Dissertations / Theses on the topic 'Architectural experience'

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1

Smith, Dianne Joy. "Architectural experience : a composition of viewpoints." Thesis, Queensland University of Technology, 2000.

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2

Jumsai, Na Ayudhya Thirayu. "Architectural experience in the everyday context." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/90053/1/Thirayu_Jumsai_Na_Ayudhya_Thesis.pdf.

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Informed by phenomenology and grounded theory this research identifies the general community's contextual sense-making in relation to their everyday experience of buildings producing a comprehensive theoretical framework that acknowledges a person's relationship with a building as dynamic and unfolding, as opposed to static and constant; and as emotive and existential as well as conceptual and perceptual. In this regard, the research makes an original contribution to environmental psychology, architecture and design and through this discipline knowledge to the design of more habitable buildings, and interior and urban environments.
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Smith, Troy James. "Generating a holistic architecture of direct experience, the negation of conventional architectural representation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape2/PQDD_0024/MQ50308.pdf.

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Evans, J. Chris (Jon Chris). "Imminence and immanence : embodied meaning in architectural experience." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/65979.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.
Includes bibliographical references (p. 125-129).
This thesis is an investigation of the natural or bodily-based meaning of architecture, understood in terms of the inherent qualities and relationships that arise out of movement within built environment, and based in a contemporary understanding of the relationship between man and world. This work. attempts a fundamental grounding of discussions of architectural meaning, through the rigorous application of our ever expansive knowledge base onto the realities of building and basic human understanding. Taking from environmental and perceptual psychology, and the cognitive sciences, the intent is to evolve a dialectic between science and contemporary theory that can advance our knowledge for architecture. This investigation of embodied experience revolves around two primary focal points. First, the increasing emphasis on vision and abstract objectivity has limited the range of the meaningful, and has led to a focus on abstract, intellectual meaning; this work. Attempts to demonstrate the potential that an interactive and complementary juxtaposition of kinesthetic signification could have. Second, architecture's greatest potency arises when it is considered in terms of the experience of both space and time -- specifically movement and the relationships between spaces that result from this movement. The body may be seen as a "paradigmatic ruler," a measuring tool for spatial experience, which in fact measures the spatially implicit meaning in bodily experience. Thus, this thesis is about trying to resolve the difficult juxtaposition of the transcendent qualities of embodied meaning with issues of time and movement, in order to derive an architecture fundamentally grounded in the body. The thesis surveys a cross-section of research and theory loosely categorized into three realms: embodied understanding, embodied meaning in architecture, and aesthetic issues of time and movement. The intent is to give direction to possible theories of architecture grounded in embodiment. This consideration of embodied meaning does not attempt to suggest an alternative to conscious, culturally-based meaning, nor to perpetuate the mind body split; rather the intent is to offer another frame of emphasis within our consciousness, and indicate the possibilities of the interaction and integral relationship between the intellectual and embodied realms, in designing for the modern world. Thesis Supervisor:
by J. Chris Evans.
M.S.
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5

Stinson, Benjamin. "Descriptive narrative : the experience of architecture through writing /." view abstract or download file of text, 2004. http://wwwlib.umi.com/cr/uoregon/fullcit?p1418756.

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6

Hager, MaryAnn. "Experience and design : refined experience of natural context and the architectural design process." Thesis, University of British Columbia, 1989. http://hdl.handle.net/2429/28132.

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This inquiry explores the experience of natural context, and the implications of refined awareness for the architectural design process. Firstly, it consists of the Theoria; a description of experience as generic. Secondly, it consists of the Praxis; my own experiential descriptions of natural context with concomitant design explorations. Thirdly, it consists of the Thesis; a description of design experience as generated by the refined experience of natural context. The Thesis describes the following intrinsic traits of design experience: a poignant design trigger (punctum); the inextricable co-presence of actual with potential experience; the subtle rhythm of focus with emanation; and spontaneous continuity. These traits are distinctive to a design process tempered by refined experience. This inquiry is written by a designer for the designer. The research method is direct experience, both of the natural context and of the design process. The discourse is first person descriptive. The inquiry adopts the premise that direct experience and personal discourse are valid bases for communication on an essential level. The intention is to speak to the designer through vicarious experience rather than through the acceptance of a hypothetical argument. This inquiry focusses on the early stages of design experience. In terms of the traditional design process, I have focussed on the pre-design stage, design inception and early sketch development. Further stages of the process, including the act of building, remain for further study.
Applied Science, Faculty of
Architecture and Landscape Architecture (SALA), School of
Graduate
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7

Franz, Gerald. "An empirical approach to the experience of architectural space." Berlin Logos-Verl, 2005. http://deposit.ddb.de/cgi-bin/dokserv?id=2780247&prov=M&dok_var=1&dok_ext=htm.

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Andrews, Abby S. "Persistent variation an architectural response to the human experience /." Cincinnati, Ohio : University of Cincinnati, 2008. http://rave.ohiolink.edu/etdc/view.cgi?acc_num=ucin1212077858.

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Thesis (Master of Architecture)--University of Cincinnati, 2008.
Advisors: Vincent Sansalone (Committee Chair), Michael McInturf (Committee Member). Title from electronic theses title page (viewed Sept. 8, 2008.). Includes abstract. Keywords: Light: agricultural migrant laborers; the human experience. Includes bibliographical references.
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ANDREWS, ABBY S. "Persistent Variation: An Architectural Response to the Human Experience." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1212077858.

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10

Dahlin, Åsa. "On architecture, aesthetic experience and the embodied mind." Doctoral thesis, KTH, School of Architecture, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3414.

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Pino, Yancovic Marco. "Architectural Experience : A design exploration for a New School for the Blind." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1281451214.

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12

Scheffer, Carole. "Architectural postcards and the conception of place : mediating cultural experience." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/NQ43592.pdf.

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Wahlström, Malin. "Lightscape : A case study of an experience based terminology." Thesis, KTH, Ljusdesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-221849.

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Architectural lighting design is created to serve human needs. The human needs are constantly present and evaluated in all architectural light design-disciplines, such as natural and artificial light, interior- and exterior-wise, it highlights the human response and thereof the perceived experience. The standardized terminology does not declare the human response in terms of perceived experience. Another field of knowledge with both scientific and experience features are acoustics, where the different features are equally present and developed when designing. The fundamental difference between light and sound is that light is perceived by the vision and sound is perceived by hearing. Also, within the field of acoustics there is a well-developed terminology used for describing the perceived experiences of sound. The experience-based terminology explains how a certain environment is understood by those who is living within it and it is called “Soundscape”. The terminology soundscape and what it entails is what the lighting industry is missing in terms of describing the perceived experience of architectural light. The aim with the study was to explore the perceptual experiences of spatiality and develop the ability to create an architectural lighting design and hence an experience based language. In this study, the concept of perceived experience of spatial light denotes attentive observed light, which all of the widened terminologies with concepts and methods implies. However, little is explained about the spatial context and thereof the coherent perceived experience in today’s standards. Standards provide a foundation for concepts to establish and be communicated across disciplines. However, by raising mutual awareness of different approaches there is a great opportunity to constantly create a living language. A living language enables possibilities when considering how to turn, twist and share ideas of what has been done before and what can be developed. The study did not only consider the creation of a living language, but it also tracks the process of translating the very abstract source of information into a physical presence, in other words the physical demonstration of a concepts meaning. A living language is a shared language which is created by movements that is turning ourselves to each other. By breaking through a surface, there is a possibility of reconstructing where we are collectively and we are able to have a shared language through shared experiences.
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Neille, Stephen Robert, and s. neille@curtin edu au. "SPEED_SPACE Architecture, Landscape and Perceptual Horizons." RMIT University. Architecture & Design, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20090219.142507.

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Developing a new spatial model for generating poetic intelligence in response to the already constructed and degrading landscape. The thesis has a simple inquiry: what innovative architectural spatial models can be developed within, or in response to, the townships and degraded land located along the Perth-Kalgoorlie water pipeline in Western Australia, to help instigate a new poetic intelligence when considering architectural making that has a direct relationship with the landscape that it exists within? The thesis begins and ends with a triad relationship between human perception, architectural idea making, and landscape: it begins with observation, engagement and recording and ends with a generative proposition. The thesis articulates how the complexities of a defined site can be recorded and modelled to bind disparate elements into being and therefore model more accurately the wholeness of perception that often drives architectural thinking. Commencing with the lens provided by the Perth-Kalgoorlie water pipeline, the thesis examines a domain in which architecture, landscape, and human action combine to activate our poetic intelligence. The thesis shows that we feel what we think we see, the visible power of man in nature and, the relentlessness of a middle distance that has been constructed around us. Through critical reflection a tremoring occurs, causing powerful new imaginings. The research attempts to visualise the new landscape and show that we help to degrade what we treasure. This moment or realisation can be framed as an aesthetic moment that causes us to think again. The research, formulated as a progressive, heightening of experience, leads the observer from Rambler's Gallery through commonplace territory pointing out observations along the way and then ultimately winds these commonplace observations together to construct a new presentation of the commonplace. The final exhibition announces a new spatial model for generating poetic intelligence in response to the already developed and degrading landscape. The exhibition creates a Speed_Space that posits and tests the essential theme of the research; it is an act of invention that creates new knowledge (the poetic intelligence). The common link between architecture and landscape in this thesis is that both are understood to have been significantly constructed by the human subject and, that this constructed landscape is a finite system and is all that we have. This thesis, through the evidence embodied in SPEED_SPACE offers a mechanism to demonstrate what gaining architectural experience is like; uncoiling into the world, observing, weakening, moving at the limit and then coiling up moments of experience, knowledge and perception to create a force of the imagination that generates new poetic intelligence as a result being in 'that' world. The new spatial model shows architectural experience, in response to the already constructed and degrading landscape, to be more like a self-made constellation acting as a force of imagination rather than a sequence of facts collected together.
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Xie, Jiajing. "An Architectural Rendition of Shadow Puppetry: a Translation from Shadow Puppetry to Architecture Through Movement." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1491308486236146.

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Radwan, Omar Amer. "An architectural framework for assessing quality of experience of web applications." Thesis, Brunel University, 2017. http://bura.brunel.ac.uk/handle/2438/14760.

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Web-based service providers have long been required to deliver high quality services in accordance with standards and customer requirements. Increasingly, however, providers are required to think beyond service quality and develop a deeper understanding of their customers’ Quality of Experience (QoE). Whilst models exist that assess the QoE of Web Application, significant challenges remain in defining QoE factors from a Web engineering perspective, as well as mapping between so called ‘objective’ and ‘subjective’ factors of relevance. Specifically, the following challenges are considered as general fundamental problems for assessing QoE: (1) Quantifying the relationship between QoE factors; (2) predicting QoE as well as dealing with the limited data available in relation to subjective factors; (3) optimising and controlling QoE; and (4) perceiving QoE. In response, this research presents a novel model, called QoEWA (and associated software instantiation) that integrates factors through Key Performance Indicators (KPIs) and Key Quality Indicators (KQIs). The mapping is incorporated into a correlation model that assesses QoE, in particular, that of Web Application, with a consideration of defining the factors in terms of quality requirements derived from web architecture. The data resulting from the mapping is used as input for the proposed model to develop artefacts that: quantify, predict, optimise and perceive QoE. The development of QoEWA is framed and guided by Design Science Research (DSR) approach, with the purpose of enabling providers to make more informed decisions regarding QoE and/or to optimise resources accordingly. The evaluation of the designed artefacts is based on a build-and-evaluate cycle that provides feedback and a better understanding of the utilised solutions. The key artefacts are developed and evaluated through four iterations: Iteration 1 utilises the Actual Versus-Target approach to quantify QoE, and applies statistical analysis to evaluate the outputs. Iteration 2: utilises a Machine Learning (ML) approach to predict QoE, and applies statistical tests to compare the performance of ML algorithms. Iteration 3 utilises the Multi-Objective Optimisation (MOO) approach to optimise QoE and control the balance between resources and user experience. Iteration 4 utilises the Agent-Based Modelling approach to perceive and gain insights into QoE. The design of iteration 4 is rigorously tested using verified and validated models.
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Griffith, Ashley R. "Baking a Building: An Experiment In Activating the Senses." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1491303753804295.

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鄭仁愛 and Yan-oi Debbie Cheng. "Putting practice into practice: a journey of positioning 15 years of architectural experience into teaching theassociate degree of architectural studies." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2006. http://hub.hku.hk/bib/B36789094.

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Young, Michael E. "City and the Festival: Architecture, Play, Urban Experience." University of Cincinnati / OhioLINK, 2001. http://rave.ohiolink.edu/etdc/view?acc_num=ucin990813665.

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Cheng, Yan-oi Debbie. "Putting practice into practice a journey of positioning 15 years of architectural experience into teaching the associate degree of architectural studies /." Click to view the E-thesis via HKUTO, 2006. http://sunzi.lib.hku.hk/hkuto/record/B36789094.

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21

Neagu, Razvan. "Architectural experience and motion : a design tool based on simulation and immersing technologies." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/69308.

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Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 1993.
Includes bibliographical references (p. 97-104).
Visualization is an important aspect of architectural design. This field has evolved and influenced continuously the design medium and process. Architecture implies experience of space and experience relies on motion. Presently, the visualization process offers minimal experiential feed-back as it lacks immersive and proprioceptive output. Recent technological leaps necessitate a re-evaluation of the architectural visualization process. Advancements in flight simulation and virtual reality applications can be implemented in new tools for architects. This thesis defines the parameters of a 3D, immersive design tool. The proposed tool provides feed-back beyond photo-realism, tapping into the experiential qualities of the designed spaces. The parameters of the proposed tool extend the boundaries of architectural visualization into experientialization. These alternatives investigate the use in architecture of digital 3D environments and space/time continuum. Modeling, manipulation, and navigation are analyzed and concrete original implementations are shown. A new method, similar to a 3D parallel ruler, is demonstrated to overcome constraints in representation , imposed by two-dimensional displays. Immersion and engagement are necessary for the simulation of a compelling architectural experience. An analysis of stimuli and determination of necessary levels of input is performed. For this, it is important to understand perception and environmental properties. In this thesis, a phenomenological approach to architectural experience analysis is employed. The practical application of the proposed tool is critical. Specific hardware and software analysis is performed to assure the feasibility of implementing such a tool.
by Razvan Neagu.
M.Arch.
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Larsson, Emma. "DAYLIGHT as an architectural and atmospheric quality in Swedish domestic housing." Thesis, KTH, Ljusdesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-289195.

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In the real experience of a space, light and space are inseparable. Light describes the space, it’s shape and structure, as well as the space and its material tells about the nature of light. As described in Christian Norberg-Schulz’s work on housing, it is the architecture that makes the residence something more than the satisfaction of a practical need. According to Peter Zumthor, there is an interplay between sensory experiences, imagination and memory to create a certain atmosphere, and that we can quickly determine if the experienced atmosphere is something we like or not. But what exactly is this atmosphere?  The aim of this thesis is to investigate what soul and atmosphere in domestic Swedish housing is consisting of, and if it can be measured or concretized. Based on previous literature research a study with two apartments from different periods of time were carried out. Observations, calculations, as well as questionnaires were made to try and find a connection between the comprehensible and the immeasurable, the atmosphere in a space.
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Al-Murahhem, Faredah Mohsen. "Behind the Roshan : Visualising the Roshan as an Architectural Experience in Traditional Domestic Interiors." Thesis, University of Brighton, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.486674.

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This research is important within the context of a distinct lack of detailed studies in the field, blended with the continuing disappearance of the roshan through relentless modern development. Yet the contribution of this study is timely. 'Behind the Roshan', unlike many other studies, focuses on the roshan's habitation and the experience of being within it. It also tells the story of its terminology and its historical background, both within its original milieu and beyond. Moreover, the study emphasises the senses and the fluid meaning of the space at different times during the day and on special occasions. This work is particularly apposite, . at a time when experience and understanding of the roshan is fast vanishing. Visualising the roshan is a critical analysis that examines the roshan from different perspectives: firstly, from the Orientalists as nonnative inhabitants, in their visualising of the roshan from outside, as well as their experience of being within it. Secondly, that of the indigenous inhabitants who experience their own senses; capturing various scenes within traditional interiors. 'Behind the Roshan' offers an understanding of the roshan in a holistic cultural context of nineteenth-century domestic interiors in the Islamic world. It also looks beyond the notion of the roshan, locating it alongside current essential aspects, such as the bijab (veil), in relationship to architecture. The sensory experience within the roshan complements this cultural perception and offers an insight into the normal daily inhabitation of this element within the interior. The final format of this project is significant in its documentation of visual evidence, a counterpart to the cultural, social and historical discussions that precede it. The written component is accompanied by a CD-ROM, with an interactive presentation of the heritage of the roshan. The complete study makes a comprehensive document of the roshan accessible to a wider audience, recording the visual language of its experience, in time and culture, in a digital format. There is currently no reference that offers an interactive document ' including text, still and moving images with aural elements to enhance the visualisation and the experience of the roshan. This endeavour therefore makes a major contribution to .. the originality of this research. Most importantly, it will reclaim the roshan for Islamic architecture in terms of definition and knowledge.
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Rashid, Amer. "The Noble Bureaucrat: Louis I. Kahn's Central Space as art, authority and architectural experience." Thesis, McGill University, 2011. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=104469.

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The vast research on modern architectural masterpieces and Louis I. Kahn's work in particular reveals various ways in which architects often use large, central spaces as ordering elements. Conventional methods of research tend to take the meaning of a "central space" as self-evident. Though one cannot argue against the validity of these methods, many things remain hidden by assuming something as obvious. This paper is anattempt to reveal what is overlooked about the "central space" by following differentlines of questioning. It studies Kahn's Phillips Exeter Academy Library in light ofphilosophical theories by Hans-Georg Gadamer, Maurice Merleau-Ponty and HannahArendt. These theories help us study the building's central space by looking at it as awork of art, through an understanding of perception, and finally, under a lens ofhierarchical structures.Simultaneously, Kahn's own words and existing research on Kahn provide hintsthroughout the course of investigation. Apart from textual insight, digital images aregenerated by photography, drawing and 3D modeling. These images help strengthen and shape the argument. The end result is an effort to unravel what makes Kahn's library an architectural masterpiece in the first place.
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Jonas, K. "Learning from experience in the engineering of non-orthogonal architectural surfaces : a computational design system." Thesis, University College London (University of London), 2013. http://discovery.ucl.ac.uk/1417948/.

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This research paints a comprehensive picture of the current state of the conception and engineering of non-orthogonal architectural surfaces. The present paradigm in the design and engineering of these elaborate building structures is such that the overall form is decided first and it is then broken down into building components (façade cladding, or structural or shell elements) retrospectively. Subsequently, there is a division between the creation of the design and then the reverse engineering of it. In most of these projects, the discretisation of elaborate architectural surfaces into building components has little to do with how the form has been created, and the logic of the global form and its local subdivision are not of the same order. Experience gained through project work in the sponsoring company Buro Happold has been harnessed to inform the implementation of a design tool prototype. It is an open, extendable system. The development of the tool aims at stepping outside the current paradigm in practice; provides an integrated process of bottom-up generation of form and top-down search and optimisation, using an evolutionary method. The assertion of this thesis is that non-orthogonal design, which mimics a natural form in appearance, can be derived using mechanisms found in nature. These mechanisms, e.g. growth and evolution, can be transferred in such a way that they integrate aspects of the aesthetic, manufacturing, construction or performance. Designs are then created with an inherent logic. Growing form by adding discrete local geometries to produce larger componential surfaces ensures that the local parts and the global geometry are coherent and of the same kind. The aspiration is to make use of computational methods to contribute to the design and buildability of non-orthogonal architectural surfaces, and to further the discussion, development and application of digital design tools in practice.
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Sugati, Alsaleh. "Finding Intersection Between School and Community." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/86828.

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This thesis seeks to create an architectural response for learning spaces that gathers community. A school and community center are explored through the interaction at public and private zones, and day and night operation. The thesis develops a propositional response to the dualities through material, light, and scale. A particular focus within the study of light is the effort to minimize solar gains while improving daylight and view to the outside that is challenging in hot climates, such as in Jeddah, Saudi Arabia.
Master of Architecture
This thesis seeks to create an architectural response for learning spaces that gathers community. A school and community center are explored through the interaction at public and private zones, and day and night operation. The thesis develops a propositional response to the dualities through material, light, and scale. A particular focus within the study of light is the effort to minimize solar gains while improving daylight and view to the outside that is challenging in hot climates, such as in Jeddah, Saudi Arabia.
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Mycock, Jane. "The application of classical architectural criteria to 3D digital library design to enhance the learner experience." Thesis, University of Strathclyde, 2016. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=27048.

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Purpose – A new development, 3D digital libraries, involves the placement of objects and museum artefacts in a 3D visual context, often supported by learning resources and tools. This study proposes combined design principles from human-computer interaction (HCI) and architectural theory, and considers their impact on the user experience. Methodological approach – Literature reviews into HCI and architectural principles in relevant to the design of 3D digital libraries were conducted, and a model of design criteria combining architecture and HCI applicable in to their design was proposed. A literature review into information seeking behaviour also preceded the design of an experimental methodology to investigate the role of design on behaviour. An applied study using a methodology designed to investigate 3D design’s influence on user behaviour then investigated the usability and usefulness of 3D digital libraries with young people aged 13-15 and the impact of both HCI and dimensional design features on user information behaviour, in particular whether or not they have the capacity to foster curiosity and further engagement with the subject matter. Primary methods are usability tests and semi-structured focus group interviews conducted one week and then at the 7 month interval after initial use of three 3D digital libraries. Findings – The research results in a new 3D design framework for the study of 3D digital libraries combining classical architecture and HCI principles, and offers a tailored methodology to exploring the influence of design on behaviour. Findings and analysis indicate the key features of 3D digital libraries which influence learning and information seeking with 14-15 year-old female students in an English secondary school. The research concludes that 3D digital libraries are appealing and enjoyable to most participants in the 14-15 year-old female user group and thus provide a useful tool for the creation of a learning experience combining both experiential and instructional content. As resources which users perceive they are “visiting”, they are comparable to a school field trip in terms of other forms of learning familiar to school teachers, but they confer extra benefits such as convenience and comfort to both users and teachers. Practical implications – The study provides a new framework for the design and investigation of 3D digital libraries harnessing the wisdom of classical architecture. It indicates benefits of 3D digital libraries to the user group which will be of interest to cultural providers and educators.
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Kim, Young Ook. "Spatial configuration, spatial cognition and spatial behaviour : the role of architectural intelligibility in shaping spatial experience." Thesis, University College London (University of London), 1999. http://discovery.ucl.ac.uk/1317973/.

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This thesis investigates the role of spatial configuration in shaping resident's experience of their neighbourhood. Studies to date have found that spatial configuration affects spatial behaviour and movement patterns (e.g., Hillier et al, 1993), however there has been little investigation of the cognitive processes that might underlie this relationship. Other research into cognition of the urban environment suggests that local spatial factors may play a role in cognitive processes (e.g., Hart & Moor, 1973), however these studies have not addressed global spatial configuration in quantitative terms. No studies to date have sought to integrate cognitive, behavioural and configurational factors within a single framework. Using Hillier's (1996) definition of intelligibility as the relationship between local and global configurational factors, this thesis investigates the relationship between resident's cognition, observed patterns of movement and the spatial configuration of an area. Two adjacent areas in Hampstead Garden Suburb in North London were investigated in detail. One area is relatively intelligible, the other less so. Structured interview surveys were carried out with local residents to elicit aspects of their cognition of the local area and detailed observations were made of movement patterns in the two neighbourhoods. Analysis of the spatial characteristics of the two areas using 'space syntax' methods provided a common basis for analyses of these data. The findings confirm that spatial configuration, spatial cognition and space use patterns are all related to one another. The main finding is that the degree of intelligibility of the area is the most significant intervening variable in relations between the three variables. The more intelligible area showed more powerful correlations between spatial configuration and patterns of movement, as well as giving rise to perceptions of greater legibility and increased neighbourhood size by local residents. Strong correlations were also identified between residents' cognitive maps and observed patterns of movement in the area. The correlations were again found to be stronger in the intelligible area than the unintelligible area. These findings suggest that spatial configuration may play an important role in determining people's daily spatial experience by increasing or reducing their sense of autonomy. By reducing the ability to predict either one's precise location within his/her global context, or the likely behaviour of others in space, unintelligible urban configurations may result in perceptions of a lesser sense of personal control over one's own actions in the environment. The thesis concludes that 'architectural intelligibility' may be a basic aspect in achieving human spatial needs.
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Psarra, Sophia. "Geometrical walks in architectural space : the synchronous order of geometry and the sequential experience of space." Thesis, University College London (University of London), 1997. http://discovery.ucl.ac.uk/10065750/.

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Architecture creates spaces to accommodate social relations. It also creates spaces to look at and experience through movement and through observation. In addition to social purposes some buildings carry an extra level of content. This refers to the ways they become visually appreciated as spatial systems o f a specific appearance. These buildings are often thought of as works of architecture. It is on this additional dimension that this thesis focuses - How works o f architecture are seen experienced and interpreted as systems o f cognition. Cognition depends on grasping a mechanism of construction; architectural composition is based on laws o f construction. Cognition and architectural com position becom e, thus, intrinsically interrelated generating the need to look at composition as the source of architectural experience. Architecture is subject to laws and these laws are expressed through two levels of systems. Architects combine geometrical shapes and forms to give buildings a specific appearance. They also combine spaces to give buildings a specific experience. The ways in which geometry and space interact in the course o f cueing and channelling the viewer's cognition o f a building is the question addressed in this research. This is examined in the context o f the architecture o f Le Corbusier and Mario Botta. This thesis attem pts to develop a common theoretical and analytical fram ew ork that studies the relationship between geometrical and spatial patterns. It argues that form al and spatial description is a description o f composition seen as a transformation process. This process progresses in stages from abstract-simple order principles to specific-complex ones. It also proposes that form al and spatial patterns interact through geometrical properties that stay invariant as an observer moves in space. The more properties stay invariant the more these patterns coincide. (Botta). The less they remain invariant the more a tension is created between these patterns, (Le Corbusier). The form er display a structural unity guiding and easing intelligibility towards a single reading. The latter present a structural complexity accommodating a multiplicity of readings. The analysis of the two architects reveals also that there are two compositional directions. In the first one com position is dominated by an explicit syntax established at the first stages of the transformation process, (Botta). In the second one composition is dominated by a release o f combinatorial possibility emerging during this process, (Le Corbusier). The former generates buildings that are grasped at once subjecting spatial narrative to formal pattern. The latter results in buildings that demand intense attention and extensive exploration making spatial procession the main protagonist of spatial experience. The overall research concludes that architecture is based on a recognition of a composing strategy articulating the relationship between the synchronous geometrical order and the sequential experience of space.
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Norton, Derek Mason. "Architecture and the Crisis of Place." Thesis, Virginia Tech, 1994. http://hdl.handle.net/10919/32732.

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"In a world more and more consumed by the artificial realities of electronic technology, architecture serves not just as the physical construct embodying the essence of our time, but more importantly as an experience of elements of reality to which our responses, both physical and psychological, make us human." - Karsten Harries
Master of Architecture
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Murrani, Sana. "Unstable territories of representation : architectural experience and the behaviour of forms, spaces and the collective dynamic environment." Thesis, University of Plymouth, 2011. http://hdl.handle.net/10026.1/310.

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This thesis applies an interdisciplinary cybernetic and phenomenological analysis to contemporary theories of representation and interpretation of architecture, resulting in a speculative theoretical model of architectural experience as a behavioural system. The methodological model adopted for this research defines the main structure of the thesis where the narrative and the contributing parts of its complexity emerge. The narrative is presented through objectives and hypotheses that shift and slide between architectural representation and its experience based on three key internal components in architecture: the architectural forms and spaces, the active observers that interact with their environment, and finally, the responsive environment. Three interrelated research questions are considered. The first seeks to define the influence of the theoretical instability between complex life processes, emerging technologies and active perception upon architecture. The second questions the way in which the architectural experience is generated. The third asks: Does architecture behave? And if so, is it possible to define its behavioural characteristics related to its representation, experience and the medium of communication in-between? The thesis begins by exploring the effect of developments in digitally interactive, biological, and hybrid technologies on representation in architecture. An account of architectural examples considers the shift in the meaning of representation in architecture from the actual and literal to the more conceptual and experimental, from the individual human body and its relations to the multifaceted ecosystem of collective and connected cultures. The writings of Kester Rattenbury, Neil Leach, and Peter Cook among others contribute to the transformation of the ordinary perceptual experience of architecture, the development of experimental practices in architectural theory, and the dynamism of our perception. The thesis goes on to suggest that instability in architectural representation does not only depend on the internal components of the architectural system but also on the principles and processes of complex systems as well as changes in active perception and our consciousness that act as the external influences on the system. Established theoretical endeavours in biology of D’Arcy Thompson, Alan Turing, and John Holland and philosophies of Merleau-Ponty, Richard Gregory, and Deleuze and Guattari are discussed in this context. Pre-programmed and computational models, illustrative and generative, are presented throughout the thesis. In the final stage of the development of the thesis architecture is analysed as a system. This is not an unprecedented notion, however defining the main elements and components of this system and their interactions and thereafter identifying that the system behaves and defining its behavioural characteristics, adds to the knowledge in the field of theoretical and experimental architecture. This thesis considers the behavioural characteristics of architecture to be derived from the hypothetical links and unstable thresholds of its non-dualistic notions of materiality and immateriality, reality and virtuality, and finally, intentionality and interpretation.
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Meechao, Krisanee. "A study of stakeholders' experience of the architectural design process to stimulate an interactive form of communication." Thesis, University of Brighton, 2018. https://research.brighton.ac.uk/en/studentTheses/df3334bd-5e07-41d8-a7d7-51702d445c6d.

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The architectural design process involves the input of many stakeholders. Communication between them is crucial as it ensures an effective design process. The practice of architecture has been transformed by advances in hardware and software technologies, to the point where both the workflow and the design process are changing. These technologies have also impacted on the methods of representing and communicating design work. At present, traditional communication uses 2D and 3D drawings, as well as digital media such as animation, computer gaming or graphic design, which have impacted on architectural representations. While these tools are very useful, problems in communication between stakeholders are revealed. For instance, differences in architectural background knowledge and requirements lead to misunderstanding the design, confusion caused by working on inconsistent information, and use of incompatible software which causes difficulties in accessing work. This research project attempts to identify and analyse issues relating to communication within the design process in order to improve it. The study is undertaken using a number of key questions to guide the development and progress of the research. The extent of communication via digital media in the design process, in contemporary architectural practice, is examined, along with the perceived value of digital technology by stakeholders. Architectural design work would benefit from exploiting digital media and the Internet to provide an effective form of communication for enabling a user/stakeholder-oriented involvement in the design process. The work presented revisits the conventional methods of communication in design work, between various interested parties in any given project (stakeholders: architects, engineers, planners and clients), with a view to formulating an outline for a potential system that facilitates communication as part of a participatory design process. This study puts forward suggestions to improve communication in the design process, through a storyboard represents users’ experiences in using an interactive communication system. The suggestions are being tested through a mock-up of the web application, which is then presented to participants to receive feedback. Three guiding principles inform the development of the final system: interaction (to allow fast input and feedback); accessibility (to ensure any particular design software is able to interact with the system); and inclusivity (to allow both specialists and lay people to use the system).
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Bodin, Danielsson Christina. "The Office - An Explorative Study : Architectural Design's Impact on Health, Job Satisfaction & Well-being." Doctoral thesis, KTH, Arkitektur, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-24429.

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This doctoral thesis examines the office environment’s influence on employees’ perception oftheir workplaces, their organizations and their job satisfaction, as well as their health and wellbeing.It is based on an empirical study of 491 office employees from twenty-six companies anddivisions in large companies. Seven office types, defined by their architectural and functionalfeatures, are represented in the study group: cell-office, shared-room office, small open planoffice, medium-sized open plan office, large open plan office, flex-office and combi-office. Theresearch has its basis in architecture, although an interdisciplinary approach using organizationaland management theory, environmental psychology, and social and stress medicine has beenemployed. Qualitative (Articles I & V) and quantitative methods(Articles II & IV) were used.The thesis also contains an explorative, review article. Thus it comprises all in all five articles.Article I is an analysis of the importance of architectural quality for employees´ perceptionand experience of the office using Lynch’s method (1960) developed to measure inhabitants’perception of architectural quality in cities. The study shows that in the office the experienceto a high degree is independent of both the scale of the office and office type; instead it isdetermined by the quality of the plan layout combined with the quality of other design features.It also shows Lynch’s method to be useful in foreseeing where the elements that reinforce‘imageability’ will most likely appear in an office environment.Article II investigates employees’ environmental satisfaction focusing on:1) ambient factors; 2) noise and privacy; and 3) design-related factors. The results, based onregression models with age, gender, job rank and line of business as additional covariates,show office type as a factor with a statistically significant impact on satisfaction with the officeenvironment. Employees in cell-offices are prominently most satisfied, followed by those inflex-offices, cell-offices rate low only on social aspects of design-related factors. A major findingis the internal differences between office types where employees share workspace and facilitieswith lowest satisfaction in medium-sized and large open plan offices.Article III is a review article that analyzes the employees’ office experiences in two ways:1) by framing the physical work environment’s influence on employees into the model oforganizational theorist Davis (1994); and 2) by categorizing the office experience into twogroups based on the nature of the experience and problems related to them. The results of theemperical study presented in Article II are the basis for the discussion in this article.Article IV examines employees’ health, well-being and job satisfaction. A multivariateanalysis applied to the study sample and equivalent to that of Article II shows significantly higherrisks for ill health and poor well-being in medium-sized and small open plan offices, comparedespecially with cell-office. In medium-sized open plan and combi-offices the employees evincethe lowest job satisfaction. The best chance for good health status and job satisfaction is in cellofficesand flex-offices.Article V examines the office architecture´s importance for employees’ perception of theirown workplaces and organizations based on the two key components of architecture—theaesthetical and functional dimensions. The results show that overall the employees had positiveexperiences of their office environments. These mainly concerned the aesthetical dimension,whereas the negative comments dealt with the functional dimension. The aesthetical dimensionappears not only to set the agenda for employees’ perception of the workplace and organizationas a whole, but also for the perception of the functional dimensions. The functional dimensionswere only in focus when the workstation and its proximate area were discussed.

QC 20100908

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Hammes, David Joseph. "Spatial complexity as a factor in the experience of time duration." Thesis, Virginia Polytechnic Institute and State University, 1986. http://hdl.handle.net/10919/94458.

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Kuliga, Saskia [Verfasser], Christoph [Akademischer Betreuer] Hölscher, and Evelyn Christina [Akademischer Betreuer] Ferstl. "Evaluating user experience and wayfinding behaviour in complex, architectural environments – towards a user-centred approach of building usability." Freiburg : Universität, 2016. http://d-nb.info/1122831412/34.

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Machado, Oscar A. "A Philosophy of Architecture." Scholarly Repository, 2009. http://scholarlyrepository.miami.edu/oa_theses/205.

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To evaluate specific architectural theories, an analytic methodology was used. The specific architectural theories evaluated all have in common the fact that their formative models can explain how their original ideas manifest in the practice of architectural works. Although these architectural theories researched are thousands or in some cases hundreds of years apart, a way to compare and contrast them was to use philosophies of art common to all. This contemporary approach to analysis was done with the use of ?analytic philosophy? for its effectiveness to clarify concepts. Central aspects of architectural theories will be analyzed in detail through the lenses of four contemporary theories of the philosophy of art. They are: formalism (including neo-formalism and theories that emphasize the connection between form and function), expression theories, representation theories (including neo-representational and mimetic accounts), and theories based on aesthetic experience. Looking at architecture from the viewpoint of analytic philosophy of art provides new insights into the nature of architecture and illuminates the field in significant ways. A recommendation for further study is enclosed.
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Pelaez, Tari. "Experiential Hospitality Environments: The Roles of the Interior Architectural Features in Affording Meanings of Place." FIU Digital Commons, 2011. http://digitalcommons.fiu.edu/etd/506.

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People’s authentic sense of place is being overshadowed by less authentic experiences referred to as placelessness. Consequently, a demand for experiential interior environments has surfaced. Experiential environmental and place attachment theories suggested that the relationships between self, others, and the environment are what encourage users in creating meaningful authentic experiences. This qualitative study explored the roles of the experiential interior architectural features in affording users of hospitality environments higher-level needs, such as meanings of place. For the case study, ten participants stayed at a hotel for two nights. Participants were given a guided list of ten facets of an experience, which was insidiously structured by both experiential environmental and place attachment theories. The participants used photographs to document each of the facets on the guided list. The photos were then used during the photo elicitation interviews, which evoked additional qualitative information. Participants identified specific interior architectural features and described them using the themes associated to place attachment theories. The findings revealed that the interior architectural features might enrich the meanings a person associates with a given place. Possibly affording users higher-level needs. As a result, if an experiential interior environment allows users to foster relationships between self, others, and the physical environment, they may experience more authentic experiences and give more meanings to a place.
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Hood, Lucy Rose. "Rethinking urban geographies of architectural form and experience : exploring 'event-space' at the Foundation for Art and Creative Technogy (FACT Centre), Liverpool." Thesis, University of Bristol, 2009. http://hdl.handle.net/1983/5439b577-fc8b-4274-83c4-b3e2d6472f45.

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Sandström, Camilla. "Upplevd ljusfärg beroende av kontrasters karaktärer : Utvärdering av hårda/mjuka kontraster mellan ljus och mörker och relation till upplevd ljusfärg och känsla." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Byggnadsteknik och belysningsvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-40462.

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Denna studie syftar till att få fram parametrar som medvetet kan användas i ljusdesignprocessen, för att skapa miljöer där människor emotionellt trivs och mår bra. Det har i tidigare forskning huvudsakligen fokuserats på funktionellt ljus, vilket har resulterat i rekommendationer vad gäller belysningsstyrka på arbetsområde. Men något som ännu inte är lika utforskat är hur ljus påverkar oss emotionellt och hur vi upplever miljöer beroende på hur estetiskt utformad miljön är. Studiens syfte är att klargöra förhållanden mellan kontrasters karaktärer och ljusfärg, förhållandet mellan kontrasters karaktärer och känslor, och förhållandet mellan ljusfärg och känslor. Studien var upplagd som en hypotesprövande laborationsundersökning, där tre olika begrepp användes för att arbeta fram kontraster. De begrepp det gällde var ljusets avstånd till yta, ljusflöde och ljuskäglans uppfattade avslut. Dessa begrepp nyttjades i fyra olika ljusscener som fick utvärderas och där huvudhypotesen var att mjuka kontraster påverkar en upplevelse av varm ljusfärg och hårda kontraster inverkar på upplevelse av kall ljusfärg. Vidare fick respondenter svara på vilka känslor som förknippades med mjuka/hårda kontraster respektive varm/kall ljusfärg. Resultaten visar att det kan finnas en koppling mellan mjuka kontraster och varm ljusfärg respektive hårda kontraster och kall ljusfärg. I denna undersökning finns dock en osäkerhetsfaktor, i och med ett något högt SDCM-värde. Det kan ha påverkat färgkvaliteten, vilket kan ha inverkat på slutresultatet. Resultaten visar också att hårda kontraster och kall ljusfärg upplevs stelt, offentligt, exklusivt och kallt. Vidare skapar mjuka kontraster och varm ljusfärg gemensamma känslor som mysigt, varmt, trivsamt, tryggt och inbjudande. Dessa resultat kan ligga som grund vid utformning av miljöer som ska utstråla en viss atmosfär, där kontraster och ljusfärg är en del i att inverka.
The aim of this study is to obtaining parameters that can be consciously used in the lighting design process, to create environments where people feel good and comfortable. Previously research has focused on functional light, which has resulted in recommendations regarding illumination in the work area. But there are not equally explored how light affects us emotionally and how we experience environments depending on how aesthetically designed the environment is. The purpose of the study is to clarify the relationships between the characters of the contrasts and the color of light, the relationship between the characters of the contrasts and emotions, and the relationship between color of light and emotions. The study was disposed as a hypothesis-testing laboratory examination, where three different concepts were used to influence contrasts. The concepts in question were the distance of light to the surface , luminous flux and the perceived end of the light beam. These concepts were used in four different light scenes to be evaluated, and the main hypothesis was that soft contrasts affect the experience of warm color of light and hard contrasts affect the experience of cold color of light. Furthermore, respondents were able to respond to the feelings associated with soft / hard contrasts and warm / cold color of light. The results show that there may be a link between soft contrasts and warm color of light and hard contrasts and cold color of light. However, in this survey, there is an uncertainty factor, with a somewhat high SDCM value. This may have affected color quality, which may have an impact on the end result. The results also show that hard contrasts and cold colors of light are experienced stiff, public, exclusive and cold. Furthermore, soft contrasts and warm color of light create common feelings as cozy, warm, pleasant, safe and inviting. These results can form the basis for designing environments that radiate a certain atmosphere, where contrasts and colors of light are a part of influencing.
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Braat, Sylvie Anne Ingrid. "On sensory experience of historic architecture : an empirical review of sensory perceptions in historic buildings, aiming to inform their conservation process." Thesis, Robert Gordon University, 2017. http://hdl.handle.net/10059/2725.

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This thesis studies people’s sensory perceptions of historic architecture, exploring the physical triggers for such experience, and connecting these with what can and should be maintained through building conservation. Sensory design is a developing field in architecture. The research argues that this approach can inform people’s understanding of the architectural experience of historic buildings, which in current discourse are predominantly considered for their associated ‘cultural significances’. People’s affinity to (historic) buildings is initiated by a response through the senses. This research advocates that establishing the triggers for such sensory response should be the main focus of the initial assessment of a building for conservation. From the review of changing approaches to building conservation, and exploration of sensory perception and sensory design, the research concludes people’s experiential perceptions have not been structurally considered in the appraisal of historic buildings. The methodology entailed the empirical development of a suitable assessment format, through performing initial on-site surveys that generated data to be added to those of a final sensory assessment, covering three buildings. Buildings were assessed according to Gibson’s sensory systems of visual, auditory, haptic, olfactory/gustatory and orientational perception, as well as with a comprehensive multisensory focus. Evidence from the data retrieved through this research indicates that the sensory assessment is a useful, informative and exciting addition to any architectural survey in building conservation practice. Such rich information will provide guidance and clarity to decision processes, to assist in retaining the affinity as the building’s physical relevance for the future. The research makes an original contribution to knowledge through the combination of two areas of study; through the application of sensory perception to understand historic buildings; and, in demonstrating that a sensory assessment has true potential as a suitable approach to the issue in practice.
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Nguyen, Andy. "Sensing Sound And Space:Auditory And Visual Spatial ImpressionIn Three Auditoria." University of Sydney. Architecture, Design Science and Planning, 2005. http://hdl.handle.net/2123/697.

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In some contexts, the experience of sound and space are often considered as two unrelated experiences. In an auditorium, the senses of hearing and seeing are not necessary unrelated. This thesis proposes that there is a sensorial relationship between sound and space in the context of symphonic concert halls. Through a study of three auditoria, this thesis explores the relationship, and the degree of correspondence and interaction between auditory and visual spatial impression. It begins by exploring the concepts of auditory and visual spatial impression in relation with auditorium acoustics and architectural design. In auditorium acoustics, a number of terms are used to describe auditory spatial impression, such as �spaciousness,� �envelopment,� and �intimacy.� These terms have connotations beyond the auditory. The thesis suggests that they may also be used to describe visual spatial impression in auditoria. Through textual analyses, the thesis finds that the auditory and visual terms do not always relate to the same physical characteristics of auditoria and can conflict with one another. Hence, it is apparent that further subjective analyses of auditory and spatial impression are needed. Three chapters in this thesis are devoted to auditory and visual subjective experiments. Their purpose is to explore the degree of correspondence or contrast, and interaction between auditory and visual spatial impression. The degree of correspondence and contrast between auditory and visual spatial impression appear to vary between auditoria and within auditoria. The relationship between auditory and visual spatial impression appear to be both necessary and arbitrary, and the degree of interaction between them appear to be strong in some cases and weak in other. From the findings, this thesis suggests that the degree of correspondence or contrast, and interaction between auditory and visual spatial impression could be used to create an audiovisual experience that suit specific musical events. Concert auditoria are culturally and artistically unique spaces. Hence, consideration must be taken to understand the relationships between, and intentions of the acoustical and architectural designs, music and architecture, for a successful and creative collaboration between designers - since the ultimate goal is to create an extraordinary audiovisual experience in a concert hall.
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Danielsson, Christina. "Office environment, health and job satisfaction : an explorative study of office design's influence." Licentiate thesis, KTH, School of Technology and Health (STH), 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-472.

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The present thesis investigates environmental factors impact on office employees. More specifically, it investigates: 1) perception and experience of office environments, 2) satisfaction with office environments, and 3) health status and job satisfaction in connection to office environment. It is based on an empirical study with 491 office employees from twenty-six companies and divisions in larger companies. Each one respectively represents one of seven identified office-types in office design: cell-office, sharedroom office, small open plan office, medium open plan office, large open plan office, flex-office and combi-office. This study takes its basis in architecture, although an interdisciplinary approach from organizational and management theory, environmental psychology, and social and stress medicine has been used. Qualitative and quantitative methods were used.

In Article I a review of the different research fields that investigate environmental influences are presented with a focus on office environments. Different perspectives on the environmental impact on office employees are investigated.

In Article II an analysis of office environment based on the employee’s perception and experience of the architecture is done based on in-depth interviews using a method originally developed by Kevin Lynch (1960). The method measures the "imagebility" of a space, rated by the users with following elements: landmark, node, path, edge and district. The result showed that the method, based on employees’ perception and use of space, is a possible tool in the design process to get a better understanding of where the elements that reinforce "imageability" most likely will appear in an office environment. The method thus gives a better idea of the future "imageability" of a space and could be useful as guidance in the design process of how the architectural design will be received by the users in the end.

In Article III employees’ satisfaction with the office environment in different office-types is investigated. The article focuses on three domains: 1) Ambient factors, 2) Noise and Privacy and 3) Designrelated factors. The statistical analysis was done using a logistic regression model with multivariate analysis. Adjustment was done for: age, gender, job rank, job satisfaction and market division. The results show differences in satisfaction with the office environment between employees in different office-types, many of which were statistically significant. When differences persist in the multivariate analysis they can possibly be ascribed to the office-type. Results show that employees in cell-offices are prominently most satisfied followed by those in flex-offices. Cell-offices rate only low on social aspects of Design-related factors. A major finding is internal differences between different office-types where employees share workspace and facilities. The medium and large open plan offices could be described as high-risk officetypes.

In Article IV differences between employees in different office-types with regard to health, wellbeing and job satisfaction are analyzed. A multivariate analysis of the data was done with adjustment for the confounders: age, gender, job rank and market division. The results show that there are risks of ill health and poor well-being in medium and small open plan offices. Employees in these office-types show significantly higher risks compared with those in other office-types. In medium open plan and combioffices the employees show the highest prevalence of low job satisfaction. The best chance for good health status and job satisfaction is among employees in cell-offices and flex-offices; there are, however, internal differences in distribution on different outcome variables for job satisfaction. The major finding of these studies is that there are significant differences with regard to satisfaction with office environments as well as health status and job satisfaction between employees in different office-types; differences that can possibly can be ascribed to the office-types as they persist after adjustment for important confounders.

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Kovacek, Tena. "Principles of Designing an Experiential Lighting Showroom : Finding the Balance between Demonstrating the Experiential and the Technical-Aesthetical Qualities of Luminaires." Thesis, KTH, Ljusdesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231870.

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An analysis of existing showrooms showed that absence of atmosphere makes it hard for clients to imagine effects in a context, and that lack of guidance by the light makes the experience of the showroom overwhelming or static. Also, clients often prioritize luminaires' design over light effect, even in architectural lighting where design should be negligible. This thesis investigates whether it is possible by prioritizing light effect, to optimize the showroom experience and to direct clients' focus on the light, while minimizing the influence of design on the impression and eventually choice of luminaire. In order to achieve these goals, three main concepts are suggested – guiding light, contrasting atmospheres and sequence of presenting light effects first and luminaires afterwards. These enable good communication about light which is essential for clients to focus on the atmosphere created by the light, rather than price and design. Experiments were conducted in the basement of a Croatian company's office, where the exhibits were not the luminaires, but their light. Visitors' priorities before and after going through the installation changed significantly, which might mean that the light effect made an impact and influenced examinees to base their choice of luminaire more on light effect, than design. It is concluded that the used concepts contributed to putting more focus on the light itself. Instead of focusing solely on light experience or product, a balance between the two was achieved by prioritizing and showing the light effect first, and only afterwards joining it with the product, thus offering visitors a more complete experience of the luminaire.
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Fortunato, Ana Filipa Oliveira. "Espaços museológicos contemporâneos: interações entre a dimensão visível e a dimensão invisível." Master's thesis, Universidade de Évora, 2016. http://hdl.handle.net/10174/18748.

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Contemporary museum spaces Interactions between visible and invisible dimensions Abstract: It can be considered that the contemporary organization of the museum’s program is divided into two different dimensions. The first relates to the concepts of displaying, disclosing and exhibiting and consists in the exhibition and public reception spaces. The second dimension comprises reservations and the technical and administrative services of the museum. At the visitor’s eye’s, these two dimensions of the museum can be defined as visible and invisible. In this context, the present dissertation analyzes, from the architectural point of view, how both dimensions can interact and the way that invisible dimension can be unveiled; ESPAÇOS MUSEOLÓGICOS CONTEMPORÂNEOS Interações entre a dimensão visível e a dimensão invisível Resumo: Pode considerar-se que a organização contemporânea do programa do museu se divide em duas dimensões. A primeira relaciona-se com os conceitos de mostrar, revelar e expor e é constituída pelos espaços de exposição e de acolhimento ao público. A segunda dimensão compreende as reservas e os serviços técnicos e administrativos do museu. Ao olhar do visitante, estas duas dimensões do museu podem definir-se como visível e invisível. Neste contexto, a presente dissertação analisa, do ponto de vista arquitectónico, o modo como as duas dimensões podem interagir e de que forma a dimensão invisível pode ser revelada. palavras-chave: espaços museológicos; visibilidade; invisibilidade; experiência arquitectónica, articular, revelar.
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Akman, Turan M. "Cyber-Physical Experiences: Architecture as Interface." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1553251766877659.

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McVehil, Kaitlin. "Architecture of experience." This title; PDF viewer required. Home page for entire collection, 2008. http://archives.udmercy.edu:8080/dspace/handle/10429/9.

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Ankeny, Samuel Robert. "Absolute architecture scaled experience /." Thesis, Montana State University, 2007. http://etd.lib.montana.edu/etd/2007/ankeny/AnkenyS0507.pdf.

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Pfaff, Jason D. "Experiences in architecture." This title; PDF viewer required. Home page for entire collection, 2009. http://archives.udmercy.edu:8080/dspace/handle/10429/9.

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Crabtree, Benjamin S. "Corporeal narratives architecture of experience /." Cincinnati, Ohio : University of Cincinnati, 2006. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1147897305.

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Thesis (Master of Architecture)--University of Cincinnati, 2006.
Title from electronic thesis title page (viewed July 24, 2006). Includes abstract. Keywords: tactility; architecture; sensory; sensorial; sensuous; vision; senses. Includes bibliographical references.
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Smirnis, Jane. "Space, the experience of architecture." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ31640.pdf.

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