. "BUYING IN ELECTRONIC SUPERMARKETS: ARE THERE BARRIERS?" PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2004. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=5159@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO
O varejo é um dos segmentos industriais que mais tem sofrido mudanças nos últimos anos, graças ao advento das tecnologias de informação e de telecomunicações que revolucionaram o mercado. Nos últimos 50 anos os supermercados brasileiros evoluíram de sua primeira loja até as lojas eletrônicas. Por um lado, estas aparecem para suas proprietárias como soluções baratas para expansão. Por outro, alguns segmentos de consumidores têm muita resistência a fazer suas compras pela Internet. Muitas pessoas, usuárias de computador e de Internet, preferem ir à loja em vez de fazer suas compras pela web. A proposta deste trabalho foi realizar uma pesquisa exploratória sobre as razões que levam consumidores a não utilizarem o meio eletrônico no momento de fazer suas compras de supermercado. O objetivo foi atingido em etapas. Inicialmente os atributos característicos das lojas de supermercado foram levantados através de pesquisa de observação. A etapa seguinte foi a realização de uma pesquisa qualitativa com grupos de discussão, com a finalidade de estudar a interação dos consumidores com os sites de supermercados através do método da análise do conteúdo. Por último, foi realizada uma pesquisa quantitativa com uma amostra de consumidores, a fim de levantar e testar as barreiras. A análise dos dados obtidos na pesquisa comprovou que existem barreiras para que consumidores com acesso a computador e Internet façam compras de supermercado on- line, as quais podem ser trabalhadas pelo varejista através de mudanças em seu mix de marketing.
Retailing is an industrial segment which has changed much in the last few years because of the development of information and telecommunication technologies that brought up a revolution in the world. In the last 50 years, Brazilian supermarkets have evolved from the first brick- and-mortar store to ecommerce. On the one hand, electronic supermarkets seem like a cheap solution for the expansion of their companies. On the other, certain consumer segments have great resistance in doing their shopping on the Internet. Many people, regular computer and Internet-users, would rather go to the physical store than do their shopping in the website. The goal of this paper is to perform an exploratory research on the reasons why consumers do not use electronic media when they do their supermarket shopping. To achieve this goal we went through certain steps. First, the attributes of brick-and-mortar supermarkets were described by observatory research. The following step was a qualitative research with focus groups, with the objective of studying the interaction of consumers with supermarket websites done through discourse analysis. The last step was a quantitative research with a sample of consumers, to raise and test the barriers. The analysis of the data obtained showed the existence of barriers to online supermarket shopping for consumers with access to computers and the Internet. These barriers can be overcome by the retailer through a change in the marketing mix.
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Brogan, Devin. "Art in Wichita instruction, collection and innovation /." Diss., Click here for available full-text of this thesis, 2006. http://library.wichita.edu/digitallibrary/etd/2006/t024.pdf.

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31

Bonneau, Paul G. (Paul Gregory). "A Capella Eletronnica." Thesis, University of North Texas, 1995. https://digital.library.unt.edu/ark:/67531/metadc279371/.

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The intent of A capella Eletronnica is to explore the possibility of the human voice as the most versatile of musical instruments. The voice, capable of melodic, harmonic, percussive and rhythmic effects, is also employed for spoken text and conversational elements as musical sources. My aim was to enlarge this array of vocal techniques with the use of electronic processing and amplification.
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32

Zhou, Jianqiang. "Theory of electron spectroscopy : beyond the state-of-the-art." Thesis, Université Paris-Saclay (ComUE), 2016. http://www.theses.fr/2016SACLX017/document.

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Le sujet de cette thèse se place dans le cadre de la spectroscopie théorique. En particulier, je propose une nouvelle dérivation ab-initio pour trouver des approximations pour la fonction de Green (GF) à un corps. Cette approche conduit à une meilleure description du couplage fermion-plasmon dans le cadre de la théorie des perturbations à plusieurs corps (MBPT), qui peut être utilisée pour étudier la spectroscopie de photoémission directe et inverse.En spectroscopie de photoémission, un échantillon est irradié par des photons et des électrons sont émis. A partir de la différence d'énergie du photon incident et des d'électrons sortant, un grand nombre d'informations sur les propriétés de l'échantillon peut être obtenu, par exemple les structures de bandes ou la durée de vie des excitations. Dans une cadre de particules indépendantes, cette différence d'énergie correspond au niveau d'énergie d'une particule que l'électron émis occupait avant la mesure. Cela conduit à un pic très intense dans le spectre, avec un poids normalisé à un. En réalité, la photoémission n'est pas juste des photons entrants et des électrons indépendants sortants, car l'échantillon est un système à plusieurs corps en interaction. L'interaction de Coulomb et la nature anti-symétrique des fermions donnent lieu aux effets d'échange-corrélation, ce qui rend le problème fondamentalement difficile à résoudre. La description, la compréhension et la prédiction des effets de l'interaction de Coulomb sur les propriétés des matériaux a été, pendant des années, l'un des grands défis de la physique théorique de la matière condensée. Dans le cadre de cette thèse, on peut imaginer que, premièrement, la photoémission crée un trou (à savoir, un électron manquant) dans l'échantillon, ce qui provoque la relaxation de tous les électrons restants. En raison de l'interaction attractive entre les trous chargés positivement et les électrons chargés négativement, les électrons se déplacent vers les trous et créent des ''quasi-particules''. L'interaction effective entre les quasi-particules est l'interaction de Coulomb écrantée dynamiquement. Elle est en général plus faible que l'interaction de Coulomb nue. Par conséquent, la structure de bandes observée est celle de quasi-particules, qui diffère du résultat en particules indépendantes. Deuxièmement, lorsque le trou se propage dans l'échantillon les électrons restants peuvent présenter des oscillations collectives : réponse de la densité à la perturbation. Ce sont des excitations neutres avec une nature approximativement bosonique, parce qu'elles sont constituées par des paires de fermions.Le couplage du trou avec les excitations neutres conduit à des structures supplémentaires dans le spectre de photoémission, appelées satellites. Cela réduit le poids des quasi-particules qui est maintenant fractionnée. Le plus souvent, les satellites dominants sont dus à des plasmons, des oscillations collectives à longue portée, mais on peut aussi observer des transitions ou excitons interbandes ou d'autres satellites qui sont dus à des couplages plus complexes.Cela montre que pour avoir une bonne description de la spectroscopie de photoémission, nous devrions étudier la propagation de particules, ainsi que l'interaction entre les particules et les plasmons ou d'autres excitations. La fonction de Green donne l'amplitude de probabilité de particules se propageant d'un point à un autre. Sa partie imaginaire donne la funtion spectrale qui a un lien direct vers le spectre mesuré dans une expérience de photoémission. Les dérivations et approximations proposées dans cette thèse donnent une nouvelle façon de calculer la fonction de Green, ce qui améliore la description de la spectroscopie de photoémission. En outre, cela permet d'accéder à d'autres grandeurs qui peuvent être obtenues à partir de la fonction de Green à un corps, en particulier les énergies totales
The topic of this thesis is situated in the framework of theoretical spectroscopy. In particular, I propose a new ab-initio derivation to find approximations for the one-body Green's function (GF) . This approach leads to an improved description of fermion-plasmon coupling in the framework of many-body perturbation theory (MBPT), which can be used to study direct and inverse photoemission spectroscopy. Although the observed phenomena have been well known before, my formulation yields a better description than previous state-of-the-art approaches. It answers several open questions, cures some fundamental shortcomings and suggests a way for systematic improvement.In photoemission spectroscopy, a sample is irradiated by photons and electrons are emitted. From the energy difference of the incoming photon and outgoing electron, a great deal of information on the properties of the sample can be obtained, e.g. the band structures or lifetimes of excitations. In an independent-particle picture, this energy difference corresponds to the one-particle energy level that the emitted electron was occupying before the measurement. This leads to a sharp peak in the spectrum, with weight normalized to one. In reality, photoemission is not just photons in and independent electrons out, because the sample is an interacting many-body system. The Coulomb interaction and the anti-symmetric nature of fermions give rise to the so-called exchange-correlation effects, which makes the problem fundamentally difficult to solve. The description, understanding and prediction of the effects of the Coulomb interaction on the properties of materials has been one of the big challenges of theoretical condensed matter physics for ages. In the framework of this thesis one can imagine that first, the photoemission creates a hole (i.e., a missing electron) in the sample, which causes all remaining electrons to relax. Due to the attractive interaction between positively charged holes and negatively charged electrons, the electrons move towards to the holes and dress them to create ''quasi-particles''. The effective interaction between quasi-particles is the dynamically screened Coulomb interaction. It is in general weaker than the bare Coulomb interaction. Consequently, the observed band structure is a quasi-particle band structure, which differs from the result of an independent-particles band structure calculation. Second, when the hole propagates in the sample the remaining electrons can show collective oscillations, the density response to the perturbation. These are neutral excitations with approximately bosonic nature, because they are constituted by pairs of fermions.The coupling of the hole to the neutral excitations leads to additional structures in the photoemission spectrum, called satellites. This reduces the quasi-particle weight that is now fractional. Most often, the dominant satellites are due to plasmons, collective long-range oscillations, but one can also observe interband transitions or excitons, or other satellites that are due to more complicated couplings.This overview shows that in order to have a good description of photoemission spectroscopy, we should study the propagation of particles, as well as the interaction between particles and plasmons or other excitations. The Green's function gives the probability amplitude of particles propagating from one point to another. Its imaginary part yields the spectral function that has a direct link to the spectrum measured in a photoemission experiment. The derivations and approximations proposed in this thesis give a new way to calculate the Green's function, which improves the description of photoemission spectroscopy. Moreover, it gives access to other quantities that can be obtained from the one-body Green's function, in particular total energies
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33

Arana, Cobos Juan. "Jorge Oteiza art as sacrament, avant-garde and magic /." abstract and full text PDF (free order & download UNR users only), 2008. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3307711.

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34

Elzwawi, Salim Ahmed Ali. "Cathodic Arc Zinc Oxide for Active Electronic Devices." Thesis, University of Canterbury. Electrical and Computer Engineering, 2015. http://hdl.handle.net/10092/10852.

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The filtered cathodic vacuum arc (FCVA) technique is a well established deposition method for wear resistant mechanical coatings. More recently, this method has attracted attention for growing ZnO based transparent conducting films. However, the potential of FCVA deposition to prepare ZnO layers for electronic devices is largely unexplored. This thesis addresses the use of FCVA deposition for the fabrication of active ZnO based electronic devices. The structural, electrical and optical characteristics of unintentionally doped ZnO films grown on different sapphire substrates were systematically investigated. The potential of FCVA to grow both polar and non-polar ZnO films was demonstrated. The resulting films showed considerable promise for device applications with properties including high transparency(> 90%), moderate intrinsic carrier concentrations (10¹⁷ - 10¹⁹ cm⁻³), electron mobilities up to 110 cm⁻²/Vs, low surface roughness (< 5 nm) and well-structured photoluminescence. Post-growth annealing in oxygen at temperatures up to 800 C produced significant improvements in the electronic and optical properties of these films, due to the formation of larger grains with lower inter-grain potential barriers. Silver oxide (AgOᵪ ) and iridium oxide (IrOᵪ) Schottky diodes fabricated on annealed FCVA ZnO films showed ideality factors as low as 1.20, barrier heights up to 0.85 eV and high sensitivity to ultraviolet light (up to ̴ 10⁻⁵ at -2 V). Transparent and opaque MESFETs fabricated on these films showed well defined field effect characteristics, channel mobilities up to 70 cm⁻²/Vs and insensitivity to 1 mW/cm⁻² visible light. These devices were further subjected to extensive bias and temperature stress tests. MESFET stability appeared to be strongly dependent on Schottky gate type, bias conditions and ZnO film morphology. Positive bias stress of AgOᵪ gated devices resulted in irreversible damage, that is thought to be due to Ag electromigration across the gate interface. Mapping of the surface potential of the ZnO channel material with Kelvin probe force microscopy suggested a strong relationship between the defect density at grain boundaries and both channel mobility and current stability. Interval growth techniques were found to reduce the density of defects at grain boundaries and produced MESFETs with higher current stability. IrOᵪ gated devices showed superior bias stability and temperature resilience from 25 C-195 C.
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35

Rodríguez, López Ramona. "Prácticas experimentales e indagación sobre sonido, territorio y tecnologías contemporáneas: Cartografías, soportes de escucha y sonidos disruptivos." Doctoral thesis, Universitat Politècnica de València, 2021. http://hdl.handle.net/10251/162974.

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[ES] La presente tesis pone el foco en lo sonoro en un momento de cambios disruptivos operados por las tecnologías y su impacto en los globalizados sistemas sociales, culturales, políticos y científicos. La conceptualizada Industria 4.0 acelera a gran velocidad el proceso de digitalización y automatización de todas las esferas, activando nuevas relaciones humano-máquina, máquina-máquina; las ciudades modelos generalizados de vida, concentran gran parte de la actividad social y el volcado de los procesos tecnológicos, la hibridación físico-digital potenciada por la ubicuidad. Ya no se trata de la portabilidad del sonido ni de su reproducción, el cambio se produce por la colonización de nuestro tiempo y espacio, la conectividad infinita que media en todas nuestras transacciones, acontecimientos y la percepción de los lugares; las acciones de corporeización con dispositivos que se vuelven cuasitransparentes (Ihde, 2015), la conversión en cíborg al añadir nuestro cuerpo temporalmente para adaptarnos a un nuevo entorno (Case, 2018); el síndrome de atención parcial continuada (Stone, 2014) que nos mantiene en un estado de alerta, o el tiempo que, según Foucault, está gestionado como artefacto de la cultura y el resultado de las relaciones de poder. Desde el prisma del arte y su vertiente práctica, el estudio ofrece una lectura de la ciudad y los medios digitales a través de sus sonidos, un acercamiento que busca descifrar el carácter de un territorio, encontrar rastros de singularidad o de homogeneidad, la sintonía con los ambientes, y también el pensamiento de lo disruptivo. La investigación se expresa a través de propuestas sonoras y visuales, cartografías simbólicas y perceptivas, conjugadas con metodologías mestizas de estudio teórico-práctico interdisciplinario, en un proceso abierto y fluido de experimentación que se funda en la re-utilización o instanciación de medios, materiales y conceptos de manera que puedan arrojar ideas, lecturas no previstas o activar el pensamiento crítico y estético.
[EN] This thesis focuses on sound in times of disruptive changes operated by technologies and their impact on globalised social, cultural, political and scientific systems. The conceptualised Industry 4.0 accelerates the process of digitisation and automation at great speed and on all spheres, activating new human-machine, machine-machine relationships; cities, the generalised models of life, gather a large part of social activity and the dumping of technological processes, the physical-digital hybridisation promoted by ubiquity. It is no longer about the portability of sound or its reproduction, the change is takes place by the colonisation of our time and space, the infinite connectivity that mediates all our transactions, events and the perception of places; embodiment actions with devices that become quasi-transparent (Ihde, 2015), the transformation into cyborgs by temporarily adding our bodies to adapt to a new environment (Case, 2018); the syndrome of continued partial attention (Stone, 2014) that keeps us in a state of alert, or the time that, according to Foucault, is managed as a device for culture and the result of power relations. From the eyes of art and its practical side, the study offers a reading of the city and the digital media through its sounds, an approach that seeks to decipher the nature of a territory, find traces of singularity or homogeneity, the harmony with the environments, and also the thought of the disruptive. The research is expressed through sound and visual proposals, symbolic and perceptual cartographies, blended with hybrid methodologies of interdisciplinary theoretical-practical study, in an open and fluid experimentation process that is based on the re-use or instantiation of media, materials and concepts so that they can shed ideas, unforeseen readings or activate critical and aesthetic thinking.
[CA] Aquesta tesi posa el focus en allò sonor en un moment de canvis disruptius operats per les tecnologies i el seu impacte en els globalitzats sistemes socials, culturals, polítics i científics. La conceptualitzada Indústria 4.0 accelera a gran velocitat el procés de digitalització i automatització de totes les esferes, i activa noves relacions humà-màquina, màquina-màquina. Les ciutats, models generalitzats de vida, concentren una gran part de l'activitat social i l'abocament de dades dels processos tecnològics, la hibridació físicodigital potenciada per la ubiqüitat. No es tracta ja de la portabilitat del so ni de la seua reproducció, el canvi es produeix per la colonització del nostre temps i espai, la connectivitat infinita que media en totes les nostres transaccions, esdeveniments i la percepció dels llocs; les accions de corporeïtzació amb dispositius que es tornen quasitransparents (Ihde, 2015), la conversió en cíborg en afegir el nostre cos temporalment per a adaptar-nos a un nou entorn (Case, 2018), la síndrome d'atenció parcial continuada (Stone, 2014), que ens manté en un estat d'alerta, o el temps que, segons Foucault, és gestionat com a artefacte de la cultura i el resultat de les relacions de poder. Des del prisma de l'art i el seu vessant pràctic, l'estudi ofereix una lectura de la ciutat i els mitjans digitals a través dels seus sons, un acostament que busca desxifrar el caràcter d'un territori, trobar rastres de singularitat o d'homogeneïtat, la sintonia amb els ambients, i també el pensament del disruptiu. La investigació s'expressa a través de propostes sonores i visuals, cartografies simbòliques i perceptives, conjugades amb metodologies mestisses d'estudi teòric i pràctic interdisciplinari, en un procés obert i fluid d'experimentació que es funda en la re-utilització o instanciació de mitjans, materials i conceptes de manera que puguen llançar idees, lectures no previstes o activar el pensament crític i estètic.
A la Universitat Politècnica de València por la beca FPI y la estancia de investigación concedidas para dar cobertura económica a este trabajo y ayudar a mi formación.
Rodríguez López, R. (2021). Prácticas experimentales e indagación sobre sonido, territorio y tecnologías contemporáneas: Cartografías, soportes de escucha y sonidos disruptivos [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/162974
TESIS
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36

Wickstrom, Larry E. "Reliability of Electronics." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc700024/.

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The purpose of this research is not to research new technology but how to improve existing technology and understand how the manufacturing process works. Reliability Engineering fall under the category of Quality Control and uses predictions through statistical measurements and life testing to figure out if a specific manufacturing technique will meet customer satisfaction. The research also answers choice of materials and choice of manufacturing process to provide a device that will not only meet but exceed customer demand. Reliability Engineering is one of the final testing phases of any new product development or redesign.
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Chapman, Davis Howard. "Three Ideas, a Collection of Three One-Act (Musical) Plays for Mixed Ensemble." Thesis, North Texas State University, 1986. https://digital.library.unt.edu/ark:/67531/metadc501209/.

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Three Ideas is a collection of three one-act (musical) plays intended to be performed either as a series or as separate pieces. In order for them to be performable in either of those ways, they need some sort of unifying fabric running throughout the collection, yet they must remain individually strong enough to stand alone outside the context of the series and still seem complete. The concepts Tonal and Nagual, Bell's Theorem, and Breakdown of the Bicameral Mind were chosen because of their theatrical possibilities as well as their philosophical implications. All three of the concepts deal with an unknown, or at least unseen, force that has a strong influence (possibly control) over our actions and the actions of objects around us. This force could possibly radiate from within ourselves, or it could be completely outside us.
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Hilberg, Söntje Julia. "Die autonome Anwendbarkeit des UN-Kaufrechts auf moderne Geschäftsfelder : Methodik und Weiterentwicklung nach Art. 7 Abs. 1 CISG /." Hamburg : Kovac, 2007. http://www.verlagdrkovac.de/978-3-8300-2873-4.htm.

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Fennmore, Gabrielle Melissa. "Electronic media and university curricula a case study of an associate degree program's development within a rural town community /." Connect to this title online, 2003. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1044284442.

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Thesis (Ph. D)--Ohio State University, 2003.
Title from first page of PDF file. Document formatted into pages; contains ix, 176 p.: ill. Includes abstract and vita. Patricia Sturh, Dept. of Art Education. Includes bibliographical references (p. 170-176).
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Margolis, David. "An analysis of electronic surveillance in the USAPATRIOT act." Honors in the Major Thesis, University of Central Florida, 2005. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/776.

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This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf
Bachelors
Health and Public Affairs
Legal Studies
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41

Hong, Ki Young. "Why are electronic payments preferred? : evidence from international data /." free to MU campus, to others for purchase, 2002. http://wwwlib.umi.com/cr/mo/fullcit?p3060105.

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42

Jahrmann, Margarete. "Ludics for a Ludic society : the art and politics of play." Thesis, University of Plymouth, 2011. http://hdl.handle.net/10026.1/453.

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This dissertation provides an analysis of, and critical commentary on, the practice of playfulness as persistent phenomenon in the arts, technology and theory. Its aim is to introduce political reflections on agency through the study of playful technological artefacts, which were largely ignored in the recent discussions on game and play. Following the critical analysis of historic discourses and actual studies of play under differing auspices, and in order to understand play as inherently political agency, this thesis’ research question addresses the immersive effects of playful agency in symbolic exchange systems and in the material consciousness of the player. This thesis conducts an analysis of material cultures, in order to categorise play as technique of an inherent critique of technological culture. It traces the development of contemporary technological objects and their materiality in relation to the application of the concept of affordance in design theory. The author consequently proposes a new category of ‘play affordances’ in order to describe these new requirements of play found in consumer technologies. The structure of the analysis in the distinct chapters is informed by a stringent historic, theoretical and arts analysis and an alternating arts practice. The convergence of these elements leads to insights on further uses, options and perspectives of the research problems discussed, in particular in relation to the requirements of playful interaction in contemporary technologies, which increasingly radicalises the importance of play. The thesis’ hypothesis states that playful practices in arts and technologies provide models for political agency, like the strategic use of Con-Dividualities (Jahrmann 2000). This term describes the concept of shared identities in society or social media consumer technologies, as discussed in historic case studies and the author’s own arts practice, related to the modification of technologies as methodology of arts research. In this way the arts practice and theory of playfulness informs the emergence of a new methodology of research, intervention and participation in society through the arts of play, which is coined as Ludics, as an original outcome of this thesis.
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Kapuscinski, Jaroslaw. "Mudras /." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 1997. http://wwwlib.umi.com/cr/ucsd/fullcit?p9820984.

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Thesis (Ph. D.--Music)--University of California, San Diego, 1997.
Vita. Consists of the musical score to a soundtrack for a video piece integrating sounds and images of hands and arms. Musical material is for one mezzo soprano (overdubbed to achieve two primary voices), piano, and tape of electronic and concrete sounds. Also includes color illustrations of how the hands are painted and posed in some of the video sequences. Includes extensive commentary on the piece in English.
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Harris, Lisa, and Lisa Harris@rmit edu au. "Electronic Classroom, Electronic Community: Virtual Social Networks and Student Learning." RMIT University. Global Studies, Social Science and Planning, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080717.144715.

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The capacity for online learning environments to provide quality learning experiences for students has been the focus of much speculation and debate in the higher education sector from the late 1990s to the present day. In this area, 'quality' has become synonymous with engaging students in a learning community. This study reports on a qualitative research project designed to explore the significance of community for students when they study in online learning environments. This project used three case studies to explore tertiary students' thoughts and expectations about community in the online environment. The research was constructed iteratively. Data from the initial case suggested the need to explore the relationship between the constructed online learning environment and the development of learning communities or what I have termed Social Learning Support Networks (SLSN). To explore this issue further, the project was expanded and subsequent cases were chosen that included fundamentally different types of online learning environments. The project had two significant results. Firstly, students not only confirmed popular educational theories on the value of learning communities, but also described how this form of social connection might practically benefit their learning. Secondly, the project found that certain forms of synchronous online environments provided enhanced opportunities for students to form social connections that supported their learning. This project provides new evidence of the benefit of community for students studying online and argues that future online learning environments should be shaped by five key principles designed to foster a sense of social connection between students.
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Behrendt, Frauke. "Mobile sound : media art in hybrid spaces." Thesis, University of Sussex, 2010. http://sro.sussex.ac.uk/id/eprint/6336/.

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The thesis explores the relationships between sound and mobility through an examination of sound art. The research engages with the intersection of sound, mobility and art through original empirical work and theoretically through a critical engagement with sound studies. In dialogue with the work of De Certeau, Lefebvre, Huhtamo and Habermas in terms of the poetics of walking, rhythms, media archeology and questions of publicness, I understand sound art as an experimental mobile and public space. The thesis establishes and situates the emerging field of mobile sound art by mapping three key traditions of mobile sound art - locative art, sound art and public art - and creates a taxonomy of mobile sound art by defining four categories: 'placing sounds', 'sound platforms', 'sonifying mobility' and 'musical instruments' (each represented by one case study). In doing so it develops a methodology that is attentive to the specifics of the sonic and mobile of media experience. I demonstrate how sonic interactions and embodied mobility are designed and experienced in specific ways in each of the four case studies - 'Aura' by Symons (UK), 'Pophorns' by Torstensson and Sandelin (Sweden), 'SmSage' by Redfern and Borland (US) and 'Core Sample' by Rueb (US) (all 2007). In tracing the topos of the musical telephone, discussing the making and breaking of relevant micro publics, accounting for the polyphonies of footsteps and unwrapping bundles of rhythms, this thesis contributes to understanding complex media experiences in hybrid spaces. In doing so it critically sheds light on the quality of sonic artistic experiences, the audience engagement with urban, public and networked spaces and the relationship between sound art and everyday media experience. My thesis provides valuable insight into auditory ways of mobilising and making public spaces, non-verbal and embodied media practices, and rhythms and scales of mobile media experiences.
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Robledo, Arcos Maria Andrea. "Electronic design and publishing for the Mexican textiles exhibition /." Online version of thesis, 1990. http://hdl.handle.net/1850/11249.

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47

Büscher, Barbara. "Live Electronic Arts und Intermedia : die 1960er Jahre." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-39497.

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Die in der Geschichte der Künste als Neoavantgarde der frühen 1960er Jahre bezeichneten Entwicklungen der Grenzüberschreitung und Prozessorientierung bilden in exemplarischen Analysen das Zentrum des Gegenstandsbereichs dieser Arbeit. Sie umfassen sowohl die grundlegenden Innovationen, die - von John Cages Ideen und Konzeptionen angestoßen – die Arbeit der Komponisten/Performer der Live Electronic Music prägten, wie die Erweiterung der künstlerischen Materialien und Veränderung der Verfahren der Bildenden Kunst seit Happening und Fluxus. Sie umfassen die minimalistischen Verschiebungen des Verständnisses von Körper-Bewegung und Objekten in der Tanz/Performance vor allem der New Yorker Judson Dance Group und die performative Erforschung der Grundlagen von Kino/Film-Wahrnehmung im Expanded Cinema. An diesen drei Bereichen wird eine doppelte historische Bewegung aufgezeigt: zum einen die des Durchstreichens, Verschiebens, Ersetzens konventionalisierter Parameter und Wert-Hierarchien; zum anderen eine durch den Entwicklungsschub technischer Medien und deren Auswirkungen auf Gesellschaft und Wahrnehmung angestoßenes Interesse an der Verbindung von Kunst und Medien. Eine wichtige Schnittstelle dieser Entwicklungen manifestiert sich in den Aufführungen der inzwischen legendären Nine Evenings: Theatre and Engineering, die 1966 in New York stattfanden. Die Analyse dieses Ereignisses, des Arbeitsprozesses, der ihm vorausging und an dem in gleicher Weise Künstler und Ingenieure beteiligt waren, wie der einzelnen Performances bildet einen Ausgangspunkt dieser Untersuchung. Dass Systemtheorie und Kybernetik als Denkmodelle für die Kunstproduktion erschlossen werden sollten, lässt sich nicht nur anhand der Manifestationen dieses Ereignisses zeigen, sondern auch anhand der Analyse zeitgenössischer Diskurse im Kunstfeld nachweisen. Live Electronic Arts heißt in diesem Zusammenhang: das unmittelbar (aktuell) vorgeführte Handeln mit technischen Medien in einer performativen Anordnung. Diese Verbindung wird von den Künstlern selbst als Mensch/Maschine-Kopplung verstanden – der Konstruktionsprozess wird zu einem wesentlichen Bestandteil künstlerischer Strategie. Der Einbezug zeitgenössischer Technologien wird so nicht als Frage nach der Neuartigkeit von Darstellungsmodi relevant, sondern als eine Frage nach Prozessen des Regelns, Steuerns und der Signalübertragung (control&communication) – also nach den Prozessen, die das Agieren mit ihnen strukturieren. Ausgehend von den Nine Evenings und der an ihnen beteiligten Künstler – Musiker, Tänzer und Choreographen sowie Bildende Künstler und Filmemacher – widmet sich die Arbeit in detaillierter Untersuchung den Versuchsreihen der einzelnen Künstler, denen die experimentellen Performances zugerechnet werden können. Sie zeigt für alle drei Bereiche – Live Electronic Music, die performativen Praktiken der Judson Dance Group und Expanded Cinema – unter welchen Bedingungen, ein Interesse und die Arbeit an der Kopplung von Körper-Bewegung und technischen Systemen entstand
The developments of transgression and process-orientation, which in art history are designated as the Neo-Avantgarde of the early 1960s, form the central subject of this text with its exemplary analyses. They involve the fundamental innovations, which - initiated by John Cage's ideas and concepts - characterised the work of the composers/performers of Live Electronic Music, as well as the expansion of artistic materials and the modification of art's techniques since Happening and Fluxus. They also cover the minimalistic shifts in the understanding of bodily movement and objects above all in the dance/performance of the New York based Judson Dance Group and the performative investigation of the foundations of cinema/film perception in the Expanded Cinema. A twofold historical movement is illustrated in these three areas: on the one hand, the movement of cancellation, postponement, substitution of conventional parameters and value hierarchies; on the other, one of interest in the connection between art and the media triggered by the thrust of development in the technological media and their effects on society and perception. An important point of intersection of these developments manifests itself in the performances of the since legendary Nine Evenings: Theatre and Engineering, which took place in New York in 1966. The analysis of this event, of the process of work that preceded it and which involved artists and engineers in equal measure, as well as of the individual performances forms the basis of this investigation. That system theory and cybernetics should be developed as a working hypothesis for art production can be demonstrated not only through manifestations of this event, but also through contemporary discourses in the field of art. In this context, Live Electronic Arts means the immediately (currently) performed action in a perfomative configuration using technological media. The artists themselves understand this relation as an interconnection of human being and machine. The process of construction becomes an essential component of the artistic strategy. The inclusion of contemporary technologies becomes relevant not as a question about the novelty of the modes of representation, but as a question about the processes of structuring, regulating and the transmission of signals (control & communication), thus about processes that structure the performance with these technologies. Beginning with the Nine Evenings and the participating artists (musicians, dancers, choreographers, as well as visual artists and film makers), this text provides a detailed investigation into the series of experiments of the individual artists, to which the experimental performances can be attributed. It demonstrates for all three areas (Live Electronic Music, the perfomative practices of the Judson Dance Group, and Expanded Cinema) under what circumstances interest in and work on the interconnection of bodily movement and technological systems arose
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48

Cartwright, Ingrid. "Hoe schilder hoe wilder: [electronic resource] Dissolute Self-Portraiture in Seventeenth-Century Dutch and Flemish Art /." College Park, Md.: University of Maryland, 2007. http://hdl.handle.net/1903/7720.

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Thesis (Ph. D.) -- University of Maryland, College Park, 2007.
Thesis research directed by: Dept. of Art History and Archaeology. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
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49

Michaelsen, Marcos Felipe. "Arc spray MID; a novel manufacturing technique for electronic modules." Thesis, University of Hertfordshire, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.409460.

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50

Sithole, Tafadzwa. "E- Crime under Section 86 of the Electronic Communications Act." Master's thesis, University of Cape Town, 2014. http://hdl.handle.net/11427/4553.

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The modest objective of this research paper is to provide a general overview of the phenomenon commonly known as e-crime or computer crime. More specifically, the discussion will center on section 86 of the Electronic Communications Act (ECT Act).1 The application of the criminal law provisions found in section 86 will be examined. Attempts will also be made to interpret the section. As with almost any new piece of legislation, interpretation problems may arise. Where this is the case, possible recommendations will be made. Lastly, the paper will focus on some the crimes that are not found in the Electronic Communications Act. The main task in this part of the paper is to determine whether the common law is sufficient to deal with these new offences. Conducts known as phishing, advance fee fraud, identity theft and cyber stalking will be discussed.
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