Dissertations / Theses on the topic 'Architectural creation'

To see the other types of publications on this topic, follow the link: Architectural creation.

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 dissertations / theses for your research on the topic 'Architectural creation.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.

1

Pinheiro, Cavalcante Maciel A. "Interaction in architectural review meetings : seeking models of collective concept creation." Thesis, University College London (University of London), 2015. http://discovery.ucl.ac.uk/1464267/.

Full text
Abstract:
This research examines in detail the concept stage of architectural design, giving emphasis on the strategic behaviour in collaborative concept design activity, exploring how this can inform digital tools and workflows in the architectural digital prototyping process. To attain this, this research has been developed in four complementary stages: a survey investigating some aspects of common knowledge in design practice, an ethnography of design review meetings; experiments measuring specific aspects found in this ethnography; and finally an investigation of the findings as game theoretical model, proposing variations of strategic behaviour within this workflow. To start with, the survey was conducted to identify views on collaborative work. This informed an ethnography, using a series of video-reflection interviews of the documented social situations. This empirical data, including focus interview, eye tracking and qualitative questionnaires were then coded for semantic analyses to identify meaningful patterns of behaviour and a number of selected themes related to this value seeking behaviour, composing an ethnographic monograph. Focusing on one aspect of the ethnography, ‘the adaptive behaviour of designers’, two controlled experiments were conducted to observe the designers response to changes. For this, hardware and software were developed to register the interaction between designers. The data collected, including before and after questionnaires, were explored to give insights into how architects articulate knowledge to realise value in design. A series of game-theoretical models were developed as a unifying framework for these observations. They vary from simpler, strategic games with a conservative equilibrium, to extensive, incomplete and imperfect games. Although here the initial ambition was to test mechanism designs to yield desirable outcomes, the study is limited to modelling observations and reflecting on alternative design workflows. For the study conclusion, we reflect on these interaction models as a mechanism to promote cohesion on knowledge management in the production of building information models, whereby architects would be able to explore, retrieve and transform designs in an unobtrusive collaborative workflow by recycling assets in a non-destructive fashion. The scope of this research hopes to characterise negotiations and problematisation in the architectural design process, examining dynamics of decision making between architects unfolds to identify and create value in the early design process.
APA, Harvard, Vancouver, ISO, and other styles
2

Chernysheva, M. O., and М. О. Чернишева. "Space component of the city architectural environment." Thesis, Національний авіаційний університет, 2020. http://er.nau.edu.ua/handle/NAU/42097.

Full text
Abstract:
1. Лосинская С. В. Музеи авиации и космонавтики в Украине на современном этапе. Научные ведомости Белгородского государственного университета. Серия: История. Политология. 2013. №8(151). Вып.26. С.68-73. 2. Агєєва, Г. М. Авіаційна складова урбанізованого ландшафту Києва. Архітектура історичного Києва. Феномен урбанізованих ландшафтів: матеріали IV Міжнар. наук.-практ. конф., 23-24 листопада 2018 р. К. : КНУБА, 2018. С. 4-5. URL: https://er.nau.edu.ua/handle/NAU/37025
The urgency of the problem. Nowadays the topic of space exploration has proved to be very relevant for the world as a whole and for Ukraine. Almost all spheres of science are developing rather methodically and gradually. At the same time, space exploration is heterogeneous due to a number of factors, including economic, social and political factors. The sharp decline of Ukrainian space activity in the first years of independence and in times of crisis, of course, had a certain impact on the further progress of this field. However, our country is still a leader in space exploration. And our country provides space products, services and technologies in the world market. This year it has begun a development a plan of the integration of Ukraine into the European Space Agency. This work is mainly done on initiative of the scientists and not indifferent people who emphasize the importance of the development of astronautics and aviation, in particular by means of architecture. The problem is that the development of the Ukrainian space industry needs a constant focus on itself. Otherwise, the more "squat" problems of the domestic economy are pushing it out of the list of priority tasks. An important goal of our generation is to keep the space industry at a desirable level to develop it in the sequel. Unfortunately, this issue is not currently being promoted by potential specialists, and the interest in this field is gradually disappearing. In most cases, the people are not aware of the country's achievements in space and do not consider it important. It can be used an architectural environment to promote cosmonautics. Firstly, it involves all ages of citizens. Secondly, the information from the environment is unobtrusively delayed in the subconscious. Thirdly, it forms the correct and true idea of the cosmos. Every town or city of Uktaine that is connected with cosmonautics reflects the space theme in its own territory. These are 65 museums dedicated to space exploration, urban names (names of the streets, avenues and squares), small architectural forms, scenery and etc. . The goal of the work – to analyze the means that have been used (and continue to be used) in the territory of the town of Druzhkovka, Donetsk region, to promote the theme of Space.
APA, Harvard, Vancouver, ISO, and other styles
3

Kori, Sa'id. "BIM business value creation for SME architectural firms in Nigeria using intellectual capital development." Thesis, University of Liverpool, 2017. http://livrepository.liverpool.ac.uk/3018494/.

Full text
Abstract:
BIM has solidified its position in bringing efficiency to the Architecture, Engineering and Construction (AEC) industry. However, the shift to its adoption and implementation in the emerging markets has brought distortion in both the business processes and environment for Small and Medium Enterprises (SME architectural) in the industry. This is due to their limited resources to absorb the initial costs associated with such a shift. The starting point for this study was based on exploring the potentials in the development of Intellectual Capital (IC) of the SME architectural firms. This is because, even if the ability of these firms to mobilise the resources is small, the strategic decisions regarding their orientation towards a higher level of intensity in IC elements are under their control, and that can be a major catalyst for the BIM success. As a result, the study is built on Lu and Sexton’s (2009) Theory of Innovation in Small Professional Firms. Based on this theory, BIM adoption process is approached as a Knowledge-based Innovation which occurs with the development of four IC elements; Human Capital (HC), Relationship Capital (RC) and Structure Capital (SC) through Knowledge Capital (KC) to achieve BIM Business Value Creation (BBVC). This study investigates the theoretical link between the development of these four IC elements and BBVC in SME architectural firms in emerging markets; in this case Nigeria. The aim of the research is to use this evaluation framework to develop a viable business model for management and evaluation of the IC in SME architectural firms towards BBVC. The study is designed in three stages, namely through empirical enquiry, analysis, and synthesis. The empirical enquiry comprises theory formulation and fieldwork data collection; theory formulation is achieved through proposing an evaluation framework using a systematic literature review on the four elements of IC. The evaluation framework constitutes a set of independent variables comprising thirteen components categorised under the four IC elements. Each component is defined by a set of indicators, and the proposition aims to find the relationship between these indicators and components of the IC and a dependent variable concerning the BBVC capability of SME architectural firms. The evaluation framework is used to guide the collection of fieldwork data, which involves a questionnaire survey and case study interviews with a sample of SME architectural firms in Nigeria. Using multiple regression analysis on the survey data enables an evaluation of the framework. Each component and its sets of indicators represent an independent model of regression. The outcome provides statistical evidence of the relationship between the two main variables; it also gives the Relative Weighting Value (RWV) for each indicator on the components it represents and their effects on the BBVC. The case study analysis, involving six SME architectural firms identified from the survey sample as they have relatively significant BIM capabilities, is used to triangulate the data with the survey results and provide the RWV for the components and the fours ICs. The case study analysis uses two approaches: firstly, through an exploratory study of the semi-structured interviews, which is based on themes from the 13 IC components and helps to identify the different indicators employed by firms during the BBVC. Secondly, the Eigenvector method is applied to analyse a pairwise comparison judgement where each of the components discussed in the interview is compared and their relative importance weighted. The outcome helps to establish the reliability and validity of the survey data and provide the RWV of the 13 components and four elements of the ICs. The findings indicate that there is a significant relationship between the BBVC and the development of the ICs of SME architectural firms. This development occurs through fostering the motivation and capability of Human Capital, which is the most important aspect driving BBVC. The second ranked factor is the development of the support and capability of the Structure Capital, and the motivation and network resources resulting from the Relationship Capital. The least important aspect of the development is the resource management of the Knowledge Capital. The findings also involve the identification of the different RWV of each of the 13 components under the four Capitals, and the RWV of the various sets of indicators that define the 13 components. The findings enable the synthesis of a Strategic Business Model (SBM) using the Analytical Hierarchy Process (AHP) concept. The SBM depicts the prioritisation of the IC elements, based on the following four levels; Indicator, Component, Capital and Organisation Goal. The SBM enables the practitioners to manage, prioritise and optimise their IC amidst limited resources through identification and evaluation of the focus area of development. Through a focus group with experts from the industry, the SBM is further validated practically on three criteria, namely; implementability, usefulness and generality. The feedback is used to refine the model and describe its practical implications.
APA, Harvard, Vancouver, ISO, and other styles
4

Bilsel, Selami Mesut Can. "From scientific framing to architectural reconstruction : the creation of an ideal image at Didyma." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/64534.

Full text
Abstract:
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1996.
Includes bibliographical references (leaves 75-79).
The incomplete Temple of Didyma appeared in modern times as a constructed image, as an affirmation of the representative Greek temple. By the turn of the century the remains of the classical Didyma were rediscovered, the temple was redrawn and the site was literally and metaphorically "enframed." Reconstruction of the remains of classical antiquity provided beholders with the physical and aesthetic immediacy of a far distant past. Hence, the immediacy and tangibility of reconstructed images helped to differentiate between the world of the "original" configuration of the remains and that of their later existence. Given that the construction of architectural knowledge has rarely been questioned at Didyma, this study inquires into the codification of the remains of antiquity into the domain of the discipline of architecture, which ultimately differentiated the architectural product of a certain "golden age" from the historical processes in which it accumulated its meaning. The 1895-1896 "Beaux Arts" excavations and reconstruction seem to be the most representative example of such a codification. By the end of the 19th century reconstruction drawings represented the "unfinished" temple of Didyma in a complete form that has never been "achieved" in antiquity, while the excavations physically demolished the contemporary village surrounding the temple. Culminating with Hausoullier's and Pontremoli's representations, the reconstruction work metaphorically restarted the building at the point where it was interrupted in the late 4th century AD and transformed it into a finished, framed picture. Therefore, central to this study is a questioning of a 19th century scientific methodology in the uncovering and reassembling of architectural fragments which would ultimately take their place in the construction of an a priori image. But the study equally raises a more general question about the "framing" of the historical sites for "understanding" architecture and how this understanding might obscure the impetus of other historical and contextual concerns. In terms of historical interpretation, we have to clarify that the "modern" temple of Didyma exists today in the way it is represented. Just as the construction of the ideal image of Didyma has its historicity, the interpretation undertaken by this study is also bound by our own temporal world and takes a position vis-a.-vis the Beaux-Arts reconstruction. Beyond the aim of an "objective" reconstruction, this study intends to put the fragments of historical evidence together with later representations. Its aim, in other words, is to contribute to a "fusion" of discourses and interpretations in Western Anatolia. It is an attempt to claim the importance of site-specific concerns as opposed to all-encompassing, culture deterministic theories; an attempt for specificity without closure and inclusiveness without dispersion.
by Selami Mesut Can Bilsel.
M.S.
APA, Harvard, Vancouver, ISO, and other styles
5

Orth, Michael D. "Mirages Solidified: Myth, Beautification, and Tourism In The Creation of Santa Barbara’s El Pueblo Viejo Landmark District." DigitalCommons@CalPoly, 2011. https://digitalcommons.calpoly.edu/theses/615.

Full text
Abstract:
A number of books and articles have been written on the social movement to reimagine Southern California’s past in the nineteenth and early twentieth centuries. While many of the pageants, parades, and public displays that defined this regional movement now reside in the pages of history, some architectural examples from this period are still visible today. In many cities, these examples are scattered throughout the community; while in others like Santa Barbara, they represent the centerpiece of the city’s architectural distinctiveness. Santa Barbara’s architecture challenges urban scholars to successfully garner an accurate sense of the past. More importantly, such historic spaces divert attention away from the social efforts that led to their inception. This thesis charts the history of Santa Barbara’s architectural reinvention and how the stylistic proliferation influenced the way various generations would think about the city’s past. The renaissance in a uniform Spanish style not only inspired local beautification efforts but also historic preservation, which ultimately resulted in the creation of the El Pueblo Viejo Landmark District in 1960. Additionally, this narrative critically examines the area’s history prior to the district’s establishment to show how economic profitability guided city planning, beautification, tourism, and preservation toward the ultimate solidification of the town’s Spanish image.
APA, Harvard, Vancouver, ISO, and other styles
6

Whitmire, Derrick. "Architecture as Theater; Creating a Vital Architectural Narrative." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337950009.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Anderson, Charles Nicholas, and charles anderson@rmit edu au. "Ephemeral Architectures: towards a process architecture." RMIT University. Architecture and Design, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20091104.143239.

Full text
Abstract:
This PhD responds to a two fold problem with the philosophy of design and the practice of design. The philosophical problem is stated as the discrepancy between a dominant philosophical framework that orders the world according to eternal essences and the actual conditions of the world in which we exist: the conditions of becoming and of flux. Commencing with a critique of the western metaphysical tradition of statics this research project proposes that we need to find a way of describing an evolutionary model of practice, and by so doing to provide a revitalised narration of process. Consequently, the PhD explores the meanings of process through a critical examination of an ensemble of projects created by the author. Within this framework, a number of questions are posed in order to explore the proposition of a process practice. These questions are: What is process? How does one think process? Indeed, how do we get to grasp change? What are the consequences of process thinking on the practices of design, their fields of operation, and their productions? And, how can the thematising of process contribute to the design of the constructed environment, as well as reconfigure the practices of design? This thematising of process is argued to involve a necessary address to the constitutive and interrelated characteristics of process: space/time, movement, change, form and matter. Such an address is also seen to problematise the status of the object, the paradigms of representation, the modes of creation, the economies of exchange, and the structures of community, and to offer a modality of practice which would re-imagine the forms of social exchange to offer an ethical alternative to the tyranny of supply and demand, and thereby reconfigure the potential for dwelling. Making an overview of the discourses and practices engaging with theories of becoming, this thesis argues that almost all of these re-inscribe statics and that consequently the practice of design seems to drag behind our understanding of the world. Through a meditation on dis/appearance, in which the dynamics of being and becoming and the restless ambiguity of the gap are examined, the work establishes a process vocabulary, and makes clear through a material practice, the domains of process thinking, its inclinations, and the kinds of operations and procedures that flourish there. Foregrounding the fertile character of process practice, the PhD then proceeds to introduce notions of the movement-form, the duration-form, the transformational-form, the geometry of encounter, and to argue for physical form as an in-movement poise. Advocating new modes of approach and of attentiveness, and demonstrating new generative methods, this PhD argues that process thinking is not simply an operational stance, but an ethical position that identifies a field of care, and that consequently the design practices be expanded by taking seriously the relationship between process thinking and place making. Thus, this thesis concludes by advocating a mode of place making which, rather than reproduce planned environments as systems of control, configures place as the discursive contested place of encounter and exchange.
APA, Harvard, Vancouver, ISO, and other styles
8

Kato, Volia Regina Costa. "Reflexões sobre o fazer arquitetônico." Universidade Presbiteriana Mackenzie, 2012. http://tede.mackenzie.br/jspui/handle/tede/471.

Full text
Abstract:
Made available in DSpace on 2016-03-15T19:24:05Z (GMT). No. of bitstreams: 1 Volia Regina Costa Kato.pdf: 16602119 bytes, checksum: cd2b6fe2c11695196e875cf66fc8df5f (MD5) Previous issue date: 2012-08-23
Fundo Mackenzie de Pesquisa
This thesis seeks to present, from a sociological standpoint, the unique characteristics of architectural work and, through them, to question both the modern notion of work and the mystifications that surround creative activities. In comparison with the social imaginary where work is associated with mechanical, repetitive practices, subject to a discipline distant to the individual and confused with employment, work in architecture is interpreted here in its qualitative dimension as a form of craftsmanship creation. Its craftsmanship characteristics are expressed in the collective processes of preparing an architectural design, passing by the modern society, containing a know-how that articulates both knowledge and practice, reflection and accomplishment. Adopting the methodological point of view of analytical approach to architecture in its actual conduct in order to identify who does the work and how the work is done , three architectural projects are presented based on the works of architect Luciano Margotto Soares. Further, indicating that the practices of project design and development of the architectural work imagined several creative acts emerge from repetitive movements that involve discipline and effort, therefore hard work, it brings elements that demystify the idealizations made around the architect, as bearer of hidden genius attributes.
Esta tese busca apresentar, de uma perspectiva sociológica, as características singulares do trabalho arquitetônico e, através delas, problematizar simultaneamente a noção moderna de trabalho e as mistificações que circundam as atividades criativas, No confronto com o imaginário social onde trabalho é associado às práticas mecânicas e repetitivas, sujeitas a uma disciplina alheia ao indivíduo e confundidas com emprego, o trabalho no fazer arquitetônico é aqui interpretado em sua dimensão qualitativa como uma modalidade artesanal de criação. Suas caraterísticas artesanais que se expressam nos processos coletivos de elaboração do projeto arquitetônico, perpassam a sociedade moderna, contendo um saber-fazer que articula simultaneamente conhecimento e prática, reflexão e realização. Adotando o viés metodológico de aproximação analítica com o fazer arquitetônico em seu efetivo desenrolar, visando identificar quem faz o trabalho e como o trabalho é feito, três projetos arquitetônicos são apresentados à partir de um regate reflexivo do arquiteto Luciano Margotto Soares. Ainda, ao assinalar que nas práticas de concepção e desenvolvimento do projeto da obra arquitetônica imaginada, os múltiplos atos criativos emergem à partir de movimentos repetitivos que envolvem, disciplina e esforço e, portanto muito labor, traz elementos que desmistificam as idealizações feitas em torno do arquiteto, como sendo portador de atributos ocultos de genialidade
APA, Harvard, Vancouver, ISO, and other styles
9

Watson-Smith, Adam Graham. "Imagining a new public space in the foreshore by re-creating the city-sea relationship." Master's thesis, University of Cape Town, 2009. http://hdl.handle.net/11427/24372.

Full text
Abstract:
Aim: Reconnect the City to the Sea through investment in the pedestrian and public space, supported by activity generating and accommodating architecture. Theory question: What architectural methods are being employed in global port-side cities to reinvent and make use of large tracts of de-valued inner city land? Technology question: What is the nature of the physical condition that the foreshore area presents and what impact has this had on the haphazard development of this inner city space? Sub Questions: What are the key factors in global cities' development and fabric which have resulted in large inner city tracts of undervalued land, and their condition? What are the implications of different modes of mobility within urban space, and particularly their effects on the resulting urban form, and utilization of this space? What negative effects of mobility in a global society are universal to all contemporary cities and societies, and what are some of the contextually derived typological solutions? What are the primary opportunities and technical challenges presented by the unique conditions of the foreshore to development?
APA, Harvard, Vancouver, ISO, and other styles
10

ECKERT, GREGORY WINDSOR. "THE CREATION OF HYBRID SPACE ARCHITECTURE." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1148064161.

Full text
APA, Harvard, Vancouver, ISO, and other styles
11

Eveler, Jesse B. "Knowledge Creation." University of Cincinnati / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1242833183.

Full text
APA, Harvard, Vancouver, ISO, and other styles
12

Caldwell, Glenda A. "Media architecture: Facilitating the co-creation of place." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/101548/8/Glenda_Caldwell_Thesis.pdf.

Full text
Abstract:
This thesis questions how media architecture can facilitate the co-creation of place. Employing a research through design methodology three hybrid (tangible and digital) design interventions were deployed in Southeast Queensland. The concept of do-it-yourself/do-it-with-others (DIY/DIWO) media architecture is proposed and implemented through the InstaBooth, a situated community engagement pop-up booth. The findings indicate that through the ability to co-create media content in the InstaBooth, participants were able to find their voice and reached a better understanding of community, informing strengthening their sense of place. This thesis contributes new knowledge towards hybrid approaches to city making expanding the definition of media architecture.
APA, Harvard, Vancouver, ISO, and other styles
13

Thompson, Tommy. "Creation of a goal-driven and reactive agent architecture." Thesis, University of Strathclyde, 2010. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=14377.

Full text
APA, Harvard, Vancouver, ISO, and other styles
14

Granville, Alina (Alina T. ). "Sonic facade, creating a sounding architecture." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/72642.

Full text
Abstract:
Thesis (S.B.)--Massachusetts Institute of Technology, Dept. of Architecture, 2012.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (p. 94-95).
While architecture inherently makes sound when people and the environment interact with it, architects seldom orchestrate a building to produce sound. This thesis proposes a sonic facade that turns an existing building into a sound producing instrument. Sonic facade is a wind powered sound producing device that can be integrated into a wall structure. The facade is produced out of a series tubes, or more technically, a series of air column vibrators. While all the tubes may be the same length, the combination of three different types of tubes produces different sounds. This thesis proposes a seven rule shape grammar for users to determine the placement and implementation of the sonic facade on an existing building and site. The shape grammar allows for a range of simple to complex possibilities that could be applied to a variety of buildings. The sonic facade not only has an aural quality, but it is also an indicator and transmitter of the outside world. When the tubes pass from the outside to the inside of a building, the wind, the rain, and passersby bring sound inside the building.
by Alina Granville.
S.B.
APA, Harvard, Vancouver, ISO, and other styles
15

Foex, Michel Frederic. "A creative journey: architecture for design." Thesis, Virginia Polytechnic Institute and State University, 1995. http://hdl.handle.net/10919/53396.

Full text
Abstract:
Through man-made canyons of skyscrapers, across the Midwest plains, lies a grid of highways and humanity. America, perhaps more than anywhere, displays the imposition of man's artifacts upon the landscape. It is the birthplace of Learjets, Mustangs and Coca-Cola, of Levis and Harley-Davidsons. These objects have helped define America, its culture and attitudes, yet nowhere is the spirit and enthusiasm of their creators celebrated or remembered. We recall the battles and explorations of the Pioneers to the West, but not those who forged a passage across a cultural and design wilderness to establish these icons. It is this journey, with its trials and tribulations, that I wish to celebrate and honour in my thesis project. I intend to create spaces which enable the process of design to be illustrated and communicated to many more than those directly involved with it, to those who employ the final outcome so often with little regard to this journey, and to help them participate in the excitement and energy inherent to any creative process.
Master of Architecture
APA, Harvard, Vancouver, ISO, and other styles
16

MCGAHAN, MICHELLE LEE. "ARCHITECTURE AS TRANSITION: CREATING SACRED SPACE." University of Cincinnati / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1082677289.

Full text
APA, Harvard, Vancouver, ISO, and other styles
17

McGahan, Michelle L. "Architecture as transition creating sacred space /." Cincinnati, Ohio : University of Cincinnati, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=ucin1082677289.

Full text
APA, Harvard, Vancouver, ISO, and other styles
18

Black, Timothy Sean. "The creation of a new domestic model for the information age." Thesis, Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/23323.

Full text
APA, Harvard, Vancouver, ISO, and other styles
19

Lindsey, Robert Spain III. "a place for creation: artisans' retreat." Thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/31643.

Full text
Abstract:
through the act of separation architecture is born This thesis is a study of separation, asking the question of whether the act of separation can elevate the composition of material, space, and light to awaken the mind, eye, and soul. The vehicle for this study is an artisans' retreat placed on the ridge line of Brush Mountain located in Blacksburg, Virginia. This project explores the idea of separation and the moments it creates at many scales: man to nature, maker to made, public to private, structure to skin, and detail to whole. This project consists of two lines. One houses the makers and one supports the place for the making, consisting of studio spaces for sculpting, painting, and creating ceramics. Lastly, this project contains two other structures for the public to partake in the celebration of the creations: an outdoor amphitheater and a gallery which displays current and past work of resident artists.
Master of Architecture
APA, Harvard, Vancouver, ISO, and other styles
20

Ho, Min-Hank 1978. "Creating an architectural virtual environment for the visually challenged." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/86478.

Full text
Abstract:
Thesis (S.B. and M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2000.
Includes bibliographical references (p. 43-44).
by Min-Hank Ho.
S.B.and M.Eng.
APA, Harvard, Vancouver, ISO, and other styles
21

Wiggins, Glenn E. "Architectural drawing as designing and creating : a constructionist perspective." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/12671.

Full text
APA, Harvard, Vancouver, ISO, and other styles
22

Özkâr, Mine 1976. "Envisioning creative space." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/69412.

Full text
Abstract:
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 1999.
Includes bibliographical references (p. 97-100).
This thesis proposes a framework to articulate certain criteria in creative spatial productions such as architecture. I discuss that a conformist and unquestioning adaptation to conventional space conceptions limits enhancement of spatial sensibility, and consequently creativity. I connect such adaptations to linear progress of continuous and one directional accumulation. Specifically, I call attention to a non-linear progress that surpasses the limitations of these mental constructs and brings in creativity. My discussions are formed around how this non-linear progress might be conceived and sustained in dynamic systems of fragments. The thesis connects this inquiry to the historical and contemporary critique of positivism in the classical sciences, mainly due to the relation of origins of space conceptions to sciences.
by Mine Oz̈kar.
S.M.
APA, Harvard, Vancouver, ISO, and other styles
23

Trageser, Michelle L. "Building places : architecture and the creation of a sense of place." Thesis, Georgia Institute of Technology, 1986. http://hdl.handle.net/1853/23785.

Full text
APA, Harvard, Vancouver, ISO, and other styles
24

Björk, Carl, and Per Salomonsson. "Creating Interface-Controllers using Model Driven Architecture." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1594.

Full text
Abstract:
In this thesis we will examine a telecom industry case, where combining synchronous and asynchronous interfaces causes problems. A solution to the problem is being presented in form of an interface controller framework that is based on patterns of common functionality of interface controllers. The solution is implemented using four different implementation methods (Java, Erlang, XDE, Executable UML), and compared in lines of code, performance and throughput.
I rapporten undersöks ett fall i telekominudstrin, där kombinerandet av synkrona och asynkrona interface orsakar problem. En lösning på problemet är presenterat i form av ett framework för interface controllers som är baserat på mönster som beskriver den gemensamma funktionaliten i interface controllers. Lösningen är implementerad med hjälp av fyra olika implementeringsmetoder (Java, Erlang, XDE och Executable UML), där rader kod och prestanda jämförs.
pt00cbj@student.bth.se pt00psa@student.bth.se
APA, Harvard, Vancouver, ISO, and other styles
25

Falkstål, Linus. "Entreprenöriellt lärande som verktyg i en föränderlig värld : En studie om värdeskapande lärande, entreprenöriella förmågor och dess inverkningar på problemlösning i matematik." Thesis, Linnéuniversitetet, Institutionen för matematik (MA), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-74754.

Full text
Abstract:
Studien är en pedagogisk designforskning som genom en intervention belyser hur de entreprenöriella förmågorna komplexitet, ansvar och samverkan framträder genom en kombination av metoderna värdeskapande lärande och matematisk modellering. Studien avser också att belysa om metoderna kan bidra till ett kontextuellt och strategiskt matematiskt kunnande. Resultatet består av en beskrivning och analys av de förmågor som framträtt samt en analys av de designprinciper som användes för att tillverka den uppgift som eleverna använde under projektets gång. Resultatet visar att kombinationen av metoderna värdeskapande lärande och matematisk modellering, dels genom sin verklighetsanknytning och uppmuntrande till elevers engagemang, skapar goda möjligheter för ovanstående förmågors framträdande. Den andra delen av resultatet visar att eleverna behöver ges en god förförståelse för att bibehålla ett matematiskt fokus igenom hela uppgiftsprocessen.
APA, Harvard, Vancouver, ISO, and other styles
26

Hayden, Katherine (Katherine Marie). "AnnoTool : crowdsourcing for natural language corpus creation." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/91819.

Full text
Abstract:
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, June 2014.
72
"September 2013." Cataloged from PDF version of thesis.
Includes bibliographical references (pages [51]-[54]).
This thesis explores the extent to which untrained annotators can create annotated corpora of scientific texts. Currently the variety and quantity of annotated corpora are limited by the expense of hiring or training annotators. The expense for finding and hiring professionals increases as the task becomes more esoteric or requiring of a specialized skill set. Training annotators is an investment in itself, often difficult to justify. Undergraduate students or volunteers may not remain with a project for long enough after being trained and graduate students' time may already be prioritized for other research goals. As the demand increases for computer programs capable of interacting with users through natural language, producing annotated datasets with which to train these programs is becoming increasingly important. This thesis presents an approach combining crowdsourcing with Luis von Ahn's "games with a purpose " paradigm. Crowdsourcing combines contributions from many participants in an online community. Games with a purpose incentivize voluntary contributions by providing an avenue for a task people are already incentivized to do, and collect data in the background. Here the desired data are annotations and the target community people annotating text for professional or personal benefit, such as scientists, researchers or the general public with an interest in science. An annotation tool was designed in the form of a Google Chrome extension specifically built to work with articles from the open-access, online scientific journal Public Library of Science (PLOS) ONE. A study was designed where participants with no prior annotator training were given a brief introduction to the annotation tool and assigned to annotate three articles. The results of the study demonstrate considerable annotator agreement. The results of this thesis demonstrate that crowdsourcing annotations is feasible even for technically sophisticated texts and presents a model of a platform that continuously gathers annotated corpora.
by Katherine Hayden.
S.M.
APA, Harvard, Vancouver, ISO, and other styles
27

Moschel, Amanda. "Narrative Structures: The Creation of Meaning Through Reference and Collage in Architecture." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337263822.

Full text
APA, Harvard, Vancouver, ISO, and other styles
28

Lescop, Elena. "Co-Evolution of Firms and Markets in Creation of New Organizational Architecture." Thesis, Evry-Val d'Essonne, 2014. http://www.theses.fr/2014EVRY0012/document.

Full text
Abstract:
L'émergence et la propagation des technologies de communication à travers le monde ont facilité l'accélération du rythme de l'innovation dans une multitude de domaines. Avec un accès quasi-continu aux flux de l'information, la façon dont les humains vivent a changé, et avec elle ont évolué la structure et la fonction des entreprises, des marchés et de leurs composants. Dans cette thèse, nous explorons la co-évolution des entreprises et des marchés et analysons la création d'une nouvelle architecture organisationnelle qui résulte de cette co-évolution.Dans le chapitre 1, nous explorions les nombreuses branches de la littérature sur la théorie de la firme et la confrontons au phénomène de platformization des marchés au travers de l'étude d'eBay. Suite à l'analyse détaillée de cette étude de cas, le chapitre 1 conclut que le concept de l'entreprise a subi une métamorphose et que ses contours se redéfinissent aujourd'hui au-delà des définitions traditionnelles et contemporaines de l'entreprise. Pour résoudre ce problème, nus proposons la notion d'équivalence firme / marché. Ce concept sera ensuite utilisé dans les trois autres chapitres de la thèse.Quand les économistes voient une défaillance de marché, les entrepreneurs voient une opportunité d'affaire. Les entreprises d'aujourd'hui sont un entrelacement complexe d'interactions qui répondent aux défaillances du marché. Dans ce chapitre 2, nous expliquons comment les entreprises adressent ces opportunités de marchés grâce à des stratégies d'intermédiation passant par la création de plates-formes. Non seulement les entreprises facilitent l'activité du marché en fournissant aux autres participants des ressources de base, mais elles prennent également un rôle de premier plan dans la régulation de l'ensemble des activités économiques ainsi générées. L'objectif du chapitre 2 est d'explorer le phénomène de la double fonction de l'entreprise (création de marchés et soutien du marché) grâce à la notion d'équivalence firme / marché. Nous expliquons le rôle des entreprises qui choisissent de se positionner comme intermédiaire et qui prennent à leur charge la construction, le fonctionnement et le support de la plate-forme. Dans la littérature, ces entreprises sont appelées entreprises centrales, keystones, catalyseurs, ou tout simplement plates-formes. Ces entreprises sont capables d'attirer à elles une multitude de partenaires qui forment ce qu'une partie de la littérature appelle des écosystèmes d'affaires.Le chapitre 3 propose un regard différent sur la stratégie de création d'une plate-forme. Alors que dans le chapitre 2 nous nous sommes concentrés sur les entreprises qui créent et soutiennent les plates-formes, dans ce troisième chapitre, nous examinons de plus près les autres participants. Nous abordons ces participants comme des entreprises-satellites en raison de leur tendance à graviter vers les créateurs et les opérateurs de plate-forme. Nous étudions le rôle de ces entreprises-satellites dans les écosystèmes à base de plate-forme et observons que certaines entreprises-satellites peuvent potentiellement faire peser des menaces sur les détenteurs de plate-forme. Nous discutons ensuite les questions des clusters et du multi-homing, ainsi que la façon dont ces phénomènes affectent les entreprises centrales et leurs écosystèmes d'affaires. Nous concluons que ces comportements sont une source de pression concurrentielle entre les détenteurs de plateforme. Le chapitre 4 traite de la dynamique de l'équivalence entreprise / marché. Idéalement, l'équivalence entreprise / marché présente deux dimensions : l'innovation et le développement commercial. Dans ce modèle, la plate-forme est un artefact socio-technique central qui soutient les stratégies d'ouverture par rapport à ces deux dimensions. Elle facilite le partage et les échanges entre les participants. Ces systèmes ne sont pas statiques
Emergence and spread of telecommunication technologies throughout the world facilitated acceleration in the pace of innovationin multitude of domains. Having access to the ongoing stream of information, the way human live has changed, and with it evolved the appearance and function of firms, markets, and their constituents. In this thesis we explore the co-evolution of firms and markets and observe the creation of new organizational architecture that resultas from this co-evolution. In chapter 1 we explore the numerous branches of the theory of the firm lterature and confront it to the phenomenon of platformization of markets through the study of the eBay case. Following the detailed annalysis of this case study, chapter 1 concludes that the concept of firm has undergone metamorphosis and has been redefined beyond the traditional and contemporary definitions of the firm. To adress this, we hence propose the concept of film / market equivalency. This concept is thoroughly explained ans discussed in the three chapters that follow. What the economists call a market failure, the entrepreneurs call a market opportunity. Firms today are the intricate interlacing of interactons, which arise in response to market failures. In chapter 2 we describe how the market opportunities that emerge as a result are adressed by the firms through market support strategy, i.e through creation of platforms. Not only do the firms facilitate marketa ctivity by providing participants with basic ressources, firm also take up a leading role in the regulation of all of their creation's activities. The purpose of chapter 2 is to explore the phenomenon of concurrent double function of firm, market creation and market support, through the concept of film / market equivalency. We explain the role of firms that that choose to position themselves as intermediaries and take charge over platform construction, operation and support. In the literature, ssuch firms are referred to as central partners who form what the management calls business ecosystems. Chapter 3 discusses a different take on the platform creation strategy. Whereas in chapter 2 we focused on the types of firms that create and support the platforms,in the third chapter we take a closer look at the constituents of platforms : the small players. In text we adress these players as "firms-satellites" due to their tendency to gravitate toward creators and operators of platforms. We study the role of these firms-staellites in the platform-based ecosystems and identify that some of firms-satellites may potentially bear threats to the platform owners. We then discuss the issues of clustering and multi-homing as welle as how these issues affect central firms, their business ecosystems and whether or not these behaviors are a source of competitive pressure. Chapter 4 discusses the dynamics of firm / market equivalency. Ideally, firm / market equivalency has two dimensions : innovation and business development. In this model, the platfform is a central sociotechnical artefact that supports openness strategies in both dimensions. It facilitates sharing and exchanges among participants. Such systems are not static. They co-evolve with their constituents : the participants and the platform owner. This chapter explores the dynamics involved in firm / market equivalency models. For each stage of development (birth, expansion, leadership, renewal), we study the architecture of the platform, the behaviour of participants and the strategic responseof the platform owner. We conclude the thesis with discussion ofa ntitrust issues that do or may arise as the result of employment of amrket creation and support strategies
APA, Harvard, Vancouver, ISO, and other styles
29

Larsson, Mattias, and Leo Holmgren. "STADEN - RUMMET - MÖTET : Temporär arkitektur i det offentliga rummet för ökad social hållbarhet." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Byggnadsteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-40805.

Full text
Abstract:
Syfte: Den här studien undersöker temporär arkitektur som fenomen. Temporär arkitektur är tillfälliga rumsliga initiativ som med varierande storlek och form tar stadens offentliga rum i anspråk. Temporär arkitektur är relativt nytt och börjar dyka upp allt oftare i större städer. En del forskning finns kring ämnet, men få beskriver de bakomliggande genomförandeprocesserna och hur temporär arkitektur kan generera social hållbarhet. Målet med den här studien är därför att undersöka hur temporär arkitektur bidrar till ökad social hållbarhet och hur genomförandeprocessen för temporär arkitektur ser ut idag. Frågeställningarna är: (1) Hur kan temporär arkitektur bidra till ökad social hållbarhet? (2) Hur ser genomförandeprocessen för temporär arkitektur ut idag? Metod: Studien är av deskriptiv karaktär och syftar till att skapa ytterligare förståelse för studiefenomenet och dess inneboende egenskaper. Metoderna för datainsamling utgår från ett kvalitativt tillvägagångssätt genom riktade intervjuer med relevanta respondenter från offentliga och privata sektorn. En litteraturstudie genomförs också med syfte att klarlägga forskningsläget kring studiefenomenet. Resultat: Frågeställning 1 visar att det finns flera sätt som temporär arkitektur positivt påverkar den sociala hållbarheten på. Fyra kärnvärden som var och en förstärker varandra har identifieras. Dessa är gemenskap, delaktighet, tillit samt rörelse. Den temporära arkitekturen uppmuntrar till gemenskap och delaktighet hos människor genom att tillföra kortvariga händelser att samlas kring i det offentliga rummet. Genom nya möten möjliggörs tillit vilket leder till ökad rörlighet. Rörelse löser upp de sociala fastlåsningsprinciperna i samhället och borgar för en ökad gemenskap.  Frågeställning 2 visar att processerna för temporär arkitektur kan te sig mycket olika beroende på i vilket sammanhang som den temporära arkitekturen ska implementeras. Frågeställningen visar också på flera svårigheter som råder i genomförandeprocessen idag. Påtagligt är att utmaningarna i många fall överväger möjligheterna och initiativ kan då helt enkelt utebli. Konsekvenser: Tillfälliga rumsskapande initiativ av typen temporär arkitektur tillför sociala kvaliteter till stadslivet, bortom de kvaliteter som vanligtvis erbjuds av traditionella stadsplaneringsprocesser. Styrkan med temporär arkitektur ligger framför allt i dess gestaltningsmässiga och rumsliga flexibilitet samt i dess förmåga att skapa ökad delaktighet och bättre tillgång till stadens innehåll för människor. Begränsningar: Studien undersöker fenomenet ur ett socialt hållbarhetsperspektiv, och utesluter ekonomiska samt ekologiska aspekter av detsamma. Datainhämtningen genom riktade intervjuer är avgränsad till respondenter verksamma som arkitekter och fysiska planerare samt respondenter från den offentliga sektorn. Näringsliv, fastighetsägare och brukare innefattas inte i de riktade intervjuerna.
Purpose: This study examines temporary architecture as a phenomenon. Temporary architecture is ephemeral structures with varying sizes and shapes that takes city’s public spaces in possession during short periods of time. As a phenomenon, temporary architecture is relatively new, but begins to appear more often in larger cities. Some research has been made on the subject in matter, but few researches describes the process behind and how social sustainability can be linked to temporary architecture. The research questions are: (1) How can temporary architecture contribute to increased social sustainability? (2) What characterizes the temporary architecture implementation process today? Method: The study is of descriptive nature and aims to create further understanding of temporary architecture. Data gathering are based on a qualitative approach through targeted interviews with relevant respondents from public and private sectors. A literature review is also conducted with the intention to clarify current research situation surrounding the study phenomenon. Findings:  Research question 1 indicates that temporary architecture affects social sustainability in several ways.  Four core values that each reinforce each other have been identified. These are community, participation, trust and movement. The temporary architecture encourages community and participation between people by providing short-term events to gather around in public space. New meetings enable trust, which leads to increased mobility. Movement resolves the social constraint principles in society and contributes to an increased community. Research question 2 indicates that the implementation processes for temporary architecture can differ widely depending on the context in which the temporary architecture is to be implemented. The question also indicates that there are several difficulties in the implementation process today. Significantly, in many cases the challenges outweighs the possibilities, why initiatives can be omitted. Implications: Short-term space-creating initiatives like temporary architecture enhance social qualities to urban life beyond the qualities usually obtained by traditional urban planning processes. The strength of temporary architecture lies within its formative and spatial flexibility as well as its ability to create increased participation and better access to the city’s content for people. Limitations: The study focuses on a social sustainability perspective only and excludes the economic and ecological perspective of the phenomena. The interview study is limited to only take planning and municipal perspective in concern. Business and user perspectives are therefore not taken into account.
APA, Harvard, Vancouver, ISO, and other styles
30

Kim, IlJoong S. M. Massachusetts Institute of Technology. "Engineering creative environment portfolio application." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/35121.

Full text
Abstract:
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2006.
Includes bibliographical references (leaves 76-78).
Richard Florida's argument about creative class as the most powerful engine for economic growth of cities is validity; however, this thesis argues it is not creative class or a certain group of individuals but creative spirit that can truly contribute to city's prosperity; therefore, creating environment that can motivate the creative spirit of any socioeconomic class is the true engine for economic growth. Based on the basic premise described above, this thesis constructs a market-sensitive planning tool that can efficiently engineer creative environment. Going on step further, this thesis argues that creative economy does not derive from the number of creative people but from environment balanced with civic attributes that motivate creative spirit become creative activities. Applying portfolio theory from finance discipline to socioeconomic data about cities, this thesis suggests ways to build creative environment and further investigates potential vehicles that can facilitate the process of making creative environment which takes place as a form of efficient urban portfolios.
by IlJoong Kim.
S.M.
APA, Harvard, Vancouver, ISO, and other styles
31

Rust, Elizabeth Susanna (Lizel). "Healing waters : creating therapeutic space." Master's thesis, University of Cape Town, 2011. http://hdl.handle.net/11427/5996.

Full text
APA, Harvard, Vancouver, ISO, and other styles
32

Wessels, Stephen Graham. "Design and creation of a virtual world of Petra, Jordan." Master's thesis, University of Cape Town, 2015. http://hdl.handle.net/11427/13681.

Full text
Abstract:
Includes bibliographical references.
This thesis presents the design and creation of a 3D virtual world of Petra, Jordan, based on the digital spatial documentation of this UNESCO World Heritage Site by the Zamani project. Creating digital records of the spatial domain of heritage sites is a well-established practice that employs the technologies of laser scanning, GPS and traditional surveys, aerial and close range photogrammetry, and 360-degree panorama photography to capture spatial data of a site. Processing this data to produce textured 3D models, sections elevations, GISs, and panorama tours to has led to the establishment of the field of virtual heritage. Applications to view this spatial data are considered too specialised to be used by the general public with only trained heritage practitioners being able to use the data. Additionally, data viewing platforms have not been designed to allow for the viewing of combinations of 3D data in an intuitive and engaging manner as currently each spatial data type must be viewed by independent software. Therefore a fully integrated software platform is needed which would allow any interested person, without prior training, easy access to a combination of spatial data, from anywhere in the world. This study seeks to provide a solution to the above requirement by using a game engine to assimilate spatial data of heritage sites in a 3D virtual environment where a virtual visitor is able to interactively engage with combinations of spatial data. The study first begins with an analysis of what virtual heritage applications, in the form of virtual environments, have been created, and the elements that were used in their creation. These elements are then applied to the design and creation of the virtual world of Petra.
APA, Harvard, Vancouver, ISO, and other styles
33

Kortekaas, L. Mark. "News and education : creation of "The Classroom Chronicle"." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/40987.

Full text
APA, Harvard, Vancouver, ISO, and other styles
34

Roudavski, Stanislav. "Staging places as performances : creative strategies for architecture." Thesis, University of Cambridge, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.611137.

Full text
APA, Harvard, Vancouver, ISO, and other styles
35

Elboray, Elghareeb Elshahat Elghareeb. "Catalytic cascades creating novel architecture for medicinal chemistry." Thesis, University of Leeds, 2013. http://etheses.whiterose.ac.uk/8036/.

Full text
Abstract:
The thesis comprises five chapters. Chapter one, the introduction, starts with a brief discussion of the more famous Pd catalysed reactions and their relevance to Pd as a catalyst in allene chemistry. The main part of the introduction reviews the recent work in Pd catalysed allene chemistry (formation of C-C, C-O and C-N bonds) and its importance in both synthetic and natural product syntheses. The second chapter “results and discussion” discusses the author own work including the selection of a broad series of novel substrates chosen to enable a wide range of multicomponent cascades to be designed. These cascades enable the combination of 3, 4, 5, 7 and 9 substrates in a regio and stereoselective manner delivering novel products that enabled exploration of “biochemical space”. In all cases 1-4 Z-double bonds are created stereoselectively. These strategies are applied to the novel synthesis of potentially bioactive heterocycles including those derived from reactions of the rigid adamantyl tecton involving formation of eight new bonds. The third chapter “results and discussion” summarises preliminary work on 1,3-dipolar cycloaddition generating pyrimidinylpyrrolidine. The fourth chapter contains the experimental details of all new compounds.
APA, Harvard, Vancouver, ISO, and other styles
36

Saunders, Victoria M. "Designing Depth: creating dystopia through architecture and film." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337265588.

Full text
APA, Harvard, Vancouver, ISO, and other styles
37

Donikian, Stéphane. "Une approche declarative pour la creation de scenes tridimensionnelles : applications a la conception architecturale." Rennes 1, 1992. http://www.theses.fr/1992REN10163.

Full text
Abstract:
La methode de conception que nous desirons simuler, denommee scriptographie (neologisme), est basee sur un scenario qui decrit l'environnement du point de vue d'un usager pouvant se deplacer dans la scene. Cette demarche consiste en l'ecriture d'un script: l'esquisse d'un projet consiste en une description d'espace en termes de proprietes et de contraintes portant sur les objets et leurs relations pour une succession de points de vue. Cette approche est appliquee au domaine d'expertise de la conception d'environnements architecturaux. Nous avons propose, dans le cadre de cette demarche de conception, un systeme dynamique permettant une description par raffinement successif des objets et de leurs positionnements a des niveaux d'abstraction plus eleves que le niveau geometrique. Les scenes decrites par ce systeme sont composees d'objets, d'une structure hierarchique, et d'un ensemble de relations locatives. Nous avons ensuite propose un processus de resolution, permettant soit d'obtenir une solution quand la description est coherente, soit d'exhiber les incoherences de la description
APA, Harvard, Vancouver, ISO, and other styles
38

Ruhi, Isil. "A Survey Of Form Creation Processes Within The Evolution Of The Organic Tradition In Architecture." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/3/12609655/index.pdf.

Full text
Abstract:
Beginning with the developments in biological sciences since the 1750s, many scientists have been exploring the characteristics of Nature and the living. These developments, not only enabled humans to understand the interrelations among natural beings, but also influenced and shaped an organic tradition of architectural design during modernity. In many contemporary computer-aided projects, organicity is still seen to hold a decisive though different role in formal processes, as well as acting as a guide in the design process. The thesis explores the architectural design processes involved with the natural processes in form-making within the context of the computational paradigm. To this end, organic/genomic architecture examples are researched, proceeding through a historical analysis of the characteristics of the organic tradition in modern architecture, discussed and re-analyzed within the context of instances of contemporary organic projects in computer-aided design. Through the analysis of such projects and their properties, organicism is re-evaluated within the realm of computational design.
APA, Harvard, Vancouver, ISO, and other styles
39

Haapasalo, H. (Harri). "Creative computer aided architectural design:an internal approach to the design process." Doctoral thesis, University of Oulu, 2000. http://urn.fi/urn:isbn:9514257545.

Full text
Abstract:
Abstract This survey can be seen as quite multidisciplinary research. The basis for this study has been inapplicability of different CAD user interfaces in architectural design. The objective of this research is to improve architectural design from the creative problem-solving viewpoint, where the main goal is to intensify architectural design by using information technology. The research is linked to theory of methods, where an internal approach to design process means studying the actions and thinking of architects in the design process. The research approach has been inspired by hermeneutics. The human thinking process is divided into subconscious and conscious thinking. The subconscious plays a crucial role in creative work. The opposite of creative work is systematic work, which attempts to find solutions by means of logical inference. Both creative and systematic problem solving have had periods of predominance in the history of Finnish architecture. The perceptions in the present study indicate that neither method alone can produce optimal results. Logic is one of the tools of creativity, since the analysis and implementation of creative solutions require logical thinking. The creative process cannot be controlled directly, but by creating favourable work conditions for creativity, it can be enhanced. Present user interfaces can make draughting and the creation of alternatives quicker and more effective in the final stages of designing. Only two thirds of the architects use computers in working design, even the CAD system is being acquired in greater number of offices. User interfaces are at present inflexible in sketching. Draughting and sketching are the basic methods of creative work for architects. When working with the mouse, keyboard and screen the natural communication channel is impaired, since there is only a weak connection between the hand and the line being drawn on the screen. There is no direct correspondence between hand movements and the lines that appear on the screen, and the important items cannot be emphasized by, for example, pressing the pencil more heavily than normally. In traditional sketching the pen is a natural extension of the hand, as sketching can sometimes be controlled entirely by the unconscious. Conscious efforts in using the computer shift the attention away from the actual design process. However, some architects have reached a sufficiently high level of skill in the use of computer applications in order to be able to use them effectively in designing without any harmful effect on the creative process. There are several possibilities in developing CAD systems aimed at architectural design, but the practical creative design process has developed during a long period of time, in which case changing it in a short period of time would be very difficult. Although CAD has had, and will have, some evolutionary influences on the design process of architects as an entity, the future CAD user interface should adopt its features from the architect's practical and creative design process, and not vice versa.
APA, Harvard, Vancouver, ISO, and other styles
40

Holland, Mark. "Automatic creation of product-term-based reconfigurable architectures for system-on-a-chip /." Thesis, Connect to this title online; UW restricted, 2005. http://hdl.handle.net/1773/6124.

Full text
APA, Harvard, Vancouver, ISO, and other styles
41

Fischler, Raphael. "Word and image : the creation of order in the city." Thesis, Massachusetts Institute of Technology, 1987. http://hdl.handle.net/1721.1/73761.

Full text
APA, Harvard, Vancouver, ISO, and other styles
42

Yung, Hoi-sze Iris. "Revitalization of Tsim Sha Tsui East : creation of the new city center /." View the Table of Contents & Abstract, 2005. http://sunzi.lib.hku.hk/hkuto/record/B34612348.

Full text
APA, Harvard, Vancouver, ISO, and other styles
43

Mao, Yuhan-Lin. "Computer art and creative tool making." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/78802.

Full text
Abstract:
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1985.
MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.
Includes bibliographical references (leaves 124-126).
A digital paint package has been developed which places attention on the design of personal "brush " patterns. The user generates an image by iterating these pattern modules on the raster display. During the application of a pattern, it can grow, shrink, and change in opacity level under the user's control. This method of digitally creating images was developed in light of the problem of representing visual characteristics effectively while "painting" with a computer graphics system . Allowing the user to design personal brush patterns, which can be stored in a library of patterns, and to make marks by repeating them, expands the potential visual qualities of the image as demonstrated by sample images included in this thesis. Software functions are provided for creating and editing patterns through a menu of selections. These functions treat individual shapes and colors in a pattern as separate entities that can be manipulated. Shapes can be manipulated individually, or as a selected group. The manipulation functions include the following: move, copy, scale, and delete. Software functions are also provided for the editing of color components. One method allows a color's red, green, and blue components to be adjusted. And the other allows its hue, lightness, and saturation levels to be adjusted.
by Yuan-Lin Mao.
M.S.V.S.
APA, Harvard, Vancouver, ISO, and other styles
44

Boonbanjerdsri, Kimberlee. "Capsule homes : creating space within space." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/72832.

Full text
Abstract:
Thesis (S.B.)--Massachusetts Institute of Technology, Dept. of Architecture, 2012.
Page 58 blank. Cataloged from PDF version of thesis.
Includes bibliographical references (p. 57).
Inspired by my final Studio IV project in 2010, the Capsule Hotel, and the growing demand for efficient housing due to overcrowding in developing cities, this thesis explores, examines and realizes the need for compact homes. The need of reducing a small living space to the bare necessities, whilst allowing consumers to quickly transform and personalize the function requires great understanding of space efficiency and construction methods. Realizing a carefully designed space is one thing, but actually understanding how or why it is put together in a particular way is another. In this day and age, architects tend to create with the intention of purely design and often forget to consider and fully understand how the pieces actually come together, often leaving such tasks to contractors to "work out". What would happen to the design industry if consumers were not only able to customize and assemble their own apartment furniture, but at the same time get involved in the design of their furniture units? How would this impact consumers as well as the industry? The driving force behind Capsule Homes is to design a product that will provide users with the everyday amenities that can be transformed and customized, whilst involving the consumers in the affordable construction process. My thesis acts as a design proposal for introducing a new method of designing and customizing living spaces, whilst involving the consumer in the process from ordering units to understanding the construction methods, to ultimately living in a customizable quarters. Based on my research and analysis, I will construct a 1/4-scale prototype of thoroughly designed, flat-pack, customizable furniture.
by Kimberlee Boonbanjerdsri.
S.B.
APA, Harvard, Vancouver, ISO, and other styles
45

Mpuisang, Thandeka. "A Creative workspace in the City." Master's thesis, University of Cape Town, 2010. http://hdl.handle.net/11427/19079.

Full text
Abstract:
It is crucial to understand from the onset that although the following investigation is both about altering the very nature of a space physically (flexibilty) , (this is not the main focus) thus rendering it to multiple uses and configurations. This project is predominently about designing space within a building that the user and occupants can have a degree of control in their interpretation and use of the spaces. This is also not an argument for an anarchiac "anything goes", but instead suggests that space must be left in politics for difference and ambiguity to flourish within a shared background. This is an inside I outside approach to Architecture, that prioritises the pursuit of prioritizing spatiality in the project of architecture today and aims to define space less as a quantifiable object and more as an idea, a way of seeing, act of making and way of engaging culture and society. It is a reflective and critical process of discovering ways in which we can start designing unprogrammed space, loose space, inclusive space that supports social interaction and freedom of action in architecture today. The aim is to look briefly into the existing social spatial discourse , but also allowing the recognition of new ideas on spatiality that are taking root in contemporary discourse to surface. Using this information, I will explore how they can effectively be applied to architecture in the quest to imagine a new emergant spatial practice that reflects a new democratic order in a South African context.
APA, Harvard, Vancouver, ISO, and other styles
46

Konzal, Adalbert Woitek. "Entertainment architecture : constructing a framework for the creation of an emerging transmedia form." Thesis, Queensland University of Technology, 2011. https://eprints.qut.edu.au/50489/1/Adalbert_Konzal_Thesis.pdf.

Full text
Abstract:
This thesis investigates the radically uncertain formal, business, and industrial environment of current entertainment creators. It researches how a novel communication technology, the Internet, leads to novel entertainment forms, how these lead to novel kinds of businesses that lead to novel industries; and in what way established entertainment forms, businesses, and industries are part of that process. This last aspect is addressed by focusing on one exemplary es-tablished form: movies. Using a transdisciplinary approach and a combination of historical analysis, industry interviews, and an innovative mode of ‘immersive’ textual analysis, a coherent and comprehensive conceptual framework for the creation of and re-search into a specific emerging entertainment form is proposed. That form, products based on it, and the conceptual framework describing it are all re-ferred to as Entertainment Architecture (‘entarch,’ for short). The thesis charac-terises this novel form as Internet-native transmedia entertainment, meaning it fully utilises the unique communicative characteristics of the Internet, and is spread across media. The thesis isolates four constitutive elements within Entertainment Architec-ture: story, play, ‘dance,’ and ‘glue.’ That is, entarch tells a story; offers playful interaction; invites social interaction between producer and consumer, and amongst consumers (‘dance’); and all components of it can be spread across many media, but are so well interconnected and mutually dependent that they are perceived as one product instead of many (‘glue’). This sets entarch apart from current media franchises like Star Wars or Halo, which are perceived as many products spread across many media. Entarch thus embraces the commu-nicative behaviour of Internet-native consumers instead of forcing them to de-sist from it, it harnesses the strengths of various media while avoiding some of their weaknesses, and it can sustain viable businesses. The entarch framework is an innovative contribution to scholarship that al-lows researchers to investigate this emerging entertainment form in a structured way. The thesis demonstrates this by using it to survey business models appro-priate to the entarch environment. The framework can also be used by enter-tainment creators — exemplified in the thesis by moviemakers — to delimit the room for manoeuvre available to them in a changing environment.
APA, Harvard, Vancouver, ISO, and other styles
47

Brackney, Scott S. "Caravanserai: An architectural solution for 21st century labor mobility." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337289001.

Full text
APA, Harvard, Vancouver, ISO, and other styles
48

Cole, Douglas H. "Financing strategies for the creation of affordable congregate life care facilities : a comparative case study." Thesis, Massachusetts Institute of Technology, 1987. http://hdl.handle.net/1721.1/72738.

Full text
APA, Harvard, Vancouver, ISO, and other styles
49

Mackay, Ian Patrick. "Waterfront Flyways: Two Land Creation Projects in Cleveland." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1397735785.

Full text
APA, Harvard, Vancouver, ISO, and other styles
50

Granados, Manjarrés Maritza Beatriz. "Creatividad y estrategias didácticas para la práctica académica del ejercicio proyectual." Doctoral thesis, Universitat Politècnica de València, 2021. http://hdl.handle.net/10251/172233.

Full text
Abstract:
[ES] Desde la aparición de la figura de taller a principios del siglo XX en Viena y el afianzamiento de las propuestas de la Bauhaus como modelo ideal de enseñanza, una variedad de estrategias para abordar el proyecto arquitectónico ha aparecido intentando responder a problemas contextuales, políticos y culturales. Sin embargo, muchas siguen apegadas a lógicas que demandan una actualización que incluya propuestas transdisciplinares centradas en los estudiantes. Esta investigación, preocupada por la pedagogía del proyecto plantea que para proponer didácticas de proyecto más eficientes y actualizadas estas deben ser abordadas no solamente desde las lógicas de la investigación proyectual sino que además deben cruzarse con los estudios de la creatividad y los procesos cognitivos que la psicología ha encontrado como relevantes para detonarla, y con la voz de los estudiantes, sus preocupaciones y sus maneras de aprender, pues se considera que la enseñanza es un engranaje complejo que se construye en las relaciones entre actores y sus variables contextuales. En consecuencia y para atender los frentes mencionados, la investigación se estructuró sobre tres pilares cuyas hipótesis surgieron a medida que era desarrollado tanto el Estado de la Cuestión como el Caso de Estudio. Primero, se hizo una exploración de los estudios de la creatividad para definir en dónde se enmarca la producción arquitectónica, llegando a la conclusión que esta se ciñe a un sistema interdependiente que la valida y resignifica, y que en Arquitectura es imperante la construcción de los problemas por parte del diseñador para garantizar propuestas originales y de calidad. Segundo, a la luz de la investigación proyectual se analizaron algunos modelos y tipologías de proceso, concluyendo que, por un lado, los modelos vinculados al Paradigma Científico están contraindicados para las disciplinas proyectuales y por el otro que la enseñanza del proyecto necesita un cambio fundamental y la figura de taller debe ser revaluada y rediseñada. Para apoyar estos hallazgos, surge el tercer pilar de esta investigación que fue un Caso de Estudio que se desarrolló en la Pontificia Universidad Javeriana (Bogotá) en el que participaron cerca de 2000 estudiantes del Programa de Arquitectura, quienes fueron entrevistados, encuestados, testeados y observados por un período de dos semestres. Todas las fuentes documentales fueron analizadas según los lineamientos de la Teoría Fundamentada y después de tres ciclos de análisis y conceptualización se llega a la conclusión de que hay cinco factores que sugieren cambios relevantes en la pedagogía del proyecto y que, coherente a la propuesta inicial, responde tanto a la investigación proyectual, como a los procesos cognitivos asociados a la creatividad y la voz de los estudiantes. Estos factores sintetizan todos los hallazgos fruto del análisis y su interpretación, y sugieren cambios que promoverán aprendizajes más profundos y motivados desde: las dimensiones de planificación de la enseñanza, el clima escolar, los modelos Conjetura-Análisis, la construcción de problemas y la diferenciación de las estrategias didácticas por niveles de enseñanza.
[CA] Des de l'aparició de la figura de taller a principis del segle XX a Viena i el fiançament de les propostes de la Bauhaus com a model ideal d'ensenyament, una varietat d'estratègies per a abordar el projecte arquitectònic ha aparegut intentant respondre a problemes contextuals, polítics i culturals, no obstant això, moltes segueixen apegades a lògiques que demanden una actualització que incloga propostes transdisciplinars centrades en els estudiants. Aquesta investigació, preocupada per la pedagogia del projecte planteja que per a proposar didàctiques de projecte més eficients i actualitzades aquestes han de ser abordades no solament des de les lògiques de la investigació projectual sinó que a més han de creuar-se amb els estudis de la creativitat i els processos cognitius que la psicologia ha trobat com a rellevants per a detonar-la, i amb la veu dels estudiants, les seues preocupacions i les seues maneres d'aprendre, perquè es considera que l'ensenyament és un engranatge complex que es construeix en les relacions entre actors i les seues variables contextuals. En conseqüència i per a atendre els fronts esmentats, la investigació es va estructurar sobre tres pilars les hipòtesis dels quals van sorgir a mesura que era desenvolupat tant l'Estat de la Qüestió com el Cas d'Estudi. Primer, es va fer una exploració dels estudis de la creativitat per a definir on s'emmarca la producció arquitectònica, arribant a la conclusió que aquesta se cenyeix a un sistema interdependent que la valguda i resignifica, i que en Arquitectura és imperant la construcció dels problemes per part del dissenyador per a garantir propostes originals i de qualitat. Segon, a la llum de la investigació projectual es van analitzar alguns models i tipologies de procés, concloent que, d'una banda, els models vinculats al Paradigma Científic estan contraindicats per a les disciplines projectuals i per l'altre que l'ensenyament del projecte necessita un canvi fonamental i la figura de taller ha de ser revaluada i redissenyada. Per a donar suport a aquestes troballes, sorgeix el tercer pilar d'aquesta investigació que va ser un Cas d'Estudi que es va desenvolupar en la Pontifícia Universitat Javeriana (Bogotà) en la qual van participar prop de 2000 estudiants del Programa d'Arquitectura, els qui van ser entrevistats, enquestats, testats i observats per un període de dos semestres. Totes les fonts documentals van ser analitzades segons els lineamientos de la Teoria Fonamentada i després de tres cicles d'anàlisis i conceptualització s'arriba a la conclusió que hi ha cinc factors que suggereixen canvis rellevants en la pedagogia del projecte i que, coherent a la proposta inicial, respon tant a la investigació projectual, com als processos cognitius associats a la creativitat i la veu dels estudiants. Aquests factors sintetitzen totes les troballes fruit de l'anàlisi i la seua interpretació, i suggereixen canvis que promouran aprenentatges més profunds i motivats des de les dimensions de planificació de l'ensenyament, el clima escolar, els models Conjectura-Anàlisi, la construcció de problemes i la diferenciació de les estratègies didàctiques per nivells d'ensenyament.
[EN] Since the appearance of the studio figure at the beginning of the 20th century in Vienna and the consolidation of the Bauhaus proposals as the ideal teaching model, a variety of strategies to approach the architectural project have appeared trying to respond to contextual, political, and cultural problems. However, many strategies remain attached to logics that demand an update that includes transdisciplinary proposals focused on students. This research, concerned with the pedagogy of the project, suggests that to propose more efficient and up-to-date project didactics, these must be approached not only from the logics of project research but also must intersect with the studies of creativity, and the voice of the students, their concerns and their ways of learning, since it is considered that teaching is a complex gear that is built in the relationships between actors and their contextual variables. Consequently, and to address the aforementioned fronts, the research was structured on three pillars whose hypotheses emerged as both the State of the Art and the Study Case were developed. First, an exploration of creativity studies was made to define where the architectural production is framed concluding that it lyes on an interdependent system, and that problem construction is needed to guarantee original and quality proposals. Second, in the light of project research, some models and process typologies were analyzed, concluding that the models linked to the Scientific Paradigm are contraindicated for project disciplines and, that the studio teaching needs a fundamental change. Third and to support these findings, a Stuy Case was developed at the Pontificia Universidad Javeriana (Bogota) with the participation of about 2000 students of the Architecture Program. They were interviewed, surveyed, tested, and observed for a year. All sources were analyzed according to the Grounded Theory guidelines and after three cycles of analysis and conceptualization, it is concluded that there are five factors that suggest relevant changes in the pedagogy of the project and that, consistent with the initial proposal. These factors synthesize all the findings resulting from the analysis and their interpretation and suggest changes that will promote deeper and motivated learning from: the dimensions of teaching planning, the school climate, the Conjecture-Analysis models, the construction of problems, and the differentiation of teaching strategies.
Granados Manjarrés, MB. (2021). Creatividad y estrategias didácticas para la práctica académica del ejercicio proyectual [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/172233
TESIS
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography