Academic literature on the topic 'Architectural experience'

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Journal articles on the topic "Architectural experience"

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Liu, Jia Sheng. "The Influence of Architectural Culture on Architectural Design." Applied Mechanics and Materials 357-360 (August 2013): 278–81. http://dx.doi.org/10.4028/www.scientific.net/amm.357-360.278.

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The paper focuses on the relationship between the architectural culture and architectural design, puts forward the concept of architectural culture, expounds architectural cultures influence on Chinese traditional architecture and the western traditional architectures, and summarizes the importance and influence of architectural culture in the modern architectural design. This paper provides reference and experience for architects to design the modern architecture that can embody the design and spirit more vividly.
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Erzen-Jale, Nejdet. "Form and meaning in architectural theory." SAJ - Serbian Architectural Journal 7, no. 2 (2015): 75–84. http://dx.doi.org/10.5937/saj1501075e.

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Often architectural theory has been articulated on prescriptive views about what architecture should be, rather than on views formulated from historical experiences and examples of architecture. In this paper I will try to offer readings of architectural form by looking at a historical example from classical Ottoman architecture and at contemporary examples, to show how different architectures treat form. In examples taken from Sinan's architecture, symbols are investigated in relation to movement, to urban settlement, to religion and power. It is hoped that this analysis will offer an understanding of how the significance of architecture in human experience and in the urban context goes beyond structure and function
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Gao, Yun, and Kevin Orr. "Architectural students’ year-out training experience in architectural offices in the UK." Architectural Research Quarterly 19, no. 2 (June 2015): 175–82. http://dx.doi.org/10.1017/s1359135515000391.

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This paper investigates architectural students’ ‘year-out’ learning experiences in architectural offices after completing RIBA Part I study within a UK university. By interviewing and analysing their reflections on the experience, the study examines how individual architecture students perceive and value their learning experience in architectural offices and how students understand and integrate what they have learned through two distinct elements of their training: in university and in offices.The architectural offices that students worked with vary in terms of workforce size and projects undertaken. The students’ training experience is not unified. The processes of engaging with concrete situations in real projects may permit students to follow opportunities that most inspire them and to develop their differing expertise, but their development in offices can also be restricted by the vicissitudes of market economics.This study has demonstrated that architectural students’ learning and development in architectural offices continued through ‘learning by doing’ and used drawings as primary design and communicative media. Working in offices gave weight to both explicit and tacit knowledge and used subjective judgments. A further understanding was also achieved about what architects are and what they do in practice. The realities of their architectural practice experience discouraged some Part I students from progressing into the next stage of architectural education, Part II, but for others it demonstrated that a career in architecture was ‘achievable’.This study argues that creative design, practical and technical abilities are not separate skill-sets that are developed in the university and in architectural offices respectively. They are linked and united in the learning process required to become a professional architect. The study also suggests that education in the university should do more to prepare students for their training in practice.
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Radevski, Aleksandar, and Bojan Karanakov. "Light and Experience of Space - Construction of Metaphysical Space." South East European Journal of Architecture and Design 2022 (October 22, 2022): 1–7. http://dx.doi.org/10.3889/seejad.2022.10065.

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The main goal of this research is to perceive the influence of light on the brightness of the architectural space through the different positions of the Sun and its varying intensity at different periods throughout the year. Through a historical review of architectural styles and architectural elements, the influence of daylight on the shaping of the architectural space is presented. When we talk about architecture, we talk about light, first of all daylight. It is not just physical, its enabling perception of the exterior and the interior, it also provides energetic component to architecture, duality of matter and energy thus generating aesthetic sensation among users.
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Mazurenko, S. V. "Legal protection of architectural works: international experience." Analytical and Comparative Jurisprudence, no. 4 (April 28, 2022): 52–57. http://dx.doi.org/10.24144/2788-6018.2021.04.9.

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Traditionally, the construction of buildings and structures is carried out in accordance with previously prepared project documentation, the basis of which is made up of works of architecture. However, it should be noted that the legal nature of these objects has not been fully investigated. In particular, it is necessary to answer the question of what is the essence of such works and how their creative nature is manifested as a necessary element of legal protection. Traditionally, the very concept of "architecture" is associated with the creation of a new, beautiful, original and unique building. This is achieved by using previously developed structural elements, the set of which forms the architectural style. Hence, on the one hand, the difficulty lies in how to distinguish between a simple set of elements within one architectural style and a created, creatively completed object. It is necessary to pay attention to the fact that we are talking about works as a set of ideas, thoughts and images that have received, as a result of the author's creative activity, their expression in a form accessible to human perception. Thus, in terms of content, a work is an intangible good that is the result of creativity and has an objective form of expression. It is the creative nature of the work and the objective form of expression that should be considered as its features, which subsequently provide conditions for the protection of the author's rights. The main task of this article is to find out what is the creative nature and the objective form of expression in works of architecture. It is rather difficult to determine the creative nature of a work of architecture, since we are talking about a set of features that are characteristic only of a work. In addition, it is necessary to find out what the minimum level of creativity must be in order for a work of architecture to be protected by copyright rules. With regard to works of architecture, we can talk about the ability, characteristic only of the author of this work, to select architectural or structural elements. In addition, one can point to the individual author's layout and the ratio of space-planning solutions, expressed in the location of various rooms, decorating the facades of buildings with elements borrowed from various architectural styles. It is due to this kind of combinatorics of structural elements carried out by the author that the novelty, uniqueness and individuality of the work of architecture are achieved. Works of architecture cannot be completely equated with design results. For the emergence of copyright, it is necessary to have creative principles in the design object. The presence of creative principles is typical only for architectural and planning solutions. The construction project consists of working drawings, which, in fact, display architectural and planning solutions as a creative idea of ​​the author, and an explanatory note. It seems that copyright norms should protect only that part of the design object that contains architectural and planning solutions. Works of architecture must have an objective form of expression. It seems that the form of expression of this kind of works is the project. A building (structure) constructed according to the project cannot be a work of architecture or an object of copyright. The constructed building can only be considered as the second form of displaying the work of architecture, since the first is the project. Thus, from the moment of the creation of an architectural project, we can say that the work already exists, and therefore, it is the project that should be considered as a form of objective expression of the work of architecture.
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Edakina, Daria A., and Eduard I. Chernyak. "MONUMENTS OF RUSSIAN ARCHITECTURAL HERITAGE: EXPERIENCE OF TYPOLOGICAL CLASSIFICATION." Vestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie, no. 42 (2021): 245–56. http://dx.doi.org/10.17223/2220836/42/22.

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The article highlights the almost unexplored issue of the classification of architectural heritage sites. The authors define architectural heritage as a complex of buildings and structures that form the surrounding space and reflect the art of creating these buildings and structures. Pursuing the goal to create a regulating system of Russian architecture monuments, the authors of the article use the architectural style as the main sign of monuments. Reliance on scientific research, written and visual sources allows identifying and characterizing large typological groups of monuments. The first group includes monuments of Russian architectural tradition, created in the period of 11th and 17th centuries on Byzantine and Italian architectural basis. The Baroque style was introduced into Russian architecture in the 18th century. It is characterizes by the magnificence and decorativeness of the details, includes columns, pilasters, sculptural decorations. About a century later, the Baroque was replaced by a style of Classicism. An obligatory element of Classicism monuments is a triangular gable, which rests on columns. Such compositional components as bays, risalitas, and balconies characterize the style. Monuments of classicism form architectural ensembles in Russian cities. The most famous of them is Palace Square in St. Petersburg. Since the mid-19th century, architectural monuments of the Eclectic style have been created. It combines elements of Gothic, Classicism, and folk Russian architecture. Wooden monuments of eclecticism, richly decorated with carvings, make the main pride of Tomsk. At the turn of the 19th and 20th centuries, modern architectural monuments with their characteristic asymmetry of the layout, plant decor in the design of facades are created. Under the influence of the changes brought by the Revolution of 1917, the style of Constructivism spreads in Russian architecture. In the early 1930s, the laconic Constructivism was rejected, the order system returned to the composition of the buildings. They are decorated with stucco moldings and sculptural images. For a long time unnamed, now this style is known as Soviet Neoclassicism. In the late 1950s, monuments of Soviet Neoclassicism were accused of unjustified pomp and parade. In the second half of the 20th century, the trends of Neo-Functionalism and Postmodernism prevail in Russian architecture. The regulating system of architectural monuments proposed in the article allows to characterize objects of architectural heritage, provides continuity of cultural experience.
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Abdullah, Wrya Sabir, and Amjad Muhammad Ali. "Measurable Mistakes in Architecture the Effect of Designer's Experience on the Propagation of Mistakes in Architectural Design - Residential Buildings in Al Sulaymaniyah City as a Case Study." Journal of Engineering 27, no. 1 (January 1, 2021): 89–111. http://dx.doi.org/10.31026/j.eng.2021.01.07.

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The importance of physical and nonphysical architectural design values made architectural designers need good experience to be experts of architectural values reasonably without neglecting any value in the design process. The importance of such values made that ignoring any values and mistakes occurs in the design process. Simultaneously, architectural designers' different nature and the difference in their experiences are causing different understandings of the design values, thus causing architectural mistakes. The research problem appears from the randomly propagating of mistakes in contemporary architecture, which is about to become a phenomenon in Al Sulaymaniyah city. The research aims to find the main reasons and influences of making architectural mistakes and propagating such mistakes in the contemporary architectural design depending on randomly selected samples. The study took the factor of "Architectural Designers' Experience" as an influential factor in avoiding the propagation of architectural mistakes. To see architectural mistakes in real existing cases, the research took some of the different types of residential buildings in Al Sulaymaniyah city designed during (2000-2010) as case study to show architects' architectural mistakes in residential buildings
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Abdullah, Wrya Sabir, and Amjad Muhammad Ali. "Measurable Mistakes in Architecture the Effect of Designer's Experience on the Propagation of Mistakes in Architectural Design - Residential Buildings in Al Sulaymaniyah City as a Case Study." Journal of Engineering 27, no. 1 (January 1, 2021): 89–111. http://dx.doi.org/10.31026/10.31026/j.eng.2021.01.07.

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The importance of physical and nonphysical architectural design values made architectural designers need good experience to be experts of architectural values reasonably without neglecting any value in the design process. The importance of such values made that ignoring any values and mistakes occurs in the design process. Simultaneously, architectural designers' different nature and the difference in their experiences are causing different understandings of the design values, thus causing architectural mistakes. The research problem appears from the randomly propagating of mistakes in contemporary architecture, which is about to become a phenomenon in Al Sulaymaniyah city. The research aims to find the main reasons and influences of making architectural mistakes and propagating such mistakes in the contemporary architectural design depending on randomly selected samples. The study took the factor of "Architectural Designers' Experience" as an influential factor in avoiding the propagation of architectural mistakes. To see architectural mistakes in real existing cases, the research took some of the different types of residential buildings in Al Sulaymaniyah city designed during (2000-2010) as case study to show architects' architectural mistakes in residential buildings
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Xu, Yongrui, and Peng Liang. "A Cooperative Coevolution Approach to Automate Pattern-based Software Architectural Synthesis." International Journal of Software Engineering and Knowledge Engineering 24, no. 10 (December 2014): 1387–411. http://dx.doi.org/10.1142/s0218194014400130.

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To reuse successful experience in software architecture design, architects use architectural patterns as reusable architectural knowledge for architectural synthesis. However, it has been observed that the resulting architecture does not always conform to the initial architectural patterns employed. Architectural synthesis using architectural patterns is also recognized as a challenging task, especially for novice architects due to lack of experience. In this paper, we propose a cooperative coevolution approach to automate architectural synthesis using architectural patterns. We first analyze several common architectural patterns and the constraints when using them. We then extend existing architectural synthesis activity with patterns based on the results of this analysis. Finally, we map the extended architectural synthesis to a cooperative coevolution model, which can optimize the resulting architectural solutions and avoid the violations to the pattern constraints automatically. We evaluate the proposed approach through a case study: architecture design of a cinema booking system. The results show that the proposed approach can generate architectural solutions which are closer to the expert design.
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Zobel, Richard W. "The Representation of Experience in Architectural Design." Presence: Teleoperators and Virtual Environments 4, no. 3 (January 1995): 254–66. http://dx.doi.org/10.1162/pres.1995.4.3.254.

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Architecture, which is by its very nature a three-dimensional art, has in the last 500 years evolved to a stage where nearly all of the design exploration and visualization occur in any of a number of two-dimensional media. These media do not effectively portray the experiential quality of approaching, entering, and moving through an architectural space, an aspect which is primary to any design. In discussing this, James J. Gibson's concept of affordance will be used as a basis for the examination of a variety of media that are commonly used to describe the experiential quality of architecture, and how each of these media speaks to this frequently neglected characteristic. Particular attention will be given to the new technology of computer-generated immersive environments, which as a design medium promises to bring the issue of experiential quality in architecture to the forefront of design. Examples of each of the most common media, physical models, perspectives, noninteractive screen-based architectural walk throughs, interactive screen-based architectural walk throughs, and computer-generated immersive environments, will be examined as to their utility in experiential description. A discussion of the specific characteristics of each of the electronic media and the applications benefits and drawbacks will be included.
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Dissertations / Theses on the topic "Architectural experience"

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Smith, Dianne Joy. "Architectural experience : a composition of viewpoints." Thesis, Queensland University of Technology, 2000.

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Jumsai, Na Ayudhya Thirayu. "Architectural experience in the everyday context." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/90053/1/Thirayu_Jumsai_Na_Ayudhya_Thesis.pdf.

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Informed by phenomenology and grounded theory this research identifies the general community's contextual sense-making in relation to their everyday experience of buildings producing a comprehensive theoretical framework that acknowledges a person's relationship with a building as dynamic and unfolding, as opposed to static and constant; and as emotive and existential as well as conceptual and perceptual. In this regard, the research makes an original contribution to environmental psychology, architecture and design and through this discipline knowledge to the design of more habitable buildings, and interior and urban environments.
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Smith, Troy James. "Generating a holistic architecture of direct experience, the negation of conventional architectural representation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape2/PQDD_0024/MQ50308.pdf.

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Evans, J. Chris (Jon Chris). "Imminence and immanence : embodied meaning in architectural experience." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/65979.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.
Includes bibliographical references (p. 125-129).
This thesis is an investigation of the natural or bodily-based meaning of architecture, understood in terms of the inherent qualities and relationships that arise out of movement within built environment, and based in a contemporary understanding of the relationship between man and world. This work. attempts a fundamental grounding of discussions of architectural meaning, through the rigorous application of our ever expansive knowledge base onto the realities of building and basic human understanding. Taking from environmental and perceptual psychology, and the cognitive sciences, the intent is to evolve a dialectic between science and contemporary theory that can advance our knowledge for architecture. This investigation of embodied experience revolves around two primary focal points. First, the increasing emphasis on vision and abstract objectivity has limited the range of the meaningful, and has led to a focus on abstract, intellectual meaning; this work. Attempts to demonstrate the potential that an interactive and complementary juxtaposition of kinesthetic signification could have. Second, architecture's greatest potency arises when it is considered in terms of the experience of both space and time -- specifically movement and the relationships between spaces that result from this movement. The body may be seen as a "paradigmatic ruler," a measuring tool for spatial experience, which in fact measures the spatially implicit meaning in bodily experience. Thus, this thesis is about trying to resolve the difficult juxtaposition of the transcendent qualities of embodied meaning with issues of time and movement, in order to derive an architecture fundamentally grounded in the body. The thesis surveys a cross-section of research and theory loosely categorized into three realms: embodied understanding, embodied meaning in architecture, and aesthetic issues of time and movement. The intent is to give direction to possible theories of architecture grounded in embodiment. This consideration of embodied meaning does not attempt to suggest an alternative to conscious, culturally-based meaning, nor to perpetuate the mind body split; rather the intent is to offer another frame of emphasis within our consciousness, and indicate the possibilities of the interaction and integral relationship between the intellectual and embodied realms, in designing for the modern world. Thesis Supervisor:
by J. Chris Evans.
M.S.
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Stinson, Benjamin. "Descriptive narrative : the experience of architecture through writing /." view abstract or download file of text, 2004. http://wwwlib.umi.com/cr/uoregon/fullcit?p1418756.

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Hager, MaryAnn. "Experience and design : refined experience of natural context and the architectural design process." Thesis, University of British Columbia, 1989. http://hdl.handle.net/2429/28132.

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This inquiry explores the experience of natural context, and the implications of refined awareness for the architectural design process. Firstly, it consists of the Theoria; a description of experience as generic. Secondly, it consists of the Praxis; my own experiential descriptions of natural context with concomitant design explorations. Thirdly, it consists of the Thesis; a description of design experience as generated by the refined experience of natural context. The Thesis describes the following intrinsic traits of design experience: a poignant design trigger (punctum); the inextricable co-presence of actual with potential experience; the subtle rhythm of focus with emanation; and spontaneous continuity. These traits are distinctive to a design process tempered by refined experience. This inquiry is written by a designer for the designer. The research method is direct experience, both of the natural context and of the design process. The discourse is first person descriptive. The inquiry adopts the premise that direct experience and personal discourse are valid bases for communication on an essential level. The intention is to speak to the designer through vicarious experience rather than through the acceptance of a hypothetical argument. This inquiry focusses on the early stages of design experience. In terms of the traditional design process, I have focussed on the pre-design stage, design inception and early sketch development. Further stages of the process, including the act of building, remain for further study.
Applied Science, Faculty of
Architecture and Landscape Architecture (SALA), School of
Graduate
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Franz, Gerald. "An empirical approach to the experience of architectural space." Berlin Logos-Verl, 2005. http://deposit.ddb.de/cgi-bin/dokserv?id=2780247&prov=M&dok_var=1&dok_ext=htm.

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Andrews, Abby S. "Persistent variation an architectural response to the human experience /." Cincinnati, Ohio : University of Cincinnati, 2008. http://rave.ohiolink.edu/etdc/view.cgi?acc_num=ucin1212077858.

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Thesis (Master of Architecture)--University of Cincinnati, 2008.
Advisors: Vincent Sansalone (Committee Chair), Michael McInturf (Committee Member). Title from electronic theses title page (viewed Sept. 8, 2008.). Includes abstract. Keywords: Light: agricultural migrant laborers; the human experience. Includes bibliographical references.
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ANDREWS, ABBY S. "Persistent Variation: An Architectural Response to the Human Experience." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1212077858.

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Dahlin, Åsa. "On architecture, aesthetic experience and the embodied mind." Doctoral thesis, KTH, School of Architecture, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3414.

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Books on the topic "Architectural experience"

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Revit architecture 2010: No experience required. Indianapolis, Ind: Wiley Technology Pub., 2009.

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Mitchell, C. Thomas. Redefining designing: From form to experience. New York: Van Nostrand Reinhold, 1993.

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Autodesk Revit Architecture 2015: No experience required. Indianapolis, Ind: Sybex, a Wiley Brand, 2014.

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Autodesk Revit architecture 2011: No experience required. Indianapolis: Wiley Pub., 2010.

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CAPC Musée d'art contemporain de Bordeaux, ed. Insiders: Pratiques, usages, savoir-faire = experience, practices, know-how. Dijon: Presses du réel, 2010.

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Wrightson, Bill. From barrier free to safe environments: The New Zealand experience. New York: International Exchange of Experts and Information in Rehabilitation, World Rehabilitation Fund, 1989.

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Marvin, Heather. Information and experience in architectural design: A report on a research project commissioned by the Building Research Establishment. York: Institute of Advanced Architectural Studies, University of York, 1985.

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Bosi, Filippo, Paolina Ferrulli, and Elisabetta Fossi, eds. Looking to methods and tools for the Research in Design and Architectural Technology. Florence: Firenze University Press, 2015. http://dx.doi.org/10.36253/978-88-6655-848-4.

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The volume presents the research experience of young researchers and PhD candidates, dealing with the Italian scientific area 08-C1 (Design and Technology of Architecture), with a discussion about scientific issues and methodologies applied. The aim is to express the methodological and investigation features of the issues faced by the researchers, along with the effectiveness of their researches design, giving the reader an immediate overview of the 08-C1 doctoral experience. Beside young researchers statements as witnesses of this research path, the volume collects professors critical contribution, to enrich the comprehensive picture of the progression and methodologies of the doctoral researches presented.
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Arnold, Dana. Architecture as Experience. London: Taylor & Francis Group Plc, 2004.

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Arnold, Dana. Architecture as Experience. London: Taylor & Francis Inc, 2004.

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Book chapters on the topic "Architectural experience"

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Cifuentes Quin, Camilo Andrés. "Environmental Analysis Processes and Algorithmic Design. An Educational Experience." In Architectural Draughtsmanship, 957–70. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58856-8_75.

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Fiel, Mónica Val, and José Luis Higón Calvet. "Interactive Experience in Virtual Environments as a Project Tool." In Architectural Draughtsmanship, 1021–31. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58856-8_80.

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Pérez del Prado, Mercedes. "Vision(s), Process and Intention. Place Appropriation. A Teaching Experience in the River Guadaira." In Architectural Draughtsmanship, 187–99. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58856-8_15.

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Panet Barros, Amélia, and Isabel Medero Rocha. "Multi-sensory Experience in the Creative Design of the Project: How to Materialize Them in Spatial Language." In Architectural Draughtsmanship, 173–85. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58856-8_14.

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Raposo Grau, Javier F., María Asunción Salgado de la Rosa, and Belén Butragueño Díaz-Guerra. "The Creative Experience. Reflections on a New Model of Education in the Field of Architectural Graphic Creation." In Architectural Draughtsmanship, 645–59. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58856-8_51.

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Giménez Ribera, Manuel, Jorge Llopis Verdú, Ana Torres Barchino, and Juan Serra Lluch. "Teaching to Think Through the Hands a Teaching Experience About the Use of the Scale Model for Architectural Design." In Architectural Draughtsmanship, 201–13. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58856-8_16.

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Stefaner, Moritz, Elisa Dalla Vecchia, Massimiliano Condotta, Martin Wolpers, Marcus Specht, Stefan Apelt, and Erik Duval. "MACE – Enriching Architectural Learning Objects for Experience Multiplication." In Creating New Learning Experiences on a Global Scale, 322–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-75195-3_23.

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Gill, N., H. Deshmukh, and U. Athavankar. "Imagery as a Private Experience and Architectural Teamwork." In Collaborative Design, 223–32. London: Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0779-8_21.

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Guillen, Pablo, and Urša Komac. "The Japanese Experience: The Rise of the Minimal Car Use Megalopolis." In SpringerBriefs in Architectural Design and Technology, 53–63. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-5741-5_9.

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Inverardi, Paola, Fabio Mancinelli, Henry Muccini, and Patrizio Pelliccione. "An Experience in Architectural Extensions: Active Objects in J2EE." In Scientific Engineering for Distributed Java Applications, 87–98. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-36520-6_8.

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Conference papers on the topic "Architectural experience"

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Nuttall, Brent, Jill Nelson, and Allen C. Estes. "Interdisciplinary Design Experience for the Masses." In Architectural Engineering Conference (AEI) 2011. Reston, VA: American Society of Civil Engineers, 2011. http://dx.doi.org/10.1061/41168(399)12.

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Verbeke, Johan, J. Verleye, J. Nys, Van Zutphen K., Achten R., Arthur Turksma, Gernot Pittioni, Aleksander Asanowicz, Adam Jakimowicz, and Jonas Af Klercker. "AVOCAAD, The Experience." In eCAADe 1999: Architectural Computing: From Turing to 2000. eCAADe, 1999. http://dx.doi.org/10.52842/conf.ecaade.1999.244.

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Bass, Matthew, Vesna Mikulovic, Len Bass, James Herbsleb, and Marcelo Cataldo. "Architectural Misalignment: An Experience Report." In 2007 Working IEEE/IFIP Conference on Software Architecture (WICSA'07). IEEE, 2007. http://dx.doi.org/10.1109/wicsa.2007.12.

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Nugent, Peter. "New Workflows for the Efficient Design and Construction of Architectural Footbridges." In Footbridge 2022 (Madrid): Creating Experience. Madrid, Spain: Asociación Española de Ingeniería Estructural, 2021. http://dx.doi.org/10.24904/footbridge2022.053.

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This paper will provide insight into the use of new workflows for the design and construction of architecturally driven footbridges. One of the key components of the workflows is the use of the Building Habitats object Model (BHoM), an open-source common object definition that is agnostic of any software. The primary use of the BHoM in the workflows is to allow data transfer to and from multiple finite element analysis (FEA) packages. In addition to this, the BHoM Engine is utilised to derive structural models from architectural models. The three projects presented demonstrate the applicability of programmatic workflows to various stages and types of design. A value-added analysis is included to evaluate the direct benefits on projects when implementing such workflows such as automating labour-intensive processes. The analysis also includes the indirect benefits such as the inherently better quality of models, better collaboration with architects and a more efficient design.
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Süyük Makakli, Elif, and Ebru Yücesan. "Spatial Experience Of Physical And Virtual Space." In SPACE International Conferences April 2021. SPACE Studies Publications, 2022. http://dx.doi.org/10.51596/cbp2021.jrvm8060.

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Abstract Fictional spaces produced with multidisciplinary research using improving technologiescreate settings that provoke new questions and have diff erent answers. This comes about bybroadening the horizons in virtual space studies, space concept, design, and experience. Evaluatingvirtual space as a layer of reality represents architectural space that belongs to the physical world.The principal factors that form the physicality of a space, its shape and content, are related tocultural, public, societal, perceptual, and intellectual codes. The space concept can be explained asa physical concept. In the sense of human interaction with space, the feelings it elicits, perceptualfactors, both in the subjective and abstract dimensions, that can be described as feelings, and 3Dphysicality. Spaces designed and produced for human use can be perceived diff erently and meanother things to diff erent people through human–space interactions. Perceiving, interpreting, anddescribing a space is a complex process that can only occur by experiencing it.Although virtual reality emerged as a simulation of physical space, there are increasing attempts toform an emotional and physical connection to such spaces today. New technologies used to createnew spaces and descriptions such as virtual reality, virtual space, cyberspace, and hybrid space arearticulated as new layers within the spatial memory accumulated to date.Virtual reality technologies, which can be explained as an interface between humans and machinesand describe diff erent life systems, give one the feeling of being in another space. Although thesespaces are virtual, they can be related to the space concept as they can be experienced and give thefeeling of being somewhere. These settings, which present multi-dimensional spatial experiences bytaking humans into a digital reality, are created using computer support and are experienced usingvarious electronic tools. These settings in which human and machine, organic and non-organicentities meet are also crucial in design education as they improve creative processes related to thefuture, machine-human interaction, and the space concept and its formation.As virtuality beingevaluated as a layer of reality becomes a representation of architectural space that belongs to thephysical world, it also has the potential to approach space design in a new way.It has the potential to aff ect and improve the perception of creating space and deliver spatialsolutions, understand new living conditions, and discover the future by responding to technologicalimprovements.Virtual reality creates a personal space experience that diff racts space and time—improvingtechnologies set these spaces, which simulate reality, as a layer of fact, a refl ection or representation.The cyber and virtual experiences that have emerged in new media spaces have reduced space’sdependency on the physical world through the integration of improving technologies and art. ‘SALT Research’ within Salt Galata, a monumental building in Galata-İstanbul, and ‘Virtual Archive’, a media art project by Refik Anadol that questions the virtual-digital space concept, were chosen as experience spaces. It was emphasized that there are holistic composition differences between spaces due to the current physical space experience that composes the infrastructure of the study and virtual space. It is composed of different elements and is perceived just like real space. The dataset includes a detailed assessment of two different spaces with similar contexts and contains the physical and virtual space analysis through syntactic, semantic and pragmatic scales. Volunteer participants emphasized the differences in holistic composition between the two spaces. They noted that the virtual space differs from the physical space and is composed of different elements and that the user has the perception of belonging just like in a physical space.The physical space, SALT Research, was evaluated as satisfactory and high-quality in terms of aesthetics and equipment. Phrases used to describe it were neat, high spaces, comfort, spaciousness, light, dark areas, tranquillity, silence, acoustic balance, harmony, historical, gripping, transformation, aesthetic and functional, and plain. In contrast, participants saw the Virtual Archive is a new, exciting, different, and innovative experience. The bodily freedom of the virtual space experience was described as optimistic. Through a brief understanding of the space, they overcame the difficulties of physical existence that arose when accessing information in this new environment.Fictional space produced with a multidisciplinary study using improving technologies creates settings where new questions are asked, and different answers are made, broadening the horizons in virtual space studies, space concept, design, and experience. Virtuality being evaluated as a layer of reality represents architectural space that belongs to the physical world.Virtual reality technology changes and influences our time, dimension, and architectural perceptions, the modes of expression and interaction models in art and architecture by taking us into a different universe experienced spiritually and mentally in new space creations.The space experience through the journey of interpretation and understanding of space and architecture tells different things for each person on each occasion. Perceiving space through the physical space experience and active senses via intellectual feedback also affects virtual reality interactions.Different disciplines examine the machine, human, space, and future relations in an interdisciplinary environment. Different designs’ varieties and opportunities have a place in architecture and interior architecture. In the future, the integration of physical space, virtual space, and machine intelligence into space design and design education and the role and effect of the designer will continue to be discussed.Today, new representation environments present new evolutions that improve, evaluate, and interpret spatial ideas. Despite changing technologies, humans must exist somewhere, and existence is related to our sensory, emotional, and memorial creations. In this sense, the place of humans and designers will continue to be questioned in the new spaces created. Keywords: Patrik Schumacher, ethics, ethical paradigms in architecture, humanitarian architecture, architectural media platforms.
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Radwan, A., and S. Ergan. "Quantifying Human Experience in Interior Architectural Spaces." In ASCE International Workshop on Computing in Civil Engineering 2017. Reston, VA: American Society of Civil Engineers, 2017. http://dx.doi.org/10.1061/9780784480830.046.

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Azulay Tapiero, Marilda. "Arquitectura, dispositivo de experiencia memorial. *** Architecture: a drive of memorial experience ." In 8º Congreso Internacional de Arquitectura Blanca - CIAB 8. Valencia: Universitat Politècnica València, 2018. http://dx.doi.org/10.4995/ciab8.2018.7604.

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La arquitectura puede introducirnos en la experiencia de la memoria; memoria como reflexión, y arquitectura como dispositivo para la experiencia memorial a la vez que contenedor de la información. Cada objeto es definido en un proceso en el que considerar diversos actores, sus voluntades, opciones y experiencias. Es el caso de las obras que aborda este trabajo, en las que evidenciar e interrogarnos sobre el gesto arquitectónico, la memoria evocada y su interpretación social. Obras que han alcanzado notoriedad por diferentes motivos: como la Sala del Recuerdo, de Arieh Elhanani, Arieh Sharon y Benjamin Idelson (1961) en Yad Vashem, Jerusalén; por su significado científico e histórico, como el Museo de Historia del Holocausto, también en Yad Vashem, de Moshé Safdie (2005); por su relevancia cultural o arquitectónica, como el Museo Judío (Ampliación del Museo de Berlín con el Departamento del Museo Judío) de Daniel Libeskind en Berlín (1999); e incluso por la controversia que han suscitado, como el Monumento en Memoria de los Judíos Asesinados de Europa, también en Berlín, conocido como el Monumento del Holocausto, de Peter Eisenman (2004).***Architecture can introduce us to the experience of memory; memory as reflection, and architecture as a drive for the experience of remembering as well as a container of information. Each object is de ned in a process in which different actors, their wills, options and experiences, are taken into account. This is the case of the artworks addressed by the present communication, in which we reveal and ask ourselves about the architectural gesture, the evoked memory and its social interpretation. Artworks that have achieved prominence for different reasons, such as the Hall of Remembrance, of Arieh Elhanani, Arieh Sharon and Benjamin Idelson (1961) in Yad Vashem, Jerusalem; for its scientific and historical significance, such as the Holocaust History Museum, also in Yad Vashem, by Moshe Safdie (2005); for its cultural or architectural relevance, such as the Jewish Museum (Extension of the Berlin Museum with the Department of the Jewish Museum) by Daniel Libeskind in Berlin (1999); and even because of the controversy they have raised, such as the Memorial to the Murdered Jews of Europe, also in Berlin, known as the Holocaust Memorial, by Peter Eisenman (2004).
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Koutamanis, Alexander, P. B. Barendse, and J. W. Kempenaar. "Web-based CAAD Instruction: The Delft Experience." In eCAADe 1999: Architectural Computing: From Turing to 2000. eCAADe, 1999. http://dx.doi.org/10.52842/conf.ecaade.1999.159.

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Biliszczuk, Jan, Robert Toczkiewicz, and Marco Teichgraeber. "Design Competitions of Footbridges." In Footbridge 2022 (Madrid): Creating Experience. Madrid, Spain: Asociación Española de Ingeniería Estructural, 2021. http://dx.doi.org/10.24904/footbridge2022.083.

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<p>The paper describes architectural competition designs of three different pedestrian bridges in Poland. Nowadays footbridges not only have to meet communication requirements but also have to be well adapted to the surrounding environment. Presented footbridge concepts show different approaches to their inclusion in the landscape combined with engineering and architectural vision.</p>
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Berwald, Sarah. "From CAD to BIM: The Experience of Architectural Education with Building Information Modeling." In Architectural Engineering Conference (AEI) 2008. Reston, VA: American Society of Civil Engineers, 2008. http://dx.doi.org/10.1061/41002(328)8.

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Reports on the topic "Architectural experience"

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Wood, William G., and Sholom Cohen. DoD Experience with the C4ISR Architecture Framework. Fort Belvoir, VA: Defense Technical Information Center, September 2003. http://dx.doi.org/10.21236/ada418352.

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O'Brien, Liam. Experiences in Architecture Reconstruction at Nokia. Fort Belvoir, VA: Defense Technical Information Center, March 2002. http://dx.doi.org/10.21236/ada401737.

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Bachmann, Felix, and Paulo Merson. Experience Using the Web-Based Tool Wiki for Architecture Documentation. Fort Belvoir, VA: Defense Technical Information Center, September 2005. http://dx.doi.org/10.21236/ada446186.

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Wu, J., J. Bi, X. Li, G. Ren, K. Xu, and M. Williams. A Source Address Validation Architecture (SAVA) Testbed and Deployment Experience. RFC Editor, June 2008. http://dx.doi.org/10.17487/rfc5210.

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Garlan, David, Mary Shaw, Chris Okasaki, Curtis M. Scott, and Roy F. Swonger. Experience With a Course on Architectures for Software Systems. Part 1. Course Description. Fort Belvoir, VA: Defense Technical Information Center, August 1992. http://dx.doi.org/10.21236/ada256221.

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Seidametova, Zarema S., Zinnur S. Abduramanov, and Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4626.

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Nowadays one of the most popular trends in software development is Augmented Reality (AR). AR applications offer an interactive user experience and engagement through a real-world environment. AR application areas include archaeology, architecture, business, entertainment, medicine, education and etc. In the paper we compared the main SDKs for the development of a marker-based AR apps and 3D modeling freeware computer programs used for developing 3D-objects. We presented a concept, design and development of AR application “Art-Heritage’’ with historical monuments and buildings of Crimean Tatars architecture (XIII-XX centuries). It uses a smartphone or tablet to alter the existing picture, via an app. Using “Art-Heritage’’ users stand in front of an area where the monuments used to be and hold up mobile device in order to see an altered version of reality.
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Kemoklidze, Nino. The Humanitarian Coordination Architecture: Towards a New Hybrid Approach? Institute of Development Studies, March 2022. http://dx.doi.org/10.19088/k4d.2022.061.

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Humanitarian coordination as an area of scholarly research has grown exponentially over the past decade and can be considered “a well-established and mature topic” now (Jahre and Jensen, 2021, 586).The global humanitarian coordination architecture seems to have more backing in terms of resources and support as well as knowledge and experience, than ever before. Despite this, on the ground, the humanitarian relief system continues to face challenges in the increasingly difficult operating environments whether it is protracted conflicts or other emergency situations causing mass displacement of populations (Healy and Tiller, 2014, p.4). This rapid review explores the following questions: how (if at all), has the current system adapted to these highly restricted operating environments? More specifically, is the current cluster system still relevant in such cases or can it be adapted for better use? And is there evidence to support that area-based approaches might be better suited to conduct adequate humanitarian coordination and planning? The evidence gathered in this report is based on a mixture of academic, policy, and practitioner-based literature.
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Kim, Jae-Jin, Hyoeun Kim, Sewon Kim, and Gerardo Reyes-Tagle. A Roadmap for Digitalization of Tax Systems: Lessons from Korea. Inter-American Development Bank, April 2022. http://dx.doi.org/10.18235/0004195.

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This publication reviews the history of digitalization of tax administration in Korea dating back to the 1990s and shares the countrys experience and know-how in building an efficient e-taxation architecture. Its main emphasis is on how the Korean government managed to make the best use of a wide range of taxpayer information efficiently and securely. It highlights information security and presents three case studies of an institutional framework for using third-party data: tax schemes for credit card usage, a cash receipt system, and e-invoicing. It then lays out a range of policy implications for consideration by tax authorities in the Latin American and Caribbean region.
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Cook, Joshua, Laura Ray, and James Lever. Dynamics modeling and robotic-assist, leader-follower control of tractor convoys. Engineer Research and Development Center (U.S.), February 2022. http://dx.doi.org/10.21079/11681/43202.

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This paper proposes a generalized dynamics model and a leader-follower control architecture for skid-steered tracked vehicles towing polar sleds. The model couples existing formulations in the literature for the powertrain components with the vehicle-terrain interaction to capture the salient features of terrain trafficability and predict the vehicles response. This coupling is essential for making realistic predictions of the vehicles traversing capabilities due to the power-load relationship at the engine output. The objective of the model is to capture adequate fidelity of the powertrain and off-road vehicle dynamics while minimizing the computational cost for model based design of leader-follower control algorithms. The leader-follower control architecture presented proposes maintaining a flexible formation by using a look-ahead technique along with a way point following strategy. Results simulate one leader-follower tractor pair where the leader is forced to take an abrupt turn and experiences large oscillations of its drawbar arm indicating potential payload instability. However, the follower tractor maintains the flexible formation but keeps its payload stable. This highlights the robustness of the proposed approach where the follower vehicle can reject errors in human leader driving.
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Balali, Vahid. Connected Simulation for Work Zone Safety Application. Mineta Transportation Institute, July 2022. http://dx.doi.org/10.31979/mti.2021.2137.

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Every year, over 60,000 work zone crashes are reported in the United States (FHWA 2016). Such work zone crashes have resulted in over 4,400 fatal and 200,000 non-fatal injuries in the last 5 years (FHWA 2016, BLS 2014). Apart from the physical and emotional trauma, the annual cost of these injuries exceeds $4 million-representing significant wasted resources. To improve work zone safety, this research developed a system architecture for unveiling high-risk behavioral patterns among highway workers, equipment operators, and drivers within dynamic highway work zones. This research implemented the use of a connected virtual environment, which is an immersive hyper-realistic and virtual environment where multiple agents (e.g. workers, drivers, and equipment handlers) control independent simulators but experience an interactive and shared experience. For this project, the team conducted an in-depth analysis of accident investigation, simulated accident scenarios, and tested diverse interventions to prevent high-risk behavior. Overall, the research improved understanding of behavioral patterns that lead to injuries and fatalities of highway workers in order to better protect them in high-risk work environments. As part of making transportation smarter, this project contributes to smart behavioral safety analysis.
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